#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 50 CooldownTime 60 DesiredCount 3 RandomChoice { TFBot { Template T_TFBot_Spy Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" -1800 "armor piercing" 200 } } TFBot { Template T_TFBot_Spy Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" -1800 "armor piercing" 200 } } TFBot { Template T_TFBot_Spy Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" -1800 "armor piercing" 200 } } TFBot { Template T_TFBot_Spy Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" -1800 "armor piercing" 200 } } TFBot { Template T_TFBot_Spy Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" -1800 "armor piercing" 200 } } TFBot { Template T_TFBot_Spy Health 125 Name "Baby Shpee" Class Spy Skill Hard CharacterAttributes { "restore health on kill" 125 "max health additive penalty" 0 "armor piercing" 50 "move speed bonus" 0.65 } } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 70 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_Sniper Health 2500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" CharacterAttributes { "damage bonus" 3 "bleeding duration" 3 "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 2500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" CharacterAttributes { "damage bonus" 3 "bleeding duration" 3 "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 2500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" CharacterAttributes { "damage bonus" 3 "bleeding duration" 3 "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 2500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" CharacterAttributes { "damage bonus" 3 "bleeding duration" 3 "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 2500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" CharacterAttributes { "damage bonus" 3 "bleeding duration" 3 "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 2500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" CharacterAttributes { "damage bonus" 3 "bleeding duration" 3 "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 2500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" CharacterAttributes { "damage bonus" 3 "bleeding duration" 3 "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 2500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" CharacterAttributes { "damage bonus" 3 "bleeding duration" 3 "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 1750 Name "Congy the long-ranged sniper" Class Sniper Skill Expert Attributes "MiniBoss" Item "the hitman's heatmaker" Item "tf_weapon_smg" Item "tf_weapon_club" Item "l4d hat" Item "the merc's muffler" Item "the golden garment" CharacterAttributes { "damage bonus" 3.75 "bleeding duration" 5 "health regen" 25 "dmg from melee increased" 0.25 "dmg from ranged reduced" 0.9 } } } } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 70 CooldownTime 80 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } TFBot { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } TFBot { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } TFBot { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } TFBot { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } TFBot { Template T_TFBot_SentryBuster WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Health 2000 Name "Kawaii Buster" Scale 1.25 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "The Chargin' Targe" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.1 "move speed bonus" 3 "charge time increased" 2 "mult charge turn control" 2.5 "faster reload rate" 0.01 "fire rate bonus" 0.1 } } } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 80 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 2000 Name "3NG1N33R" Class Engineer Skill Expert Attributes "MiniBoss" CharacterAttributes { "engy building health bonus" 2 "engy sentry damage bonus" 1.5 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 28a WaitForAllDead 27a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 53 WaitBetweenSpawns 30 StartWaveWarningSound "ui\gamestartup16.mp3" FirstSpawnWarningSound "vo\heavy_specialweapon07.mp3" // when the final boss spawns, enable the deathpit gate FirstSpawnOutput { Target pit_gate_brush Action Close } // when the final boss is dead, disable the deathpit gate DoneOutput { Target pit_gate_brush Action Open } Squad { TFBot { Health 12500 Name "Final Boss" ClassIcon Heavy_heater Scale 2 Class HeavyWeapons Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Tag bot_nopit Item "the huo long heatmaker" Item "the buffalo steak sandvich" Item "warrior's spirit" Item "spine-chilling skull 2011 style 3" Item "zombie heavy" CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "health regen" 10 } ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 4 //16 damage needed for normal minigun damage, x4 due to only shooting 1 rocket (miniguns shoot 4 bullets), and another x4 due to overriding bullet resistance, does 25% less damage than stock "projectile spread angle penalty" 5 "override projectile type" 2 "crit vs burning players" 1 "weapon burn dmg increased" 5 "weapon burn time increased" 5 "critboost on kill" 5 "heal on kill" 5000 "heal on hit for rapidfire" 5 "centerfire projectile" 1 "dmg taken from crit reduced" 0.5 "Projectile speed increased" 0.75 "ring of fire while aiming" "45" //45 Pts of Dmg per pulse on ring of fire } ItemAttributes { ItemName "the buffalo steak sandvich" "effect bar recharge rate increased" 2.5 } ItemAttributes { ItemName "warrior's spirit" "critboost on kill" 25 "heal on kill" 10000 "move speed bonus" 1.5 "provide on active" 1 "damage bonus" 2.5 "kill forces attacker to laugh" 1 "enables aoe heal" 1 } ItemAttributes { ItemName "zombie heavy" "holiday_restriction" 0 } } } } WaveSpawn { Name 28a WaitForAllDead 27a TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 120 WaitBetweenSpawns 10 LastSpawnWarningSound "vo\heavy_specialcompleted08.mp3" Squad { Tank { Health 20000 Name Tank Speed 25 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 28a WaitForAllDead 27a TotalCurrency 30 TotalCount 30 MaxActive 18 SpawnCount 3 Where spawnbot_red WaitBeforeStarting 60 WaitBetweenSpawns 5 Squad { TFBot { Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" 0 "armor piercing" "200" } } } } } }