#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Semiauto } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 1000 + 100 (2000)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Dumpster Skill Hard } } WaveSpawn { Name w1_wave02 TotalCurrency 210 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Equalizer_Elite } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name w1_giant WaitForAllSpawned w1_wave01 TotalCurrency 160 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Shotgun } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 210 TotalCount 48 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demoknight_Persian } TFBot { Template T_TFBot_Demoknight_Persian } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 1900 + 200 (3000)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_engi01 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Support Limited FirstSpawnWarningSound "vo\announcer_mvm_engbot_arrive01.mp3" Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave01 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } } WaveSpawn { Name w2_engi02 WaitForAllDead w2_wave01 TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Support Limited FirstSpawnWarningSound "vo\announcer_mvm_engbots_arrive02.mp3" Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w2_support WaitForAllDead w2_wave02 TotalCurrency 60 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 3000 + 300 (4200)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_demomedic TotalCurrency 320 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Scatter } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_wave01 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Baseball } } WaveSpawn { Name w3_wave01 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk_Expert } } WaveSpawn { Name w3_giant WaitForAllSpawned w3_wave01 TotalCurrency 175 TotalCount 7 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 240 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Pyro Skill Expert } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Scatter } } WaveSpawn { Name w3_wave04 WaitForAllSpawned w3_wave03 TotalCurrency 45 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 4000 + 400 (5300)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_tank TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_DemoKnight_BattleAxe } } WaveSpawn { Name w4_support TotalCurrency 150 TotalCount 50 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demoknight_Persian Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demoknight_Persian Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demoknight_Persian Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demoknight_Persian Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demoknight_BattleAxe } TFBot { Template T_TFBot_Demoknight_BattleAxe } TFBot { Template T_TFBot_Demoknight_BattleAxe } TFBot { Template T_TFBot_Demo_Kamikaze } TFBot { Template T_TFBot_Demo_Kamikaze } } } WaveSpawn { Name w4_support TotalCurrency 25 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Demo_Golf } } WaveSpawn { Name w4_support TotalCurrency 25 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 5800 + 500 (7200)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Penetration Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 4500 } } } WaveSpawn { Name w5_wave01 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_HealonHit } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Fist_Conch } TFBot { Template T_TFBot_Heavyweapons_Fist_Conch } TFBot { Template T_TFBot_Heavyweapons_Fist_Conch } } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Hyper Attributes "AlwaysCrit" } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Health 4500 Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes "AlwaysCrit" } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Pyro_Gasjockey } } WaveSpawn { Name w5_support TotalCurrency 60 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 7000 + 600 (8500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Loch_Tankbuster } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Spy_Business_DMGup } TFBot { Template T_TFBot_Spy_Business_DMGup } TFBot { Template T_TFBot_Spy_Business_DMGup } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Blaster_Hyper } } WaveSpawn { Name w6_engi01 WaitForAllSpawned w6_wave01 TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Support Limited FirstSpawnWarningSound "vo\announcer_mvm_engbot_arrive01.mp3" Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_superscout WaitForAllDead w6_wave01 TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_engi01 TotalCurrency 160 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Tankbuster Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_superscout TotalCurrency 120 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Crit } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 320 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavy_Tomislav Skill Expert } TFBot { Template T_TFBot_Soldier_Spammer } } } WaveSpawn { Name w6_engi02 WaitForAllSpawned w6_wave02 TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 25 Support 1 Where spawnbot FirstSpawnWarningSound "vo\announcer_mvm_engbots_arrive02.mp3" Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 8000 + 500 (9500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 45000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave01 TotalCurrency 300 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } TFBot { Template T_TFBot_Pyro_Gasjockey Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro_Gasjockey Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro_Gasjockey Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_wave01 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demo_Scatter_Expert } } WaveSpawn { Name w7_tank02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_superscout WaitForAllSpawned w7_wave01 TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher Attributes "AlwaysCrit" } } WaveSpawn { Name w7_wave02 WaitForAllDead w7_wave01 TotalCurrency 200 TotalCount 60 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demo_Scatter_Expert } TFBot { Template T_TFBot_Heavy_Natascha_Hyper } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Juggernaut_Minigun } } WaveSpawn { Name w7_wave04 WaitForAllSpawned w7_wave03 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_finaltank WaitForAllSpawned w7_wave03 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }