// Special for Madness vs Machines // By Mørtøn // https://steamcommunity.com/id/mad_mortty/ // hideout_b3 // Intermediate // Summertime Sensation #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1100 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 8 Advanced 1 // MISSION: Busters Mission { Objective DestroySentries Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper Where spawnbot_mission_sentrybuster CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission // Crazy AWP Sniper - WAVE 4 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback Skill Hard Name "No Scoper 420 AWP Sniper" Attributes AlwaysFireWeapon Item "the awper hand" Item "the chronomancer" } } Mission // Spy - WAVE 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 50 DesiredCount 2 TFBot { Class Spy Skill Easy Name "Spy MkIII" Item "The Upgrade" } } //========================================================================= // WAVE 1 Payment //========================================================================= Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // Pyro { TotalCurrency 50 Name "w1_reflpyro" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 19 MaxActive 7 SpawnCount 4 WaitBetweenSpawns 1.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Name "Pyro" Template T_TFBot_Pyro Skill Easy Item "kf pyro mask" } } WaveSpawn // Rocket Push Extra { TotalCurrency 100 Name "w1_rockpushextra" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 14 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 9 Randomspawn 1 TFBot { Class Soldier ///Name "Rocket Pusher" Skill Easy ///ClassIcon soldier_push_mort ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" ///"damage causes airblast" 1 } } } WaveSpawn // Rocket Giants { TotalCurrency 100 Name "w1_rockpushgiants" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 15 Randomspawn 1 TFBot { Template T_TFBot_Giant_Soldier Class Soldier Skill Easy Health 3000 Item "fancy dress uniform" } } WaveSpawn // Giant Pyro + Heavy { TotalCurrency 50 Name "w1_reflheavy" WaitForAllDead "w1_rockpushgiants" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 6 Randomspawn 1 Squad { TFBot { Template T_TFBot_Giant_Pyro ////Name "Giant Reflector Pyro" ////Skill Easy Health 3000 ////ClassIcon pyro_reflect_mort_giant Item "the eliminators safeguard" CharacterAttributes { "voice pitch scale" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } TFBot { Class Heavy Name "Guard Heavy" Skill Normal Item "Siberian Tigerstripe" } TFBot { Class Heavy Name "Guard Heavy" Skill Easy Item "Siberian Tigerstripe" } TFBot { Class Heavy Name "Guard Heavy" Skill Easy Item "Siberian Tigerstripe" } TFBot { Class Heavy Name "Guard Heavy" Skill Normal Item "Siberian Tigerstripe" } } } WaveSpawn // Giant Pyro { TotalCurrency 100 Name "w1_pyros" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 45 WaitBeforeStarting 45 Randomspawn 1 TFBot { Template T_TFBot_Giant_Pyro Name "Giant Pyro" Skill Easy Health 3000 ///ClassIcon pyro_reflect_mort_giant Item "kf pyro mask" Item "concealedkiller_flamethrower_forestfire" CharacterAttributes { "voice pitch scale" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn // Fish { TotalCurrency 100 Name "w1_fish" WaitForAllDead "w1_reflpyro" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 22 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 1.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Name "Fishman Scout" Skill Normal Template T_TFBot_Scout_Fish ClassIcon scout_fish_mort Item "The Milkman" } } WaveSpawn // Heavies { TotalCurrency 50 WaitForAllDead "w1_fish" ///FirstSpawnWarningSound "vo/mvm/mght/heavy_mvm_m_battlecry02.mp3" Name "w1_heafy" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 16 MaxActive 5 SpawnCount 3 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 TFBot { Class Heavyweapons ///Skill Normal Skill Easy Item "the one-man army" } } WaveSpawn // Fish { TotalCurrency 100 Name "w1_fish2" WaitForAllDead "w1_fish" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 11 MaxActive 3 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 20 Randomspawn 1 TFBot { Name "Fishman Scout" Skill Normal Template