//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom yes EventPopfile Halloween Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 30 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Zombie Selder" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the pain train" Item "zombie soldier" Item "bucket hat" } } } WaveSpawn { TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 450 Name Breadoovy Scale 1 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the bread bite" "damage bonus" 1.5 } Item "the bread bite" Item "zombie heavy" Item "war head" } } } WaveSpawn { TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name zomrtan Scale 1 Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "bot_gatebot" CharacterAttributes { "move speed bonus" 0.75 } Item "unarmed combat" Item "zombie scout" Item "the tartan spartan" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout_stun_giant_armored Health 375 Name "SWAT Zombie" Scale 1.25 Class Demoman Skill Expert Attributes "VaccinatorBullets" ItemAttributes { ItemName "the chargin' targe" "charge recharge rate increased" -99999 } ItemAttributes { ItemName "frying pan" "fire rate bonus" 0.6 } CharacterAttributes { "stun enemies wielding same weapon" 5 "backstab shield" 10 "medigun bullet resist passive" 0.20 "medigun bullet resist deployed" 0.20 "dmg taken from bullets reduced" 0.20 "move speed bonus" 0.65 } Item "ali baba's wee booties" Item "the chargin' targe" Item "frying pan" Item "zombie demo" Item "military grade jack hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 150 Name "Drunk Zombie" Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the scottish handshake" Item "zombie demo" Item "glengarry bonnet" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 200 Name Zombchomper Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the lollichop" Item "creature's grin" Item "nose candy" } } } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 3000 Name "Giant Zombie MK" Scale 2 Class Demoman Skill Expert Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "heal on kill" 200 "bleeding duration" 10 "turn to gold" 5 } CharacterAttributes { "dmg taken from bullets reduced" 2 "damage force reduction" 0.5 "override footstep sound set" 4 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.5 "turn to gold" 5 } Item "the bootlegger" Item "the splendid screen" Item "the eyelander" Item "the dead little buddy" Item "zombie demo" } } } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name "Zombie MK's Zombie Guard" Scale 1 Class Sniper Skill Hard ItemAttributes { ItemName "prinny machete" "critboost on kill" 30 "damage bonus" 1.5 } Item "the fortified compound" Item "prinny machete" Item "zombie sniper" Item "the dead little buddy" } } } WaveSpawn { TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon engineer Health 5000 Name "Zombie RomanPlayer22" Scale 2 Class Engineer Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the widowmaker" "turn to gold" 5 } ItemAttributes { ItemName "the c.a.p.p.e.r" "turn to gold" 5 } ItemAttributes { ItemName "golden wrench" "turn to gold" 5 } CharacterAttributes { "turn to gold" 5 } Item "the widowmaker" Item "the c.a.p.p.e.r" Item "golden wrench" Item "the virtual reality headset" Item "zombie engineer" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 300 Name "Minecraft Zombie" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the eviction notice" Item "zombie heavy" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon sentry_buster Health 200 Name "Minecraft Creeper" Scale 1 Class Demoman Skill Hard BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 999999 "damage bonus" 999999 } Item "the ullapool caber" Item "zombie demo" Item "the professor's pineapple" } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 5000 Name "Zombie Notch" Scale 1 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 } Item "the top notch" Item "zombie heavy" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 500 Name "Zombie Enderman" Scale 1.5 Class Spy Skill Expert WeaponRestrictions MeleeOnly Item "the black rose" Item "mildly disturbing halloween mask" Item "zombie spy" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 200 Name "Zombie Steve" Scale 1 Class Sniper Skill Expert Tag "bot_gatebot" CharacterAttributes { "move speed bonus" 3 } Item "the huntsman" Item "the razorback" Item "the ham shank" Item "the five-month shadow" Item "zombie sniper" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 100 Name Zombie Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "zombie soldier" } } } WaveSpawn { TotalCurrency 150 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 150 Name "Conehead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "zombie soldier" Item "stout shako" } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Buckethead Zombie" Scale 1 Class Soldier Skill Hard WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "bucket hat" Item "zombie soldier" } } } WaveSpawn { TotalCurrency 300 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 250 Name "Pothead Zombie" Scale 1.5 Class Soldier Skill Hard WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "stainless pot" Item "zombie soldier" } } } WaveSpawn { TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 50 Name "Small Zombie" Scale 0.5 Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } Item "the wrap assassin" Item "zombie scout" } } } WaveSpawn { TotalCurrency 200 TotalCount 15 MaxActive 5 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 300 Name "Football Zombie" Scale 1 Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "bot_gatebot" Item "unarmed combat" Item "batter's helmet" Item "bushi-dou" } } } WaveSpawn { Name Giant TotalCurrency 200 TotalCount 1 MaxActive 2 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 100 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name Gargantuar Scale 1.9 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "damage bonus" 999999 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "apoco-fists" Item "football helmet" Item "the hunger force" } } } WaveSpawn { Name Dr TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 200 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 20000 Name "Dr. Zomboss" Scale 2.5 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "fists of steel" "damage bonus" 999999 } CharacterAttributes { "damage force reduction" 0.9 "move speed bonus" 0.25 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the family business" Item "fists of steel" Item "the u-clank-a" Item "zombie heavy" } } } WaveSpawn { WaitForAllSpawned Dr TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name Gargantuar Scale 1.9 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "damage bonus" 999999 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "apoco-fists" Item "football helmet" Item "the hunger force" } } } WaveSpawn { Name Tank WaitForAllSpawned Dr TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 50 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 150 Name "Flag Zombie" Scale 1 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Item "panic attack shotgun" Item "the buff banner" Item "the bat outta hell" Item "zombie soldier" } } } WaveSpawn { WaitForAllSpawned Tank TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 10000 Name "Armored Gargantuar" Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "damage bonus" 99999 } CharacterAttributes { "move speed bonus" 0.75 "override footstep sound set" 2 "damage force reduction" 0.3 } Item "apoco-fists" Item "the warmth preserver" Item "the gridiron guardian" } } } WaveSpawn { WaitForAllSpawned Giant TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { ClassIcon engineer Health 300 Name "Zombie Architect" Scale 1 Class Engineer Skill Normal ItemAttributes { ItemName "necro smasher" "turn to gold" 5 } Item "the widowmaker" Item "the giger counter" Item "necro smasher" Item "zombie engineer" Item "potato hat" } } } } } //This file has been generated by http://mvm.tf