#base robot_giant.pop
#base robot_standard.pop

WaveSchedule
{

	StartingCurrency		1500
	RespawnWaveTime 		2
	CanBotsAttackWhileInSpawnRoom no

	Mission // sentry buster
	{
		Objective DestroySentries

		InitialCooldown 20
		Where flankers
		BeginAtWave 1
		RunForThisManyWaves 9

		CooldownTime 20            

			TFBot
			{
				Template T_TFBot_SentryBuster
			}
	}
	Mission // Spy - wave 1
	{
		Objective Spy  

		InitialCooldown 90
		Where spawnbot_mission_spy
		BeginAtWave 1
		RunForThisManyWaves 1
		CooldownTime 60
		DesiredCount 4

		TFBot
		{
			Class Spy
			Skill Expert
			Name Spy
		}
	}	
	Mission // Spy - wave 7
	{
		Objective Spy  

		InitialCooldown 5
		Where spawnbot_mission_spy
		BeginAtWave 7
		RunForThisManyWaves 1
		CooldownTime 35
		DesiredCount 10

		TFBot
		{
			Class Spy
			Skill Expert
			Name Spy
		}
	}	
	Mission // Sniper - wave 1
	{
		Objective Sniper

		InitialCooldown 120
		Where spawnbot_mission_sniper
		BeginAtWave 1
		RunForThisManyWaves 1
		CooldownTime 60
		DesiredCount 2

		TFBot
		{
			Class Sniper
			Skill Hard
			Name Sniper
			MaxVisionRange 3000
		}
	}
	Mission // Sniper - wave 5
	{
		Objective Sniper

		InitialCooldown 60
		Where spawnbot_mission_sniper
		BeginAtWave 5
		RunForThisManyWaves 1
		CooldownTime 10
		DesiredCount 4

		TFBot
		{
			Template T_TFBot_Sniper_Sydney_Sleeper
			Item "The Razorback"
			Name "Sydney sniper"
			MaxVisionRange 3000
		}
	}
	Mission // Sniper - wave 6
	{
	
		Objective Sniper

		InitialCooldown 60
		Where spawnbot_mission_sniper
		BeginAtWave 6
		RunForThisManyWaves 1
		CooldownTime 30
		DesiredCount 2

		TFBot
		{
			Class Sniper
			Skill Hard
			Name Sniper
			MaxVisionRange 3000
		}
	}
	Mission // Sniper - wave 7
	{
		Objective Sniper

		InitialCooldown 20
		Where spawnbot_mission_sniper
		BeginAtWave 7
		RunForThisManyWaves 1
		CooldownTime 20
		DesiredCount 6

		TFBot
		{
			Template T_TFBot_Sniper
		}
	}
	
	//WAVE 1 //Currency 1300 ///////////////////////////////////////////////////////////////////////////////////////////////////////
	Wave
	{
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
		WaitWhenDone 65
		Checkpoint Yes
		
		// Spy mission - 4 active	
		// Sniper mission - 2 active	

		WaveSpawn //WAVE 01a: 36 total, 18 active, Scout (bonk) + crit soldier 
		{
			Name "wave01a"
			Where flankers
			TotalCount 36
			MaxActive 18
			SpawnCount 6
			WaitBeforeStarting 1
			WaitBetweenSpawns 4
			TotalCurrency 300		
		
			Squad
			{
				TFBot
				{
					Class Scout
					Skill Easy
				}
				TFBot
				{
					Class Scout
					Skill Easy
				}
				TFBot
				{
					Template T_TFBot_Scout_Bonk
				}
				TFBot
				{
					Template T_TFBot_Scout_Bonk
				}
				TFBot
				{
					Template T_TFBot_Scout_Bonk
				}
				TFBot
				{
					Class Soldier
					Skill Expert
					Attributes AlwaysCrit
					ItemAttributes 
					{
						ItemName "TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate" -0.8
						"fire rate bonus" 0.6	
					}
				}
			}
		}
		WaveSpawn //WAVE 01b: [GIANT] 4 total, 3 active, Soldier (rapid fire)
		{
			Name "wave01b"
			Where spawnbot_tank
			TotalCount 4
			MaxActive 4
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 45
			TotalCurrency 300		
		
			TFBot
			{
				Template T_TFBot_Giant_Soldier_Spammer
			}
		}
		WaveSpawn //WAVE 01c: 40 total, 20 active, Heavy (crit) + uber medic + 3 Pyros (WAITFORALLDEAD "WAVE01A")
		{
			Name "wave01c"
			Where spawnbot
			TotalCount 40
			MaxActive 20
			SpawnCount 5
			WaitForAllDead "wave01a"
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 350		
		
			Squad
			{
				TFBot
				{
					Class Heavyweapons
					Skill Easy
					Attributes AlwaysCrit
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Class Pyro
					Skill Easy
				}
				TFBot
				{
					Class Pyro
					Skill Easy
				}
				TFBot
				{
					Class Pyro
					Skill Easy
				}
			}
		}
		WaveSpawn //WAVE 01d: 40 total, 22 active, Scout (crit bats) (WAITFORALLSPAWNED "WAVE01C")
		{
			Name "wave01d"
			Where spawnbot_invasion
			TotalCount 40
			MaxActive 18
			SpawnCount 3
			WaitForAllSpawned "wave01c"
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 350		
		
			TFBot
			{
				Class Scout
				Skill Easy
				WeaponRestrictions MeleeOnly
				Attributes AlwaysCrit
			}
		}
	}	
	//WAVE 2 //Currency 1500 ///////////////////////////////////////////////////////////////////////////////////////////////////////
	Wave
	{
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
		WaitWhenDone 65
		Checkpoint Yes
		

		WaveSpawn //WAVE 02a: 48 total, 12 active, Sniper (huntsman) 
		{
			Name "wave02a"
			Where flankers
			TotalCount 48
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 250		
		
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn //WAVE 02b: [TANK]  
		{
			Name "wave02b"
			TotalCount 1
			WaitBeforeStarting 25
			TotalCurrency 300
			
			 

			Tank
			{
				Health 40000
				Speed 75
				Name "tankboss"
				StartingPathTrackNode "tank_path_a1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn //WAVE 02c: [GIANT] 3 total, 3 active, Super Scout 
		{
			Name "wave02c"
			Where spawnbot
			TotalCount 3
			MaxActive 3
			SpawnCount 1
			WaitBeforeStarting 45
			WaitBetweenSpawns 30
			TotalCurrency 100	
			
			TFBot
			{
				Template T_TFBot_Giant_Scout_Fast
			}
		}
		WaveSpawn //WAVE 02d: [GIANT] 1(2) total, 1(2) active, Heavyweapons + Giant medic (WAITFORALLSPAWNED "WAVE02A")
		{
			Name "wave02d"
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 2
			WaitForAllSpawned "Wave02a"
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 150		
		
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn //WAVE 02e: 40 total, 10 active, Soldier (WAITFORALLDEAD "WAVE02B")
		{
			Name "wave02ef"
			Where flankers
			TotalCount 40
			MaxActive 10
			SpawnCount 10
			WaitForAllDead "Wave02b"
			WaitBeforeStarting 3
			WaitBetweenSpawns 5
			TotalCurrency 300		
		
			TFBot
			{
				Class Soldier
				Skill Hard
			}
		}
		WaveSpawn //WAVE 02f: [GIANT] 5(10) total, 5(10) active, Soldier (slow crit + uber medic) (WAITFORALLDEAD "WAVE02B")
		{
			Name "wave02ef"
			Where flankers
			TotalCount 10
			MaxActive 10
			SpawnCount 2
			WaitForAllDead "Wave02b"
			WaitBeforeStarting 10
			WaitBetweenSpawns 20
			TotalCurrency 400		
		
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Crit
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn //WAVE 02g: [GIANT] 3 total, 3 active, Super Scout (WAITFORALLSPAWNED "WAVE02EF")
		{
			Name "wave02c"
			Where spawnbot
			TotalCount 3
			MaxActive 3
			SpawnCount 3
			WaitForAllSpawned "wave02ef"
			WaitBeforeStarting 0
			WaitBetweenSpawns 30
			TotalCurrency 100	
			
