#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 50 CooldownTime 60 DesiredCount 3 RandomChoice { TFBot { Template T_TFBot_Spy Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" -1800 "armor piercing" 200 } } TFBot { Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" -1800 "armor piercing" 200 } } TFBot { Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" -1800 "armor piercing" 200 } } TFBot { Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" -1800 "armor piercing" 200 } } TFBot { Template T_TFBot_Spy Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" -1800 "armor piercing" 200 } } TFBot { Template T_TFBot_Spy Health 125 Name "Baby Shpee" Class Spy Skill Hard CharacterAttributes { "restore health on kill" 125 "max health additive penalty" 0 "armor piercing" 50 "move speed bonus" 0.65 } } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 70 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_Sniper Health 3500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" ItemAttributes { ItemName "festive sniper rifle 2011" "bleeding duration" 3 } CharacterAttributes { "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 "damage bonus" 3 } } TFBot { Template T_TFBot_Sniper Health 3500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" ItemAttributes { ItemName "festive sniper rifle 2011" "damage bonus" 3 "bleeding duration" 3 } CharacterAttributes { "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 3500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" ItemAttributes { ItemName "festive sniper rifle 2011" "damage bonus" 3 "bleeding duration" 3 } CharacterAttributes { "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 3500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" ItemAttributes { ItemName "festive sniper rifle 2011" "damage bonus" 3 "bleeding duration" 3 } CharacterAttributes { "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 3500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" CharacterAttributes { "damage bonus" 3 "bleeding duration" 3 "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 3500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" ItemAttributes { ItemName "festive sniper rifle 2011" "damage bonus" 3 "bleeding duration" 3 } CharacterAttributes { "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 3500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" ItemAttributes { ItemName "festive sniper rifle 2011" "damage bonus" 3 "bleeding duration" 3 } CharacterAttributes { "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 3500 Name "Sherie the beater of Missions" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" ItemAttributes { ItemName "festive sniper rifle 2011" "damage bonus" 3 "bleeding duration" 3 } CharacterAttributes { "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 } } TFBot { Template T_TFBot_Sniper Health 1750 Name "Congy the long-ranged sniper" Class Sniper Skill Expert Attributes "MiniBoss" Item "the hitman's heatmaker" Item "tf_weapon_smg" Item "tf_weapon_club" Item "l4d hat" Item "the merc's muffler" Item "the golden garment" ItemAttributes { ItemName "the hitman's heatmaker" "damage bonus" 3.75 "bleeding duration" 5 } ItemAttributes { ItemName "tf_weapon_club" "damage bonus" 3 } CharacterAttributes { "health regen" 25 "dmg from melee increased" 0.25 "dmg from ranged reduced" 0.9 } } } } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 70 CooldownTime 80 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } TFBot { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } TFBot { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } TFBot { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } TFBot { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } TFBot { Template T_TFBot_SentryBuster WeaponRestrictions PrimaryOnly ClassIcon kawaii_buster Health 2000 Name "Kawaii Buster" Scale 1.25 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "The Chargin' Targe" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.1 "move speed bonus" 3 "charge time increased" 2 "mult charge turn control" 2.5 "faster reload rate" 0.01 "fire rate bonus" 0.1 } } } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 80 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 2000 Name "3NG1N33R" Class Engineer Skill Expert Attributes "MiniBoss" CharacterAttributes { "engy building health bonus" 2 "engy sentry damage bonus" 1.5 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 LastSpawnWarningSound "ui\gamestartup15.mp3" Squad { TFBot { Class Pyro ClassIcon pyro_giant Health 25000 Name "Leader