// Notes: // - Spawnpoints // - spawnbot (middle spawn point) // - spawnbot_wall_right // - spawnbot_wall_left // // Starting Currency: 500 // //// - tank - boss_path_a1 // Advanced - for 'vanilla' enjoyers again! // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 700 | 800 | // | Wave 2 | 1400 | 1500 | // | Wave 3 | 1200 | 1300 | // | Wave 4 | 1000 | 1100 | // +----------+----------+----------+ // | Total | 4300 | 4700 | // +----------+----------+----------+ // #base robot_standard.pop #base robot_giant.pop //#base custom_robot_spec_redux.pop //#base custom_robot_spec_redux_raf.pop //#base custom_weapon_spadmin.pop #base hillside_cc.pop //#base custom_weapon_support_medieval.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes //JUDGE MaxRedplayers 5 DisallowUpgrade "critboost on kill" DisallowUpgrade "ubercharge" DisallowUpgrade "critboost" ItemBlacklist { Name "The Killing Gloves of Boxing" } ClassLimit { Scout 1 Soldier 1 Pyro 1 Demoman 1 Heavyweapons 1 Engineer 1 Medic 1 Sniper 1 Spy 1 } //JUDGE PointTemplates { missionname { logic_auto { "origin" "0 0 0" "targetname" "missionname" "OnMapSpawn" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,(ADV) CHIVLARY CONFRONTATION,0,-1" } } } SpawnTemplate "missionname" WaveStartCountdown 5 //MedievalMode 1 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WAVE 1 - $800 - Full with bonus: $1400///////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // 关于本回合:以近战兵为主。速成班搭配,佐以一些有力的小巨型和军队支援。 Wave // WAVE 1 { Explanation { Line "{FFD700}> ADV-Judge version 1.0" Line "{FFD700}+Engineer has a 50% damage bonus towards tanks." //Line "{FFD700}<任务 - 骑士对决>" //独特黄 //Line "{FFD700}<难度 - 高级>" //Line "{FFD700}<任务作者 - Spectλtor™>" //Line "" //Line "{FFD700}>该任务正在编写中。" } InitWaveOutPut { Target medi_sound_renable_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 奇数回合音乐 { TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnWarningSound "sp/medieval/mvmmedievaltheme1.mp3" FirstSpawnOutput { Target medi_sound_stop_relay Action Trigger } } WaveSpawn // totally not crash course reference { Name "1a" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 FirstSpawnWarningSound "vo/mvm/norm/heavy_mvm_meleeing04.mp3" TotalCurrency 25 TFBot { Template T_TFBot_Heavy_kgb } } WaveSpawn { Name "1a" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 25 TFBot { Template T_TFBot_Heavy_gru } } WaveSpawn { Name "1a" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 1.5 TotalCurrency 50 TFBot { Template T_TFBot_Scout_bat } } WaveSpawn // giants strike { Name "1b" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 16 WaitForAllSpawned "1a" TotalCurrency 50 FirstSpawnWarningSound "vo/mvm/norm/sniper_mvm_cartstoppedoffensesoft04.mp3" Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Sniper_bow } TFBot { Template T_TFBot_Heavy_kgb } TFBot { Template T_TFBot_Heavy_kgb } TFBot { Template T_TFBot_Heavy_kgb } } } WaveSpawn { Name "1b" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 16 WaitBetweenSpawns 1 WaitForAllSpawned "1a" TotalCurrency 25 TFBot { Template T_TFBot_Heavy_gru } } WaveSpawn { Name "1b" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 2 WaitForAllSpawned "1a" TotalCurrency 25 TFBot { Template T_TFBot_Heavy_kgb } } WaveSpawn // oh no it's battalion + gru { Name "1c" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 4 WaitForAllSpawned "1b" TotalCurrency 50 FirstSpawnWarningSound "vo/mvm/norm/soldier_mvm_battlecry03.mp3" TFBot { Template T_TFBot_Soldier_backup_pickaxe } } WaveSpawn { Name "1c" Where spawnbot TotalCount 14 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 WaitForAllSpawned "1b" TotalCurrency 50 FirstSpawnWarningSound "weapons/buff_banner_horn_blue.wav" TFBot { Template T_TFBot_Heavy_gru } } WaveSpawn { Name "1c" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 6 WaitForAllSpawned "1b" TotalCurrency 50 TFBot { Template T_TFBot_Pyro_SG_powerjack } } WaveSpawn // more commons flooding { Name "1d" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 1.5 WaitForAllSpawned "1c" TotalCurrency 50 TFBot { Template T_TFBot_Scout_bat } } WaveSpawn { Name "1d" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1.2 WaitForAllSpawned "1c" TotalCurrency 50 TFBot { Template T_TFBot_Heavy_kgb } } WaveSpawn // is this long enough for an 'endurance'? { Name "1e" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 