// Intermediate - Hazardous Hardware by Mikroscopic #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 850 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Where spawnbot Objective DestroySentries InitialCooldown 5 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 50 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 60 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 55 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot Objective Engineer InitialCooldown 30 BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w1a1" TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { Where spawnbot Name "w1a2" TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Demoman Skill Normal } } WaveSpawn { Where spawnbot Name "w1b" TotalCount 18 MaxActive 18 SpawnCount 9 WaitForAllSpawned "w1a1" WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w2a1" TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "w2a2" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "w2b1" TotalCount 20 MaxActive 9 SpawnCount 1 WaitForAllSpawned "w2a1" WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 50 RandomChoice { TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal Tag nav_flanker } } } WaveSpawn { Where spawnbot Name "w2b2" TotalCount 16 MaxActive 16 SpawnCount 8 WaitForAllSpawned "w2a1" WaitBeforeStarting 20 WaitBetweenSpawns 40 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w3a" TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { Where spawnbot Name "w3a" TotalCount 18 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 35 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Where spawnbot Name "w3b" TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllSpawned "w3a" WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Tag nav_flanker } } WaveSpawn { Where spawnbot Name "w3b" TotalCount 20 MaxActive 20 SpawnCount 10 WaitForAllSpawned "w3a" WaitBeforeStarting 6 WaitBetweenSpawns 30 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w4a" TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Where spawnbot Name "w4b" TotalCount 60 MaxActive 12 SpawnCount 2 WaitForAllSpawned "w4a" WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 120 Squad { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Where spawnbot Name "w4b" TotalCount 10 MaxActive 4 SpawnCount 1 WaitForAllSpawned "w4a" WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 40 TFBot { Template T_TFBot_Scout_Sandman Tag nav_flanker } } WaveSpawn { Where spawnbot Name "w4c" TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllSpawned "w4a" WaitBeforeStarting 15 WaitBetweenSpawns 45 TotalCurrency 240 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "w4d" TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllSpawned "w4c" WaitBeforeStarting 5 WaitBetweenSpawns 50 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w5a1" TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Where spawnbot Name "w5a2" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 50 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot Name "w5b1" TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllDead "w5a2" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight Tag nav_flanker } } WaveSpawn { Where spawnbot Name "w5b1" TotalCount 32 MaxActive 10 SpawnCount 2 WaitForAllDead "w5a2" WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_ScorchShot } } WaveSpawn { Where spawnbot Name "w5b2" TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllDead "w5a2" WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Where spawnbot Name "w5c" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "w5b2" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w6a1" TotalCount 48 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "w6a2" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Skin 0 Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "w6a3" TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 14 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Tag nav_flanker } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Tag nav_flanker } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Tag nav_flanker } } } WaveSpawn { Name "w6b1" TotalCount 1 WaitForAllSpawned "w6a3" WaitBeforeStarting 16 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Skin 1 Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "w6b2" TotalCount 21 MaxActive 15 SpawnCount 3 WaitForAllDead "w6a1" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot Name "w6c" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "w6b1" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Name "Blazin' Barney" Class Pyro Skill Expert Health 35000 Scale 1.9 ClassIcon pyro_giant Item "the degreaser" Item "summer shades" Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" //"airblast pushback scale" 2.0 "airblast disabled" 1 "damage bonus" 2 "flame life bonus" 1.5 "weapon burn time increased" 1.5 "lunchbox adds minicrits" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.1 } } TFBot { Name "Sunburn Sam" Class Scout Skill Expert Health 20000 ClassIcon scout_sunstick_giant Item "Sun-on-a-Stick" Item "summer shades" Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 2 WaitForAllDead "w6a1" WaitBeforeStarting 25 WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Class Scout Skill Normal } } } }