//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Chief_WarDurm { ClassIcon barrage_infinity Health 60000 Name "Chief WarDurm" Class Soldier Skill Normal Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.55 "clip size upgrade atomic" 1496 "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "faster reload rate" 0.0 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.2 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Chief_Etrnal_Banner { ClassIcon soldier_buff_spammer Health 50000 Name "Chief Etrnal Banner" Scale 1.9 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.65 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "the buff banner" Item "full metal drill hat" Item "the patriot's pouches" } T_TFBot_Chief_Conqueror_s_March { ClassIcon soldier_conch_spammer Health 50000 Name "Chief Conqueror's March" Scale 1.9 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName concealedkiller_rocketlauncher_woodlandwarrior "damage bonus" 1.50 } ItemAttributes { ItemName "the concheror" "increase buff duration" 500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "concealedkiller_rocketlauncher_woodlandwarrior" Item "the concheror" Item "soldier's stash" } T_TFBot_Chief_Iron_Backbone { ClassIcon soldier_backup_spammer Health 50000 Name "Chief Iron Backbone" Scale 1.8 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.45 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "the battalion's backup" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 150 TotalCount 35 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 50 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 0.5 } Item "the phlogistinator" } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot1 Where spawnbot2 Squad { TFBot { ClassIcon heavy Health 3400 Name "Giant Heavy" Scale 1.7 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the buffalo steak sandvich" Item "warrior's spirit" Item "tough guy's toque" Item "mark of the saint" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 350 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickUber Item "the crusader's crossbow" Item "the ubersaw" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot1 Where spawnbot2 Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name 4 WaitForAllDead 2 TotalCurrency 400 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { ClassIcon demoman Health 3300 Name "Giant Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the skull island topper" Item "the cool breeze" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Chief_Iron_Backbone Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "apparition's aspect" "set item tint RGB" 8400928 } Item "the powerjack" Item "apparition's aspect" Item "trickster's turnout gear" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 300 TotalCount 30 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 400 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "defiant spartan" "set item tint RGB" 12073019 } Item "defiant spartan" } TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 450 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot1 Where spawnbot2 Squad { TFBot { ClassIcon heavy_heater Health 300 Name Heavyweapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 8 WaitForAllSpawned 7 TotalCurrency 350 TotalCount 64 MaxActive 24 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Demo_Burst ItemAttributes { ItemName "the loch-n-load" "clip size bonus upgrade" 7 } Item "the loch-n-load" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Item "festive crusader's crossbow" Item "the vaccinator" Item "festive ubersaw" } } } WaveSpawn { Name 9 WaitForAllDead 8 TotalCurrency 450 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 10 WaitForAllSpawned 9 TotalCurrency 500 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 11 WaitForAllDead 10 TotalCurrency 500 TotalCount 100 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 12 WaitForAllSpawned 11 TotalCurrency 500 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name 13 WaitForAllDead 12 TotalCurrency 400 TotalCount 32 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { ClassIcon soldier Health 200 Name "Blast Box Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } Item "the black box" } } } WaveSpawn { Name 14 WaitForAllDead 13 TotalCurrency 400 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { Name 14 WaitForAllDead 13 TotalCurrency 400 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn { Name 15 WaitForAllDead 14 TotalCurrency 250 TotalCount 150 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Pomson 6000" "override projectile type" 1 "sniper fires tracer" 1 } Item "The Pomson 6000" Item "wrap battler" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 16 WaitForAllDead 15 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Chief_Etrnal_Banner } } } WaveSpawn { Name 16 WaitForAllDead 15 TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot1 Where spawnbot2 Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "the direct hit" } } } WaveSpawn { Name 17 WaitForAllDead 16 TotalCurrency 400 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 18 WaitForAllDead 17 TotalCurrency 200 TotalCount 100 MaxActive 19 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name 18 WaitForAllDead 17 TotalCurrency 400 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name "Giant Steelfist Heavy" Scale 1.8 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "TeleportToHint" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "fists of steel" Item "dragonborn helmet" } } } WaveSpawn { Name 19 WaitForAllDead 18 TotalCurrency 400 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { Name 19 WaitForAllDead 18 TotalCurrency 450 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Item "idiot box" Item "shoestring budget" } } } WaveSpawn { Name 20 WaitForAllDead 19 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Chief_Conqueror_s_March } } } WaveSpawn { Name 20 WaitForAllDead 19 TotalCurrency 200 TotalCount 55 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 21 WaitForAllDead 20 TotalCurrency 500 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Item "the vaccinator" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Item "the vaccinator" } TFBot { Template T_TFBot_Medic_Vaccinator_Fire Item "the vaccinator" } } } WaveSpawn { Name 22 WaitForAllSpawned 21 TotalCurrency 350 TotalCount 24 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 23 WaitForAllDead 22 TotalCurrency 300 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot1 Where spawnbot2 Squad { TFBot { ClassIcon scout_backscatt_h_giant Health 1250 Name "Giant Back Scatter Scout" Scale 1.6 Class Scout Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the back scatter" Item "ttg max pistol" Item "the frenchman's formals" Item "the face plante" } } } WaveSpawn { Name 24 WaitForAllDead 23 TotalCurrency 150 TotalCount 150 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "professional's panama" "attach particle effect" 10 "set item tint RGB" 15787660 } Item "professional's panama" } } } WaveSpawn { Name 24 WaitForAllDead 23 TotalCurrency 150 TotalCount 150 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Demoman Item "the hat with no name" } } } WaveSpawn { Name 25 WaitForAllDead 24 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } } } WaveSpawn { Name 25 WaitForAllDead 24 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } } } WaveSpawn { Name 26 WaitForAllDead 25 TotalCurrency 500 TotalCount 30 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } } } WaveSpawn { Name 27 WaitForAllDead 26 TotalCurrency 5000000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot1 Where spawnbot2 Squad { TFBot { Template T_TFBot_Chief_WarDurm Item "the gunboats" } } } } } //This file has been generated by http://mvm.tf