#base robot_standard.pop
#base robot_giant.pop
#base overclock_cactus_general.pop

///////////////////////////////////////////////////////////////////////////
// My hearts go out for you sinners:
//
// - Elizabeth+Birchly	> Made the map
// - DrCactus			> Overclocks
//
///////////////////////////////////////////////////////////////////////////

WaveSchedule
{
	StartingCurrency 800
	RespawnWaveTimeBlue	2
	CanBotsAttackWhileInSpawnRoom no
	
	// some crap
	NoReanimators 1
	NoMvMDeathTune 1
	SniperAllowHeadshots 1
	NoSapUnownedBuildings 1
	RobotLimit 26
	BotPushaway 0
	BotsAreHumans 2
	MaxTotalPlayers 6
	NoRedBotsRandomCrit 1
	DisplayRobotDeathNotice 0
	StealthDamageReduction 0.1
	MedigunShieldDamage 1
	WaveStartCountdown 3
	NoRomevisionCosmetics 1
	BonusRatioHalf 2
	BonusRatioFull 2
	ForceRedMoney 1
	ReverseWinConditions 1
	BluHumanFlagCapture 1
	BluHumanFlagPickup 1
	AllowJoinTeamBlueMax 6
	AllowJoinTeamBlue 1
	HumansMustJoinTeam blue
	EnemyTeamForReverse red
	BluPlayersAreRobots 1
	SetCreditTeam 3
	FlagCarrierMovementPenalty 0.5
	BluHumanInfiniteAmmo 0
	BluHumanBotTeleporter 1
	BluHumanTeleportOnSpawn 1
	AllowBombBuffsForPlayerCarriers 1
	CustomNavFile "mvm_humbridge_revnav"
	
	// disable sounds
	DisableSound "music.mvm_end_last_wave"
	DisableSound "music.mvm_end_mid_wave"
	DisableSound "music.mvm_end_tank_wave"
	DisableSound "music.mvm_end_wave"
	DisableSound "music.mvm_lost_wave"
	DisableSound "music.mvm_start_last_wave"
	DisableSound "music.mvm_start_mid_wave"
	DisableSound "music.mvm_start_tank_wave"
	DisableSound "music.mvm_start_wave"
	DisableSound "Announcer.MVM_Get_To_Upgrade"
	DisableSound "Announcer.MVM_Spy_Alert"
	DisableSound "Announcer.mvm_spybot_death"
	DisableSound "Announcer.mvm_spybot_death_all"
	DisableSound "Announcer.MVM_First_Wave_Start"
	DisableSound "Announcer.MVM_Wave_Start"
	DisableSound "Announcer.MVM_Wave_End"
	DisableSound "Announcer.MVM_Wave_Lose"
	DisableSound "Announcer.MVM_Final_Wave_Start"
	DisableSound "Announcer.MVM_Final_Wave_End"
	DisableSound "Announcer.MVM_Robots_Planted"
	DisableSound "Announcer.MVM_All_Dead"
	DisableSound "Announcer.MVM_Bomb_Alert_Entered"
	DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch"
	DisableSound "Announcer.MVM_Bomb_Alert_Deploying"
	DisableSound "Announcer.MVM_Sentry_Buster_Alert"
	DisableSound "Announcer.MVM_Sentry_Buster_Alert_Another"
	DisableSound "Announcer.MVM_General_Wave_Start"
	DisableSound "Announcer.MVM_General_Destruction"
	DisableSound "Announcer.MVM_Game_Over_Loss"
	DisableSound "Announcer.MVM_Tank_Planted"
	DisableSound "Announcer.MVM_Tank_Alert_Spawn"
	DisableSound "Announcer.MVM_Tank_Alert_Another"
	DisableSound "Announcer.MVM_Tank_Alert_Multiple"
	DisableSound "Announcer.MVM_Tank_Alert_Halfway"
	DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple"
	DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch"
	DisableSound "Announcer.MVM_Tank_Alert_Deploying"
	
	PrecacheModel "models/props_mvm/mvm_upgradesquare_glow.mdl"
	PrecacheModel "models/props_mvm/mvm_upgradesquare_text.mdl"
	
	ExtendedUpgrades  
	{
		MaxUpgradesTier
		{
			1 999
			2 999
		}
		MinUpgradesTier
		{
			1 0
			2 0
		}
		// engi
		Engi_DispenserRate
		{
			Name "+50% dispenser health/ammo rate" 
			Attribute "mult dispenser rate"
			Cap 3
			Increment 0.5
			Cost 200
			AllowPlayerClass Engineer 
			AllowedWeapons
			{
				Classname tf_weapon_pda_engineer_build
			}
		}
	}
	PointTemplates  
	{
		corelogic
		{  
			NoFixup 1
			logic_auto 
			{
				"origin" "0 0 0" 
				"targetname" "mainrelay"
				
				"OnMapSpawn" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Covent Caper,0,-1"
				"OnMapSpawn" "flankers,Disable,,0,-1"
				"OnMapSpawn" "spawnbot_mission*,Disable,,0,-1"
				"OnMapSpawn" "spawnbot_chief,Disable,,0,-1"
				"OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger navman:Recomputeblockers:0:-1"
				"OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger blocker_spawn:Disable:0:-1"
				"OnMapSpawn" "hatch_alarm_trigger,kill,,-1"
				"OnMapSpawn" "hatch_alarm,enable,,-1"
				"OnMapSpawn" "hatch_alarm,AddOutput,OnStartTouchFlag time_addition:Trigger:0:1"
				"OnMapSpawn" "hatch_alarm,AddOutput,OnStartTouchFlag bombpath_clearall_relay:Trigger:0:-1"
				"OnMapSpawn" "bombpath_a,AddOutput,OnTrigger blocker_path_b:Enable:0:-1"
				"OnMapSpawn" "bombpath_a,AddOutput,OnTrigger blocker_path_a:Kill:0:-1"
				"OnMapSpawn" "bombpath_a,AddOutput,OnTrigger sniperspot_bridge:Enable:0:-1"
				"OnMapSpawn" "bombpath_a,AddOutput,OnTrigger spawnred_2a:Enable:0:-1"
				"OnMapSpawn" "bombpath_a,AddOutput,OnTrigger nav_blocker_a:Kill:0:-1"
				"OnMapSpawn" "bombpath_a,AddOutput,OnTrigger spawnmarker_mid_bridge:Skin:0:0:-1"
				"OnMapSpawn" "bombpath_b,AddOutput,OnTrigger blocker_path_a:Enable:0:-1"
				"OnMapSpawn" "bombpath_b,AddOutput,OnTrigger blocker_path_b:Kill:0:-1"
				"OnMapSpawn" "bombpath_b,AddOutput,OnTrigger sniperspot_train:Enable:0:-1"
				"OnMapSpawn" "bombpath_b,AddOutput,OnTrigger nav_blocker_b:Kill:0:-1"
				"OnMapSpawn" "bombpath_b,AddOutput,OnTrigger spawnred_2b:Enable:0:-1"
				"OnMapSpawn" "bombpath_b,AddOutput,OnTrigger spawnmarker_mid_train:Skin:0:0:-1"
			}
			tf_point_nav_interface
			{
				targetname navman
			}
			logic_relay
			{
				spawnflags 2
				targetname time_addition
				ontrigger "player,$DisplayTextChat,Bomb has reached alarm zone. Extra time awarded!,0,-1"
				ontrigger "player,$PlaySoundToSelf,misc\ks_tier_01.wav,0,-1"
				ontrigger "minutehand,add,2,0,-1"
				ontrigger "!self,disable,,0,-1"
			}
			func_forcefield // spawn blocker
			{
				disablereceiveshadows 0
				renderamt 255 
				rendercolor "255 255 255"
				renderfx 0
				rendermode 10
				StartDisabled 0
				targetname blocker_spawn
				TeamNum 2
				mins "-464 -8 -668"
				maxs "464 8 668"
				origin "480 3312 484"
			}
			func_forcefield // spawn blocker
			{
				disablereceiveshadows 0
				renderamt 255 
				rendercolor "255 255 255"
				renderfx 0
				rendermode 10
				StartDisabled 0
				targetname blocker_spawn
				TeamNum 2
				mins "-244 -32 -668"
				maxs "244 32 668"
				origin "-836 3872 484"
			}
			prop_dynamic // upgrade station
			{
				model "models/props_mvm/mvm_upgradesquare_glow.mdl"
				disableshadows 1
				solid 0
				origin "824 3504 356"
			}
			prop_dynamic
			{
				model "models/props_mvm/mvm_upgradesquare_text.mdl"
				disableshadows 1
				solid 0
				defaultanim idle
				origin "824 3504 448"
			}
			func_upgradestation
			{
				mins "-75 -75 -75"
				maxs "75 75 75"
				origin "824 3504 356"
			}
			prop_dynamic // upgrade station
			{
				model "models/props_mvm/mvm_upgradesquare_glow.mdl"
				disableshadows 1
				solid 0
				origin "-885 4093 289"
			}
			prop_dynamic
			{
				model "models/props_mvm/mvm_upgradesquare_text.mdl"
				disableshadows 1
				solid 0
				defaultanim idle
				origin "-885 4093 381"
			}
			func_upgradestation
			{
				mins "-75 -75 -75"
				maxs "75 75 75"
				origin "-885 4093 289"
			}
			prop_dynamic // portcullis blocker for other path
			{
				model "models/props_medieval/portcullis.mdl"
				disableshadows 1
				solid 6 // I doubt the collision scales right but lets humor it anyway
				angles "0 90 0"
				modelscale 1.5
				startdisabled 1
				origin "-764 1124 130"
				targetname blocker_path_a
			}
			func_forcefield // blocker for portcullis
			{
				disablereceiveshadows 0
				renderamt 255 
				rendercolor "255 255 255"
				renderfx 0
				rendermode 10
				StartDisabled 1
				targetname blocker_path_a
				TeamNum 2
				mins "-176 -12 -171"
				maxs "176 12 171"
				origin "-768 1124 247"
			}
	//		prop_dynamic // truck blocker for other path
	//		{
	//			model "models/props_vehicles/morevehicles/truck_trailer.mdl"
	//			disableshadows 1
	//			solid 6
	//			angles "0 0 0"
	//			startdisabled 1
	//			skin 9 // only one that's packed to map so lets use it again
	//			origin "2203 -522 68"
	//			targetname blocker_path_a
	//		}
			func_door // used to block nav
			{
				movedir "90 0 0"
				speed 1400
				wait -1
				mins "-208 -24 -48"
				maxs "208 24 48"
				origin "-768 1128 144"
				targetname nav_blocker_a
				OnFullyOpen "!self,Kill,,-1"
			}
			prop_dynamic // fence blockers for other path
			{
				model "models/props_coalmines/wood_fence_256.mdl"
				disableshadows 1
				solid 6
				startdisabled 1
				origin "220 990 198"
				targetname blocker_path_b
			}
			prop_dynamic
			{
				model "models/props_coalmines/wood_fence_128.mdl"
				disableshadows 1
				solid 6
				startdisabled 1
				origin "336 994 198"
				targetname blocker_path_b
			}
			func_door // used to block nav
			{
				movedir "90 0 0"
				speed 1400
				wait -1
				mins "-208 -24 -48"
				maxs "208 24 48"
				origin "208 992 112"
				targetname nav_blocker_b
				OnFullyOpen "!self,Kill,,-1"
			}
			prop_dynamic // doors to block out train path if b is chosen
			{
				model "models/props_gameplay/door_slide_tall_door.mdl"
				disableshadows 1
				solid 6
				angles "0 315 0"
				startdisabled 1
				origin "1941 -168 -237"
				targetname blocker_path_b
			}
			func_door // used to block nav
			{
				movedir "90 0 0"
				speed 1400
				wait -1
				mins "-12 -12 -32"
				maxs "12 12 32"
				origin "1949 -170 -228"
				targetname nav_blocker_b
				OnFullyOpen "!self,Kill,,-1"
			}
			prop_dynamic // doors to block out train path if a is chosen
			{
				model "models/props_gameplay/door_slide_tall_door.mdl"
				disableshadows 1
				solid 6
				angles "0 315 0"
				startdisabled 1
				origin "2172 364 -157"
				targetname blocker_path_b
			}
			func_door // used to block nav
			{
				movedir "90 0 0"
				speed 1400
				wait -1
				mins "-12 -12 -32"
				maxs "12 12 32"
				origin "2172 368 -148"
				targetname nav_blocker_b
				OnFullyOpen "!self,Kill,,-1"
			}
			point_teleport
			{
				targetname intelwarp
				target intel
				origin "684 3566 332"
			}
			trigger_add_tf_player_condition // ubercharge eff on respawn in case of tele
            { 
				duration 3
				filtername filter_blueteam
				spawnflags 1
			//	StartDisabled 1
				condition 57
				mins "-9999 -9999 -9999"
				maxs "9999 9999 9999"
				origin "0 0 0"
				targetname spawn_uber
            }
			filter_tf_bot_has_tag // add a tag so melee bots ignore prereq
            {
                "Negated" "0"
                "require_all_tags" "1"
                "tags" "camper"
                "targetname" "filter_squatter"
            }
			func_nav_prerequisite // make bots not squat near spawn rocks
            { 
                "targetname" "front_holdout"
				mins "-572 -442 -112"
				maxs "572 442 112"
                "Entity" "front_holdout"
                "filtername" "filter_squatter"
                "origin" "-516 2346 -84"
                "spawnflags" "1"
                "start_disabled" "0"
                "StartDisabled" "0"
                "Task" "2"
                "Value" "444"
            }
			func_nav_prerequisite // tell bots to stack up near the bridge
            { 
                "targetname" "bridge_holdout"
				mins "-432 -380 -214"
				maxs "432 380 214"
                "Entity" "bridge_holdout"
                "filtername" "filter_squatter"
                "origin" "-952 -332 -106"
                "spawnflags" "1"
                "start_disabled" "0"
                "StartDisabled" "0"
                "Task" "2"
                "Value" "444"
            }
			func_nav_prerequisite // tell bots to stack up near the bridge
            { 
                "targetname" "spawnpoint_bridgehold"
				mins "-96 -96 -96"
				maxs "96 96 96"
                "Entity" "bridge_holdout"
                "filtername" "filter_squatter"
                "origin" "1880 -1028 216"
                "spawnflags" "1"
                "start_disabled" "0"
                "StartDisabled" "0"
                "Task" "2"
                "Value" "444"
            }
			func_nav_prerequisite // tell bots to stack up near the tracks
            { 
                "targetname" "train_holdout"
				mins "-602 -570 -73"
				maxs "602 570 73"
                "Entity" "train_holdout"
                "filtername" "filter_squatter"
                "origin" "1478 346 -249"
                "spawnflags" "1"
                "start_disabled" "0"
                "StartDisabled" "0"
                "Task" "2"
                "Value" "444"
            }
			func_nav_prerequisite // tell bots to stack up near the tracks
            { 
                "targetname" "spawnpoint_trainhold"
				mins "-96 -96 -96"
				maxs "96 96 96"
                "Entity" "train_holdout"
                "filtername" "filter_squatter"
                "origin" "2504 704 -124"
                "spawnflags" "1"
                "start_disabled" "0"
                "StartDisabled" "0"
                "Task" "2"
                "Value" "444"
            }
			func_nav_prerequisite // tell bots to stack up near the front
            { 
                "targetname" "spawnpoint_fronthold"
				mins "-160 -160 -160"
				maxs "160 160 160"
                "Entity" "front_holdout"
                "filtername" "filter_squatter"
                "origin" "124 1200 120"
                "spawnflags" "1"
                "start_disabled" "0"
                "StartDisabled" "0"
                "Task" "2"
                "Value" "444"
            }
			func_nav_prerequisite // tell bots to stack up near the front
            { 
                "targetname" "spawnpoint_fronthold"
				mins "-160 -160 -160"
				maxs "160 160 160"
                "Entity" "front_holdout"
                "filtername" "filter_squatter"
                "origin" "-1148 1528 120"
                "spawnflags" "1"
                "start_disabled" "0"
                "StartDisabled" "0"
                "Task" "2"
                "Value" "444"
            }
			func_tfbot_hint
			{
				hint 0
				team 3
				mins "-32 -32 -48"
				maxs "32 32 48"
				origin "2926 -621 128"
			}
			func_tfbot_hint
			{
				hint 0
				team 3
				mins "-32 -32 -48"
				maxs "32 32 48"
				origin "2457 286 -24"
			}
			func_tfbot_hint
			{
				targetname sniperspot_train
				hint 0
				team 2
				startdisabled 1
				mins "-32 -32 -48"
				maxs "32 32 48"
				origin "-157 1273 160"
			}
			func_tfbot_hint
			{
				targetname sniperspot_train
				hint 0
				team 2
				startdisabled 1
				mins "-32 -32 -48"
				maxs "32 32 48"
				origin "-320 1272 160"
			}
			func_tfbot_hint
			{
				targetname sniperspot_train
				hint 0
				team 2
				startdisabled 1
				mins "-32 -32 -48"
				maxs "32 32 48"
				origin "-480 1276 160"
			}
			func_tfbot_hint
			{
				targetname sniperspot_bridge
				hint 0
				team 2
				startdisabled 1
				mins "-32 -32 -48"
				maxs "32 32 48"
				origin "-698 846 208"
			}
			func_tfbot_hint
			{
				targetname sniperspot_bridge
				hint 0
				team 2
				startdisabled 1
				mins "-32 -32 -48"
				maxs "32 32 48"
				origin "-883 841 208"
			}
		}
		spawnmark_props
		{
			NoFixup 1
			prop_dynamic // spawn markers for 'setup'
			{
				model "models\props_mvm\robot_spawnpoint.mdl"
				disableshadows 1
				solid 0
				angles "0 90 0"
				startdisabled 0
				origin "125 1198 66"
				targetname spawnmarker_setup
			}
			prop_dynamic // spawn markers for 'setup'
			{
				model "models\props_mvm\robot_spawnpoint.mdl"
				disableshadows 1
				solid 0
				angles "0 0 0"
				startdisabled 0
				origin "-1147 1527 66"
				targetname spawnmarker_setup
			}
			prop_dynamic // spawn markers for bridge
			{
				model "models\props_mvm\robot_spawnpoint.mdl"
				disableshadows 1
				solid 0
				angles "0 0 0"
				startdisabled 0
				origin "1882 -1028 158"
				skin 3
				targetname spawnmarker_mid_bridge
			}
			prop_dynamic // spawn markers for train
			{
				model "models\props_mvm\robot_spawnpoint.mdl"
				disableshadows 1
				solid 0
				angles "0 0 0"
				startdisabled 0
				origin "2504 704 -184"
				skin 3
				targetname spawnmarker_mid_train
			}
			prop_dynamic // giant spawn at hatch, always active
			{
				model "models\props_mvm\robot_spawnpoint.mdl"
				disableshadows 1
				solid 0
				angles "0 0 0"
				startdisabled 0
				origin "4726 -1411 -84"
			}
		}
		textualtimer
		{
			nofixup 1
			OnSpawnOutput
			{
				Param 7

				Target minutehand
				Action SetValue
			}
			OnSpawnOutput
			{
				Param 30 

				Target secondhand
				Action SetValue
			}
			logic_relay
			{
				"targetname" "loserelay"
				"startdisabled" "1"
				"ontrigger" "bots_win_red,RoundWin,,2,-1"
				"ontrigger" "player,$DisplayTextChat,You lose homeboy!,2,-1"
				"ontrigger" "realtimer,cancelpending,,2,-1"
				"onspawn" "wave_start*,addoutput,ontrigger realtimer:trigger:0:-1,0,-1"
				"onspawn" "wave_finish*,addoutput,ontrigger realtimer:cancelpending:0:-1,0,-1"
				"onspawn" "bots_win,addoutput,onroundwin realtimer:cancelpending:0:-1,0,-1"
				"onspawn" "wave_finish*,addoutput,ontrigger loserelay:cancelpending:0:-1,0,-1"
			}

			NoFixup 1
			math_counter
			{
				"targetname" "minutehand"
				"max" "9999"
				"outvalue" "timerformat,$setkey$case01,,0,-1"
			//	"outValue" "player,$DisplayTextChat,,0,-1"
				"onhitmin" "loserelay,enable,,1,-1"
			}
			math_counter
			{
				"targetname" "secondhand"
				"max" "60"
				"outvalue" "timerformat,$setkey$case02,,0,-1"
				"outvalue" "zerocompare,setvaluecompare,,0,-1"
				"onhitmin" "loserelay,trigger,,0,-1"
				"onhitmin" "!self,setvalue,60,1,-1"
				"onhitmin" "minutehand,subtract,1,1,-1"
			}
			logic_compare
			{
				"targetname" "zerocompare"
				"comparevalue" "9"
				"onequalto" "timerformat,$setkey$case16,%:0%,0,-1"
				"ongreaterthan" "timerformat,$setkey$case16,%:%,0,-1"
			}
			logic_case
			{
				"targetname" "timerformat"
				"case16" "%:%"
				"ondefault" "timertext,$setkey$message,,0,-1"
				"ondefault" "timertext,display,0,0,-1"
			}
			game_text
			{
				"targetname" "timertext"
				"color" "65 155 255"
				"holdtime" "1"
				"spawnflags" "1"
                "channel" "2"
                "x" "0.48"
                "y" "-0.75"
			}
			logic_relay
			{
				"targetname" "realtimer"
				"spawnflags" "2"
				"ontrigger" "timerformat,$format,,0.01,-1"
				"ontrigger" "secondhand,subtract,1,0,-1"
				"ontrigger" "!self,trigger,,1,-1"
			}
			game_round_win
			{
				"teamnum" "2"
				"targetname" "bots_win_red"
				"force_map_reset" "1"
			}
		}
	}
	ExtraSpawnPoint // spawns at front for 'setup time'
    {
		Name "spawnred_setup"
		StartDisabled 0 
        TeamNum 2
        X	"125"                     
        Y	"1198"                  
        Z	"114"        
    }
	ExtraSpawnPoint // spawns at front for 'setup time'
    {
		Name "spawnred_setup"
		StartDisabled 0 
        TeamNum 2
        X	"-1147"                     
        Y	"1527"                  
        Z	"114"        
    }
	ExtraSpawnPoint // spawn at bridge path
    {
		Name "spawnred_2a"
		StartDisabled 1
        TeamNum 2
        X	"1882"                     
        Y	"-1028"                  
        Z	"206"        
    }
	ExtraSpawnPoint // spawn at train path
    {
		Name "spawnred_2b"
		StartDisabled 1
        TeamNum 2
        X	"2504"                     
        Y	"702"                  
        Z	"-134"        
    }
	ExtraSpawnPoint // spawn at hatch
    {
		Name "spawnred_hatch"
		StartDisabled 0
        TeamNum 2
        X	"4892"                     
        Y	"-303"                  
        Z	"123"        
    }
	ExtraSpawnPoint // spawn at hatch
    {
		Name "spawnred_hatch_giant"
		StartDisabled 0
        TeamNum 2
        X	"4726"     
        Y	"-1411"                  
        Z	"-6"      
    }
	ExtraSpawnPoint // spawn at hatch
    {
		Name "spawnred_hatch_camper"
		StartDisabled 0
        TeamNum 2
        X	"3695"     
        Y	"-548"                  
        Z	"62"      
    }
	PlayerAttributes   // more guff for the players themselves
	{
		"crit mod disabled" 0 	// you get no crits because you're bots
		"ammo regen" 0.25
		Engineer
		{
			"max health additive bonus" 150 // more in line with valve's engineer guff
			"upgrade rate decrease" 2
			"engineer teleporter build rate multiplier" 1.5 // convenient
			"metal regen" 100
		}
		Spy
		{
			"cannot pick up intelligence" 1 // mission support bit
		}
		Sniper
		{
			"mult sniper charge per sec with enemy under crosshair" 2
			"sniper beep with enemy under crosshair" 1
		}
		Medic
		{
			"mult medigun range" 1.25
		}
	}
	
