#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
#base robot_click.pop
#base robot_click_giant.pop
WaveSchedule
{
	StartingCurrency	900
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Advanced	1
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	40
		CooldownTime	40
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	40
		CooldownTime	40
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	40
		CooldownTime	40
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	30
		CooldownTime	40
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Wave	//900$
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave1_support1
			TotalCurrency	200
			TotalCount	50
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			Name	wave1_support2
			TotalCurrency	50
			TotalCount	5
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	40
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Engineer_Sentry_Tele_Battle
			}
		}
		WaveSpawn
		{
			Name	wave1_01
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	wave1_01
			TotalCurrency	100
			TotalCount	36
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk_Expert
				}
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	wave1_02
			WaitForAllDead	wave1_01
			TotalCurrency	250
			TotalCount	40
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Expert
				}
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Expert
				}
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Expert
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	wave1_02
			WaitForAllDead	wave1_01
			TotalCurrency	200
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Baseball
			}
		}
	}
	Wave	//1000$
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave2_01
			TotalCurrency	200
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Scout_FAN
			}
		}
		WaveSpawn
		{
			Name	wave2_01
			TotalCurrency	200
			TotalCount	12
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	15
			WaitBetweenSpawns	35
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_01
			TotalCurrency	100
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	25
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Dragon_Easy
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_02
			WaitForAllDead	wave2_01
			TotalCurrency	200
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	wave2_02
			WaitForAllDead	wave2_01
			TotalCurrency	200
			TotalCount	48
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
				ClassIcon	pyro
				Health	175
				Name	Pyro
				Class	Pyro
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name	wave2_02
			WaitForAllDead	wave2_01
			TotalCurrency	100
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Concheror
			}
		}
	}
	Wave	//1000$
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave3_support1
			TotalCurrency	100
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	w3_tank
			TotalCurrency	150
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			
			FirstSpawnOutput
			{
				Target boss_spawn_relay
				Action Trigger
			}
			
			Tank
			{
				Health	15000
				Name	Tankboss
				Speed	75
				StartingPathTrackNode	boss_path_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_01
			TotalCurrency	150
			TotalCount	36
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demo_Burst
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	wave3_01
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Fire
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_02
			WaitForAllDead	wave3_01
			TotalCurrency	200
			TotalCount	12
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	20
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Fire
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_02_1
			WaitForAllDead	wave3_01
			TotalCurrency	100
			TotalCount	20
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demo_Burst
				Attributes	"AlwaysCrit"
				Name	"Crit Burst Fire Demo"
				ItemAttributes
				{
					ItemName	tf_weapon_grenadelauncher
					"damage bonus"	1.5
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_02_2
			WaitForAllDead	wave3_02_1
			TotalCurrency	100
			TotalCount	24
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman
				Name	"Bowman Rapid Fire"
				ItemAttributes
				{
					ItemName "The Huntsman"
					"fire rate bonus" 0.6
					"damage bonus"	1.25
				}
			}
		}
		WaveSpawn
		{
			Name	wave3_support2
			WaitForAllDead	wave3_01
			TotalCurrency	100
			TotalCount	25
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Soldier_Direct
			}
		}
	}
	Wave	//1100$
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave4_support1
			TotalCurrency	200
			TotalCount	42
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Support	Limited
			TFBot
			{
				Template	T_TFBot_Scout_Fast
			}
		}
		WaveSpawn
		{
			Name	wave4_01
			TotalCurrency	200
			TotalCount	9
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer_Reload
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	wave4_01
			TotalCurrency	200
			TotalCount	42
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Dragon_Hard
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Slow
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Repulsive
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_support2
			WaitForAllDead	wave4_support1
			TotalCurrency	200
			TotalCount	42
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	7
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Pyro_Powerjack
			}
		}
		WaveSpawn
		{
			Name	wave4_02
			WaitForAllDead	wave4_01
			TotalCurrency	150
			TotalCount	6
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_BurstFire
					ClassIcon	soldier_burstfire_hyper
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	wave4_02
			WaitForAllDead	wave4_01
			TotalCurrency	150
			TotalCount	40
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_Deflector
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	wave5_support1
			TotalCurrency	100
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield_Quickfix
				}
			}
		}
		WaveSpawn	//1300$
		{
			Name	w5_tank1
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	30
			Where	spawnbot
			
			FirstSpawnOutput
			{
				Target boss_spawn_relay
				Action Trigger
			}
			
			Tank
			{
				Health	12500
				Name	Tankboss
				Speed	75
				StartingPathTrackNode	boss_path_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_01
			TotalCurrency	200
			TotalCount	42
			MaxActive	14
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Penetration
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Direct_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_01_1
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Brassbeast
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield
				}
			}
		}
		WaveSpawn
		{
			Name	wave5_01_2
			WaitForAllDead	wave5_01_1
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	25
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavy_Booster
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield
				}
			}
		}
		WaveSpawn
		{
			Name	w5_tank2
			WaitForAllDead	wave5_01_2
			TotalCurrency	300
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Where	spawnbot
			
			FirstSpawnOutput
			{
				Target boss_spawn_relay
				Action Trigger
			}
			
			Tank
			{
				Health	20000
				Name	Tankboss
				Speed	75
				Skin	1
				StartingPathTrackNode	boss_path_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			Name	Wave5_02
			WaitForAllDead	Wave5_01_2
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	20
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer_Conch
			}
		}
		WaveSpawn
		{
			Name	Wave5_02
			WaitForAllDead	Wave5_01_2
			TotalCurrency	100
			TotalCount	36
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Scout_Blaster_Pusher
			}
		}
		WaveSpawn
		{
			Name	Wave5_02
			WaitForAllDead	Wave5_01_2
			TotalCurrency	100
			TotalCount	30
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Soldier_Direct_Spammer
			}
		}
		WaveSpawn
		{
			Name	Wave5_02
			WaitForAllDead	Wave5_01_2
			TotalCurrency	100
			TotalCount	30
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Pyro_Future
				Attributes	"AlwaysCrit"
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Wave6_boss1
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Chief_Soldier_Extended_Concheror
			}
		}
		WaveSpawn
		{
			Name	Wave6_01
			TotalCurrency	150
			TotalCount	32
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_HealonHit
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	Wave6_01
			TotalCurrency	150
			TotalCount	36
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Scout_FastFire
			}
		}
		WaveSpawn
		{
			Name	Wave6_02
			WaitForAllDead	Wave6_boss1
			TotalCurrency	200
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Sticky_Burst
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Kritzkrieg
				}
			}
		}
		WaveSpawn
		{
			Name	Wave6_02
			WaitForAllDead	Wave6_01
			TotalCurrency	100
			TotalCount	42
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				ClassIcon	pyro
				Health	175
				Name	Pyro
				Class	Pyro
				Skill	Hard
			}
		}
		WaveSpawn
		{
			Name	Wave6_02
			WaitForAllDead	Wave6_01
			TotalCurrency	100
			TotalCount	42
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavy_Shotgun_Burst
			}
		}
		WaveSpawn
		{
			Name	w6_boss2
			WaitForAllDead	Wave6_02
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			Where	spawnbot
			TFBot
			{
				Class Demoman
				Name "So Scotsman"
				ClassIcon demo_so_scotsman
				Health 65000
				Scale	1.9
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Attributes	MiniBoss
				Attributes	AlwaysCrit
				Attributes	HoldFireUntilFullReload
				Attributes	UseBossHealthBar
				ItemAttributes
				{
					ItemName "the loch-n-load"
					"faster reload rate"	0.3
					"fire rate bonus"	0.1
					"clip size upgrade atomic"	20.0
					"projectile spread angle penalty"	5
					"Projectile speed increased"	1.1
					"damage bonus"	2.0
				}
				CharacterAttributes
				{
					"health regen"	300
					"move speed bonus"	0.4
					"damage force reduction"	0.7
					"airblast vulnerability multiplier"	0.3
					"airblast vertical vulnerability multiplier"	0.1
					"override footstep sound set"	4
					"rage giving scale"	0.2
				}
				Item	"the loch-n-load"
				Item	"blast blocker"
				Item	"the chargin' targe"
				Item	"scotch bonnet"
			}
		}
		WaveSpawn
		{
			Name	Wave6_03
			WaitForAllDead	Wave6_02
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield
				}
			}
		}
		WaveSpawn
		{
			Name	Wave6_03
			WaitForAllDead	Wave6_02
			TotalCurrency	200
			TotalCount	50
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Scout_Bonk_Expert
				Attributes	"AlwaysCrit"
			}
		}
		WaveSpawn
		{
			Name	Wave6_03
			WaitForAllDead	Wave6_02
			TotalCurrency	200
			TotalCount	50
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Scout_Marker_Sandman
			}
		}
	}
}