//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Soldier_Samurai { ClassIcon soldier_samurai_conch Health 200 Name "Conch Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } T_TFBot_Soldier_Samurai_Giant { ClassIcon soldier_samurai_conch_giant Health 2800 Name "Giant Concheror Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } T_TFBot_Demo_Samurai { ClassIcon demo_samurai_normal Health 175 Name "Samurai Demo" Class Demoman Skill Expert ItemAttributes { ItemName "the half-zatoichi" "critboost on kill" 3 } Item "the half-zatoichi" Item "demo kabuto" } T_TFBot_Demo_Demokaze { ClassIcon demo_caber Health 85 Name Demokaze Class Demoman Skill Expert ItemAttributes { ItemName tf_weapon_pipebomblauncher "Attack not cancel charge" 1 "full charge turn control" 50 "charge time increased" 1.0 } Item "the ullapool caber" Item "humanitarian's hachimaki" } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 55 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 25 DesiredCount 6 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_primary TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w1_primary TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name w1_primary TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_skullcutter Health 825 Name "Skullcutter Gauntlet" Scale 1.45 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Item "the splendid screen" Item "the scotsman's skullcutter" Item "spine-chilling skull 2011 style 1" } } } WaveSpawn { Name w1_primary2 WaitForAllSpawned w1_primary TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_gru Health 300 Name "Heavyweight Champ" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "gloves of running urgently MVM" } } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "the tribalman's shiv" } } } WaveSpawn { Name w1_support TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 } Item "the eyelander" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Samurai Item "the splendid screen" } } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w2_largesquad WaitForAllDead w2_primary TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Samurai_Giant Tag "bot_squad_member" } TFBot { Template T_TFBot_Demoman_Knight Tag "bot_squad_member" } TFBot { Template T_TFBot_Demoman_Knight Tag "bot_squad_member" } TFBot { Template T_TFBot_Demoman_Knight Tag "bot_squad_member" } TFBot { Template T_TFBot_Demoman_Knight Tag "bot_squad_member" } TFBot { Template T_TFBot_Demoman_Knight Tag "bot_squad_member" } TFBot { Template T_TFBot_Demoman_Knight Tag "bot_squad_member" } TFBot { Template T_TFBot_Demoman_Knight Tag "bot_squad_member" } TFBot { Template T_TFBot_Demoman_Knight Tag "bot_squad_member" } } } WaveSpawn { Name w2_largesquad2 WaitForAllSpawned w2_largesquad TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Samurai_Giant Tag "bot_squad_member" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_largesquad2 TotalCurrency 100 TotalCount 26 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_largesquad2 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 300 Name "Steelweight Champ" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "fists of steel" } } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_largesquad2 TotalCurrency 50 TotalCount 13 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman ItemAttributes { ItemName tf_weapon_pistol_scout } } } } WaveSpawn { Name w2_primary2_giant WaitForAllDead w2_largesquad2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_tank TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 15000 Speed 75 Skin 0 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_tank TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bostonbasher Health 125 Name "Boston Basher Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "the boston basher" } } } WaveSpawn { Name w3_support TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk ItemAttributes { ItemName "bonk! atomic punch" } } } } WaveSpawn { Name w3_giant WaitForAllDead w3_tank TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag "bot_squad_member" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } } } WaveSpawn { Name w3_giant WaitForAllDead w3_tank TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bostonbasher Health 125 Name "Boston Basher Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "the boston basher" } } } WaveSpawn { Name w3_primary WaitForAllDead w3_giant TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w3_primary WaitForAllDead w3_giant TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Samurai Tag "bot_squad_member" } TFBot { Template T_TFBot_Demo_Samurai Tag "bot_squad_member" Item "the splendid screen" } } } WaveSpawn { Name w3_primary2 WaitForAllSpawned w3_primary TotalCurrency 100 TotalCount 11 MaxActive 11 SpawnCount 11 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_giant Health 3000 Name "Giant Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_squad_member" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 1.6 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.55 "airblast vulnerability multiplier" 0.55 "override footstep sound set" 7 "head scale" 0.75 } Item "the huntsman" Item "the shahanshah" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } } } WaveSpawn { Name w3_support2 WaitForAllDead w3_giant TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_gru Health 900 Name "Heavyweight Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "gloves of running urgently MVM" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_primary TotalCurrency 50 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { ClassIcon soldier_disciplinary Health 200 Name "Punisher Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the disciplinary action" "bleeding duration" 5 } CharacterAttributes { "increase buff duration" 2 } Item "the battalion's backup" Item "the disciplinary action" Item "steel shako" } } } WaveSpawn { Name w4_primary TotalCurrency 50 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Caber Demo" Template T_TFBot_Demo_Demokaze ItemAttributes { ItemName "the ullapool caber" "damage bonus" 2 } CharacterAttributes { "blast dmg to self increased" 3 "dmg taken from blast increased" 3 } Item "ali baba's wee booties" Item "the splendid screen" } } } WaveSpawn { Name w4_primary TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 1200 Name "Bowman Rapid Fire" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.85 "head scale" 0.7 } Item "the huntsman" Item "the shahanshah" } } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 125 Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9.5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Samurai } } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "the back scratcher" } } } WaveSpawn { Name w4_primary3 WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_giant Health 3600 Name "Giant Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 1.6 "projectile penetration" 1 } CharacterAttributes { "head scale" 0.75 "move speed bonus" 0.5 "damage force reduction" 0.55 "airblast vulnerability multiplier" 0.55 "override footstep sound set" 7 } Item "the huntsman" Item "the shahanshah" } } } WaveSpawn { Name w4_support WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } } } WaveSpawn { Name w4_primary3 WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w4_primary3 WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name w4_primary4 WaitForAllSpawned w4_primary3 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 7.5 Where spawnbot Squad { TFBot { ClassIcon medic_crossbow_giant Health 4500 Name "Giant Crossbow Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the crusader's crossbow" "clip size upgrade atomic" 4 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } } } WaveSpawn { Name w4_primary5 WaitForAllSpawned w4_primary4 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3.5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_giant TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w5_giant TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } } } WaveSpawn { Name w5_primary WaitForAllDead w5_giant TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "weapon burn time increased" 5 } Item "sharpened volcano fragment" } } } WaveSpawn { Name w5_primary WaitForAllDead w5_giant TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_sunstick Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "sun-on-a-stick" } } } WaveSpawn { Name w5_tank WaitForAllSpawned w5_primary TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 20000 Speed 75 Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_tank WaitForAllSpawned w5_primary TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Samurai_Giant Tag "bot_squad_member" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } TFBot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } } } WaveSpawn { Name w5_tank WaitForAllSpawned w5_primary TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "the tribalman's shiv" } } } WaveSpawn { Name w5_primary2 WaitForAllDead w5_tank TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight ItemAttributes { ItemName "the chargin' targe" } } } } WaveSpawn { Name w5_primary2 WaitForAllDead w5_tank TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name w5_giant1 WaitForAllDead w5_primary2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon demoknight_giant Health 3600 Name "Giant Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the persian persuader" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } } } WaveSpawn { Name w5_giant2 WaitForAllSpawned w5_primary2 TotalCurrency 50 TotalCount 7 MaxActive 35 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon demo_skullcutter_giant Health 5000 Name "Giant Skullcutter Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_squad_member" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the scotsman's skullcutter" "critboost on kill" 5 "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 4 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 } Item "ali baba's wee booties" Item "the splendid screen" Item "the scotsman's skullcutter" Item "spine-chilling skull 2011 style 3" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "the tribalman's shiv" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_boss TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot FirstSpawnWarningSound "ambient/medieval_dooropen.wav" LastSpawnWarningSound "ambient/medieval_dooropenraise.wav" StartWaveWarningSound "vo\mvm\mght\demoman_mvm_m_dominationdemoman01.mp3" FirstSpawnOutput { Target gate_relay Action Trigger } LastSpawnOutput { Target boss_spawn_relay Action Trigger } Squad { TFBot { ClassIcon demoknight_boss_tavish Health 16000 Name "King Tarnish" Scale 1.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "damage bonus" 1.5 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from crit reduced" 0.8 "health regen" 25 } Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" Item "prince tavish's crown" Item "The Dark Age Defender" } } } WaveSpawn { Name w6_support TotalCurrency 200 TotalCount 40 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Support 1 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_battlecry02.mp3" Squad { TFBot { ClassIcon demoknight_two Health 175 Name "King Tarnish's Guard" Class Demoman Skill Hard ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the eyelander" "fire rate bonus" 0.8 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "The Glasgow Great Helm" Item "The Dark Age Defender" } } } WaveSpawn { Name w6_support TotalCurrency 200 TotalCount 40 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic_crossbow Health 150 Name "King Tarnish's Guard" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "the amputator" Item "berliner's bucket helm" } } } } } //This file has been generated by http://mvm.tf