			TFBot
			{
				Template T_TFBot_Giant_Scout_Fast
			}
		}
	}	
	//WAVE 3 //Currency 1300 ///////////////////////////////////////////////////////////////////////////////////////////////////////
	Wave
	{
		InitWaveOutput
			{
				Target wave_b_init
				Action Trigger
			}
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
		WaitWhenDone 65
		Checkpoint Yes
		

		WaveSpawn //WAVE 03a: 10(20) total, 10(20) active, Pyro + uber medic squads
		{
			Name "wave03a"
			Where flankers
			TotalCount 20
			MaxActive 20
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 200		
		
			Squad
			{
				TFBot
				{
					Class Pyro
					Skill Hard
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn //WAVE 03a: [GIANT] 1 total, 1 active, Soldier (Burst fire)
		{
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 50		
		
			TFBot
			{
				Template T_TFBot_Soldier_BurstFire
			}
		}
		WaveSpawn //WAVE 03b: 45 total, 18 active, Sniper (Huntsman crit) (WAITFORALLDEAD "WAVE03A")
		{
			Name "wave03b"
			Where spawnbot
			RandomSpawn 1
			TotalCount 45
			MaxActive 18
			SpawnCount 9
			WaitForAllDead "wave03a"
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			TotalCurrency 250		
		
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
				Skill Expert
				Attributes AlwaysCrit
				ItemAttributes 
				{
					ItemName "The Huntsman"
					"faster reload rate" 0.2	
				}
			}
		}
		WaveSpawn //WAVE 03c: [GIANT] 12 total, 12 active, Demoman (WAITFORALLDEAD "WAVE03A")
		{
			Name "wave03c"
			Where flankers
			TotalCount 12
			MaxActive 12
			SpawnCount 3
			WaitForAllDead "wave03a"
			WaitBeforeStarting 10
			WaitBetweenSpawns 13
			TotalCurrency 200		
		
			TFBot
			{
				Template T_TFBot_Giant_Demo_RapidFire
			}
		}
		WaveSpawn //WAVE 03d: 8(16) total, 5(10) active, Heavyweapons (WAITFORALLDEAD "WAVE03B")
		{
			Name "wave03d"
			Where spawnbot
			TotalCount 16
			MaxActive 10
			SpawnCount 2
			WaitForAllDead "wave03b"
			WaitBeforeStarting 0
			WaitBetweenSpawns 7
			TotalCurrency 200		
		
			Squad
			{
				TFBot
				{
					Class Heavyweapons
					Skill Expert
					Attributes AlwaysCrit
					ItemAttributes 
					{
						ItemName "TF_WEAPON_MINIGUN"
						"damage bonus"	1.5
					}
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn //WAVE 03e: [TANK] WAITFORALLSPAWNED "WAVE03C")
		{
			Name "wave03e"
			TotalCount 1
			WaitForAllSpawned "wave03c"
			WaitBeforeStarting 0
			TotalCurrency 200
			
			 

			Tank
			{
				Health 30000
				Speed 75
				Name "tankboss"
				StartingPathTrackNode "tank_path_a1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn //WAVE 03f: 66 total, 22 active, Scout (WAITFORALLSPAWNED "WAVE03C")
		{
			Name "wave01a"
			Where flankers
			TotalCount 66
			MaxActive 22
			SpawnCount 11
			WaitForAllSpawned "wave03c"
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 200

			Support 1
		
			TFBot
			{
				Class Scout
				Skill Easy
			}
		}
	}
	//WAVE 4 //Currency 1000 ///////////////////////////////////////////////////////////////////////////////////////////////////////
	Wave
	{
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
		WaitWhenDone 65
		Checkpoint Yes
		

		WaveSpawn //WAVE 04a: 100 total, 14 active, Spy
		{
			Name "wave04a"
			Where spawnbot
			TotalCount 100
			MaxActive 14
			SpawnCount 8
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 300		
		
			TFBot
			{
				Class Spy
				Skill Expert
			}
		}
		WaveSpawn //WAVE 04b: 128 total, 8 active, Scout
		{
			Name "wave04b"
			Where flankers
			Where spawnbot
			TotalCount 128
			MaxActive 8
			SpawnCount 8
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 400	

			Support 1
		
			TFBot
			{
				Class Scout
				Skill Hard
				Attributes AlwaysCrit
			}
		}
		WaveSpawn //WAVE 04c: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Flank main right + regular uber duration medic)
		{
			Name "wave04c"
			Where spawnbot
			TotalCount 8
			MaxActive 8
			SpawnCount 2
			WaitForAllSpawned "wave04a"
			WaitBeforeStarting 0
			WaitBetweenSpawns 20
			TotalCurrency 300		
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavyweapons
					Tag nav_prefer_flank_right
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
					ItemAttributes 
					{
						ItemName "TF_WEAPON_MEDIGUN"
						"uber duration bonus" 4
					}
				}
			}
		}
		WaveSpawn //WAVE 04d: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Flank main left + regular uber duration medic)
		{
			Name "wave04c"
			Where flankers
			TotalCount 8
			MaxActive 8
			SpawnCount 2
			WaitForAllSpawned "wave04a"
			WaitBeforeStarting 10
			WaitBetweenSpawns 20
			TotalCurrency 300		
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavyweapons
					Tag nav_prefer_flank_left
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
					ItemAttributes 
					{
						ItemName "TF_WEAPON_MEDIGUN"
						"uber duration bonus" 4
					}
				}
			}
		}
	}
	//WAVE 5 //Currency 650 ///////////////////////////////////////////////////////////////////////////////////////////////////////
	Wave
	{
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
		WaitWhenDone 65
		Checkpoint Yes
		
		// Sniper mission - 4 active	

		WaveSpawn //WAVE 05a: 64 total, 12 active, Heavyweapons (Steel Gauntlet)
		{
			Name "wave05a"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 15
			TotalCurrency 650		
		
			TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
				Scale 0.3
				AddCond   {Name "TF_COND_HALLOWEEN_KART"}
				FireWeapon    //Periodically fires weapon
				{
					Delay 5
					Cooldown 5
					Repeats 0
					IfSeeTarget 1
					Duration 4
					Type "Secondary"
				}
			}
		}
	}
	//WAVE 6 //Currency 1300 ///////////////////////////////////////////////////////////////////////////////////////////////////////
	Wave
	{
		InitWaveOutput
			{
				Target wave_b_init
				Action Trigger
			}
		StartWaveOutput
			{
				Target wave_start_relay
				Action Trigger
			}
		DoneOutput					
			{
				Target wave_finished_relay
				Action trigger
			}
		
		WaitWhenDone 65
		Checkpoint Yes
		
		// Sniper mission - 2 active	

		WaveSpawn //WAVE 06a: 32 total, 4 active, Soldier (supercharged)
		{
			Name "wave06abcde"
			Where flankers
			TotalCount 32
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100		
		
			TFBot
			{
				Class Soldier
				Skill Expert
				Name "Crit Soldier"
				Attributes AlwaysCrit
				ItemAttributes 
				{
					ItemName "TF_WEAPON_ROCKETLAUNCHER"
					"damage bonus"	2.0
					"faster reload rate" -0.8
					"fire rate bonus" 0.6
				}
			}
		}
		WaveSpawn //WAVE 06b: 32 total, 4 active, Heavyweapons (supercharged)
		{
			Name "wave06abcde"
			Where spawnbot
			TotalCount 32
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100		
		
			TFBot
			{
				Class Heavyweapons
				Skill Expert
				Name "Crit Heavy"
				Attributes AlwaysCrit
			}
		}
		WaveSpawn //WAVE 06c: 32 total, 4 active, Pyros (supercharged)
		{
			Name "wave06abcde"
			Where flankers
			TotalCount 32
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 150		
		
			TFBot
			{
				Class Pyro
				Skill Expert
				Name "Crit Pyro"
				Attributes AlwaysCrit
				ItemAttributes 
				{
					ItemName "TF_WEAPON_FLAMETHROWER"
					"damage bonus"	2.0
				}
				CharacterAttributes
				{
					"move speed bonus"	1.5
				}
			}
		}
		WaveSpawn //WAVE 06d: 32 total, 4 active, Scouts (supercharged)
		{
			Name "wave06abcde"
			Where spawnbot
			TotalCount 24
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 150		
		
			TFBot
			{
				Class Scout
				Skill Expert
				Name "Crit Scout"
				Attributes AlwaysCrit
			}
		}
		WaveSpawn //WAVE 06e: 32 total, 4 active, Demoman (supercharged)
		{
			Name "wave06abcde"
			Where flankers
			TotalCount 24
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 150		
		
			TFBot
			{
				Class Demoman
				Skill Expert
				Name "Crit Demo"
				Attributes AlwaysCrit
				ItemAttributes 
				{
					ItemName "TF_WEAPON_GRENADELAUNCHER"
					"Projectile speed increased" 2.0
					"faster reload rate" -0.8
					"damage bonus"	2.0
				}
			}
		}
		WaveSpawn //WAVE 06f: [TANK] WAITFORALLSPAWNED "WAVE06ABCDE")
		{
			Name "wave06f"
			TotalCount 2
			WaitForAllSpawned "wave06abcde"
			WaitBeforeStarting 0
			WaitBetweenSpawns 30
			TotalCurrency 200
			
			 

			Tank
			{
				Health 35000
				Speed 75
				Name "tankboss"
				StartingPathTrackNode "tank_path_a1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn //WAVE 06g: [GIANT] 8 total, 8 active, Super Scout (WAITFORALLSPAWNED "WAVE06ABCDE")
		{
			Name "wave06g"
			Where spawnbot
			TotalCount 8
			MaxActive 8
			SpawnCount 2
			WaitForAllSpawned "wave06abcde"
			WaitBeforeStarting 45
			WaitBetweenSpawns 20
			TotalCurrency 50	
			
			TFBot
			{
				Template T_TFBot_Giant_Scout_Fast
			}
		}
		WaveSpawn //WAVE 06h: [GIANT] 3(6) total, 3(6) active, Heavyweapons (Crit + Giant medic) (WAITFORALLDEAD "WAVE06ABCDE")
		{
			Name "wave06h"
			Where spawnbot
			TotalCount 6
			MaxActive 6
			SpawnCount 2
			WaitForAllDead "wave06abcde"
			WaitBeforeStarting 0
			WaitBetweenSpawns 40
			TotalCurrency 50		
		
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavyweapons_Deflector
					Attributes AlwaysCrit
					Item "The Crone's Dome"
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic
					Item "The Warsworn Helmet"
				}
			}
		}
		WaveSpawn //WAVE 06i: [GIANT] 10 total, 10 active, Soldier (rapid fire) (WAITFORALLSPAWNED "WAVE06H")
		{
			Name "wave06i"
			Where flankers
			TotalCount 10
			MaxActive 10
			SpawnCount 2
			WaitForAllSpawned "wave06h"
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 50		
		
			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Spammer
					Tag special_main_right
				}
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Spammer
					Tag special_main_left
				}
			}
		}
		WaveSpawn //WAVE 06j: [FINAL TANK]  (WAITFORALLSPAWNED "WAVE06H")
		{
			Name "wave06j"
			TotalCount 1
			WaitForAllSpawned "wave06h"
			WaitBeforeStarting 25
			WaitBetweenSpawns 0
			TotalCurrency 200
			
			 

			Tank
			{
				Health 60000
				Speed 75
				Skin 1
				Name "tankboss"
				StartingPathTrackNode "tank_path_a1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
	}
	//WAVE 7 //Currency 0 ///////////////////////////////////////////////////////////////////////////////////////////////////////
	Wave
	{
		StartWaveOutput
			{
				Target wave_start_relay_boss
				Action Trigger
			}
		WaitWhenDone 65
		Checkpoint Yes
		
		// Sniper mission - 6 active	
		// Spy mission - 10 active	

		WaveSpawn //WAVE 07a: [CHIEF SOLDIER]  
		{
			Name "wave07a"
			Where spawnbot_tank
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			
			TFBot
			{
				Template T_TFBot_Chief_Soldier
			}
		}
	}
}