#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Demoman_Cannon { ClassIcon demo_cannon Health 175 Name "Loose Cannon Demoman" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "reload time decreased" 0.8 "grenade launcher mortar mode" 0 } Item "the loose cannon" } T_TFBot_Heavy_Drain { ClassIcon heavy Health 300 Name "Corrupter Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "bleeding duration" 100 "crit vs non burning players" 1 "damage penalty" 0.25 } CharacterAttributes { "attach particle effect static" 3043 } } T_TFBot_Heavy_Charged { ClassIcon heavy Health 300 Name "Hyper-Charged Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "fire rate bonus" 0.5 "minigun spinup time decreased" 0.5 "aiming movespeed increased" 1.5 "weapon spread bonus" 1.5 "bullets per shot bonus" 1.5 } CharacterAttributes { "attach particle effect static" 3045 "dmg taken from crit reduced" -0.005 "move speed bonus" 1.5 } } T_TFBot_Soldier_Charged { ClassIcon soldier Health 200 Name "Hyper-Charged Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 0.5 "clip size bonus" 1.5 "projectile speed increased" 1.5 "blast radius increased" 1.5 "dmg falloff decreased" 0.5 } CharacterAttributes { "attach particle effect static" 3045 "dmg taken from crit reduced" -0.005 "move speed bonus" 1.5 } } T_TFBot_Demo_LooseCannon { ClassIcon demo_loosecannon Health 175 Name "Cannoneer Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 } Item "the loose cannon" Item "the tide turner" Item "the persian persuader" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } T_TFBot_Demo_Charged { ClassIcon demo Health 175 Name "Hyper-Charged Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 0.5 "clip size bonus" 1.5 "projectile speed increased" 1.5 "blast radius increased" 1.5 "dmg falloff decreased" 0.5 } CharacterAttributes { "attach particle effect static" 3045 "dmg taken from crit reduced" -0.005 "move speed bonus" 1.5 } } T_TFBot_Scout_Charged { ClassIcon scout Health 125 Name "Hyper-Charged Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 0.5 "clip size bonus" 1.5 "weapon spread bonus" 1.5 "bullets per shot bonus" 1.5 } CharacterAttributes { "attach particle effect static" 3045 "dmg taken from crit reduced" -0.005 "move speed bonus" 1.5 } } T_TFBot_Pyro_Rage { ClassIcon pyro Health 175 Name "Devastator Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 6.0 "heal on kill" -20 "dmg pierces resists absorbs" 1 "lunchbox adds minicrits" 2 "mod maxhealth drain rate" 5.00 } CharacterAttributes { "attach particle effect static" 3042 "health drain" -9 } } T_TFBot_Medic_Kritz { ClassIcon medic_kritz Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "the kritzkrieg" Item "titanium tyrolean" } T_TFBot_Heavy_MiniBoss_Gatling { ClassIcon heavy_brassbeast Health 10000 Name Stormbreather Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the brass beast" "damage bonus" 11.0 "attack projectiles" 3 "fire rate penalty" 1.2 "projectile penetration heavy" 8 "bullets per shot bonus" 0.25 "weapon spread bonus" 0.6 } CharacterAttributes { "move speed penalty" 0.25 "override footstep sound set" 4 "health regen" 100 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0 } Item "the brass beast" Item "the gift bringer" Item "the mk 50" } T_TFBot_Heavy_Boss_Fortress { ClassIcon heavy_brassbeast Health 20000 Name "Resurrected Patriot" Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the brass beast" "damage bonus" 5 "attack projectiles" 3 "fire rate penalty" 1.2 "projectile penetration heavy" 8 "bullets per shot bonus" 0.25 "weapon spread bonus" 0.3 "dmg bonus while half dead" 0.5 "panic attack negative" 1.25 "fire rate bonus with reduced health" 0.3 "spunup damage resistance" 0.1 } CharacterAttributes { "move speed penalty" 0.3 "override footstep sound set" 4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0 "rage giving scale" 0.2 "head scale" 0.8 "voice pitch scale" 0.6 } Item "the brass beast" Item "the all-father" } T_TFBot_Scout_Giant_Cleaver { ClassIcon scout_cleaver_giant Health 1600 Name "Giant Cleaverman" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 } Item "the flying guillotine" Item "horrific headsplitter" Item "the spooky sleeves" } T_TFBot_Persian_Knight { ClassIcon demo_splendid_lite Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 } Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Health 45 ClassIcon spy_hyper Name "Demon Spy" Template T_TFBot_Spy ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 1000 } Item "festive revolver 2014" Item "conniver's kunai" Item "spy oni mask" Item "the sneaky spats of sneaking" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 90 DesiredCount 2 TFBot { Health 2750 ClassIcon sniper_machina Name "Reaper Sniper" Skill Expert Template T_TFBot_Sniper Attributes "MiniBoss" ItemAttributes { ItemName "the machina" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "jarate backstabber" 1 } Item "the machina" Item "festive smg 2014" Item "prinny machete" Item "the dread hiding hood" Item "the triggerman's tacticals" } } Mission { Objective Engineer Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 120 DesiredCount 1 TFBot { Health 4250 ClassIcon engineer_widowmaker_inf_armored_nys Name "Nightmare Engineer" Scale 1.7 Template T_TFBot_Engineer_Sentry_Teleporter Attributes "MiniBoss" ItemAttributes { ItemName "the widowmaker" "critboost on kill" 20 "fire rate bonus" 0.35 } ItemAttributes { ItemName "blood botkiller wrench mk.i" "melee attack rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.5 "health regen" 50 "override footstep sound set" 3 } Item "the widowmaker" Item "ttg max pistol" Item "blood botkiller wrench mk.i" Item "dead'er alive" Item "rocket operator" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name p1-1 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 40000 ClassIcon pyro_snare Name "Leader Grapple Pyro" Scale 1.9 Template T_TFBot_Giant_Pyro Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName warbird_flamethrower_warhawk "apply z velocity on damage" -400 "apply look velocity on damage" -400 "flame size bonus" 1.15 "flame life bonus" 1.5 "weapon burn time increased" 3 "attach particle effect" 2 } ItemAttributes { ItemName "spine-chilling skull" "attach particle effect static" 78 "particle effect vertical offset" 15 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "health regen" 200 } Item "warbird_flamethrower_warhawk" Item "spine-chilling skull" Item "fallen angel" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name p1-2 TotalCurrency 400 TotalCount 44 MaxActive 12 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Health 4200 Name "Giant Hellfire Soldier" Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" ItemAttributes { ItemName "silver botkiller rocket launcher mk.i" "damage bonus vs burning" 2 "faster reload rate" 0.2 "fire rate bonus" 0.5 } Item "silver botkiller rocket launcher mk.i" Item "the infernal impaler" Item "the shogun's shoulder guard" } } } WaveSpawn { Name p1-3 TotalCurrency 400 TotalCount 22 MaxActive 8 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 3300 Name "Giant Nightmare Demo" Skill Expert Template T_TFBot_Demoman_Cannon Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "faster reload rate" -0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.5 "damage bonus" 0.5 } Item "scottish snarl" Item "pickled paws" } } } WaveSpawn { Name p2-1 WaitForAllDead p1-1 TotalCurrency 400 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Health 13700 Template T_TFBot_Heavy_MiniBoss_Gatling Item "war head" Item "the purity fist" } } } WaveSpawn { Name p2-2 WaitForAllDead p1-2 TotalCurrency 400 TotalCount 44 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Health 225 ClassIcon all_class Name "Persian Knightmare" Skill Expert Template T_TFBot_Persian_Knight Attributes "AlwaysCrit" ItemAttributes { ItemName "the persian persuader" "damage bonus" 1.25 } CharacterAttributes { "major move speed bonus" 1.5 "health regen" 10 } Item "mask of the shaman" Item "pickled paws" } TFBot { Health 155 ClassIcon all_class Name "Fire Wizard Scout" Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" ItemAttributes { ItemName "baby face's blaster" "override projectile type" 6 "fire rate bonus" 0.1 "clip size upgrade atomic" 2 } CharacterAttributes { "health regen" 10 } Item "baby face's blaster" Item "the tartan shade" Item "the tartantaloons" } } } WaveSpawn { Name p2-3 WaitForAllDead p1-2 TotalCurrency 400 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Template T_TFBot_Giant_Soldier_Spammer Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "silver botkiller rocket launcher mk.i" "faster reload rate" -1 } Item "silver botkiller rocket launcher mk.i" Item "spine-chilling skull 2011 style 3" Item "the shogun's shoulder guard" } TFBot { ClassIcon all_class Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name p2-4 WaitForAllDead p1-3 TotalCurrency 400 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst ItemAttributes { ItemName "festive grenade launcher" "faster reload rate" 0.55 "fire rate bonus" 0.05 "clip size upgrade atomic" 9.0 } Item "festive grenade launcher" Item "spine-chilling skull 2011" Item "the k-9 mane" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name p4-1 WaitForAllDead p2-1 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 22000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name p4-2 WaitForAllSpawned p4-1 TotalCurrency 400 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 2750 Name "Giant Skulltaker Scout" Template T_TFBot_Scout_Giant_Cleaver ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" 0.01 "health regen" 100 } Item "the spooky sleeves" Item "the warsworn helmet" } } } WaveSpawn { Name p4-3 WaitForAllSpawned p4-1 TotalCurrency 400 TotalCount 28 MaxActive 9 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Health 4200 Name "Giant Hellfire Soldier" Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" ItemAttributes { ItemName "silver botkiller rocket launcher mk.i" "damage bonus vs burning" 2 "faster reload rate" 0.2 "fire rate bonus" 0.5 } Item "silver botkiller rocket launcher mk.i" Item "the infernal impaler" Item "the shogun's shoulder guard" } } } WaveSpawn { Name p4-4 WaitForAllSpawned p4-1 TotalCurrency 400 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 225 ClassIcon all_class Name "Corrupted Pyro" Skill Expert Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "silver botkiller flame thrower mk.i" "weapon burn time increased" 3 "bleeding duration" 5 } Item "silver botkiller flame thrower mk.i" Item "the sub zero suit" Item "the macabre mask" } } } WaveSpawn { Name p5-1 WaitForAllDead p4-1 TotalCurrency 400 TotalCount 21 MaxActive 15 SpawnCount 3 WaitBeforeStarting 50 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "eotl_sheavyshirt" } TFBot { Health 2750 Name "Giant Flak-Jacket Medic" Template T_TFBot_Giant_Medic CharacterAttributes { "move speed bonus" 0.65 } Item "the angel of death" Item "the nunhood" } TFBot { Health 2750 Name "Giant Flak-Jacket Medic" Template T_TFBot_Giant_Medic CharacterAttributes { "move speed bonus" 0.6 } Item "the nunhood" Item "the angel of death" } } } WaveSpawn { Name p6-1 WaitForAllDead p5-1 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Health 21400 ClassIcon soldier_captain_crocket Name "Captain Crocket" Scale 1.9 Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "damage bonus" 3.25 "fire rate bonus" -1 "faster reload rate" 0.85 "blast radius increased" 1.15 "heal on hit for rapidfire" 1050 "is australium item" 1 "item style override" 1 } Item "tyrant's helm" Item "the hornblower" } } } WaveSpawn { Name p6-3 WaitForAllDead p5-1 TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 2750 Name "Giant Fire Wizard Scout" Template T_TFBot_Giant_Scout ItemAttributes { ItemName "baby face's blaster" "clip size upgrade atomic" 3 "projectile spread angle penalty" 3 "override projectile type" 6 "fire rate bonus" 0.1 "faster reload rate" 0.5 } Item "baby face's blaster" Item "the tartan shade" Item "the tartantaloons" } } } WaveSpawn { Name p6-2 WaitForAllDead p5-1 TotalCurrency 400 TotalCount 27 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name p6-4 WaitForAllDead p5-1 TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } } } WaveSpawn { Name p7-1 WaitForAllDead p6-1 TotalCurrency 400 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 35000 ClassIcon heavy_champ_ringoffire Name "Alpha Fire Hunter" Template T_TFBot_Giant_Boxing_Heavy Attributes "UseBossHealthBar" ItemAttributes { ItemName "gloves of running urgently" "damage bonus" 6 "heal on kill" 6000 "subtract victim medigun charge on hit" 100 "speed boost when active" 1 "critboost on kill" 15 "attach particle effect" 2 } CharacterAttributes { "move speed bonus" 0.85 "health regen" 475 } Item "gloves of running urgently" Item "big chief" Item "large luchadore" } TFBot { Health 6600 Name "Giant Pyromancer - Pyre Elite" Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "apply look velocity on damage" -520 "apply z velocity on damage" -520 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the space diver" Item "pyromancer's mask" } TFBot { Health 6600 Name "Giant Pyromancer - Pyre Elite" Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "apply z velocity on damage" -520 "apply look velocity on damage" -520 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "pyromancer's mask" Item "crusader's getup" } TFBot { Health 6600 Name "Giant Pyromancer - Pyre Elite" Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "apply z velocity on damage" -520 "apply look velocity on damage" -520 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "crusader's getup" Item "pyromancer's mask" } } } WaveSpawn { Name p7-2 WaitForAllDead p6-1 TotalCurrency 400 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 750 ClassIcon all_class Name "x10 GRU HEAVY" Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ItemAttributes { ItemName "gloves of running urgently" "major move speed bonus" 31 "speed boost when active" 31 } CharacterAttributes { "health regen" 50 } Item "the purity fist" } } } WaveSpawn { Name p8-boss WaitForAllDead p7-1 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 50000 ClassIcon soldier_armored_buff Name "King Of War" Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Attributes "UseBossHealthBar" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "damage bonus" 2.5 "fire rate bonus" 0.4 "faster reload rate" 0.5 } CharacterAttributes { "health regen" 250 } Item "blood botkiller rocket launcher mk.i" Item "chieftain's challenge" Item "the shogun's shoulder guard" } TFBot { Health 50000 ClassIcon soldier_armored_conch Name "King Of Regrowth" Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes "UseBossHealthBar" ItemAttributes { ItemName "carbonado botkiller rocket launcher mk.i" "faster reload rate" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "health regen" 250 } Item "carbonado botkiller rocket launcher mk.i" Item "soldier samurai hat" Item "the hornblower" } TFBot { Health 50000 ClassIcon soldier_armored_backup Name "King Of Survival" Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes "UseBossHealthBar" ItemAttributes { ItemName "gold botkiller rocket launcher mk.i" "fire rate bonus" 0.2 "damage bonus" 5 } CharacterAttributes { "health regen" 250 } Item "gold botkiller rocket launcher mk.i" Item "the well-rounded rifleman" Item "fancy dress uniform" } } } WaveSpawn { Name p8-1 WaitForAllDead p8-boss TotalCurrency 400 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Name "Steel Gauntlet Challenger" Template T_TFBot_Heavyweapons_Fist ItemAttributes { ItemName "fists of steel" "dmg from ranged reduced" 0.00001 "dmg from melee increased" 2 } CharacterAttributes { "health regen" 30 } Item "the u-clank-a" } } } WaveSpawn { Name p8-2 WaitForAllDead p8-boss TotalCurrency 400 TotalCount 48 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 220 ClassIcon all_class Template T_TFBot_Demo_Charged CharacterAttributes { "health regen" 5 } } } } WaveSpawn { Name p8-3 WaitForAllDead p8-1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 21000 Name "Giant Scout MK XVIII" Template T_TFBot_Giant_Major_League CharacterAttributes { "move speed bonus" 0.85 "health regen" 150 } Item "shin shredders" Item "the little drummer mann" } } } WaveSpawn { Name p8-4 WaitForAllSpawned p8-3 TotalCurrency 400 TotalCount 42 MaxActive 21 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 6666 Name "Nightmare Rocket Heavy" Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 7.5 "fire rate penalty" 1.25 "projectile spread angle penalty" 3 "override projectile type" 2 } Item "big steel jaw of summer fun" Item "die regime-panzerung" } TFBot { ClassIcon all_class Template T_TFBot_Medic_QuickUber } TFBot { ClassIcon all_class Template T_TFBot_Medic_Kritz ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 5 "uber duration bonus" -3 } } } } WaveSpawn { Name p9-1 WaitForAllDead p8-4 TotalCurrency 400 TotalCount 6 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 9500 ClassIcon sniper_jarate_slow Name "Giant Plaque Spreader" Scale 1.8 WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper_Huntsman_Spammer ItemAttributes { ItemName "the huntsman" "fire rate bonus" 4.5 } ItemAttributes { ItemName jarate "bleeding duration" 30 "slow enemy on hit" 200 "heal on hit for rapidfire" 100 "Blast radius increased" 10 "damage bonus" 20 "effect bar recharge rate increased" 0.65 "applies snare effect" 0.65 } Item "jarate" Item "desert marauder" Item "silver bullets" } } } WaveSpawn { Name p9-2 WaitForAllDead p8-4 TotalCurrency 400 TotalCount 72 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 750 ClassIcon all_class Name "x10 GRU Heavy" Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ItemAttributes { ItemName "gloves of running urgently" "health regen" 50 "major move speed bonus" 31 "speed boost when active" 31 } } } } WaveSpawn { Name p9-3 WaitForAllDead p8-4 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 5500 Name "Giant Hyper-Charged Heavy" Scale 1.8 Template T_TFBot_Heavy_Charged Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 0.4 "bullets per shot bonus" 2 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "die regime-panzerung" Item "the bolshevik biker" } TFBot { Health 2750 Name "Giant Flak-Jacket Medic" Template T_TFBot_Giant_Medic Item "the nunhood" Item "the angel of death" } TFBot { Health 2750 Name "Giant Flak-Jacket Medic" Template T_TFBot_Giant_Medic Item "the nunhood" Item "the angel of death" } } } WaveSpawn { Name p10-2 WaitForAllDead p9-1 TotalCurrency 400 TotalCount 24 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { Tank { Health 2800 Name Tank Speed 350 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name p10-3 WaitForAllDead p9-1 TotalCurrency 400 TotalCount 60 MaxActive 22 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_mission_spy Squad { TFBot { Health 20 ClassIcon glitchy_spy Name "x100 Kunai Demon Spy" Template T_TFBot_Spy ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 2000 } Item "festive ambassador" Item "conniver's kunai" Item "spy oni mask" Item "chicago overcoat" } } } WaveSpawn { Name p11-1 WaitForAllDead p10-2 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 35000 ClassIcon heavy_titanium Name "Major Grapple Gunner" Scale 2 Template T_TFBot_Giant_Heavyweapons Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.1 "fire rate bonus" 0.25 "apply z velocity on damage" -500 "apply look velocity on damage" -500 } ItemAttributes { ItemName "storm spirit's jolly hat" "attach particle effect" 78 "particle effect vertical offset" 14 } CharacterAttributes { "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 } Item "the bolshevik biker" Item "storm spirit's jolly hat" } TFBot { Health 15000 ClassIcon medic_shield_infpop Name "Giant Field Medic" Template T_TFBot_Giant_Medic Attributes "UseBossHealthBar" Item "vampiric vesture" Item "blighted beak" } TFBot { Health 15000 Name "Giant Field Medic" Template T_TFBot_Giant_Medic Attributes "UseBossHealthBar" } } } WaveSpawn { Name p11-2 WaitForAllDead p10-2 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 22700 ClassIcon soldier_barrage_heal Name "Sky General Elite" Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "damage bonus" 1.0 "projectile spread angle penalty" 6 "heal on hit for rapidfire" 1250 "clip size bonus" 2 "Blast radius increased" 1.05 "Projectile speed increased" 0.95 "faster reload rate" 0.65 } Item "the team captain" Item "fancy dress uniform" } } } WaveSpawn { Name p12-1 WaitForAllDead p11-2 TotalCurrency 400 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Name "Giant Inferno Soldier" Template T_TFBot_Giant_Soldier ItemAttributes { ItemName "the liberty launcher" "Set DamageType Ignite" 1 "weapon burn dmg increased" 2.5 "weapon burn time increased" 5 "damage bonus vs burning" 2 "faster reload rate" 0.6 "Blast radius increased" 1.35 "projectile spread angle penalty" 4 "fire rate bonus" 0.1 "clip size upgrade atomic" 3 } Item "the liberty launcher" Item "the patriot's pouches" Item "spine-chilling skull" } } } WaveSpawn { Name p12-2 WaitForAllDead p11-2 TotalCurrency 400 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 2750 Name "Giant Fire Wizard Scout" Template T_TFBot_Giant_Scout ItemAttributes { ItemName "baby face's blaster" "override projectile type" 6 "projectile spread angle penalty" 3 "fire rate bonus" 0.1 "clip size upgrade atomic" 3 } CharacterAttributes { "health regen" 50 } Item "baby face's blaster" Item "the tartan shade" Item "the tartantaloons" } } } WaveSpawn { Name p12-3 WaitForAllDead p11-2 TotalCurrency 400 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Health 225 ClassIcon all_class Name "Corrupted Pyro" Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_flamethrower "bleeding duration" 5 "flame life bonus" 2 } Item "dec2014 pyromancer's raiments" Item "dec2014 2014_pyromancer_hood" } } } WaveSpawn { Name p12-4 WaitForAllDead p11-2 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name p13-1 WaitForAllDead p12-1 TotalCurrency 400 TotalCount 28 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 11000 Name "Giant Indian Heavy" Template T_TFBot_Giant_Boxing_Heavy ItemAttributes { ItemName "warrior's spirit" "damage bonus" 3 "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 0.65 } Item "warrior's spirit" Item "big chief" Item "the purity fist" } } } WaveSpawn { Name p13-2 WaitForAllDead p12-1 TotalCurrency 400 TotalCount 48 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Name "Steel Gauntlet Challenger" Template T_TFBot_Heavyweapons_Fist ItemAttributes { ItemName "fists of steel" "dmg from ranged reduced" 0.00001 "dmg from melee increased" 2 } Item "big steel jaw of summer fun" Item "combat slacks" } } } WaveSpawn { Name p13-3 WaitForAllDead p12-1 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Boss_Fortress Item "war head" Item "big steel jaw of summer fun" } } } WaveSpawn { Name p14-1-boss WaitForAllDead p13-1 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 50000 ClassIcon soldier_titanium_buff Name "God Of War" Scale 2 Template T_TFBot_Giant_Soldier Attributes "UseBossHealthBar" ItemAttributes { ItemName "gold botkiller rocket launcher mk.i" "damage bonus" 3 "fire rate bonus" 0.05 "clip size bonus" 5 "faster reload rate" 0.125 "projectile spread angle penalty" 6 } CharacterAttributes { "health regen" 275 "increase buff duration" 9 } Item "gold botkiller rocket launcher mk.i" Item "the buff banner" Item "furious fukaamigasa" Item "the shogun's shoulder guard" } TFBot { Health 50000 ClassIcon pyro_titanium Name "God Of The UnderWorld" Scale 2 Template T_TFBot_Giant_Pyro Attributes "UseBossHealthBar" ItemAttributes { ItemName "silver botkiller flame thrower mk.i" "bleeding duration" 30 "critboost on kill" 30 "heal on kill" 8000 "damage bonus" 4 "crit vs burning players" 1 "weapon burn dmg increased" 5 "weapon burn time increased" 5 "heal on hit for rapidfire" 15 "apply z velocity on damage" -520 "apply look velocity on damage" -520 } ItemAttributes { ItemName "pyromancer's mask" "particle effect vertical offset" 10 "attach particle effect" 79 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "health regen" 300 } Item "silver botkiller flame thrower mk.i" Item "pyromancer's mask" Item "el muchacho" } TFBot { Health 50000 ClassIcon heavy_giant_shredder Name "God Of Gods" Template T_TFBot_Giant_Heavyweapons Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "critboost on kill" 30 "heal on kill" 8000 "heal on hit for rapidfire" 20 "subtract victim medigun charge on hit" 4 "subtract victim cloak on hit" 8 "fire rate bonus" 0.8 "apply z velocity on damage" -300 "apply look velocity on damage" -300 } CharacterAttributes { "health regen" 300 } Item "the all-father" Item "honest halo" } } } WaveSpawn { Name p14-2 WaitForAllDead p14-1-boss TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 666 ClassIcon all_class Name "Nightmare Tank" Template T_TFBot_Demoman Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 0.01 "damage bonus" 2.5 } ItemAttributes { ItemName "the chargin' targe" "charge time increased" 10 "mult charge turn control" 1000 "charge impact damage increased" 2 "dmg taken from fire reduced" 0.35 "dmg taken from bullets reduced" 0.35 "dmg taken from blast reduced" 0.35 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 } Item "the loose cannon" Item "the chargin' targe" Item "mask of the shaman" } } } WaveSpawn { Name p14-3 WaitForAllDead p14-1-boss TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 32000 ClassIcon demo_loosecannon_scatter Name "Screaming Horror" Template T_TFBot_Giant_Demo_Burst Attributes "UseBossHealthBar" ItemAttributes { ItemName "the loose cannon" "fire rate bonus" 0.01 "clip size upgrade atomic" 8 "projectile spread angle penalty" 10 "grenade launcher mortar mode" 0 "faster reload rate" 0.25 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.25 } Item "the loose cannon" Item "mask of the shaman" } } } WaveSpawn { Name p14-4 WaitForAllDead p14-1-boss TotalCurrency 400 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 9500 Name "Giant Knightmare" Template T_TFBot_Giant_DemoMan_PrinceTavish ItemAttributes { ItemName "the eyelander" "critboost on kill" 5 "damage bonus" 5 "heal on kill" 1800 } Item "scottish snarl" Item "prince tavish's crown" } } } WaveSpawn { Name p15-1 WaitForAllDead p14-3 TotalCurrency 400 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 3200 Name "Giant Black-Death Scout" Template T_TFBot_Giant_Scout ItemAttributes { ItemName "baby face's blaster" "damage bonus" 1.5 } ItemAttributes { ItemName "mutated milk" "bleeding duration" 30 "slow enemy on hit" 30 "applies snare effect" 0.65 "override projectile type" 17 "effect bar recharge rate increased" 0.1 "Blast radius increased" 2.5 } CharacterAttributes { "health regen" 150 } Item "baby face's blaster" Item "mutated milk" Item "festive bat 2011" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } } } WaveSpawn { Name p15-2 WaitForAllDead p14-3 TotalCurrency 400 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 7600 Name "Giant Stun Soldier" Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "rocket specialist" 4 "faster reload rate" 0.5 } Item "honcho's headgear" } TFBot { Name "Giant Corrupted Pyro" Template T_TFBot_Giant_Pyro ItemAttributes { ItemName "gold botkiller flame thrower mk.i" "damage bonus" 1.5 "flame size bonus" 1.25 } Item "gold botkiller flame thrower mk.i" Item "dec2014 2014_pyromancer_hood" Item "dec2014 pyromancer's raiments" } } } WaveSpawn { Name p15-3 WaitForAllDead p14-3 TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 3 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 120 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name p16-1 WaitForAllSpawned p15-3 TotalCurrency 400 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Health 40000 ClassIcon glitchy_pyro Name Centurion Scale 1.9 Template T_TFBot_Giant_Pyro Attributes "UseBossHealthBar" ItemAttributes { ItemName "gold botkiller flame thrower mk.i" "heal on hit for rapidfire" 20 "apply z velocity on damage" -620 "apply look velocity on damage" -620 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "health regen" 350 } Item "gold botkiller flame thrower mk.i" Item "the centurion" Item "the steel sixpack" } } } WaveSpawn { Name p16-2 WaitForAllDead p15-2 TotalCurrency 400 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon all_class Template T_TFBot_Soldier_Charged } } } WaveSpawn { Name p16-4 WaitForAllDead p15-2 TotalCurrency 400 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Item "demo kabuto" Item "scottish snarl" } } } WaveSpawn { Name p17-1 WaitForAllDead p16-1 TotalCurrency 400 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 11000 Template T_TFBot_Giant_Boxing_Heavy ItemAttributes { ItemName "warrior's spirit" "damage bonus" 3 "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 0.6 } Item "warrior's spirit" Item "big chief" Item "the purity fist" } } } WaveSpawn { Name p17-2 WaitForAllDead p16-1 TotalCurrency 400 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon all_class Template T_TFBot_Heavy_Drain } } } WaveSpawn { Name p17-boss WaitForAllDead p16-1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 75000 ClassIcon soldier_barrage_buff Name "Elite Praetorian Guard" Scale 2 Template T_TFBot_Giant_Soldier Attributes "UseBossHealthBar" Item "The Buff Banner" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 "damage bonus" 5 "Projectile speed increased" 1.75 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "clip size upgrade atomic" 12 "faster reload rate" 0.2 "critboost on kill" 20 "attach particle effect" 702 "attach particle effect static" 4 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 250 "attach particle effect" 3085 "increase buff duration" 100 "jarate backstabber" 1 } Item "defiant spartan" Item "the shogun's shoulder guard" } } } WaveSpawn { Name p18-boss WaitForAllDead p17-boss TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 162000 ClassIcon demoknight_headtaker_skull Name "The Infernal Menace" Scale 2.35 Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "attach particle effect" 3045 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "critboost on kill" 10 "damage bonus" 16 "melee range multiplier" 1.34 "attach particle effect" 2 "gesture speed increase" 0.75 "Set DamageType Ignite" 1 "weapon burn dmg increased" 6 "weapon burn time increased" 6 } ItemAttributes { ItemName "zombie demo" "attach particle effect" 3015 } ItemAttributes { ItemName "spine-chilling skull 2011 style 3" "attach particle effect" 79 "particle effect vertical offset" 14 "particle effect use head origin" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 "attach particle effect" 3015 "cannot be backstabbed" 1 "health regen" 100 } Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "zombie demo" Item "spine-chilling skull 2011 style 3" } } } WaveSpawn { Name p18-1 WaitForAllDead p18-boss TotalCurrency 400 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 16500 ClassIcon heavy_champ_ringoffire Name "Alpha Fire Hunter" Template T_TFBot_Giant_Boxing_Heavy ItemAttributes { ItemName "gloves of running urgently" "damage bonus" 5 "speed boost when active" 1 "attach particle effect" 2 "critboost on kill" 20 "heal on kill" 6000 "subtract victim medigun charge on hit" 100 } CharacterAttributes { "move speed bonus" 0.8 "health regen" 350 } Item "gloves of running urgently" Item "the bunsen brave" Item "large luchadore" } } } WaveSpawn { Name p18-2 WaitForAllDead p18-boss TotalCurrency 400 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 250 ClassIcon all_class Template T_TFBot_Pyro_Rage Attributes "AlwaysFireWeapon" Item "fear monger" Item "eotl_hiphunter_boots" } } } WaveSpawn { Name p18-3 WaitForAllDead p18-boss TotalCurrency 400 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 4400 Name "Giant HellFire Demo" Template T_TFBot_Giant_Demo_Burst ItemAttributes { ItemName tf_weapon_grenadelauncher "Set DamageType Ignite" 1 "weapon burn dmg increased" 3 } Item "the bolgan" Item "scottish snarl" } } } WaveSpawn { Name p19-1 WaitForAllDead p18-1 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier Item "zombie soldier" } TFBot { Template T_TFBot_Chief_Gauntlet Item "zombie heavy" } TFBot { Template T_TFBot_Chief_Demo_Atomic Item "zombie demo" } } } WaveSpawn { Name p19-2 WaitForAllDead p18-1 TotalCurrency 400 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Name "x100 Steel Gauntlet Challenger" Template T_TFBot_Heavyweapons_Fist ItemAttributes { ItemName "fists of steel" "dmg from ranged reduced" 0.000001 "dmg from melee increased" 2 } Item "big steel jaw of summer fun" Item "the purity fist" } } } WaveSpawn { Name p19-3 WaitForAllDead p18-1 TotalCurrency 400 TotalCount 80 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon all_class Template T_TFBot_Scout_Charged } } } WaveSpawn { Name p_prefinal_1 WaitForAllDead p19-1 TotalCurrency 400 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Health 20000 ClassIcon soldier_incendiary_nys Name Elitist Scale 2.25 Template T_TFBot_Giant_Soldier Attributes "UseBossHealthBar" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 51 "Blast radius increased" 1.25 "fire rate bonus" 1.25 } ItemAttributes { ItemName "the patriot peak" "attach particle effect" 78 "particle effect vertical offset" 15 "particle effect use head origin" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "fancy dress uniform" Item "the patriot peak" } } } WaveSpawn { Name p_prefinal_2 WaitForAllDead p19-1 TotalCurrency 400 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 4400 Name "Giant Pyromancer - Pyre Elite" Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "apply z velocity on damage" -520 "apply look velocity on damage" -520 } Item "pyromancer's mask" } } } WaveSpawn { Name p_prefinal_3 WaitForAllDead p19-1 TotalCurrency 400 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Health 2750 Name "Giant SkullTaker Scout" Template T_TFBot_Scout_Giant_Cleaver ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "health regen" 200 } Item "the spooky sleeves" Item "the warsworn helmet" } } } WaveSpawn { Name p_prefinal_3 WaitForAllDead p19-1 TotalCurrency 400 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Health 225 ClassIcon all_class Name "Nightmare Demo" Template T_TFBot_Demo_LooseCannon Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "faster reload rate" -1 } Item "spine-chilling skull" Item "pickled paws" } } } WaveSpawn { Name final_boss WaitForAllDead p_prefinal_1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 333333 ClassIcon final_boss_titanium_terror Name Satan Scale 2.5 MaxVisionRange 3000 Template T_TFBot_Giant_Heavyweapons Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.15 "attach particle effect" 2 "bullets per shot bonus" 6 "minigun spinup time increased" 2.0 "projectile penetration" 8 "fire rate bonus with reduced health" 0.2 "Set DamageType Ignite" 1 "weapon burn time increased" 10 "weapon burn dmg increased" 10 "slow enemy on hit" 1 "subtract victim medigun charge on hit" 4 "subtract victim cloak on hit" 8 "apply z velocity on damage" 100 "apply look velocity on damage" 100 "ring of fire while aiming" 1500 } ItemAttributes { ItemName "teufort knight" "attach particle effect" 78 "particle effect use head origin" 1 "particle effect vertical offset" 16 } ItemAttributes { ItemName "zombie heavy" "attach particle effect" 3103 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.005 "airblast vulnerability multiplier" 0.005 "attach particle effect" 3042 "fire retardant" 1 "jarate backstabber" 1 } Item "the huo long heatmaker" Item "the bunsen brave" Item "zombie heavy" } } } } } //This file has been generated by http://mvm.tf