// for mvm_hideout_b2a // by Mikroscopic // last edited August 13 2018 #base robot_giant.pop #base robot_standard.pop #base robot_hideout.pop WaveSchedule { StartingCurrency 850 RespawnWaveTime 5 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no // Missions Mission { Where spawnbot Objective DestroySentries InitialCooldown 5 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 50 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 60 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 55 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot Objective Engineer InitialCooldown 30 BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } // Waves //WAVE 1 $600 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w1a" TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Where spawnbot Name "w1b" TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Class Demoman Skill Normal } } WaveSpawn { Where spawnbot Name "w1c" TotalCount 18 MaxActive 18 SpawnCount 9 WaitBeforeStarting 80 WaitBetweenSpawns 30 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } //WAVE 2 $750 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w2a" TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "w2b" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "w2c" TotalCount 16 MaxActive 8 SpawnCount 1 WaitForAllSpawned "w2a" WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 50 RandomChoice { TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal Tag nav_prefer_lobbyflank } } } WaveSpawn { Where spawnbot Name "w2d" TotalCount 16 MaxActive 16 SpawnCount 8 WaitForAllSpawned "w2a" WaitBeforeStarting 30 WaitBetweenSpawns 35 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } //WAVE 3 $650 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w3a" TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Where spawnbot Name "w3b" TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 35 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Where spawnbot Name "w3c" TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllSpawned "w3a" WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee Tag nav_prefer_lobbyflank } } WaveSpawn { Where spawnbot Name "w3d" TotalCount 18 MaxActive 18 SpawnCount 9 WaitForAllSpawned "w3a" WaitBeforeStarting 10 WaitBetweenSpawns 35 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } //WAVE 4 $550 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w4a" TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Where spawnbot Name "w4b" TotalCount 60 MaxActive 16 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 5 TotalCurrency 120 Squad { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Where spawnbot Name "w4c" TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 12 TotalCurrency 40 TFBot { Template T_TFBot_Scout_Sandman Tag nav_prefer_lobbyflank } } WaveSpawn { Where spawnbot Name "w4d" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 50 TotalCurrency 240 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "w4e" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 175 WaitBetweenSpawns 50 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier } } } //WAVE 5 $800 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w5a" TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Where spawnbot Name "w5b" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 50 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "w5c" TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllSpawned "w5b" WaitBeforeStarting 50 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_lobbyflank } } WaveSpawn { Where spawnbot Name "w5d" TotalCount 32 MaxActive 10 SpawnCount 2 WaitForAllSpawned "w5b" WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_ScorchShot } } WaveSpawn { Where spawnbot Name "w5e" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "w5b" WaitBeforeStarting 50 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Where spawnbot Name "w5f" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "w5e" WaitBeforeStarting 35 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } //WAVE 6 $525 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "w6a" TotalCount 48 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot Name "w6b" TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 14 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Tag nav_prefer_lobbyflank } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Tag nav_prefer_lobbyflank } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Tag nav_prefer_lobbyflank } } } WaveSpawn { Name "w6c" TotalCount 1 WaitForAllSpawned "w6b" WaitBeforeStarting 16 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Skin 1 Health 20000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "w6d" TotalCount 21 MaxActive 15 SpawnCount 3 WaitForAllSpawned "w6b" WaitBeforeStarting 40 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot Name "w6e" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "w6b" WaitBeforeStarting 80 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Boss_Blaze_Pyro } TFBot { Template T_TFBot_Boss_Sos_Scout } } } WaveSpawn { Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 2 WaitForAllSpawned "w6b" WaitBeforeStarting 60 WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Class Scout Skill Normal } } } }