#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 8000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 8 Advanced 1 RedPlayersAreRobots 1 SentryBusterFriendlyFire 0 SniperAllowHeadshots 1 BluHumanTeleportOnSpawn 1 ItemAttributes { ItemName "The Force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.2 "scattergun knockback mult" 6 "weapon spread bonus" 0.4 "ammo regen" 1 } ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 "add cond when active" 56 "increased jump height from weapon" 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus HIDDEN" 0.5 "faster reload rate" -0.8 "ammo regen" 1 "projectile speed increased" 0.65 "crit mod disabled" 1 } ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus HIDDEN" 2 "projectile speed increased" 0.5 "ammo regen" 1 "add cond when active" 56 } ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 1.5 "max health additive bonus" 100 "projectile speed increased" 0.5 "fire rate bonus" 0.22 "crit mod disabled" 1 "faster reload rate" -0.8 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 3 } ItemAttributes { ItemName "The Concheror" "increase buff duration" 3 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 3 } ItemAttributes { ItemName "The Detonator" "fire rate bonus HIDDEN" 0.3 "ammo regen" 1 } ItemAttributes { ItemName "The Flare Gun" "fire rate bonus HIDDEN" 0.3 "ammo regen" 1 } ItemAttributes { ItemName "The Phlogistinator" "damage bonus HIDDEN" 2 "ammo regen" 1 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus HIDDEN" 1.5 "flame life bonus" 1.25 "ammo regen" 1 } ItemAttributes { ItemName "The Degreaser" "damage bonus HIDDEN" 1.5 "ammo regen" 1 "flame size bonus" 1.5 } ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" 200 "damage bonus HIDDEN" 1.5 } ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "damage bonus HIDDEN" 1.5 } ItemAttributes { ItemName "The Bootlegger" "max health additive bonus" 100 } ItemAttributes { ItemName "Ali Baba's Wee Booties" "max health additive bonus" 100 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus HIDDEN" 0.5 "ammo regen" 1 "faster reload rate" -0.8 "crit mod disabled" 1 } ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus HIDDEN" 0.1 "faster reload rate" 0.65 "ammo regen" 1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 "crit mod disabled" 1 "projectile speed increased" 1.1 } ItemAttributes { ItemName "The Splendid Screen" "charge time increased" 2 "increased jump height from weapon" 2.3 } ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 5 "fire rate bonus" 2 "use large smoke explosion" 1 "blast radius increased" 3 } ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "ammo regen" 1 "damage bonus" 1.5 } ItemAttributes { ItemName "The Tomislav" "ammo regen" 1 "damage bonus" 1.5 } ItemAttributes { ItemName "The Natascha" "damage bonus" 1.5 "ammo regen" 1 } ItemAttributes { ItemName "The Brass Beast" "ammo regen" 1 "damage bonus" 20 "override projectile type" 1 "fire rate penalty HIDDEN" 7.5 "sniper fires tracer HIDDEN" 1 "projectile penetration heavy" 1 } ItemAttributes { ItemName "The Huo Long Heatmaker" "fire rate bonus HIDDEN" 2 "damage bonus" 5 "Set DamageType Ignite" 1 "ammo regen" 1 "crit mod disabled" 1 "crit vs burning players" 1 "override projectile type" 6 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus HIDDEN" 2.5 "bullets per shot bonus" 10 "ammo regen" 1 "damage penalty" 0.5 "crit mod disabled" 1 "faster reload rate" 0.1 } ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } ItemAttributes { ItemName "The Fists of Steel" "damage bonus" 1.5 "damage causes airblast" 1 } ItemAttributes { ItemName "The Gunslinger" "engy disposable sentries" 5 "engy sentry fire rate increased" 2 } ItemAttributes { ItemName "The Black Box" "damage bonus HIDDEN" 1.5 "faster reload rate" 1.6 "ammo regen" 1 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 50 "fire rate bonus" 0.001 "blast radius increased" 1.25 "crit mod disabled" 1 } ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 } ItemAttributes { ItemName "The Liberty Launcher" "damage bonus HIDDEN" 0.75 "ammo regen" 1 "fire rate bonus HIDDEN" 0.25 "crit mod disabled" 1 "faster reload rate" 0.2 "blast radius increased" 1.2 "clip size penalty HIDDEN" 2 "projectile spread angle penalty" 4 } ItemAttributes { ItemName "The Ambassador" "headshot damage increase" 2 "ammo regen" 1 } Mission { Objective DestroySentries Where spawnbot_a Where spawnbot_b CooldownTime 40 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster Name "Titan Sentry Buster" Health 5000 Scale 1.9 } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_c BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Class Sniper Skill Hard Attributes MiniBoss Health 1600 Name "Giant Sniper" Name Sniper MaxVisionRange 3000 Item "The B.A.S.E. Jumper" ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 7 } } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_c BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Class Sniper Skill Hard Attributes MiniBoss Health 1600 Name Sniper Name "Giant Sniper" MaxVisionRange 3000 Item "The B.A.S.E. Jumper" ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 7 } } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_c BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Hard Attributes MiniBoss Health 1600 Name Sniper MaxVisionRange 3000 Name "Giant Sniper" Item "The B.A.S.E. Jumper" ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 7 } } } Wave // Wave 1 25 Demoknights|2 Giant Pyros 6 Meds,30 Heavy Shotguns|2 Giant Soldiers,Support Scouts|1 Giant Burst Fire Soldier 3 Meds { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relayB Action Trigger } InitWaveOutput { Target initB Action Trigger } DoneOutput { Target pickfast Action PickRandomShuffle } WaveSpawn { TotalCurrency 1000 Where spawnbot_c TotalCount 25 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 12.5 WaitBeforeStarting 5 Support 1 TFBot { Name "Giant Scout" Class Scout Health 1600 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The B.A.S.E. Jumper" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name "1a" TotalCurrency 500 Where spawnbot_a TotalCount 25 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_Demoman_Princetavish } } WaveSpawn { Name "1a" TotalCurrency 500 Where spawnbot_b TotalCount 25 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_Demoman_Princetavish } } WaveSpawn { Name "1a" TotalCurrency 1000 Where spawnbot_a TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0.5 WaitBeforeStarting 15 Squad { TFBot { Health 10000 Name "Titan Pyro" Class Pyro Skill Expert Scale 1.8 Attributes MiniBoss Attributes AlwaysFireWeapon Attributes UseBossHealthBar Item "The Rusty Reaper" Item "Armored Authority" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 6 } } TFBot { Name "Giant Uber Medic" Class Medic Health 3500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 30 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 50 } } TFBot { Name "Giant Uber Medic" Class Medic Health 3500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 30 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 50 } } TFBot { Name "Giant Uber Medic" Class Medic Health 3500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 30 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 50 } } } } WaveSpawn { Name "1a" TotalCurrency 1000 Where spawnbot_b TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0.5 WaitBeforeStarting 25 Squad { TFBot { Health 10000 Name "Titan Pyro" Class Pyro Skill Expert Scale 1.8 Attributes MiniBoss Attributes AlwaysFireWeapon Attributes UseBossHealthBar Item "The Rusty Reaper" Item "Armored Authority" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 6 } } TFBot { Name "Giant Uber Medic" Class Medic Health 3500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 30 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 50 } } TFBot { Name "Giant Uber Medic" Class Medic Health 3500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 30 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 50 } } TFBot { Name "Giant Uber Medic" Class Medic Health 3500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 30 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 50 } } } } WaveSpawn { Name "1b" TotalCurrency 1000 Where spawnbot_a TotalCount 30 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 3 WaitForAllDead "1a" TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { TotalCurrency 500 Where spawnbot_a TotalCount 50 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 5 WaitForAllDead "1b" Support 1 TFBot { Name "Giant Scout" Class Scout Health 1600 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name "1c" TotalCurrency 1000 Where spawnbot_c TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0.5 WaitBeforeStarting 10 WaitForAllDead "1b" Squad { TFBot { Health 15000 Name "Lieutenant" Class Soldier Skill Expert Scale 1.8 ClassIcon soldier_burstfire Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "The B.A.S.E. Jumper" Item "Armored Authority" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "fire rate bonus" 0.1 "faster reload rate" 0.5 "clip size upgrade atomic" 5 "projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } TFBot { Name "Giant Uber Medic" Class Medic Health 3500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 20 "uber duration bonus" -3 "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 1750 } } TFBot { Name "Giant Uber Medic" Class Medic Health 3500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 20 "uber duration bonus" -3 "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 1750 } } TFBot { Name "Giant Uber Medic" Class Medic Health 3500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 20 "uber duration bonus" -3 "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 1750 } } } } } Wave // Wave 2 50 Crit Bat Scouts|3 Giant Rapid Fire Demos|3 Meds|6 Conch Soldiers,2 Giant Fan Scouts|8 Crit Iron Gauntlets|30 Demos|30 Blast Soldiers,Support Demoknights|3 Giant Pyros 12 Bowmans|1 Giant Heavy 1 Shield Medic { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relayA Action Trigger } InitWaveOutput { Target initA_setUpper Action Trigger } DoneOutput { Target pickfast Action PickRandomShuffle } WaveSpawn { TotalCurrency 100 Where spawnbot_c TotalCount 25 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 12.5 WaitBeforeStarting 5 Support 1 TFBot { Name "Giant Scout" Class Scout Health 1600 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The B.A.S.E. Jumper" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name "2a" TotalCurrency 100 Where spawnbot_a TotalCount 50 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.75 WaitBeforeStarting 3 TFBot { Name "Giant Scout" Class Scout Health 1600 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name "2a" TotalCurrency 100 Where spawnbot_b TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 7.5 Squad { TFBot { ClassIcon demo_giant Class Demoman Name "Titan Rapid Fire Demoman" Health 10000 Scale 1.8 EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light demoman" Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 } } RevertGatebotsBehavior { Item "mvm gatebot light demoman" ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 } } } } TFBot { Name "Giant Uber Medic" Class Medic Health 3500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member Tag bot_giant ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 20 "uber duration bonus" -3 "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 1750 } } TFBot { Template T_TFGatebot_Giant_Soldier_Extended_Concheror Tag bot_squad_member } TFBot { Template T_TFGatebot_Giant_Soldier_Extended_Concheror Tag bot_squad_member } } } WaveSpawn { Name "2bg" TotalCurrency 50 Where spawnbot_c TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 3 WaitForAllDead "2a" TFBot { Health 5000 Name "Fan Titan Scout" Class Scout Scale 1.8 ClassIcon scout_fan EventChangeAttributes { Default { Skill Expert Item "The Force-a-nature" Item "The Bolt Boy" Item "mvm gatebot light scout" MaxVisionRange 550 BehaviorModifiers Push Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "The Force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.2 "scattergun knockback mult" 6 "damage bonus" 0.75 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } RevertGatebotsBehavior { Item "The Force-a-nature" Item "The Bolt Boy" Item "mvm gatebot light scout" ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Skill Expert MaxVisionRange 550 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.2 "scattergun knockback mult" 6 "damage bonus" 0.75 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } } WaveSpawn { Name "2b" TotalCurrency 50 Where spawnbot_b TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 7.5 WaitBeforeStarting 3 WaitForAllDead "2bg" TFBot { Health 5000 Name "Super Steelweight Champ" Class Heavy Classicon heavy_steelfist EventChangeAttributes { Default { Skill Hard Item "mvm gatebot light heavy" Item "Fists of Steel" BehaviorModifiers Push WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes IgnoreFlag Attributes AlwaysCrit Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.5 "fire rate bonus" 0.8 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGatebotsBehavior { Item "mvm gatebot