#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop //#base tiny_robot_kmlp.pop //#base expert_robot_kmlp.pop //#base expert_robot_kmlp_nojump.pop //#base expert_medium_robot_kmlp.pop //#base expert_medium_standard_robot_kmlp.pop //#base expert_giant_robot_kmlp.pop //#base expert_leaders_kmlp.pop //#base expert_masters_kmlp.pop //#base capital_kmlp.pop //#base guardian_kmlp.pop //#base super_ultra_mega_robot_kmlp.pop #base robot_tank_vac.pop //#base survivor_robot_kmlp.pop //#base survivor_medium_robot_kmlp.pop //#base survivor_medium_standard_robot_kmlp.pop //#base survivor_giant_robot_kmlp.pop population { StartingCurrency 15500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no SniperAllowHeadshots 1 SentryBusterFriendlyFire 0 StandableHeads 1 ImprovedAirblast 1 PrecacheSound "phase2finalboss.mp3" PrecacheModel "models/bots/scout_boss/bot_scout_gray_boss.mdl" //PrecacheSound "soldier_mvm_m_battlescream5.mp3" //LuaScriptFile "scripts/respawn.lua" //PrecacheSound "riseoflivingbread.mp3" DisableSound "heavy_mvm_giant_robot01" DisableSound "heavy_mvm_giant_robot02" DisableSound "heavy_mvm_giant_robot03" DisableSound "heavy_mvm_giant_robot04" DisableSound "engineer_mvm_giant_robot01" DisableSound "engineer_mvm_giant_robot02" DisableSound "engineer_mvm_giant_robot03" DisableSound "soldier_mvm_giant_robot01" DisableSound "soldier_mvm_giant_robot02" DisableSound "soldier_mvm_giant_robot03" DisableSound "soldier_mvm_giant_robot04" DisableSound "medic_mvm_giant_robot01" DisableSound "medic_mvm_giant_robot02" DisableSound "medic_mvm_giant_robot03" DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_lost_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisableSound "Announcer.MVM_Get_To_Upgrade" DisableSound "Announcer.MVM_Spy_Alert" DisableSound "Announcer.mvm_spybot_death" DisableSound "Announcer.mvm_spybot_death_all" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Wave_Start" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_Final_Wave_End" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_All_Dead" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch" DisableSound "Announcer.MVM_Bomb_Alert_Deploying" DisableSound "Announcer.MVM_Sentry_Buster_Alert" DisableSound "Announcer.MVM_Sentry_Buster_Alert_Another" DisableSound "Announcer.MVM_General_Wave_Start" DisableSound "Announcer.MVM_Game_Over_Loss" DisableSound "Announcer.MVM_Tank_Planted" DisableSound "Announcer.MVM_Tank_Alert_Spawn" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch" DisableSound "Announcer.MVM_Tank_Alert_Deploying" DisableSound "Announcer.RoundBegins1Seconds" DisableSound "Announcer.RoundBegins2Seconds" DisableSound "Announcer.RoundBegins3Seconds" DisableSound "Announcer.RoundEnds1Seconds" DisableSound "Announcer.RoundEnds2Seconds" DisableSound "Announcer.RoundEnds3Seconds" HHHNoControlPointLogic 1 HHHNonSolidToPlayers 1 HHHHealthPerPlayer 0 HHHChaseRange 9999 HHHQuitRange 10000 HHHHealthBase 30000 HHHChaseDuration 9999 PointTemplates { Distortion_Effect { OnSpawnOutput { Target "!activator" Action "addoutput" Param "renderfx 15" } } SergeantSubtype { logic_case { "TargetName" "pickaweapon" "OnCase01" "!activator,$WeaponSwitchSlot,0,0,-1" "OnCase02" "!activator,$WeaponSwitchSlot,1,0,-1" "OnCase03" "!activator,$WeaponSwitchSlot,2,0,-1" } ambient_generic { "targetname" "branescan" "message" "#music/hl2_song31.mp3" "health" "10" "pitch" "100" "spawnflags" "17" } ambient_generic { "targetname" "branescan1" "message" "#music/hl2_song31.mp3" "health" "10" "pitch" "100" "spawnflags" "17" } OnParentKilledOutput { Target "branescan*" Action StopSound } OnSpawnOutput { Target "branescan*" Action PlaySound } OnSpawnOutput { Target "upper_text" Action "Display" Delay 0 } OnSpawnOutput { Target "middle_text" Action "Display" Delay 0.2 } game_text { "origin" "1984 1984 99999" "targetname" "upper_text" "message" "THE ONE AND THE ONLY" "x" "-1" "y" "0.4" "spawnflags" "1" "effect" "2" "channel" "2" "color" "255 255 255" "fxtime" "0.2" "fadeout" "1" //"fadein" "0" "holdtime" "5" } game_text { "origin" "1984 1984 99999" "targetname" "middle_text" "message" "SERGEANT SUBTYPE" "x" "-1" "y" "0.45" "channel" "1" "spawnflags" "1" "color" "255 255 255" "fadein" "0.2" "fadeout" "1" "holdtime" "4.8" } } PreventPowerupDropOnDeath { OnParentKilledOutput { Target "item_powerup_rune" Action "Kill" Delay 0 } } CanteenUseAudio { OnSpawnOutput { Target "red_player" Action "$PlaySoundToSelf" Param "=35|mvm/mvm_used_powerup.wav" Delay 0 } } KillOnSpawn { OnSpawnOutput { Target "!activator" Action "$Suicide" Delay 0.1 } } CustomCanteensInit { NoFixup 1 OnSpawnOutput { Target "!activator" Action "AddOutput" Param "targetname corporal" Delay 0.1 } OnParentKilledOutput { Target "!activator" Action "AddOutput" Param "targetname " Delay 0 } OnSpawnOutput { Target "first_spawn_canteen" Action "Trigger" Delay 0.1 } OnSpawnOutput { Target "closerange_canteens_detector" Action "Enable" Delay 1 } logic_relay { "targetname" "first_spawn_canteen" "OnTrigger" "!activator,$AddCond,5,0,-1" "OnTrigger" "canteen_msg_uber,Enable,,0,-1" "OnTrigger" "canteen_msg_uber,Disable,,0.1,-1" "OnTrigger" "!activator,$RemoveCond,5,5,-1" } info_particle_system { "origin" "0 0 0" "targetname" "supernova_particle" "start_active" "0" "flag_as_weather" "0" "effect_name" "powerup_supernova_explode_blue" } filter_activator_tfteam { "targetname" "supernova_filter_is_red" "Negated" "0" "TeamNum" "2" } trigger_stun { "targetname" "supernova_stun" "origin" "0 0 0" "mins" "-250.0 -250.0 -250.0" "maxs" "250.0 250.0 250.0" "spawnflags" "1" "StartDisabled" "1" "solid" "0" "filtername" "supernova_filter_is_red" "stun_type" "1" "stun_duration" "3" "OnUser1" "!self,Enable,,0,-1" "OnUser1" "!self,Disable,,0.1,-1" } logic_case { "targetname" "random_canteen_use" "oncase01" "!activator,$AddItemAttribute,sniper fires tracer|1|1,0,-1" "oncase01" "!activator,$AddItemAttribute,disable buildings on hit|3|1,0,-1" "oncase01" "canteen_msg_emp,Enable,,0,-1" "oncase01" "canteen_msg_emp,Disable,,0.1,-1" "oncase01" "!activator,$RemoveItemAttribute,sniper fires tracer|1,5,-1" "oncase01" "!activator,$RemoveItemAttribute,disable buildings on hit|1,5,-1" //infinite clip //"oncase01" "!activator,$AddItemAttribute,mod max primary clip override|-1|1,0,-1" "oncase01" "!activator,$AddItemAttribute,Reload time decreased|-0.8|1,0,-1" "oncase01" "canteen_msg_infclip,Enable,,0,-1" "oncase01" "canteen_msg_infclip,Disable,,0.1,-1" "oncase01" "!activator,$RemoveItemAttribute,Reload time decreased|1,5,-1" "oncase02" "!activator,$AddCond,95,0,-1" "oncase02" "canteen_msg_reflect,Enable,,0,-1" "oncase02" "canteen_msg_reflect,Disable,,0.1,-1" "oncase02" "!activator,$RemoveCond,95,5,-1" //supernova, discharge after 3 seconds "oncase02" "!activator,$AddCond,111,0,-1" "oncase02" "!activator,$AddPlayerAttribute,move speed penalty|0.2,0,-1" "oncase02" "canteen_msg_supernova,Enable,,0,-1" "oncase02" "canteen_msg_supernova,Disable,,0.1,-1" "oncase02" "supernova_particle,Start,,3,-1" "oncase02" "supernova_stun,FireUser1,,3,-1" "oncase02" "supernova_push,FireUser1,,3,-1" "oncase02" "!activator,$RemoveCond,111,3,-1" "oncase02" "!activator,$RemovePlayerAttribute,move speed penalty,3,-1" "oncase02" "supernova_particle,Stop,,5,-1" //precision "oncase03" "!activator,$AddCond,96,0,-1" "oncase03" "canteen_msg_precision,Enable,,0,-1" "oncase03" "canteen_msg_precision,Disable,,0.1,-1" "oncase03" "!activator,$RemoveCond,96,5,-1" //speed boost "oncase04" "!activator,$AddCond,32,0,-1" "oncase04" "canteen_msg_speed,Enable,,0,-1" "oncase04" "canteen_msg_speed,Disable,,0.1,-1" "oncase04" "!activator,$RemoveCond,32,5,-1" //haste "oncase06" "!activator,$AddCond,91,1,-1" "oncase06" "canteen_msg_haste,Enable,,0,-1" "oncase06" "canteen_msg_haste,Disable,,0.1,-1" "oncase06" "!activator,$RemoveCond,91,6,-1" //crit "oncase07" "!activator,$AddCond,105,1,-1" "oncase07" "canteen_msg_crit,Enable,,0,-1" "oncase07" "canteen_msg_crit,Disable,,0.1,-1" "oncase07" "!activator,$RemoveCond,105,6,-1" //plague, has a 1 second delay so that bodyblockers and spies can react and get away "oncase08" "!activator,$AddCond,110,1,-1" "oncase08" "canteen_msg_plague,Enable,,0,-1" "oncase08" "canteen_msg_plague,Disable,,0.1,-1" "oncase08" "!activator,$RemoveCond,110,6,-1" //strength "oncase09" "!activator,$AddCond,90,1,-1" "oncase09" "canteen_msg_strength,Enable,,0,-1" "oncase09" "canteen_msg_strength,Disable,,0.1,-1" "oncase09" "!activator,$RemoveCond,90,6,-1" } //canteen is used when at low health, grants health regen and doubles clip size logic_relay { "targetname" "pinch_canteen" "OnTrigger" "!activator,$AddPlayerAttribute,health regen|200,0,-1" "OnTrigger" "!activator,$AddCond,36,0,-1" "OnTrigger" "!activator,$RemoveItemAttribute,clip size bonus|1,0,-1" "OnTrigger" "canteen_msg_pinch,Enable,0,-1" "OnTrigger" "canteen_msg_pinch,Disable,0.1,-1" } logic_case { "targetname" "closerange_cateens" //supernova, discharge after 5 seconds "oncase01" "corporal,$AddCond,111,0,-1" "oncase01" "corporal,$AddPlayerAttribute,move speed penalty|0.2,0,-1" "oncase01" "canteen_msg_supernova,Enable,,0,-1" "oncase01" "canteen_msg_supernova,Disable,,0.1,-1" "oncase01" "supernova_particle,Start,,5,-1" "oncase01" "supernova_stun,FireUser1,,5,-1" "oncase01" "supernova_push,FireUser1,,5,-1" "oncase01" "corporal,$RemoveCond,111,5,-1" "oncase01" "corporal,$RemovePlayerAttribute,move speed penalty,2,-1" "oncase01" "supernova_particle,Stop,,8,-1" } filter_tf_class { "targetname" "filter_isnt_spy" "Negated" "1" "tfclass" "8" } filter_multi { "targetname" "filter_melee_pullout_main" "Negated" "0" "FilterType" "0" "Filter01" "supernova_filter_is_red" "Filter02" "filter_isnt_spy" } //sucker punches you out of his way if you attempt to bodyblock like a boss //doesn't trigger against spies so as to make their job not aid trigger_multiple { "targetname" "melee_pullout_range" "origin" "0 0 0" "mins" "-100.0 -100.0 -100.0" "maxs" "100.0 100.0 100.0" "spawnflags" "1" "filtername" "filter_melee_pullout_main" "OnStartTouch" "corporal,$WeaponSwitchSlot,2,0,-1" "OnStartTouch" "corporal,$AddPlayerAttribute,disable weapon switch|1,0.01,-1" "OnStartTouch" "corporal,$RemovePlayerAttribute,disable weapon switch,0.7,-1" "OnStartTouch" "corporal,$WeaponSwitchSlot,1,0.71,-1" "OnStartTouch" "!self,Disable,,0.72,-1" "OnStartTouch" "!self,Enable,,6,-1" //cooldown } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name PyroBoss TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { SpawnTemplate "PreventPowerupDropOnDeath" SpawnTemplate "CustomCanteensInit" SpawnTemplate "SergeantSubtype" Name "Coroporal Multi-Canteen" Class Heavyweapons ClassIcon heavy_shotgun_burst_lite Health 50000 WeaponRestrictions SecondaryOnly item "Security Shades" Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ExtAttr SuppressCanteenUse UseMeleeThreatPrioritization 1 Scale 1.9 MaxVisionRange 1200 //SpawnTemplate KillOnSpawn FireInput { Target "random_canteen_use" Action "PickRandomShuffle" Delay 6 Cooldown 11 Repeats 0 } FireInput { Target "pinch_canteen" Action "Trigger" Delay 0.1 Cooldown 9999 Repeats 1 IfHealthBelow 20000 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.3 "bullets per shot bonus" 10 "clip size penalty" 0.5 "damage penalty" 0.5 "faster reload rate" 1.25 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "damage causes airblast" 1 } CharacterAttributes { "deploy time decreased" 0.1 "health regen" 40 "deploy time decreased" 0.1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "rage giving scale" 0.5 } tag chief } } WaveSpawn { Name SergeantSubtypeBoss WaitForAllDead PyroBoss TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Class Soldier Name "Sergeant Subtype" ClassIcon soldier_burstfire_hyper Skill Expert Health 100000 Scale 1.95 Item "The Original" Item "Tyrant's Helm" Item "The Gunboats" Item "The Mantreads" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload UseHumanModel 1 UseHumanAnimations 1 AlwaysGlow 1 CustomEyeGlowColor "255 0 0" SpawnTemplate "SergeantSubtype" ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 8 "fire rate bonus" 0.75 "faster reload rate" 0.6 "Projectile speed increased" 1.3 "projectile spread angle penalty" 2 "rocket specialist" 1 "damage bonus" 1.25 } ItemAttributes { ItemName "Tyrant's Helm" "attach particle effect" 3 // Smoking effect } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rage giving scale" 0.85 "health regen" 40 "increased jump height" 1.5 "increased air control" 3.0 "cancel falling damage" 1 "move speed penalty" 0.2 } Tag bot_giant Tag bot_boss ChangeAttributes { Delay 25 Repeats 1 Name "RocketBarrage" } ChangeAttributes { Delay 50 Repeats 1 Name "AirStrike" } ChangeAttributes { Delay 75 Repeats 1 Name "NukeMode" } ChangeAttributes { Delay 100 Repeats 1 Name "UberMode" } ChangeAttributes { Delay 125 Repeats 1 Name "ShockwaveMode" } ChangeAttributes { Delay 150 Repeats 1 Name "MultirocketMode" } ChangeAttributes { Delay 175 Repeats 1 Name "SniperMode" } ChangeAttributes { Delay 200 Repeats 1 Name "BouncyMode" } ChangeAttributes { Delay 225 Repeats 1 Name "FlakMode" } ChangeAttributes { Delay 250 Repeats 1 Name "VortexMode" } EventChangeAttributes { Default { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 8 "fire rate bonus" 0.75 "faster reload rate" 0.6 "Projectile speed increased" 1.3 "projectile spread angle penalty" 2 "rocket specialist" 1 "damage bonus" 1.25 } Spell { Delay 3 Cooldown 3 Repeats 0 IfSeeTarget 1 Charges 3 Limit 2 Type "Fireball" } } RocketBarrage { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 20 "fire rate bonus" 0.2 "faster reload rate" 0.3 "projectile spread angle penalty" 5 "Set DamageType Ignite" 1 "weapon burn dmg increased" 6 "weapon burn time increased" 10 } AddCond { Name TF_COND_INVULNERABLE_CARD_EFFECT Duration 5 } Spell { Delay 10 Cooldown 6 Type "Summon Skeletons" } } AirStrike { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 4 "fire rate bonus" 0.5 "Blast radius decreased" 0.8 "Projectile speed increased" 1.8 } AddCond { Name TF_COND_RUNE_HASTE Duration 10 } Spell { Delay 2 Cooldown 4 Type "Ball O' Bats" } } NukeMode { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 1 "fire rate penalty" 0.8 "Blast radius increased" 4 "damage bonus" 2.0 "Projectile speed decreased" 0.3 "bleeding duration" 999 "use large smoke explosion" 1 } AddCond { Name TF_COND_RADIUSHEAL Duration 10 } Spell { Delay 5 Cooldown 10 Type "Meteor Shower" } } UberMode { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 12 "fire rate bonus" 0.5 "Blast radius increased" 3 "Projectile speed increased" 5 } AddCond { Name TF_COND_INVULNERABLE Duration 10 } Spell { Delay 5 Cooldown 2 Type "Teleport" } } ShockwaveMode { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 8 "fire rate penalty" 0.3 "Blast radius increased" 2.5 "damage bonus" 1 "damage causes airblast" 1 "apply z velocity on damage" 500 } AddCond { Name TF_COND_RUNE_STRENGTH Duration 15 } Spell { Delay 3 Cooldown 6 Type "Pumpkin MIRV" } } MultirocketMode { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 16 "fire rate bonus" 0.4 "projectile spread angle penalty" 10 "rocket specialist" 4 "Set DamageType Ignite" 1 "weapon burn dmg increased" 5 "weapon burn time increased" 5 "bleeding duration" 10 } AddCond { Name TF_COND_RUNE_PRECISION Duration 15 } Spell { Delay 4 Cooldown 8 Type "Summon Monoculus" } } SniperMode { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 1 "fire rate bonus" 2.0 "Projectile speed increased" 3.0 "damage bonus" 3.0 "rocket specialist" 5 } AddCond { Name TF_COND_RUNE_PRECISION Duration 15 } Spell { Delay 5 Cooldown 10 Type "Invisibility" } } BouncyMode { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 12 "fire rate bonus" 0.6 "Projectile speed increased" 0.8 "Blast radius increased" 1.5 "grenade bounce speed" 0.8 } AddCond { Name TF_COND_RUNE_AGILITY Duration 15 } Spell { Delay 3 Cooldown 6 Type "Jump" } } FlakMode { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 20 "fire rate bonus" 0.3 "Projectile speed increased" 1.2 "projectile spread angle penalty" 15 "rocket specialist" 2 } AddCond { Name TF_COND_RUNE_VAMPIRE Duration 15 } Spell { Delay 4 Cooldown 8 Type "Ball O' Lightning" } } VortexMode { ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 8 "fire rate bonus" 0.8 "Projectile speed increased" 0.6 "Blast radius increased" 2.0 "rocket jump damage reduction" 0.2 "apply z velocity on damage" -200 } AddCond { Name TF_COND_RUNE_KING Duration 15 } Spell { Delay 6 Cooldown 12 Type "Summon Monoculus" } } } FireInput { Target "!self" Action "$AddPlayerAttribute" Param "no_jump_impact|1" Delay 0 Repeat -1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 TurnPower 50 MaxAimError 500 AimTime 2 } RocketJump { Delay 15 Cooldown 30 Duration 2 AutoJump 1 JumpPower 300 } DropWeapon { Model "models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl" Cooldown 30 Repeats 1 } } } } } //An obvious scammers "main" account. This account runs these fake "you're on their scammer list" scams, that'll make you contact this "Steam moderator" (Profile : https://steamcommunity.com/profiles/76561198310536007). You can easily tell that, because they were an admin on different scam groups which got terminated. Can you ban this account too. Thanks!