// HEATROCK: BOSSES VS WAVE 666 // By LeeusVeep // Its simple, blu bots the entire wave 666 of ghost town. //Mini no admin version #base robot_giant.pop #base robot_standard.pop #base robot_giant_red.pop #base robot_standard_red.pop WaveSchedule { StartingCurrency 15000 CanBotsAttackWhileInSpawnRoom YES AddSentryBusterWhenDamageDealtExceeds 0 CustomUpgradesFile "mvm_upgrades_reverse.txt" // EventPopfile Halloween // When enabled, ALL robots will have the zombie skin. // Modifiers \\ AllowBotExtraSlots 1 RobotLimit 40 MaxTotalPlayers 2 HumansMustJoinTeam any DisplayRobotDeathNotice 1 NoReanimators 1 AllowJoinTeamBlue 1 AllowJoinTeamBlueMax 2 NoMvMDeathTune 1 TextPrintTime 0 SniperAllowHeadshots 1 SentryBusterFriendlyFire 0 MedigunShieldDamage 1 SendBotsToSpectatorImmediately 1 BotTeleportUberDuration 2 BunnyHop 1 EnableDominations 1 UpgradeStationKeepWeapons 1 ExtendedUpgradesOnly 1 BodyPartScaleSpeed 99 FixSetCustomModelInput 1 ForceHoliday 2 // Reverse Modifiers \\ FlagEscortCountOffset 1 BluHumanTeleportOnSpawn 1 ReverseWinConditions 1 FlagCarrierMovementPenalty 0.8 DisallowUpgrade "maxammo primary increased" //players have infinite ammo DisallowUpgrade "maxammo secondary increased" //players have infinite ammo DisallowUpgrade "maxammo metal increased" //players have infinite ammo DisallowUpgrade "metal regen" //players have infinite ammo PrecacheModel "models\weapons\c_models\c_rapidfire\c_rapidfire_1.mdl" PrecacheModel "models\weapons\c_models\c_hmg\c_hmg.mdl" PrecacheModel "models\workshop\weapons\c_models\c_winger_distol\c_winger_distol.mdl" PrecacheModel "models/props_mvm/reversemvm_redwall_256x288.mdl" PrecacheModel "models/props_mvm/reversemvm_redwall_640x418.mdl" PrecacheModel "models\props_mvm\reversemvm_redwall_112x152.mdl" PrecacheModel "models\props_mvm\reversemvm_redwall_512x320.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_part1_destruction.mdl" OverrideSounds { "MVM.GiantCommonExplodes" "ambient\explosions\explode_3.wav" "MVM.GiantHeavyExplodes" "npc/env_headcrabcanister/explosion.wav" } CustomWeapon { Name "ShortstopScout" OriginalItemName "The Shortstop" "move speed bonus" 0.85 "model scale" 1.4 "max health additive bonus" 575 "head scale" 0.7 } CustomWeapon { Name "BatScout" OriginalItemName "TF_WEAPON_BAT" } CustomWeapon { Name "FANScout" OriginalItemName "The Force-A-Nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } CustomWeapon { Name "Bonk" OriginalItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.55 } CustomWeapon { Name "ScattergunScout" OriginalItemName "TF_WEAPON_SCATTERGUN" } CustomWeapon { Name "Sandman" OriginalItemName "The Sandman" } CustomWeapon { Name "SandmanHyper" OriginalItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CustomWeapon { Name "JumpSand" OriginalItemName "The Sandman" "effect bar recharge rate increased" 0.5 "increased jump height" 2 } CustomWeapon { Name "Killstick" OriginalItemName "The Boston Basher" "damage bonus" 6.5 "disable weapon switch" 1 "provide on active" 1 "move speed penalty" 0.85 "crit mod disabled" 1 } CustomWeapon { Name "WingerAlt" OriginalItemName "The Winger" "damage bonus" 1.6 "disable weapon switch" 1 "provide on active" 1 "move speed bonus" 1.1 "crit mod disabled" 1 "Reload time increased" 1.15 "maxammo secondary increased" 3 } CustomWeapon { Name "BurnBox" OriginalItemName "The Black Box" "damage bonus" 1.05 "Set DamageType Ignite" 1 "health on radius damage" 2 } CustomWeapon { Name "MangleSpam" OriginalItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.45 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.5 } CustomWeapon { Name "UnloadBazooka" OriginalItemName "The Beggar's Bazooka" "faster reload rate" 1 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 15 "Projectile speed increased" 0.4 "Blast radius increased" 1.1 "mult projectile count" 2 "mod projectile heat seek power" 4 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "damage bonus" 1.2 "rocket jump damage reduction HIDDEN" 0.05 } CustomWeapon { Name "SuperEqualizer" OriginalItemName "The Equalizer" "fire rate bonus" 0.85 "damage bonus" 1.45 "disable weapon switch" 1 "provide on active" 1 "move speed bonus" 1.25 "max health additive bonus" 60 } CustomWeapon { Name "LongThrower" OriginalItemName "TF_WEAPON_FLAMETHROWER" "airblast pushback scale" 1.5 "damage bonus" 1.25 "flame_gravity" 0 "flame_drag" 3 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 5 "flame_lifetime" 1.2 "flame_random_life_time_offset" 0.12 "maxammo primary increased" 0.5 } CustomWeapon { Name "ManmelterAlt" OriginalItemName "The Manmelter" "fire rate bonus" 0.2 "disable weapon switch" 1 "provide on active" 1 } CustomWeapon { Name "UnloadPipes" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 18.0 "damage penalty" 0.3 "fire rate bonus" 0.14 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.28 "maxammo primary increased" 5 "heal on hit for rapidfire" 3 } CustomWeapon { Name "MultiTrap" OriginalItemName "The Scottish Resistance" "clip size penalty" 0.5 "fire rate bonus" 0.1 "damage penalty" 0.65 "max pipebombs increased" 16 "Projectile speed increased" 1.35 "projectile spread angle penalty" 4 "faster reload rate" 1.65 "maxammo secondary increased" 0.5 "sticky arm time penalty" 2.2 "blast radius increased" 1.15 } CustomWeapon { Name "ExtremelyCursedSword" OriginalItemName "The Eyelander" "max health additive bonus" 250 "Heal on kill" 145 "heal on hit for rapidfire" 7 "fire rate bonus" 0.85 "health regen" -16 "damage bonus" 1.25 "health from healers reduced" 0.1 "health from packs decreased" 0.25 "charge time increased" -0.5 "charge recharge rate increased" 3.5 "move speed bonus" 1.15 } CustomWeapon { Name "LightMinigun" OriginalItemName "Tomislav" "fire rate penalty" 1.5 "move speed bonus" 1.05 "aiming movespeed increased" 1.8 "maxammo primary increased" 0.6 "damage penalty" 0.9 } CustomWeapon { Name "Deflector" OriginalItemName "Deflector" "attack projectiles" 1 } CustomWeapon { Name "DeflectorHoK" OriginalItemName "Deflector" "attack projectiles" 1 "heal on kill" 500 } CustomWeapon { Name "PureFatscout" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "max health additive bonus" 60 "maxammo secondary increased" 1.5 "fire rate bonus" 0.45 "bullets per shot bonus" 0.6 "disable weapon switch" 1 "provide on active" 1 "clip size bonus" 2 "weapon spread bonus" 0.65 "faster reload rate" 0.9 } CustomWeapon { Name "Pomson9000" OriginalItemName "The Pomson 6000" "fire rate bonus" 0.2 "faster reload rate" 0.75 "disable weapon switch" 1 "provide on active" 1 "projectile spread angle penalty" 1.5 } CustomWeapon { Name "JagAlt" OriginalItemName "The Jag" "engy building health bonus" 1.75 "engy sentry fire rate increased" 2 } CustomWeapon { Name "CrossbowAlt" OriginalItemName "The Crusader's Crossbow" "faster reload rate" 0.75 "clip size upgrade atomic" 2 "disable weapon switch" 1 "provide on active" 1 "damage penalty" 0.75 "projectile penetration" 1 } CustomWeapon { Name "CursedShahanshah" OriginalItemName "The Shahanshah" "damage bonus" 1.3 "damage causes airblast" 1 "max health additive bonus" 475 "disable weapon switch" 1 "provide on active" 1 "move speed penalty" 0.85 "health regen" 100 "healing received bonus" 0.1 "model scale" 1.25 } CustomWeapon { Name "RevolverAlt" OriginalItemName "TF_WEAPON_REVOLVER" "faster reload rate" 2 "fire rate bonus" 0.75 "damage penalty" 0.25 "mark for death" 4 } CustomWeapon { Name "AllScatter" OriginalItemName "The Soda Popper" "damage penalty" 1 "damage bonus" 2 "clip size penalty" 1 "scattergun has knockback" 1 "bullets per shot bonus" 1.2 "boost on damage" 1 "closerange backattack minicrits" 1 } CustomWeapon { Name "AllRocket" OriginalItemName "The Air Strike" "Blast radius decreased" 1 "damage penalty" 1 "no self blast dmg" 2 "Projectile speed increased" 1.8 "damage bonus" 1.25 "mod mini-crit airborne" 1 "health on radius damage" 20 "maxammo primary increased" 3 "clip size upgrade atomic" 1 "fire rate bonus HIDDEN" 0.3 "auto fires full clip" 1 "can overload" 1 } CustomWeapon { Name "AllFlame" OriginalItemName "TF_WEAPON_FLAMETHROWER" "mod flamethrower back crit" 1 "single wep deploy time decreased" 0.4 "switch from wep deploy time decreased" 0.7 } CustomWeapon { Name "AllGrenade" OriginalItemName "The Loose Cannon" "dmg bonus vs buildings" 1.2 "Projectile speed increased" 1.25 "grenade no bounce" 1 "max health additive bonus" 25 "mult charge turn control" 3 "move speed bonus shield required" 1.1 "kill refills meter" 0.25 } CustomWeapon { Name "AllMini" OriginalItemName "Tomislav" "fire rate penalty" 1 "slow enemy on hit" 1 "spunup_damage_resistance" 0.8 "damage bonus" 1.2 "ring of fire while aiming" 12 "damage bonus vs burning" 1.25 } CustomWeapon { Name "AllEShotgun" OriginalItemName "The Frontier Justice" "damage bonus bullet vs sentry target" 1.1 "mod max primary clip override" -1 "add onhit addammo" 100 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 "bullets per shot bonus" 1.5 "deploy time decreased" 0.5 } CustomWeapon { Name "AllCrossbow" OriginalItemName "The Crusader's Crossbow" "heal on hit for rapidfire" 35 "move speed bonus resource level" 1.2 } CustomWeapon { Name "AllSniper" OriginalItemName "The Hitman's Heatmaker" "sniper charge per sec" 1.25 "jarate duration" 5 "mult sniper charge after headshot" 1.25 "sniper penetrate players when charged" 1 "sniper full charge damage bonus" 1.15 } CustomWeapon { Name "AllRevolver" OriginalItemName "The Diamondback" "damage penalty" 1 "cloak consume rate decreased" 0.6 "add cloak on hit" 15 "dmg pierces resists absorbs" 1 "damage bonus while disguised" 1.2 } CustomWeapon { Name "Barrage" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.4 "maxammo primary increased" 5 "clip size upgrade atomic" 11 "fire rate bonus HIDDEN" 0.3 "reload time decreased" 0.8 "projectile spread angle penalty" 5 } CustomWeapon { Name "GScout" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "GSoldier" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GPyro" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemo" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "faster reload rate" -0.4 "fire rate bonus" 0.75 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemo2" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" OriginalItemName "Spine-Chilling Skull" OriginalItemName "Voodoo-Cursed Demoman Soul" OriginalItemName "Demobot Armor" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "fire rate bonus" 0.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavy" OriginalItemName "TF_WEAPON_MINIGUN" OriginalItemName "Deflector" OriginalItemName "Crone's Dome" OriginalItemName "Voodoo-Cursed Heavy Soul" OriginalItemName "Heavybot Armor" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyRocketHoming" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "projectile trail particle" eyeboss_projectile "override projectile type" 2 "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyRocketHomingBrass" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "projectile trail particle" eyeboss_projectile "override projectile type" 2 "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GMedic" OriginalItemName "The Quick-Fix" OriginalItemName "The Warsworn Helmet" OriginalItemName "Voodoo-Cursed Medic Soul" OriginalItemName "Medicbot Chariot" "max health additive bonus" 4350 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 0.01 "health regen" 40 "Is Miniboss" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GDeflector" OriginalItemName "Deflector" OriginalItemName "Crone's Dome" OriginalItemName "Voodoo-Cursed Heavy Soul" OriginalItemName "Heavybot Armor" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "always crit" 1 "Damage Bonus" 1.5 "Attack Projectiles" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "max health additive bonus" 4700 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "maxammo primary reduced" 0 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "GPowerjack" OriginalItemName "The Powerjack" "max health additive bonus" 2575 "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "provide on active" 0 "Is Miniboss" 1 "Damage Bonus" 2.2 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavyBrass" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyNata" OriginalItemName "Natascha" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHoK" OriginalItemName "Deflector" "max health additive bonus" 5200 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHoK2" OriginalItemName "Deflector" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHeater" OriginalItemName "The Huo Long Heatmaker" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "SuperScout" OriginalItemName "The Holy Mackerel" "max health additive bonus" 1075 "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.35 } CustomWeapon { Name "GFAN" OriginalItemName "The Force-a-Nature" "max health additive bonus" 1075 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GJumpSand" OriginalItemName "The Sandman" "max health additive bonus" 1075 "damage force reduction" 0.7 "head scale" 1.5 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increased jump height" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 2 "effect bar recharge rate increased" 0.1 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.35 } CustomWeapon { Name "GKnight" OriginalItemName "Ali Baba's Wee Booties" OriginalItemName "The Chargin' Targe" OriginalItemName "The Eyelander" OriginalItemName "Spine-Chilling Skull" OriginalItemName "Voodoo-Cursed Demoman Soul" OriginalItemName "Demobot Armor" "max health additive bonus" 3125 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "critboost on kill" 3 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.2 "move speed penalty" 0.5 } CustomWeapon { Name "GSandman" OriginalItemName "The Sandman" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.1 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.3 } CustomWeapon { Name "GArmSandman" OriginalItemName "The Sandman" "max health additive bonus" 2875 "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.05 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.2 } CustomWeapon { Name "GBonk" OriginalItemName "Bonk! Atomic Punch" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.55 "maxammo primary reduced" 0 "health from packs decreased" 0.3 } CustomWeapon { Name "GCharged" OriginalItemName "The Original" OriginalItemName "Idiot Box" OriginalItemName "Shoestring Budget" OriginalItemName "Voodoo-Cursed Soldier Soul" OriginalItemName "Soldierbot Armor" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GChargedHoming" OriginalItemName "The Original" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GFlare" OriginalItemName "The detonator" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GFlareHoming" OriginalItemName "The detonator" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GPush" OriginalItemName "The Degreaser" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GBoxing" OriginalItemName "the killing gloves of boxing" "max health additive bonus" 4700 "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.2 "fire rate bonus" 0.6 "maxammo primary reduced" 0 "maxammo Secondary reduced" 0 "health from packs decreased" 0.15 } CustomWeapon { Name "GDemoBurst" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBurstHoming" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolRapid" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" ItemName "Idiot Box" ItemName "Shoestring Budget" ItemName "Voodoo-Cursed Soldier Soul" ItemName "Soldierbot Armor" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolRapidHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolReload" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBurstFireHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "EXTBuff" OriginalItemName "The Buff Banner" "increase buff duration" 9.0 } CustomWeapon { Name "EXTHoming" OriginalItemName "The Buff Banner" "increase buff duration" 9.0 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 } CustomWeapon { Name "EXTConch" OriginalItemName "The Concheror" "increase buff duration" 9.0 } CustomWeapon { Name "EXTBackup" OriginalItemName "The Battalion's Backup" "increase buff duration" 9.0 } CustomWeapon { Name "GSolBB" OriginalItemName "The Black Box" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "Projectile speed increased" 0.9 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBBHoming" OriginalItemName "The Black Box" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "Projectile speed increased" 0.9 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBurstfire" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBarrage" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "health regen" 40 "damage bonus" 1.5 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "ammo regen" 1 "rage giving scale" 0.1 "health from packs decreased" 0.2 "maxammo primary increased" 5 } CustomWeapon { Name "GSolBlast" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBlastHoming" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "add cond when active" 36 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GPistolScout" OriginalItemName "TF_WEAPON_PISTOL" "max health additive bonus" 1475 "move speed penalty" 0.85 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.75 "damage penalty" 0.35 "faster reload rate" -0.8 "maxammo primary increased" 0 "maxammo secondary reduced" 2 "ammo regen" 1 "health from packs decreased" 0.3 } CustomWeapon { Name "GGuillotineScout" OriginalItemName "The Flying Guillotine" "max health additive bonus" 1075 "move speed bonus" 1.15 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo primary reduced" 0 "effect bar recharge rate increased" 0.075 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GMilkScoutGun" OriginalItemName "The Shortstop" "max health additive bonus" 1875 "move speed penalty" 0.82 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "health regen" 10 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "damage bonus" 0.5 "fire rate bonus" 0.4 "faster reload rate" 0.65 "heal on hit for rapidfire" 20 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GMilkScoutMilk" OriginalItemName "Mad Milk" "effect bar recharge rate increased" 0.25 "Projectile speed increased" 1.35 } CustomWeapon { Name "GScoutBackscatter" OriginalItemName "The Back Scatter" "max health additive bonus" 1195 "move speed penalty" 0.9 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 4.0 "damage bonus" 0.5 "clip size upgrade atomic" -3.0 "faster reload rate" 0.65 "weapon spread bonus" 2.2 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GScoutJumping" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "move speed penalty" 0.85 "increased jump height" 7 "damage force reduction" 1 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "airblast vulnerability multiplier" 3 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 1.7 "damage penalty" 0.4 "fire rate bonus" 0.75 "faster reload rate" 0.85 "weapon spread bonus" 1.33 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GScoutTriBleedGun" OriginalItemName "The Back Scatter" "max health additive bonus" 2875 "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 5.0 "damage bonus" 0.1 "clip size upgrade atomic" -4.0 "faster reload rate" 2 "weapon spread bonus" 6.00 "bleeding duration" 12 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GScoutTriBleedMelee" OriginalItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.075 "Is Miniboss" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "voice pitch scale" 0.8 "max health additive bonus" 1475 "switch from wep deploy time decreased" 0.5 } CustomWeapon { Name "GScoutTriBleedSecondary" OriginalItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.04 "projectile spread angle penalty" 6.0 "Is Miniboss" 1 "damage force reduction" 0.4 "voice pitch scale" 0.8 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "Projectile speed increased" 0.65 "max health additive bonus" 1475 "switch from wep deploy time decreased" 0.5 } CustomWeapon { Name "GSolSuper" OriginalItemName "The Direct Hit" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 1.66 "dmg bonus vs buildings" 1.8 "use large smoke explosion" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" -2.0 "Projectile speed increased" 1.6 "faster reload rate" 3.2 "blast radius increased" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBison" OriginalItemName "The Righteous Bison" "max health additive bonus" 3600 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.65 "projectile spread angle penalty" 1.5 "Projectile speed increased" 1.25 "dmg penalty vs players" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBisonHoming" OriginalItemName "The Righteous Bison" "max health additive bonus" 3600 