#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Wave //900$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1_support1 TotalCurrency 200 TotalCount 50 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave1_support2 TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 40 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { Name wave1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave1_01 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name wave1_02 WaitForAllDead wave1_01 TotalCurrency 250 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name wave1_02 WaitForAllDead wave1_01 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball } } } Wave //1000$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2_01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave2_01 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave2_01 TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Easy } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave2_02 WaitForAllDead wave2_01 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave2_02 WaitForAllDead wave2_01 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } WaveSpawn { Name wave2_02 WaitForAllDead wave2_01 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } Wave //1000$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3_support1 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w3_tank TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name Tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3_01 TotalCurrency 150 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name wave3_01 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Fire } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave3_02 WaitForAllDead wave3_01 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Fire } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave3_02_1 WaitForAllDead wave3_01 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" Name "Crit Burst Fire Demo" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 } } } WaveSpawn { Name wave3_02_2 WaitForAllDead wave3_02_1 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Name "Bowman Rapid Fire" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "damage bonus" 1.25 } } } WaveSpawn { Name wave3_support2 WaitForAllDead wave3_01 TotalCurrency 100 TotalCount 25 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Support 1 TFBot { Template T_TFBot_Soldier_Direct } } } Wave //1100$ { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4_support1 TotalCurrency 200 TotalCount 42 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Support Limited TFBot { Template T_TFBot_Scout_Fast } } WaveSpawn { Name wave4_01 TotalCurrency 200 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" } } WaveSpawn { Name wave4_01 TotalCurrency 200 TotalCount 42 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Pyro_Dragon_Hard } TFBot { Template T_TFBot_Pyro_Slow } TFBot { Template T_TFBot_Pyro_Repulsive } } } WaveSpawn { Name wave4_support2 WaitForAllDead wave4_support1 TotalCurrency 200 TotalCount 42 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro_Powerjack } } WaveSpawn { Name wave4_02 WaitForAllDead wave4_01 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire ClassIcon soldier_burstfire_hyper } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave4_02 WaitForAllDead wave4_01 TotalCurrency 150 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5_support1 TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn //1300$ { Name w5_tank1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12500 Name Tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5_01 TotalCurrency 200 TotalCount 42 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } TFBot { Template T_TFBot_Soldier_Direct_Spammer } } } WaveSpawn { Name wave5_01_1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name wave5_01_2 WaitForAllDead wave5_01_1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name w5_tank2 WaitForAllDead wave5_01_2 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tankboss Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave5_02 WaitForAllDead Wave5_01_2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch } } WaveSpawn { Name Wave5_02 WaitForAllDead Wave5_01_2 TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Scout_Blaster_Pusher } } WaveSpawn { Name Wave5_02 WaitForAllDead Wave5_01_2 TotalCurrency 100 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Support 1 TFBot { Template T_TFBot_Soldier_Direct_Spammer } } WaveSpawn { Name Wave5_02 WaitForAllDead Wave5_01_2 TotalCurrency 100 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro_Future Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave6_boss1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror } } WaveSpawn { Name Wave6_01 TotalCurrency 150 TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Heavy_HealonHit Attributes "AlwaysCrit" } } WaveSpawn { Name Wave6_01 TotalCurrency 150 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_FastFire } } WaveSpawn { Name Wave6_02 WaitForAllDead Wave6_boss1 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Sticky_Burst } TFBot { Template T_TFBot_Giant_Medic_Shield } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } WaveSpawn { Name Wave6_02 WaitForAllDead Wave6_01 TotalCurrency 100 TotalCount 42 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard } } WaveSpawn { Name Wave6_02 WaitForAllDead Wave6_01 TotalCurrency 100 TotalCount 42 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Shotgun_Burst } } WaveSpawn { Name w6_boss2 WaitForAllDead Wave6_02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot TFBot { Class Demoman Name "So Scotsman" ClassIcon demo_so_scotsman Health 65000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.3 "fire rate bonus" 0.1 "clip size upgrade atomic" 20.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "damage bonus" 2.0 } CharacterAttributes { "health regen" 300 "move speed bonus" 0.4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.2 } Item "the loch-n-load" Item "blast blocker" Item "the chargin' targe" Item "scotch bonnet" } } WaveSpawn { Name Wave6_03 WaitForAllDead Wave6_02 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name Wave6_03 WaitForAllDead Wave6_02 TotalCurrency 200 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Bonk_Expert Attributes "AlwaysCrit" } } WaveSpawn { Name Wave6_03 WaitForAllDead Wave6_02 TotalCurrency 200 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Marker_Sandman } } } }