// Outdated Processing (Advanced) by JugadorXEI - http://steamcommunity.com/profiles/76561198025656147 // Version 2 changelog: https://pastebin.com/mkz1ja62 // Version 3 changelog - 27/12/17 (DD/MM/AA): https://pastebin.com/6NW1Rzkh // Version 4 changelog - 20/01/18 (DD/MM/AA): https://pastebin.com/mTiPCSP5 // Version 5 changelog (Resubmission Edition) - 21/01/18 (DD/MM/AA): https://pastebin.com/nVmDXZ0J // Version 6 changelog (Resubmission Edition, v2) - 21/01/18 (DD/MM/AA): https://files.catbox.moe/478uvj.txt // Version 7 changelog (Canteen Crasher Edition) - 15/04/18 (DD/MM/AA): // Wave Changes // Wave 6: // "wave6_tankroundhelp" WaitBeforeStarting to 2 from 6. // "wave6_tankroundhelp" WaitBetweenSpawns to 14 from 15. // Added "wave6_sandmanscouts" with Attribute AlwaysCrit that uses the lateral spawns. (50$) // Fan Scouts will wait for wave6_sandmanscouts to die first before they spawn. // Changed "wave6_supportsquad" so they have a consistent WaitBeforeStarting and WaitBetweenSpawns: // WaitBeforeStarting to 10 from 15/20. // WaitBetweenSpawns to 20 from 30/25. // Boss now drops 50$ less dollars (same payout). // Robot Changes // Changed T_TFBot_Giant_Soldier_BuffWhip's name to fix a typo. // Changed T_TFBot_Giant_Soldier_BuffWhip's health to 3500 from 2750 (750 more hp). // Version 8 just adds MeleeOnly where relevant. // Version 9 just fixes banner soldiers not working properly. // Version 10 just fixes banner soldiers not working properly. // Version 14: more adaptations. // Version 15: more adaptations. // Version 16: EU optimization edition. // Notes: // - Spawnpoints // - spawnbot (middle spawn point) // - spawnbot_wall_1 and spawnbot_wall_right (right spawn point) // - spawnbot_wall_2 and spawnbot_wall_left (left spawn point) // Planning (might not be accurate to reality): // - Start: // - 600 dollars. // - Respawn time: 6 seconds. // - 6 waves // - Bots can't attack in spawn room. // Wave 1 (500$): // - 40 pyros with the volcano fragment (100$) // - 20 scouts with sun on a stick (50$) // - 20 pyros with the axtinguisher (50$) // Squad: // - 5 semi-giant FoS heavies (50$) // - 15 always-healing amputator medics (100$) // - Support: Caber Demos (infinite, 50$) // - 3 Giant Magician Soldiers (100$) // Robot total: 95 + 10 supports that give money + 3 giants. // Wave 2 (550$) // Squad: // - 40 Demoknights (100$) // - 20 Concheror Buff Soldiers (50$) // One soldier for two Demoknights. // - 20 Fan Scouts (50$) // - 20 spies (50$) // - Support: Caber Demos (infinite, 50$) // - 10 Sandman Scouts (50$) // - 3 Giant Plague Medics (100$) // - with 5 Small Plague Medics each (15) (100$) // Robot total: 125 robots + 10 supports that give money + 3 giants. // Wave 3 (600$) // Tank! (150$) // Support: Caber Demos (infinite, 50$) // 40 Stock Scouts (100$) // - 40 Third Degree Pyros (100$) // - 40 Heavy Mittens (100$) // - 3 Giant KGB Heavies (100$) // - 2 Giant Black Mage Sniper (50$) // Robot total: 116 robots + 10 Supports that give money + 5 giants + 1 tank. // Wave 4 (650$) // Squad [100$]: // - 5 semi-giant FoS heavies (50$) // - 15 plague medics (50$) // [250$] // - 2 Giant Scouts (150$) // - 20 Heavy Mittens (50$) // - 20 Spies (50$) // [250$] // - Tank! (100$) // Squad [100$]: // - 5 BatBackup Soldiers (50$) // - 20 Samurai Demos (50$) // -- // - 1 Giant Black Mage Sniper (25$) // - 1 Giant Magician Soldier (25$) // - Support: Caber Demos (infinite, 50$) // Robot total: 85 robots + 10 supports that give money + 4 giants + 1 tank. // Wave 5 (700$) // Squad [150$] // 3 Giant Bushido Practitioners (100$) // 15 Samurai Concheror Soldiers (50$) // Squad [200$] // 3 Giant Barbarian Pyro (100$) // 15 Barbarian Pyros (50$) // -- // 25 Barbarian Pyros (50$) // [350$] // Tank! (100$) // 40 Stock Crit Scouts (100$) // 40 Demoknights (100$) // 2 Giant Demoknights (50$) // Support: Crit Caber Demos (don't drop money anymore) // Robot total: 135 robots + supports + 8 giants + 1 tank. // Wave 6 (750$) // [200$] // Tank! (100$) // 20 Mitten Heavies (50$) // 40 Full-Crit Aggressive Marauder Snipers (100$) //[200$] // [66$] // Squad: // 2 Giant Bushido Practitioners // 10 Concheror Samurais // [66$] // Squad: // 2 Giant Barbarian Pyros // 10 Barbarian Pyros // [67$] // 2 Giant Plague Medics // 10 Plague Medics // [250$] // Squad: // 2 Giant KGB Heavies (50$) // 10 Plague Medics (25$) // Squad: // 2 Magician Soldiers (50$) // 10 Fan Scouts (25$) // 40 Volcano Fragment Pyros (100$) // [100$] // Tank! (100$) // Support: Crit Caber Demos (as usual) // Support: Crit Demoknights // Robot total: 150 robots + 2 different kids of supports + 10 giants + 2 tanks #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { // Scout T_TFBot_Scout_Sunonastick { Class Scout Name "Sun-on-a-Scout" Skill Hard ClassIcon scout_sunstick Item "Sun-on-a-Stick" Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly } T_TFBot_Scout_Fan { Class Scout Name "Fan Scout" Skill Hard ClassIcon scout_fanowar // Custom Icon WeaponRestrictions MeleeOnly Item "The Fan O'War" } // Soldier T_TFBot_Soldier_Concheror_Samurai { Class Soldier Name "Conch Samurai Soldier" Skill Normal ClassIcon soldier_jug_halfzatoichi // Custom icon Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 9.0 } ItemAttributes { ItemName "tf_weapon_rocketlauncher" "maxammo secondary reduced" 99999.00 "clip size penalty" 0.000001 "fire rate penalty" 99999.00 } Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "deploy time increased" 1.50 } } T_TFBot_Giant_Soldier_Magic { Class Soldier Name "Grand Magician Soldier" Skill Hard ClassIcon soldier_shovel // Custom icon Health 4500 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Market Gardener" ItemAttributes { ItemName "The Market Gardener" "damage blast push" 3.00 "attach particle effect" 74 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Soldier_Bushido { Class Soldier Name "Giant Bushido Practitioner" Skill Expert ClassIcon soldier_jug_halfzatoichi_giant // Custom Icon Health 2750 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "is_a_sword" 72 "decapitate type" 1 "restore health on kill" 50 "damage bonus" 1.25 "honorbound" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Soldier_BuffWhip { Class Soldier Name "Giant Buff Whipper-Snapper" Skill Expert ClassIcon soldier_jug_buffwhip // Custom Icon Health 3500 Attributes MiniBoss Attributes SpawnWithFullCharge //Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly ItemAttributes { ItemName "tf_weapon_rocketlauncher" "maxammo secondary reduced" 99999.00 "clip size penalty" 0.000001 "fire rate penalty" 99999.00 } Item "The Disciplinary Action" ItemAttributes { ItemName "The Disciplinary Action" "damage penalty" 1.25 "melee range multiplier" 1.00 "melee bounds multiplier" 1.00 "deploy time increased" 1.50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "increase buff duration" 9.0 } } // Pyro T_TFBot_Pyro_VolcanoFragment { Class Pyro Name "Volcanic Pyro" Skill Hard classicon pyro_riftaxe // Custom Icon Item "Sharpened Volcano Fragment" WeaponRestrictions MeleeOnly } T_TFBot_Pyro_Axtinguisher { Class Pyro Name "Axtinguisher Pyro" Skill Hard ClassIcon pyro_axtinguisher // Custom Icon Item "The Axtinguisher" WeaponRestrictions MeleeOnly } T_TFBot_Pyro_ThirdDegree { Class Pyro Name "Third Degree Pyro" Skill Hard WeaponRestrictions MeleeOnly ClassIcon pyro_thirddegree // Custom Icon Item "The Third Degree" } T_TFBot_Pyro_Barbarian { Class Pyro Name "Barbarian Pyro" Skill Expert ClassIcon pyro_fireaxe // Custom Icon WeaponRestrictions MeleeOnly Scale 1.2 ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "fire rate bonus with reduced health" 0.50 "critboost on kill" 2 } } T_TFBot_Giant_Pyro_Barbarian { Class Pyro Name "Giant Barbarian Pyro" Skill Expert ClassIcon pyro_fireaxe_giant // Custom Icon WeaponRestrictions MeleeOnly Health 3750 Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "fire rate bonus with reduced health" 0.50 "critboost on kill" 2 "heal on hit for rapidfire" 25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "hand scale" 2.0 } } // Demoman T_TFBot_Demoman_Caber { Class Demoman Name "Tactical Suicide Demo" Skill Hard ClassIcon demo_caber_nys // Custom Icon Health 35 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes Aggressive ItemAttributes { ItemName "The Ullapool Caber" "blast radius increased" 1.50 "damage bonus" 1.50 } } // Heavy T_TFBot_Heavyweapons_BigFoS { Class Heavyweapons Name "Big Steelie Heavy" Skill Hard ClassIcon heavy_steelfist Scale 1.35 Health 900 Item "Fists of Steel" WeaponRestrictions MeleeOnly } T_TFBot_Giant_Heavyweapons_KGB { Class Heavyweapons Name "Giant KGB Heavy" ClassIcon heavy_champ_giant Item "The Killing Gloves of Boxing" Skill Expert Health 6500 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Killing Gloves of Boxing" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Heavyweapons_Mittens { Class Heavyweapons Name "Festive Mittens Heavy" Skill Hard ClassIcon heavy_mittens WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Item "The Holiday Punch" } // Sniper T_TFBot_Sniper_Bushwacka { Name "Bushwacka Sniper" Health 125 Class Sniper Skill Expert MaxVisionRange 9999 ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Item "The Bushwacka" } T_TFBot_Sniper_Desert_FullKrit // copy from robot_medieval.pop + slight changes { Name "Full-Crit Marauder Sniper" Health 125 Class Sniper Skill Expert MaxVisionRange 9999 ClassIcon sniper_jug_shahanshah // Custom icon Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly } T_TFBot_Sniper_Desert { Name "Marauder Sniper" Health 125 Class Sniper Skill Expert MaxVisionRange 9999 ClassIcon sniper_jug_shahanshah // Custom icon WeaponRestrictions MeleeOnly } T_TFBot_Giant_Sniper_BlackMage { Class Sniper Name "Giant Black Mage Sniper" Skill Hard ClassIcon sniper_jug_trivalshiv_death Health 4500 MaxVisionRange 1250 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" ItemAttributes { ItemName "The Tribalman's Shiv" "damage penalty" 0.01 "melee range multiplier" 6.0 //"Set DamageType Ignite" 1 does not work as of Jungle Inferno "bleeding duration" 6 //"slow enemy on hit major" 1 "mark for death" 1 "attach particle effect" 44 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Sniper_King { Class Sniper Name "The King of Australia" Skill Expert ClassIcon sniper_jug_king Health 23000 // 8000 hp accounts for the bushwacka's higher damage vulnerability. MaxVisionRange 9999 Attributes MiniBoss Attributes AlwaysFireWeapon Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Item "The Bushwacka" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rage giving scale" 0.1 } } // Medic T_TFBot_Medic_Amputator { Class Medic Name "White Mage Medic" Skill Normal ClassIcon medic_jug_amputator // Custom icon Item "The Amputator" WeaponRestrictions MeleeOnly } T_TFBot_Medic_Plague { Class Medic Name "Plague Medic" Skill Normal ClassIcon medic_jug_ubersaw_bleed // Custom icon Item "The Ubersaw" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ubersaw" "bleeding duration" 10 } } T_TFBot_Giant_Medic_Plague { Class Medic Name "Giant Plague Medic" Skill Hard ClassIcon medic_jug_ubersaw_bleed // Custom icon Item "The Ubersaw" ItemAttributes { ItemName "The Ubersaw" "bleeding duration" 10 } Health 3500 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } Wave // WAVE 1 - 500$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot Name "wave1_fix" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 1 TFBot { Template T_TFBot_Scout_Sunonastick CharacterAttributes { "move speed bonus" 1.25 } } } WaveSpawn { Where spawnbot Name "wave1_firesquad" TotalCount 40 //40 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 1 TotalCurrency 99 TFBot { Template T_TFBot_Pyro_VolcanoFragment } } WaveSpawn { Where spawnbot Name "wave1_firesquad" TotalCount 20 //20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Axtinguisher } } WaveSpawn { Where spawnbot Name "wave1_firesquad" TotalCount 20 //20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Sunonastick } } WaveSpawn { Where spawnbot Name "wave1_miniminiboss" TotalCount 8 MaxActive 4 SpawnCount 1 WaitForAllDead "wave1_firesquad" TotalCurrency 75 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Heavyweapons_BigFoS } TFBot { Template T_TFBot_Medic_Amputator } TFBot { Template T_TFBot_Medic_Amputator } TFBot { Template T_TFBot_Medic_Amputator } } } WaveSpawn { Where spawnbot Name "wave1_miniminibossFIX" TotalCount 8 MaxActive 4 SpawnCount 1 WaitForAllDead "wave1_firesquad" WaitBeforeStarting 10 TotalCurrency 50 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Heavyweapons_BigFoS } TFBot { Template T_TFBot_Medic_Amputator } TFBot { Template T_TFBot_Medic_Amputator } TFBot { Template T_TFBot_Medic_Amputator } } } WaveSpawn { Where spawnbot Name "wave1_miniminibossFIX2" TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllSpawned "wave1_miniminiboss" WaitBeforeStarting 15 TotalCurrency 25 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Heavyweapons_BigFoS } TFBot { Template T_TFBot_Medic_Amputator } TFBot { Template T_TFBot_Medic_Amputator } TFBot { Template T_TFBot_Medic_Amputator } } } WaveSpawn { Where spawnbot Name "wave1_engiants" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "wave1_firesquad" WaitBeforeStarting 1 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Magic } } WaveSpawn { Where spawnbot Name "wave1_quoteonquotesupport" TotalCount 10 MaxActive 6 SpawnCount 1 WaitForAllDead "wave1_firesquad" WaitBetweenSpawns 3 WaitBeforeStarting 2 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Sniper_Desert } } } Wave // WAVE 2 - 550$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 100 dollars { Where spawnbot Name "wave2_democonchsquad" TotalCount 40 MaxActive 8 SpawnCount 2 TotalCurrency 100 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Demoman_Knight WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 0 "fire rate penalty" 1.50 } } } WaveSpawn // 100 dollars { Where spawnbot Name "wave2_democonchsquad" TotalCount 20 MaxActive 8 SpawnCount 2 TotalCurrency 100 WaitBetweenSpawns 5 RandomChoice { TFBot { Template T_TFBot_Soldier_Concheror_Samurai ClassIcon soldier_samurai_conch // Custom icon WeaponRestrictions SecondaryOnly Item "The Concheror" ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.50 } } TFBot { Template T_TFBot_Soldier_Concheror_Samurai } TFBot { Template T_TFBot_Soldier_Concheror_Samurai } TFBot { Template T_TFBot_Soldier_Concheror_Samurai } } } WaveSpawn // 50 dollars (kinda cheapo) { Where spawnbot_wall_right Where spawnbot_wall_left Name "wave2_basherhelp" TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Scout_Fan } TFBot { Template T_TFBot_Scout_Fan } TFBot { Template T_TFBot_Scout_Fan } } } WaveSpawn { Where spawnbot Name "wave2_democaber" TotalCount 10 MaxActive 3 SpawnCount 3 WaitForAllDead "wave2_basherhelp" WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Pyro_Axtinguisher } } WaveSpawn { Where spawnbot_wall_right Where spawnbot_wall_left Name "wave2_sandmanscouts" TotalCount 10 MaxActive 2 SpawnCount 2 WaitForAllDead "wave2_basherhelp" WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Sandman WeaponRestrictions MeleeOnly } } WaveSpawn { Where spawnbot Name "wave2_minibosssquad" TotalCount 16 MaxActive 16 SpawnCount 4 WaitForAllDead "wave2_democonchsquad" WaitBetweenSpawns 15 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Medic_Plague } TFBot { Template T_TFBot_Pyro_VolcanoFragment } TFBot { Template T_TFBot_Pyro_VolcanoFragment } TFBot { Template T_TFBot_Pyro_VolcanoFragment } } } } Wave // WAVE 3 - 600$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Tank! { Name "wave3_tank" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 150 Tank { Health 15000 Speed 75 Skin 0 Name "wave3_tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "wave3_support" TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat } } WaveSpawn { Where spawnbot Name "wave3_support1" TotalCount 12 MaxActive 3 SpawnCount 3 WaitForAllDead "wave3_tank" WaitBetweenSpawns 15 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot Name "wave3_beyondthetank" TotalCount 25 MaxActive 6 SpawnCount 3 WaitForAllDead "wave3_support" WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_ThirdDegree } } WaveSpawn { Where spawnbot Name "wave3_beyondthetank" TotalCount 12 MaxActive 8 SpawnCount 4 WaitForAllDead "wave3_support" WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_KGB } TFBot { Template T_TFBot_Pyro_ThirdDegree } TFBot { Template T_TFBot_Pyro_ThirdDegree } TFBot { Template T_TFBot_Pyro_ThirdDegree } } } WaveSpawn { Where spawnbot Name "wave3_beyondthetank" TotalCount 8 MaxActive 4 SpawnCount 4 WaitForAllDead "wave3_support" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Sniper_BlackMage } TFBot { Template T_TFBot_Pyro_ThirdDegree } TFBot { Template T_TFBot_Pyro_ThirdDegree } TFBot { Template T_TFBot_Pyro_ThirdDegree } } } } Wave // WAVE 4 - 650$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // FoS Heavies + Plague Medics { Where spawnbot Name "wave4_fosplague" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 5 TotalCurrency 150 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Heavyweapons_BigFoS } TFBot { Template T_TFBot_Medic_Plague } TFBot { Template T_TFBot_Medic_Plague } TFBot { Template T_TFBot_Medic_Plague } } } WaveSpawn // Heavy Mittens { Where spawnbot Name "wave4_giantscouts" TotalCount 20 MaxActive 10 SpawnCount 2 WaitForAllDead "wave4_fosplague" WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Mittens } } WaveSpawn // Giant Scouts { Where spawnbot Name "wave4_giantscoutsSCOUTS" TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllDead "wave4_fosplague" WaitBeforeStarting 12 WaitBetweenSpawns 24 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout WeaponRestrictions MeleeOnly } } WaveSpawn // Tank! { Name "wave4_tank" TotalCount 1 WaitForAllSpawned "wave4_giantscoutsSCOUTS" WaitBeforeStarting 10 TotalCurrency 100 Tank { Health 15000 Speed 75 Skin 0 Name "wave4_tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // BatBackup Squad and Samurais { Where spawnbot Name "wave4_tankhelp" TotalCount 24 MaxActive 12 SpawnCount 4 WaitForAllDead "wave4_giantscouts" WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn // Grand Magician Soldier & Black Magic Sniper { Where spawnbot Name "wave4_aftertankdeath" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "wave4_tankhelp" TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Magic } TFBot { Template T_TFBot_Giant_Sniper_BlackMage } } } WaveSpawn // Support Suicidal Demos { Where spawnbot Name "wave4_support" TotalCount 6 MaxActive 3 SpawnCount 1 WaitForAllDead "wave4_fosplague" WaitBeforeStarting 30 WaitBetweenSpawns 4 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Fan } } } Wave // WAVE 5 - 700$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Giant Bushidos + Conch Samurais { Where spawnbot Name "wave5_samurairound" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Bushido } TFBot { Template T_TFBot_Soldier_Concheror_Samurai ClassIcon soldier_samurai_conch // Custom icon WeaponRestrictions SecondaryOnly Item "The Concheror" ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.01 } } TFBot { Template T_TFBot_Soldier_Concheror_Samurai } TFBot { Template T_TFBot_Soldier_Concheror_Samurai } } } WaveSpawn // Giant Barbarians + Regular Barbarians { Where spawnbot Name "wave5_barbarians" TotalCount 12 MaxActive 9 SpawnCount 3 WaitForAllDead "wave5_samurairound" WaitBeforeStarting 3 WaitBetweenSpawns 14 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro_Barbarian } TFBot { Template T_TFBot_Pyro_Barbarian } TFBot { Template T_TFBot_Pyro_Barbarian } } } WaveSpawn // Regular Barbarians { Where spawnbot Name "wave5_barbarians" TotalCount 34 MaxActive 10 SpawnCount 2 WaitForAllDead "wave5_samurairound" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Barbarian } } WaveSpawn // Tank! { Name "wave5_tankround" TotalCount 1 WaitBeforeStarting 3 TotalCurrency 100 WaitForAllDead "wave5_barbarians" Tank { Health 15000 Speed 75 Skin 0 Name "wave5_tank" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Crit Scouts { Where spawnbot Name "wave5_tankround" TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllDead "wave5_barbarians" WaitBeforeStarting 19 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn // Demoknights { Where spawnbot Name "wave5_tankround" TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllDead "wave5_barbarians" WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // Giant Demoknights { Where spawnbot Name "wave5_tankround" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "wave5_barbarians" WaitBeforeStarting 40 WaitBetweenSpawns 16 TotalCurrency 50 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Health 4500 } } WaveSpawn // Support Suicidal Demos { Where spawnbot Name "wave5_support" MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 TFBot { Template T_TFBot_Demoman_Caber Attributes AlwaysCrit } } } Wave // WAVE 6 - 750$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Tank! { Name "wave6_tankround" TotalCount 1 TotalCurrency 100 Tank { Health 22500 Speed 75 Skin 1 // final tank Name "wave6_tank" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Buff Banner soldier + Bushwacka combo { Where spawnbot Name "wave6_tankroundFIX" TotalCount 42 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner WeaponRestrictions SecondaryOnly } TFBot { Template T_TFBot_Sniper_Bushwacka } TFBot { Template T_TFBot_Sniper_Bushwacka } } } WaveSpawn { Where spawnbot_wall_right Where spawnbot_wall_left Name "wave6_sandmanscouts" TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Sandman Attributes AlwaysCrit WeaponRestrictions MeleeOnly } } WaveSpawn // Now the real meat - The King of Australlia { Where spawnbot Name "wave6_finalboss" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitForAllDead "wave6_tankround" FirstSpawnWarningSound "Sniper.MVM_BattleCry05" TotalCurrency 350 Squad { TFBot { Template T_TFBot_Giant_Sniper_King } TFBot { Template T_TFBot_Giant_Soldier_BuffWhip WeaponRestrictions SecondaryOnly Item "The Buff Banner" ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.50 } } TFBot { Template T_TFBot_Giant_Soldier_BuffWhip } } } WaveSpawn // Marauders - they serve as offense { Where spawnbot Name "wave6_supportsquad" TotalCount 20 MaxActive 6 SpawnCount 2 WaitForAllDead "wave6_tankround" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Sniper_Desert } } WaveSpawn // Crit Mitten Heavies - they serve as an occasional distraction { Where spawnbot_wall_left Where spawnbot_wall_right Name "wave6_supportsquad" TotalCount 20 MaxActive 2 SpawnCount 1 WaitForAllSpawned "wave6_tankround" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavyweapons_Mittens Attributes AlwaysCrit } } WaveSpawn // Fan Scouts - they serve as support { Where spawnbot_wall_right Where spawnbot_wall_left Name "wave6_supportsquad" TotalCount 20 MaxActive 4 SpawnCount 2 WaitForAllDead "wave6_tankround" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Fan } } } }