//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 300 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 210 Name "Hot-Dog Seller" Scale 1 Class Scout Skill Easy Item "crit-a-cola" Item "the ham shank" Item "the hot dogger" Item "the bootie time" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic_uber Health 190 Name MEEEM Scale 1 Class Medic Skill Normal Item "gold frying pan" Item "the all-father" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 200 Name "Your Mother!" Scale 1 Class Spy Skill Hard Item "festive knife 2011" Item "summer shades" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 350 Name "The Bunny Guy" Scale 1 Class HeavyWeapons Skill Normal Item "the killing gloves of boxing" Item "ttg max hat" Item "security shades" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3000 Name "Poopski Mc Fartsalot" Scale 2 Class Pyro Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the lollichop" Item "connoisseur's cap" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name Freedom Scale 1 Class Pyro Skill Normal Item "the neon annihilator" Item "dr's dapper topper" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon sniper Health 300 Name Velociraptor Scale 1 Class Sniper Skill Normal Item "the cozy camper" Item "the bat outta hell" Item "ol' snaggletooth" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 250 Name "Meet Guy" Scale 1 Class HeavyWeapons Skill Normal Item "the buffalo steak sandvich" Item "storm spirit's jolly hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 290 Name "Warrior Cat" Scale 1 Class Demoman Skill Normal Item "festive targe 2014" Item "festive eyelander" Item "seal mask" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 200 Name Apprentice Scale 1 Class Scout Skill Normal Item "bonk! atomic punch" Item "the atomizer" Item "the stereoscopic shades" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 4000 Name "Psycho Katana Dude" Scale 2 Class Soldier Skill Hard Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the battalion's backup" Item "the half-zatoichi" Item "the soldier's stogie" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro Health 50000 Name "Metal XxcuddlepupxX" Scale 2 Class Pyro Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed bonus" 0.5 } Item "the back scratcher" Item "robot chicken hat" Item "the boo balloon" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 30 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { Tank { Health 3000 Name Tank Speed 30 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf