//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 0 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 100 Name "Weak Kid " Scale 1 Class Scout Skill Normal Item "crit-a-cola" Item "the fan o'war" Item "ye olde baker boy" } } } WaveSpawn { TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 150 Name "Kid " Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "mnc hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 140 Name "Baseball Kid " Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Digger Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the market gardener" Item "jumper's jeepcap" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 100 Name "Weak Kid" Scale 1 Class Scout Skill Normal Item "crit-a-cola" Item "the fan o'war" Item "ye olde baker boy" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 27 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Violent Miner" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the equalizer" Item "potato hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 150 Name Builder Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the homewrecker" "damage bonus" 1.25 } Item "the homewrecker" Item "the rusty reaper" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name Cooker Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 1.2 } Item "sharpened volcano fragment" Item "connoisseur's cap" Item "sight for sore eyes" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Postman Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the postal pummeler" Item "the law" Item "the mustachioed mann" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name Lumberjack Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "damage bonus" 1.1 "fire rate bonus" 0.6 } Item "the axtinguisher" Item "napper's respite" Item "merc's pride scarf" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 250 Name Carpenter Scale 1.5 Class Medic Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bonesaw "damage bonus" 1.5 } Item "dr. gogglestache" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { ClassIcon soldier Health 2500 Name "Giant Furious Digger" Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the market gardener" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the market gardener" Item "jumper's jeepcap" } } } WaveSpawn { TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name Survivalist Scale 1 Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "sniper pith helmet" Item "friendly item" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 95 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 3000 Name "Giant Furious Violent Miner" Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the equalizer" "fire rate bonus" 0.6 } CharacterAttributes { "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the equalizer" Item "potato hat" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name Lumberjack Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "damage bonus" 1.1 "fire rate bonus" 0.6 } Item "the axtinguisher" Item "napper's respite" Item "merc's pride scarf" } } } WaveSpawn { TotalCurrency 0 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 140 Name "Baseball Kid" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 15000 Name "Cart with Gold" Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 500 Name "Royal Guard" Scale 1.5 Class Sniper Skill Normal Item "festive huntsman" Item "the razorback" Item "the shahanshah" Item "the warsworn helmet" Item "the crocodile smile" } } } WaveSpawn { TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name Swordman Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 5 } Item "the eyelander" Item "spiral sallet" } } } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon medic Health 2500 Name "Giant Carpenter" Scale 2 Class Medic Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_bonesaw "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 } Item "dr. gogglestache" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 400 Name "Minecraft Zombie" Scale 1 Class HeavyWeapons Skill Normal ItemAttributes { ItemName "the bread bite" "critboost on kill" 3 } Item "the buffalo steak sandvich" Item "the bread bite" } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 76 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 7500 Name "Markus Alexej Persson" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Item "the top notch" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon spy Health 300 Name Enderman Scale 1.5 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "the black rose" Item "the executioner" } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name Blaze Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "spine-chilling skull 2011 style 2" Item "the gothic guise" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 31 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 2200 Name Giant Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the bread bite" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sentry_buster Health 100 Name Creeper Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 2 } Item "the ullapool caber" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name Steve Scale 1 Class Sniper Skill Normal Item "the huntsman" Item "the cozy camper" Item "the bushwacka" Item "ritzy rick's hair fixative" Item "dec2014 hunter_beard" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 100 Name "Bonus Level Sprinter" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "unarmed combat" Item "bonk boy" Item "the bootie time" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 15000 Name "Angry King" Scale 2 Class Demoman Skill Normal Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive eyelander" "heal on kill" 500 "minicritboost on kill" 5 "damage bonus" 1.5 "fire rate bonus" 0.6 "slow enemy on hit" 3 } CharacterAttributes { "backstab shield" 3 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "festive targe 2014" Item "festive eyelander" Item "prince tavish's crown" Item "a whiff of the old brimstone" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 5000 Name Hadlar Scale 1.5 Class Demoman Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.75 "override footstep sound set" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "ali baba's wee booties" Item "the splendid screen" Item "the half-zatoichi" Item "ghastly gibus" Item "ghastly gibus" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 5000 Name Hedler Scale 1.5 Class Soldier Skill Normal Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.75 "increase buff duration" 9.0 } Item "the battalion's backup" Item "the half-zatoichi" Item "ghastly gibus" Item "ghastly gibus" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10000 Name "Battering Ram" Speed 150 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name "Steel Battering Ram" Speed 125 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 100 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 300 Name Jester Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2 } Item "the holiday punch" Item "the kiss king" Item "the marxman" } } } } } //This file has been generated by http://mvm.tf