#base robot_giant.pop
#base robot_standard.pop

WaveSchedule
{
	StartingCurrency 250
	RespawnWaveTime 4
	CanBotsAttackWhileInSpawnRoom no
	Advanced 1
	
	//DisableSound "music.mvm_lost_wave" 
	//DisableSound "music.mvm_end_last_wave"
	//PrecacheSound "lament_et_tri_up8db.mp3"
	//PrecacheSound "lament_et_tri_end_up8db.mp3"

	//DisallowUpgrade "building instant upgrade"
	//DisallowUpgrade "generate rage on heal"
	//DisallowUpgrade "explosive sniper shot"
	//RespecEnabled 0
	
	Mission
	{
		Objective DestroySentries

		InitialCooldown 10
		Where spawnbot
		BeginAtWave 1
		RunForThisManyWaves 9
		CooldownTime 40

        TFBot
	    {
		    Template T_TFBot_SentryBuster
		    Attributes DisableDodge
        }
	}
	
	Wave // Wave 1 (650$)
	{
		StartWaveOutput
		{
			Target	bombpath_right_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		
		WaveSpawn
		{
			Name 1a

			Where spawnbot
			TotalCount 100
			MaxActive 15
			SpawnCount 10
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 100
			
			TFBot
			{
				Class Soldier
				Skill Normal
			}
		}
		
		WaveSpawn
		{
			Name 1a-Support

			Where spawnbot
			TotalCount 550
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 30
			TotalCurrency 550
			
			Support 1
			
			TFBot
			{
				Template T_TFBot_Giant_Scout_Fast
			}
		}
	}
}