Pyro" Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" //There's the aussie "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 2 "health regen" 150 } } } } WaveSpawn { Name 1a TotalCurrency 300 TotalCount 15 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier MaxVisionRange 2000 } } } WaveSpawn { Name 1a TotalCurrency 300 TotalCount 15 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Class Demoman ClassIcon demo_giant Health 3300 Name "Giant Demoman" Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } WaveSpawn { Name 2a WaitForAllDead 1a TotalCurrency 800 TotalCount 40 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name 2a WaitForAllDead 1a TotalCurrency 160 TotalCount 8 MaxActive 2 SpawnCount 2 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 3600 Name "Giant Black Box Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Black Box" Item "The Grenadier's Softcap" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.45 "fire rate bonus" -1 //Does same "Reload time increased" 1.6 "Blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 750 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 3a WaitForAllDead 2a TotalCurrency 250 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Class Scout ClassIcon scout_giant Health 2000 Name "Giant Fire Wizard Scout" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Baby Face's Blaster" Item "Point and Shoot" ItemAttributes { ItemName "Baby Face's Blaster" "damage penalty" 1.5 "Blast radius increased" 2 "fire rate bonus" 0.1 "Reload time increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Name 3a WaitForAllDead 2a TotalCurrency 600 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 3600 Name "Giant Crit Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "powerhouse_rocketlauncher_shellshocker" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "set_item_texture_wear" 0.2 "faster reload rate" 0.01 "crit mod disabled hidden" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 3a WaitForAllDead 2a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 60 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 12000 Name "Captain Crocket" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "The Black Box" Item "Tyrant's Helm" ItemAttributes { ItemName "The Black Box" "is australium item" 1 "item style override" 1 "fire rate bonus" 0.01 "damage bonus" 1.4 "projectile spread angle penalty" 6 "health on radius damage" 1750 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "health regen" 200 } } } } WaveSpawn { Name 4a WaitForAllDead 3a TotalCurrency 640 TotalCount 16 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Class HeavyWeapons ClassIcon heavy Health 4000 Name "Giant Heavy" MaxVisionRange 1200 BehaviorModifiers Push Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreFlag Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.6 "spunup_damage_resistance" 0.85 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health drain" -200 } } TFBot { Class Medic ClassIcon medic Health 2500 Name "Giant Flak Jacket Medic" BehaviorModifiers Push Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes MiniBoss Attributes IgnoreFlag Item "The Quick-Fix" Item "Das Metalmeatencasen" ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 200 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "dmg taken from blast reduced" 0.65 "dmg taken from bullets reduced" 0.95 "health regen" -50 } } } } WaveSpawn { Name 4a WaitForAllDead 3a TotalCurrency 160 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { Tank { Health 25000 Name Tank Speed 50 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 5a WaitForAllDead 4a TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 Where flankers WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Class Sniper ClassIcon sniper_jarate Health 5000 Name "Giant Plague Spreader" Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Huntsman" Item "Jarate" Item "Desert Marauder" ItemAttributes { ItemName "The Huntsman" "damage bonus" 2 "bleeding duration" 30 "slow enemy on hit" 200 "heal on hit for rapidfire" 100 } ItemAttributes { ItemName "Jarate" "bleeding duration" 30 "slow enemy on hit" 200 "Blast radius increased" 50 "applies snare effect" 0.65 } CharacterAttributes { "move speed bonus" 0.85 "head scale" 0.7 } } } } WaveSpawn { Name 5a WaitForAllDead 4a TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 5 Where spawnbot_chief WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Class HeavyWeapons ClassIcon heavy_steelfist Health 750 Name "X10 GRU Heavy" Skill Expert WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently" ItemAttributes { ItemName "Gloves of Running Urgently" "damage penalty" 0 "move speed bonus" 31 } } } } WaveSpawn { Name 5a WaitForAllDead 4a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Class Scout ClassIcon scout_giant Health 17500 Name "Giant Scout Mk XVIII" Scale 1.9 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "move speed penalty" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "health regen" 175 } } } } WaveSpawn { Name 6a WaitForAllDead 5a TotalCurrency 800 TotalCount 40 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 3800 Name "Giant Crit Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "powerhouse_rocketlauncher_shellshocker" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "set_item_texture_wear" 0.2 "faster reload rate" 0.01 "crit mod disabled hidden" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 6a WaitForAllDead 5a TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 7600 Name "Giant Concheror Soldier" Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "The Concheror" "health regen" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } WaveSpawn { Name 7a WaitForAllDead 6a TotalCurrency 420 TotalCount 21 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Class Pyro ClassIcon pyro_giant Health 3500 Name "Giant Pyromancer" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Pyromancer's Mask" CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "dmg from melee increased" 3 "dmg from ranged reduced" 1.05 } } } } WaveSpawn { Name 7a WaitForAllDead 6a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 45 Squad { TFBot { Class HeavyWeapons ClassIcon heavy_urgent Health 30000 Name "Alpha Fire Hunter" Skill Expert Scale 1.9 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Gloves of Running Urgently" Item "The Bunsen Brave" Item "Large Luchadore" ItemAttributes { ItemName "Gloves of Running Urgently" "damage bonus" 2 "critboost on kill" 15 "heal on kill" 4000 "speed boost when active" 1 "subtract victim medigun charge on hit" 100 "attach particle effect" 2 } ItemAttributes { ItemName "The Bunsen Brave" "attach particle effect" 2 } CharacterAttributes { "move speed penalty" 0.8 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 200 } } } } WaveSpawn { Name 8a WaitForAllDead 7a TotalCurrency 320 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 6 Squad { TFBot { Class Scout Health 3800 ClassIcon scout_giant Name "Giant Executor Scout" Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Flying Guillotine" Item "The Warsworn Helmet" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.01 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Name 9a WaitForAllDead 8a TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_chief WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 25000 Name "King Of War" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Item "warbird_rocketlauncher_warhawk" Item "The Buff Banner" Item "Chieftain's Challenge" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "damage bonus" 3 "fire rate bonus" 0.6 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 5.0 "health regen" 175 "dmg taken from crit reduced" 1.35 } } TFBot { Class Soldier ClassIcon soldier_giant Health 25000 Name "King Of Regrowth" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Item "Diamond Botkiller Rocket Launcher Mk.I" Item "The Concheror" Item "Soldier Samurai Hat" ItemAttributes { ItemName "Diamond Botkiller Rocket Launcher Mk.I" "faster reload rate" 0.01 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 5.0 "health regen" 250 "dmg taken from crit reduced" 1.35 } } TFBot { Class Soldier ClassIcon soldier_giant Health 25000 Name "King Of Survival" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "The Grenadier's Softcap" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 5.0 "health regen" 175 "dmg taken increased" 0.75 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" 0.01 } } } } WaveSpawn { Name 10a WaitForAllDead 9a TotalCurrency 280 TotalCount 14 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 4 Squad { TFBot { Class HeavyWeapons ClassIcon heavy_steelfist Health 900 Name "Super Steel Gauntlet" Skill Hard Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "The U-clank-A" ItemAttributes { ItemName "Fists of Steel" "dmg from ranged reduced" 0.05 "dmg from melee increased" 1.5 } } } } WaveSpawn { Name 10a WaitForAllDead 9a TotalCurrency 400 TotalCount 28 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Class HeavyWeapons ClassIcon heavy_steelfist Health 60 Name "Micro Heavy Gnome" Skill Hard