#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	800
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	5000
	AddSentryBusterWhenKillCountExceeds	50
	Templates
	{
		T_TFBot­_Pyro_Volc
		{
					ClassIcon	pyro
					Name	"Volcanic Warrior"
					Class	Pyro
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"sharpened volcano fragment"
					ItemAttributes
					{
						ItemName	"defiant spartan"
						"attach particle effect"	1
					}
					Item	"defiant spartan"
		}
		T_TFGateBot_Giant_Heavy_Mittens
		{
					ClassIcon	heavy_mittens
					Health	5000
					Name	"Giant Heavy Mittens"
					Class	Heavy
						Skill	Expert
						WeaponRestrictions	MeleeOnly
							Attributes	AlwaysCrit
							Attributes	MiniBoss
							Item	"the mantreads"
							Item	"the holiday punch"
							Item	"the b.m.o.c."
							Item	"the all-father"
							CharacterAttributes
							{
						"move speed bonus"	.7
					"override footstep sound set"	2
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	4
				"increased jump height"	2.3
					"fire rate bonus"	1.0
					"melee range multiplier"	1
						"boots falling stomp"	1
					"increased air control"	99999
							}
		}
		T_TFBot_Heavy_Crit
		{
					ClassIcon	heavy_apocofist
					Name	"Apoco Champ"
					Class	Heavy
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	AlwaysCrit
					ItemAttributes
					{
						ItemName	apoco-fists
						"fists have radial buff"	1
					}
					Item	"apoco-fists"
					Item	"large luchadore"
		}
		T_TFBot_Demo_LongCharge
		{
						Classicon demoknight_charge
						Name	"Charge Demoknight"
						Class Demoman
						WeaponRestrictions	MeleeOnly
						CharacterAttributes
						{
						"charge time increased"	3
						"Attack not cancel charge"	1
						}
						Item	"the splendid screen"
						Item	"the claidheamohmor"
						Item	"the glasgow great helm"

		}
		T_TFBot_Batting
		{
					ClassIcon	demoknight
					Health	200
					Name	"Battering Ram Demokngiht"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	AlwaysFireWeapon
					Item	"the splendid screen"
					Item	"the eyelander"
					ItemAttributes
					{
				ItemName	"the splendid screen"
				"charge impact damage increased"	5
				"apply z velocity on damage"	500
			"apply look velocity on damage"	1200
			"charge recharge rate increased"	1.6
					}
					ItemAttributes
					{
						ItemName	"the eyelander"
						"damage bonus"	.1
						"fire rate bonus"	999
						"hand scale"	.01
						"mult charge turn control"	0
						"full charge turn control"	0
					}
		}
		T_TFBot_Sniper_Bush
		{
					ClassIcon	sniper_bushwacka
					Name	"Mauderer Sniper"
					Class	Sniper
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"the bushwacka"
					Item	"desert marauder"
		}
		T_TFBot_Giant_Spammer_Sniper
		{
				ClassIcon	sniper_bow_multi
				Health	1600
				Name	"Giant Rapid Fire Bowman"
				Class	Sniper
				Skill	Expert
				WeaponRestrictions	PrimaryOnly
				Attributes	MiniBoss
				Item	"the huntsman"
				CharacterAttributes
				{
				"move speed bonus"	.7
				"override footstep sound set"	4
				"damage force reduction"	.5
				"airblast vulnerability multiplier"	.1
				"head scale" .88
				"fire rate bonus"	.25
				}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action trigger
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template T_TFBot_Heavy_Crit	
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	12
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	11
			Where	spawnbot
			TFBot
			{
					ClassIcon	medic
					Name	"Amputator Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"the amputator"
					Item	"berliner's bucket helm"
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	16
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w1
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	1
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w1
			TotalCurrency	25
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
			Template T_TFBot_Batting		
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w1
			TotalCurrency	25
			TotalCount	18
			MaxActive	18
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
			Template T_TFBot­_Pyro_Volc		
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w1
			TotalCurrency	50
			TotalCount	5
			WaitBeforeStarting	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight_skullcutter
					Health	650
					Name	"Axe Demokngiht"
					Scale	1.3
					Class	Demoman
					Skill	Hard
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the scotsman's skullcutter"
					Item	"the warsworn helmet"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w1
			TotalCurrency	50
			TotalCount	4
			Where	spawnbot
			TFBot
			{
					Name	"Longbowman"
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.2
					"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
						"dmg bonus vs buildings"	2
					}
					Item	"larrikin robin"
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action trigger
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	75
			TotalCount	2
			Where	spawnbot
			TFBot
			{
					Classicon sniper_bow_multi
					Name	"Rapid Fire Bowman"
			Template	T_TFBot_Sniper_Huntsman_Spammer
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	50
			TotalCount	15
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Demo_LongCharge
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency 50
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	100
			TotalCount	16
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	18
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
				Template T_TFBot_Sniper_Bush	
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	50
			TotalCount	1
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Giant_Scout_Baseball
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.2
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w2
			TotalCurrency	50
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_Bush
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Scout_Sandman
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w2
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	9
			WaitBetweenSpawns	99999
			Support	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Spy
					Attributes	IgnoreFlag
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w2
			TotalCurrency	25
			TotalCount	20
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Gnome
				ItemAttributes
				{
					ItemName	"the holiday punch"
					"damage bonus"	9
					"turn to gold"	1
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w2
			TotalCurrency	50
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
					Attributes	AlwaysCrit
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action trigger
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	50
			TotalCount	18
			MaxActive	8
			SpawnCount	3
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	50
			TotalCount	22
			MaxActive	8
			SpawnCount	2
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
		Template	T_TFBot_Batting
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	50
			TotalCount	15
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	13
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
					Name	"Jumping Sandman"
			Template	T_TFBot_Scout_Jumping_Sandman
					Attributes	AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	50
			TotalCount	2
			WaitBeforeStarting	9
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Samurai
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w1
			TotalCurrency	50
			TotalCount	24
			MaxActive	10
			SpawnCount	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Scout_Sandman
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	50
			TotalCount	25
			MaxActive	18
			SpawnCount	1
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	soldier_escape
					Name	"Escape Soldier"
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"the escape plan"
					Item	"worms gear"
					CharacterAttributes
					{
					"bombinomicon effect on death"	1
					}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w3
			TotalCurrency	50
			TotalCount	1
			Where	spawnbot
			TFBot
			{
				Template T_TFGateBot_Giant_Heavy_Mittens
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w3
			TotalCurrency	50
			TotalCount	10
			MaxActive	3
			SpawnCount	1
			Support	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Sniper_Huntsman
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action trigger
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	12
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	2
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	25
			TotalCount	1
			WaitBeforeStarting	1
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Giant_Scout_Baseball_Armored
			Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w1
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	medic
					Name	"Amputator Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"the amputator"
					Item	"berliner's bucket helm"
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w1
			TotalCurrency	100
			TotalCount	18
			MaxActive	18
			SpawnCount	2
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
					Name	"Bonk Scout"
					Template	T_TFBot_Scout_Bonk
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	150
			TotalCount	24
			MaxActive	16
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Scout_Melee
					Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllDead	4w2
			TotalCurrency	150
			TotalCount	20
			MaxActive	20
			SpawnCount	4
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_skullcutter
					Health	650
					Name	"Axe Demokngiht"
					Scale	1.3
					Class	Demoman
					Attributes	DisableDodge
					Skill	Hard
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the scotsman's skullcutter"
					Item	"the warsworn helmet"
				}
				TFBot
				{
					Classicon sniper_huntsman_bleed
					Name	"Bleed Bowman"
					Template	T_TFBot_Sniper_Huntsman
					Attributes	DisableDodge
					ItemAttributes
					{
						ItemName	"the huntsman"
						"bleeding duration"	5
					}
					Item	"trophy belt"
				}
				TFBot
				{
					Classicon sniper_huntsman_bleed
					Name	"Bleed Bowman"
					Template	T_TFBot_Sniper_Huntsman
					Attributes	DisableDodge
					ItemAttributes
					{
						ItemName	"the huntsman"
						"bleeding duration"	5
					}
					Item	"trophy belt"
				}
				TFBot
				{
					Classicon sniper_huntsman_bleed
					Name	"Bleed Bowman"
					Template	T_TFBot_Sniper_Huntsman
					Attributes	DisableDodge
					ItemAttributes
					{
						ItemName	"the huntsman"
						"bleeding duration"	5
					}
					Item	"trophy belt"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	25
			TotalCount	14
			MaxActive	14
			SpawnCount	14
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Classicon sniper_huntsman_bleed
				Name	"Bleed Bowman"
				Template	T_TFBot_Sniper_Huntsman
				ItemAttributes
				{
						ItemName	"the huntsman"
						"bleeding duration"	5
				}
				Item	"trophy belt"
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	25
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Scout_Sandman
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w3
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	9
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Giant_Spammer_Sniper
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
					Name	"Bonk Scout"
					Template	T_TFBot_Scout_Bonk
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action trigger
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	50
			TotalCount	1
			Where	spawnbot
			TFBot
			{
			Template T_TFGateBot_Giant_Heavy_Mittens
			}
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Scout_Melee
			}
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	8
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Giant_Scout_Jumping_Sandman
			Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBetweenSpawns	12
			Where	spawnbot
			TFBot
			{
					ClassIcon	soldier_conch
					Name	"Conch Samurai"
					Class	Soldier
					Skill	Hard
					Attributes	SpawnWithFullCharge
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the concheror"
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	30
			MaxActive	18
			SpawnCount	6
			WaitBeforeStarting	6
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_backup
					Name	"Battalion Samurai"
					Class	Soldier
					Skill	Hard
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the battalion's backup"
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Attributes	DisableDodge
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w2
			TotalCurrency	100
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
					ClassIcon	soldier_conch
					Name	"Conch Samurai"
					Class	Soldier
					Skill	Hard
					Attributes	SpawnWithFullCharge
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the concheror"
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllDead	5w2
			TotalCurrency	50
			TotalCount	30
			MaxActive	18
			SpawnCount	3
			WaitBeforeStarting	7
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Sniper_Bush
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllDead	5w2
			TotalCurrency	50
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBeforeStarting	9
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
					ClassIcon	soldier_buff
					Name	"Buff Samurai"
					Class	Soldier
					Skill	Hard
					Attributes	SpawnWithFullCharge
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the buff banner"
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w3
			TotalCurrency	50
			TotalCount	2
			WaitBeforeStarting	10
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Giant_Boxing_Heavy
					CharacterAttributes
					{
						"move speed bonus"	.7
					}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w3
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	6
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
					Name	"Longbowman"
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.2
					"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
						"dmg bonus vs buildings"	2
					}
					Item	"larrikin robin"
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action trigger
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			Tank
			{
					Health	14000
					Name	Tank
					Speed	75
					StartingPathTrackNode "boss_path_a1"
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	150
			TotalCount	18
			MaxActive	9
			SpawnCount	3
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Batting
			}
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	100
			TotalCount	4
			WaitBeforeStarting	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
				Template	T_TFBot_Giant_Spammer_Sniper
				}
				TFBot
				{
					ClassIcon	soldier_buff
					Name	"Buff Samurai"
					Class	Soldier
					Skill	Hard
					Attributes	SpawnWithFullCharge
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the buff banner"
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
				}
				TFBot
				{
					ClassIcon	soldier_buff
					Name	"Buff Samurai"
					Class	Soldier
					Skill	Hard
					Attributes	SpawnWithFullCharge
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the buff banner"
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
				}
				TFBot
				{
					ClassIcon	soldier_buff
					Name	"Buff Samurai"
					Class	Soldier
					Skill	Hard
					Attributes	SpawnWithFullCharge
					CharacterAttributes
					{
						"increase buff duration"	9.0
					}
					Item	"the buff banner"
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
				}
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	100
			TotalCount	20
			MaxActive	12
			SpawnCount	2
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
					Template T_TFBot­_Pyro_Volc
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	100
			TotalCount	22
			MaxActive	11
			SpawnCount	11
			Where	spawnbot
			TFBot
			{
		Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		WaveSpawn
		{
			Name	6w3
			WaitForAllDead	6w2
			TotalCurrency	100
			TotalCount	20
			MaxActive	20
			SpawnCount	1
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Scout_Sandman_FastCharge
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w2
			TotalCurrency	100
			TotalCount	10
			MaxActive	3
			SpawnCount	1
			WaitBetweenSpawns	7
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	soldier_escape
					Name	"Escape Soldier"
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"the escape plan"
					Item	"worms gear"
					CharacterAttributes
					{
					"bombinomicon effect on death"	1
					}
			}
		}
		WaveSpawn
		{
			Name	6w3
			WaitForAllDead	6w2
			TotalCurrency	100
			TotalCount	2
			Where	spawnbot
			TFBot
			{
		Template	T_TFBot_Giant_DemoMan_PrinceTavish
			}
		}
		WaveSpawn
		{
			Name	6w4
			WaitForAllDead	6w3
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_buff_giant
					Health	3800
					Name	"Giant Buff Samurai"
					Class	Soldier
					Skill	Hard
					Attributes	SpawnWithFullCharge
					Attributes	MiniBoss
					ItemAttributes
					{
						ItemName	"the half-zatoichi"
						"damage bonus"	1.2
						"restore health on kill"	0
						"heal on kill"	1000
					}
					CharacterAttributes
					{
				"honorbound"				0
				"move speed bonus"	.5
				"override footstep sound set"	4
				"damage force reduction"	.5
				"airblast vulnerability multiplier"	.1
				"increase buff duration"	9.0
					}
					Item	"the buff banner"
					Item	"the half-zatoichi"
					Item	"soldier samurai hat"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	6w4
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			Where	spawnbot
			TFBot
			{
					Classicon sniper_huntsman_bleed
					Name	"Bleed Bowman"
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"bleeding duration"	5
					}
					Item	"trophy belt"
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w4
			TotalCount	1
			WaitBeforeStarting	5
			Tank
			{
				Health	22000
				Name	Tank
				Speed	75
				Skin 1
				StartingPathTrackNode "boss_path_a1"
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w4
			TotalCurrency	100
			TotalCount	10
			MaxActive	7
			SpawnCount	1
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Heavyweapons_Gnome
					ItemAttributes
					{
						ItemName	"the holiday punch"
						"damage bonus"	9.0
						"turn to gold"	1
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w4
			TotalCurrency	100
			TotalCount	15
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	7
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
					Name	"Longbowman"
					Template	T_TFBot_Sniper_Huntsman
					Attributes AlwaysCrit
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.2
					"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
						"dmg bonus vs buildings"	2
					}
					Item	"larrikin robin"
					Item	"the huntsman"
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w3
			TotalCount	10
			MaxActive	3
			SpawnCount	3
			WaitBetweenSpawns	25
			Support	1
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Demo_LongCharge
			}
		}
	}
}