//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 100 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Advanced 1 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 100 Name "Security of Putin" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the bread bite" Item "friendly item" Item "large luchadore" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name Defender Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "friendly item" Item "the milkman" } } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 2000 Name Putin Scale 2 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "the cleaner's carbine" Item "ritzy rick's hair fixative" Item "the chronomancer" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 200 Name Gangster Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the eviction notice" Item "friendly item" Item "the soviet gentleman" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 200 Name Bandit Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the boston basher" Item "friendly item" Item "the backwards ballcap" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 500 Name Caveman Scale 1.25 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "the mustachioed mann" Item "scout flip-flops" } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 200 Name Caveboy Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the atomizer" Item "antlers" Item "the tomb wrapper" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name Pirate Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "three-rune blade" Item "captain cardbeard cutthroat" Item "the tomb readers" } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 150 Name Spyrate Scale 1 Class Spy Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "l'etranger" Item "the dead head" Item "the eye-catcher" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 150 Name "Expert Pirate" Scale 1 Class Demoman Skill Expert Item "the bootlegger" Item "the tide turner" Item "the persian persuader" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name "Brutal Pirate" Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "damage bonus" 1 } Item "the axtinguisher" Item "the air raider" Item "the eye-catcher" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 3000 Name Snowman Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 } Item "the family business" Item "mann co. cap" Item "large luchadore" } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 100 Name "Snowball Helper" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "the milkman" Item "the void monk hair" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 50000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "Trevor Philip" Scale 1 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "pyro monocle" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name Franklin Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "modest pile of hat" Item "villain's veil" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 150 Name Robber Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the scottish handshake" Item "the teufort tooth kicker" Item "the merc's muffler" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 200 Name Stealer Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "the sharp dresser" } } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name Scammer Scale 1 Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "the blutsauger" Item "the nine-pipe problem" Item "medi-mask" } } } WaveSpawn { TotalCurrency 500 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 3000 Name Criminal Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.3 "override footstep sound set" 2 "move speed bonus" 0.5 } Item "the family business" Item "the vigilant pin" Item "the samson skewer" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 900 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 10000 Name "Donald Trump-et" Scale 2 Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 } Item "powerhouse_shotgun_lightningrod" Item "the righteous bison" Item "soldier drill hat" Item "the colonial clogs" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 5000 Name Robloxian Scale 2 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.5 "damage force reduction" 0.5 } Item "the loose cannon" } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 200 Name Noob Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the bread bite" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 1 Name GUEST Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 } Item "the half-zatoichi" } } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 1000 Name Tank Speed 200 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 150 Name "Portal Player" Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "fancy fedora" Item "seal mask" } } } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 200 Name Turret Scale 1 Class Spy Skill Normal WeaponRestrictions PrimaryOnly Item "the diamondback" Item "wiki cap" Item "camera beard" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 150 Name "Laser Player" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the c.a.p.p.e.r" Item "batsaber" Item "spirit of giving" Item "the bolt boy" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 200 Name "Laser Robot Guard" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "stainless pot" Item "clan pride" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 10000 Name Notch Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "the top notch" Item "the samson skewer" } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 5000 Name Jeb Scale 2 Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 } Item "the huntsman" Item "the fruit shoot" Item "dec2014 hunter_beard" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 200 Name Creeper Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the ullapool caber" Item "a whiff of the old brimstone" Item "parasite hat" } } } WaveSpawn { TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name "Minecraft Player" Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the eyelander" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 200 Name "Bow Player" Scale 1 Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Item "the huntsman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Health 2000 Name "Nyan Sniper" Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "damage bonus" 9999 "clip size bonus" 9999 } Item "jarate" Item "seal mask" Item "manniversary paper hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_sydneysleeper Health 1000 Name "Cat Mario" Scale 1 Class Sniper Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "damage bonus" 10 } Item "the cleaner's carbine" Item "manniversary paper hat" Item "seal mask" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 10000 Name Santa Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 } Item "the holiday punch" Item "the all-father" Item "the b.m.o.c." } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 1000 Name "Fake Santa" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the holiday punch" Item "the all-father" Item "the b.m.o.c." } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 300 Name Elf Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the wrap assassin" Item "the bootie time" Item "the big elfin deal" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 60 MaxActive 30 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 200 Name "Dart Monkey" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flying guillotine" "clip size bonus" 10 } Item "the flying guillotine" Item "horrific headsplitter" Item "the razor cut" } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 200 Name "Ninja Monkey" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the shortstop" Item "bonk! atomic punch" Item "three-rune blade" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } } } WaveSpawn { TotalCurrency 150 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demoman Health 500 Name "Bomb Tower" Scale 1.5 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "the loose cannon" Item "a whiff of the old brimstone" Item "the human cannonball" } } } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name ZOMG Speed 50 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 300 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 50 Where spawnbot Squad { Tank { Health 10000 Name BFB Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 1000 Name MOAB-class Speed 200 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 500 Name "Dartling Gun" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "l4d hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name "Normal Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the pain train" } } } WaveSpawn { TotalCurrency 100 TotalCount 25 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 150 Name "Conehead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the pain train" Item "stout shako" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Buckethead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "bucket hat" } } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout Health 300 Name "Football Zombie" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } Item "unarmed combat" Item "batter's helmet" Item "bushi-dou" } } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 50 Name "Small Zombie" Scale 0.5 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "unarmed combat" } } } WaveSpawn { TotalCurrency 500 TotalCount 2 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name Gargantuar Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "damage bonus" 99999 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "fists of steel" Item "football helmet" Item "the sandvich safe" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 60 Name Spartan Scale 1 Class Demoman Skill Normal Item "ali baba's wee booties" Item "the splendid screen" Item "the claidheamohmor" Item "the warsworn helmet" Item "bombinomicon" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 10000 Name "Leonidas The Spartan" Scale 2 Class Demoman Skill Normal Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "override footstep sound set" 4 "damage force reduction" 0.5 "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the splendid screen" Item "the claidheamohmor" Item "the warsworn helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Holy Suicide Worm" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the escape plan" Item "worms gear" Item "clan pride" } } } WaveSpawn { TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 2000 Name "Holy Rocket Luncher Worm" Scale 2 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "damage bonus" 3 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 } Item "the original" Item "worms gear" Item "fancy dress uniform" } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 500 Name "Pac Man" Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2 } Item "the lollichop" Item "killer exclusive" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 5000 Name "Kristof Columb" Scale 1 Class Soldier Skill Normal Attributes "AlwaysCrit" Item "the cow mangler 5000" Item "the buff banner" Item "the pain train" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 10000 Name "Robbie Rotten" Scale 1 Class Spy Skill Normal WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Item "the enforcer" Item "spy oni mask" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 10000 Name Sportacus Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.6 } Item "batsaber" Item "scout beanie" Item "osx item" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 100 Name Kid Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "batsaber" Item "osx item" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 100 Name Shooter Scale 1 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the manmelter" Item "manniversary paper hat" Item "the jingle belt" } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 7500 Name "Napoleon Napleton" Scale 0.75 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the reserve shooter" "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.5 "damage force reduction" 0.6 } Item "the reserve shooter" Item "treasure hat 1" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 7500 Name "One Punch Man - Saitama" Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1000000 } CharacterAttributes { "move speed bonus" 1.5 "override footstep sound set" 2 "damage force reduction" 0.3 } Item "the killing gloves of boxing" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 10000 Name Billaden Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the ullapool caber" "clip size bonus" 999 "damage bonus" 696969 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 } Item "the ullapool caber" Item "the bearded bombardier" Item "a whiff of the old brimstone" } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 1 Name Bomb Scale 1 Class Demoman Skill Normal Item "the bootlegger" Item "the splendid screen" Item "the ullapool caber" Item "a whiff of the old brimstone" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Minigun Soldier" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "natascha" Item "the cuban bristle crisis" } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name Police Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "l4d hat" } } } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 15000 Name "Walking Tank" Scale 2 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.4 "override footstep sound set" 3 } Item "the direct hit" Item "the cross-comm crash helmet" Item "the colonial clogs" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 7500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 100 Name "German Soldier" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "l4d hat" } } } WaveSpawn { TotalCurrency 300 TotalCount 2 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 5000 Name "Adolf Hitler" Scale 2 Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 } Item "the blutsauger" Item "l4d hat" Item "the mustachioed mann" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 5000 Name "Joseph Stalin" Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 } Item "iron curtain" Item "the carl" Item "the hunger force" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 200 Name "Russian Soldier" Scale 1 Class HeavyWeapons Skill Normal Item "iron curtain" Item "officer's ushanka" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 10000 Name "Hello Neighbour" Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "apoco-fists" Item "the mustachioed mann" Item "the warmth preserver" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 5000 Name Hobbit Scale 1 Class Demoman Skill Normal Item "ali baba's wee booties" Item "festive targe 2014" Item "festive eyelander" Item "demoman's fro" Item "the king of scotland cape" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 2000 Name Gandalf Scale 1 Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "festive crusader's crossbow" Item "the all-father" Item "point and shoot" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 100 Name Chewbacca Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "the family business" Item "the bear necessities" } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name "Luke Skywalker" Scale 1 Class Sniper Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the tribalman's shiv" Item "ritzy rick's hair fixative" Item "the chronomancer" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name "Luke Skywalker" Scale 1 Class Sniper Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the tribalman's shiv" Item "ritzy rick's hair fixative" Item "the chronomancer" } } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3000 Name C3PO Scale 2 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 "damage force reduction" 0.6 } Item "the lollichop" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 69 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 1000 Name "Jim Carrey - Bruce Almighty" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "unarmed combat" "weapon burn time increased" 5 "damage bonus" 9999 } Item "unarmed combat" Item "baseball bill's sports shine" Item "the front runner" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 30 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 1 Name Monkey Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "sun-on-a-stick" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 15000 Name Mario Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.80 "override footstep sound set" 2 "damage force reduction" 0.3 } Item "fists of steel" Item "the team captain" Item "the carl" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 10000 Name Luigi Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage force reduction" 0.4 "override footstep sound set" 3 } Item "the half-zatoichi" Item "the team captain" Item "the dictator" } } } WaveSpawn { TotalCurrency 100 TotalCount 60 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 100 Name Gomba Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the lollichop" Item "old guadalajara" Item "sight for sore eyes" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 2000 Name Sans Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 3 } Item "the bonedolier" Item "zombie demo" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 1000 Name PewDiePie Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "damage bonus" 99999999 } Item "the winger" Item "bonk helm" Item "employee badge plat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 20000 Name Gaben Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the gabe glasses" Item "the one-man army" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 100 Name "SMG Terrorist" Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "desert marauder" Item "villain's veil" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 100 Name "Pistol Terrorist" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "pretty boy's pocket pistol" Item "the scrumpy strongbox" Item "six pack abs" } } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 100 Name "Shotgun Terrorist" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "eotl_beard" Item "eotl_furcap" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon spy Health 100 Name "Backstab Terrorist" Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "the familiar fez" Item "osx item" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 5000 Name IzakOOO Scale 2 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "the cleaner's carbine" Item "the macho mann" Item "ritzy rick's hair fixative" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 333 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 5000 Name Satan Scale 1 Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the rainblower" "damage bonus" 3 } Item "the rainblower" Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" } } } WaveSpawn { TotalCurrency 333 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 3000 Name Satan Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "the merc's muffler" Item "heavy hair" } } } WaveSpawn { TotalCurrency 333 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 2000 Name Satan Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName sun-on-a-stick "melee range multiplier" 5 } Item "sun-on-a-stick" Item "six pack abs" Item "head hunter" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun_giant_armored Health 25000 Name "Scott Cawthon" Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 } Item "the equalizer" Item "shoestring budget" Item "steel pipes" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 99 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 5000 Name "Tata Gimpera" Scale 2 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 3 "damage force reduction" 0.4 } Item "the liberty launcher" Item "the infernal impaler" Item "the marxman" } } } WaveSpawn { TotalCurrency 1 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 200 Name "Tomasz Działowy" Scale 1 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "fancy dress uniform" Item "the tin pot" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 5000 Name ROJSON Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the family business" "clip size bonus" 5 "fire rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "the family business" Item "the rotation sensation" Item "the deus specs" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic_uber Health 1000 Name Merasmus Scale 2 Class Medic Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 6 } Item "the solemn vow" Item "blighted beak" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 1 Name "Merasmus Fake Clone" Scale 2 Class Medic Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 6 } Item "the solemn vow" Item "blighted beak" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 5000 Name Mat Scale 1 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" CharacterAttributes { "damage force reduction" 0.9 } Item "glengarry bonnet" } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 5000 Name Pat Scale 1 Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" CharacterAttributes { "damage force reduction" 0.9 } Item "the market gardener" Item "modest pile of hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 30000 Name Mandzio Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.2 } Item "the family business" Item "heavy hair" Item "the hunger force" } } } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 1 Name Aria Scale 0.4 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "the brutal bouffant" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 5000 Name Cadence Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "the hardy laurel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 50000 Name Aztekowy Scale 2 Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 5 "damage force reduction" 0.7 } Item "batsaber" Item "the pomade prince" Item "the tomb readers" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 40 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 11 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 100000 Name Eleven Scale 2 Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.7 "override footstep sound set" 5 } Item "unarmed combat" Item "the tomb readers" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name XxcuddlepupxX TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 50000 Name XxcuddlepupxX Scale 2 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.5 "damage force reduction" 0.6 } Item "sharpened volcano fragment" Item "robot chicken hat" Item "the boo balloon" } } } WaveSpawn { Name Mircu1987 WaitForAllDead XxcuddlepupxX TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 50000 Name Mircu1987 Scale 2 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } Item "the buff banner" Item "the half-zatoichi" Item "tf birthday hat 2011" } } } WaveSpawn { Name Tajron WaitForAllDead Mircu1987 TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 25000 Name Tajron Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 } Item "the eviction notice" Item "friendly item" } } } WaveSpawn { Name XxMaZixX WaitForAllSpawned Tajron TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 25000 Name XxMaZixX Scale 2 Class Demoman Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage force reduction" 0.5 "override footstep sound set" 4 "move speed bonus" 0.5 } Item "the bootlegger" Item "the tide turner" Item "the horseless headless horseman's headtaker" Item "the tavish degroot experience" Item "friendly item" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Putin TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 2000 Name Putin Scale 2 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "the cleaner's carbine" Item "ritzy rick's hair fixative" Item "the chronomancer" } } } WaveSpawn { WaitForAllSpawned Putin TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name Defender Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "the milkman" Item "friendly item" } } } WaveSpawn { WaitForAllSpawned Putin TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 100 Name "Security of Putin" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the bread bite" Item "friendly item" Item "large luchadore" } } } WaveSpawn { WaitForAllSpawned Putin TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name Defender Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "the milkman" Item "friendly item" } } } WaveSpawn { Name Gangster WaitForAllDead Putin TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 200 Name Gangster Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the eviction notice" Item "friendly item" Item "the dictator" } } } WaveSpawn { Name Bandit WaitForAllDead Putin TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 200 Name Bandit Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the boston basher" Item "friendly item" Item "the backwards ballcap" } } } WaveSpawn { WaitForAllDead Putin TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 500 Name Caveman Scale 1.25 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "the mustachioed mann" Item "scout flip-flops" } } } WaveSpawn { WaitForAllDead Putin TotalCurrency 0 TotalCount 30 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 200 Name Cavebot Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the atomizer" Item "antlers" Item "the tomb wrapper" } } } WaveSpawn { Name Pirate WaitForAllDead Bandit TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name Pirate Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "three-rune blade" Item "captain cardbeard cutthroat" Item "the tomb readers" } } } WaveSpawn { Name Spyrate WaitForAllSpawned Pirate TotalCurrency 0 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 150 Name Spyrate Scale 1 Class Spy Skill Normal WeaponRestrictions PrimaryOnly Item "l'etranger" Item "the eye-catcher" Item "the dead head" } } } WaveSpawn { WaitForAllSpawned Pirate TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 150 Name "Expert Pirate" Scale 1 Class Demoman Skill Expert Item "the bootlegger" Item "the tide turner" Item "the persian persuader" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } } WaveSpawn { WaitForAllSpawned Pirate TotalCurrency 0 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name "Brutal Pirate" Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "damage bonus" 1 } Item "the axtinguisher" Item "the eye-catcher" Item "the air raider" } } } WaveSpawn { Name Snowman WaitForAllDead Spyrate TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 3000 Name Snowman Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 } Item "the family business" Item "mann co. cap" Item "large luchadore" } } } WaveSpawn { WaitForAllSpawned Snowman TotalCurrency 0 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 100 Name "Snowball Helper" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "the milkman" Item "the void monk hair" } } } WaveSpawn { Name BlueTank WaitForAllDead Snowman TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 100000 Name Tank Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead BlueTank TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "Trevor Philip" Scale 1 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "pyro monocle" } } } WaveSpawn { WaitForAllDead BlueTank TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name Franklin Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "modest pile of hat" Item "villain's veil" } } } WaveSpawn { Name TrevorCar WaitForAllDead BlueTank TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead TrevorCar TotalCurrency 0 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 150 Name Robber Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the scottish handshake" Item "the merc's muffler" Item "the teufort tooth kicker" } } } WaveSpawn { WaitForAllDead TrevorCar TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 200 Name Stealer Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "the sharp dresser" } } } WaveSpawn { WaitForAllDead TrevorCar TotalCurrency 0 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name Scammer Scale 1 Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "the blutsauger" Item "the nine-pipe problem" Item "medi-mask" } } } WaveSpawn { Name Criminal WaitForAllDead TrevorCar TotalCurrency 0 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 3000 Name Criminal Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.3 "override footstep sound set" 2 "move speed bonus" 0.5 } Item "the family business" Item "the samson skewer" Item "the vigilant pin" } } } WaveSpawn { Name Trumpet WaitForAllDead Criminal TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 10000 Name "Donald Trump" Scale 2 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "soldier drill hat" Item "the colonial clogs" } } } WaveSpawn { Name Robloxian WaitForAllDead Trumpet TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 5000 Name Robloxian Scale 2 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 4 "damage force reduction" 0.4 "move speed bonus" 0.5 } Item "the loose cannon" } } } WaveSpawn { WaitForAllSpawned Robloxian TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 200 Name Noob Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the bread bite" } } } WaveSpawn { WaitForAllSpawned Robloxian TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 1 Name GUEST Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 } Item "the half-zatoichi" } } } WaveSpawn { Name RobloxCars WaitForAllSpawned Robloxian TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 1000 Name Tank Speed 200 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead RobloxCars TotalCurrency 0 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 150 Name "Portal Player" Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "fancy fedora" Item "seal mask" } } } WaveSpawn { Name Turret WaitForAllDead RobloxCars TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 200 Name Turret Scale 1 Class Spy Skill Normal WeaponRestrictions PrimaryOnly Item "the diamondback" Item "wiki cap" Item "camera beard" } } } WaveSpawn { WaitForAllDead RobloxCars TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 150 Name "Laser Player" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the c.a.p.p.e.r" Item "spirit of giving" Item "the bolt boy" } } } WaveSpawn { WaitForAllDead RobloxCars TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 200 Name "Laser Robot Guard" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "stainless pot" Item "the vigilant pin" } } } WaveSpawn { Name Notch WaitForAllDead Turret TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 10000 Name Notch Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "the top notch" Item "the samson skewer" } } } WaveSpawn { WaitForAllSpawned Notch TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 5000 Name Jeb Scale 2 Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 } Item "the huntsman" Item "the fruit shoot" Item "dec2014 hunter_beard" } } } WaveSpawn { WaitForAllSpawned Notch TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 200 Name Creeper Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the ullapool caber" Item "parasite hat" Item "a whiff of the old brimstone" } } } WaveSpawn { WaitForAllSpawned Notch TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name "Minecraft Player" Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the eyelander" } } } WaveSpawn { WaitForAllSpawned Notch TotalCurrency 0 TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 200 Name "Bow Player" Scale 1 Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Item "the huntsman" } } } WaveSpawn { Name CatMario WaitForAllDead Notch TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_sydneysleeper Health 1000 Name "Cat Mario" Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "damage bonus" 10 } Item "the cleaner's carbine" Item "manniversary paper hat" Item "seal mask" } } } WaveSpawn { Name NyanSniper WaitForAllSpawned CatMario TotalCurrency 0 TotalCount 3 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Health 2000 Name "Nyan Sniper" Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "damage bonus" 9999 "clip size bonus" 9999 } Item "jarate" Item "manniversary paper hat" Item "seal mask" } } } WaveSpawn { Name Santa WaitForAllDead "Nyan Sniper" TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 10000 Name Santa Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" } } } WaveSpawn { WaitForAllSpawned Santa TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 1000 Name "Fake Santa" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "override footstep sound set" 2 "damage force reduction" 0.3 "move speed bonus" 0.5 } Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" } } } WaveSpawn { WaitForAllSpawned Santa TotalCurrency 0 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 300 Name Elf Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the wrap assassin" Item "the big elfin deal" Item "the bootie time" } } } WaveSpawn { Name Monkey WaitForAllDead Santa TotalCurrency 0 TotalCount 60 MaxActive 30 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 200 Name "Dart Monkey" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flying guillotine" "clip size bonus" 10 } Item "the flying guillotine" Item "horrific headsplitter" Item "the razor cut" } } } WaveSpawn { WaitForAllDead Santa TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 200 Name "Ninja Monkey" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the shortstop" Item "bonk! atomic punch" Item "three-rune blade" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } } } WaveSpawn { WaitForAllDead Santa TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demoman Health 500 Name "Bomb Tower" Scale 1.5 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "the loose cannon" Item "a whiff of the old brimstone" Item "the human cannonball" } } } WaveSpawn { Name ZOMG WaitForAllDead Santa TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name ZOMG Speed 50 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name BFB WaitForAllSpawned ZOMG TotalCurrency 0 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 50 Where spawnbot Squad { Tank { Health 10000 Name BFB Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned ZOMG TotalCurrency 0 TotalCount 4 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 1000 Name MOAB-class Speed 200 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead Santa TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 500 Name "Dartling Gun" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the brass beast" Item "l4d hat" } } } WaveSpawn { Name Gargantuar WaitForAllDead BFB TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name Gargantuar Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "damage bonus" 99999 } CharacterAttributes { "move speed bonus" 0.25 "override footstep sound set" 2 "damage force reduction" 0.3 } Item "fists of steel" Item "football helmet" Item "the sandvich safe" } } } WaveSpawn { WaitForAllSpawned Gargantuar TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name "Normal Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the pain train" } } } WaveSpawn { WaitForAllSpawned Gargantuar TotalCurrency 0 TotalCount 25 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 150 Name "Conehead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the pain train" Item "stout shako" } } } WaveSpawn { WaitForAllSpawned Gargantuar TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Buckethead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the pain train" Item "bucket hat" } } } WaveSpawn { WaitForAllSpawned Gargantuar TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout Health 300 Name "Football Zombie" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } Item "unarmed combat" Item "batter's helmet" Item "bushi-dou" } } } WaveSpawn { WaitForAllSpawned Gargantuar TotalCurrency 0 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 50 Name "Small Zombie" Scale 0.5 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "unarmed combat" } } } WaveSpawn { Name Spartans WaitForAllDead Gargantuar TotalCurrency 0 TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 60 Name Spartan Scale 1 Class Demoman Skill Normal Item "ali baba's wee booties" Item "the splendid screen" Item "the claidheamohmor" Item "the warsworn helmet" Item "bombinomicon" } } } WaveSpawn { Name Worm WaitForAllSpawned Spartans TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 3000 Name "Holy Rocket Luncher Worm" Scale 2 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "damage bonus" 3 "fire rate bonus" 0.5 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "damage force reduction" 0.4 } Item "the original" Item "worms gear" Item "fancy dress uniform" } } } WaveSpawn { WaitForAllSpawned Worm TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Holy Suicide Worm" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the escape plan" Item "worms gear" Item "clan pride" } } } WaveSpawn { WaitForAllSpawned Worm TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Holy Suicide Worm" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the escape plan" Item "worms gear" Item "clan pride" } } } WaveSpawn { Name TANK WaitForAllSpawned Worm TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name PacMan WaitForAllDead TANK TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 500 Name "Pac Man" Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 } Item "the lollichop" Item "killer exclusive" } } } WaveSpawn { Name Kristof WaitForAllDead PacMan TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 5000 Name "Kristof Columb" Scale 1 Class Soldier Skill Normal Item "the cow mangler 5000" Item "the buff banner" Item "the pain train" } } } WaveSpawn { Name Robbie WaitForAllDead Kristof TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 10000 Name "Robbie Rotten" Scale 1 Class Spy Skill Normal WeaponRestrictions PrimaryOnly Item "the enforcer" Item "spy oni mask" } } } WaveSpawn { Name Sportcactus WaitForAllSpawned Robbie TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 10000 Name Sportacus Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } Item "batsaber" Item "scout beanie" Item "osx item" } } } WaveSpawn { WaitForAllSpawned Robbie TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 100 Name Kid Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "batsaber" Item "osx item" } } } WaveSpawn { WaitForAllSpawned Napoleon TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 100 Name Shooter Scale 1 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the manmelter" Item "manniversary paper hat" Item "the jingle belt" } } } WaveSpawn { Name NapoleonTank WaitForAllSpawned Napoleon TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Saitama WaitForAllDead NapoleonTank TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 5000 Name "One Punch Man - Saitama" Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 100000 } CharacterAttributes { "damage force reduction" 0.3 "override footstep sound set" 2 "move speed bonus" 1.5 } Item "the killing gloves of boxing" } } } WaveSpawn { Name Billaden WaitForAllDead Saitama TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 10000 Name Billaden Scale 2 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the ullapool caber" "clip size bonus" 999 "damage bonus" 696969 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 } Item "the ullapool caber" Item "a whiff of the old brimstone" Item "the bearded bombardier" } } } WaveSpawn { WaitForAllSpawned Billaden TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 1 Name Bomb Scale 1 Class Demoman Skill Normal Item "the bootlegger" Item "the splendid screen" Item "the ullapool caber" Item "a whiff of the old brimstone" } } } WaveSpawn { Name WTank WaitForAllDead Billaden TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 15000 Name "Walking Tank" Scale 2 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage force reduction" 0.4 "override footstep sound set" 3 "move speed bonus" 0.25 } Item "the direct hit" Item "the cross-comm crash helmet" Item "the colonial clogs" } } } WaveSpawn { WaitForAllSpawned WTank TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 7500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned WTank TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon sniper Health 150 Name Police Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "l4d hat" } } } WaveSpawn { WaitForAllSpawned WTank TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Minigun Soldier" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "natascha" Item "the cuban bristle crisis" } } } WaveSpawn { Name Hitler