Scale 0.25 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Point and Shoot" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 "crit does no damage" 0 "crit mod disabled hidden" 100 } CharacterAttributes { "move speed bonus" 1.3 } } } } WaveSpawn { Name 11a WaitForAllDead 10a TotalCurrency 360 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 35 WaitBetweenSpawns 11 Squad { TFBot { Class HeavyWeapons Health 8000 Name "Mega Deflector Heavy" Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 "fire rate penalty" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { Name 11a WaitForAllDead 10a TotalCurrency 360 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Class Demoman ClassIcon demoknight_giant Health 5500 Name "Giant Mega Demoknight" Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "the eyelander" "damage bonus" 3 "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } WaveSpawn { Name 11a WaitForAllDead 10a TotalCurrency 320 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Class Demoman ClassIcon demo_giant Health 2500 Name "Giant Burst Fire Demo" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.75 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } WaveSpawn { Name 12a WaitForAllDead 11a TotalCurrency 600 TotalCount 30 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Class HeavyWeapons ClassIcon soldier_giant Health 5000 Name "Giant Rocket Heavy" Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Summer Shades" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "override projectile type" 2 "damage bonus" 10 "projectile spread angle penalty" 6 "fire rate penalty" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { Name 12a WaitForAllDead 11a TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Class Medic ClassIcon medic_uber Health 150 Name "Uber Medic" Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 5 "ubercharge rate bonus" 2 } } } } WaveSpawn { Name 13a WaitForAllDead 12a TotalCurrency 240 TotalCount 12 MaxActive 6 SpawnCount 3 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 3600 Name "Giant Blast Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Liberty Launcher" Item "Tyrant's Helm" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 0.65 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius increased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } } } WaveSpawn { Name 14a WaitForAllDead 13a TotalCurrency 750 TotalCount 15 MaxActive 15 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { Tank { Health 3000 Name Tank Speed 750 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 14a WaitForAllDead 13a TotalCurrency 200 TotalCount 140 MaxActive 20 SpawnCount 5 Where spawnbot_stealth WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Class Spy Health 1 Name "X10 Kunai Spy" Skill Expert Item "Conniver's Kunai" ItemAttributes { ItemName "Conniver's Kunai" "restore health on kill" 180000 "max health additive penalty" 0 "armor piercing" 200 } } } } WaveSpawn { Name 15a WaitForAllDead 14a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { TFBot { Class HeavyWeapons Health 20000 Name "Giant Gunner" Skill Expert Scale 1.9 MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "warbird_minigun_butcherbird" ItemAttributes { ItemName "warbird_minigun_butcherbird" "damage bonus" 2 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 250 } } TFBot { Class Medic Health 12500 Name "Giant Healer" Scale 1.9 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes SpawnWithFullCharge Attributes ProjectileShield Item "The Quick-Fix" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 100 "damage bonus" 10 } ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 20 "heal rate bonus" 200 } } TFBot { Class Medic Health 12500 Name "Giant Healer" Scale 1.9 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes SpawnWithFullCharge Attributes ProjectileShield Item "The Quick-Fix" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 100 "damage bonus" 10 } ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 20 "heal rate bonus" 200 } } } } WaveSpawn { Name 15a WaitForAllDead 14a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 10 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 30000 Name "Sky Captain" Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Black Box" Item "The Team Captain" CharacterAttributes { "move speed bonus" 0.48 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "health regen" 250 } ItemAttributes { ItemName "The Black Box" "damage bonus" 2 "health on radius damage" 1450 "projectile spread angle penalty" 6 "fire rate