//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 200 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Funny Kids" TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name "Funny Kid" Scale 1 Class Scout Skill Normal Item "the holy mackerel" Item "mnc hat" Item "buck turner all-stars" } } } WaveSpawn { Name "Weak Kids" TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 75 Name "Weak Kid" Scale 1 Class Scout Skill Normal Item "bonk! atomic punch" Item "the fan o'war" Item "mnc mascot hat" Item "buck turner all-stars" } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 100 Name "Sweet Kid" Scale 1 Class Scout Skill Normal Item "crit-a-cola" Item "the candy cane" Item "mann co. cap" Item "buck turner all-stars" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Dirt Diggers" TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Dirt Digger" Scale 1 Class Soldier Skill Normal Item "the tin pot" Item "the soldier's stogie" } } } WaveSpawn { Name Lumberjacks TotalCurrency 50 TotalCount 30 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Lumberjack Scale 1 Class Pyro Skill Normal Item "sight for sore eyes" Item "merc's pride scarf" } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Cooker Scale 1 Class Pyro Skill Normal Item "sharpened volcano fragment" Item "connoisseur's cap" Item "the mustachioed mann" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Pirate TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 200 Name Pirate Scale 1 Class Demoman Skill Normal Item "ali baba's wee booties" Item "the scottish handshake" Item "world traveler" Item "a whiff of the old brimstone" } } } WaveSpawn { Name "Captain Hook" TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 3000 Name "Giant Demoknight" Scale 2 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "MiniBoss" ItemAttributes { ItemName "the persian persuader" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the persian persuader" Item "the liquor locker" Item "the buccaneer's bicorne" } } } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spyrate Scale 1 Class Spy Skill Normal Item "the spy-cicle" Item "the eye-catcher" Item "prinny pouch" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Gangsta TotalCurrency 75 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 300 Name Gangster Scale 1 Class HeavyWeapons Skill Normal Item "the eviction notice" Item "the brotherhood of arms" Item "graybanns" } } } WaveSpawn { Name Bandits TotalCurrency 75 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 300 Name Bandit Scale 1 Class Scout Skill Normal Item "the boston basher" Item "eotl_hiphunter_jacket" Item "the digit divulger" } } } WaveSpawn { Name Assasins TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 200 Name Assasin Scale 1 Class Scout Skill Normal Item "three-rune blade" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 7500 Name Tank Speed 200 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "Crazy scientists" TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 200 Name "Crazy Scientist" Scale 1 Class Medic Skill Normal Item "frying pan" Item "dr. gogglestache" Item "einstein" } } } WaveSpawn { Name Elf TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 300 Name "Metal Elf" Scale 1 Class Scout Skill Normal ItemAttributes { ItemName "the wrap assassin" "charge recharge rate increased" 0.3 } Item "the wrap assassin" Item "the bootie time" Item "the big elfin deal" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Metal Santa" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 10000 Name "METAL SANTA" Scale 2 Class HeavyWeapons Skill Expert MaxVisionRange 1200 Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the robo-sandvich" Item "the holiday punch" Item "the all-father" Item "the b.m.o.c." } } } WaveSpawn { Name Elf TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 300 Name "Metal Elf" Scale 1 Class Scout Skill Normal ItemAttributes { ItemName "the wrap assassin" "charge recharge rate increased" 0.3 } Item "the wrap assassin" Item "the big elfin deal" Item "the bootie time" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name NOTCH TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 30000 Name "THE NOTCH" Scale 2 Class HeavyWeapons Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "the top notch" } } } WaveSpawn { Name Swords TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name "Minecraft Player" Scale 1 Class Demoman Skill Normal Item "the eyelander" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Metal Mircu1987" TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 50000 Name "Metal Mircu1987" Scale 2 Class Soldier Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.4 } Item "the b.a.s.e. jumper" Item "the disciplinary action" } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { Tank { Health 2000 Name Tank Speed 500 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf