//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 210 TotalCount 32 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 210 TotalCount 23 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "Squire " Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the eyelander" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 2000 Name "Giant Boxer Heavy" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.4 "increase player capture value" 3 } Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Volcano Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" } TFBot { ClassIcon pyro Health 175 Name "Axtinguisher pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the axtinguisher" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 TotalCurrency 200 TotalCount 31 MaxActive 9 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Whip Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Item "the disciplinary action" Item "honcho's headgear" } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 32 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Equalizer Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Item "the equalizer" Item "bucket hat" } } } WaveSpawn { Name 3 TotalCurrency 200 TotalCount 33 MaxActive 9 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 200 Name "Backup Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 10 } Item "the battalion's backup" Item "the escape plan" Item "the grenadier's softcap" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 90 Name "Bleeder Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 0.5 } ItemAttributes { ItemName "the wrap assassin" "bleeding duration" 5 } Item "the wrap assassin" Item "dead of night" Item "baseball bill's sports shine" } TFBot { ClassIcon scout_stun Health 125 Name "Sandman Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 0.5 } ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.1 } Item "the sandman" Item "batter's helmet" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 225 Name Demoknight Class Demoman Skill Hard CharacterAttributes { "charge recharge rate increased" 4 "move speed bonus" 1.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 2500 Name "Giant Volcano Pyro" Scale 2 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "sharpened volcano fragment" "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.4 } Item "sharpened volcano fragment" Item "the last breath" Item "burny's boney bonnet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 WaitForAllSpawned 2 TotalCurrency 300 TotalCount 40 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_gru Health 300 Name "Eviction Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the eviction notice" } } } WaveSpawn { Name 1 WaitForAllSpawned 2 TotalCurrency 250 TotalCount 32 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_gru Health 300 Name "Runner Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "gloves of running urgently" Item "summer shades" } } } WaveSpawn { Name 1 WaitForAllSpawned 2 TotalCurrency 300 TotalCount 23 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 300 Name "Boxer Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 0 TotalCount 10 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.3 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 2500 Name "Giant Samurai" Scale 1.75 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 } Item "the half-zatoichi" Item "the king of scotland cape" Item "demo kabuto" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0.1 Where spawnbot Squad { Tank { Health 8500 Name Tank Speed 45 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 TotalCurrency 100 TotalCount 23 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 175 Name Machete Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "your worst nightmare" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 240 TotalCount 47 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 90 Name "Bleeder Scout " Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the wrap assassin" "bleeding duration" 5 "effect bar recharge rate increased" 0.05 } Item "the wrap assassin" Item "baseball bill's sports shine" Item "dead of night" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 3500 Name "Giant Buff Soldier" Scale 2 Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the buff banner" "increase buff duration" 30 } CharacterAttributes { "move speed bonus" 0.4 } Item "the buff banner" Item "the disciplinary action" Item "defiant spartan" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 340 TotalCount 50 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Bushman Class Sniper Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.33 } Item "the bushwacka" Item "ol' snaggletooth" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 600 Name "Hardened Boxer Heavy" Scale 1.2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 175 Name "Anti-Backstab Machete" Class Sniper Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the razorback" "effect bar recharge rate increased" 0.001 } ItemAttributes { ItemName tf_weapon_club "damage bonus" 1.2 } Item "the razorback" Item "summer shades" Item "ritzy rick's hair fixative" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 500 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 40 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 150 Name "Pirate Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "charge recharge rate increased" 4 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "rimmed raincatcher" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 5000 Name "Captain Demo" Scale 1.3 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the persian persuader" "minicritboost on kill" 15 } CharacterAttributes { "move speed bonus" 0.4 "charge time increased" 10 } Item "the tide turner" Item "the persian persuader" Item "the buccaneer's bicorne" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 100 TotalCount 54 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 175 Name Machete Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "your worst nightmare" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 100 TotalCount 54 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Bleeder Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "the tribalman's shiv" Item "the anger" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 100 TotalCount 54 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name "Anti-Backstab Marauder" Class Sniper Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the razorback" "effect bar recharge rate increased" 0.001 } Item "the razorback" Item "the shahanshah" Item "desert marauder" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 100 TotalCount 54 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 175 Name "Healthy Machete" Class Sniper Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "heal on hit for slowfire" 65 } Item "the cozy camper" Item "l4d hat" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 30 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 8000 Name "Giant Fast Hitter Pyro" Scale 2.5 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_fireaxe "damage bonus" 0.4 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.4 } Item "the hollowhead" Item "the maniac's manacles" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 650 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 9500 Name "Giant Heavyweight Champ" Scale 2.5 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.4 "fire rate bonus" 0.75 } CharacterAttributes { "increase player capture value" 10 "move speed bonus" 0.4 } Item "the killing gloves of boxing" Item "the gym rat" } } } WaveSpawn { WaitForAllDead 5 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 10000 Name Spoon Scale 1 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 500 "fire rate bonus" 3.5 } CharacterAttributes { "increase player capture value" 20 "move speed bonus" 0.3 } } } } } } //This file has been generated by http://mvm.tf