light heavy" Item "Fists of Steel" ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Skill Hard WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.5 "fire rate bonus" 0.8 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } } WaveSpawn { Name "2b" TotalCurrency 50 Where spawnbot_b TotalCount 30 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 8 WaitBeforeStarting 3 WaitForAllDead "2a" TFBot { Health 3000 Name "Giant Rapid Fire Demoman" Class Demoman EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light demoman" BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGatebotsBehavior { Item "mvm gatebot light demoman" ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } } WaveSpawn { Name "2b" TotalCurrency 100 Where spawnbot_a TotalCount 30 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 3 WaitForAllDead "2a" TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag bot_giant } } WaveSpawn { TotalCurrency 50 Where spawnbot_a TotalCount 100 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 3 WaitForAllDead "2b" Support 1 TFBot { Template T_TFBot_Giant_Demoman_Princetavish } } WaveSpawn { Name "2c" TotalCurrency 100 Where spawnbot_a TotalCount 9 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 7.5 WaitForAllDead "2b" Squad { TFBot { Health 10000 Name "Titan Pyro" Class Pyro Skill Expert Scale 1.8 Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Rusty Reaper" Item "Armored Authority" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 6 } } TFBot { Health 4000 Name "Giant Bowman Rapid Fire" Class Sniper Skill Expert ClassIcon sniper_bow_multi Attributes MiniBoss Item "The Huntsman" Item "The Bushman's Boonie" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.25 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 } } TFBot { Health 4000 Name "Giant Bowman Rapid Fire" Class Sniper Skill Expert ClassIcon sniper_bow_multi Attributes MiniBoss Item "The Huntsman" Item "The Bushman's Boonie" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.25 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 } } } } WaveSpawn { Name "2d" TotalCurrency 100 Where spawnbot_a TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 3 WaitForAllDead "2c" Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons_Deflector Health 20000 Attributes UseBossHealthBar Attributes AlwaysCrit Name "Titan Deflector" Scale 1.8 Item "Mad Mask" ItemAttributes { ItemName "Deflector" "attack projectiles" 3 "fire rate bonus" 0.6 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } } } } Wave // Wave 3 { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain_cliffside Action Trigger } DoneOutput { Target pickfast Action PickRandomShuffle } WaveSpawn { TotalCurrency 100 Where spawnbot_c TotalCount 25 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 12.5 WaitBeforeStarting 2.5 WaitForAllDead "3a" Support 1 TFBot { Name "Giant Scout" Class Scout Health 1600 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The B.A.S.E. Jumper" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 2.5 FirstSpawnWarningSound "vo/announcer_security_warning.mp3" } WaveSpawn { Name "3a" TotalCurrency 100 Where spawnbot_c TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 5 FirstSpawnWarningSound "misc/doomsday_lift_warning.wav" TFBot { Name "Major Titan" Health 90000 Class Soldier Scale 1.8 ClassIcon soldier_barrage EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light soldier" Item "The Team Captain" Item "The B.A.S.E. Jumper" BehaviorModifiers Push Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes IgnoreFlag Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "faster reload rate" 0.11 "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "projectile speed increased" 0.4 "clip size upgrade atomic" 26 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "health regen" 50 "rage giving scale" 0.1 } } RevertGatebotsBehavior { Item "mvm gatebot light soldier" Item "The Team Captain" Item "The B.A.S.E. Jumper" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "faster reload rate" 0.11 "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "projectile speed increased" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "health regen" 50 "rage giving scale" 0.1 } } } } } WaveSpawn { Name "3b" TotalCurrency 100 Where spawnbot_c TotalCount 40 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 5 WaitForAllDead "3a" TFBot { Name "Giant Scout" Class Scout Health 1600 Skill Hard Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name "3b" TotalCurrency 50 Where spawnbot_a TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 3 WaitForAllDead "3bg" TFBot { Name "Lieutenant" Class Soldier Health 15000 ClassIcon soldier_burstfire Scale 1.8 EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light soldier" Item "Armored Authority" BehaviorModifiers Push Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "fire rate bonus" 0.1 "faster reload rate" 0.5 "clip size upgrade atomic" 5 "projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } RevertGatebotsBehavior { Item "mvm gatebot light soldier" Item "Armored Authority" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "fire rate bonus" 0.1 "faster reload rate" 0.5 "clip size upgrade atomic" 5 "projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } } } } WaveSpawn { Name "3bg" TotalCurrency 50 Where spawnbot_b TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 5 WaitForAllDead "3a" TFBot { Health 5000 Name "Fan Titan Scout" Class Scout Scale 1.8 ClassIcon scout_fan EventChangeAttributes { Default { Skill Expert Item "The Force-a-nature" Item "The Bolt Boy" Item "mvm gatebot light scout" MaxVisionRange 550 BehaviorModifiers Push Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "The Force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.2 "scattergun knockback mult" 6 "damage bonus" 0.75 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } RevertGatebotsBehavior { Item "The Force-a-nature" Item "The Bolt Boy" Item "mvm gatebot light scout" ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Skill Expert MaxVisionRange 550 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.2 "scattergun knockback mult" 6 "damage bonus" 0.75 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } } WaveSpawn { Name "3c" TotalCurrency 100 Where spawnbot_b TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 WaitBeforeStarting 5 WaitForAllDead "3b" Squad { TFBot { Name "Titan Deflector" Class Heavy Health 20000 Scale 1.8 ClassIcon heavy_deflector EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light heavy" Item "Mad Mask" BehaviorModifiers Push Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 3 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } RevertGatebotsBehavior { Item "mvm gatebot light heavy" Item "Mad Mask" ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 3 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } } } TFBot { Name "Giant Battalion Soldier" Class Soldier Health 3800 ClassIcon soldier_backup EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light soldier" Item "The Battalion's Backup" BehaviorModifiers Push Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9 } } RevertGatebotsBehavior { Item "mvm gatebot light soldier" Item "The Battalion's Backup" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9 } } } } TFBot { Name "Giant Battalion Soldier" Class Soldier Health 3800 ClassIcon soldier_backup EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light soldier" Item "The Battalion's Backup" BehaviorModifiers Push Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9 } } RevertGatebotsBehavior { Item "mvm gatebot light soldier" Item "The Battalion's Backup" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9 } } } } } } WaveSpawn { Name "3c" TotalCurrency 50 Where spawnbot_c TotalCount 18 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 1 WaitForAllDead "3b" TFBot { Template T_TFBot_Giant_Pyro Item "The B.A.S.E. Jumper" } } WaveSpawn { Name "3c" TotalCurrency 50 Where spawnbot_c TotalCount 18 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 1 WaitForAllDead "3b" TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "The B.A.S.E. Jumper" } } WaveSpawn { Name "3d" TotalCurrency 50 Where spawnbot_a TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 1 WaitForAllDead "3c" TFBot { Health 15000 Name "Lieutenant" Class Soldier Skill Expert Scale 1.8 ClassIcon soldier_spammer Attributes MiniBoss Attributes UseBossHealthBar Item "Armored Authority" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "fire rate bonus" 0.4 "faster reload rate" -0.8 "projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } } WaveSpawn { Name "3d" TotalCurrency 100 Where spawnbot_b TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 1 WaitForAllDead "3c" TFBot { Name "Lieutenant" Class Soldier Health 15000 ClassIcon soldier_spammer_crit Scale 1.8 EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light soldier" Item "Armored Authority" BehaviorModifiers Push Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "fire rate bonus" 0.4 "faster reload rate" -0.8 "projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } RevertGatebotsBehavior { Item "mvm gatebot light soldier" Item "Armored Authority" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "fire rate bonus" 0.4 "faster reload rate" -0.8 "projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } } } } WaveSpawn { TotalCurrency 50 Where spawnbot_a TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 1.5 WaitBeforeStarting 7.5 WaitForAllDead "3c" Support Limited TFBot { Class Spy Skill Expert Name Spy } } WaveSpawn { Name "3" TotalCurrency 50 Where spawnbot_c TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.25 WaitBeforeStarting 1 WaitForAllDead "3d" FirstSpawnOutPut { Target changeMain_pit Action Trigger } TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit Item "The B.A.S.E. Jumper" } } WaveSpawn { TotalCurrency 100 Where spawnbot_b TotalCount 100 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 0.4 WaitBeforeStarting 0 WaitForAllDead "3" Support 1 TFBot { Name "Giant Scout" Class Scout Health 1600 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name "3e" TotalCurrency 50 Where spawnbot_c TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 0 WaitForAllDead "3" TFBot { Name "General Crits" Class Soldier Skill Expert Scale 1.8 Health 18000 Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "The B.A.S.E. Jumper" Item "Full Metal Drill Hat" ClassIcon soldier_barrage ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "faster reload rate" 0.11 "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "projectile speed increased" 0.4 "clip size upgrade atomic" 26 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "health regen" 40 } } } } Wave // Wave 4 1 Chief Blast Soldier|4 Giant Fan Scouts,36 Pyros|2 Giant Burst Fire Demos|1 Giant Burst Fire Crit Demo 2 Conch Crit Soldiers,40 Huntsmans|2 Giant Black Box Soldiers 4 Bowmans Rapid Fire,2 Giant Fan Scouts|10 Battalion Soldiers 10 Meds|3 Armored Sandman Scouts|30 Black Box Soldiers,Support Heavy Soldier Demoknight|3 Giant Burst Fire Demos 3 Giant Meds { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain_threebomb Action Trigger } DoneOutput { Target pickfast Action PickRandomShuffle } WaveSpawn { TotalCurrency 100 Where spawnbot_c TotalCount 25 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 12.5 WaitBeforeStarting 2.5 WaitForAllDead "4a" Support 1 TFBot { Template T_TFBot_Giant_Scout WeaponRestrictions MeleeOnly Skill Easy Item "The B.A.S.E. Jumper" } } WaveSpawn { TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 2.5 FirstSpawnWarningSound "vo/announcer_security_warning.mp3" } WaveSpawn { Name "4a" TotalCurrency 100 Where spawnbot_c TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 5 FirstSpawnWarningSound "misc/doomsday_lift_warning.wav" TFBot { ClassIcon soldier_libertylauncher Name "Major Pusher" Health 80000 Class Soldier Scale 1.8 EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light soldier" BehaviorModifiers Push Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes IgnoreFlag Tag bot_giant Tag nav_prefer_gate1_flank Tag bot_gatebot ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.1 "clip size upgrade atomic" 15 "faster reload rate" 0.4 "blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "override footstep sound set" 3 } Item "the liberty launcher" Item "The B.A.S.E. Jumper" } RevertGatebotsBehavior { Item "mvm gatebot light soldier" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.1 "clip size upgrade atomic" 15 "faster reload rate" 0.4 "blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "rage giving scale" 0.15 } Item "the liberty launcher" Item "The B.A.S.E. Jumper" } } } } WaveSpawn { Name "4ag" TotalCurrency 50 Where spawnbot_a TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3.75 WaitBeforeStarting 40 WaitForAllSpawned "4a" TFBot { Name "Titan Fan Scout" Health 5000 Scale 1.8 Class Scout ClassIcon scout_fan Skill Expert Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Item "The Force-a-nature" Item "The Bolt Boy" ItemAttributes { ItemName "The Force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.2 "scattergun knockback mult" 6 "damage bonus" 0.75 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } WaveSpawn { Name "4b" TotalCurrency 50 Where spawnbot_a TotalCount 36 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 1 WaitForAllDead "4a" TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } } WaveSpawn { Name "4b" TotalCurrency 50 Where spawnbot_a TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 7.5 WaitForAllDead "4a" TFBot { Name "Armored Burst Fire Demoman" Class Demoman Scale 1.8 Health 5000 ClassIcon demo_burst_spammer EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light demoman" Item "Blast Blocker" BehaviorModifiers Push Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile speed increased" 1.1 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "dmg taken from crit reduced" 0.5 "rage giving scale" 0.1 "override footstep sound set" 4 } } RevertGatebotsBehavior { Item "mvm gatebot light demoman" Item "Blast Blocker" ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile speed increased" 1.1 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "dmg taken from crit reduced" 0.5 "rage giving scale" 0.1 "override footstep sound set" 4 } } } } } WaveSpawn { Name "4b" TotalCurrency 50 Where spawnbot_b TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 22.5 WaitForAllDead "4a" Squad { TFBot { Name "Armored Burst Fire Demoman" Class Demoman Scale 1.8 Health 5000 ClassIcon demo_burst_spammer EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light demoman" Item "Blast Blocker" BehaviorModifiers Push Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile speed increased" 1.1 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "dmg taken from crit reduced" 0.5 "rage giving scale" 0.1 "override footstep sound set" 4 } } RevertGatebotsBehavior { Item "mvm gatebot light demoman" Item "Blast Blocker" ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile speed increased" 1.1 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "dmg taken from crit reduced" 0.5 "rage giving scale" 0.1 "override footstep sound set" 4 } } } } TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror_Crit Tag bot_squad_member } TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror_Crit Tag bot_squad_member } } } WaveSpawn { Name "4c" TotalCurrency 50 Where spawnbot_c TotalCount 40 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 3 WaitForAllDead "4b" FirstSpawnOutPut { Target changeMain_cliffside Action Trigger } TFBot { Name "Giant Bowman" Health 1600 Class Sniper Skill Expert ClassIcon sniper_bow Attributes MiniBoss Item "The Huntsman" Item "The B.A.S.E. Jumper" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 7 } } } WaveSpawn { Name "4c" TotalCurrency 150 Where spawnbot_b Where spawnbot_a TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 6 WaitForAllDead "4b" Squad { TFBot { Name "Titan Black Box Soldier" Health 20000 Class Soldier Scale 1.8 ClassIcon soldier_blackbox EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light soldier" Item "The Black Box" BehaviorModifiers Push Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "The Black Box" "faster reload rate" 1.5 "fire rate bonus" 0.001 "blast radius increased" 1.2 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 3 } } RevertGatebotsBehavior { Item "mvm gatebot light soldier" Item "The Black Box" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Black Box" "faster reload rate" 1.5 "fire rate bonus" 0.001 "blast radius increased" 1.2 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 3 } } } } TFBot { Name "Giant Bowman Rapid Fire" Class Sniper Health 4000 ClassIcon sniper_bow_multi EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light sniper" Item "The Huntsman" BehaviorModifiers Push Attributes MiniBoss Attributes AlwaysCrit Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } RevertGatebotsBehavior { Item "mvm gatebot light sniper" Item "The Huntsman" ItemAttributes { ItemName "mvm gatebot light sniper" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } } } TFBot { Name "Giant Bowman Rapid Fire" Class Sniper Health 4000 ClassIcon sniper_bow_multi EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light sniper" Item "The Huntsman" BehaviorModifiers Push Attributes MiniBoss Attributes AlwaysCrit Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } RevertGatebotsBehavior { Item "mvm gatebot light sniper" Item "The Huntsman" ItemAttributes { ItemName "mvm gatebot light sniper" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } } } } } WaveSpawn { Name "4d" TotalCurrency 50 Where spawnbot_b TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 3 WaitForAllDead "4c" TFBot { Health 5000 Name "Fan Titan Scout" Class Scout Scale 1.8 ClassIcon scout_fan EventChangeAttributes { Default { Skill Expert Item "The Force-a-nature" Item "The Bolt Boy" Item "mvm gatebot light scout" MaxVisionRange 550 BehaviorModifiers Push Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank ItemAttributes { ItemName "The Force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.2 "scattergun knockback mult" 6 "damage bonus" 0.75 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } RevertGatebotsBehavior { Item "The Force-a-nature" Item "The Bolt Boy" Item "mvm gatebot light scout" ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Skill Expert MaxVisionRange 550 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.2 "scattergun knockback mult" 6 "damage bonus" 0.75 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } } WaveSpawn { Name "4d" TotalCurrency 50 Where spawnbot_a TotalCount 10 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 0.75 WaitBeforeStarting 6 WaitForAllDead "4c" TFBot { Name "Giant Battalion Soldier" Class Soldier Health 3800 ClassIcon soldier_backup EventChangeAttributes { Default { Skill Expert Item "mvm gatebot light soldier" Item "The Battalion's Backup" BehaviorModifiers Push Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9 } } RevertGatebotsBehavior { Item "mvm gatebot light soldier" Item "The Battalion's Backup" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9 } } } } } WaveSpawn { Name "4d" TotalCurrency 50 Where spawnbot_b TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 10 WaitForAllDead "4c" TFBot { Name "Armored Titan Sandman Scout" Class Scout Skill Expert Health 10000 ClassIcon scout_stun Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Tag bot_giant Item "The Sandman" Item "Batter's Helmet" Item "Buck Turner All-Stars" ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.05 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 } } } WaveSpawn { Name "4d" TotalCurrency 50 Where spawnbot_b TotalCount 30 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 6 WaitForAllDead "4c" TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag bot_giant } } WaveSpawn { Name "4e" TotalCurrency 50 Where spawnbot_c TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.25 WaitBeforeStarting 12 WaitForAllDead "4d" FirstSpawnOutPut { Target changeMain_pit Action Trigger } TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit Item "The B.A.S.E. Jumper" } } WaveSpawn { TotalCurrency 50 Where spawnbot_a TotalCount 50 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 5 WaitForAllDead "4e" Support 1 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { TotalCurrency 50 Where spawnbot_b TotalCount 50 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 7.5 WaitBeforeStarting 5 WaitForAllDead "4e" Support 1 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { TotalCurrency 50 Where spawnbot_b TotalCount 50 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 5 WaitForAllDead "4e" Support 1 TFBot { Template T_TFBot_Giant_Demoman_Princetavish Attributes AlwaysCrit } } WaveSpawn { Name "4f" TotalCurrency 100 Where spawnbot_a TotalCount 12 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 30 WaitBeforeStarting 5 WaitForAllDead "4e" Squad { TFBot { Name "Armored Burst Fire Demoman" Class Demoman ClassIcon demo_burst_spammer Skill Expert Scale 1.8 Health 5000 Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Blast Blocker" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile speed increased" 1.1 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "dmg taken from crit reduced" 0.5 "rage giving scale" 0.1 "override footstep sound set" 4 } } TFBot { Name "Titan Medic" Health 15000 Class Medic Skill Expert Scale 1.8 Attributes UseBossHealthBar Attributes MiniBoss Tag bot_squad_member Item "The Quick-fix" Item "The Surgeon's Stahlhelm" Item "Practitioner's Processing Mask" Item "Das Metalmeatencasen" ItemAttributes { ItemName "The Quick-fix" "heal rate bonus" 500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "health regen" 100 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes AlwaysCrit Tag bot_squad_member } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes AlwaysCrit Tag bot_squad_member } } } } }