WaitForAllSpawned "1d" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Sniper_bow_buff } } WaveSpawn { Name "1e" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 3 WaitForAllSpawned "1d" TotalCurrency 50 FirstSpawnWarningSound "vo/mvm/norm/pyro_mvm_autocappedcontrolpoint01.mp3" Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Pyro_SG_powerjack } TFBot { Template T_TFBot_Scout_bat } } } WaveSpawn { Name "1f" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 6 WaitForAllSpawned "1e" Support 1 TotalCurrency 50 TFBot { Template T_TFBot_Scout_bat_crit } } WaveSpawn // how about that { Name "1support" Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 WaitForAllSpawned "1c" Support 1 TotalCurrency 50 TFBot { Template T_TFBot_Demo_targe_push } } } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WAVE 2 - $1400 - Full with bonus: $2900//////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // 关于本回合:以更有威胁的近战兵为主,补充远程兵。巨型组成强力小队。 Wave // WAVE 2 { InitWaveOutPut { Target medi_sound_renable_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 偶数回合音乐 { TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnWarningSound "sp/medieval/mvmmedievaltheme2.mp3" FirstSpawnOutput { Target medi_sound_stop_relay Action Trigger } } WaveSpawn // 提示玩家上方的重生点 { TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnWarningSound "coach/coach_attack_here.wav" FirstSpawnOutput { Target upspawn_hint_relay Action Trigger } } WaveSpawn // actually dont spawn the bomb on top since players can bodyblock it, resulting unforseen consequences... { Name "2bomb" //WaitForAllDead "" //WaitForAllSpawned "" Where spawnbot_wall_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 //WaitBetweenSpawnsAfterDeath 0 //Support 0 //StartWaveWarningSound "" //FirstSpawnWarningSound "" //LastSpawnWarningSound "" //DoneWarningSound "" TotalCurrency 0 TFBot { Template T_TFBot_Spy_dagger } } WaveSpawn // vanilla template DK, but it is alone { Name "2a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 FirstSpawnWarningSound "vo/mvm/mght/demoman_mvm_m_dominationspy03.mp3" TotalCurrency 50 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name "2a" Where spawnbot TotalCount 16 MaxActive 12 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template T_TFBot_Spy_dagger } } WaveSpawn { Name "2a" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2.5 TotalCurrency 25 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // vanilla template DK, but it's a squad { Name "2b" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 1 WaitForAllSpawned "2a" TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn // flankers { Name "2b" Where spawnbot_wall_left Where spawnbot_wall_right TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 2 WaitForAllSpawned "2a" TotalCurrency 100 FirstSpawnWarningSound "vo/mvm/norm/spy_mvm_battlecry01.mp3" TFBot { Template T_TFBot_Spy_dagger_thrower } } WaveSpawn { Name "2b" Where spawnbot TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 2 WaitForAllSpawned "2a" TotalCurrency 100 TFBot { Template T_TFBot_Scout_fanowar } } WaveSpawn { Name "2b" Where spawnbot TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1.5 WaitForAllSpawned "2a" TotalCurrency 100 TFBot { Template T_TFBot_Sniper_kukri } } WaveSpawn { Name "2ctank" WaitForAllSpawned "2b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "boss_path_a1" Health 13000 Speed 75 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // speed up! { Name "2c" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 3 WaitForAllSpawned "2b" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_conch_samurai } } WaveSpawn { Name "2c" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2 WaitForAllSpawned "2b" TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "2c" Where spawnbot TotalCount 14 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 2.5 WaitForAllSpawned "2b" TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Spy_dagger_thrower } TFBot { Template T_TFBot_Spy_dagger } } } WaveSpawn // Dk again again, with strong supports { Name "2d" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 3 WaitForAllSpawned "2c" TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Sniper_SG_bow_multi_ignite } TFBot { Template T_TFBot_Sniper_SG_bow_multi_ignite } TFBot { Template T_TFBot_Sniper_SG_bow_multi_ignite } } } WaveSpawn // magicians! { Name "2d" Where spawnbot TotalCount 8 MaxActive 5 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 3 WaitForAllSpawned "2c" TotalCurrency 100 FirstSpawnWarningSound "vo/mvm/norm/pyro_mvm_autoonfire01.mp3" TFBot { Template T_TFBot_Pyro_spell_fireball } } WaveSpawn { Name "2d" Where spawnbot Where spawnbot_wall_left Where spawnbot_wall_right TotalCount 16 MaxActive 10 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1 WaitForAllSpawned "2c" TotalCurrency 100 TFBot { Template T_TFBot_Scout_rune Action Mobber } } WaveSpawn // a grand push of w2 { Name "2e" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 12 WaitForAllSpawned "2d" TotalCurrency 50 FirstSpawnWarningSound "vo/mvm/mght/scout_mvm_m_revenge03.mp3" Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Scout_bat Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_SG_bow_multi_ignite } TFBot { Template T_TFBot_Sniper_SG_bow_multi_ignite } } } WaveSpawn { Name "2e" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1 WaitForAllSpawned "2d" TotalCurrency 25 TFBot { Template T_TFBot_Sniper_kukri } } WaveSpawn { Name "2e" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1 WaitForAllSpawned "2d" TotalCurrency 25 TFBot { Template T_TFBot_Pyro_spell_fireball } } WaveSpawn { Name "2e" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1 WaitForAllSpawned "2d" TotalCurrency 25 TFBot { Template T_TFBot_Soldier_conch_samurai } } WaveSpawn { Name "2e" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1 WaitForAllSpawned "2d" TotalCurrency 25 TFBot { Template T_TFBot_Spy_dagger } } WaveSpawn // how about that { Name "2support" Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 15 WaitForAllSpawned "2b" Support 1 TotalCurrency 50 FirstSpawnWarningSound "vo/mvm/norm/demoman_mvm_battlecry04.mp3" TFBot { Template T_TFBot_Demo_horse_buff Action Mobber } } } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WAVE 3 - $1200 - Full with bonus: $4100//////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // 关于本回合:兼有强力近战巨型和远程巨型;偷袭更加频繁;机器人更加致命。 Wave // WAVE 3 { InitWaveOutPut { Target medi_sound_renable_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 奇数回合音乐 { TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnWarningSound "sp/medieval/mvmmedievaltheme1.mp3" FirstSpawnOutput { Target medi_sound_stop_relay Action Trigger } } WaveSpawn // anti-zatoichi DK { Name "3a" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 25 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Soldier_conch_samurai } TFBot { Template T_TFBot_Soldier_conch_samurai } TFBot { Template T_TFBot_Soldier_samurai } TFBot { Template T_TFBot_Soldier_samurai } TFBot { Template T_TFBot_Soldier_samurai } TFBot { Template T_TFBot_Soldier_samurai } } } WaveSpawn { Name "3a" Where spawnbot Where spawnbot_wall_left Where spawnbot_wall_right TotalCount 12 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1.5 TotalCurrency 25 TFBot { Template T_TFBot_Soldier_samurai } } WaveSpawn { Name "3a" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2.1 WaitBetweenSpawns 1.5 TotalCurrency 25 TFBot { Template T_TFBot_Soldier_conch_samurai } } WaveSpawn { Name "3a" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2.1 WaitBetweenSpawns 12 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Sniper_bow_buff } } WaveSpawn // horses follow up! { Name "3b" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 3 WaitForAllSpawned "3a" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demo_horse_buff } TFBot { Template T_TFBot_Demo_horse_buff } TFBot { Template T_TFBot_Demo_horse_basher } TFBot { Template T_TFBot_Demo_horse_basher } TFBot { Template T_TFBot_Demo_horse_basher } TFBot { Template T_TFBot_Demo_horse_basher } } } WaveSpawn { Name "3b" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 3 WaitForAllSpawned "3a" TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout_bat Attributes AlwaysCrit } } WaveSpawn { Name "3b" Where spawnbot_wall_left Where spawnbot_wall_right TotalCount 16 MaxActive 12 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 1.25 WaitForAllSpawned "3a" TotalCurrency 50 TFBot { Template T_TFBot_Sniper_bushwacka } } WaveSpawn { Name "3b" Where spawnbot_wall_left Where spawnbot_wall_right TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 WaitForAllSpawned "3a" TotalCurrency 50 TFBot { Template T_TFBot_Demo_horse_buff } } WaveSpawn // solidarity! { Name "3c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 3 WaitForAllSpawned "3b" TotalCurrency 100 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_dominationpyro03.mp3" Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Soldier_escape_backup } TFBot { Template T_TFBot_Sniper_SG_bow_multi_ignite } TFBot { Template T_TFBot_Sniper_SG_bow_multi_ignite } TFBot { Template T_TFBot_Soldier_conch_samurai } } } WaveSpawn { Name "3c" Where spawnbot Where spawnbot_wall_left Where spawnbot_wall_right TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 2 WaitForAllSpawned "3a" TotalCurrency 50 TFBot { Template T_TFBot_Soldier_conch_samurai } } WaveSpawn { Name "3c" Where spawnbot Where spawnbot_wall_left Where spawnbot_wall_right TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 2 WaitForAllSpawned "3a" TotalCurrency 50 TFBot { Template T_TFBot_Sniper_bow_ignite } } WaveSpawn { Name "3dtank" WaitForAllSpawned "3c" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "boss_path_a1" Health 11000 Speed 75 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // unleash the horses... again! { Name "3d" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 3 WaitForAllSpawned "3c" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demo_horse_buff } TFBot { Template T_TFBot_Demo_horse_buff } TFBot { Template T_TFBot_Demo_horse_basher } TFBot { Template T_TFBot_Demo_horse_basher } TFBot { Template T_TFBot_Demo_horse_basher } TFBot { Template T_TFBot_Demo_horse_basher } TFBot { Template T_TFBot_Demo_horse_basher } TFBot { Template T_TFBot_Demo_horse_basher } TFBot { Template T_TFBot_Demo_horse_basher } TFBot { Template T_TFBot_Demo_horse_basher } } } WaveSpawn { Name "3d" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllSpawned "3a" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_bat Attributes AlwaysCrit } } WaveSpawn { Name "3d" Where spawnbot TotalCount 12 MaxActive 9 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1.5 WaitForAllSpawned "3c" TotalCurrency 50 TFBot { Template T_TFBot_Sniper_bow_ignite } } WaveSpawn // mini giants strikes { Name "3e" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 4 WaitForAllSpawned "3d" TotalCurrency 25 TFBot { Template T_TFBot_Sniper_SG_bow_multi_ignite } } WaveSpawn { Name "3e" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 3 WaitForAllSpawned "3d" TotalCurrency 50 TFBot { Template T_TFBot_Demo_horse_buff } } WaveSpawn { Name "3e" Where spawnbot_wall_left Where spawnbot_wall_right TotalCount 12 MaxActive 10 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 1 WaitForAllSpawned "3d" TotalCurrency 50 TFBot { Template T_TFBot_Soldier_samurai } } WaveSpawn { Name "3e" Where spawnbot_wall_left Where spawnbot_wall_right TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 4 WaitForAllSpawned "3d" Support 1 TotalCurrency 50 TFBot { Template T_TFBot_Demo_horse } } WaveSpawn { Name "3e" Where spawnbot_wall_left Where spawnbot_wall_right TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 5 WaitForAllSpawned "3c" TotalCurrency 50 FirstSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_laughevil01.mp3" TFBot { Template T_TFBot_Pyro_spell_meteor } } WaveSpawn { Name "3support" Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 15 WaitForAllSpawned "3a" Support 1 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Medic_amputator } TFBot { Template T_TFBot_Spy_dagger_thrower Attributes AlwaysCrit } } } } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WAVE 4 - $1000 - Full with bonus: $5200//////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // 关于本回合:巨型接力回合。 Wave // WAVE 4 { InitWaveOutPut { Target medi_sound_renable_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 偶数回合音乐 { TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnWarningSound "sp/medieval/mvmmedievaltheme2.mp3" FirstSpawnOutput { Target medi_sound_stop_relay Action Trigger } } WaveSpawn // actually dont spawn the bomb on top since players can bodyblock it, resulting unforseen consequences... { Name "4bomb" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 0 Support Limited TFBot { Template T_TFBot_Scout_rune Attributes AlwaysCrit } } WaveSpawn // bunch of small robots { Name "4a-support" Where spawnbot_wall_right Where spawnbot TotalCount 16 MaxActive 14 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 TotalCurrency 50 Support Limited RandomChoice { TFBot { Template T_TFBot_Scout_rune Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_gnome_deadly Action Mobber } } } WaveSpawn // giant squad A { Name "4b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 10 WaitForAllSpawned "4a-support" TotalCurrency 100 FirstSpawnWarningSound "vo/mvm/mght/heavy_mvm_m_medicfollow02.mp3" Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Medic_amputator } TFBot { Template T_TFBot_Giant_Heavy_gru } } } WaveSpawn { Name "4b-support" Where spawnbot TotalCount 16 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1.2 WaitForAllSpawned "4a-support" TotalCurrency 100 Support Limited RandomChoice { TFBot { Template T_TFBot_Scout_rune Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_gnome_deadly Action Mobber } TFBot { Template T_TFBot_Scout_rune Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_bow_ignite } TFBot { Template T_TFBot_Demo_horse_conch } } } WaveSpawn // giant squad B { Name "4c" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned "4b" TotalCurrency 100 FirstSpawnWarningSound "vo/mvm/norm/sniper_mvm_domination19.mp3" Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Sniper_bow_barrage } TFBot { Template T_TFBot_Giant_Sniper_bow_buff } TFBot { Template T_TFBot_Demo_SG_knight } TFBot { Template T_TFBot_Demo_SG_knight } TFBot { Template T_TFBot_Demo_SG_knight } } } WaveSpawn // giants not in squad { Name "4c" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllSpawned "4b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_axtinguisher } } WaveSpawn { Name "4c-support" Where spawnbot Where spawnbot_wall_left TotalCount 22 MaxActive 10 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 1.2 WaitForAllSpawned "4b-support" TotalCurrency 100 Support Limited RandomChoice { TFBot { Template T_TFBot_Scout_rune Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_horse_conch } TFBot { Template T_TFBot_Sniper_bow_ignite } } } WaveSpawn // giant squad C { Name "4d" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 15 WaitForAllSpawned "4c" TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Medic_amputator } TFBot { Template T_TFBot_Giant_Heavy_gru } TFBot { Template T_TFBot_Demo_SG_knight } TFBot { Template T_TFBot_Demo_SG_knight } TFBot { Template T_TFBot_Demo_SG_knight } } } WaveSpawn { Name "4dtank" WaitForAllSpawned "4c" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "boss_path_a1" Health 15000 Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // arrows rain { Name "4d" Where spawnbot TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 WaitForAllSpawned "4c" TotalCurrency 50 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Demo_SG_knight } TFBot { Template T_TFBot_Sniper_bow_burst_parabola } TFBot { Template T_TFBot_Sniper_bow_burst_parabola } TFBot { Template T_TFBot_Sniper_bow_burst_parabola } } } WaveSpawn { Name "4d-support" Where spawnbot Where spawnbot_wall_left TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 1.5 WaitForAllSpawned "4c-support" TotalCurrency 50 Support Limited RandomChoice { TFBot { Template T_TFBot_Scout_rune Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_gnome_deadly Action Mobber } TFBot { Template T_TFBot_Demo_horse_conch } TFBot { Template T_TFBot_Demo_horse_conch } TFBot { Template T_TFBot_Demo_horse_conch } } } WaveSpawn // giant squad D { Name "4e" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 18 WaitForAllSpawned "4d" TotalCurrency 50 FirstSpawnWarningSound "vo/mvm/norm/sniper_mvm_domination18.mp3" Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Sniper_bow_barrage } TFBot { Template T_TFBot_Giant_Pyro_spell_fireball_burst } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit } } } WaveSpawn // giant squad D { Name "4e" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 12 WaitForAllSpawned "4d" TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_bat Attributes AlwaysCrit } } WaveSpawn { Name "4e-support" Where spawnbot Where spawnbot_wall_left TotalCount 36 MaxActive 14 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 1.5 WaitForAllSpawned "4d-support" TotalCurrency 50 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_rune Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_gnome_deadly Action Mobber } TFBot { Template T_TFBot_Sniper_bow_burst_parabola } TFBot { Template T_TFBot_Sniper_bow_burst_parabola } } } } }