//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 250 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Advanced 1 Templates { Corrupted_Senator_Armstrong { ClassIcon heavy_steelfist Health 15000 Name "Corrupted Senator Armstrong" Scale 1.9 Class HeavyWeapons Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 4 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.8 "override footstep sound set" 2 "damage force reduction" 0.3 "cannot be backstabbed" 10 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.2 "dmg taken from bullets reduced" 0.2 "dmg taken from blast reduced" 0 } Item "bone-cut belt" Item "the purity fist" } Damned_Hitler { ClassIcon sniper_bow_multi Health 10000 Name "Damned Hitler" Scale 1.9 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the blutsauger" "damage bonus" 2.5 "heal on kill" 375 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 7 "damage force reduction" 0.6 "dmg taken from crit reduced" 0 } Item "the blutsauger" Item "the combat medic's crusher cap" Item "the colonel's coat" } Fallen_Swordmaster { ClassIcon demo_bomber Health 20000 Name "Fallen Swordmaster" Scale 2.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the claidheamohmor" "fire rate bonus" 0.6 "heal on kill" 500 "damage bonus" 1.25 "turn to gold" 1 "melee range multiplier" 2 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "cannot be backstabbed" 10 "dmg taken from crit reduced" 0 "dmg from melee increased" 0.5 } Item "the claidheamohmor" Item "prince tavish's crown" Item "the king of scotland cape" } Fallen_Soldier { ClassIcon soldier_sergeant_crits Health 25000 Name "Fallen Soldier" Scale 2.5 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the family business" "damage bonus" 1.25 "heal on kill" 125 "turn to gold" 1 } CharacterAttributes { "override footstep sound set" 2 "damage force reduction" 0.3 "move speed bonus" 0.5 "dmg taken from crit reduced" 0 "cannot be backstabbed" 10 } Item "the family business" Item "loyalty reward" Item "clan pride" } Fallen_Giga_Chad { ClassIcon soldier_crit Health 30000 Name "Fallen Giga Chad" Scale 2.5 Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "damage bonus" 2 "Blast radius increased" 2 "turn to gold" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.5 "override footstep sound set" 3 "dmg taken from crit reduced" 0 "cannot be backstabbed" 10 } Item "the original" Item "the battalion's backup" Item "gold frying pan" Item "the spook specs" Item "the lone survivor" } Fallen_Emberor { ClassIcon pyro Health 40000 Name "Fallen Emberor" Scale 2.5 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "damage bonus" 5 "turn to gold" 1 } CharacterAttributes { "cannot be backstabbed" 10 "override footstep sound set" 6 "move speed bonus" 0.5 "damage force reduction" 0.6 "dmg taken from crit reduced" 0 } Item "the nostromo napalmer" Item "the centurion" Item "the steel sixpack" } Fallen_King { ClassIcon scout_stun_giant_armored Health 49975 Name "Fallen King" Scale 2.5 Class Demoman Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive targe 2014" "charge recharge rate increased" -9999999 } ItemAttributes { ItemName "the persian persuader" "turn to gold" 1 "damage bonus" 1.5 "bleeding duration" 10 "mark for death" 5 } CharacterAttributes { "damage force reduction" 0.5 "override footstep sound set" 4 "move speed bonus" 0.35 "cannot be backstabbed" 10 "dmg taken from crit reduced" 0 } Item "ali baba's wee booties" Item "festive targe 2014" Item "the persian persuader" Item "prince tavish's crown" Item "the bolgan" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name "Loyal Knight" Scale 1 Class Demoman Skill Expert ItemAttributes { ItemName "the chargin' targe" "charge recharge rate increased" -999999 } CharacterAttributes { "SET BONUS: no death from headshots" 1 "dmg taken from crit reduced" 0 "dmg taken from bullets reduced" 0 "dmg from ranged reduced" 0.2 } Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" Item "the teufort tooth kicker" } } } WaveSpawn { Name wave1 TotalCurrency 25 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name "Healing Wizard" Scale 1 Class Medic Skill Expert Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive crusader's crossbow" "dmg from melee increased" -100 } ItemAttributes { ItemName "the ham shank" "dmg from melee increased" -100 } CharacterAttributes { "backstab shield" 10 } Item "festive crusader's crossbow" Item "the ham shank" Item "point and shoot" Item "the ruffled ruprecht" } } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 2500 Name Dragon Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "override footstep sound set" 6 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 0.3 "dmg taken from blast reduced" 0.8 "dmg taken from bullets reduced" 0.3 } Item "the backburner" Item "the gothic guise" Item "fallen angel" } } } WaveSpawn { TotalCurrency 25 TotalCount 3 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 1000 Name "Big Foot" Scale 1.5 Class HeavyWeapons Skill Expert ItemAttributes { ItemName "warrior's spirit" "slow enemy on hit" 20 } CharacterAttributes { "dmg taken from blast reduced" 0 "dmg taken from crit reduced" 0 "backstab shield" 10 "move speed bonus" 0.8 } Item "the buffalo steak sandvich" Item "warrior's spirit" Item "antlers" Item "the executioner" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wava1 TotalCurrency 20 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 200 Name Witch Scale 1.1 Class Scout Skill Expert ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 5 "melee attack rate bonus" 1.3 "slow enemy on hit major" 10 "bleeding duration" 10 "mark for death" 10 } CharacterAttributes { "move speed bonus" 0.65 } Item "mad milk" Item "the holy mackerel" Item "the toowoomba tunic" Item "the crone's dome" } } } WaveSpawn { Name wava1 TotalCurrency 140 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 3000 Name "BIG Big Foot" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "warrior's spirit" "slow enemy on hit major" 20 } CharacterAttributes { "dmg taken from blast reduced" 0 "dmg taken from crit reduced" 0 "backstab shield" 10 "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "warrior's spirit" Item "antlers" Item "the executioner" } } } WaveSpawn { Name wava1 TotalCurrency 35 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 250 Name "Haunted Plant" Scale 1.2 Class Soldier Skill Expert ItemAttributes { ItemName "the pain train" "heal on kill" 250 } CharacterAttributes { "dmg taken from fire increased" 0.5 } Item "the pain train" Item "grub grenades" Item "horseless headless horseman's head" } } } WaveSpawn { WaitForAllSpawned wava1 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 200 Name Slender Scale 1 Class Spy Skill Expert WeaponRestrictions MeleeOnly Item "your eternal reward" Item "the dead head" Item "prinny pouch" } } } WaveSpawn { Name wava2 WaitForAllDead wava1 TotalCurrency 30 TotalCount 35 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon pyro Health 400 Name "Psychotic Clown" Scale 1.2 Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "damage bonus" 0.5 "tickle enemies wielding same weapon" 5 } CharacterAttributes { "dmg taken from fire reduced" 0 } Item "the axtinguisher" Item "nose candy" Item "the boo balloon" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { ClassIcon sentry_buster Health 2500 Name "Exploding Pumpkin" Scale 1.9 Class Demoman Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 99999 "Blast radius increased" 9999999999 "blast dmg to self increased" 99999 } CharacterAttributes { "cannot be backstabbed" 1 "move speed bonus" 2 "damage force reduction" 0.5 "override footstep sound set" 7 } Item "the ullapool caber" Item "horseless headless horseman's head" Item "a whiff of the old brimstone" } } } WaveSpawn { Name wava2 WaitForAllDead wava1 TotalCurrency 45 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 200 Name "Black Spirit" Scale 1 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the bat outta hell" "mark for death" 10 "dmg from melee increased" -100 } CharacterAttributes { "dmg taken from crit reduced" 0 "dmg taken from bullets reduced" 0 "SET BONUS: no death from headshots" 1 "cannot be backstabbed" 10 "dmg from ranged reduced" 100 } Item "the bat outta hell" Item "zombie demo" Item "hair of the dog" } } } WaveSpawn { Name wava2 WaitForAllDead wava1 TotalCurrency 30 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 27 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Health 70 Name "Evil Fairy" Scale 0.75 Class Sniper Skill Expert Attributes "AutoJump" ItemAttributes { ItemName "the freedom staff" "health regen" 10 "damage penalty" 0.5 } CharacterAttributes { "increased jump height" 0.7 "dmg taken from crit reduced" 0 "dmg taken from fire reduced" 0 "dmg taken from blast reduced" 0 "parachute attribute" 1 } Item "jarate" Item "the freedom staff" Item "faerie solitaire pin" Item "the kiss king" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name weve1 TotalCurrency 50 TotalCount 100 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name Camper Scale 1 Class Sniper Skill Expert ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.8 } CharacterAttributes { "dmg taken from fire reduced" 0.5 } Item "the cozy camper" Item "the hat with no name" Item "the marxman" } } } WaveSpawn { Name weve1 TotalCurrency 50 TotalCount 55 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 200 Name "Armed Camper" Scale 1 Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "pretty boy's pocket pistol" "fire rate penalty" 2.15 } Item "pretty boy's pocket pistol" Item "the crosslinker's coil" Item "the breakneck baggies" } } } WaveSpawn { TotalCurrency 35 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 60 Name "Camper's Child" Scale 0.75 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "charge recharge rate increased" 0.5 } Item "the sandman" Item "ye olde baker boy" Item "polycount pin" } } } WaveSpawn { Name weve1 TotalCurrency 65 TotalCount 40 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "Prepared Camper" Scale 1 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "clip size penalty" 0.6 "damage bonus" 2 "armor piercing" 1 "fire rate penalty" 2.5 } Item "the reserve shooter" Item "mnc hat" } } } WaveSpawn { Name weve2 WaitForAllDead weve1 TotalCurrency 100 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 3000 Name Forester Scale 1.9 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the reserve shooter" "damage bonus" 1.5 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "damage force reduction" 0.4 } Item "the reserve shooter" Item "fancy dress uniform" Item "full metal drill hat" } TFBot { ClassIcon soldier_buff Health 250 Name "Power Assistant" Scale 1 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" Item "frying pan" Item "fancy dress uniform" Item "the dictator" } TFBot { ClassIcon soldier_conch Health 250 Name "Medical Assistant" Scale 1 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "the ham shank" Item "fancy dress uniform" Item "the dictator" } TFBot { ClassIcon soldier_backup Health 250 Name "Defensive Assistant" Scale 1 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the battalion's backup" Item "the crossing guard" Item "the dictator" Item "fancy dress uniform" } TFBot { ClassIcon pyro_flare Health 200 Name "Help Caller" Scale 1 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "fire rate penalty" 1.5 } Item "the flare gun" Item "the attendant" Item "pyro monocle" } } } WaveSpawn { WaitForAllDead weve2 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 200 Name "Forest Security Forces" Scale 1 Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "ttg max pistol - poker night" "damage bonus" 2 "fire rate penalty" 1.5 } Item "ttg max pistol - poker night" Item "wiki cap" Item "the macho mann" } } } WaveSpawn { WaitForAllDead weve2 TotalCurrency 70 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name "Giant Grizzly Bear" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "warrior's spirit" "damage bonus" 1 "dmg from melee increased" -0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "dmg taken from blast reduced" 0.5 } Item "warrior's spirit" Item "bull locks" Item "horace" } } } WaveSpawn { WaitForAllDead weve2 TotalCurrency 30 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 200 Name "Wandering Survivalist" Scale 1 Class Sniper Skill Expert Item "the huntsman" Item "the cozy camper" Item "the shahanshah" Item "shooter's tin topi" Item "the birdman of australiacatraz" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wovo1 TotalCurrency 50 TotalCount 90 MaxActive 16 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 125 Name "Sunken Ninja" Scale 0.9 Class Scout Skill Expert ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" 0.001 "silent killer" 1 } ItemAttributes { ItemName "three-rune blade" "hit self on miss" -1 "silent killer" 1 } CharacterAttributes { "move speed bonus" 1.2 "dmg taken from blast reduced" 0 "dmg taken from fire reduced" 0 } Item "the flying guillotine" Item "three-rune blade" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } TFBot { ClassIcon demoknight_samurai Health 125 Name "Sunken Ninja" Scale 0.9 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "three-rune blade" "hit self on miss" -1 "silent killer" 1 } CharacterAttributes { "dmg taken from blast reduced" 0 "dmg taken from fire reduced" 0 "move speed bonus" 1.2 } Item "three-rune blade" Item "the southie shinobi" Item "the frickin' sweet ninja hood" } } } WaveSpawn { Name wovo1 TotalCurrency 40 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 400 Name "Drowned Warrior" Scale 1.2 Class Demoman Skill Expert ItemAttributes { ItemName "the claidheamohmor" "critboost on kill" 10 } CharacterAttributes { "dmg taken from fire reduced" 0 } Item "the claidheamohmor" Item "the bolgan" Item "the bolgan family crest" } } } WaveSpawn { Name wovo1 TotalCurrency 100 TotalCount 2 MaxActive 3 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1000 Name "Giant Sunken Ninja" Scale 1.7 Class Scout Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName "three-rune blade" "hit self on miss" -1 "silent killer" 1 } CharacterAttributes { "move speed bonus" 1.2 "dmg taken from blast reduced" 0 "damage force reduction" 0.7 "override footstep sound set" 5 "dmg taken from fire reduced" 0 } Item "three-rune blade" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } } } WaveSpawn { Name wovo1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1000 Name "Giant Sunken Ninja" Scale 1.7 Class Scout Skill Expert BehaviorModifiers Push Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName "the flying guillotine" "silent killer" 1 "effect bar recharge rate increased" 0.001 } ItemAttributes { ItemName "three-rune blade" "silent killer" 1 "hit self on miss" -1 } CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.7 "move speed bonus" 1.2 "dmg taken from blast reduced" 0 "dmg taken from fire reduced" 0 } Item "the flying guillotine" Item "three-rune blade" Item "the southie shinobi" Item "the frickin' sweet ninja hood" } } } WaveSpawn { WaitForAllDead wovo1 TotalCurrency 130 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon sniper Health 7500 Name "Fishy Amalgam" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the cleaner's carbine" "fire rate penalty" 0.75 "heal on kill" 50 } CharacterAttributes { "override footstep sound set" 7 "move speed bonus" 0.5 "head scale" 0.7 "damage force reduction" 0.6 "dmg taken from fire reduced" 0 "dmg taken from crit reduced" 0.45 } Item "the cleaner's carbine" Item "the dark helm" Item "the snaggletoothed stetson" } } } WaveSpawn { WaitForAllDead wovo1 TotalCurrency 0 TotalCount 5 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name "Drowned Corpse" Scale 1 Class Soldier Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the bat outta hell" "damage penalty" 1.5 } CharacterAttributes { "dmg taken from fire reduced" 0 "dmg taken from crit reduced" 0 "dmg taken from blast reduced" 0 "dmg taken from bullets reduced" 0 } Item "the gunboats" Item "the bat outta hell" Item "bedouin bandana" Item "the man in slacks" } } } WaveSpawn { Name wovo1 TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 24 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 200 Name "Sunken Kamikaze Pirate" Scale 1 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 99999 "blast dmg to self increased" 99999 } CharacterAttributes { "dmg taken from fire reduced" 0 } Item "the loch-n-load" Item "the b.a.s.e. jumper" Item "the ullapool caber" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } } WaveSpawn { WaitForAllDead wovo1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10000 Name "Sunken Ship" Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wyvy1 TotalCurrency 20 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 150 Name Cowboy Scale 1 Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "fire rate penalty" 3 "damage bonus" 5 } Item "the winger" Item "the fed-fightin' fedora" } } } WaveSpawn { Name wyvy1 TotalCurrency 20 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 250 Name "Bull Farmer" Scale 1 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "fire rate penalty" 2.5 "damage bonus" 2 } Item "the reserve shooter" Item "the hat with no name" } } } WaveSpawn { Name wyvy1 TotalCurrency 60 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 3500 Name "Gatling Gunner" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.35 "damage force reduction" 0.3 "dmg taken from crit reduced" 0 } Item "the brass beast" Item "the soviet gentleman" Item "eotl_sheavyshirt" } } } WaveSpawn { TotalCurrency 20 TotalCount 10 MaxActive 5 SpawnCount 3 WaitBeforeStarting 80 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name "Bandit Cowboy" Scale 1 Class Sniper Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "professional's panama" Item "villain's veil" } } } WaveSpawn { Name wyvy1 TotalCurrency 30 TotalCount 30 MaxActive 4 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon engineer Health 100 Name Inventor Scale 1 Class Engineer Skill Expert BehaviorModifiers Push WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Item "ttg max pistol - poker night" Item "ol' geezer" Item "spacechem pin" } } } WaveSpawn { WaitForAllDead wyvy1 TotalCurrency 450 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun_giant_armored Health 5000 Name "Fully Titanium Gold Carrier" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "frying pan" "dmg from melee increased" -100 "fire rate penalty" 5 "damage bonus" 999999 } CharacterAttributes { "cannot be backstabbed" 10 "dmg taken from bullets reduced" 0 "dmg taken from crit reduced" 0 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } Item "frying pan" Item "the liquor locker" Item "croft's crest" } TFBot { ClassIcon demo_burst Health 200 Name "Dynamite Bandit" Scale 1 Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Item "the quickiebomb launcher" Item "a whiff of the old brimstone" Item "the bearded bombardier" } TFBot { ClassIcon demo_burst Health 200 Name "Dynamite Bandit" Scale 1 Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Item "the quickiebomb launcher" Item "the bearded bombardier" Item "a whiff of the old brimstone" } TFBot { ClassIcon demo_burst Health 200 Name "Dynamite Bandit" Scale 1 Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Item "the quickiebomb launcher" Item "a whiff of the old brimstone" Item "the bearded bombardier" } } } WaveSpawn { WaitForAllDead wyvy1 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 200 Name "Dynamite Inventor" Scale 1 Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Item "the quickiebomb launcher" Item "the bearded bombardier" Item "the tavish degroot experience" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Michael De Santa" Scale 1 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.25 } Item "the direct hit" Item "saxxy" Item "the tuxxy" } } } WaveSpawn { TotalCurrency 25 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 150 Name "Niko Bellic" Scale 1 Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.75 } Item "baby face's blaster" Item "the delinquent's down vest" Item "the breakneck baggies" } } } WaveSpawn { TotalCurrency 25 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name "Franklin Clinton" Scale 1 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "the shahanshah" Item "the chronomancer" Item "the bruiser's bandanna" } } } WaveSpawn { TotalCurrency 25 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Big Smoke" Scale 1 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.25 } Item "natascha" Item "the ham shank" Item "modest pile of hat" Item "friendly item" } } } WaveSpawn { TotalCurrency 25 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 150 Name CJ Scale 1 Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the sandman" "max health additive bonus" 15 } CharacterAttributes { "move speed bonus" 0.75 } Item "pretty boy's pocket pistol" Item "the sandman" Item "highland high heels" Item "the breakneck baggies" } } } WaveSpawn { TotalCurrency 25 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon sniper_sydneysleeper Health 150 Name "Trevor Philips" Scale 1 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Item "festive smg 2014" Item "the bat outta hell" Item "mann co. online cap" Item "the snow scoper" } } } WaveSpawn { TotalCurrency 25 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 150 Name Charlie Scale 1 Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the force-a-nature" Item "the atomizer" Item "the bootenkhamuns" Item "the ticket boy" } } } WaveSpawn { TotalCurrency 25 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name "Tommy Vercetti" Scale 1 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the nostromo napalmer" "airblast disabled" 1 } Item "the nostromo napalmer" Item "sight for sore eyes" Item "the soot suit" } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 12000 Name Car Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 240 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 10000 Name "Fast Car" Speed 125 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 320 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 10000 Name "Faster Car" Speed 150 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 400 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 13000 Name "Fast Tank" Speed 175 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wuvu1 TotalCurrency 15 TotalCount 45 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon sniper Health 200 Name "Siberia Guard" Scale 1 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "festive smg 2014" "damage bonus" 1.2 } Item "festive smg 2014" Item "holy hunter" Item "silver bullets" } } } WaveSpawn { Name wuvu1 TotalCurrency 20 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "Siberia Soldier" Scale 1 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the family business" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "the family business" Item "pilotka" Item "weight room warmer" } } } WaveSpawn { Name wuvu1 TotalCurrency 25 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 175 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 400 Name "Brutal Russian" Scale 1.2 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "iron curtain" "damage bonus" 1.3 } CharacterAttributes { "move speed bonus" 1.5 } Item "iron curtain" Item "officer's ushanka" Item "weight room warmer" } } } WaveSpawn { Name wuvu1 TotalCurrency 20 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 900 Name "Strong Russian" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "dmg from ranged reduced" 0.5 } CharacterAttributes { "cannot be backstabbed" 10 } Item "apoco-fists" Item "the u-clank-a" Item "weight room warmer" } TFBot { ClassIcon medic Health 200 Name "Assisting Russian" Scale 1 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" -3 } Item "the kritzkrieg" Item "medic's mountain cap" Item "the nine-pipe problem" } } } WaveSpawn { Name wuvu1 TotalCurrency 20 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 900 Name "Strong Russian" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "dmg from ranged reduced" 0.5 } CharacterAttributes { "cannot be backstabbed" 10 } Item "apoco-fists" Item "the u-clank-a" Item "weight room warmer" } TFBot { ClassIcon medic Health 200 Name "Assisting Russian" Scale 1 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" -3 } Item "the kritzkrieg" Item "medic's mountain cap" Item "the nine-pipe problem" } } } WaveSpawn { Name wuvu1 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 