WaitForAllDead WTank TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 5000 Name "Adolf Hitler" Scale 2 Class Medic Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 } Item "the blutsauger" Item "l4d hat" Item "the mustachioed mann" } } } WaveSpawn { WaitForAllSpawned Hitler TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 5000 Name "Joshep Stalin" Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "iron curtain" Item "the carl" Item "the hunger force" } } } WaveSpawn { WaitForAllSpawned Hitler TotalCurrency 0 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 100 Name "German Soldier" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "l4d hat" } } } WaveSpawn { WaitForAllSpawned Hitler TotalCurrency 0 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 200 Name "Russian Soldier" Scale 1 Class HeavyWeapons Skill Normal Item "iron curtain" Item "the family business" Item "officer's ushanka" } } } WaveSpawn { Name Hello WaitForAllDead Hitler TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 10000 Name "Hello Neighbour" Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "override footstep sound set" 2 "damage force reduction" 0.3 "move speed bonus" 0.75 } Item "apoco-fists" Item "the warmth preserver" Item "the mustachioed mann" } } } WaveSpawn { Name Hobbit WaitForAllDead Hello TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 5000 Name Hobbit Scale 1 Class Demoman Skill Normal Item "ali baba's wee booties" Item "festive targe 2014" Item "festive eyelander" Item "the king of scotland cape" Item "demoman's fro" } } } WaveSpawn { WaitForAllSpawned Hobbit TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 2000 Name Gandalf Scale 1 Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "festive crusader's crossbow" Item "the all-father" Item "point and shoot" } } } WaveSpawn { Name C3PO WaitForAllDead Hobbit TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3000 Name C3PO Scale 2 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "the lollichop" } } } WaveSpawn { WaitForAllDead Hobbit TotalCurrency 0 TotalCount 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 100 Name Chewbacca Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "the family business" Item "the bear necessities" } } } WaveSpawn { WaitForAllDead Hobbit TotalCurrency 0 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name "Luke Skywalker" Scale 1 Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "the tribalman's shiv" Item "ritzy rick's hair fixative" Item "the chronomancer" } } } WaveSpawn { WaitForAllDead Hobbit TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 Name "Luke Skywalker" Scale 1 Class Sniper Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the tribalman's shiv" Item "ritzy rick's hair fixative" Item "the chronomancer" } } } WaveSpawn { Name Bruce WaitForAllDead C3PO TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 1000 Name "Jim Carrey - Bruce Almight" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "unarmed combat" "damage bonus" 9999 "weapon burn time increased" 5 } Item "unarmed combat" Item "baseball bill's sports shine" Item "the front runner" } } } WaveSpawn { WaitForAllSpawned Bruce TotalCurrency 0 TotalCount 30 MaxActive 30 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 1 Name Monkey Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "sun-on-a-stick" } } } WaveSpawn { Name Mario WaitForAllDead Bruce TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 15000 Name Mario Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.80 "override footstep sound set" 2 "damage force reduction" 0.3 } Item "fists of steel" Item "the team captain" Item "the carl" } } } WaveSpawn { WaitForAllSpawned Mario TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 10000 Name Luigi Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage force reduction" 0.4 "override footstep sound set" 3 } Item "the half-zatoichi" Item "the team captain" Item "the dictator" } } } WaveSpawn { WaitForAllSpawned Mario TotalCurrency 0 TotalCount 60 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 100 Name Gomba Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the lollichop" Item "old guadalajara" Item "sight for sore eyes" } } } WaveSpawn { Name Sans WaitForAllDead Mario TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 2000 Name Sans Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 3 } Item "the bonedolier" Item "zombie demo" } } } WaveSpawn { Name PiewDiePie WaitForAllDead Sans TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 1000 Name PewDiePie Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "ttg max pistol" "damage bonus" 999999999 } Item "ttg max pistol" Item "bonk helm" Item "employee badge plat" } } } WaveSpawn { Name Gaben WaitForAllDead PiewDiePie TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 20000 Name Gaben Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the gabe glasses" Item "the one-man army" } } } WaveSpawn { Name Izak WaitForAllDead Gaben TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 5000 Name IzakOOO Scale 2 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "the cleaner's carbine" Item "ritzy rick's hair fixative" Item "the macho mann" } } } WaveSpawn { WaitForAllSpawned Izak TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 100 Name "SMG Terrorist" Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "desert marauder" Item "villain's veil" } } } WaveSpawn { WaitForAllSpawned Izak TotalCurrency 0 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 100 Name "Pistol Terrorist" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "pretty boy's pocket pistol" Item "six pack abs" Item "the scrumpy strongbox" } } } WaveSpawn { WaitForAllSpawned Izak TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 100 Name "Shotgun Terrorist" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "eotl_beard" Item "eotl_furcap" } } } WaveSpawn { WaitForAllSpawned Izak TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon spy Health 100 Name "Backstab Terrorist" Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "the familiar fez" Item "osx item" } } } WaveSpawn { Name Satan WaitForAllDead Izak TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 5000 Name Satan Scale 1 Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the rainblower" "damage bonus" 3 } Item "the rainblower" Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" } } } WaveSpawn { Name Satan WaitForAllDead Izak TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 3000 Name Satan Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "the merc's muffler" Item "heavy hair" } } } WaveSpawn { Name Satan WaitForAllDead Izak TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 2000 Name Satan Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName sun-on-a-stick "melee range multiplier" 