	SpawnTemplate "corelogic"
	SpawnTemplate "spawnmark_props"
	SpawnTemplate "textualtimer"
	
	Templates
	{
		T_TFBot_Demoman_Persuader
		{
			Class Demoman
			Name "Demoknight"
			ClassIcon demoknight_persian_nys
			Skill Hard
			Item "Sultan's Ceremonial"
			Item "The Splendid Screen"
			Item "Ali Baba's Wee Booties"
			Item "The Persian Persuader"
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Persian Persuader"
				"critboost on kill" 3
			}
		}
		T_TFBot_Medic_Kritz //Pops Kritz on entering field, has to recharge
		{
			Name "Kritzkrieg Medic"
			Class Medic
			Skill Expert
			ClassIcon medic_kritz
			Attributes SpawnWithFullCharge
			Item "The Kritzkrieg"
			ItemAttributes
			{
				ItemName "The Kritzkrieg"
				"ubercharge rate bonus"	10
				"uber duration bonus" 4
			}
			ItemAttributes
			{
				ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage penalty" 1
				"mad milk syringes" 1
			}
		}
		T_TFBot_SentryBuster_Red
		{
			Class Demoman
			Name "Sentry Buster"
			Skill Expert
			Health 2500
			
			Item "The Ullapool Caber"
			WeaponRestrictions MeleeOnly
			ClassIcon sentry_buster_red
			Attributes DisableDodge
			Attributes IgnoreEnemies
			Attributes MiniBoss
			UseCustomModel models/bots/demo/red_sentry_buster_v2.mdl
			Action SuicideBomber
			UseBusterModel 1
			NoPushaway 1
			AddCond { Name TF_COND_REPROGRAMMED }
			CharacterAttributes
			{
				"move speed bonus" 2
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 7
				"cannot be backstabbed" 1
				"voice pitch scale" 0
				"dmg penalty vs players" 6 // find out later if you can boost buster damage to absolutely oneshot upgraded players
			}
		}
		T_Bigshoe
		{
			Class Heavy
			Skill Expert
			Health 9999
			WeaponRestrictions MeleeOnly
			ClassIcon random
			Attributes MiniBoss
			Attributes DisableDodge
			AimTrackingInterval 0
			FastUpdate 1
			Action Mobber
			Tag bigshoe
			ExtAttr IgnoreNPC   // can't hurt Tanks
			UseCustomModel "models/empty.mdl"
			AddCond   { Name TF_COND_REPROGRAMMED } 
			Scale 2.4
			NoIdleSound 1
			Name "Big Shoe"
			SpawnTemplate "Bigshoe"
			EventChangeAttributes
			{
				Cutscene // disable jumping somehow
				{
				}
				Normal
				{
					ChangeAttributes
					{
					Delay 5
					Repeats 0
			//		IfSeeTarget 1
					Name "Stomp"
					}
					CharacterAttributes
					{
						"cancel falling damage" 1
						"move speed bonus"	0.1
						"no_attack" 1
						"ignore player clip" 1
						"dmg from ranged reduced" 0
						"dmg from melee increased" 0
						"ignored by enemy sentries" 1
						"ignored by bots" 1
						"cannot be backstabbed" 1
						"voice pitch scale" 0
						"increased jump height" 2
						"increased air control" 8
					}
				}
				Stomp
				{
					FireWeapon
					{
						Delay 0.2
						Cooldown 5
						Repeats 0
						Duration 0.3
						Type Jump
					}
					FireInput   
					{
						Target "shoepush"
						Action "Enable"
						Delay 0.4
						Cooldown 20
						Repeats 0
					}
					FireInput   
					{
						Target "shoepush"
						Action "Disable"
						Delay 0.6
						Cooldown 20
						Repeats 0
					}
					ChangeAttributes
					{
						Delay 2.4
						Repeats 0
						Name "Normal"
					}
					CharacterAttributes
					{
						"cancel falling damage" 1
						"move speed bonus"	16
						"ignore player clip" 1
						"no_attack" 1
						"dmg from ranged reduced" 0
						"cannot be backstabbed" 1
						"voice pitch scale" 0
						"increased jump height" 2
						"increased air control" 8
						"stomp player force" -270
						"stomp player damage" 70000
						"stomp player time" 0.1
					}
				}
			}
			ChangeAttributes
			{
				Delay 0
				Repeats 1
				Name "Stomp"
			}
			ItemAttributes
			{
				ItemName TF_WEAPON_FISTS
				"custom kill icon" mantreads
				"custom hit sound" Weapon_QuakeRPG.Explode
				"damage causes airblast" 1
			}
		}
	}
	CustomWeapon   
	{
		"Polish Trash Cannon"
		{
			OriginalItemName "The Family Business"
			"special item description" "The strongest Polish weapon"
			"custom item model" "models/weapons/custom/c_trashcannon.mdl"
			"custom weapon fire sound" "trash.mp3"
			"fire rate penalty" 4
			"minigun spinup time increased" 5
			"bullets per shot bonus" 80
			"hit self on miss" 1
			"explosive bullets" 300
		}
		"The Bounce'n Blast"
		{
			OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER"
			"special item description" "Grenades gain speed and damage when bouncing off surfaces"
			"grenade bounce speed" 1.1
			"grenade bounce damage" 0.5
			"projectile speed decreased" 0.4
			"fuse bonus" 1.2
			"grenade no drag" 1
		}
	}
	ExtraLoadoutItems  
	{
		Heavyweapons
		{
			Secondary "Polish Trash Cannon"
		}
		Demoman
		{
			Primary "The Bounce'n Blast"
		}
	}
	
	Mission // Sniper w1
	{
		Objective Sniper

		InitialCooldown 40
		Where spawnbot_invasion
		BeginAtWave 1
		RunForThisManyWaves 1
		DesiredCount 1

		CooldownTime 35         
		
		TFBot
		{
			Template T_TFBot_Sniper
			Skill Expert
			UseCustomModel models\bots\sniper\bot_sniper.mdl
			CharacterAttributes
			{
				"explosive sniper shot" 2
			}
		}
	}
	
///////////////////////////////////////////////////////////////////////////////////// 
// Humbridge Advanced (Hampton Helix)
// Cash given at start: $1200
// Wave payouts:
// W1: $ W2: $ W3: $
// W4: $ W5: $ W6: $
// Max amount of money: $
// Max Amount without bonus: $
/////////////////////////////////////////////////////////////////////////////////////

	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput					
		{
			Target wave_finished_relay
			Action trigger
		}
		WaitWhenDone 65
		Checkpoint Yes

		WaveSpawn
		{
			Name setup
			Where spawnred_setup
			TotalCount 32
			MaxActive 12
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			Totalcurrency 100
			LastSpawnOutput
			{
				Target spawnmarker_setup
				Action Skin
				Param 3
			}
			
			RandomChoice
			{
				TFBot
				{
					Class Soldier
					Skill Normal
					AddCond   { Name TF_COND_REPROGRAMMED }
					Action PushToCapturePoint
					Tag camper
					Attributes DisableDodge
					MaxVisionRange 600
				}
				TFBot
				{
					Class Soldier
					Skill Normal
					AddCond   { Name TF_COND_REPROGRAMMED }
					Action PushToCapturePoint
					Tag camper
					Attributes DisableDodge
					MaxVisionRange 600
				}
				TFBot
				{
					Class Scout
					Skill Normal
					AddCond   { Name TF_COND_REPROGRAMMED }
					Action Mobber
					Attributes DisableDodge
					MaxVisionRange 600
				}
				TFBot
				{
					Class Scout
					Skill Normal
					AddCond   { Name TF_COND_REPROGRAMMED }
					Action Mobber
					Attributes DisableDodge
					MaxVisionRange 600
				}
				TFBot
				{
					Class Scout
					Skill Normal
					AddCond   { Name TF_COND_REPROGRAMMED }
					Action Mobber
					Attributes DisableDodge
					MaxVisionRange 600
				}
			}
		}
		WaveSpawn
		{
			Name "wave01a"
			Where spawnred_2a
			Where spawnred_2b
			TotalCount 36
			MaxActive 9
			SpawnCount 3
			WaitBeforeStarting 10
			WaitBetweenSpawns 3
			WaitForAllSpawned "setup"
			Totalcurrency 100
			
			TFBot
			{
				Template T_TFBot_Demoman_Knight
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber
				Attributes DisableDodge
			}
		}
		WaveSpawn
		{
			Name "wave01a"
			Where spawnred_2a
			Where spawnred_2b
			TotalCount 24
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 15
			WaitBetweenSpawns 7
			WaitForAllSpawned "setup"
			Totalcurrency 100
			
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action PushToCapturePoint
				Tag camper
				Attributes DisableDodge
			}
		}
		WaveSpawn
		{
			Name "wave01b"
			Where spawnred_2a
			Where spawnred_2b
			TotalCount 18
			MaxActive 6
			SpawnCount 2
			WaitBeforeStarting 8
			WaitBetweenSpawns 8
			WaitForAllSpawned "wave01a"
			Totalcurrency 100
			
			Squad
			{
				TFBot
				{
					Class Heavy
					Skill Hard
					AddCond   { Name TF_COND_REPROGRAMMED }
					Action Mobber
					Attributes DisableDodge
				}
		//		TFBot
		//		{
		//			Template T_TFBot_Medic
		//			AddCond   { Name TF_COND_REPROGRAMMED }
		//			Attributes DisableDodge
		//		}
			}
		}
		WaveSpawn
		{
			Name "wave01b"
			Where spawnred_hatch
			TotalCount 999
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 3
			WaitForAllSpawned "wave01a"
			Totalcurrency 100
			
			StartWaveOutput
			{
				Target spawnmarker_mid_*
				Action Skin
				Param 3
			}
			
			TFBot
			{
				Class Pyro
				Skill Normal
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber
				Attributes DisableDodge
				ExtAttr AlwaysFireWeaponAlt
			}
		}
		WaveSpawn
		{
			Name "wave01b"
			Where spawnred_hatch
			TotalCount 999
			MaxActive 8
			SpawnCount 3
			WaitBeforeStarting 15
			WaitBetweenSpawns 3
			WaitForAllSpawned "wave01a"
			Totalcurrency 100
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Shotgun
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber
				Attributes DisableDodge
			}
		}
		WaveSpawn
		{
			Name "wave01c"
			Where spawnred_hatch_giant
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawnsAfterDeath 20
			WaitForAllSpawned "wave01a"
			Totalcurrency 200
			
			TFBot
			{
				Template T_TFBot_Giant_Soldier_Spammer
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action PushToCapturePoint
				UseMeleeThreatPrioritization 1  
				UseCustomModel models\bots\soldier_boss\bot_soldier_boss.mdl
				CharacterAttributes
				{
					"damage force reduction" 0
					"voice pitch scale" 0
				}
			}
		}
		WaveSpawn
		{
			Name "wave01b"
			Where spawnbot
			Where spawnbot_tank
			TotalCount 999
			MaxActive 3
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			
			Support 1
			
			FirstSpawnWarningSound music\mvm_start_wave.wav
			
			TFBot
			{
				Class Soldier
				ClassIcon soldier_giant
				Skill Hard
				UseCustomModel models\bots\soldier\bot_soldier.mdl
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput					
		{
			Target wave_finished_relay
			Action trigger
		}
		WaitWhenDone 65
		Checkpoint Yes

		WaveSpawn
		{
			Name setup
			Where spawnred_setup
			TotalCount 18
			MaxActive 6
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			Totalcurrency 100
			
			TFBot
			{
				Class Heavy
				Skill Normal
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action PushToCapturePoint
				Tag camper
				Attributes DisableDodge
				MaxVisionRange 600
			}
		}
		WaveSpawn
		{
			Name "wave02a"
			Where spawnred_hatch_giant
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 7
			WaitForAllSpawned "setup"
			Totalcurrency 100
			
			TFBot
			{
				Template T_TFBot_Giant_Demoman
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber
				Attributes DisableDodge
				UseCustomModel models\bots\demo_boss\bot_demo_boss.mdl
				CharacterAttributes
				{
					"damage force reduction" 0
					"voice pitch scale" 0
				}
			}
		}
		WaveSpawn
		{
			Name "wave02a"
			Where spawnred_2a
			Where spawnred_2b
			TotalCount 48
			MaxActive 12
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 3
			Totalcurrency 100
			WaitForAllSpawned "setup"
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Concheror
					AddCond   { Name TF_COND_REPROGRAMMED }
					Action Mobber
					Attributes DisableDodge
					
					VoiceCommand
					{
						Delay 3
						Cooldown 16
						Repeats 0
						IfSeeTarget 1
						Type "Activate Charge" 
					}
				}
				TFBot
				{
					Template T_TFBot_Medic_Kritz
					AddCond   { Name TF_COND_REPROGRAMMED }
					Attributes DisableDodge
				}
			}
		}
		WaveSpawn
		{
			Name "wave02a_2"
			Where spawnred_hatch_giant
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			Totalcurrency 100
			WaitForAllSpawned "wave02a"
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Soldier_BurstFire
					AddCond   { Name TF_COND_REPROGRAMMED }
					Action PushToCapturePoint
					Attributes DisableDodge
					UseCustomModel models/bots/soldier_boss/bot_soldier_boss.mdl
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic
					AddCond   { Name TF_COND_REPROGRAMMED }
					Attributes DisableDodge
					UseCustomModel models/bots/medic/bot_medic.mdl
				}
			}
		}
		WaveSpawn
		{
	//		Name "wave02a_2"
			Where spawnred_2a
			Where spawnred_2b
			TotalCount 36
			MaxActive 8
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			Totalcurrency 100
			WaitForAllDead "wave02a"
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber
				Attributes DisableDodge
				Attributes AlwaysCrit
				UseCustomModel models/bots/heavy/bot_heavy.mdl
			}
		}
		WaveSpawn
		{
	//		Name "wave02b"
			Where spawnred_hatch
			TotalCount 999
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawnsAfterDeath 20
			Totalcurrency 100
			WaitForAllSpawned "wave02a_2"
			
			TFBot
			{
				Class Spy
				Skill Hard
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Spy
				Attributes DisableDodge
			}
		}
		WaveSpawn
		{
			Name "wave02c"
			Where spawnred_hatch
			TotalCount 999
			MaxActive 8
			SpawnCount 3
			WaitBeforeStarting 30
			WaitBetweenSpawns 2
			Totalcurrency 300
			WaitForAllSpawned "wave02a_2"
			
			TFBot
			{
				Class Scout
				Skill Normal
				AddCond   { Name TF_COND_REPROGRAMMED }
				MoveBehindEnemy 1
				Action PushToCapturePoint
				Attributes DisableDodge
			}
		}
		WaveSpawn
		{
			Where spawnbot
			Where spawnbot_tank
			TotalCount 999
			MaxActive 4
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			
			Support 1
			
			FirstSpawnWarningSound music\mvm_start_wave.wav
			
			TFBot
			{
				Template T_TFBot_Demoman_Persuader
				Skill Hard
		//		Attributes AlwaysCrit
				UseCustomModel models\bots\demo\bot_demo.mdl
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput					
		{
			Target wave_finished_relay
			Action trigger
		}
		WaitWhenDone 65
		Checkpoint Yes

		WaveSpawn
		{
			Name setup
			Where spawnred_setup
			TotalCount 2
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			Totalcurrency 100
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavyweapons_Deflector
					AddCond   { Name TF_COND_REPROGRAMMED }
					BehaviorModifiers Push
					Tag camper
					UseMeleeThreatPrioritization 1
					Attributes DisableDodge
					UseCustomModel models/bots/heavy_boss/bot_heavy_boss.mdl
					CharacterAttributes
					{
						"penetrate teammates" 1 // :flushed:
						"damage force reduction" 0
						"voice pitch scale" 0
					}
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic
					AddCond   { Name TF_COND_REPROGRAMMED }
					UseCustomModel models/bots/medic/bot_medic.mdl
					CharacterAttributes
					{
						"damage force reduction" 0
						"voice pitch scale" 0
					}
				}
			}
		}
		WaveSpawn
		{
			Where spawnred_hatch_camper
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			Totalcurrency 100
			
			TFBot
			{
				Template T_TFBot_Giant_Heavyweapons
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Idle
				Attributes AlwaysCrit
				UseMeleeThreatPrioritization 1
				Attributes DisableDodge
				UseCustomModel models/bots/heavy_boss/bot_heavy_boss.mdl
				CharacterAttributes
				{
					"damage force reduction" 0
					"voice pitch scale" 0
				}
			}
		}
		WaveSpawn
		{
			Name setup
			Where spawnred_setup
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			Totalcurrency 100
			
			TFBot
			{
				Template T_TFBot_Giant_Pyro
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber 
				UseMeleeThreatPrioritization 1
				Attributes DisableDodge
				UseCustomModel models/bots/pyro_boss/bot_pyro_boss.mdl
				CharacterAttributes
				{
					"damage force reduction" 0
					"voice pitch scale" 0
				}
			}
		}
		WaveSpawn
		{
			Name wave03a
			Where spawnred_2a
			Where spawnred_2b
			TotalCount 48
			MaxActive 14
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			WaitForAllDead setup
			Totalcurrency 100
			
			TFBot
			{
				Class Demoman
				Skill Normal
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber 
				Attributes DisableDodge
				WeaponRestrictions SecondaryOnly
				MaxVisionRange 1000 // don't snipe!!
				ItemAttributes // don't need passive_weapon shit with human models
				{
					ItemName "TF_WEAPON_PIPEBOMBLAUNCHER"
					"stickybomb charge rate" -1
					"sticky arm time bonus" 2
					"max pipebombs increased" -7
					"faster reload rate" 0.25
					"self dmg push force decreased" 0.01
				}
			}
		}
		WaveSpawn
		{
			Name wave03b
			Where spawnred_2a
			Where spawnred_2b
			TotalCount 24
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 7
			WaitBetweenSpawns 1
			WaitForAllSpawned wave03a
			Totalcurrency 100
			
			TFBot
			{
				Class Soldier
				Skill Normal
				RocketJump 2
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber
				Attributes DisableDodge
				ItemAttributes
				{
					ItemName "TF_WEAPON_ROCKETLAUCHER"
					"faster reload rate" -1
					"no self blast dmg" 2
				}
			}
		}
		WaveSpawn
		{
			Name wave03c
			Where spawnred_hatch
			TotalCount 999
			MaxActive 8
			SpawnCount 2
			WaitBeforeStarting 12
			WaitBetweenSpawns 3
			WaitForAllSpawned wave03b
			Totalcurrency 100
			
			TFBot
			{
				Class Pyro
				Skill Normal
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber
				Attributes DisableDodge
		//		Attributes AlwaysCrit
				ItemAttributes
				{
					ItemName "TF_WEAPON_ROCKETLAUCHER"
					"faster reload rate" -1
					"no self blast dmg" 2
				}
			}
		}
		WaveSpawn
		{
	//		Name wave03b
			Where spawnred_hatch_giant
			TotalCount 8
			MaxActive 3
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			WaitForAllDead setup
			Totalcurrency 100
			
			TFBot
			{
				Template T_TFBot_Giant_Scout_Fast
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber
				UseCustomModel models/bots/scout_boss/bot_scout_boss.mdl
				CharacterAttributes
				{
					"damage force reduction" 0
					"voice pitch scale" 0
				}
			}
		}
		WaveSpawn
		{
			Name wave03c
			Where spawnred_hatch_giant
			TotalCount 999
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 20
			WaitForAllSpawned wave03b
			Totalcurrency 100
			
			TFBot
			{
				Template T_TFBot_Giant_Scout_FAN
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Mobber
				Attributes DisableDodge
				UseCustomModel models/bots/scout_boss/bot_scout_boss.mdl
				CharacterAttributes
				{
					"damage force reduction" 0
					"voice pitch scale" 0
				}
			}
		}
		WaveSpawn
		{
			Where spawnred_hatch
			TotalCount 999
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 0
			WaitBetweenSpawns 25
			Totalcurrency 100
			
			TFBot
			{
				Class Sniper
				Skill Hard
				AddCond   { Name TF_COND_REPROGRAMMED }
				Action Sniper
				Attributes DisableDodge
			}
		}
		WaveSpawn
		{
			Where spawnred_hatch_giant
			TotalCount 999
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawnsAfterDeath 40
			
			Support 1
			
			TFBot
			{
				Template T_TFBot_SentryBuster_Red
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 999
			MaxActive 4
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			
			Support 1
			
			FirstSpawnWarningSound music\mvm_start_wave.wav
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Battalion
					Skill Hard
					ClassIcon soldier_banner_trio
					UseCustomModel models\bots\soldier\bot_soldier.mdl
					CharacterAttributes
					{
						"deploy time decreased" 0.1
					}
				}
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Buff_Banner
					Skill Hard
					ClassIcon soldier_banner_trio
					UseCustomModel models\bots\soldier\bot_soldier.mdl
					CharacterAttributes
					{
						"deploy time decreased" 0.1
					}
				}
				TFBot
				{
					Template T_TFBot_Soldier_Extended_Concheror
					Skill Hard
					ClassIcon soldier_banner_trio
					UseCustomModel models\bots\soldier\bot_soldier.mdl
					CharacterAttributes
					{
						"deploy time decreased" 0.1
					}
				}
			}
		}
	}
}