130 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name "Russian Tank" Speed 45 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name stalin WaitForAllSpawned wuvu1 TotalCurrency 130 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 7500 Name "Joseph Stalin" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "iron curtain" "ring of fire while aiming" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "dmg from ranged reduced" 0.75 } Item "iron curtain" Item "pilotka" Item "the carl" } } } WaveSpawn { WaitForAllDead stalin TotalCurrency 20 TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "German Soldier" Scale 1 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "damage bonus" 1.5 } Item "the reserve shooter" Item "l4d hat" Item "spacechem pin" } } } WaveSpawn { WaitForAllDead stalin TotalCurrency 20 TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 150 Name "German Private" Scale 0.85 Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.85 } Item "baby face's blaster" Item "l4d hat" Item "the teufort tooth kicker" } } } WaveSpawn { WaitForAllDead stalin TotalCurrency 0 TotalCount 15 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 150 Name "German Private" Scale 0.85 Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "ttg max pistol - poker night" "damage bonus" 1.5 } Item "ttg max pistol - poker night" Item "l4d hat" Item "the teufort tooth kicker" } } } WaveSpawn { WaitForAllDead stalin TotalCurrency 160 TotalCount 4 MaxActive 20 SpawnCount 4 WaitBeforeStarting 170 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 10000 Name "Adolf Hitler" Scale 1.9 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the blutsauger" "damage bonus" 2 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 0.65 "override footstep sound set" 7 "damage force reduction" 0.6 "cannot be backstabbed" 10 } Item "the blutsauger" Item "the combat medic's crusher cap" Item "the colonel's coat" } TFBot { ClassIcon medic_uber Health 150 Name "German Protector" Scale 1 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } Item "festive medigun 2011" Item "the vascular vestment" Item "the physician's protector" } TFBot { ClassIcon medic_uber Health 150 Name "German Protector" Scale 1 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } Item "festive medigun 2011" Item "the vascular vestment" Item "the physician's protector" } TFBot { ClassIcon medic_uber Health 150 Name "German Protector" Scale 1 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "festive medigun 2011" "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } Item "festive medigun 2011" Item "the vascular vestment" Item "the physician's protector" } } } WaveSpawn { WaitForAllDead stalin TotalCurrency 50 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 70 Where spawnbot Squad { Tank { Health 40000 Name "German Tank" Speed 20 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wivi1 TotalCurrency 50 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon pyro Health 2500 Name "Mechanical Flamer" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "override footstep sound set" 6 } Item "the rainblower" Item "hottie's hoodie" Item "the triclops" } } } WaveSpawn { Name wivi1 TotalCurrency 40 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 5000 Name "Mechanical Rifler" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 2 "damage force reduction" 0.3 "move speed bonus" 0.5 } Item "tomislav" Item "tw_heavybot_helmet" Item "glitched circuit board" } } } WaveSpawn { Name wivi2 WaitForAllDead wivi1 TotalCurrency 70 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 3000 Name "Mechanical Destructor" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 } Item "the iron bomber" Item "the battery bandolier" Item "croft's crest" } } } WaveSpawn { Name wivi2 WaitForAllDead wivi1 TotalCurrency 40 TotalCount 4 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 62 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 4000 Name "Mechanical Blaster" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.1 "faster reload rate" 0.45 "dmg from melee increased" -100 } CharacterAttributes { "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } Item "the righteous bison" Item "tyrantium helmet" Item "the soldier's stogie" } } } WaveSpawn { TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 35 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 100 Name "Mechanical Shooter" Scale 1 Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "the winger" Item "orion's belt" Item "ye oiled baker boy" } } } WaveSpawn { WaitForAllDead wivi1 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 35 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name "Mechanical Gunner" Scale 1 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "letch's led" Item "pet robro" } } } WaveSpawn { Name wivi3 WaitForAllDead wivi2 TotalCurrency 50 TotalCount 3 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 1500 Name "Mechanical Sprinter" Scale 1.9 Class Scout Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the boston basher" "hit self on miss" -1 } CharacterAttributes { "damage force reduction" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } Item "bonk! atomic punch" Item "the boston basher" Item "bonk leadwear" Item "the bolt boy" } } } WaveSpawn { Name wivi3 WaitForAllDead wivi2 TotalCurrency 50 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 5000 Name "Mechanical Samurai" Scale 1.9 Class Demoman Skill Expert Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "move speed bonus" 0.6 "damage force reduction" 0.5 "override footstep sound set" 4 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" Item "the whale bone charm" } } } WaveSpawn { WaitForAllDead wivi2 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 35 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "Mechanical Shotgunner" Scale 1 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "damage bonus" 3 } Item "the reserve shooter" Item "bucket hat" } } } WaveSpawn { WaitForAllDead wivi3 TotalCurrency 0 TotalCount 2 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 35 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 300 Name "Mechanical Hunter" Scale 1 Class Sniper Skill Expert Item "the fortified compound" Item "the razorback" Item "the bushwacka" Item "shooter's tin topi" Item "the dread hiding hood" } } } WaveSpawn { Name wivi4 WaitForAllDead wivi3 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 55 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead wivi4 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 120 Support 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 150 Name "Mechanical Assasin" Scale 1 Class Spy Skill Expert Attributes "IgnoreFlag" Item "conniver's kunai" Item "the stealth steeler" Item "pyrovision goggles" } } } WaveSpawn { Name raiden WaitForAllDead wivi4 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 4000 Name Raiden Scale 1.9 Class Scout Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "three-rune blade" "hit self on miss" -1 "dmg from melee increased" 0.5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 "override footstep sound set" 5 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 "cannot be backstabbed" 10 } Item "three-rune blade" Item "the el jefe" Item "forgotten king's pauldrons" } } } WaveSpawn { WaitForAllDead raiden TotalCurrency 150 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name "Senator Armstrong" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "dmg taken from fire reduced" 0.3 "dmg taken from crit reduced" 0.3 "dmg taken from blast reduced" 0.3 "dmg taken from bullets reduced" 0.3 "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "cannot be backstabbed" 10 "dmg from melee increased" 0.5 } Item "die regime-panzerung" Item "bone-cut belt" } } } WaveSpawn { WaitForAllSpawned raiden TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 7500 Name "Quick Tank" Speed 250 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name fula1 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 7500 Name "Fallen Dragon" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 6 "damage force reduction" 0.6 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 0.3 "dmg taken from blast reduced" 0.8 "dmg taken from bullets reduced" 0.3 } Item "the backburner" Item "the gothic guise" Item "fallen angel" } } } WaveSpawn { Name fula1 TotalCurrency 70 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 9000 Name "Fallen BIG Big Foot" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "warrior's spirit" "slow enemy on hit major" 10 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 2 "damage force reduction" 0.3 "dmg taken from crit reduced" 0 "dmg taken from blast reduced" 0 } Item "warrior's spirit" Item "antlers" Item "the executioner" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 300 Name "Fallen Knight" Scale 1 Class Demoman Skill Expert ItemAttributes { ItemName "the chargin' targe" "charge recharge rate increased" -999999 } ItemAttributes { ItemName "the eyelander" "damage bonus" 1.5 } CharacterAttributes { "dmg taken from crit reduced" 0 "dmg taken from bullets reduced" 0 "dmg from ranged reduced" 0.3 "SET BONUS: no death from headshots" 1 } Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" Item "the teufort tooth kicker" } } } WaveSpawn { Name fula1 TotalCurrency 20 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 200 Name "Medieval Devil" Scale 1 Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the bat outta hell" "mark for death" 10 } CharacterAttributes { "dmg taken from fire reduced" 0 } Item "the bat outta hell" Item "blazing bull" Item "fallen angel" } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 80 Support 1 Where spawnbot Squad { TFBot { ClassIcon sentry_buster Health 2500 Name "Demonic Pumpkin" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 99999 "blast dmg to self increased" 99999 "Blast radius increased" 9999999999 "melee range multiplier" 2 } CharacterAttributes { "override footstep sound set" 7 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2.5 "dmg taken from fire reduced" 0 } Item "the ullapool caber" Item "horseless headless horseman's head" Item "a whiff of the old brimstone" } } } WaveSpawn { Name boss1 WaitForAllDead fula1 TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 20000 Name "Fallen Swordmaster" Scale 2.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the claidheamohmor" "fire rate bonus" 0.6 "heal on kill" 500 "damage bonus" 1.25 "turn to gold" 1 "melee range multiplier" 2 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "cannot be backstabbed" 10 "dmg taken from crit reduced" 0 "dmg from melee increased" 0.5 } Item "the claidheamohmor" Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { Name fula2 WaitForAllDead boss1 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 9000 Name "Fallen Forester" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the reserve shooter" "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.4 "damage force reduction" 0.4 } Item "the reserve shooter" Item "fancy dress uniform" Item "full metal drill hat" } } } WaveSpawn { Name fula2 WaitForAllDead boss1 TotalCurrency 65 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { ClassIcon sniper Health 10000 Name "Demonic Amalgam" Scale 1.9 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the cleaner's carbine" "fire rate penalty" 0.5 "heal on kill" 100 "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.6 "override footstep sound set" 7 "dmg taken from fire reduced" 0 "dmg taken from crit reduced" 0.45 "head scale" 0.7 } Item "the cleaner's carbine" Item "the dark helm" Item "the snaggletoothed stetson" } } } WaveSpawn { WaitForAllDead boss1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 300 Name "Corrupted Camper" Scale 1 Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "pretty boy's pocket pistol" "fire rate penalty" 1.65 } CharacterAttributes { "dmg taken from blast reduced" 0 } Item "pretty boy's pocket pistol" Item "the crosslinker's coil" Item "the breakneck baggies" } } } WaveSpawn { WaitForAllDead boss1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 250 Name "Fallen Ninja of Depths" Scale 0.8 Class Scout Skill Expert ItemAttributes { ItemName "the flying guillotine" "silent killer" 1 "effect bar recharge rate increased" 0.001 } ItemAttributes { ItemName "three-rune blade" "hit self on miss" -1 "silent killer" 1 } CharacterAttributes { "move speed bonus" 1.5 "dmg taken from fire reduced" 0 "dmg taken from blast reduced" 0 } Item "the flying guillotine" Item "three-rune blade" Item "the southie shinobi" Item "the frickin' sweet ninja hood" } } } WaveSpawn { Name fula2 WaitForAllDead boss1 TotalCurrency 20 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 350 Name "Colonial Fallen Angel" Scale 1 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "dmg taken from fire reduced" 0 "dmg taken from blast reduced" 0 "dmg taken from crit reduced" 0 } Item "the holiday punch" Item "honest halo" Item "the bunsen brave" } } } WaveSpawn { Name boss2 WaitForAllDead fula2 TotalCurrency 95 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 25000 Name "Fallen Soldier" Scale 2.5 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the family business" "damage bonus" 1.25 "heal on kill" 125 "turn to gold" 1 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 "dmg taken from crit reduced" 0 "cannot be backstabbed" 10 } Item "the family business" Item "loyalty reward" Item "clan pride" } } } WaveSpawn { Name fula3 WaitForAllDead boss2 TotalCurrency 30 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 7000 Name "Fallen Gatling Gunner" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.35 "override footstep sound set" 2 "damage force reduction" 0.3 "dmg taken from crit reduced" 0 } Item "the brass beast" Item "the soviet gentleman" Item "eotl_sheavyshirt" } } } WaveSpawn { Name fula3 WaitForAllDead boss2 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Car Speed 125 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name fula3 WaitForAllDead boss2 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 65 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 22500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name fula3 WaitForAllDead boss2 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 125 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 22500 Name "Fast Tank" Speed 175 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead boss2 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 300 Name "Demonic Dynamite Bandit" Scale 1 Class Demoman Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the quickiebomb launcher" "damage bonus" 1.5 } CharacterAttributes { "dmg taken from blast reduced" 0 } Item "the quickiebomb launcher" Item "the bearded bombardier" Item "a whiff of the old brimstone" } } } WaveSpawn { WaitForAllDead boss2 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_sydneysleeper Health 450 Name "Damned Trevor Philips" Scale 1 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "festive smg 2014" "fire rate penalty" 0.75 "damage bonus" 1.25 } CharacterAttributes { "dmg taken from crit reduced" 0 } Item "festive smg 2014" Item "mann co. online cap" Item "the snow scoper" } } } WaveSpawn { Name boss3 WaitForAllDead fula3 TotalCurrency 145 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 30000 Name "Fallen Giga Chad" Scale 2.5 Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "damage bonus" 2 "Blast radius increased" 2 "turn to gold" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.5 "override footstep sound set" 3 "cannot be backstabbed" 10 "dmg taken from crit reduced" 0 } Item "the original" Item "the battalion's backup" Item "gold frying pan" Item "the lone survivor" Item "the spook specs" } } } WaveSpawn { Name fula3 WaitForAllDead boss2 TotalCurrency 20 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { ClassIcon spy Health 200 Name Nightmare Scale 1 Class Spy Skill Expert CharacterAttributes { "move speed bonus" 2 "dmg taken from fire reduced" 0 } Item "your eternal reward" Item "spy oni mask" Item "chicago overcoat" } } } WaveSpawn { Name fula4 WaitForAllDead boss3 TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 10000 Name "Damned Hitler" Scale 1.9 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the blutsauger" "damage bonus" 2.5 "heal on kill" 375 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 7 "damage force reduction" 0.6 "dmg taken from crit reduced" 0 } Item "the blutsauger" Item "the combat medic's crusher cap" Item "the colonel's coat" } } } WaveSpawn { Name fula4 WaitForAllDead boss3 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 15000 Name "Corrupted Senator Armstrong" Scale 1.9 Class HeavyWeapons Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 4 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.8 "override footstep sound set" 2 "damage force reduction" 0.3 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.2 "dmg taken from bullets reduced" 0.2 "dmg taken from blast reduced" 0 "cannot be backstabbed" 10 } Item "the purity fist" Item "die regime-panzerung" } } } WaveSpawn { WaitForAllDead boss3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Damned Russian Soldier" Scale 1 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 2 } CharacterAttributes { "move speed bonus" 2 "dmg taken from crit reduced" 0 } Item "pilotka" Item "weight room warmer" } } } WaveSpawn { WaitForAllDead boss3 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 80 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 6000 Name "Corrupted Mechanical Blaster" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.1 "faster reload rate" 0.45 "dmg from melee increased" -100 "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "damage force reduction" 0.4 "dmg taken from blast reduced" 0 } Item "the righteous bison" Item "tyrantium helmet" Item "the soldier's stogie" } } } WaveSpawn { Name fula4 WaitForAllDead boss3 TotalCurrency 20 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 150 Name "Hollow Archer" Scale 1 Class Sniper Skill Expert ItemAttributes { ItemName "the fortified compound" "bleeding duration" 10 } CharacterAttributes { "dmg taken from fire reduced" 0 "dmg taken from crit reduced" 0 "dmg taken from blast reduced" 0 } Item "the fortified compound" Item "the razorback" Item "the shahanshah" Item "the anger" } } } WaveSpawn { Name boss4 WaitForAllDead fula4 TotalCurrency 150 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 40000 Name "Fallen Emberor" Scale 2.5 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "damage bonus" 5 "turn to gold" 1 } CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.5 "damage force reduction" 0.6 "cannot be backstabbed" 10 "dmg taken from crit reduced" 0 } Item "the nostromo napalmer" Item "the centurion" Item "the steel sixpack" } } } WaveSpawn { WaitForAllDead boss4 TotalCurrency 300 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun_giant_armored Health 49975 Name "Fallen King" Scale 2.5 Class Demoman Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive targe 2014" "charge recharge rate increased" -9999999 } ItemAttributes { ItemName "the persian persuader" "turn to gold" 1 "damage bonus" 1.5 "bleeding duration" 10 "mark for death" 5 } CharacterAttributes { "damage force reduction" 0.5 "override footstep sound set" 4 "move speed bonus" 0.35 "dmg taken from crit reduced" 0 "cannot be backstabbed" 10 } Item "ali baba's wee booties" Item "festive targe 2014" Item "the persian persuader" Item "prince tavish's crown" Item "the bolgan" } TFBot { ClassIcon scout_fan Health 7500 Name "Fallen Guardian" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 1.5 "slow enemy on hit major" 10 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 "damage force reduction" 0.6 } Item "the phlogistinator" Item "bedouin bandana" Item "the bonedolier" } TFBot { ClassIcon scout_fan Health 7500 Name "Fallen Guardian" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the direct hit" "slow enemy on hit major" 10 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.5 } Item "the direct hit" Item "the bonedolier" Item "bedouin bandana" } TFBot { ClassIcon scout_fan Health 7500 Name "Fallen Guardian" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.25 "slow enemy on hit major" 10 } CharacterAttributes { "damage force reduction" 0.3 "override footstep sound set" 2 "move speed bonus" 0.5 } Item "the huo long heatmaker" Item "bedouin bandana" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 999999 Name "The Time" Scale 2.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 9999999999 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.1 "override footstep sound set" 2 "damage force reduction" 0.3 "dmg taken from fire reduced" 0 "dmg taken from crit reduced" 0 "dmg taken from blast reduced" 0 "dmg taken from bullets reduced" 0 "dmg from ranged reduced" 0 "dmg from melee increased" -100 "cannot be backstabbed" 10 } Item "pass time early participation pin" Item "the war goggles" } } } WaveSpawn { TotalCurrency 213 TotalCount 300 MaxActive 20 SpawnCount 20 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 250 Name "Dead Astronaut" Scale 0.8 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "unarmed combat" "mark for death" 10 } CharacterAttributes { "move speed bonus" 2 "increased jump height" 1.3 } Item "the c.a.p.p.e.r" Item "unarmed combat" Item "head hunter" Item "captain space mann" } TFBot { ClassIcon pyro_flare Health 500 Name "Masked Spaceman" Scale 1 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the manmelter" Item "the bubble pipe" Item "phobos filter" } TFBot { ClassIcon engineer Health 750 Name "Cosmonaut The Animatronic" Scale 1 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "the pomson 6000" Item "the short circuit" Item "the gunslinger" Item "the mk 50" Item "the deus specs" } TFBot { ClassIcon heavy_chief Health 1000 Name Alien Scale 1 Class Scout Skill Expert ItemAttributes { ItemName "the bat outta hell" "bleeding duration" 10 } CharacterAttributes { "move speed bonus" 2 } Item "crit-a-cola" Item "the bat outta hell" Item "the alien cranium" Item "the biomech backpack" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 23 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 26 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Fallen_King } } Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 29 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 38 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 41 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 44 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 47 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 53 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 56 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 59 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 62 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 65 WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template Corrupted_Senator_Armstrong } } Squad { TFBot { Template Damned_Hitler } } Squad { TFBot { Template Fallen_Swordmaster } } Squad { TFBot { Template Fallen_Soldier } } Squad { TFBot { Template Fallen_Giga_Chad } } Squad { TFBot { Template Fallen_Emberor } } Squad { TFBot { Template Fallen_King } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 50 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 5000 Name Knowledge Scale 1.9 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "gold frying pan" "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 3 "damage force reduction" 0.4 } Item "gold frying pan" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 50 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 2500 Name "Dark Matter" Scale 1.9 Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "override footstep sound set" 5 "move speed bonus" 0.7 } Item "batsaber" Item "the xeno suit" Item "the glasgow great helm" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 200 Name Cadet Scale 1 Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "the c.a.p.p.e.r" Item "teufort knight" Item "courtly cuirass" } } } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 200 Support 1 Where spawnbot Squad { Tank { Health 13130 Name Tank Speed 100 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon teleporter Health 200 Name "Galactic Inspector" Scale 1 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Item "the disciplinary action" Item "the whirly warrior" Item "the colonial clogs" } } } } } //This file has been generated by http://mvm.tf