T_TFBot_Scout_Fish ClassIcon scout_fish_mort Item "The Milkman" } } WaveSpawn // Kaze { TotalCurrency 50 Name "w1_kaze" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper FirstSpawnWarningSound "vo/mvm/mght/demoman_mvm_m_battlecry05.mp3" TotalCount 12 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 45 WaitBeforeStarting 35 Randomspawn 1 Support limited TFBot { Class Demoman Name "Kaze Demo" Scale 1.15 Skill Normal WeaponRestrictions MeleeOnly ////Attributes "AlwaysCrit" Health 210 ClassIcon demo_caber Item "scotch bonnet" Item "The Bruiser's Bandanna" Item "The Hurt Locher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 1.2 } } } } //========================================================================= // WAVE 2 Payment - //========================================================================= Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // Giant Pusher { TotalCurrency 50 Name "w2_giant" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier Name "Giant Rocket Pusher" Class Soldier Skill Easy Health 3000 ClassIcon soldier_push_mort_giant Item "fancy dress uniform" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage causes airblast" 1 } } TFBot { Name "Heavymetalguy" Scale 1.2 Skill Normal Health 350 ClassIcon vendfan Template T_TFBot_Heavyweapons_Shotgun Item "the brutal bouffant" Item "the bolshevik biker" CharacterAttributes { "voice pitch scale" 1.3 "move speed bonus" 1.15 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.0 "damage causes airblast" 1 "bullets per shot bonus" 2 "faster reload rate" 1.6 } } TFBot { Name "Heavymetalguy" Scale 1.2 Skill Easy Health 350 ClassIcon vendfan Template T_TFBot_Heavyweapons_Shotgun Item "the brutal bouffant" Item "the bolshevik biker" CharacterAttributes { "voice pitch scale" 1.3 "move speed bonus" 1.15 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.0 "damage causes airblast" 1 "bullets per shot bonus" 2 "faster reload rate" 1.6 } } TFBot { Name "Heavymetalguy" Scale 1.2 Skill Easy Health 350 ClassIcon vendfan Template T_TFBot_Heavyweapons_Shotgun Item "the brutal bouffant" Item "the bolshevik biker" CharacterAttributes { "voice pitch scale" 1.3 "move speed bonus" 1.15 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.0 "damage causes airblast" 1 "bullets per shot bonus" 2 "faster reload rate" 1.6 } } } } WaveSpawn // Limited Support Combo Demo+Soldier { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitBeforeStarting 5 WaitForAllDead "w2_giant" Name "combosoldemo2" TotalCount 10 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 50 Support limited Randomspawn 1 Squad { TFBot { Class Demoman Item "the loose cannon" Item "the buccaneer's bicorne" Name "Sailor Demo" ClassIcon demo_loosecannon ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "Blast radius increased" 2.5 } } TFBot { Template T_TFBot_Soldier_RocketPush Skill Normal } } } WaveSpawn // Limited Support Sailor { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitBeforeStarting 20 WaitForAllDead "combosoldemo2" Name "sailor2" TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 25 TotalCurrency 100 Support limited Randomspawn 1 TFBot { Template T_TFBot_Demoman Item "the loose cannon" Item "the buccaneer's bicorne" Name "Sailor Demo" ClassIcon demo_loosecannon ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "Blast radius increased" 1.5 } } } WaveSpawn // Stinky shotgun heavies { TotalCurrency 50 Name "w2_stinky" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "w2_giant" TotalCount 16 MaxActive 9 SpawnCount 4 WaitBetweenSpawns 1 WaitBeforeStarting 0 Randomspawn 1 TFBot { Name "Blast Shotgun Heavy" Scale 0.9 Health 175 Skill Easy Item "graybanns" Item "Weight Room Warmer" ClassIcon vendfan Template T_TFBot_Heavyweapons_Shotgun CharacterAttributes { "voice pitch scale" 1.3 "move speed bonus" 1.15 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.0 "damage causes airblast" 1 "bullets per shot bonus" 2 "faster reload rate" 1.6 } } } WaveSpawn // Pyromaniacs { TotalCurrency 50 Name "w2_pyrom" WaitForAllDead "w2_stinky" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 15 MaxActive 7 SpawnCount 5 WaitBetweenSpawns 2 WaitBeforeStarting 0 Randomspawn 1 TFBot { Name "Typical Pyromaniac" Template T_TFBot_Pyro Skill Easy Item "the smoking skid lid" Item "graybanns" Item "the gas guzzler" Item "the lunatic's leathers" } } WaveSpawn // Push { TotalCurrency 50 Name "w2_push" WaitForAllDead "w2_stinky" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 6 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 3 Randomspawn 1 TFBot { Template T_TFBot_Soldier_RocketPush Skill Normal } } WaveSpawn // Old Tomislav Heavies { TotalCurrency 50 Name "w2_tomi" WaitForAllDead "w2_pyrom" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 22 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Name "Tomislav Heavy" Scale 1.0 Skill Easy ClassIcon heavy_accurate Class Heavyweapons Item "graybanns" Item "capone's capper" Item "the unshaved bear" Item "tomislav" ItemAttributes { ItemName "tomislav" /////"minigun spinup time decreased" 0.55 } } } WaveSpawn // Giant Pyromaniac { TotalCurrency 50 Name "w2_giant22" WaitForAllDead "w2_tomi" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Template T_TFBot_Giant_Pyro Name "Giant Pyromaniac" Template T_TFBot_Pyro Skill Easy Attributes AlwaysFireWeapon Item "the smoking skid lid" Item "graybanns" Item "the gas guzzler" Item "the lunatic's leathers" } } WaveSpawn // Sailor { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitForAllDead "w2_tomi" Name "sailor2" TotalCount 9 MaxActive 4 SpawnCount 3 WaitBetweenSpawns 2 TotalCurrency 50 Randomspawn 1 TFBot { Template T_TFBot_Demoman Item "the loose cannon" Item "the buccaneer's bicorne" Name "Sailor Demo" ClassIcon demo_loosecannon ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "Blast radius increased" 1.5 } } } WaveSpawn // Spam { TotalCurrency 50 WaitForAllDead "w2_giant22" Name "w2_demo" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 19 MaxActive 9 SpawnCount 6 WaitBetweenSpawns 0.5 WaitBeforeStarting 0.5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demo_Burst Skill Hard Name "Tough Guy Demo" Item "the one-man army" Item "The Bruiser's Bandanna" Item "The Dark Age Defender" Item "Weight Room Warmer" } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } } } WaveSpawn // fish { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitForAllDead "w2_gianttom" Name "fish" TotalCount 12 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 50 Randomspawn 1 TFBot { Name "Fishman Scout" Skill Normal Template T_TFBot_Scout_Fish ClassIcon scout_fish_mort Item "The Milkman" } } WaveSpawn // Old Tomislav Giant Heavies + Metal { TotalCurrency 50 Name "w2_tomig" WaitForAllDead "w2_demo" FirstSpawnWarningSound "vo/mvm/mght/heavy_mvm_m_battlecry02.mp3" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Randomspawn 1 Squad { TFBot { Name "Giant Tomislav Heavy" Scale 1.8 Skill Normal Tag bot_giant Health 3500 ClassIcon heavy_accurate_giant Template T_TFBot_Giant_Heavyweapons Item "graybanns" Item "capone's capper" Item "the unshaved bear" Item "the mann of the house" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "tomislav" ItemAttributes { ItemName "tomislav" "minigun spinup time decreased" 0.55 } CharacterAttributes { "head scale" 0.7 } } TFBot { Name "Heavymetalguy" Scale 1.2 Skill Easy Health 325 ClassIcon vendfan Template T_TFBot_Heavyweapons_Shotgun Item "the brutal bouffant" Item "the bolshevik biker" CharacterAttributes { "voice pitch scale" 1.3 "move speed bonus" 1.15 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.0 "damage causes airblast" 1 "bullets per shot bonus" 2 "faster reload rate" 1.6 } } TFBot { Name "Heavymetalguy" Scale 1.2 Skill Easy Health 325 ClassIcon vendfan Template T_TFBot_Heavyweapons_Shotgun Item "the brutal bouffant" Item "the bolshevik biker" CharacterAttributes { "voice pitch scale" 1.3 "move speed bonus" 1.15 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.0 "damage causes airblast" 1 "bullets per shot bonus" 2 "faster reload rate" 1.6 } } TFBot { Name "Heavymetalguy" Scale 1.15 Skill Easy Health 325 ClassIcon vendfan Template T_TFBot_Heavyweapons_Shotgun Item "the brutal bouffant" Item "the bolshevik biker" CharacterAttributes { "voice pitch scale" 1.3 "move speed bonus" 1.15 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.0 "damage causes airblast" 1 "bullets per shot bonus" 2 "faster reload rate" 1.6 } } } } WaveSpawn // Stinky shotgun heavies for Tom { TotalCurrency 150 Name "w2_gianttom" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "w2_demo" TotalCount 10 MaxActive 8 SpawnCount 6 WaitBetweenSpawns 10.0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Name "Blast Shotgun Heavy" Scale 0.9 Skill Easy Health 175 Item "graybanns" Item "Weight Room Warmer" ClassIcon vendfan Template T_TFBot_Heavyweapons_Shotgun CharacterAttributes { "voice pitch scale" 1.3 "move speed bonus" 1.15 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.0 "damage causes airblast" 1 "bullets per shot bonus" 2 "faster reload rate" 1.6 } } } WaveSpawn // Giant Sailoriii { TotalCurrency 50 Name "w2_sailorg" WaitForAllDead "w2_gianttom" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Name "Giant Sailor Demoman" Scale 1.7 Skill Hard Tag bot_giant Health 3500 ClassIcon demo_loosecannon_giant Attributes "MiniBoss" ///Template T_TFBot_Giant_Demoman Class Demoman Item "the buccaneer's bicorne" Item "the loose cannon" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.5 } ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "Blast radius increased" 2.5 } } } } //========================================================================= // WAVE 3 Payment - //========================================================================= Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // Limited Support Firing Bowman { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitBeforeStarting 15 Name "pyrobowm3" TotalCount 8 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 25 TotalCurrency 25 Support limited Randomspawn 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal ClassIcon sniper_bow_ignite Name "Ignite on hit Bowman" ItemAttributes { ItemName "The Huntsman" "Set DamageType Ignite" 1 "fire rate bonus" 1.1 "faster reload rate" 1.3 } } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard ClassIcon sniper_bow_ignite Name "Ignite on hit Bowman" ItemAttributes { ItemName "The Huntsman" "Set DamageType Ignite" 1 "fire rate bonus" 1.1 "faster reload rate" 1.3 } } } } WaveSpawn // Giant Firing Bowman + goon { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper Name "pyrobowmgiant" TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 2.5 WaitBeforeStarting 10 TotalCurrency 25 Randomspawn 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard ClassIcon sniper_bow_ignite_giant Name "Ignite on hit Giant Bowman" Scale 1.7 Skill Normal Tag bot_giant Health 3500 Attributes "MiniBoss" CharacterAttributes { "voice pitch scale" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.5 } ItemAttributes { ItemName "The Huntsman" "Set DamageType Ignite" 1 "fire rate bonus" 1.4 "faster reload rate" 1.3 } } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard ClassIcon sniper_bow_ignite Name "Ignite on hit Bowman" ItemAttributes { ItemName "The Huntsman" "Set DamageType Ignite" 1 "fire rate bonus" 1.1 "faster reload rate" 1.3 } } } } WaveSpawn // Volcano melee maniacs { TotalCurrency 50 Name "w3_volc" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper FirstSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_laughlong01.mp3" WaitForAllDead "pyrobowmgiant" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 4 RandomSpawn 1 WaitBeforeStarting 0.5 TFBot { Name "Volcano Maniac" Scale 1.7 Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Health 3500 ClassIcon pyro_volcano_giant Class Pyro Item "Feathered Fiend" Item "Deity's Dress" Item "sharpened volcano fragment" ItemAttributes { ItemName "sharpened volcano fragment" "melee attack rate bonus" 4.0 "minicrit vs burning player" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.70 } } } WaveSpawn // Main Sold + Shotgun + medbow { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitBeforeStarting 6 Name "shot+conch+fire" TotalCount 45 MaxActive 7 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 50 WaitBeforeStarting 1 Randomspawn 1 Squad { TFBot { Skill Normal Class Soldier } TFBot { Name "Blast Heavymetalguy" Scale 1.0 Skill Normal Item "the brutal bouffant" Item "the bolshevik biker" ClassIcon vendfan Template T_TFBot_Heavyweapons_Shotgun CharacterAttributes { "move speed bonus" 1.15 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.0 "damage causes airblast" 1 "bullets per shot bonus" 2 "faster reload rate" 1.6 } } TFBot { Template T_TFBot_Medic_QuickFix Skill Normal ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Name "Healer Medic with Crossbow" Item "Feathered Fiend" Item "the crusader's crossbow" } } } WaveSpawn // Bowman { TotalCurrency 25 Name "w3_bow" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 17 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 35 RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } WaveSpawn // Rapid Bowman + medics { TotalCurrency 100 Name "w3_bow+uber" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "w3_bow" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Normal ClassIcon sniper_bow_multi Tag bot_giant Health 950 } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // Giant Bowman Medic with 2 goons { TotalCurrency 50 Name "w3_bowmed" WaitForAllDead "w3_bow+uber" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 2.5 WaitBeforeStarting 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Medic_QuickFix Skill Normal ClassIcon medic_crossbow_giant Name "Giant Crossbow Medic" Scale 1.7 Health 4000 Item "Feathered Fiend" Item "the crusader's crossbow" Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "fire rate bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal ClassIcon sniper_bow_ignite Name "Ignite on hit Bowman" Item "Feathered Fiend" ItemAttributes { ItemName "The Huntsman" "Set DamageType Ignite" 1 "fire rate bonus" 1.1 "faster reload rate" 1.3 } } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard ClassIcon sniper_bow_ignite Item "Feathered Fiend" Name "Ignite on hit Bowman" ItemAttributes { ItemName "The Huntsman" "Set DamageType Ignite" 1 "fire rate bonus" 1.1 "faster reload rate" 1.3 } } } } WaveSpawn // Bowman { TotalCurrency 25 Name "w3_bowmedextra" WaitForAllDead "w3_bow+uber" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 16 MaxActive 8 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } WaveSpawn // Volcano melee maniacs { TotalCurrency 50 Name "w3_volc" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper FirstSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_laughlong01.mp3" WaitForAllDead "w3_bowmed" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 6.5 RandomSpawn 1 WaitBeforeStarting 1 TFBot { Name "Volcano Maniac" Scale 1.7 Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Health 3000 ClassIcon pyro_volcano_giant Class Pyro Item "Feathered Fiend" Item "Deity's Dress" Item "sharpened volcano fragment" ////Attributes "AlwaysCrit" ItemAttributes { ItemName "sharpened volcano fragment" "melee attack rate bonus" 4.0 "minicrit vs burning player" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.70 } } } WaveSpawn // Volcano pushers { TotalCurrency 200 Name "w3_volc_pusher" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "w3_bow+uber" TotalCount 17 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 7 RandomSpawn 1 WaitBeforeStarting 0.5 TFBot { Template T_TFBot_ScorchShot_FastShot Skill Normal ClassIcon pyro_scorch Item "The Aztec Warrior" Item "Deity's Dress" } } WaveSpawn // Volcano Scorch { TotalCurrency 150 Name "w3_volc_giants" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "w3_volc_pusher" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0.5 RandomSpawn 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot Skill Normal Item "old guadalajara" Item "the bruiser's bandanna" ClassIcon pyro_scorch_giant Name "Fast Scorch Giant" } } WaveSpawn // Bowman help { TotalCurrency 50 Name "w3_bowmedextra2" WaitForAllDead "w3_volc_pusher" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 15 MaxActive 8 SpawnCount 5 WaitBetweenSpawns 2 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } } //========================================================================= // WAVE 4 Payment - //========================================================================= Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper Name "w4_fireworksgiants" TotalCurrency 50 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 13 Squad { TFBot { ClassIcon heavy_firework_giant Health 4000 Name "Fireworks Giant Heavy" Tag bot_giant Attributes "MiniBoss" Class HeavyWeapons Skill Normal Item "heavy topknot" WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 4.8 "fire rate penalty" 2.8 "Set DamageType Ignite" 1 "override projectile type" 2 } CharacterAttributes { "no self blast dmg" 1 "blast dmg to self increased" 0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "head scale" 1.2 "move speed bonus" 0.5 "afterburn immunity" 1 } } TFBot { Template T_TFBot_Pyro_Flaregun Skill Normal Item "summer shades" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Normal Item "summer shades" } } } WaveSpawn // Support Syringe+Heater { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitBeforeStarting 8 Name "medheavy4" TotalCount 7 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0.5 TotalCurrency 100 Support limited Randomspawn 1 Squad { TFBot { Template T_TFBot_Medic_QuickFix Skill Normal ClassIcon medic_syringe Name "Syringe Medic" } TFBot { Name "Firestarter Heavy" Class Heavyweapons Skill Normal ClassIcon heavy_heater Item "the bunsen brave" Item "Cold War Luchador" Item "Weight Room Warmer" Item "the huo long heatmaker" } } } WaveSpawn // Scout Pushers Fan { TotalCurrency 50 Name "w4_pusher" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 17 MaxActive 8 SpawnCount 5 WaitBetweenSpawns 1.5 RandomSpawn 1 WaitBeforeStarting 0.5 TFBot { Template T_TFBot_Scout_FAN Skill Normal } } WaveSpawn // Flaregun { TotalCurrency 50 Name "w4_flare" WaitForAllDead "w4_pusher" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 15 MaxActive 8 SpawnCount 5 WaitBetweenSpawns 1.5 RandomSpawn 1 WaitBeforeStarting 1 TFBot { Template T_TFBot_Pyro_Flaregun Skill Normal Item "summer shades" } } WaveSpawn // Shortstop { TotalCurrency 100 Name "w4_shortstop" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "w4_flare" TotalCount 8 MaxActive 4 SpawnCount 3 WaitBetweenSpawns 2 RandomSpawn 1 WaitBeforeStarting 0.5 TFBot { Template T_TFBot_Scout_Shortstop Skill Easy Health 500 Item "summer shades" Item "the milkman" } } WaveSpawn // Support for Shortstop || Ballz, ballz. { TotalCurrency 150 Name "w4_ballz" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "w4_pusher" TotalCount 13 MaxActive 5 SpawnCount 3 WaitBetweenSpawns 2 RandomSpawn 1 WaitBeforeStarting 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Normal Item "the brotherhood of arms" Item "the breakneck baggies" } } WaveSpawn // Regen + Giant Heater + unlimited pyro { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitBeforeStarting 6 Name "medheavypyro4" WaitForAllDead "w4_shortstop" TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 2 TotalCurrency 100 Randomspawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Skill Normal Item "the bunsen brave" Item "Cold War Luchador" Name "Giant Heater Heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 0.5 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Name "Pyromaniac" Template T_TFBot_Pyro Skill Hard Attributes AlwaysFireWeapon Item "the smoking skid lid" Item "graybanns" Item "the gas guzzler" Item "the lunatic's leathers" } } } WaveSpawn // Rocket Push Extra { TotalCurrency 50 Name "w4_rockpushextra" WaitForAllDead "w4_shortstop" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 14 MaxActive 7 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Class Soldier Name "Rocket Pusher" Class Soldier Skill Easy ClassIcon soldier_push_mort ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage causes airblast" 1 } } } WaveSpawn // Spammers { TotalCurrency 100 Name "w4_spammers" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "medheavypyro4" TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 6 RandomSpawn 1 WaitBeforeStarting 2 Squad { TFBot { Template T_TFBot_Giant_Soldier Skill Hard Attributes "AlwaysCrit" Item "summer shades" } TFBot { Template T_TFBot_Soldier_RocketPush Skill Hard Item "summer shades" } TFBot { Template T_TFBot_Soldier_RocketPush Skill Normal Item "summer shades" } } } WaveSpawn // Blast { TotalCurrency 100 Name "w4_spammers2" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "medheavypyro4" TotalCount 14 MaxActive 8 SpawnCount 6 WaitBetweenSpawns 6 RandomSpawn 1 WaitBeforeStarting 1 //Support limited TFBot { Template T_TFBot_Soldier_RocketPush Skill Normal Item "summer shades" } } WaveSpawn // Giant Demo x2 { TotalCurrency 50 Name "w4_gdemo" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "w4_spammers" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 RandomSpawn 1 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Skill Easy Name "Tough Guy Giant Demo" Item "the one-man army" Item "The Bruiser's Bandanna" Item "The Dark Age Defender" Item "Weight Room Warmer" } TFBot { Class Demoman Name "Kaze Demo" Scale 1.15 Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Health 210 ClassIcon demo_caber Item "scotch bonnet" Item "The Bruiser's Bandanna" Item "The Hurt Locher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 1.2 } } TFBot { Class Demoman Name "Kaze Demo" Scale 1.15 Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Health 210 ClassIcon demo_caber Item "scotch bonnet" Item "The Bruiser's Bandanna" Item "The Hurt Locher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 1.2 } } TFBot { Class Demoman Item "the loose cannon" Item "the buccaneer's bicorne" Name "Hello, Sailor!" ClassIcon demo_loosecannon ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "Blast radius increased" 2.5 } } } } WaveSpawn // Rocket Push Extra { TotalCurrency 50 Name "w4_rockpushextra" WaitForAllDead "w4_spammers" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 12 MaxActive 7 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Randomspawn 1 TFBot { Class Soldier Name "Rocket Pusher" Class Soldier Skill Easy ClassIcon soldier_push_mort ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage causes airblast" 1 } } } } //========================================================================= // WAVE 5 //========================================================================= Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // Limited Support Medics { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitBeforeStarting 20 TotalCount 23 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 35 TotalCurrency 50 Randomspawn 1 Support limited TFBot { Template T_TFBot_Medic_QuickFix Item "der maschinensoldaten-helm" Item "Coldfront Carapace" WeaponRestrictions SecondaryOnly ClassIcon medic_quickfix_armored Name "Armored Quickfix Medic" Health 220 ItemAttributes { ItemName "Coldfront Carapace" "set item tint RGB" 1448726 } } } WaveSpawn { TotalCurrency 100 TotalCount 18 MaxActive 10 SpawnCount 6 Name "Beforeboss" WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_laughlong02.mp3" Where spawnbot TFBot { Skill Normal Template T_TFBot_Soldier_RocketPush ///Attributes "AlwaysCrit" Item "the diplomat" Name "Hydrogen's Own Guard" Item "the man in slacks" } } WaveSpawn { TotalCurrency 100 TotalCount 14 MaxActive 8 SpawnCount 6 WaitForAllDead "Beforeboss" Name "Beforeboss2" WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_laughlong01.mp3" Where spawnbot TFBot { Skill Normal Template T_TFBot_Soldier_RocketPush Name "Hydrogen's Own Guard MkII" Attributes "AlwaysCrit" } } WaveSpawn // Old Tomislav Heavies { TotalCurrency 50 Name "Beforeboss3" WaitForAllDead "Beforeboss2" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 13 MaxActive 9 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Name "Tomislav Heavy" Scale 1.0 Skill Hard ClassIcon heavy_accurate Class Heavyweapons Item "graybanns" Item "capone's capper" Item "tomislav" ItemAttributes { ItemName "tomislav" "minigun spinup time decreased" 0.55 ///"damage bonus" 0.95 } } } WaveSpawn // Old Tomislav Giant Heavies { TotalCurrency 100 Name "w5_tomig" WaitForAllDead "Beforeboss3" FirstSpawnWarningSound "vo/mvm/mght/heavy_mvm_m_battlecry02.mp3" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Randomspawn 1 TFBot { Name "Giant Tomislav Heavy" Scale 1.8 Skill Normal Tag bot_giant Health 4500 ClassIcon heavy_accurate_giant Template T_TFBot_Giant_Heavyweapons Item "graybanns" Item "capone's capper" Item "the unshaved bear" Item "the mann of the house" CharacterAttributes { ///"voice pitch scale" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "head scale" 0.7 } Item "tomislav" ItemAttributes { ItemName "tomislav" "minigun spinup time decreased" 0.55 "damage bonus" 0.5 } } } WaveSpawn // Spamm { TotalCurrency 50 WaitForAllDead "w5_tomig" Name "Beforeboss4" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper FirstSpawnWarningSound "vo/mvm/mght/demoman_mvm_m_autoonfire03.mp3" TotalCount 15 MaxActive 9 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Demo_Burst Skill Normal Attributes "AlwaysCrit" Name "Nuke's Own Guard" Item "scotch bonnet" Item "The Bruiser's Bandanna" Item "The Hurt Locher" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 2.0 ///"custom projectile model" "models/weapons/w_models/w_caber/w_caber.mdl" } ItemAttributes { ItemName "The Bruiser's Bandanna" "item style override" 2 } ItemAttributes { ItemName "The Hurt Locher" "set item tint RGB" 1448726 } } } WaveSpawn // Firework { Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitBeforeStarting 1.5 WaitForAllDead "Beforeboss4" FirstSpawnWarningSound "vo/mvm/mght/heavy_mvm_m_specialcompleted09.mp3" Name "mort5" TotalCount 12 MaxActive 3 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 100 Support limited Randomspawn 1 TFBot { ClassIcon heavy_firework Health 350 Name "Fireworks Heavy" Class HeavyWeapons Skill Hard Item "heavy topknot" WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 4.8 "fire rate penalty" 2.8 "Set DamageType Ignite" 1 "minicrit vs burning player" 1 "override projectile type" 2 } CharacterAttributes { "no self blast dmg" 1 "blast dmg to self increased" 0 "afterburn immunity" 1 } } } WaveSpawn // Giant Demo x3 { TotalCurrency 50 Name "w5_gdemo" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper WaitForAllDead "Beforeboss4" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 1.5 RandomSpawn 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire Skill Hard Name "Tough Guy Giant Demo" Item "the one-man army" Item "The Bruiser's Bandanna" Item "The Dark Age Defender" Item "Weight Room Warmer" } } WaveSpawn // Nuke { TotalCurrency 500 Name "NukeR" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper FirstSpawnWarningSound "vo/mvm/mght/demoman_mvm_m_autoonfire03.mp3" WaitForAllDead "w5_gdemo" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 RandomSpawn 1 WaitBeforeStarting 0.5 TFBot { Template T_TFBot_Chief_Demo_Atomic Skill Normal Name "Nuke MkII" ClassIcon demonuke_fire_giant Item "Weight Room Warmer" Item "The Razor Cut" Item "summer shades" Health 18000 ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "Set DamageType Ignite" 1 "blast radius increased" 1.35 "cannot be backstabbed" 1 } ItemAttributes { ItemName "summer shades" "set item tint RGB" 1448726 } } } WaveSpawn // Hydrogen? { TotalCurrency 500 Name "Hydro" Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_battlecry05.mp3" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "NukeR" WaitBetweenSpawns 0 RandomSpawn 1 WaitBeforeStarting 0 TFBot { Class Soldier Skill Normal Name "Hydrogen MkIII" WeaponRestrictions PrimaryOnly ClassIcon soldier_bazooka_hydrogen_giant //Item "the classified coif" Item "summer shades" Item "the man in slacks" Scale 1.7 Tag bot_giant Attributes "UseBossHealthBar" Attributes MiniBoss ///Attributes "HoldFireUntilFullReload" Health 20000 Item "the beggar's bazooka" ItemAttributes { ItemName "the beggar's bazooka" "turn to gold" 1 "blast radius increased" 1.2 "faster reload rate" 0.2 ////"Reload time decreased" 3.0 "clip size upgrade atomic" 12 "rocket specialist" 3 "cannot be backstabbed" 1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 2 "is australium item" 1 "projectile spread angle penalty" 10 //"auto fires full clip all at once" 1 "auto fires when full" 2 "auto fires full clip" 1 } CharacterAttributes { "override footstep sound set" 5 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "move speed penalty" 0.45 "cannot be backstabbed" 1 } ItemAttributes { ItemName "summer shades" "set item tint RGB" 1448726 } } } } }