// +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 700 | 800 | // | Wave 2 | 800 | 900 | // | Wave 3 | 850 | 950 | // | Wave 4 | 900 | 1000 | // | Wave 5 | 900 | 1000 | // +----------+----------+----------+ // | Total | 4150 | 4650 | // +----------+----------+----------+ #base robot_giant_idk.pop #base robot_standard_idk.pop WaveSchedule { StartingCurrency 850 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes OverrideSounds { "music.mvm_end_last_wave" "teamwon.wav" "Announcer.MVM_Bonus" "MVM.MoneyPickup" "MVM.GiantHeavyExplodes" "npc\env_headcrabcanister\explosion.wav" "MVM.GiantCommonExplodes" "npc\env_headcrabcanister\explosion.wav" } DisableSound "Game.YourTeamWon" DisableSound "Announcer.MVM_Wave_End" PrecacheSound "teamwon.wav" PrecacheGeneric "scripts/items/mvm_upgrades_idkv3.txt" CustomUpgradesFile "mvm_upgrades_idkv3.txt" PointTemplates { MissionName { NoFixup 1 logic_auto { "OnMapSpawn" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Highway Helix (Intermediate),0,-1" } } } SpawnTemplate "MissionName" Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 90 CooldownTime 80 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_01 TotalCurrency 75 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Class Soldier } } } WaveSpawn { Name w1_01a TotalCurrency 75 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 7.5 WaitBetweenSpawns 3.5 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name w_01b WaitForAllSpawned w1_01 TotalCurrency 45 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2.5 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w1_02 WaitForAllSpawned w1_01 TotalCurrency 130 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name w1_02a WaitForAllSpawned w1_02 TotalCurrency 40 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name w1_02b WaitForAllSpawned w1_02 TotalCurrency 55 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name w1_03 WaitForAllSpawned w1_02b TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where flankers Squad { TFBot { Class Soldier } } } WaveSpawn { Name w1_03 WaitForAllDead w1_02 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Class Soldier } } } WaveSpawn { Name w1_03a WaitForAllDead w1_02 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w1_03support WaitForAllDead w1_02 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 12.5 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w1_03support WaitForAllDead w1_02 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Class Soldier } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_tank TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_01 TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name w2_02 WaitForAllDead w2_tank TotalCurrency 75 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 2.5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w2_02 WaitForAllDead w2_tank TotalCurrency 25 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w2_02a WaitForAllDead w2_02 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name w2_02b WaitForAllDead w2_02 TotalCurrency 60 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name w2_02c WaitForAllDead w2_02 TotalCurrency 40 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 7.5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "SpawnWithFullCharge" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_01 TotalCurrency 90 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w3_01a TotalCurrency 135 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name w3_01b TotalCurrency 65 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w3_02 WaitForAllDead w3_01a TotalCurrency 85 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 7.5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w3_02a WaitForAllDead w3_01a TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3.5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w3_02b WaitForAllSpawned w3_02a TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 Where flankers Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w3_02c WaitForAllSpawned w3_02a TotalCurrency 175 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name w3_support WaitForAllSpawned w3_02c TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2.5 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name w3_03 WaitForAllDead w3_02c TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name w3_03a WaitForAllDead w3_02c TotalCurrency 75 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2.5 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w3_03b WaitForAllDead w3_02c TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_01 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Class Heavyweapons } } } WaveSpawn { Name w4_01a WaitForAllDead w4_01 TotalCurrency 80 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w4_01b WaitForAllDead w4_01 TotalCurrency 185 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w4_02 WaitForAllDead w4_01b TotalCurrency 185 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } WaveSpawn { Name w4_02a WaitForAllDead w4_01b TotalCurrency 55 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name w4_02b WaitForAllSpawned w4_02 TotalCurrency 165 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12.5 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w4_02c WaitForAllSpawned w4_02 TotalCurrency 80 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } } } WaveSpawn { Name w4_tank WaitForAllSpawned w4_02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_01 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } } WaveSpawn { Name w5_01 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_invasion Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } } WaveSpawn { Name w5_tank WaitForAllSpawned w5_01 TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_01a WaitForAllDead w5_01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name w5_01b WaitForAllDead w5_01 TotalCurrency 75 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w5_02 WaitForAllDead w5_tank TotalCurrency 75 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w5_02a WaitForAllDead w5_tank TotalCurrency 50 TotalCount 15 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name w5_02b WaitForAllDead w5_tank TotalCurrency 100 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 7.5 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } } }