#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 2 Advanced 1 CanBotsAttackWhileInSpawnRoom No Mission { Objective Spy InitialCooldown 30 DesiredCount 2 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 20 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Objective Sniper InitialCooldown 10 DesiredCount 2 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 25 TFBot { Template T_TFBot_Sniper Skill Hard } } Mission { Objective DestroySentries InitialCooldown 5 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 26 TFBot { Template T_TFBot_SentryBuster } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "wave1_b1" TotalCount 1 WaitForAllSpawned "wave1_a2" WaitBeforeStarting 20 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger Target tank_path_split Action EnableAlternatePath } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "wave1_a2" TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic ClassIcon medic_kritz Item "the kritzkrieg" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 99999 "uber duration bonus" 99999 } CharacterAttributes { "bot medic uber health threshold" 99999 } } } } WaveSpawn { Where spawnbot Name "wave1_a1" TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk Skill Expert } } WaveSpawn { Where spawnbot_sides Name "wave1_a3" TotalCount 36 MaxActive 6 SpawnCount 3 WaitForAllDead "wave1_a1" WaitBetweenSpawns 5 TotalCurrency 100 Support Limited TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot Name "wave1_b2" TotalCount 16 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave1_a2" WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Where spawnbot Name "wave1_b3" TotalCount 10 MaxActive 2 SpawnCount 2 WaitForAllDead "wave1_a1" WaitBetweenSpawns 10 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot_sides Name "wave1_b4" TotalCount 25 MaxActive 3 SpawnCount 1 WaitForAllDead "wave1_a3" WaitBetweenSpawns 2 TotalCurrency 25 Support Limited TFBot { Class Heavyweapons Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "wave2_a4" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 20 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "wave2_b3" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "wave2_b1" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot Name "wave2_b1" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitForAllSpawned "wave2_a4" WaitBeforeStarting 10 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot_sides Name "wave2_a1" TotalCount 12 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_Scout_Shortstop Skill Easy } } WaveSpawn { Where spawnbot_sides Name "wave2_a2" TotalCount 15 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 4 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Expert } } WaveSpawn { Where spawnbot_sides Name "wave2_a3" TotalCount 20 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 4 TotalCurrency 25 TFBot { Class Soldier Skill Normal } } WaveSpawn { Where spawnbot_sides Name "wave2_b2" TotalCount 100 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitForAllSpawned "wave2_a2" TotalCurrency 100 Support 1 TFBot { Class Scout ClassIcon scout_bat_nys Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "wave3_a1" TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Where spawnbot Name "wave3_b2" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "wave3_a1" WaitBeforeStarting 30 WaitBetweenSpawns 45 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Where spawnbot Name "wave3_a2" TotalCount 3 MaxActive 1 SpawnCount 1 TotalCurrency 50 TFBot { Class Heavyweapons Name "Super Lightweight Champ" ClassIcon heavy_gru_giant Skill expert Health 5000 Item "Gloves of Running Urgently MvM" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.6 "self mark for death" 0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Where spawnbot Name "wave3_a3" TotalCount 30 MaxActive 4 SpawnCount 1 TotalCurrency 25 WaitBetweenSpawns 1 WaitBeforeStarting 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot_sides Name "wave3_a4" TotalCount 28 MaxActive 6 SpawnCount 3 TotalCurrency 25 WaitBetweenSpawns 5 WaitBeforeStarting 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name "wave3_b1" TotalCount 1 WaitForAllSpawned "wave3_a1" WaitBeforeStarting 10 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger Target tank_path_split Action DisableAlternatePath } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave3_s" Where spawnbot_sides TotalCount 200 MaxActive 2 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 5 TotalCurrency 200 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal } TFBot { Class Scout Skill Normal } TFBot { Class Heavy Skill Normal } } } WaveSpawn { Name "wave3_b3" where spawnbot_sides TotalCount 50 MaxActive 8 SpawnCount 1 WaitForAllDead "wave3_a4" WaitBetweenSpawns 2 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } } }