#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 250 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 //DisableSound "music.mvm_lost_wave" //DisableSound "music.mvm_end_last_wave" //PrecacheSound "lament_et_tri_up8db.mp3" //PrecacheSound "lament_et_tri_end_up8db.mp3" //DisallowUpgrade "building instant upgrade" //DisallowUpgrade "generate rage on heal" //DisallowUpgrade "explosive sniper shot" //RespecEnabled 0 Mission { Objective DestroySentries InitialCooldown 10 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge } } Wave // Wave 1 (650$) { StartWaveOutput { Target bombpath_right_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1a Where spawnbot TotalCount 100 MaxActive 15 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 1a-Support Where spawnbot TotalCount 550 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 550 Support 1 TFBot { Template T_TFBot_Giant_Scout_Fast } } } }