bonus" 0.01 "Projectile speed decreased" 0.8 "crit mod disabled hidden" 100 //100% crit chance } } } } WaveSpawn { Name 16a WaitForAllDead 15a TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 5 Where flankers WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Class Scout ClassIcon scout_giant Health 2000 Name "Major League Scout" Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Sandman" Item "Batter's Helmet" Item "MNC Mascot Outfit" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.8 } } } } WaveSpawn { Name 16a WaitForAllDead 15a TotalCurrency 160 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Class Scout ClassIcon scout_giant Health 5000 Name "Heavily Armored Giant Sandman" Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.08 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Name 16a WaitForAllDead 15a TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 2 Where flankers WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 10000 Name "Giant Topper Hat Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "gentlemanne_rocketlauncher_highrollers" Item "Dr's Dapper Topper" ItemAttributes { ItemName "gentlemanne_rocketlauncher_highrollers" "set_item_texture_wear" 0.2 "clip size bonus" 2.5 "fire rate bonus" 0.35 "projectile spread angle penalty" 4 "dmg bonus vs buildings" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 17a WaitForAllDead 16a TotalCurrency 390 TotalCount 39 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Class HeavyWeapons ClassIcon heavy_steelfist Health 500 Name "X10 Steel Gauntlet" Skill Hard Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "dmg from melee increased" 10 "dmg from ranged reduced" 0 } } } } WaveSpawn { Name 17a WaitForAllDead 16a TotalCurrency 260 TotalCount 26 MaxActive 6 SpawnCount 2 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Class HeavyWeapons Health 10000 Name "Giant Warchief Heavy" Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Warrior's Spirit" Item "Big Chief" ItemAttributes { ItemName "Warrior's Spirit" "damage bonus" 1.5 "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { Name 17a WaitForAllDead 16a TotalCurrency 260 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_red_silent WaitBeforeStarting 30 WaitBetweenSpawns 30 Squad { TFBot { Class HeavyWeapons Health 100000 Name "Giant Exaggerated Heavy" Skill Expert WeaponRestrictions MeleeOnly Item "Warrior's Spirit" ItemAttributes { ItemName "Warrior's Spirit" "damage bonus" 100 "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 0.34 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken increased" "100" //Cancel out vanilla attribute "melee range multiplier" "0.5" //-50% range penalty "cannot pick up intelligence" 1 } } } } WaveSpawn { Name 18a WaitForAllDead 17a TotalCurrency 480 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 5 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 3800 Name "Giant Rapidfire Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Defiant Spartan" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction"0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 19a WaitForAllDead 18a TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 5 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Class HeavyWeapons ClassIcon heavy_steelfist Health 750 Name "X10 GRU Heavy" Skill Expert WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently" ItemAttributes { ItemName "Gloves of Running Urgently" "move speed bonus" 31 "damage penalty" 0 } } } } WaveSpawn { Name 20a WaitForAllDead 19a TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_chief WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 30000 Name "God Of War" Scale 2 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes UseBossHealthBar Item "warbird_rocketlauncher_warhawk" Item "The Buff Banner" Item "Furious Fukaamigasa" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "damage bonus" 3.5 "fire rate bonus" 0.15 "clip size bonus" 2.5 "faster reload rate" 0.25 "projectile spread angle penalty" 6 "crit mod disabled hidden" 100 //100% crit chance } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "health regen" 150 "increase buff duration" 9 } } TFBot { Class Pyro ClassIcon pyro_giant Health 30000 Name "God Of The UnderWorld" Scale 2 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 3 "bleeding duration" 30 "critboost on kill" 30 "heal on kill" 4500 "crit vs burning players" 1 "weapon burn dmg increased" 5 "weapon burn time increased" 5 "mult airblast refire time" 0.85 "airblast cost decreased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 150 } } TFBot { Class HeavyWeapons Health 30000 Name "God Of Gods" Scale 2 Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_MINIGUN" Item "Honest Halo" Item "The All-Father" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "is australium item" 1 "item style override" 1 "damage bonus" 3 "critboost on kill" 30 "heal on kill" 8000 "heal on hit for rapidfire" 10 "subtract victim medigun charge on hit" 2 "subtract victim cloak on hit" 4 "fire rate bonus" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 150 } } } } WaveSpawn { Name 21a WaitForAllDead 20a TotalCurrency 560 TotalCount 28 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 5 Squad { TFBot { Class Demoman ClassIcon demoknight_giant Health 9000 Name "Giant Knightmare" Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "damage bonus" 3 "heal on kill" 1500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } WaveSpawn { Name 21a WaitForAllDead 20a TotalCurrency 700 TotalCount 35 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 5 Squad { TFBot { Class Demoman Health 666 Name "Nightmare Tank" Skill Expert Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Item "The Loose Cannon" Item "The Chargin' Targe" Item "Mask of the Shaman" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "auto fires full clip" 1 "auto fires when full" 1 "crit mod disabled hidden" 100 //100% crit chance } ItemAttributes { ItemName "The Chargin' Targe" "charge time increased" 10 "mult charge turn control" 1000 "charge impact damage increased" 2 "dmg taken from fire reduced" 0.34 "dmg taken from bullets reduced" 0.34 "dmg taken from blast reduced" 0.34 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 } } } } WaveSpawn { Name 21a WaitForAllDead 20a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where flankers WaitBeforeStarting 50 WaitBetweenSpawns 45 Squad { TFBot { Class Demoman ClassIcon demo_giant Health 20000 Name "Screaming Horror" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "The Loose Cannon" Item "The Chargin' Targe" Item "Mask of the Shaman" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 10 "fire rate bonus" 0.01 "clip size bonus" 2.5 "damage bonus" 1.5 "faster reload rate" 0.65 } ItemAttributes { ItemName "The Chargin' Targe" "charge time increased" 10 "mult charge turn control" 1000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } WaveSpawn { Name 22a WaitForAllDead 21a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_red WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Class Demoman ClassIcon demoknight_giant Health 5000 Name Darkness Skill Expert Scale 0.25 WeaponRestrictions MeleeOnly BehaviorModifiers Push Attributes MiniBoss Attributes IgnoreFlag Item "The Splendid Screen" Item "The Horseless Headless Horseman's Headtaker" Item "Spine-Chilling Skull 2011 Style 3" ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "damage bonus" 3 } ItemAttributes { ItemName "The Splendid Screen" "charge impact damage increased" 50 "no charge impact range" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 4 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name 22a WaitForAllDead 21a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Class Pyro ClassIcon pyro_giant Health 45000 Name "Leader Pyro ~ Reborn" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Waxy Wayfinder" Item "Zombie Pyro" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "is australium item" 1 "item style override" 1 "crit vs burning players" 1 "damage bonus" 3 } ItemAttributes { ItemName "Zombie Pyro" "holiday_restriction" 0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "health regen" 250 } } TFBot { Class HeavyWeapons Health 45000 Name "The Misfortune Teller" Skill Expert Scale 1.9 MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Deflector" Item "Spine-Chilling Skull 2011 Style 3" Item "Zombie Heavy" ItemAttributes { ItemName "Deflector" "damage bonus" 5 "attack projectiles" 2 "fire rate bonus" 0.6 "override projectile type" 6 "projectile spread angle penalty" 6 "Blast radius increased" 2.5 "minigun spinup time increased" 2 } ItemAttributes { ItemName "Zombie Heavy" "holiday_restriction" 0 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 250 } } } } WaveSpawn { Name 22a WaitForAllDead 21a TotalCurrency 480 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Class Scout ClassIcon scout_giant Health 2250 Name "Fire Flasher" Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Bonk! Atomic Punch" Item "The Sandman" Item "Bonk Helm" ItemAttributes { ItemName "The Sandman" "attach particle effect" 2 "damage bonus" 2 "melee attack rate bonus" 0.5 "ragdolls become ash" 1 "effect bar recharge rate increased" 0.35 } ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 5 } CharacterAttributes { "move speed penalty" 0.85 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Name 23a WaitForAllDead 22a TotalCurrency 760 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 7600 Name "Giant Stun Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "Honcho's Headgear" ItemAttributes { ItemName "The Direct Hit" "rocket specialist" 4 "Projectile speed increased" 1.2 "damage penalty" 0.5 "slow enemy on hit major" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 23a WaitForAllDead 22a TotalCurrency 760 TotalCount 36 MaxActive 9 SpawnCount 3 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 7600 Name "Giant Nuke Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "The Air Strike" Item "The Team Captain" ItemAttributes { ItemName "The Air Strike" "use large smoke explosion" 1 "damage bonus" 30 "Projectile speed decreased" 0.2 "fire rate penalty" 5 "damage penalty" 1 "blast radius increased" 1.45 "damage causes airblast" 1 "crit mod disabled hidden" 100 //100% crit chance } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 23a WaitForAllDead 22a TotalCurrency 760 TotalCount 30 MaxActive 20 SpawnCount 5 Where spawnbot_red_silent WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Class HeavyWeapons ClassIcon heavy_shotgun Name "Upgraded Shotgun Hunter" Skill Expert WeaponRestrictions SecondaryOnly Item "warbird_shotgun_redbear" Item "The U-Clank-A" ItemAttributes { ItemName "warbird_shotgun_redbear" "set_item_texture_wear" 0.2 "fire rate bonus" 0.6 //max level firing speed "faster reload rate" 0.4 //max level reload speed "damage bonus" 1.5 //50% more damage "health regen" 2 //give him a pocket medic "mod mini-crit airborne deploy" 50 //mini crit airborne targets 50 seconds after being drawn } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.5 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name 24a WaitForAllDead 23a TotalCurrency 700 TotalCount 35 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Class Demoman ClassIcon demo_giant Health 1800 Name "Giant Crit Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.01 "crit mod disabled hidden" 100 //100% crit chance } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } WaveSpawn { Name 24a WaitForAllDead 23a TotalCurrency 700 TotalCount 35 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Class Soldier ClassIcon soldier_giant Health 1800 Name "Giant Crit Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "powerhouse_rocketlauncher_shellshocker" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "set_item_texture_wear" 0.2 "faster reload rate" 0.01 "crit mod disabled hidden" 100 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 24a WaitForAllDead 23a TotalCurrency 640 TotalCount 16 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { Tank { Health 10000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 25a WaitForAllDead 24a TotalCurrency 700 TotalCount 35 MaxActive 18 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Class Pyro Health 5000 Name "Giant Pyro Bot 2.0" ClassIcon pyro_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Firewall Helmet" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } WaveSpawn { Name 25a WaitForAllDead 24a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_chief WaitBeforeStarting 45 WaitBetweenSpawns 45 Squad { TFBot { Class Pyro ClassIcon pyro_giant Health 15000 Name "Centurion" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Centurion" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "is australium item" 1 "item style override" 1 "heal on hit for rapidfire" 10 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "health regen" 125 } } } } WaveSpawn { Name 26a WaitForAllDead 25a TotalCurrency 600 TotalCount 30 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Class HeavyWeapons Health 10000 Name "Giant Warchief Heavy" Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Warrior's Spirit" Item "Big Chief" ItemAttributes { ItemName "Warrior's Spirit" "damage bonus" 1.5 "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { Name 26a WaitForAllDead 25a TotalCurrency 800 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Class HeavyWeapons ClassIcon heavy_steelfist Health 500 Name "X10 Steel Gauntlet" Skill Hard Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "dmg from melee increased" 10 "dmg from ranged reduced" 0 } } } } WaveSpawn { Name 26a WaitForAllDead 25a TotalCurrency 800 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon pyro_jumping WeaponRestrictions SecondaryOnly Scale 1.25 Health 1000 Skill Expert Name "Jetpack of Wonders" Class Pyro AutoJumpMax 1 AutoJumpMin 1 Attributes "Miniboss" Attributes "AutoJump" ItemAttributes { ItemName "The Thermal Thruster" "item_meter_charge_rate" 1 "thermal_thruster_air_launch" 1 "falling_impact_radius_stun" 1 "increased jump height" 1.4 } CharacterAttributes { "Health Regen" 300 "dmg taken from bullets reduced" 0.02 "dmg taken from blast increased" 5.0 "dmg taken from crit increased" 2.0 } Item "The Thermal Thruster" Item "The Space Diver" Item "A Head Full of Hot Air" } } } WaveSpawn { Name 27a WaitForAllDead 26a TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Class HeavyWeapons ClassIcon heavy_urgent Health 8500 Name "Beta Fire Hunter" Skill Expert Scale 1.9 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Gloves of Running Urgently" Item "The Bunsen Brave" Item "Large Luchadore" ItemAttributes { ItemName "Gloves of Running Urgently" "speed boost when active" 1 "damage bonus" 2 "attach particle effect" 2 "critboost on kill" 10 "heal on kill" 3500 "subtract victim medigun charge on hit" 100 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "move speed penalty" 0.8 "health regen" 125 } } } } WaveSpawn { Name 27a WaitForAllDead 26a TotalCurrency 400 TotalCount 20 MaxActive 5 SpawnCount 1 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Class Demoman ClassIcon demo_giant Health 2800 Name "Giant Burst Fire Demo" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } WaveSpawn { Name 27a WaitForAllDead 26a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where flankers WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Class Demoman ClassIcon demoknight_giant Health 50000 Name "The Headless Knight From Hell" Scale 1.9 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Eyelander" Item "The Dark Age Defender" Item "Zombie Demo" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "damage bonus" 5 "heal on kill" 1500 } ItemAttributes { ItemName "Zombie Demo" "holiday_restriction" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "health regen" 350 "head scale" 0.01 } } } } WaveSpawn { Name 28a WaitForAllDead 27a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 53 WaitBetweenSpawns 30 StartWaveWarningSound "ui\gamestartup16.mp3" FirstSpawnWarningSound "vo\heavy_specialweapon07.mp3" // when the final boss spawns, enable the deathpit gate FirstSpawnOutput { Target pit_gate_brush Action Close } // when the final boss is dead, disable the deathpit gate DoneOutput { Target pit_gate_brush Action Open } Squad { TFBot { Health 125000 Name "Final Boss" ClassIcon Heavy_heater Scale 2 Class HeavyWeapons Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Tag bot_nopit Item "the huo long heatmaker" Item "the buffalo steak sandvich" Item "warrior's spirit" Item "spine-chilling skull 2011 style 3" Item "zombie heavy" CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "health regen" 75 } ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 12 //16 damage needed for normal minigun damage, x4 due to only shooting 1 rocket (miniguns shoot 4 bullets), and another x4 due to overriding bullet resistance, does 25% less damage than stock "projectile spread angle penalty" 5 "override projectile type" 2 "fire rate bonus" 0.8 "crit vs burning players" 1 "weapon burn dmg increased" 5 "weapon burn time increased" 5 "critboost on kill" 5 "heal on kill" 5000 "heal on hit for rapidfire" 15 "centerfire projectile" 1 "dmg taken from crit reduced" 0.75 "Projectile speed increased" 0.75 "ring of fire while aiming" "45" //45 Pts of Dmg per pulse on ring of fire } ItemAttributes { ItemName "the buffalo steak sandvich" "effect bar recharge rate increased" 2.5 } ItemAttributes { ItemName "warrior's spirit" "critboost on kill" 25 "heal on kill" 10000 "move speed bonus" 2 "provide on active" 1 "damage bonus" 2.5 "kill forces attacker to laugh" 1 "enables aoe heal" 1 } ItemAttributes { ItemName "zombie heavy" "holiday_restriction" 0 } } } } WaveSpawn { Name 28a WaitForAllDead 27a TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 120 WaitBetweenSpawns 10 Squad { Tank { Health 20000 Name Tank Speed 25 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 28a WaitForAllDead 27a TotalCurrency 30 TotalCount 30 MaxActive 18 SpawnCount 3 Where spawnbot_red WaitBeforeStarting 60 WaitBetweenSpawns 5 LastSpawnWarningSound "vo\mvm_mann_up_mode01.wav" Squad { TFBot { Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" 0 "armor piercing" "200" } } } } } }