#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop //#base tiny_robot_kmlp.pop //#base expert_robot_kmlp.pop //#base expert_robot_kmlp_nojump.pop //#base expert_medium_robot_kmlp.pop //#base expert_medium_standard_robot_kmlp.pop //#base expert_giant_robot_kmlp.pop //#base expert_leaders_kmlp.pop //#base expert_masters_kmlp.pop //#base capital_kmlp.pop //#base guardian_kmlp.pop //#base super_ultra_mega_robot_kmlp.pop #base robot_tank_vac.pop #base reverse_timer_text_v3.pop //#base survivor_robot_kmlp.pop //#base survivor_medium_robot_kmlp.pop //#base survivor_medium_standard_robot_kmlp.pop //#base survivor_giant_robot_kmlp.pop population { StartingCurrency 15500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no SniperAllowHeadshots 1 SentryBusterFriendlyFire 0 StandableHeads 1 ImprovedAirblast 1 PrecacheSound "soul_0_system.mp3" PrecacheModel "models/bots/scout_boss/bot_scout_gray_boss.mdl" PrecacheModel "models/weapons/w_models/w_rocketbullet.mdl" PrecacheModel "models/props_halloween/fist_projectile_purple.mdl" //PrecacheSound "soldier_mvm_m_battlescream5.mp3" //PrecacheSound "riseoflivingbread.mp3" PrecacheSound "phase_change_corrupt_lob.mp3" PrecacheParticle "punch_wrath_damagedenied" PrecacheParticle "punch_wrathparticle" DisableSound "heavy_mvm_giant_robot01" DisableSound "heavy_mvm_giant_robot02" DisableSound "heavy_mvm_giant_robot03" DisableSound "heavy_mvm_giant_robot04" DisableSound "engineer_mvm_giant_robot01" DisableSound "engineer_mvm_giant_robot02" DisableSound "engineer_mvm_giant_robot03" DisableSound "soldier_mvm_giant_robot01" DisableSound "soldier_mvm_giant_robot02" DisableSound "soldier_mvm_giant_robot03" DisableSound "soldier_mvm_giant_robot04" DisableSound "medic_mvm_giant_robot01" DisableSound "medic_mvm_giant_robot02" DisableSound "medic_mvm_giant_robot03" DisableSound "music.mvm_end_last_wave" DisableSound "Game.YourTeamWon" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_lost_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisableSound "Announcer.MVM_Get_To_Upgrade" DisableSound "Announcer.MVM_Spy_Alert" DisableSound "Announcer.mvm_spybot_death" DisableSound "Announcer.mvm_spybot_death_all" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Wave_Start" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_Final_Wave_End" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_Sentry_Buster_Alert" DisableSound "Announcer.MVM_Sentry_Buster_Alert_Another" DisableSound "Announcer.MVM_General_Wave_Start" DisableSound "Announcer.MVM_Game_Over_Loss" DisableSound "Announcer.MVM_Tank_Planted" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch" DisableSound "Announcer.MVM_Tank_Alert_Deploying" DisableSound "Announcer.MVM_Tank_Alert_Spawn" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch" DisableSound "Announcer.MVM_Bomb_Alert_Deploying" HHHNoControlPointLogic 1 HHHNonSolidToPlayers 1 HHHHealthPerPlayer 0 HHHChaseRange 9999 HHHQuitRange 10000 HHHHealthBase 30000 HHHChaseDuration 9999 CustomWeapon { Name "SFDs Own AirStriker 3000" OriginalItemName "The Air Strike" "attach particle effect" 703 "killstreak tier" 3 "killstreak idleeffect" 5 "killstreak effect" 5 "set DamageType Ignite" 1 } ExtraLoadoutItems { Soldier { Primary "SFDs Own AirStriker 3000" } } PointTemplates { Distortion_Effect { OnSpawnOutput { Target "!activator" Action "addoutput" Param "renderfx 15" } } logic { NoFixup 1 logic_auto { "OnMapSpawn" "demobosstargetname,AddOutput,targetname yes,1,-1" } } VoidEffect_Strong { OnSpawnOutput { Target "!activator" Action "addoutput" Param "rendercolor 50 0 150" } } DamagePulse { OnSpawnOutput { Target "!activator" Action "$SetProp$m_flRadiusDamage" Param "100" Delay 0 } } GravityWell { OnSpawnOutput { Target "!activator" Action "$AddPlayerAttribute" Param "increased air control|3|5" } } TimeDilation { OnSpawnOutput { Target "!activator" Action "$AddPlayerAttribute" Param "major move speed bonus|0.25|3" } } VoidExplosion { OnSpawnOutput { Target "!activator" Action "$Explode" Param "150 0 0" Delay 0.1 } } VoidShield { OnSpawnOutput { Target "!activator" Action "$AddCond" Param "TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED" Delay 0 } } NullZone { OnSpawnOutput { Target "!activator" Action "$AddCond" Param "TF_COND_GRAPPLINGHOOK_PREVENT_FALL_DAMAGE" Delay 0 } } SpawnTemplate { Name "logic" } DemoBossEntities { NoFixup 1 OnSpawnOutput { Target "!activator" Action "AddOutput" Param "targetname demobosstargetname" } env_shake { "targetname" "nukestickies_shaker" "amplitude" "45" "radius" "4000" "duration" "2" "frequency" "120" } info_particle_system { "origin" "0 0 100" "targetname" "phasechangeparticle" "start_active" "0" "flag_as_weather" "0" "effect_name" "punch_wrath_damagedenied" } ambient_generic { "targetname" "phasechangesound" "message" "misc\halloween\spell_meteor_cast.wav" "health" "10" "radius" "2100" "spawnflags" "49" "origin" "0 0 100" } ambient_generic { "targetname" "ragecorrupted1" "message" "phase_change_corrupt_lob.mp3" "health" "10" "radius" "2100" "spawnflags" "49" "origin" "0 0 100" } ambient_generic { "targetname" "ragecorrupted2" "message" "phase_change_corrupt_lob.mp3" "health" "10" "radius" "2100" "spawnflags" "49" "origin" "0 0 100" } ambient_generic { "targetname" "ragecorrupted3" "message" "phase_change_corrupt_lob.mp3" "health" "10" "radius" "2100" "spawnflags" "49" "origin" "0 0 100" } ambient_generic { "targetname" "kablooey" "message" "weapons\det_pack_timer.wav" "health" "10" "radius" "2100" "spawnflags" "49" "origin" "0 0 100" } ambient_generic { "targetname" "kablooey_2" "message" "misc\doomsday_missile_explosion.wav" "health" "10" "radius" "2100" "spawnflags" "49" "origin" "0 0 100" } ambient_generic { "targetname" "kablooey_3" "message" "misc\doomsday_missile_explosion.wav" "health" "10" "radius" "2100" "spawnflags" "49" "origin" "0 0 100" } logic_relay { "targetname" "demophase2_start" "ontrigger" "demobosstargetname,$AddCond,52,0.1,-1" "ontrigger" "phasechangeparticle,Start,0,0,-1" "ontrigger" "phasechangeparticle,Stop,0,5,-1" "ontrigger" "phasechangesound,PlaySound,0,0,-1" "ontrigger" "phasechangesound,StopSound,0,10,-1" "ontrigger" "ragecorrupted1,PlaySound,0,0,-1" "ontrigger" "ragecorrupted1,StopSound,0,10,-1" "ontrigger" "ragecorrupted2,PlaySound,0,0,-1" "ontrigger" "ragecorrupted2,StopSound,0,10,-1" "ontrigger" "ragecorrupted3,PlaySound,0,0,-1" "ontrigger" "ragecorrupted3,StopSound,0,10,-1" "ontrigger" "demobosstargetname,$RemoveCond,52,1.5,-1" "ontrigger" "!activator,$ChangeAttributes,demophase2,0,-1" } } nukerdemoparticleandshits { OnSpawnOutput { Target judgement Action Trigger Delay 0.017 } OnParentKilledOutput { Target "nukestickies_boomrelay" Action "trigger" Delay 0.00 Param 1 } logic_relay { "targetname" "nukestickies_boomrelay" "ontrigger" "nukestickies_shaker,StartShake,0,0,-1" "ontrigger" "!self,Kill,0,0.5,-1" } OnSpawnOutput { Target "boss_about_to_blow" Action Start Delay 4 } logic_relay { "targetname" "judgement" "ontrigger" "kablooey,PlaySound,0,2.5,-1" "ontrigger" "kablooey,PlaySound,0,5.5,-1" "ontrigger" "kablooey,PlaySound,0,7,-1" "ontrigger" "kablooey,PlaySound,0,7.75.,-1" "ontrigger" "kablooey,PlaySound,0,8.125.,-1" "ontrigger" "kablooey,PlaySound,0,8.3125.,-1" "ontrigger" "kablooey,PlaySound,0,8.390625.,-1" "ontrigger" "kablooey,PlaySound,0,8.453125.,-1" "ontrigger" "nukestickies_shaker,StartShake,0,8.5,-1" "onTrigger" "kablooey_2,PlaySound,,8.5,1" "onTrigger" "kablooey_3,PlaySound,,8.5,1" } info_particle_system { "targetname" "boss_about_to_blow" "origin" "0 0 0" "angles" "-90 0 0" "effect_name" "charge_up" } tf_glow { "GlowColor" "0 255 255 155" "target" "!parent" "startdisabled" "0" } obj_sentrygun //obj_teleporter { "targetname" "nuker_hitbox" "origin" "0 0 0" "angles" "0 0 0" "solid" "6" "modelscale" "3.1" "DisableShadows" "1" "TeamNum" "3" "health" "2750" "defaultupgrade" "2" "rendermode" "10" //10 "renderamt" "0" //0 "SolidToPlayer" "0" "SolidToPlayers" "0" "damagefilter" "filter_red" //"OnDestroyed" "!parent:kill:0:0:-1,0,-1" "OnDamaged" "player,$DisplayTextCenter,$$=test(!caller.m_iHealth>1,'Nuke HP: '..string(max(!caller.m_iHealth, 0)),''),0,-1" "OnDamaged" "!parentRunScriptCodetry{if(caller.GetHealth()<1){self.Kill()}}catch(e){}0-1" //"CollisionGroup" "20" } OnSpawnOutput { Target "!parent" "action" "$SetProp$m_CollisionGroup" "param" "1" "delay" "0.1" } point_push { "targetname" "boss_push" "radius" "400" "magnitude" "1300" "innerradius" "400" "startdisabled" 1 "spawnflags" 8 "origin" "0 0 0" } trigger_multiple { "targetname" "excusemesir" "origin" "0 0 0" "mins" "-90 -90 -90" "maxs" "90 90 90" "spawnflags" "1" "filtername" "filter_is_red" "OnStartTouch" "!activatorRunScriptCodeself.ApplyAbsVelocityImpulse(Vector(0,0,700))0.2-1" "OnStartTouch" "nuker_hitbox,$SetProp$m_CollisionGroup,1,0,-1" "OnEndTouchAll" "nuker_hitbox,$SetProp$m_CollisionGroup,0,0.5,-1" "wait" "0.1" "StartDisabled" "0" } OnSpawnOutput { "target" "nuker_hitbox" "action" "$SetModelOverride" "param" "models\weapons\w_models\w_stickybomb.mdl" "delay" "0.1" } OnSpawnOutput { "target" "excusemesir" "action" "disable" "delay" "0.9" } OnSpawnOutput { "target" "boss_push" "action" "disable" "delay" "0.8" } OnSpawnOutput { "target" "nuker_hitbox" "action" "disable" "delay" "0.2" } OnSpawnOutput { "target" "nuker_hitbox" "action" "SetHealth" "param" "4000" "delay" "0.2" } OnSpawnOutput { "target" "nuker_hitbox" "action" "$SetCollisionFilter" "param" "filter_is_red" "delay" "0.1" } OnSpawnOutput { Target "nuker_hitbox" Action "AddOutput" Param "$OnDestroyed !parent:kill:0:0:-1,0,-1" } prop_dynamic { "model" "models/props_gameplay/cap_circle_768.mdl" "targetname" "nuke_range" "solid" "0" "skin" "2" "origin" "0 0 50" "angles" "0 0 0" "StartDisabled" 0 "modelscale" 2.1 "$positiononly" 1 "$modules" "fakeparent" "parentname" "" "$fakeparentoffset" "0 0 50" } OnSpawnOutput { Target "nuke_range" Action "$SetFakeParent" Param "nuker_hitbox" } OnSpawnOutput { Target "nuke_range" Action "$SetLocalAngles" Param "0 0 0" delay 0.2 } OnParentKilledOutput { Target "nuke_range" Action "kill" } tf_glow { "GlowColor" "0 255 255 155" "target" "nuke_range" "startdisabled" "0" } } texttimerv2_setup { OnSpawnOutput { Target timerdisplay Action runscriptcode Param "timer(5,08)" } } } CustomWeapon { "punch_weapon" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 4 "custom item model" "models/weapons/c_models/c_boxing_gloves/c_boxing_gloves.mdl" "custom projectile model" models/props_halloween/hwn_spell_boxing_glove.mdl "custom weapon fire sound" "Weapon_BoxingGloves.Miss" "custom impact sound" "Weapon_BoxingGloves.HitWorld" "custom projectile size" 0.4 "explosion particle" mvm_soldier_shockwave "custom kill icon" gloves "clip size upgrade atomic" 16 "dmg pierces resists absorbs" 1 "mult projectile scale" 1.4 "Projectile speed increased" 0.7 "blast radius increased" 4 "critboost on kill" 5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.05 } "daveisback" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "custom item model" "models/weapons/c_models/c_fists_of_steel/c_fists_of_steel.mdl" "custom projectile model" "models/props_halloween/fist_projectile_purple.mdl" "custom weapon fire sound" "Weapon_BoxingGloves.Miss" "custom impact sound" "Weapon_BoxingGloves.HitWorld" "explosion particle" mvm_soldier_shockwave "custom kill icon" steel_fists "dmg pierces resists absorbs" 1 "mod projectile heat seek power" 45 "mod projectile heat aim error" 360 "mod projectile heat aim time" 1 "mult projectile scale" 1.4 "fire rate bonus" 0.6 "faster reload rate" -0.5 "projectile trail particle" "eyeboss_projectile" "Projectile speed increased" 0.5 "blast radius increased" 0.25 "dmg from ranged reduced" 0.6 "dmg from melee increased" 2 "Set DamageType Ignite" 5 "passive reload" 1 "projectile spread angle penalty" 35 "projectile trail particle" "~spell_fireball_small_trail_blue" "mod projectile heat no predict target speed" 1 } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 14.25a WaitForAllDead 14a TotalCurrency 2 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound soul_0_system.mp3 //Temporary. Change to template Squad { TFBot { Class Scout Name "." Action Mobber Health 20 CharacterAttributes { "move speed bonus" 0.5 "health regen" -10 } FireInput { Target !self Action runscriptcode Param "EntFire(`item_teamflag`, `kill`)" Delay -1 Repeats 1 } } } } WaveSpawn { Name QuantumTacticalSoldier TotalCurrency 7500 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 103 WaitBetweenSpawns 0 TFBot { Class Soldier Name "Quantum Tactical Nexus" ClassIcon boss_soldier_enraged Health 300000 Scale 3.0 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes IgnoreFlag Action Mobber UseMeleeThreatPrioritization 1 Item "The Original" Item "The Concheror" Item "The Equalizer" Item "Tyrant's Helm" Item "Cheater's Lament" Item "Exquisite Rack" Item "Pocket Medic" Item "Kringle Collection" Item "Shaolin Sash" SpawnTemplate texttimerv2_setup ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 250000 Name "QuantumPhase1" } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 200000 Name "QuantumPhase2" } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 150000 Name "QuantumPhase3" } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 100000 Name "QuantumPhase4" } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 50000 Name "FinalQuantumPhase" } EventChangeAttributes { Default { ItemAttributes { ItemName "The Original" "fire rate bonus" 0.6 "reload time increased" 0.7 "clip size upgrade atomic" 5 "effect add attributes" "dmg taken increased|4|hud overlay|effects/jarate_overlay|5|" "damage bonus" 1.5 "projectile spread angle penalty" 5 "mod_rockets_become_crits_when_flying" 1 } ItemAttributes { ItemName "The Equalizer" "damage bonus" 5 "melee range bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.7 "health regen" 15 "override footstep sound set" 3 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 2 Delay 10 } } QuantumPhase1 { ItemAttributes { ItemName "The Original" "fire rate bonus" 0.5 "reload time increased" 0.6 "clip size upgrade atomic" 8 "damage bonus" 2.0 "projectile spread angle penalty" 4 "rocket specialist" 1 "effect add attributes" "dmg taken increased|4|hud overlay|effects/jarate_overlay|5|no revive|1|" } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.6 "health regen" 30 "override footstep sound set" 3 "increased jump height" 1.5 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 3 Delay 8 } AddCond { Name "TF_COND_CRITBOOSTED" Duration 2 Delay 15 } FireInput { Target player Action $DisplayTextCenter Param "QUANTUM PHASE 1: TACTICAL MATRIX ACTIVATED" Delay 0 Repeats 1 } } QuantumPhase2 { ItemAttributes { ItemName "The Original" "fire rate bonus" 0.4 "reload time increased" 0.5 "clip size upgrade atomic" 12 "damage bonus" 2.5 "projectile spread angle penalty" 3 "rocket specialist" 1 "no self blast dmg" 1 "effect add attributes" "dmg taken increased|4|hud overlay|effects/jarate_overlay|5|no revive|1|" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.5 "health regen" 50 "override footstep sound set" 3 "increased jump height" 2.0 "cancel falling damage" 1 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 4 Delay 6 } AddCond { Name "TF_COND_CRITBOOSTED" Duration 3 Delay 12 } AddCond { Name "TF_COND_RUNE_HASTE" Duration 2 Delay 18 } FireInput { Target player Action $DisplayTextCenter Param "QUANTUM PHASE 2: ADAPTIVE COMBAT MATRIX" Delay 0 Repeats 1 } } QuantumPhase3 { ItemAttributes { ItemName "The Original" "fire rate bonus" 0.3 "reload time increased" 0.4 "clip size upgrade atomic" 16 "damage bonus" 3.0 "projectile spread angle penalty" 2 "rocket specialist" 1 "no self blast dmg" 1 "effect add attributes" "dmg taken increased|4|hud overlay|effects/jarate_overlay|5|no revive|1|" } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "health regen" 75 "override footstep sound set" 3 "increased jump height" 2.5 "cancel falling damage" 1 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 5 Delay 5 } AddCond { Name "TF_COND_CRITBOOSTED" Duration 4 Delay 10 } AddCond { Name "TF_COND_RUNE_HASTE" Duration 3 Delay 15 } AddCond { Name "TF_COND_RUNE_PRECISION" Duration 2 Delay 20 } FireInput { Target player Action $DisplayTextCenter Param "QUANTUM PHASE 3: TACTICAL NETWORK OVERLOAD" Delay 0 Repeats 1 } AimAt { Type "Weakest" Delay 0.05 Duration 1.5 AfterDeath 0 } } QuantumPhase4 { ItemAttributes { ItemName "The Original" "fire rate bonus" 0.2 "reload time increased" 0.3 "clip size upgrade atomic" 20 "damage bonus" 3.5 "projectile spread angle penalty" 1 "rocket specialist" 1 "no self blast dmg" 1 "effect add attributes" "dmg taken increased|4|hud overlay|effects/jarate_overlay|5|no revive|1|" "mod_rockets_become_crits_when_flying" 2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.3 "health regen" 100 "override footstep sound set" 3 "increased jump height" 3.0 "cancel falling damage" 1 "rage giving scale" 0.1 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 6 Delay 4 } AddCond { Name "TF_COND_CRITBOOSTED" Duration 5 Delay 8 } AddCond { Name "TF_COND_RUNE_HASTE" Duration 4 Delay 12 } AddCond { Name "TF_COND_RUNE_PRECISION" Duration 3 Delay 16 } FireInput { Target player Action $DisplayTextCenter Param "QUANTUM PHASE 4: TACTICAL SINGULARITY ENGAGED" Delay 0 Repeats 1 } } FinalQuantumPhase { ItemAttributes { ItemName "The Original" "fire rate bonus" 0.1 "reload time increased" 0.2 "clip size upgrade atomic" 25 "damage bonus" 4.0 "projectile spread angle penalty" 0 "rocket specialist" 1 "no self blast dmg" 1 "effect add attributes" "dmg taken increased|4|hud overlay|effects/jarate_overlay|5|no revive|1|" "mod_rockets_become_crits_when_flying" 3 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "health regen" 150 "override footstep sound set" 3 "increased jump height" 4.0 "cancel falling damage" 1 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 8 Delay 3 } AddCond { Name "TF_COND_CRITBOOSTED" Duration 6 Delay 6 } AddCond { Name "TF_COND_RUNE_HASTE" Duration 5 Delay 9 } AddCond { Name "TF_COND_RUNE_PRECISION" Duration 4 Delay 12 } FireInput { Target player Action $DisplayTextCenter Param "FINAL QUANTUM PHASE: ABSOLUTE TACTICAL CONVERGENCE" Delay 0 Repeats 1 } AimAt { Type "Weakest" Delay 0.05 Duration 1 AfterDeath 0 } } } CharacterAttributes { "bot custom jump particle" 1 //"dmg taken from blast reduced" 0.5 "dmg taken from fire reduced" 0.5 } ItemAttributes { ItemName "Cheater's Lament" "attach particle effect" 3143 } ItemAttributes { ItemName "Tyrant's Helm" "attach particle effect" 3132 } ItemAttributes { ItemName "Exquisite Rack" "attach particle effect" 3174 } ItemAttributes { ItemName "Pocket Medic" "attach particle effect" 3174 } ItemAttributes { ItemName "Kringle Collection" "attach particle effect" 3174 } ItemAttributes { ItemName "Shaolin Sash" "attach particle effect" 3174 } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 1 Support Limited RandomChoice { TFBot { Class Pyro Name "Plasma Vanguard" ClassIcon pyro_giant Health 20000 Scale 2.2 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes IgnoreFlag Action Mobber Item "Old Guadalajara" Item "Backup Broiler" Item "Pyrotechnic Apparatchik" ItemAttributes { ItemName "tf_weapon_flamethrower" "damage bonus" 2.5 "weapon burn time bonus" 2.0 "flame size bonus" 1.5 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.4 "health regen" 25 "override footstep sound set" 3 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 52 WaitBetweenSpawns 1 TotalCurrency 1 Support Limited RandomChoice { TFBot { Class Heavy Name "Magnetron: Quantum Disruptor" ClassIcon boss_icarus Health 100000 Scale 3.0 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes IgnoreFlag Action Mobber Item "Sergeant's Drill Hat" Item "Deflector" Item "Tungsten Toque" ChangeAttributes { Delay 0 Repeats -1 IfHealthBelow 70000 Name "MagneticOverload1" } ChangeAttributes { Delay 0 Repeats -1 IfHealthBelow 40000 Name "MagneticOverload2" } EventChangeAttributes { Default { ItemAttributes { ItemName "Deflector" "damage bonus" 3.0 "fire rate bonus" 0.4 "damage applies mark for death" 1 "weapon_allow_inspect" 1 "projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.1 "health regen" 100 "override footstep sound set" 2 } FireInput { Target player Action $DisplayTextCenter Param "MAGNETRON INITIALIZED: QUANTUM MAGNETIC FIELD ACTIVE" Delay 0 Repeats 1 } } MagneticOverload1 { ItemAttributes { ItemName "Deflector" "damage bonus" 4.0 "fire rate bonus" 0.3 "mini crits become crits" 1 "damage penalty" 0.1 "weapon_no_attack_priority" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "health regen" 200 "rage giving scale" 0.1 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 5 Delay 10 } FireInput { Target player Action $DisplayTextCenter Param "MAGNETIC CORE OVERLOAD: QUANTUM DISRUPTION IMMINENT" Delay 0 Repeats 1 } } MagneticOverload2 { ItemAttributes { ItemName "Deflector" "damage bonus" 5.0 "fire rate bonus" 0.2 "damage penalty" 0.05 "weapon_allow_critical_hits" 1 "weapon_no_attack_priority" 2 "mini crits become crits" 2 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.01 "health regen" 300 "cancel falling damage" 1 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 8 Delay 5 } AddCond { Name "TF_COND_CRITBOOSTED" Duration 10 Delay 15 } FireInput { Target player Action $DisplayTextCenter Param "FINAL MAGNETIC CONVERGENCE: ABSOLUTE QUANTUM ANNIHILATION" Delay 0 Repeats 1 } } } CharacterAttributes { "bot custom jump particle" 1 "dmg taken from fire reduced" 0.1 "dmg taken from blast reduced" 0.1 "cannot be backstabbed" 1 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 102 WaitBetweenSpawns 1 TotalCurrency 1 Support Limited RandomChoice { TFBot { Class Pyro Name "Pyroclastic Titan" ClassIcon pyro_fast_scroob Health 35000 Scale 2.2 Skill Expert Action Mobber Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes IgnoreFlag Item "Staff of Minor Healing" Item "Pyromancer's Mask" Item "The Degreaser" ItemAttributes { ItemName "The Degreaser" "damage bonus" 4 "fire rate bonus" 0.4 "weapon_allow_inspect" 1 "airblast pushback scale" 2.0 "dragon's fury damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.6 "health regen" 40 "override footstep sound set" 3 "increased jump height" 1.5 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 138 WaitBetweenSpawns 1 TotalCurrency 1 Support Limited RandomChoice { TFBot { Class Pyro Name "Frost Harbinger" ClassIcon iceblock Health 38000 Scale 2.3 Skill Expert Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Action Mobber Item "Pyromancer's Mask" Item "The Rainblower" Item "The Powerjack" ItemAttributes { ItemName "The Rainblower" "damage bonus" 5 "weapon_allow_inspect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.6 "health regen" 45 "override footstep sound set" 3 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 150 WaitBetweenSpawns 1 TotalCurrency 1 Support Limited RandomChoice { TFBot { Class Soldier Name "Soldier of Pure Nothing" ClassIcon boss_krieg Health 120000 Scale 2.5 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes IgnoreFlag Action Mobber Item "The Original" Item "The Battalion's Backup" Item "The Market Gardener" Item "Soldier's Stash" //SpawnTemplate DamagePulse //SpawnTemplate GravityWell //SpawnTemplate VoidEffect_Strong //SpawnTemplate NullZone //SpawnTemplate VoidExplosion CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "health regen" 25 "increased jump height" 1.5 "cancel falling damage" 1 } ItemAttributes { ItemName "The Original" "damage bonus" 1.5 "fire rate bonus" 0.75 "clip size upgrade atomic" 8 "faster reload rate" 0.6 } ItemAttributes { ItemName "Soldier's Stash" "attach particle effect" 29 } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 100000 Name "VoidPhase" } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 80000 Name "DespairPhase" } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 60000 Name "GravityPhase" } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 40000 Name "TimeWarpPhase" } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 20000 Name "FinalPhase" } EventChangeAttributes { Default { FireInput { Target "tf_point_template" Action "ForceSpawn" Param "DamagePulse" Delay 8 Repeats -1 } FireInput { Target "tf_point_template" Action "ForceSpawn" Param "Distortion_Effect" Delay 0 Repeats 1 } } VoidPhase { FireInput { Target "tf_point_template" Action "ForceSpawn" Param "VoidEffect_Strong" Delay 0 Repeats 1 } FireInput { Target "tf_point_template" Action "ForceSpawn" Param "VoidShield" Delay 0.1 Repeats 1 } ItemAttributes { ItemName "The Original" "damage bonus" 2.0 "fire rate bonus" 0.6 "clip size upgrade atomic" 12 "faster reload rate" 0.5 "rocket specialist" 1 } CharacterAttributes { "move speed bonus" 0.6 "health regen" 40 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 5 Delay 12 } FireInput { Target "player" Action "$DisplayTextCenter" Param "VOID PHASE: PORTALS ACTIVATED" Delay 0 Repeats 1 } } DespairPhase { FireInput { Target "tf_point_template" Action "ForceSpawn" Param "VoidShield" Delay 0.1 Repeats 1 } ItemAttributes { ItemName "The Original" "damage bonus" 2.5 "fire rate bonus" 0.5 "clip size upgrade atomic" 16 "faster reload rate" 0.4 "rocket specialist" 1 } CharacterAttributes { "move speed bonus" 0.7 "health regen" 60 "mod rage on hit bonus" 2.0 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 8 Delay 8 } AddCond { Name "TF_COND_RUNE_HASTE" Duration 3 Delay 20 } FireInput { Target "player" Action "$DisplayTextCenter" Param "DESPAIR PHASE: VOID CONSUMES ALL" Delay 0 Repeats 1 } } GravityPhase { FireInput { Target "tf_point_template" Action "ForceSpawn" Param "GravityWell" Delay 0.1 Repeats -1 } ItemAttributes { ItemName "The Original" "damage bonus" 2.0 "fire rate bonus" 0.5 "energy weapon penetration" 1 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.7 "health regen" 50 "increased jump height" 2.5 } FireInput { Target "player" Action "$DisplayTextCenter" Param "GRAVITY PHASE: REALITY DISTORTS" Delay 0 Repeats 1 } } TimeWarpPhase { FireInput { Target "tf_point_template" Action "ForceSpawn" Param "TimeDilation" Delay 0.1 Repeats -1 } ItemAttributes { ItemName "The Original" "damage bonus" 2.5 "fire rate bonus" 0.3 "Projectile speed increased" 2.0 } AddCond { Name "TF_COND_SPEED_BOOST" Duration 4 Delay 8 } FireInput { Target "player" Action "$DisplayTextCenter" Param "TIME WARP PHASE: TEMPORAL COLLAPSE" Delay 0 Repeats 1 } } NullificationPhase { FireInput { Target "tf_point_template" Action "ForceSpawn" Param "VoidExplosion" Delay 15 Repeats -1 } FireInput { Target "tf_point_template" Action "ForceSpawn" Param "NullZone" Delay 0.1 Repeats -1 } ItemAttributes { ItemName "The Original" "damage bonus" 3.0 "fire rate bonus" 0.2 "projectile penetration" 1 "rocket specialist" 1 } AddCond { Name "TF_COND_RUNE_HASTE" Duration 5 Delay 10 } FireInput { Target "player" Action "$DisplayTextCenter" Param "NULLIFICATION PHASE: ALL BECOMES VOID" Delay 0 Repeats 1 } } FinalPhase { FireInput { Target "tf_point_template" Action "ForceSpawn" Param "NullZone" Delay 0.1 Repeats -1 } FireInput { Target "tf_point_template" Action "ForceSpawn" Param "VoidShield" Delay 0.1 Repeats 1 } FireInput { Target "tf_point_template" Action "ForceSpawn" Param "VoidExplosion" Delay 10 Repeats -1 } FireInput { Target "tf_point_template" Action "ForceSpawn" Param "TimeDilation" Delay 0.1 Repeats 1 } FireInput { Target "tf_point_template" Action "ForceSpawn" Param "GravityWell" Delay 0.1 Repeats 1 } ItemAttributes { ItemName "The Original" "damage bonus" 3.0 "fire rate bonus" 0.4 "clip size upgrade atomic" 20 "faster reload rate" 0.3 "rocket specialist" 1 } CharacterAttributes { "move speed bonus" 0.8 "health regen" 100 "mod rage on hit bonus" 3.0 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 10 Delay 6 } AddCond { Name "TF_COND_RUNE_PRECISION" Duration 3 Delay 22 } FireInput { Target "player" Action "$DisplayTextCenter" Param "FINAL PHASE: ABSOLUTE NOTHINGNESS" Delay 0 Repeats 1 } } } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 208 WaitBetweenSpawns 1 TotalCurrency 1 Support Limited RandomChoice { TFBot { Class Soldier Name "Plasma Commando" ClassIcon soldier_bigcrit Health 40000 Scale 2.2 Skill Expert Action Mobber Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes IgnoreFlag Item "Helmet Without a Home" Item "The Black Box" Item "The Market Gardener" ItemAttributes { ItemName "The Black Box" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size penalty" 0.75 "attach particle effect" 701 "projectile spread angle penalty" 3 "Projectile speed increased" 0.7 "killstreak idleeffect" 3 "damage bonus" 2 "apply z velocity on damage" 1150 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 233 WaitBetweenSpawns 1 TotalCurrency 1 Support Limited RandomChoice { TFBot { Class Spy Name "Quantum Silent Protocol" ClassIcon spy_hyper Health 80000 Scale 2.5 Skill Expert Attributes IgnoreFlag Attributes MiniBoss Action Mobber Attributes UseBossHealthBar Attributes AlwaysCrit Attributes IgnoreFlag Item "Dapper Disguise" Item "Distinguished Rogue" Item "Backstab Boots" ChangeAttributes { Delay 0 Repeats -1 IfHealthBelow 60000 Name "QuantumShift1" } ChangeAttributes { Delay 0 Repeats -1 IfHealthBelow 30000 Name "QuantumShift2" } EventChangeAttributes { Default { ItemAttributes { ItemName "tf_weapon_knife" "silent killer" 1 "damage bonus" 10.0 "backstab kills reset cloak meter" 1 "mod weapon blocks healing" 1 "weapon_no_attack_priority" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "health regen" 150 "cannot be backstabbed" 1 } FireInput { Target player Action $DisplayTextCenter Param "QUANTUM SILENT PROTOCOL: INITIALIZATION SEQUENCE" Delay 0 Repeats 1 } } QuantumShift1 { ItemAttributes { ItemName "tf_weapon_knife" "damage bonus" 15.0 "backstab kills reset cloak meter" 2 "weapon_no_attack_priority" 2 "minicrits become crits" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.1 "health regen" 250 "increased jump height" 2.0 "rage giving scale" 0.1 } AddCond { Name "TF_COND_STEALTHED" Duration 10 Delay 15 } FireInput { Target player Action $DisplayTextCenter Param "QUANTUM SHIFT: TACTICAL DISRUPTION ENGAGED" Delay 0 Repeats 1 } } QuantumShift2 { ItemAttributes { ItemName "tf_weapon_knife" "damage bonus" 20.0 "backstab kills reset cloak meter" 3 "weapon_no_attack_priority" 3 "minicrits become crits" 2 "weapon_allow_critical_hits" 1 } CharacterAttributes { "move speed bonus" 1.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "health regen" 350 "increased jump height" 3.0 "cancel falling damage" 1 } AddCond { Name "TF_COND_STEALTHED" Duration 15 Delay 10 } AddCond { Name "TF_COND_CRITBOOSTED" Duration 10 Delay 20 } FireInput { Target player Action $DisplayTextCenter Param "FINAL QUANTUM CONVERGENCE: ABSOLUTE TACTICAL ELIMINATION" Delay 0 Repeats 1 } } } CharacterAttributes { "bot custom jump particle" 1 "dmg taken from fire reduced" 0.2 "dmg taken from blast reduced" 0.2 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 247 WaitBetweenSpawns 1 TotalCurrency 1 Support Limited RandomChoice { TFBot { Class Soldier Name "Gloves Of Power" ClassIcon soldier_leader Health 55000 Scale 2.7 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes IgnoreFlag Action Mobber Item "punch_weapon" Item "Apex Predator" Item "Classified Covert Ops" ItemAttributes { ItemName "punch_weapon" "fire rate bonus" 0.6 "reload time increased" 0.7 "projectile spread angle penalty" 5 "rocket jump damage reduction" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "health regen" 70 "override footstep sound set" 2 "increased jump height" 2.5 } AddCond { Name "TF_COND_DEFENSEBUFF" Duration 3 Delay 20 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 273 WaitBetweenSpawns 1 TotalCurrency 1 Support Limited RandomChoice { TFBot { Class Soldier Name "Quantum Impact" ClassIcon soldier_spammer_chili Health 45000 Scale 2.4 Skill Expert Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Action Mobber Item "Soldier's Stoic Mask" Item "Rocket Boots" Item "Quantum Resonator" Item "daveisback" ItemAttributes { ItemName "daveisback" "damage bonus" 2.5 "fire rate bonus" 0.5 "reload time decreased" 0.6 "clip size upgrade atomic" 6 "explosive radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.4 "health regen" 50 "override footstep sound set" 3 "increased jump height" 3.0 } AddCond { Name "TF_COND_CRITBOOSTED" Duration 2 Delay 15 } } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 285 WaitBetweenSpawns 1 TotalCurrency 1 Support Limited RandomChoice { TFBot { Class Demoman Name "Demo of Judgement" ClassIcon demo_bomber Health 80000 Scale 1.9 FastUpdate 1 UseMeleeThreatPrioritization 1 Attributes UseBossHealthBar SpawnTemplate "DemoBossEntities" Attributes IgnoreFlag Action Mobber FireInput { Target "demophase2_start" //Entity name to use Action "Trigger" //Input to fire Param "" //Parameter to use Delay 0 //Delay before firing the input Cooldown 1 //Cooldown between firing the input Repeats 1 //How many times should the input be fired IfHealthBelow 50001 //When set, the task activates only when the bot health is below specified value } FireWeapon //Periodically fires weapon { Delay 3.0 //Time before the first fire input starts (Default: 10) Cooldown 10.5 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0.4 //How long should the button be pressed (Default: 0.1) Type "Primary" //IfSeeTarget 1 IfHealthBelow 50001 } FireWeapon //Periodically fires weapon { Delay 12.0 //Time before the first fire input starts (Default: 10) Cooldown 10.5 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0.4 //How long should the button be pressed (Default: 0.1) Type "Secondary" IfHealthBelow 50001 } ShootTemplate { Name nukerdemoparticleandshits AttachToProjectile 1 ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" } EventChangeAttributes { Default { Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Item "Forgotten King's Pauldrons" Item "Prince Tavish's Crown" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" WeaponRestrictions PrimaryOnly CustomEyeGlowColor "0 175 8" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 255 "set_item_texture_wear" 0.2 "damage bonus" 1.5 "clip size bonus" 4 "projectile spread angle penalty" 2 "faster reload rate" 0.001 "fire rate bonus" 0.5 "grenade bounce speed" 0.5 "grenade bounce damage" 0.5 "no self blast dmg" 1 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "gesture speed increase" 0.5 "voice pitch scale" 0 "rage giving scale" 0.4 //"SET BONUS: dmg from sentry reduced" 3 //"dmg taken mult from special damage type 1" 0.7754 //"dmg taken mult from special damage type 2" 0.6449 //"dmg taken mult from special damage type 3" 2 "health from healers reduced" 0.001 "mult stun resistance" 0 "cancel falling damage" 1 } } demophase2 { Skill Expert Attributes SuppressFire Attributes MiniBoss Item "Forgotten King's Pauldrons" Item "Prince Tavish's Crown" Item "The Loch-n-Load" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly CustomEyeGlowColor "13 229 229" ItemAttributes { ItemName "The Loch-n-Load" "is_passive_weapon" 1 "override projectile type" 27 // Fires nothing } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "paintkit_proto_def_index" 245 "set_item_texture_wear" 0.2 "faster reload rate" 0.1 "damage bonus" 40 "blast radius increased" 6.5 "fire rate bonus" 7 "sticky arm time penalty" 4.6 "hand scale" 1 //"grenade launcher mortar mode" 0 "explosion particle" "fireSmokeExplosion" "projectile no deflect" 1 "damage causes airblast" 1 "airblast pushback scale" 5 "no self blast dmg" 1 "mult projectile scale" 3 "use large smoke explosion" 1 "max pipebombs decreased" -7 "projectile range increased" 0.55 "custom kill icon" "megaton" "killstreak tier" 1 } CharacterAttributes { "attach particle Effect" 56 "move speed bonus" 0.45 "bombinomicon effect on death" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "gesture speed increase" 2 "voice pitch scale" 0 "rage giving scale" 0.4 //"SET BONUS: dmg from sentry reduced" 3 //"dmg taken mult from special damage type 1" 0.7754 //"dmg taken mult from special damage type 2" 0.6449 //"dmg taken mult from special damage type 3" 2 "health from healers reduced" 0.001 "mult stun resistance" 0 "cancel falling damage" 1 } } } } } } } }