//Merry Christmas Mortals! //Snowb(itches)litz 2.0 //Blitzkrieg Brigade by A+drew and Retrowave //Porting this to humbridge because A+drew doesn't care anymore and Birchly is taking forever //Waves 1-3 by A+drew //Waves 4-6 by Retrowave //Retrowave's Steam Link: https://steamcommunity.com/id/TF2Outrun/ //A+drew's Steam Link: https://steamcommunity.com/id/Xtremely2932/ //Difficulty Advanced #base robot_giant.pop #base robot_standard.pop #base judge_restricts.pop SkillIssueJudgesLmao { StartingCurrency 400 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Item "Bobby Bonnet" Item "The Mann of the House" Name "Sentry Wanker" CharacterAttributes { "head scale" 3 "torso scale" 0.2 "voice pitch scale" 1.5 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Name "Terrorist" Item "The AWPer Hand" Item "The Dread Hiding Hood" Item "The Snow Scoper" Item "The Triggerman's Tacticals" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Name "Terrorist" Item "The AWPer Hand" Item "The Dread Hiding Hood" Item "The Snow Scoper" Item "The Triggerman's Tacticals" } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { ClassIcon engineer_battle Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_gifter TeleportWhere spawnbot TeleportWhere flankers } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 2 TFBot { Class Spy Name "Ice Fairy Spy" Skill Hard Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "The Spy-cicle" Item "The Brutal Bouffant" Item "The Grand Duchess Fairy Wings" ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 5801378 } CharacterAttributes { "cannot pick up intelligence" 1 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Name "Ice Fairy Spy" Skill Hard Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "The Spy-cicle" Item "The Brutal Bouffant" Item "The Grand Duchess Fairy Wings" ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 5801378 } CharacterAttributes { "cannot pick up intelligence" 1 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper ClassIcon sniper_headshot_deadly Item "The Machina" Name "Machina Sniper" Item "The Deus Specs" Item "Your Worst Nightmare" Skill Hard CharacterAttributes { "SRifle Charge rate increased" 0.8 "projectile penetration" 1 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Name "Tactical Espionage" Skill Hard Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Your Eternal Reward" Item "The Deep Cover Operator" CharacterAttributes { "cannot pick up intelligence" 1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_b_init Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 36 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 5 TFBot { Health 125 Name Scout Class Scout Skill Easy } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Health 3300 Skill Expert Name "Giant SMG Sniper" Class Sniper Attributes "MiniBoss" CharacterAttributes { "voice pitch scale" 0 "override footstep sound set" 5 "move speed bonus" 0.5 } } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name w1c1 WaitForAllSpawned w1b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name w1c2 WaitForAllSpawned w1c1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 4 Where flankers WaitBeforeStarting 20 WaitBetweenSpawns 4 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Tank { Health 13000 Speed 75 Name "tankboss_flametank" StartingPathTrackNode "tank_path_flametank1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2a1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Tank { Health 12000 Speed 75 Name "tankboss_flametank" StartingPathTrackNode "tank_path_flametank1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2a TotalCurrency 75 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 4 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } WaveSpawn { Name w2a TotalCurrency 75 TotalCount 12 MaxActive 3 SpawnCount 1 Where flankers WaitBeforeStarting 6 WaitBetweenSpawns 4 TFBot { ClassIcon soldier_armored Health 600 Name "Armored Soldier" Scale 1.4 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "Brass Bucket" Item "Batter's Bracers" Item "harvest_rocketlauncher_autumn" ItemAttributes { ItemName "harvest_rocketlauncher_autumn" "set_item_texture_wear" 0.2 } } } WaveSpawn { Name w2b1 WaitForAllSpawned w2a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { ClassIcon medic_vac_trio_nys Class Medic Name "Bullet Vacc Medic" Skill Normal Attributes SpawnWithFullCharge Attributes VaccinatorBullets Tag bot_squad_member ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 //"uber duration bonus" 200 "medigun bullet resist passive" 0.1 "medigun bullet resist deployed" 0.75 } Item "Das Metalmeatencasen" ItemAttributes { ItemName "Das Metalmeatencasen" "attach particle effect" 3045 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "the vaccinator" } } } WaveSpawn { Name w2b2 WaitForAllSpawned w2b1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { ClassIcon medic_vac_trio_nys Class Medic Name "Blast Vacc Medic" Skill Normal Attributes SpawnWithFullCharge Attributes VaccinatorBlast Tag bot_squad_member ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 //"uber duration bonus" 200 "medigun blast resist passive" 0.1 "medigun blast resist deployed" 0.75 } Item "Coldfront Carapace" ItemAttributes { ItemName "Coldfront Carapace" "attach particle effect" 3070 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "the vaccinator" } } } WaveSpawn { Name w2b3 WaitForAllSpawned w2b2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { ClassIcon medic_vac_trio_nys Class Medic Name "Fire Vacc Medic" Skill Normal Attributes SpawnWithFullCharge Attributes VaccinatorFire Tag bot_squad_member ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 //"uber duration bonus" 200 "medigun fire resist passive" 0.1 "medigun fire resist deployed" 0.75 } Item "Vitals Vest" ItemAttributes { ItemName "Vitals Vest" "attach particle effect" 3042 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "the vaccinator" } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 100 TotalCount 100 MaxActive 9 SpawnCount 3 Where flankers WaitBeforeStarting 12 WaitBetweenSpawns 3 Support Limited TFBot { Class Scout Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_b_init Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3aa TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies } } } WaveSpawn { Name w3aa TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w3a WaitForAllDead w3aa TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Health 3300 Name "Giant Furious Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_swordstone_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Fire Fighter" Item "Kazan Karategi" Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.25 "item_meter_charge_rate" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w3a WaitForAllDead w3aa TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 4 Where flankers WaitBeforeStarting 2 WaitBetweenSpawns 4 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 200 TotalCount 5 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 12 TFBot { Class Scout Name "Super Soda Popper Scout" ClassIcon scout_pop Skill Expert Health 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Soda Popper" Item "The Bottle Cap" MaxVisionRange 1200 ItemAttributes { ItemName "The Bottle Cap" "item style override" 1 } ItemAttributes { ItemName "The Soda Popper" "fire rate bonus" 0.5 "bullets per shot bonus" 2 "damage penalty" 0.5 "reload time increased" 2 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 75 TotalCount 18 MaxActive 6 SpawnCount 2 Where flankers WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 75 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 5.5 Support Limited Squad { TFBot { Name Heavy Class Heavyweapons Skill Easy } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a Where spawnbot TotalCount 4 //8 MaxActive 4 //8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name wave4b Where flankers TotalCount 28 MaxActive 6 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 TotalCurrency 35 TFBot { Class Scout ClassIcon scout_pop Name "Soda Popper Scout" WeaponRestrictions PrimaryOnly Item "The Soda Popper" Item "The Bottle Cap" //Item "Crit-a-Cola" Tag default Skill Easy ItemAttributes { ItemName "The Bottle Cap" "item style override" 1 } } } WaveSpawn { Name wave4c Where spawnbot Where flankers TotalCount 30 //18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 40 TFBot { Template T_TFBot_Pyro //Attributes AlwaysFireWeapon Skill Normal Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } WaveSpawn { Name wave4d WaitForAllDead wave4b Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 80 TFBot { Template T_TFBot_Demo_Burst Skill Hard } } WaveSpawn { Name wave4d WaitForAllDead wave4a Where flankers TotalCount 9 //12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } TFBot { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes IgnoreEnemies //Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Scrap Pack" Item "Medic MtG Hat" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } } } WaveSpawn { Name wave4d WaitForAllSpawned wave4c Where flankers TotalCount 14 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 40 TFBot { Class Scout ClassIcon scout_pop Name "Soda Popper Scout" WeaponRestrictions PrimaryOnly Item "The Soda Popper" Item "The Bottle Cap" //Item "Crit-a-Cola" Tag default Skill Easy ItemAttributes { ItemName "The Bottle Cap" "item style override" 1 } } } WaveSpawn { Name wave4g WaitForAllDead wave4d Where flankers TotalCount 8 MaxActive 8 //4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 //10 TotalCurrency 125 Squad { TFBot { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant //Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Team Captain" Item "The Man in Slacks" Item "The Diplomat" Item warbird_rocketlauncher_warhawk ItemAttributes { ItemName warbird_rocketlauncher_warhawk "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 set_item_texture_wear 0.2 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name wave4f WaitForAllDead wave4d Where spawnbot TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 80 TFBot { Template T_TFBot_Heavyweapons_Fist //Attributes AlwaysCrit } } WaveSpawn { Name wave4g WaitForAllSpawned wave4d Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12.5 WaitBetweenSpawns 20 TotalCurrency 150 Tank { Health 25000 //was 30k Speed 75 Name "tankboss_flametank" StartingPathTrackNode "tank_path_flametank1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4support WaitForAllSpawned wave4d Where flankers Where spawnbot TotalCount 56 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard } } WaveSpawn { Name wave4support WaitForAllDead wave4d Where spawnbot Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 75 Support 1 TFBot { Class Soldier Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_b_init Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Class Heavy ClassIcon heavy_deflector_fire Name "Giant Toasted Deflector" Health 5000 Skill Expert Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The U-clank-a" Item "Bread Biter" Item "Loaf Loafers" ItemAttributes { ItemName "The Huo Long Heatmaker" "attack projectiles" 1 "damage bonus" 1.5 } ItemAttributes { ItemName "The U-clank-a" "set item tint rgb" 13595446 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name wave5b Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 60 TFBot { Name "Furious Pyro" Class Pyro Skill Normal ClassIcon pyro_dragon_fury_swordstone Item "The Dragon's Fury" Item "Fire Fighter" Item "Kazan Karategi" WeaponRestrictions PrimaryOnly MaxVisionRange 800 //Attributes AlwaysCrit } } WaveSpawn { Name wave5c Where flankers TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 40 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave5d WaitForAllDead wave5a Where flankers TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name wave5e WaitForAllDead wave5a Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name wave5f WaitForAllDead wave5a Where flankers TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 120 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave5g WaitForAllDead wave5f Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 130 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name wave5support WaitForAllSpawned wave5e Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 80 Support 1 TFBot { Name "Babyfaced Scout" Class Scout ClassIcon scout_blaster_nys_bright Skill Easy Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Baby Face's Blaster" "lose hype on take damage" 0 } } } WaveSpawn { Name wave5support WaitForAllDead wave5d Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 30 Support Limited TFBot { Name "Babyfaced Scout" Class Scout ClassIcon scout_blaster_nys_bright Skill Easy Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Baby Face's Blaster" "lose hype on take damage" 0 } } } WaveSpawn { Name wave5i WaitForAllDead wave5g Where flankers TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 55 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies } } } WaveSpawn { Name wave5i WaitForAllDead wave5g Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 55 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies } } } WaveSpawn { Name wave5support WaitForAllDead wave5g Where flankers Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 80 Support 1 TFBot { Template T_TFBot_Pyro //Attributes AlwaysFireWeapon Skill Normal Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 70 TFBot { Class Scout Name "Super Soda Popper Scout" ClassIcon scout_pop Skill Expert Health 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Soda Popper" Item "The Bottle Cap" MaxVisionRange 1200 ItemAttributes { ItemName "The Bottle Cap" "item style override" 1 } ItemAttributes { ItemName "The Soda Popper" "fire rate bonus" 0.5 "bullets per shot bonus" 2 "damage penalty" 0.5 "reload time increased" 2 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name wave6b Where spawnbot TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 115 Squad { TFBot { Class Demoman Name "Giant Iron Burst Demo" ClassIcon demo_clusterbomb Skill Expert Health 3300 WeaponRestrictions PrimaryOnly //MaxVisionRange 800 Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "The Hurt Locher" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" // "damage bonus" 1.2 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 "fuse bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name wave6c Where spawnbot TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 75 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave6d WaitForAllSpawned wave6a Where flankers TotalCount 36 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 TotalCurrency 65 TFBot { Template T_TFBot_Pyro Skill Normal Name "Airblast Pyro" ClassIcon pyro_reflect_daan Item "Traffic Cone" Item "The Steel Sixpack" Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "set_item_texture_wear" 0 } } } WaveSpawn { Name wave6e WaitForAllDead wave6b Where spawnbot Where flankers TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name wave6tank1 WaitForAllDead wave6b //e Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 50 Tank { Health 25000 //was 25k Speed 75 Name "tankboss_flametank" StartingPathTrackNode "tank_path_flametank1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6tank2 WaitForAllDead wave6e Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 Tank { Health 25000 //was 25k Speed 75 Skin 1 Name "tankboss_flametank" StartingPathTrackNode "tank_path_flametank1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6heavies WaitForAllDead wave6e Where flankers TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name wave6support WaitForAllDead wave6e Where spawnbot TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 175 Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name wave6support WaitForAllDead wave6e Where flankers Where spawnbot TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 175 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name wave6support WaitForAllDead wave6e Where spawnbot TotalCount 50 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 150 Support 1 TFBot { Template T_TFBot_Pyro //Attributes AlwaysFireWeapon Skill Normal Item "The Galvanized Gibus" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } } }