//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 6 MedievalMode 1 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 15 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" EventPopfile Halloween Templates { } Mission { Objective DestroySentries Where spawnbot_lowerflank InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } ExtraSpawnPoint { Name "spawnalt" // StartDisabled 0 TeamNum 3 X "2378" Y "336" Z "999" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 31 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 26 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 150 TotalCount 29 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 150 TotalCount 18 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } Item "the huntsman" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 200 TotalCount 31 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 200 TotalCount 31 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 125 Name "Sandman Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnalt Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnalt Squad { TFBot { ClassIcon heavy_crit Health 300 Name Heavy Class HeavyWeapons Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnalt Squad { TFBot { ClassIcon sniper Health 125 Name Bowman Class Sniper Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } Item "the huntsman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 125 TotalCount 27 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 21 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 175 TotalCount 32 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 150 TotalCount 19 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon medic_uber Health 150 Name "Crossbow Medic" Class Medic Skill Normal Item "the crusader's crossbow" Item "berliner's bucket helm" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 200 Name "Conch Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 2 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the menpo" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 200 Name "Buff Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the buff banner" "increase buff duration" 2 } Item "the buff banner" Item "defiant spartan" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnalt Squad { TFBot { ClassIcon scout_stun Health 125 Name "Sandman Scout" Class Scout Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnalt Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnalt Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } Item "the huntsman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 175 TotalCount 21 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 300 Name Boxer Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { Name 1 TotalCurrency 175 TotalCount 29 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 300 Name Berserker Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "warrior's spirit" Item "big chief" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 150 TotalCount 21 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 125 Name Marker Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the fan o'war" Item "hero's tail" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 225 TotalCount 35 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 65 Name Rusher Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "the rotation sensation" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 200 TotalCount 26 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 125 Name "Rapid Bowman" Class Sniper Skill Normal ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.3 "damage bonus" 0.5 } Item "the fortified compound" Item "the swagman's swatter" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 175 TotalCount 31 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name Caberman Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the splendid screen" Item "the ullapool caber" Item "scotch bonnet" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnalt Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnalt Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } Item "the huntsman" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnalt Squad { TFBot { ClassIcon medic_uber Health 150 Name "Crossbow Medic" Class Medic Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Item "the crusader's crossbow" Item "berliner's bucket helm" } } } } } //This file has been generated by http://mvm.tf