// ADVANCED MISSION FOR MVM_HOOVYDAM_B8 // MADE BY PEALOVER // V9 #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 5 FixedRespawnWaveTime Yes NoRomevisionCosmetics 1 SendBotsToSpectatorImmediately 1 Advanced 1 ExtraTankPath { Name "hoovydam_blimp_path" Node "-2408 -3424 856" Node "-1644 -3424 856" Node "-1262 -2259 856" Node "-1920 -1466 856" Node "-2623 -365 856" Node "-2298 659 856" Node "-1377 1579 856" Node "-843 1312 856" Node "-829 -11 856" Node "45 -344 856" } ExtraTankPath { Name "hoovydam_blimp_path_dont" Node "928 -1408 288" Node "880 -1408 275" Node "864 -1408 275" Node "768 -1408 275" Node "448 -1408 289" Node "-128 -1408 361" Node "-224 -1440 433" Node "-352 -1536 505" Node "-800 -1984 577" Node "-864 -2016 649" Node "-1824 -2016 721" Node "-1888 -1984 793" Node "-2048 -1824 865" Node "-2384 -1440 937" Node "-2464 -1216 1009" Node "-2668 -992 1081" Node "-2752 -832 1089" Node "-2752 -96 620" Node "-2560 224 620" Node "-2560 288 620" Node "-2592 352 620" Node "-2720 480 620" Node "-2784 512 620" Node "-3072 544 620" Node "-3520 672 620" Node "-3584 704 620" Node "-3648 768 620" Node "-3680 832 620" Node "-3680 992 620" Node "-3648 1088 620" Node "-3552 1184 620" Node "-2994 1568 620" Node "-2784 1664 620" Node "-2720 1696 620" Node "-2624 1696 620" Node "-2336 1632 620" Node "-1920 1536 620" Node "-1824 1536 620" Node "-672 1504 620" Node "-512 1536 620" Node "-288 1536 620" Node "32 1536 620" Node "128 1504 620" Node "192 1440 620" Node "224 1344 620" Node "224 1280 620" Node "192 1216 620" Node "160 1184 620" Node "96 1152 620" Node "-736 1152 570" Node "-832 1120 520" Node "-1024 1088 470" Node "-1280 1056 420" Node "-1344 1024 370" Node "-1376 992 320" Node "-1408 928 320" Node "-1408 32 320" Node "-1376 -64 370" Node "-1312 -128 420" Node "-1216 -160 470" Node "-1056 -192 520" Node "-928 -256 570" Node "-832 -288 620" Node "-768 -288 620" Node "-672 -256 620" Node "-576 -160 652" Node "-544 -32 652" Node "-544 64 652" Node "-512 160 652" Node "-480 192 652" Node "-416 224 652" Node "-128 224 652" Node "-32 192 652" Node "-32 160 652" Node "112 32 652" Node "144 -64 652" Node "144 -192 652" } Templates { T_TFGateBot_Giant_Scout_Fast { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Tag bot_giant Skill Easy Item "The Holy Mackerel" WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant Item "MvM GateBot Light Scout" Tag bot_giant Skill Easy Item "The Holy Mackerel" WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Soldier_Spammer_Reload_Crit { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4000 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFBot_Chief_Soldier_RocketPush_RocketShotgun_Spammer { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ClassIcon soldier_libertylauncher_upsidedown Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes Parachute Health 50000 Scale 1.8 Name "Blast Perfect" Item "The Marxman" Item "The B.A.S.E. Jumper" Item "The Liberty Launcher" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 "Projectile speed increased" 1.4 "apply z velocity on damage" -520 "apply look velocity on damage" -520 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.15 "cancel falling damage" 1 } } T_TFGateBot_Pyro_AlwaysFireWeapon_Parachute { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Easy Attributes AlwaysFireWeapon Attributes Parachute Item "The B.A.S.E. Jumper" } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy Attributes AlwaysFireWeapon Attributes Parachute Item "The B.A.S.E. Jumper" } } } T_TFBot_Giant_Pyro_Flare_Spammer_FlareGun { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The Flare Gun" Item "Brigade Helm" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFGateBot_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Pyro_Flare_Spammer_Crit { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Tag bot_giant Skill Expert Item "The detonator" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Tag bot_giant Skill Expert Item "The detonator" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFBot_Demoman_Knight_Persian { Class Demoman ClassIcon demoknight Name "Persian Demoknight" Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFGateBot_Demoman_Expert { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Expert } } } T_TFGateBot_Giant_Demoman_Crit { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" Skill Normal ClassIcon heavy_deflector Item "The