// Giantmania on a kaizo? WHY NOT!? // Sorry if I'm using your robots without permission. //#base robot_sentrybusters.pop #base robot_giant.pop #base robot_click.pop #base robot_click_giant.pop #base robot_click_gatebot.pop #base robot_giantmania.pop #base robot_giantmania_v2.pop //^ Yoovy's robots WaveSchedule { StartingCurrency 4000 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 8 AddSentryBusterWhenDamageDealtExceeds 5 AddSentryBusterWhenKillCountExceeds 1 Advanced 1 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" // Because I'm nice. EnableDominations 1 //Should enable player to bot dominations //ImprovedAirblast 1 // If set, bot pyros can deflect arrows grenades and stickybombs (default: 0) HealOnKillOverhealMelee 0 // Heal on kill with melee weapons overheal (default: 1) SandmanStun 0 //Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1) AllowFlagCarrierToFight 1 // Allow bomb carrier to fight (default: 1) MarkedForDeathLifetime 60 // Marked for death duration (default: 15) SniperHideLasers 1 //If set, snipers will not display lasers when aiming Templates { T_TFBot_Demoman_Samurai // one of the robots uses this. Whoops! { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } T_TFBot_Giant_Spy_Kaizo { Class Spy Name "Giant Kaizo Spy" Skill Expert Health 3000 Attributes IgnoreFlag Attributes DisableDodge Attributes MiniBoss Item "Your Eternal Reward" Item "The Familiar Fez" Item "The Sneaky Spats of Sneaking" ItemAttributes { ItemName "Your Eternal Reward" "damage bonus" 4 "fire rate bonus" 0.25 } CharacterAttributes { "sapper damage bonus" 1.75 "sapper health bonus" 1.75 "override footstep sound set" 4 } } T_TFBot_Giant_Sniper_Kaizo { Class Sniper Name "Giant Kaizo Sniper" Skill Expert Health 3000 Attributes IgnoreFlag Attributes DisableDodge Attributes MiniBoss Item "concealedkiller_sniperrifle_nightowl" Item "The Cold Killer" Item "The Dual-Core Devil Doll" ItemAttributes { ItemName "concealedkiller_sniperrifle_nightowl" "damage bonus" 1.35 "SRifle Charge rate decreased" 2 "heal on kill" 500 "sniper full charge damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "SET BONUS: no death from headshots" 1 "override footstep sound set" 3 } } T_TFBot_Titan_Medic_Regen_Fake { Class Medic Name "Titan Medic" ClassIcon medic_titan Skill Expert Health 30000 Scale 1.8 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" // Hehehe Tag "bot_giant" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 11 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 200 } } T_TFBot_Giant_Demoknight_Leaping { Class Demoman Name "Leaping Demoknight" ClassIcon demoknight Skill Expert Item "The Eyelander" Item "The Chargin' Targe" Item "The FR-0" Tag "bot_giant" Health 3500 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 ItemAttributes { ItemName "The Eyelander" "critboost on kill" 10 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.11 "bot custom jump particle" 1 "damage bonus" 1.75 "boots falling stomp" 1 "cancel falling damage" 1 "move speed bonus" 0.4 } } T_TFBot_Giant_Demoknight_Leaping_Persian { Class Demoman Name "Leaping Persain Demoknight" ClassIcon demoknight_persian_nys Skill Expert Item "The Persian Persuader" Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "Sultan's Ceremonial" Tag "bot_giant" Health 3400 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 ItemAttributes { ItemName "The Persian Persuader" "minicrits become crits" 1 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.33 "bot custom jump particle" 1 "damage bonus" 1.5 "boots falling stomp" 1 "cancel falling damage" 1 "move speed bonus" 0.4 } } T_TFBot_Giant_Demoknight_Leaping_NineIron { Class Demoman Name "Leaping Golf Knight" ClassIcon demoknight_nineiron Skill Expert Item "Nessie's Nine Iron" Item "The Chargin' Targe" Item "The Gaelic Golf Bag" item "The Black Watch" Health 3700 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 Tag "bot_giant" ItemAttributes { ItemName "Nessie's Nine Iron" "dmg bonus while half dead" 1 "dmg penalty vs buildings" 0.75 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.5 "bot custom jump particle" 1 "damage bonus" 1.5 "boots falling stomp" 1 "cancel falling damage" 1 "move speed bonus" 0.4 } } T_TFBot_Scout_Milk { ClassIcon scout_milk Health 1500 Name "Giant Milkman" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss //Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.001 "applies snare effect" 0.5 "fire rate bonus" 0.6 } Item "Mad Milk" Item "The Holy Mackerel" Item "The Milkman" } T_TFBot_Scout_Jumping_Sandman_Marker { Class Scout Skill Expert Health 1600 ClassIcon scout_jumping Name "Jumping Marker Scout" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump Attributes MiniBoss AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "mark for death" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } } T_TFBot_Sniper_Jarate { ClassIcon sniper_jarate Health 1800 Name "Giant Jarate Master" Class Sniper Skill Easy WeaponRestrictions SecondaryOnly Attributes MiniBoss //Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "jarate" "effect bar recharge rate increased" 0.001 "applies snare effect" 0.5 "fire rate bonus" 0.6 } Item "jarate" Item "the bushwacka" Item "desert marauder" } T_TFBot_Giant_Pyro_Third_Degree { Name "Titan Third Degree Pyro" Class Pyro ClassIcon pyro_thirddegree_titan Scale 1.9 Health 32000 Attributes MiniBoss Attributes UseBossHealthBar Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Item "The Third Degree" Item "The Bubble Pipe" Item "Moonman_Backpack" ItemAttributes { ItemName "The Third Degree" "minicrits become crits" 1 "melee range multiplier" 2.75 "melee attack rate bonus" 0.45 "damage bonus" 2.5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot_Kaizo { Class Pyro Name "Titan Scorch Spammer" ClassIcon pyro_scorch_spammer_titan Skill Expert Health 40000 Item "The Scorch Shot" Item "Rusty Reaper" Item "The Head Prize" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.1 "damage causes airblast" 1 "damage bonus" 5 "damage penalty" 1 "airblast pushback scale" 3.5 } ItemAttributes { ItemName "The Head Prize" "set item tint RGB" 16738740 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Heavy_IronFist_Airblast_Kaizo { Class Heavyweapons Name "Giant Steel Gauntlet Pusher" ClassIcon heavy_steelfist_pusher Health 6000 Scale 1.7 WeaponRestrictions MeleeOnly Attributes Aggressive Attributes MiniBoss Skill Expert Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 2.5 "dmg from ranged reduced" 1.9 "airblast pushback scale" 5 } } T_TFBot_Giant_Soldier_RocketWall_Kaizo { Class Soldier ClassIcon soldier_rocketrain_titan Name "Titan Rocket Wall Soldier" Health 4800 Skill Expert Item "The Original" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Original" "fire rate bonus" 0 "faster reload rate" 0.25 "clip size upgrade atomic" 16.0 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "Set DamageType Ignite" 1 "Blast radius increased" 1.25 "dmg falloff decreased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.4 "override footstep sound set" 3 } } T_TFGateBot_Scout_Sandman_FastCharge_Fix // God damn it Valve { Class Scout Name "Hyper League Scout" ClassIcon scout_stun EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers Push Attributes IgnoreFlag WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } //Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.15 } //Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Wrap_Assassin { Name "Wrap Assassin Scout" Class Scout ClassIcon scout_wrap_lite Health 125 EventChangeAttributes { Default { Skill Hard Attributes IgnoreFlag BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Item "The Wrap Assassin" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.5 } } } } T_TFGateBot_Scout_FAN_Kaizo { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert Item "The Force-a-Nature" ItemAttributes { ItemName "The Force-a-Nature" "damage bonus" 1.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "The Force-a-Nature" "damage bonus" 2.5 } Skill Expert Item "The Force-a-Nature" } } } T_TFGateBot_Giant_Demoknight_PainTrain { Name "Giant PainTrain Demoknight" Class Demoman ClassIcon paintrain_lite Health 3850 Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 EventChangeAttributes { Default { Skill Expert Attributes IgnoreFlag Attributes MiniBoss BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Item "The Pain Train" Item "The Tide Turner" Tag "bot_giant" ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.25 "boots falling stomp" 1 "cancel falling damage" 1 "move speed bonus" 0.4 } } RevertGateBotsBehavior { Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "MvM GateBot Light Demoman" Item "The Pain Train" Item "The Tide Turner" Tag "bot_giant" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "The Pain Train" "dmg bonus vs buildings" 2 } ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2 "bot custom jump particle" 1 "damage bonus" 2 "boots falling stomp" 1 "cancel falling damage" 1 "move speed bonus" 0.5 } } } } T_TFGateBot_Omega_Soldier_MajorCrits { Class Soldier Name "Omega Crits" ClassIcon soldier_majorcrits_omega Health 95000 Scale 2 EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 31.0 "faster reload rate" 0.3 "fire rate bonus" 0.1 "projectile spread angle penalty" 6 } CharacterAttributes { "health regen" 500 "move speed bonus" 0.5 "damage bonus" 1.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 36.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 600 "move speed bonus" 0.6 "damage bonus" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.65 } } } } T_TFGateBot_Titan_Sniper_Bow_Bleed_Penetrator_Hyper { ClassIcon sniper_bow_multi_penetrator_hyper_giant // Placeholder icon Health 40000 Name "Titan Hyper Bowman Rapid Fire" Class Sniper EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Sniper" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.35 "faster reload rate" 0.2 "damage bonus" 2.0 "projectile penetration" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } Item "the fortified compound" Item "the razorback" RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.3 "faster reload rate" 0.15 "damage bonus" 2.2 "projectile penetration" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } Item "the fortified compound" Item "the razorback" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } } } Mission { Where spawnbot_a Where spawnbot_b Where spawnbot_c Objective Spy BeginAtWave 1 RunForThisManyWaves 8 DesiredCount 2 InitialCooldown 30 CooldownTime 5 TFBot { Template T_TFBot_Giant_Spy_Kaizo } } Mission { Where spawnbot_a Where spawnbot_b Where spawnbot_c Objective Sniper BeginAtWave 1 RunForThisManyWaves 8 DesiredCount 2 InitialCooldown 20 CooldownTime 5 TFBot { Template T_TFBot_Giant_Sniper_Kaizo } } Mission { Where spawnbot_a Where spawnbot_b Where spawnbot_c Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 0 CooldownTime 0 TFBot { Template GM_Titan_SentryBuster } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn { Name "1a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 40 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman_Marker } TFBot { Name "Giant Soda Scout" Class Scout Skill Hard Health 1600 MaxVisionRange 1500 ClassIcon scout_pop Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 ItemAttributes { ItemName "the soda popper" "minicrits become crits" 1 "fire rate bonus" 0.001 "critboost on kill" 5 } CharacterAttributes { "effect bar recharge rate increased" 0.35 "increased jump height" 2.0 "deploy time increased" 0.5 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" } } } WaveSpawn { Name "1a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 30 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Class Heavyweapons ClassIcon heavy_gru Name "Heavyweight Champ" Health 5000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Item "MvM GateBot Light Heavy" Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently MvM" "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "Gloves of Running Urgently MvM" Item "MvM GateBot Light Heavy" Item "Pugilist's Protector" Attributes MiniBoss ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "Gloves of Running Urgently MvM" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Skill Normal WeaponRestrictions MeleeOnly } } } TFBot { Name "Giant Long Uber Medic" Class Medic ClassIcon medic_uber_inf_giant Scale 1.75 Health 4200 Attributes MiniBoss Skill Expert Tag bot_giant Item "Das Ubersternmann" Item "Practitioner's Processing Mask" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 300 "bot medic uber health threshold" 4300 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 } } } } WaveSpawn { Name "1a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 TFBot { ClassIcon scout_fast_titan Health 14000 Name "Super Titan Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "craftsmann_scattergun_backcountryblaster" "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "Bolt Boy" Item "craftsmann_scattergun_backcountryblaster" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Bolt Boy" Item "MvM GateBot Light Scout" Item "craftsmann_scattergun_backcountryblaster" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "craftsmann_scattergun_backcountryblaster" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 2.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } } WaveSpawn { Name "1aA" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 Squad { TFBot { Class Soldier Name "Titan Burst Fire Soldier" ClassIcon soldier_burstfire_titan Tag bot_giant Health 42000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 3.0 "faster reload rate" 0.3 "fire rate bonus" 0.1 "clip size upgrade atomic" 8.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } TFBot { ClassIcon demo_burst_titan Health 33000 Name "Burst Fire Titan Demoman" Scale 1.85 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName warbird_grenadelauncher_butcherbird "faster reload rate" 0.15 "fire rate bonus" 0.05 "projectile spread angle penalty" 3.75 "damage bonus" 1.5 "set item texture wear" 0.2 "clip size upgrade atomic" 16.0 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "warbird_grenadelauncher_butcherbird" Item "blast defense" Item "the dark age defender" Attributes AlwaysCrit Tag "bot_giant" } } } WaveSpawn { Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 100 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 100 Support 1 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "Scotsman's Stove Pipe" Item "Soldier's Sparkplug" } TFBot { Template T_TFBot_Giant_Soldier Item "The War Pig" Item "Soldier's Sparkplug" } } } WaveSpawn { Name "1b" WaitForAllDead "1aA" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Class Pyro Name "Titan Long Flame Pyro" ClassIcon pyro_long_giant Skill Expert Health 32000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the degreaser" "flame_drag" 5 "lunchbox adds minicrits" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the degreaser" Item "the backpack broiler" Item "employee of the mmmph" Item "The Special Eyes" } TFBot { ClassIcon scout_fan_push_giant Health 16000 Name "Titan Force-A-Pusher" Class Scout Skill Expert MaxVisionRange 1600 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 7 "fire rate bonus" 0.35 "scattergun knockback mult" 15 "weapon spread bonus" 0.3 "faster reload rate" 0.65 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "flipped trilby" } } } WaveSpawn { Name "1b" WaitForAllDead "1a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Name "Giant Rapid Bison Soldier" Class Soldier Skill Expert ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Attributes MiniBoss MaxVisionRange 2000 Health 3800 Item "The Righteous Bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" ItemAttributes { ItemName "the righteous bison" "damage bonus" 3.0 "reload time decreased" -1 "fire rate bonus" 0.4 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn { Name "2a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 Squad { TFBot { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_directhit_buff Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes Aggressive Item "The Direct Hit" Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 100 } } TFBot { ClassIcon scout_shortstop Health 2200 Name "Giant Shortstop Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.25 } Item "the shortstop" Item "The Milkman" } } } WaveSpawn { Name "2bA" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Giant_DemoKnight_Samurai } } WaveSpawn { Name "2bA" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Demoknight_Leaping } } WaveSpawn { Name "2bA" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Demoknight_Leaping_NineIron } } WaveSpawn { Name "2bA" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Demoknight_Leaping_Persian } } WaveSpawn { Name "2bA" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 6 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Template T_TFGateBot_Giant_Demoknight_PainTrain } } WaveSpawn { Name "2c" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 100 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Support 1 TFBot { Class Heavyweapons Name "Giant Steel Gauntlet Pusher" ClassIcon heavy_steelfist_pusher Health 5000 Tag "bot_giant" WeaponRestrictions MeleeOnly Attributes MiniBoss Skill Expert Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.75 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn { Name "3a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { ClassIcon soldier_quadfire Health 3800 Name "Giant Quadfire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "the conquistador" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 "faster reload rate" 0.5 "clip size bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } TFBot // Slow recharge medic { Class Medic Name "Giant Uber Medic" Health 4500 ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.1 } CharacterAttributes { "heal rate bonus" 7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 } } } } WaveSpawn { Name "3b" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 250 Squad { TFBot { Class Heavyweapons Name "Titan Shotgun Heavy" Health 50000 ClassIcon heavy_shotgun_titan EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 2000 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 3 "bullets per shot bonus" 20 "damage penalty" 0.25 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "attack projectiles" 1 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } } } TFBot { Template T_TFBot_Titan_Medic_Regen_Fake } } } WaveSpawn { Name "3c" WaitForAllDead "3b" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Heavyweapons Name "Titan Heavy" ClassIcon heavy_natascha_nys Item "Natascha" Item "The Officer's Ushanka" Item "Heavy Hair" Skill Expert Health 50000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Natascha" "damage bonus" 1.80 "bullets per shot bonus" 2 "fire rate bonus" 0.85 "minigun spinup time decreased" 1.65 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name "3c" WaitForAllDead "3b" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Soldier Name "Giant Fast Burst Fire Soldier" ClassIcon soldier_burstfire_titan Health 42000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.2 "fire rate bonus" -1 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } } WaveSpawn { Name "3d" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 200 MaxActive 8 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 250 Support 1 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Item "Chieftain's Challenge" } TFBot { Template T_TFBot_Giant_Soldier_RocketPush Item "Jumper's Jeepcap" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn { Name "4aTanks" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 60 TotalCurrency 250 Tank { Name "tankboss" StartingPathTrackNode "tank_path_start" Health 100000 Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "4bTanks" WaitForAllDead "4aTanks" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 60 TotalCurrency 200 Tank { Name "tankboss" StartingPathTrackNode "tank_path_start" Health 125000 Speed 60 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "4a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro_Third_Degree } } WaveSpawn { Name "4a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 100 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Sniper_Jarate } TFBot { Template T_TFBot_Scout_Milk } } } WaveSpawn { Name "4a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demo_Burst Health 4100 } } WaveSpawn { Name "4a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Soldier Name "Giant BurstFire Soldier" ClassIcon soldier_burstfire Health 4800 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.05 "projectile spread angle penalty" 2 "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 1.5 } } } WaveSpawn { Name "4b" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Demoman_Samurai ClassIcon demo_skullcutter_titan Name "10011011" Health 77777 Attributes AlwaysFireWeapon Attributes MiniBoss Attributes UseBossHealthBar Item "The Scotsman's Skullcutter" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 10 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 3.5 "turn to gold" 1 "damage force reduction" 0.1 "cancel falling damage" 1 "melee range multiplier" 3.5 "move speed bonus" 3.5 "dmg taken increased" 17 } } } } WaveSpawn { Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 30 TotalCurrency 100 Support 1 RandomChoice { TFBot { Class Scout Name "Champion League" ClassIcon scout_major_league_omega Skill Expert Health 250000 Scale 2 Item "The Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Attributes Aggressive ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 10 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Demoman Skill Expert WeaponRestrictions MeleeOnly Name "King Tavish" ClassIcon demoknight_scrapblade_omega Health 345000 Scale 2.2 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Item "The King of Scotland Cape" Tag "bot_giant" Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Attributes Aggressive ItemAttributes { ItemName "The Eyelander" "damage bonus" 8.5 "fire rate bonus" 0.75 "critboost on kill" 10 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 5000 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn { Name "5a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "tank_path_start" Health 75000 Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "5a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "tank_path_start" Health 75000 Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "5a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 250 TFBot // Template missing. { ClassIcon scout_stun_titan //Health 16000 Health 22000 Name "Major League Titan Scout" Scale 1.85 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 "damage bonus" 1.6 "apply z velocity on damage" 250 "apply look velocity on damage" 250 "fire rate bonus" 0.8 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.6 } Item "the sandman" Item "batter's helmet" Item "courtly cuirass" Item "transparent trousers" } } WaveSpawn { Name "5a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Class Scout Name "Titan Scout" ClassIcon scout_titan Skill Expert Health 26000 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage bonus" 3 } } } WaveSpawn { Name "5b" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 60 MaxActive 10 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 200 RandomChoice { TFBot { Class Soldier Skill Expert Health 3800 Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Stainless Pot" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "fire rate bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Soldier Skill Expert Health 3800 Attributes MiniBoss Item "The Original" Item "Soldier's Stash" ItemAttributes { ItemName "The Original" "damage bonus" 2 "fire rate bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Soldier Skill Expert Health 3800 Attributes MiniBoss Item "The Cow Mangler 5000" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "The Cow Mangler 5000" "damage bonus" 2 "fire rate bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Soldier Skill Expert Health 3800 Attributes MiniBoss Item "Rocket Jumper" Item "Dr's Dapper Topper" ItemAttributes { ItemName "Rocket Jumper" "damage bonus" 2 "damage penalty" 1 "fire rate bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Soldier Skill Expert Health 3800 Attributes MiniBoss Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 2 "fire rate bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Soldier Skill Expert Health 3800 Attributes MiniBoss Item "The Black Box" Item "Chieftain's Challenge" ItemAttributes { ItemName "The Black Box" "damage bonus" 2 "clip size penalty" 1 "fire rate bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Soldier Skill Expert Health 3800 Attributes MiniBoss Item "The Liberty Launcher" Item "Jumper's Jeepcap" ItemAttributes { ItemName "The Liberty Launcher" "damage bonus" 2 "damage penalty" 1 "fire rate bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Soldier Skill Expert Health 3800 Attributes MiniBoss Item "The Air Strike" Item "The Lucky Shot" ItemAttributes { ItemName "The Air Strike" "damage bonus" 2 "damage penalty" 1 "fire rate bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name "5c" WaitForAllDead "5a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 250 Squad { TFBot { ClassIcon heavy_shotgun_titan Health 50000 Name "Shotgun Titan Heavy" Scale 1.85 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 1.5 "bullets per shot bonus" 6.66 "faster reload rate" 0.1 "damage bonus" 1.75 "apply z velocity on damage" 225 "apply look velocity on damage" 225 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "attack projectiles" 1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "der maschinensoldaten-helm" Item "the tyurtlenek" } TFBot { Template T_TFBot_Titan_Medic_Regen_Fake } } } WaveSpawn { Name "5c" WaitForAllDead "5a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Omega_Soldier_MajorCrits } TFBot { Template T_TFBot_Titan_Medic_Regen_Fake Health 60000 } } } WaveSpawn { Name "5d" WaitForAllDead "5b" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Pyro Name "Titan Airblast Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" Item "Employee of the Mmmph" Item "Fireman's Essentials" Health 34000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Degreaser" "fire rate bonus" 1 "airblast pushback scale" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } WaveSpawn { Name "5d" WaitForAllDead "5b" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Health 5000 } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Health 5000 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn { Name "6a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 300 Squad { TFBot { ClassIcon scout_giant_FAST Health 16000 Name "Super Titan Scout" Scale 1.85 Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 1.75 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the holy mackerel" Item "the lightning lid" Item "transparent trousers" Item "forest footwear" Item "athenian attire" } TFBot { ClassIcon medic_titan Health 20000 Name "Regen Titan Medic" Scale 1.85 Class Medic Skill Expert //WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "heal rate bonus" 200 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "health regen" 300 } Item "the quick-fix" Item "das naggenvatcher" Item "das metalmeatencasen" } } } WaveSpawn { Name "6a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 30 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 RandomChoice { TFBot { Class Demoman Name "Scatter Demoman" ClassIcon demo_scatter Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Sober Stuntman" Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.5 "fire rate bonus" 0.001 "clip size bonus" 2 "projectile spread angle penalty" 4 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Class Demoman Name "Iron Scatter Demoman" ClassIcon demo_scatter Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "Strontium Stove Pipe" Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 1.5 "fire rate bonus" 0.001 "clip size bonus" 2 "projectile spread angle penalty" 4 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Class Demoman Name "Loch Scatter Demoman" ClassIcon demo_scatter Skill Expert WeaponRestrictions PrimaryOnly Item "The Loch-n-Load" Item "Scotch Bonnet" Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 1.5 "fire rate bonus" 0.001 "clip size bonus" 2 "projectile spread angle penalty" 4 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Class Demoman Name "Cannon Scatter Demoman" ClassIcon demo_scatter Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Item "Tippler's Tricorne" Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.5 "fire rate bonus" 0.001 "clip size bonus" 2 "projectile spread angle penalty" 4 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } WaveSpawn { Name "6a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "tank_path_start" Health 777777 Speed 77 Skin 1 OnKilledOutput { Target boss_dead_relay Action trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "6b" WaitForAllSpawned "6a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 250 RandomChoice // Good luck scouts { TFBot { Template T_TFGateBot_Giant_Heavyweapons ClassIcon heavy Attributes AlwaysCrit } TFBot { Template T_TFGateBot_Giant_Heavy_Brassbeast ClassIcon heavy Attributes AlwaysCrit } TFBot { Template T_TFGateBot_Giant_Heavy_Natascha_Hyper ClassIcon heavy Attributes AlwaysCrit } TFBot { Template T_TFGateBot_Giant_Heavy_Tomislav ClassIcon heavy Attributes AlwaysCrit } } } WaveSpawn { Name "6b" WaitForAllDead "6a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot_Kaizo } } WaveSpawn { Name "6b" WaitForAllDead "6a" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Heavy_IronFist_Airblast_Kaizo } } WaveSpawn { Name "6c" WaitForAllDead "6b" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 RandomChoice { TFBot { ClassIcon heavy_shotgun Health 3600 Name "Shotgun Pyro" Class Pyro EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Pyro" Item "the reserve shooter" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "faster reload rate" -0.8 "fire rate bonus" 0.4 "set damagetype ignite" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the reserve shooter" "faster reload rate" -0.8 "fire rate bonus" 0.4 "set damagetype ignite" 1 "damage causes airblast" 1 } Item "the reserve shooter" Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } TFBot { ClassIcon heavy_shotgun Name "Giant Shotgun Soldier" Class Soldier Health 3800 EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } } WaveSpawn { Name "6d" WaitForAllSpawned "6c" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Class Sniper Name "Giant Bleed Penetrator Bowman" Skill Expert Health 2600 Scale 1.7 ClassIcon sniper_huntsman_bleed_multi_penetrator WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.4 "bleeding duration" 10 "slow enemy on hit major" 6 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name "6d" WaitForAllDead "6c" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { ClassIcon demo_scatter_hyper // Hyper icons are a gif. Placeholder Health 42000 Name "Titan Hyper Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "faster reload rate" 0.1 "fire rate bonus" 0.05 "clip size upgrade atomic" 31.0 "Projectile speed increased" 3.0 "damage bonus" 2.5 "attach particle effect" 702 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "warbird_grenadelauncher_butcherbird" Item "prince tavish's crown" } TFBot { ClassIcon medic_kritz_giant Health 45000 Name "Titan Kritzkrieg Medic" Class Medic Skill Expert Scale 2 //WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 11 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 350 "uber duration bonus" 2500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 400 "bot medic uber health threshold" 45000 } Item "the kritzkrieg" Item "Titanium Tyrolean" Item "Practitioner's Processing Mask" Item "The Nine-Pipe Problem" Item "Flatliner" } } } WaveSpawn { Name "6d" WaitForAllDead "6c" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Demoknight_PainTrain Health 3800 } } WaveSpawn { Name "6d" WaitForAllDead "6c" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Giant_Demoknight_Leaping Health 3800 } TFBot { Template T_TFBot_Giant_DemoKnight_Samurai Health 3800 } TFBot { Template T_TFBot_Giant_Demoknight_Leaping_Persian Health 3800 } TFBot { Template T_TFBot_Giant_Demoknight_Leaping_NineIron Health 3800 } } } WaveSpawn { Name "6d" WaitForAllDead "6c" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { ClassIcon scout_capper_nys Health 2650 Name "Capper Scout" Scale 1.67 Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 3.0 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "Phononaut" Item "The C.A.P.P.E.R" Item "Batsaber" } TFBot { Name "Hyper Air Strike Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_airstrike_para_hyper AutoJumpMin 12 AutoJumpMax 12 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes Parachute Attributes MiniBoss ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 10 "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 3.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } Wave // Final Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn { Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 2000 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_dominationscout03.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath01.mp3" TFBot { ClassIcon soldier_barrage_buff_omega Health 999999 Name "Physical Pain" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Scale 2.5 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar //Attributes HoldFireUntilFullReload Item "concealedkiller_rocketlauncher_sandcannon" Item "the war eagle" Item "the killer's kit" Item "The Buff Banner" Item "Fancy Dress Uniform" Item "Sharp Chest Pain" Item "The Man in Slacks" Item "Soldier's Sparkplug" Item "Tour of Duty Badge Advanced 3" Item "Manndatory Attire" ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "attach particle effect" 702 "attach particle effect static" 4 "clip size upgrade atomic" 96 "fire rate bonus" 0.05 "faster reload rate" 0.001 "damage bonus" 3 "projectile spread angle penalty" 3 "heal on kill" 10000 //"is australium item" 1 //"item style override" 1 "is_festivized" 1 "Projectile speed increased" 2.5 //"mult projectile count" 2 } ItemAttributes { ItemName "the war eagle" "attach particle effect" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "rage giving scale" 0.05 "health regen" 1000 "increase buff duration" 100 "jarate backstabber" 1 } } } WaveSpawn { Name "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Pyro Name "Titan Magnetic Flame Pyro" ClassIcon pyro_magnet_giant Skill Expert Health 33000 Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the nostromo napalmer" "apply z velocity on damage" -700 "apply look velocity on damage" -400 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the nostromo napalmer" Item "The MK 50" } } WaveSpawn { Name "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 22 MaxActive 11 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFGateBot_Giant_Demo_Scatter Attributes AlwaysCrit } } WaveSpawn { Name "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 1 TotalCurrency 250 TFBot { ClassIcon soldier_disciplinary Name "Giant Whip Soldier" Health 4000 Scale 1.7 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "the disciplinary action" "damage bonus" 1.75 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.7 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the concheror" Item "the disciplinary action" Item "armored authority" Item "fancy dress uniform" } } WaveSpawn { Name "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 250 TFBot { Template T_TFBot_Giant_Medic_Shield_Kritzkrieg_Extended } } WaveSpawn { Name "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFGateBot_Titan_Sniper_Bow_Bleed_Penetrator_Hyper } } WaveSpawn { Name "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Heavy_Shotgun_Hunter } } WaveSpawn { Name "FinalWave2" WaitForAllDead "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 2 TotalCurrency 250 Squad { TFBot { ClassIcon demo_axe_armoured Health 4800 Name "Giant BattleAxe Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the scotsman's skullcutter" "critboost on kill" 15 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "glengarry bonnet" } TFBot { Template T_TFBot_Giant_Medic_Blinking } } } WaveSpawn { Name "FinalWave2" WaitForAllDead "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Soldier Name "Titan Direct Hit Barrage" ClassIcon soldier_barrage_directhit Health 40000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the direct hit" "clip size upgrade atomic" 36.0 "faster reload rate" 0.15 "fire rate bonus" 0.1 "projectile spread angle penalty" 4 } CharacterAttributes { "health regen" 500 "move speed bonus" 0.5 "damage bonus" 1.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 15 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } } WaveSpawn { Name "FinalWave2" WaitForAllDead "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Soda_Expert ClassIcon scout_pop } } WaveSpawn { Name "FinalWave2" WaitForAllDead "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { ClassIcon heavy_accurate_hyper_giant Health 50000 Name "Titan Hyper Mafia Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "tomislav" "damage bonus" 2 "aiming movespeed increased" 3.0 "weapon spread bonus" 0.35 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "capone's capper" } } WaveSpawn { Name "FinalWave2" WaitForAllDead "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 22 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Pyro_Repulsive } } WaveSpawn { Name "FinalWave2" WaitForAllDead "FinalWave1" Where spawnbot_a Where spawnbot_b Where spawnbot_c TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { ClassIcon scout_stun_mark_titan Health 30000 Name "Titan Marker Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.0001 "fire rate bonus" 0.6 "mark for death" 1 "set damagetype ignite" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "the sandman" Item "the backwards ballcap" Item "mnc mascot outfit" } } } } /////////////// // Version 1: // Realease /////////////// // Version 2: // (Probably) fixed a bug that causes the 6th wave to vanish causing wave 5 and 7 merging. ///////////////