5 } Item "sun-on-a-stick" Item "head hunter" Item "six pack abs" } } } WaveSpawn { Name Scott WaitForAllDead Satan TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun_giant_armored Health 25000 Name "Scott Cawthon" Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 } Item "the equalizer" Item "shoestring budget" Item "steel pipes" } } } WaveSpawn { Name Tata WaitForAllDead Scott TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 5000 Name "Tata Gimpera" Scale 2 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 3 "damage force reduction" 0.4 } Item "the liberty launcher" Item "the marxman" Item "the infernal impaler" } } } WaveSpawn { WaitForAllSpawned Tata TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 200 Name "Tomasz Działowy" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "fancy dress uniform" Item "the tin pot" } } } WaveSpawn { WaitForAllSpawned Tata TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 200 Name "Tomasz Działowy" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "the tin pot" Item "fancy dress uniform" } } } WaveSpawn { Name ROJSON WaitForAllDead Tata TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 5000 Name ROJSON Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the family business" "clip size bonus" 5 "fire rate bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } Item "the family business" Item "the deus specs" Item "the rotation sensation" } } } WaveSpawn { Name Merasmus WaitForAllDead ROJSON TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic_uber Health 1000 Name Merasmus Scale 2 Class Medic Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 6 } Item "the solemn vow" Item "blighted beak" } } } WaveSpawn { Name Merasmus TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 1 Name "Merasmus Fake Clone" Scale 2 Class Medic Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 6 } Item "the solemn vow" Item "blighted beak" } } } WaveSpawn { Name Mat WaitForAllDead Merasmus TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 5000 Name Mat Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "damage force reduction" 0.9 } Item "glengarry bonnet" } } } WaveSpawn { Name Pat WaitForAllSpawned Mat TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 5000 Name Pat Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "damage force reduction" 0.9 } Item "the market gardener" Item "modest pile of hat" } } } WaveSpawn { Name Mandzio WaitForAllDead Pat TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 30000 Name Mandzio Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.2 } Item "the family business" Item "heavy hair" Item "the hunger force" } } } WaveSpawn { Name Jedzenie WaitForAllSpawned Mandzio TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Cadence WaitForAllDead Jedzenie TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 5000 Name Cadence Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "the hardy laurel" } } } WaveSpawn { WaitForAllSpawned Cadence TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 1 Name Aria Scale 0.4 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "the brutal bouffant" } } } WaveSpawn { Name Aztekowy WaitForAllDead Cadence TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 50000 Name Aztekowy Scale 2 Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "override footstep sound set" 5 } Item "batsaber" Item "the pomade prince" Item "the tomb readers" } } } WaveSpawn { Name AAA WaitForAllSpawned Aztekowy TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 40 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Eleven WaitForAllDead AAA TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 100000 Name Eleven Scale 2 Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.7 "move speed bonus" 0.6 } Item "unarmed combat" Item "the tomb readers" } } } WaveSpawn { Name XxcuddlepupxX WaitForAllDead Eleven TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 50000 Name XxcuddlepupxX Scale 2 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "override footstep sound set" 6 } Item "sharpened volcano fragment" Item "robot chicken hat" Item "the boo balloon" } } } WaveSpawn { Name Mircu1987 WaitForAllDead XxcuddlepupxX TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 50000 Name Mircu1987 Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 } Item "the original" Item "the buff banner" Item "the disciplinary action" Item "tf birthday hat 2011" } } } WaveSpawn { Name Tajron WaitForAllDead Mircu1987 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 25000 Name Tajron Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 } Item "the ham shank" Item "friendly item" } } } WaveSpawn { WaitForAllSpawned Tajron TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 25000 Name XxMaZixX Scale 2 Class Demoman Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage force reduction" 0.5 "override footstep sound set" 4 "move speed bonus" 0.5 } Item "the bootlegger" Item "the tide turner" Item "the horseless headless horseman's headtaker" Item "friendly item" Item "the tavish degroot experience" } } } WaveSpawn { Name Napoleon WaitForAllDead Sportcactus TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 7500 Name "Napoleon Napleton" Scale 0.75 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the reserve shooter" "damage bonus" 2 } CharacterAttributes { "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 } Item "the reserve shooter" Item "treasure hat 1" } } } WaveSpawn { WaitForAllDead Gargantuar TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 10000 Name "Leonidas The Spartan" Scale 2 Class Demoman Skill Normal Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "major move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the splendid screen" Item "the claidheamohmor" Item "the warsworn helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 69 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 50000 Name Neptunia Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "ellis hat" Item "pet balloonicorn" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 9999999 Name "Pink Guy" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "batsaber" Item "scout beanie" Item "the southie shinobi" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 131213 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 131313 Name "Evil Mircu1987" Scale 2 Class Soldier Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the righteous bison" "heal on kill" 99999 "damage bonus" 99999 "faster reload rate" 0.6 "Projectile speed increased" 5 } CharacterAttributes { "move speed bonus" 0.2 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } Item "the black box" Item "the righteous bison" Item "the disciplinary action" Item "tf birthday hat 2011" } } } } } //This file has been generated by http://mvm.tf