U-clank-a" Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFGateBot_Giant_Heavyweapons { Class Heavyweapons Name "Giant Heavy" Health 5000 ClassIcon heavy_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Chief_Heavyweapons_GRU { Class heavyweapons Name "Flaming Fist" ClassIcon heavy_gru Health 40000 Scale 1.9 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill expert Tag bot_giant Item "Gloves of Running Urgently MvM" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill expert Tag bot_giant Item "Gloves of Running Urgently MvM" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 "rage giving scale" 0.1 } } } } } Mission { Objective DestroySentries Where spawnbot_a Where spawnbot_b Where spawnbot_c CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission { Objective Sniper InitialCooldown 120 Where spawnbot_a Where spawnbot_b Where spawnbot_c BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 90 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 4000 Tag bot_sniper } } Mission { Objective Spy InitialCooldown 90 Where spawnbot_a Where spawnbot_b Where spawnbot_c BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 90 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission { Objective Engineer InitialCooldown 60 Where spawnbot_a Where spawnbot_b Where spawnbot_c BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 120 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Wave // WAVE 1 { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes Explanation { Line "{blue}Waves in endurance mode are much longer than usual, but also offer much greater credit payouts. Don't forget to visit the Upgrade Station at any point in time, even during waves!" } StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain_roadside Action Trigger } DoneOutput { Target pickfast Action PickRandomShuffle } WaveSpawn { TotalCount 0 SpawnCount 0 FirstSpawnOutput { Target changeMain_setAB Action Trigger } } WaveSpawn { TotalCount 0 SpawnCount 0 FirstSpawnOutput { Target initA_setRandomMix Action Trigger } } WaveSpawn { Where spawnbot_b SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Soldier_RocketPush ClassIcon special_blimp CharacterAttributes { "move speed bonus" 2 } } } Squad { TFBot { Template T_TFBot_Soldier_RocketPush ClassIcon special_blimp CharacterAttributes { "move speed bonus" 2 } } } } } WaveSpawn { Name "W1A-Blast" TotalCurrency 100 Where spawnbot_b SpawnCount 5 MaxActive 20 TotalCount 20 WaitBeforeStarting 2 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name "W1A" TotalCurrency 200 Where spawnbot_a SpawnCount 3 MaxActive 6 TotalCount 6 WaitForAllSpawned "W1A-Blast" WaitBeforeStarting 8 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name "W1A" TotalCurrency 150 Where spawnbot_a SpawnCount 3 MaxActive 9 TotalCount 27 WaitForAllSpawned "W1A-Blast" WaitBeforeStarting 8 WaitBetweenSpawns 7 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "W1-Support" TotalCurrency 0 Where spawnbot_c SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes Parachute Item "The B.A.S.E. Jumper" ClassIcon scout_support } } WaveSpawn { TotalCount 0 SpawnCount 0 WaitForAllDead "W1A" FirstSpawnOutput { Target changeMain_cliffside Action Trigger } } WaveSpawn { Name "W1B" TotalCurrency 100 Where spawnbot_c SpawnCount 18 MaxActive 18 TotalCount 18 WaitForAllDead "W1A" WaitBeforeStarting 8 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Sniper_Huntsman Attributes Parachute Item "The B.A.S.E. Jumper" } } WaveSpawn { Name "W1B" TotalCurrency 100 Where spawnbot_a SpawnCount 5 MaxActive 10 TotalCount 22 WaitForAllDead "W1A" WaitBeforeStarting 25 WaitBetweenSpawns 8 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "W1B" TotalCurrency 150 Where spawnbot_b SpawnCount 1 MaxActive 1 TotalCount 3 WaitForAllDead "W1A" WaitBeforeStarting 8 WaitBetweenSpawns 30 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { Name "W1B" TotalCurrency 150 Where spawnbot_b SpawnCount 2 MaxActive 4 TotalCount 4 WaitForAllDead "W1A" WaitBeforeStarting 25 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFGateBot_Giant_Soldier } TFBot { Template T_TFGateBot_Giant_Soldier } } } WaveSpawn { TotalCount 0 SpawnCount 0 WaitForAllDead "W1B" FirstSpawnOutput { Target changeMain_sides Action Trigger } } WaveSpawn { Name "W1D-1" TotalCurrency 100 Where spawnbot_a SpawnCount 3 MaxActive 6 TotalCount 18 WaitForAllDead "W1B" WaitBeforeStarting 12 WaitBetweenSpawns 10 TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } WaveSpawn { Name "W1D-1" TotalCurrency 100 Where spawnbot_b SpawnCount 4 MaxActive 8 TotalCount 20 WaitForAllDead "W1B" WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "W1D-2" TotalCurrency 100 Where spawnbot_b SpawnCount 5 MaxActive 5 TotalCount 20 WaitForAllDead "W1B" WaitBeforeStarting 8 WaitBetweenSpawns 0 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { Name "W1E" TotalCurrency 150 Where spawnbot_a SpawnCount 1 MaxActive 2 TotalCount 3 WaitForAllSpawned "W1D-1" WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant Attributes AlwaysCrit } } WaveSpawn { Name "W1E" TotalCurrency 150 Where spawnbot_b SpawnCount 1 MaxActive 2 TotalCount 3 WaitForAllSpawned "W1D-1" WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template T_TFGateBot_Giant_Pyro_Flare_Spammer_Crit } } WaveSpawn { TotalCount 0 SpawnCount 0 WaitForAllDead "W1E" FirstSpawnOutput { Target changeMain_pit Action Trigger } } WaveSpawn { Name "W1G" TotalCurrency 200 Where spawnbot_c SpawnCount 4 MaxActive 12 TotalCount 16 WaitForAllDead "W1E" WaitBeforeStarting 8 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant Attributes AlwaysCrit Attributes Parachute Item "The B.A.S.E. Jumper" } TFBot { Template T_TFBot_Medic Tag bot_squad_member Attributes Parachute Item "The B.A.S.E. Jumper" } TFBot { Template T_TFBot_Medic Tag bot_squad_member Attributes Parachute Item "The B.A.S.E. Jumper" } TFBot { Template T_TFBot_Medic Tag bot_squad_member Attributes Parachute Item "The B.A.S.E. Jumper" } } } WaveSpawn { Name "W1G" TotalCurrency 150 Where spawnbot_a SpawnCount 5 MaxActive 8 TotalCount 24 WaitForAllDead "W1E" WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave // WAVE 2 { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain_sides Action Trigger } DoneOutput { Target pickfast Action PickRandomShuffle } WaveSpawn { TotalCount 0 SpawnCount 0 FirstSpawnOutput { Target changeMain_setAB Action Trigger } } WaveSpawn { TotalCount 0 SpawnCount 0 FirstSpawnOutput { Target initA_setRandomMix Action Trigger } } WaveSpawn { Name "W2A" TotalCurrency 100 Where spawnbot_a SpawnCount 4 MaxActive 4 TotalCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name "W2A" TotalCurrency 100 Where spawnbot_b SpawnCount 4 MaxActive 4 TotalCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name "W2A" TotalCurrency 100 Where spawnbot_a SpawnCount 4 MaxActive 4 TotalCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name "W2A" TotalCurrency 100 Where spawnbot_b SpawnCount 4 MaxActive 4 TotalCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name "W2A" TotalCurrency 100 Where spawnbot_c SpawnCount 3 MaxActive 6 TotalCount 12 WaitBeforeStarting 2 WaitBetweenSpawns 12 TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon_Parachute } } WaveSpawn { Name "W2A" TotalCurrency 100 Where spawnbot_c SpawnCount 2 MaxActive 12 TotalCount 16 WaitBeforeStarting 50 WaitBetweenSpawns 1 Squad { TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon Attributes Parachute Item "The B.A.S.E. Jumper" } TFBot { Template T_TFBot_Pyro_Flaregun Attributes Parachute Item "The B.A.S.E. Jumper" Tag bot_squad_member } } } WaveSpawn { Name "W2-Support" TotalCurrency 0 Where spawnbot_c SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes Parachute Item "The B.A.S.E. Jumper" ClassIcon scout_support } } WaveSpawn { TotalCount 0 SpawnCount 0 WaitForAllDead "W2A" FirstSpawnOutput { Target changeMain_roadside Action Trigger } } WaveSpawn { Name "W2B-1" TotalCurrency 100 Where spawnbot_b SpawnCount 3 MaxActive 12 TotalCount 32 WaitForAllDead "W2A" WaitBeforeStarting 8 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "W2B-2" TotalCurrency 100 Where spawnbot_a SpawnCount 1 MaxActive 1 TotalCount 2 WaitForAllDead "W2A" WaitBeforeStarting 15 WaitBetweenSpawns 30 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit } } WaveSpawn { Name "W2C" TotalCurrency 100 Where spawnbot_c SpawnCount 3 MaxActive 3 TotalCount 3 WaitForAllSpawned "W2B-2" WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag bot_giant } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag bot_giant } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag bot_giant } } } WaveSpawn { Name "W2C" TotalCurrency 100 Where spawnbot_a SpawnCount 1 MaxActive 6 TotalCount 20 WaitForAllSpawned "W2B-2" WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFGateBot_Scout_FAN } } WaveSpawn { Name "W2C" TotalCurrency 100 Where spawnbot_b SpawnCount 3 MaxActive 9 TotalCount 22 WaitForAllSpawned "W2B-2" WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { Class Demoman Skill Normal } } WaveSpawn { TotalCount 0 SpawnCount 0 WaitForAllDead "W2C" FirstSpawnOutput { Target changeMain_sides Action Trigger } } WaveSpawn { Name "W2D" TotalCurrency 100 Where spawnbot_c SpawnCount 5 MaxActive 8 TotalCount 15 WaitForAllDead "W2C" WaitBeforeStarting 8 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name "W2D" TotalCurrency 100 Where spawnbot_c SpawnCount 4 MaxActive 10 TotalCount 40 WaitForAllDead "W2C" WaitBeforeStarting 12 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Sniper_Huntsman Attributes Parachute Item "The B.A.S.E. Jumper" } } WaveSpawn { Name "W2D-SupScout" TotalCurrency 100 Where spawnbot_a Where spawnbot_b SpawnCount 2 MaxActive 4 TotalCount 10 WaitForAllDead "W2C" WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Template T_TFGateBot_Giant_Scout_Fast } } WaveSpawn { Name "W2D" TotalCurrency 100 Where spawnbot_c SpawnCount 2 MaxActive 2 TotalCount 2 WaitForAllSpawned "W2D-SupScout" WaitBeforeStarting 12 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons Attributes Parachute Item "The B.A.S.E. Jumper" Tag bot_giant } } WaveSpawn { TotalCount 0 SpawnCount 0 WaitForAllDead "W2D" FirstSpawnOutput { Target changeMain_roadside Action Trigger } } WaveSpawn { Name "W2G" TotalCurrency 100 Where spawnbot_a SpawnCount 10 MaxActive 10 TotalCount 10 WaitForAllDead "W2D" WaitBeforeStarting 8 WaitBetweenSpawns 0 TFBot { Template T_TFGateBot_Pyro_Expert } } WaveSpawn { Name "W2G" TotalCurrency 100 Where spawnbot_a SpawnCount 10 MaxActive 10 TotalCount 10 WaitForAllDead "W2D" WaitBeforeStarting 14 WaitBetweenSpawns 0 TFBot { Template T_TFGateBot_Demoman_Expert } } WaveSpawn { Name "W2G" TotalCurrency 100 Where spawnbot_b SpawnCount 3 MaxActive 6 TotalCount 9 WaitForAllDead "W2D" WaitBeforeStarting 25 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name "W2G" TotalCurrency 100 Where spawnbot_a SpawnCount 3 MaxActive 6 TotalCount 9 WaitForAllDead "W2D" WaitBeforeStarting 30 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name "W2G" TotalCurrency 100 Where spawnbot_b SpawnCount 4 MaxActive 8 TotalCount 24 WaitForAllDead "W2D" WaitBeforeStarting 25 WaitBetweenSpawns 9 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { TotalCount 0 SpawnCount 0 WaitForAllDead "W2G" FirstSpawnOutput { Target changeMain_sides Action Trigger } } WaveSpawn { Name "W2H-1" TotalCurrency 100 Where spawnbot_a SpawnCount 8 MaxActive 16 TotalCount 24 WaitForAllDead "W2G" WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { Name "W2H-2" TotalCurrency 100 Where spawnbot_c SpawnCount 2 MaxActive 6 TotalCount 6 WaitForAllDead "W2G" WaitBeforeStarting 20 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit Attributes Parachute Item "The B.A.S.E. Jumper" Tag bot_giant //ClassIcon soldier_barrage_crit } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit Attributes Parachute Item "The B.A.S.E. Jumper" Tag bot_giant //ClassIcon soldier_barrage_crit } } } WaveSpawn { Name "W2I" TotalCurrency 100 Where spawnbot_b SpawnCount 3 MaxActive 8 TotalCount 24 WaitForAllSpawned "W2H-1" WaitBeforeStarting 15 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Demoman_Knight_Persian } } WaveSpawn { Name "W2I" TotalCurrency 100 Where spawnbot_b SpawnCount 9 MaxActive 9 TotalCount 27 WaitForAllSpawned "W2H-1" WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_ScorchShot_FastShot } } } Wave // WAVE 3 { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain_sides Action Trigger } DoneOutput { Target pickfast Action PickRandomShuffle } WaveSpawn { TotalCount 0 SpawnCount 0 FirstSpawnOutput { Target changeMain_setAB Action Trigger } } WaveSpawn { TotalCount 0 SpawnCount 0 FirstSpawnOutput { Target initA_setRandomMix Action Trigger } } Explanation //Dispayed once the wave is initialized { Line "{blue}Failed attempt at incorporating a blimp into Hoovy Dam" } WaveSpawn { Name "test" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank // mvm blimp concept designed by hell-met { Health 40000 Speed 75 DisableSmokestack 1 Classicon blimp2_lite Scale 0.5 MaxTurnRate 200 Model "models/bots/boss_bot/boss_blimp.mdl" Gravity 0 RotatePitch 1 ReplaceModelCollisions 1 DisableTracks 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" Name "tankboss" Skin 1 StartingPathTrackNode "hoovydam_blimp_path_dont_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }