#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 450 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where flankers BeginAtWave 1 RunForThisManyWaves 5 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } //WAVE 1 //Currency 450 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "w1_a" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 25 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon UseMeleeThreatPrioritization 1 } } WaveSpawn { Name "w1_a" Where flankers TotalCount 18 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1.6 TotalCurrency 60 TFBot { Class Engineer Skill Normal WeaponRestrictions MeleeOnly Action FetchFlag } } WaveSpawn { Name "w1_a" Where flankers TotalCount 18 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1.6 TotalCurrency 60 TFBot { Class Sniper ClassIcon sniper_kukri_lite Skill Normal WeaponRestrictions MeleeOnly Action FetchFlag } } WaveSpawn { Name "w1_a" Where flankers TotalCount 18 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.6 TotalCurrency 60 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name "w1_b" WaitForAllDead "w1_a" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Skill Easy Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys UseMeleeThreatPrioritization 1 } } //T_TFBot_Soldier_RocketShotgun WaveSpawn { Name "w1_b" WaitForAllDead "w1_a" Where flankers TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 Support Limited TotalCurrency 90 TFBot { Template T_TFBot_Soldier_RocketShotgun } } } //WAVE 1 //Currency 450 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "w2_a" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 25 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon UseMeleeThreatPrioritization 1 } } } }