#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 0 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Advanced 1 NoMvMDeathTune 1 StandableHeads 1 FixHuntsmanDamageBonus 1 NoReanimators 0 NoRomevisionCosmetics 1 SandmanStun 1 MaxSpeedLimit 6000 MaxEntitySpeed 6000 NoThrillerTaunt 1 // Precaching PrecacheModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" PrecacheModel "models/player/sniper_bonnie.mdl" PrecacheModel "models/player/soldier_spring.mdl" PrecacheModel "models/player/heavy_freddy.mdl" PrecacheModel "models/weapons/w_models/w_pill.mdl" ClassLimit // no cheese { Scout 4 Soldier 3 Pyro 2 Demoman 2 Heavyweapons 2 Engineer 2 Medic 2 Sniper 1 Spy 1 } DisallowUpgrade "critboost on kill" //too cheesy, replaced with minicrits on kill DisallowUpgrade "mad milk syringes" //too cheesy, replaced with damage upgrades and other bonuses ItemBlacklist // no cheese { Name "Power Up Canteen (MvM)" Name "Default Power Up Canteen (MvM)" Name "Battery Canteens" Name "Kritz Or Treat Canteen" Name "The B.A.S.E. Jumper" } // Allow use of weapons blocked by tf_logic_medieval MedievalMode 0 ItemWhitelist { Classname "tf_wearable" Classname "saxxy" Classname "tf_weapon_spellbook" Classname "tf_weapon_lunchbox_drink" Classname "tf_weapon_jar_milk" Classname "tf_weapon_cleaver" Classname "tf_weapon_bat" Classname "tf_weapon_bat_wood" Classname "tf_weapon_bat_fish" Classname "tf_weapon_bat_giftwrap" Classname "tf_weapon_buff_item" Classname "tf_weapon_shovel" Classname "tf_weapon_katana" Classname "tf_weapon_fireaxe" Classname "tf_weapon_breakable_sign" Classname "tf_weapon_slap" Classname "tf_wearable_demoshield" Classname "tf_weapon_bottle" Classname "tf_weapon_sword" Classname "tf_weapon_stickbomb" Classname "tf_weapon_lunchbox" Classname "tf_weapon_fists" Classname "tf_weapon_wrench" Classname "tf_weapon_robot_arm" // Gunslinger Classname "tf_weapon_crossbow" Classname "tf_weapon_bonesaw" Classname "tf_weapon_compound_bow" DefIndex 57 Classname "tf_weapon_club" // Now *this*, is a knife. Classname "tf_weapon_knife" Classname "tf_weapon_pda_spy" Classname "tf_weapon_invis" ItemSlot "11" //taunts ItemSlot "12" ItemSlot "13" ItemSlot "14" ItemSlot "15" ItemSlot "16" ItemSlot "17" ItemSlot "18" } PointTemplates { MissionName { NoFixup 1 logic_auto { "OnMapSpawn" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Medieval Story Remaster,0,-1" } } Medi_Small { NoFixup 1 item_healthpack_small { "classname" "item_healthkit_small" "disableshadows" "0" } } Spellastic { NoFixup 1 item_healthpack_small { "classname" "tf_spell_pickup" "disableshadows" "0" } } } SpawnTemplate MissionName SpawnTemplate { Name Medi_Small Origin "1560 1205 268" } SpawnTemplate { Name Medi_Small Origin "1577 -104 268" } SpawnTemplate { Name Medi_Small Origin "1217 2043 268" } SpawnTemplate { Name Medi_Small Origin "992 1748 268" } SpawnTemplate { Name Medi_Small Origin "150 1739 268" } SpawnTemplate { Name Spellastic Origin "3310 712 -255" } CustomWeapon { "Popping Pill" { OriginalItemName "Jarate" "override projectile type" 3 "custom item model" "models/weapons/w_models/w_pill.mdl" "custom projectile model" "models/weapons/w_models/w_pill.mdl" "blast dmg to self increased" 20 "damage bonus HIDDEN" 35 "use original class weapon animations" 1 "use original class player animations" 1 "special item description" "Pills here!" "custom kill icon" "taunt_soldier_lumbricus" "special item description" "Ze doctor iz piller the killer!" "special item description 2" "DO NOT INSPECT." "attachment name" "effect_hand_R" } "Piss" { OriginalItemName "Jarate" "special item description" "Simple Piss." } "Coal Tar" { OriginalItemName "The Gas Passer" "applies snare effect" 0.75 "mult_item_meter_charge_rate" 0.5 "cannot be upgraded" 1 "special item description" "Slows enemies and makes them inflammable. Faster recharge." } "Molotov Launcher" { OriginalItemName "The Detonator" "Blast radius increased" 1.5 "self dmg push force decreased" 0 "no self effect" 1 "special item description" "Increased blast radius, no push force." } "Merasmus's Gambler" { OriginalItemName "The Righteous Bison" "proj attribute pattern" "particle color rgb|16711680|bleeding duration|5|mult bleeding dmg|3|mult dmg vs tanks|0.25&particle color rgb|16776960|add cond on hit|24|add cond on hit duration|5|mult dmg vs tanks|0.25&particle color rgb|16753920|Set DamageType Ignite|1|mult dmg vs tanks|0.25&particle color rgb|16777215|add cond on hit|27|add cond on hit duration|5|mult dmg vs tanks|0.25&override projectile type|12|damage bonus|5|no damage falloff|1" "attach particle effect" 9 "fire rate penalty" 1.15 "crit mod disabled" 0 "special item description" "Random bullshit go!" } "Air Pressured Gun" { OriginalItemName "The Rescue Ranger" "max health additive penalty" -50 "no damage falloff" 1 "special item description" "Fight smart, not hard." } "Pocket Thunder" { OriginalItemName "The Short Circuit" "max health additive penalty" -25 "special item description" "Zappy zap, zappy!" } "Flannel" { OriginalItemName "The B.A.S.E. Jumper" "parachute redeploy" 1 "cancel falling damage" 1 "damage force reduction" 0 "drop health pack on kill" 1 "minicrits become crits" 1 "cannot be headshot" 1 "cannot be backstabbed" 1 "special item description" "Thick pillowy backpack allows to redeploy, cushions falls, aborbs damage push, blocks backstabs and headshots, and converts minicrits to full crits." } "Dartling Gun" { OriginalItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "special item description" "Ya-ta-ta-ta-ta-ta-ta-ta ya-ta-ta-ta-ta-ta-ta-ta do-de-da-va-da-da-dada! Kaboom-Kaboom!" } } ExtraLoadoutItems { AllowEquipOutsideSpawn 0 Scout { Melee { Item "Unarmed Combat" Cost 0 } } Soldier { Secondary { Item "Merasmus's Gambler" Cost 0 } Secondary { Item "Flannel" Cost 0 } } Pyro { Secondary { Item "Molotov Launcher" Cost 0 } Secondary { Item "Coal Tar" Cost 0 } } Engineer { Primary { Item "Air Pressured Gun" Cost 0 } Secondary { Item "Pocket Thunder" Cost 0 } Melee { Item "Golden Wrench" Cost 0 } } Medic { Secondary { Item "Popping Pill" Cost 0 } } Sniper { Secondary { Item "Piss" Cost 0 } } } //TweaksSection //Scout ItemAttributes { ItemName "Bonk! Atomic Punch" "effect cond override" 79 "special item description" "Better bonk. Allows for attacking with very high dodge chance." } ItemAttributes { ItemName "The Flying Guillotine" "damage bonus" 1.5 "add cond on kill" 34 "add cond on kill duration" 3 "special item description" "Increased damage. On kill, grants crits for 3 seconds" } ItemAttributes { ItemName "The Atomizer" "dmg penalty vs players" 1 "damage penalty" 0.75 "minicrits become crits" 1 "mult dmg while midair" 2.5 "special item description" "Damage vs players replaced with bigger damage penalty. Converts minicrits to full crits. More damage against enemies in air." } ItemAttributes { ItemName "TF_WEAPON_BAT" "damage causes airblast" 1 "damage penalty" 0.8 "special item description" "Dense smacks allow for pushing enemies. Lower smack damage." } ItemAttributes { ItemName "Sun-on-a-Stick" "Set DamageType Ignite" 1 "damage penalty" 1 "crit mod disabled" 0 "special item description" "Lacking pyro on team? Set them on fire yourself!" } ItemAttributes { ItemName "The Boston Basher" "no self effect" 1 "mult bleeding delay" 0.6 "special item description" "Scout is now carefull with boston basher. And many wounds cause faster bleeding." } ItemAttributes { ItemName "Three-Rune Blade" "no self effect" 1 "mult bleeding delay" 0.6 "special item description" "Scout is now carefull with boston basher. And many wounds cause faster bleeding." } ItemAttributes { ItemName "Unarmed Combat" "add attributes on hit" "active health degen|-5|99999" "heal on hit for rapidfire" 40 "active health degen" -5 "special item description" "Roleplay zombie from project zomboid. On hit you apply slow decomposing effect that lasts until they die. Damage from decomposing doesn't contribute to scoreboard. Each hit heals you, but you are slowly dying too." } ItemAttributes { ItemName "The Holy Mackerel" "taunt attack time mult" 0.5 "gesture speed increase" 2 "voice pitch scale" 1.3 "special item description" "Funny fast taunts." } //Soldier ItemAttributes { ItemName "The Gunboats" "dmg taken increased" 0.5 "special item description" "Strong armor halves all incoming damage." } ItemAttributes { ItemName "The Mantreads" "health regen" 10 "effect immunity" 1 "wet immunity" 1 "afterburn immunity" 1 "special item description" "Harsh weather magic boots. Grant healing and immunity to all effects." } ItemAttributes { ItemName "The Market Gardener" "collect currency on kill" 1 "mult credit collect range" 2 "health from credits" 50 "special item description" "Grants more cash collection range. Collecting money piles heals you. On kill collects cash value of enemy. Still drops empty pile that can heal you." } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "melee range multiplier" 2 "mult dmg vs tanks" 1.5 "melee cleave attack" 1 "special item description" "Longer shovel with more damage to tanks. Can hit multiple enemies." } ItemAttributes { ItemName "The Escape Plan" "self mark for death" 0 "special item description" "Self mark for death disabled. Now go zooming." } ItemAttributes { ItemName "The Equalizer" "taunt attack time mult" 0.875 "gesture speed increase" 1.25 "blast dmg to self increased" 0.2 "mult dmgtaken from melee" 0.85 "add attributes when active" "mod weapon blocks healing|1" "special item description" "Self blast damage severly reduced, but absolute no healing while active. Grants slightly faster taunt on wearer and slight melee resistance." } ItemAttributes { ItemName "The Pain Train" "dmg taken from bullets increased" 1 "dmg pierces resists absorbs" 1 "special item description" "Vandalism ignores resistances. Bullet vulnerability removed." } //Pyro ItemAttributes { ItemName "The Axtinguisher" "crit vs burning players" 1 "no crit vs nonburning" 1 "attack_minicrits_and_consumes_burning" 0 "special item description" "Old Axtinguish." } ItemAttributes { ItemName "The Postal Pummeler" "crit vs burning players" 1 "no crit vs nonburning" 1 "attack_minicrits_and_consumes_burning" 0 "special item description" "Old Axtinguish." } ItemAttributes { ItemName "The Homewrecker" "mult dmg vs tanks" 2 "special item description" "Vehiclewrecker*" } ItemAttributes { ItemName "The Maul" "mult dmg vs tanks" 2 "special item description" "Disassembler*" } ItemAttributes { ItemName "Sharpened Volcano Fragment" "mult afterburn delay" 1.5 "special item description" "Imbued with lava from volcano. Double burning rate!" } ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "fire rate bonus" 0.8 "crit vs stunned players" 1 "special item description" "Modern design has lesser weight for medieval muscles. Also crits stunned players!" } ItemAttributes { ItemName "The Lollichop" "fire rate bonus" 0.8 "crit vs stunned players" 1 "voice pitch scale" 1.3 "special item description" "Funny voices." } ItemAttributes { ItemName "The Third Degree" "melee cleave attack" 1 "teleport instead of die" 1 "special item description" "Lasers chop multiple targets! When active on death, restart!" } //Demoman ItemAttributes { ItemName "The Ullapool Caber" "regenerate stickbomb" 1 "self dmg push force decreased" 0 "blast dmg to self increased" 0.5 "special item description" "The infinity glo- I mean... -caber... No self push, self damage is halved." } ItemAttributes { ItemName "The Persian Persuader" "fire rate bonus" 0.85 "special item description" "One handed sword. Easier for faster swinging." } ItemAttributes { ItemName "The Claidheamohmor" "min respawn time" 5 "mult dmgtaken from melee" 0.85 "self add cond on hit" 28 "self add cond on hit duration" 5 "radial cond" 350 "dmg taken increased" 1 "special item description" "Embued with holy power by King's blessing, on hit makes you and your lads around immune to slowness. God watches over you, protecting from mark for death. Vulnerability replaced with positive melee resistance." } ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "bleeding duration" 10 "special item description" "Sharp glass doesn't cut. It lacerates! No downsides." } ItemAttributes { ItemName "The Scottish Handshake" "taunt attack time mult" 0.5 "bleeding duration" 10 "gesture speed increase" 2 "voice pitch scale" 1.3 "special item description" "Funny fast taunts." } //Heavy ItemAttributes { ItemName "TF_WEAPON_FISTS" "minicrits become crits" 1 "crit mod disabled" 0 "special item description" "Converts minicrits to full crits for juicy uppercuts." } ItemAttributes { ItemName "The Killing Gloves of Boxing" "critboost on kill" 0 "minicritboost on kill" 6 "special item description" "Tuned down to minicrits." } ItemAttributes { ItemName "The Holiday Punch" "crit mod disabled" 0 "taunt attack time mult" 0.75 "gesture speed increase" 1.5 "critboost on kill" 6 "special item description" "Converts minicrits to full crits. Faster taunt speed." } ItemAttributes { ItemName "Fists of Steel" "add attributes when active" "mult dmgtaken from melee|0.25|dmg taken from fire reduced|0.25|dmg taken from blast reduced|0.25|dmg taken from bullets reduced|0.25" "max health additive bonus" 100 "dmg from melee increased" 1 "fire rate bonus" 3 "damage bonus" 2 "move speed penalty" 0.65 "healing received penalty" 0.1 "model scale" 1.25 "special item description" "The WALL. Immense protection, very hard punches, but very slow swings. Trades dps for stalling team support." } ItemAttributes { ItemName "Gloves of Running Urgently" "mod_maxhealth_drain_rate" 0 "self mark for death" 1 "Set DamageType Ignite" 1 "fire retardant" 1 "special item description" "Health drain removed but you are marked for death. Your punches are hot and make you immune to afterburn." } ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 "crit mod disabled" 0 "deploy time decreased" 0.8 "switch from wep deploy time decreased" 0.8 "self add attributes on hit" "CARD: damage bonus|1.7|1" "special item description" "Health drain removed. Faster deploy and holster speed." } ItemAttributes { ItemName "Apoco-Fists" "add attributes when active" "taunt attack time mult|0.5|gesture speed increase|2" "voice pitch scale" 1.3 "special item description" "Funny fast taunts." } ItemAttributes { ItemName "The Bread Bite" "add attributes when active" "taunt attack time mult|0.5|gesture speed increase|2" "voice pitch scale" 1.3 "special item description" "Funny fast taunts." } ItemAttributes { ItemName "The Dalokohs Bar" "add attributes when active" "taunt attack time mult|0.875|gesture speed increase|1.25" "special item description" "While active, slightly faster eating." } ItemAttributes { ItemName "The Sandvich" "add attributes when active" "taunt attack time mult|0.875|gesture speed increase|1.25" "special item description" "While active, slightly faster eating." } ItemAttributes { ItemName "The Buffalo Steak Sandvich" "add attributes when active" "taunt attack time mult|0.875|gesture speed increase|1.25" "special item description" "While active, slightly faster eating." } ItemAttributes { ItemName "The Second Banana" "add attributes when active" "taunt attack time mult|0.875|gesture speed increase|1.25" "special item description" "While active, slightly faster eating." } ItemAttributes { ItemName "The Robo-Sandvich" "add attributes when active" "taunt attack time mult|0.75|gesture speed increase|1.5" "special item description" "While active, faster eating." } ItemAttributes { ItemName "Fishcake" "add attributes when active" "taunt attack time mult|0.75|gesture speed increase|1.5" "special item description" "While active, faster eating." } //Engineer ItemAttributes { ItemName "The Southern Hospitality" "bleeding duration" 10 "mult bleeding dmg" 2 "max health additive bonus" 75 "special item description" "Longer and double as strong bleeding." } ItemAttributes { ItemName "The Jag" "max health additive bonus" 75 "melee range multiplier" 2 "cancel falling damage" 1 "dmg bonus while half dead" 1.5 "special item description" "Longer reach and no fall damage. More damage when half dead." } ItemAttributes { ItemName "TF_WEAPON_WRENCH" "max health additive bonus" 75 "mult crit dmg" 1.5 "special item description" "Stronger crits!" } ItemAttributes { ItemName "The Eureka Effect" "max health additive bonus" 75 "special item description" "You are smarter! More upgrades avaible for wrench!" } ItemAttributes { ItemName "The Gunslinger" "max health additive bonus" 75 "mult dmg vs tanks" 1.3 "special item description" "Slight vehicle damage increase." } ItemAttributes { ItemName "Golden Wrench" "max health additive bonus" 25 "mult crit dmg" 1.5 "voice pitch scale" 1.3 "taunt attack time mult" 0.75 "gesture speed increase" 1.5 "mult crit when health is below percent" 0.4 "special item description" "Funny faster taunts." } //Medic ItemAttributes { ItemName "The Solemn Vow" "add attributes on hit" "CARD: damage bonus|0.5|15" "add cond when active" 114 "special item description" "Do no harm dummkopf! On hit reduces enemy damage by half for 15 seconds making them reflect on what they are doing. Also helps you see your team!" } ItemAttributes { ItemName "The Vita-Saw" "add attributes when active" "CARD: health regen|10" "add give health to teammate on hit" 50 "mult dmgtaken from melee" 0.7 "max health additive penalty" 0 "special item description" "Removed health decrease. Gives health regen while active and melee resistance, allows to give teammates your own health." } ItemAttributes { ItemName "The Ubersaw" "minicritboost on kill" 3 "bleeding duration" 3 "add cond on kill" 29 "add cond on hit duration" 3 "move speed penalty" 0.85 "special item description" "A bit slower move speed. On hit enemy bleeds for 3 seconds, on kill you gain minicrit and conch buffs." } ItemAttributes { ItemName "The Crusader's Crossbow" "max health additive penalty" -25 } //Sniper ItemAttributes { ItemName "The Huntsman" "max health additive penalty" -25 "special item description" "Normal huntsman gameplay." } ItemAttributes { ItemName "The Fortified Compound" "max health additive penalty" -25 "projectile trail particle" critical_rocket_bluesparks "projectile gravity" -1 "cannot headshot" 1 "no damage view flinch" 1 "stun on hit" 7.5 "stun on hit no giants" 1 "stun on hit type" "ghost" "fire rate penalty" 1.5 "special item description" "Magical huntsman gameplay. Slower but very scary bow with no gravity, projectile speed depends on pull strength. No headshots and does not flinch from damage." } ItemAttributes { ItemName "The Shahanshah" "add attributes when active" "mult dmgtaken from melee|0.65|uber on damage taken|0.25" "special item description" "Grants melee resistance while active. Has chance of giving rage uber on taking damage." } ItemAttributes { ItemName "TF_WEAPON_CLUB" "add attributes when active" "mult dmgtaken from melee|0.8" "special item description" "Grants lesser melee resistance while active." } ItemAttributes { ItemName "The Tribalman's Shiv" "add attributes when active" "mult dmgtaken from melee|0.65" "mult bleeding delay" 0.75 "special item description" "Grants melee resistance while active. Also has faster bleeding." } ItemAttributes { ItemName "Darwin's Danger Shield" "ammo becomes health" 1 "mult dmgtaken from melee" 0.8 "special item description" "Grants melee resistance and magically makes all ammo health." } //Spy ItemAttributes { ItemName "Conniver's Kunai" "disguise damage reduction" 0.5 "disguise no burn" 1 "add cond on kill" 5 "add cond on kill duration" 3 "special item description" "More survivability while disguised. Grants short uber on kill. Sponsored by Age Of War :3" } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 100 Name "Weak Kid " WeaponRestrictions MeleeOnly Scale 1 Class Scout Skill Normal Item "crit-a-cola" Item "the fan o'war" Item "ye olde baker boy" } } } WaveSpawn { TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 150 Name "Kid " WeaponRestrictions MeleeOnly Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "mnc hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 140 Name "Baseball Kid" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Digger Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the market gardener" Item "jumper's jeepcap" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 100 Name "Weak Kid" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "crit-a-cola" Item "the fan o'war" Item "ye olde baker boy" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 27 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Violent Miner" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the equalizer" Item "potato hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 150 Name Builder Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the homewrecker" "damage bonus" 1.25 } Item "the homewrecker" Item "the rusty reaper" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name Cooker Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 1.2 } Item "sharpened volcano fragment" Item "connoisseur's cap" Item "sight for sore eyes" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Postman Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the postal pummeler" Item "the law" Item "the mustachioed mann" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name Lumberjack Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "damage bonus" 1.1 "fire rate bonus" 0.6 } Item "the axtinguisher" Item "napper's respite" Item "merc's pride scarf" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 250 Name Carpenter Scale 1.5 Class Medic Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bonesaw "damage bonus" 1.5 } Item "dr. gogglestache" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { ClassIcon soldier Health 2500 Name "Giant Furious Digger" Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the market gardener" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the market gardener" Item "jumper's jeepcap" } } } WaveSpawn { TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name Survivalist Scale 1 Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "sniper pith helmet" Item "friendly item" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 95 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 3000 Name "Giant Furious Violent Miner" Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the equalizer" "fire rate bonus" 0.6 } CharacterAttributes { "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the equalizer" Item "potato hat" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name Lumberjack Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "damage bonus" 1.1 "fire rate bonus" 0.6 } Item "the axtinguisher" Item "napper's respite" Item "merc's pride scarf" } } } WaveSpawn { TotalCurrency 0 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 140 Name "Baseball Kid" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 15000 Name "Cart with Gold" Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 500 Name "Royal Guard" Scale 1.5 Class Sniper Skill Normal Item "festive huntsman" Item "the razorback" Item "the shahanshah" Item "the warsworn helmet" Item "the crocodile smile" } } } WaveSpawn { TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name Swordman Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 5 } Item "the eyelander" Item "spiral sallet" } } } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon medic Health 2500 Name "Giant Carpenter" Scale 2 Class Medic Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_bonesaw "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 } Item "dr. gogglestache" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 400 Name "Minecraft Zombie" Scale 1 Class HeavyWeapons WeaponRestrictions MeleeOnly Skill Normal ItemAttributes { ItemName "the bread bite" "critboost on kill" 3 } Item "the buffalo steak sandvich" Item "the bread bite" } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 76 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 7500 Name "Markus Alexej Persson" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Item "the top notch" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon spy Health 300 Name Enderman Scale 1.5 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "the black rose" Item "the executioner" } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name Blaze Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "spine-chilling skull 2011 style 2" Item "the gothic guise" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 31 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 2200 Name Giant Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the bread bite" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sentry_buster Health 100 Name Creeper Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 2 } Item "the ullapool caber" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name Steve Scale 1 Class Sniper Skill Normal Item "the huntsman" Item "the cozy camper" Item "the bushwacka" Item "ritzy rick's hair fixative" Item "dec2014 hunter_beard" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 100 Name "Bonus Level Sprinter" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "unarmed combat" Item "bonk boy" Item "the bootie time" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 15000 Name "Angry King" Scale 2 Class Demoman Skill Normal Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive eyelander" "heal on kill" 500 "minicritboost on kill" 5 "damage bonus" 1.5 "fire rate bonus" 0.6 "slow enemy on hit" 3 } CharacterAttributes { "backstab shield" 3 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "festive targe 2014" Item "festive eyelander" Item "prince tavish's crown" Item "a whiff of the old brimstone" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 5000 Name Hadlar Scale 1.5 Class Demoman Skill Normal Tag "bot_giant" WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.75 "override footstep sound set" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "ali baba's wee booties" Item "the splendid screen" Item "the half-zatoichi" Item "ghastly gibus" Item "ghastly gibus" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 5000 Name Hedler Scale 1.5 Class Soldier Skill Normal Tag "bot_giant" WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.75 "increase buff duration" 9.0 } Item "the battalion's backup" Item "the half-zatoichi" Item "ghastly gibus" Item "ghastly gibus" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10000 Name "Battering Ram" Speed 150 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name "Steel Battering Ram" Speed 125 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 100 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 300 Name Jester Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2 } Item "the holiday punch" Item "the kiss king" Item "the marxman" } } } } }