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 10 "mod projectile heat aim error" 150 "mod projectile heat aim error" 360 "faster reload rate" -0.8 "fire rate bonus" 0.65 "projectile spread angle penalty" 1.5 "Projectile speed increased" 1.25 "dmg penalty vs players" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolMangleRapid" OriginalItemName "The Cow Mangler 5000" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.233 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazooka" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 8.5 "Projectile speed increased" 0.5 "Blast radius increased" 0.8 "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazookaHoming" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 10 "Projectile speed increased" 0.45 "Blast radius increased" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazookaUHoming" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 1 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 20 "Projectile speed increased" 0.4 "Blast radius increased" 1.1 "mult projectile count" 5 "mod projectile heat seek power" 2 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolAirstrike" OriginalItemName "The Air Strike" "max health additive bonus" 3100 "increased jump height" 4.0 "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile speed increased" 0.75 "fire rate bonus" 0.075 "damage bonus" 0.75 "faster reload rate" 0.3 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4.5 "ammo regen" 1 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolPanic" OriginalItemName "teufort_rocketlauncher_smalltownbringdown" "max health additive bonus" 4000 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rocket jump damage reduction" 1.33 "Is Miniboss" 1 "voice pitch scale" 0.8 "set_item_texture_wear" 1.0 "clip size upgrade atomic" 16.0 "damage bonus" 1.15 "fire rate bonus" 0.9 "projectile spread angle penalty" 4.2 "faster reload rate" 0.03 "fire rate bonus with reduced health" 0.03 "clipsize increase on kill" 4 "ammo regen" 1 "health from packs decreased" 0.2 "maxammo primary increased" 3 } CustomWeapon { Name "GFirestorm" OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 4 "fire rate bonus" 1 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 1250 "flame_spread_degree" 150 "flame_lifetime" 0.7 "flame_random_life_time_offset" 0.12 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoFast" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2175 "move speed penalty" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.83 "faster reload rate" 0.75 "damage bonus" 1.2 "Projectile speed increased" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 "model scale" 1.65 } CustomWeapon { Name "GDemoDamage" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2475 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "Reload time decreased" 0.7 "clip size upgrade atomic" -2.0 "damage bonus" 1.5 "damage causes airblast" 1 "always crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoUnload" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 41.0 "damage penalty" 0.3 "fire rate bonus" 0.08 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.09 "heal on hit for rapidfire" 3 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoFountain" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 61.0 "damage penalty" 0.66 "fire rate bonus" 0.08 "Projectile speed increased" 1.5 "projectile spread angle penalty" 100 "faster reload rate" 0.02 "heal on hit for rapidfire" 2 "blast radius increased" 1.33 "rocket jump damage reduction" 0.05 "maxammo primary increased" 15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBurstSpammer" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.45 //35% faster reload "fire rate bonus" 0.035 "clip size upgrade atomic" 1.0 "projectile spread angle penalty" 4.5 "Projectile speed increased" 1.25 "blast radius increased" 1.25 "maxammo primary increased" 3 "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoTurn" OriginalItemName "The Tide Turner" "max health additive bonus" 2825 "move speed penalty" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "Attack not cancel charge" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBombard" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 4825 "move speed penalty" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.2 "fire rate bonus" 0.02 "faster reload rate" 0.333 "Projectile speed increased" 2.5 "projectile spread angle penalty" 16 "grenade launcher mortar mode" 0 "clip size upgrade atomic" 11.0 "blast radius increased" 1.35 "damage causes airblast" 1 "airblast pushback scale" 0.65 "maxammo primary increased" 8 "fuse bonus" 1.2 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GGunNutUnstable" OriginalItemName "Tomislav" "max health additive bonus" 4200 "move speed penalty" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage penalty" 0.7 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.15 "weapon spread bonus" 2.00 } CustomWeapon { Name "GGunNutStable" OriginalItemName "Tomislav" "max health additive bonus" 4200 "move speed penalty" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage penalty" 0.7 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyFast" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 3350 "move speed penalty" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "Is Miniboss" 1 "model scale" 1.65 "voice pitch scale" 0.83 "fire rate penalty" 1.5 "damage bonus" 1.5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavyBoxing2" OriginalItemName "the killing gloves of boxing" "max health additive bonus" 4700 "move speed penalty" 0.65 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "critboost on kill" 8 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 } CustomWeapon { Name "GHeavyBoxingFast" OriginalItemName "Gloves of Running Urgently MVM" "max health additive bonus" 4700 "move speed penalty" 0.9 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0.8 "Is Miniboss" 1 "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "provide on active" 0 } CustomWeapon { Name "GHeavyBoxingSteel" OriginalItemName "Fists of Steel" "max health additive bonus" 4700 "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 } CustomWeapon { Name "GMedCrossbow" OriginalItemName "The Crusader's Crossbow" "max health additive bonus" 3350 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 9 "damage penalty" 0.6 "faster reload rate" 0.285 "fire rate bonus" 0.035 "projectile spread angle penalty" 5.0 "heal on hit for rapidfire" 40 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSniper" OriginalItemName "The Machina" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.75 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 "Is Miniboss" 1 "faster reload rate" 0.4 "fire rate bonus" 0.933 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.25 } CustomWeapon { Name "GSniperMelee" OriginalItemName "The Shahanshah" "damage bonus" 1.3 "damage causes airblast" 1 } CustomWeapon { Name "GSniperSMG" OriginalItemName "TF_Weapon_SMG" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.75 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 "Is Miniboss" 1 "fire rate bonus" 0.75 "heal on hit for rapidfire" 2 "damage penalty" 0.75 "faster reload rate" 0.5 "projectile penetration" 2.0 "weapon spread bonus" 0.65 "ammo regen" 1 "health from packs decreased" 0.25 "maxammo primary reduced" 0 } CustomWeapon { Name "GSniperBow" OriginalItemName "The Huntsman" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.6 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.6 "head scale" 0.7 "Is Miniboss" 1 "damage bonus" 1.2 "fire rate bonus" 0.2 "bleeding duration" 4 "dmg bonus vs buildings" 1.1 "projectile penetration" 1 "ammo regen" 1 } CustomWeapon { Name "GSpyKnife" OriginalItemName "The Black Rose" "max health additive bonus" 2475 "move speed bonus" 1.2 "damage force reduction" 0.7 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.7 "head scale" 0.7 "Is Miniboss" 1 "damage bonus" 1.2 "fire rate bonus" 0.75 "critboost on kill" 10 "Heal on kill" 800 "ammo regen" 1 } CustomWeapon { Name "GSpyGun" OriginalItemName "The Enforcer" "damage bonus" 0.75 "fire rate bonus" 0.666 "critboost on kill" 10 "clip size upgrade atomic" 10.0 "Heal on kill" 800 "faster reload rate" 1.65 "ammo regen" 1 } CustomWeapon { Name "HomingSwarm" OriginalItemName "The Liberty Launcher" "faster reload rate" 0.65 "projectile spread angle penalty" 55.0 "fire rate bonus" 0.66 "clip size upgrade atomic" 2.0 "Blast radius increased" 0.5 "damage bonus" 0.7 "mod projectile heat seek power" 25 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.05 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 } CustomWeapon { Name "GSolHomingSwarm" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "projectile spread angle penalty" 60.0 "fire rate bonus" 0.35 "clip size upgrade atomic" 7.0 "Blast radius increased" 0.6 "damage bonus" 1.15 "mod projectile heat seek power" 40 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.02 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "FieldGeneral" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 7300 "move speed penalty" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.76 "faster reload rate" 0.5 "fire rate bonus" 0.2 "Blast radius increased" 1.2 "damage bonus" 1 "health regen" 5 "Projectile speed increased" 1.15 "ammo regen" 1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "health from packs decreased" 0.2 } CustomWeapon { Name "GeneralConch" OriginalItemName "The Concheror" "increase buff duration" 50 } CustomWeapon { Name "GSolTwinlink" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.01 "projectile spread angle penalty" 3.0 "clip size upgrade atomic" -2.0 "damage bonus" 1.1 "Blast radius increased" 1.15 "Projectile speed increased" 1.15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoIronBomber" OriginalItemName "The Iron Bomber" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.4 "fire rate bonus" 0.75 "fuse bonus" 0.25 "blast radius increased" 1.15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "Projectile speed increased" 0.65 "Blast radius decreased" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GEngyPomson" OriginalItemName "The Pomson 6000" "max health additive bonus" 2475 "move speed penalty" 0.65 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "Projectile speed increased" 0.75 "fire rate penalty" 2 "faster reload rate" -0.2 "mult projectile count" 8 "projectile spread angle penalty" 4 "health from packs decreased" 0.2 } CustomWeapon { Name "HomingStar" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 800 "increased jump height" 2.4 "move speed penalty" 0.85 "model scale" 1.5 "voice pitch scale" 0.8 "fire rate bonus" 0.75 "Reload time decreased" 2 "clip size upgrade atomic" -2 "projectile spread angle penalty" 100 "Projectile speed decreased" 0.45 "blast radius decreased" 0.5 "mult projectile count" 12 "no self blast dmg" 2 "mod projectile heat seek power" 40 "mod projectile heat aim error" 1000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "ammo regen" 1 "health from packs decreased" 0.5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "SGTCRITS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "CPTPUNCH" OriginalItemName "Fists of Steel" "max health additive bonus" 59700 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "fire rate bonus" 0.6 "damage bonus" 5 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHITAVISH" OriginalItemName "The Eyelander" "max health additive bonus" 54850 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 5 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIPYRO" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 54825 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "airblast pushback scale" 2.0 "damage bonus" 5 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRCRITS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 "ammo regen" 1 "health from packs decreased" 0.05 "Always Crit" 1 } CustomWeapon { Name "MJRNUKES" OriginalItemName "The Black Box" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 "ammo regen" 1 "health from packs decreased" 0.05 "Always Crit" 1 } CustomWeapon { Name "SIRNUKESALOT" OriginalItemName "The Loose Cannon" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRLEAGUE" OriginalItemName "The Sandman" "max health additive bonus" 9890 "model scale" 1.9 "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "effect bar recharge rate increased" 0.001 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRBOMBER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIDEMORAPID" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIHoKHEAVY" OriginalItemName "Deflector" "max health additive bonus" 59700 "model scale" 1.9 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 "ammo regen" 1 "health from packs decreased" 0.02 } CustomWeapon { Name "SOLSQUADCHIEF" OriginalItemName "The Black Box" "max health additive bonus" 27800 "model scale" 1.8 "health regen" 165 "move speed bonus" 0.45 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "Is Miniboss" 1 "fire rate bonus" 0.33 "clip size upgrade atomic" 5.0 "faster reload rate" 0.5 "blast radius increased" 1.15 "Projectile speed increased" 1.25 "projectile spread angle penalty" 0.6 "heal on hit for rapidfire" 300 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "GENSWARM" OriginalItemName "The Original" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 230 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage penalty" 0.8 "faster reload rate" 0.3 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 4.0 "Projectile speed increased" 1.25 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "D.E.M.O" OriginalItemName "The Loch-n-Load" "max health additive bonus" 59825 "model scale" 1.95 "health regen" 230 "move speed bonus" 0.38 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.2 "fire rate bonus" 0.001 "Projectile speed increased" 1.4 "projectile spread angle penalty" 15 "damage bonus" 2.5 "clip size upgrade atomic" 2 "damage causes airblast" 1 "blast radius increased" 1.66 "use large smoke explosion" 1 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "THEPILLMASTER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 185 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 86.0 "damage penalty" 0.4 "fire rate bonus" 0.05 "Projectile speed increased" 1.8 "projectile spread angle penalty" 2.5 "faster reload rate" 0.025 "blast radius increased" 1.33 "heal on hit for rapidfire" 5 "maxammo primary increased" 30 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "PERFECTSHOTBURSTGun" OriginalItemName "The Direct Hit" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 20 "move speed bonus" 0.22 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "damage bonus" 1.6 "voice pitch scale" 0.7 "faster reload rate" 0.12 "fire rate bonus" 0.22 "Blast radius increased" 1.2 "Projectile speed increased" 1.3 "clip size upgrade atomic" 7.0 "maxammo primary increased" 4 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "PERFECTSHOTBURSTMelee" OriginalItemName "TF_WEAPON_SHOVEL" "damage penalty" 0.01 "move speed bonus" 10 "provide on active" 1 } CustomWeapon { Name "TRUEGENSWARM" OriginalItemName "The Liberty Launcher" "max health additive bonus" 79800 "model scale" 2 "health regen" 30 "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" 0.18 "projectile spread angle penalty" 100.0 "fire rate bonus" 0.02 "clip size upgrade atomic" 56.0 "Blast radius increased" 0.6 "damage bonus" 1.25 "mod projectile heat seek power" 33 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.01 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.65 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "MOLTENMONSTER" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 79825 "model scale" 2 "health regen" 30 "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "damage bonus" 3 "flame_gravity" 0 "flame_drag" 2 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 2 "flame_lifetime" 1.3 "flame_random_life_time_offset" 0.12 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "BIGKINGGun" OriginalItemName "The Huo Long Heatmaker" "max health additive bonus" 79700 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "increased jump height" 1.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "fire rate bonus" 0.85 "damage bonus" 1.15 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "BIGKINGShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.85 "move speed bonus" 2 "provide on active" 1 "weapon spread bonus" 4.00 "projectile penetration" 4.0 "bullets per shot bonus" 5 "clip size upgrade atomic" -2.0 "faster reload rate" 1 "fire rate bonus" 0.5 "bleeding duration" 3 } CustomWeapon { Name "COMMORTAR" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 79800 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" 0.2 "projectile spread angle penalty" 1.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 12.0 "Blast radius increased" 1.3 "mod projectile heat seek power" 30 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.01 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 1.15 "projectile gravity" 850 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 "mod projectile heat aim time" 2 } CustomWeapon { Name "COMMORTARShotgun" OriginalItemName "TF_WEAPON_Shotgun_Soldier" "override projectile type" 2 "projectile spread angle penalty" 16 "clip size penalty" 0.5 "faster reload rate" 1.3 "mult projectile count" 10 "damage bonus" 15 } CustomWeapon { Name "SPAMMASTERLauncher" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 79825 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" -0.65 //35% faster reload "fire rate bonus" 1 "projectile spread angle penalty" 6.5 "Projectile speed increased" 1.33 "blast radius increased" 1.33 "mult projectile count" 3 "rocket jump damage reduction" 0.01 "is_passive_weapon" 1 "fire rate bonus with reduced health" 0.65 "maxammo primary increased" 10 "ammo regen" 1 "always crit" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "SPAMMASTERStickies" OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "fire rate bonus" 0.9 "projectile spread angle penalty" 100 "Projectile speed increased" 1.5 "faster reload rate" -0.65 "blast radius increased" 1.5 "damage bonus" 1.85 "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs increased" 7 "fire rate bonus with reduced health" 0.35 "always crit" 1 "maxammo secondary increased" 10 "ammo regen" 1 } CustomWeapon { Name "CORPCRITS" OriginalItemName "The Original" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "Is Miniboss" 1 "faster reload rate" 0.2 "fire rate bonus" 0.05 "Projectile speed increased" 0.5 "clip size upgrade atomic" 1.0 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 "always crit" 1 } CustomWeapon { Name "CHIPANIC" OriginalItemName "teufort_rocketlauncher_smalltownbringdown" "max health additive bonus" 69800 "model scale" 1.9 "health regen" 230 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "Is Miniboss" 1 "clip size upgrade atomic" 29.0 "damage bonus" 1.33 "fire rate bonus" 0.8 "projectile spread angle penalty" 6 "faster reload rate" 0.01 "fire rate bonus with reduced health" 0.01 "clipsize increase on kill" 4 "maxammo primary increased" 15 "ammo regen" 1 "rocket jump damage reduction" 2.5 "health from packs decreased" 0.03 } CustomWeapon { Name "GGunslingerEngy" OriginalItemName "The Gunslinger" "max health additive bonus" 2475 "move speed penalty" 0.65 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.67 "engy disposable sentries" 4 "health from packs decreased" 0.2 } CustomWeapon { Name "THEMECHANIST" OriginalItemName "The Gunslinger" "max health additive bonus" 29875 "model scale" 1.9 "health regen" 100 "move speed penalty" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Is Miniboss" 1 "maxammo metal increased" 15 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "engy disposable sentries" 14 } CustomWeapon { Name "THEMECHANISTGun" OriginalItemName "The Frontier Justice" "override projectile type" 2 "clip size penalty" 0.5 "faster reload rate" 1.3 "mult projectile count" 1 "damage bonus" 15 "custom projectile model" "models/buildables/sentry1.mdl" "projectile gravity" 850 } CustomWeapon { Name "THEBEASTLAUNCHER1" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 311800 "model scale" 2.15 "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 125 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "voice pitch scale" 0.5 "Is Miniboss" 1 "faster reload rate" 0.08 "fire rate bonus" 0.03 "damage bonus" 1.5 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 16 "Projectile speed increased" 0.5 "blast radius increased" 1.2 "bleeding duration" 4 "mod projectile heat seek power" 5 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "THEBEASTLAUNCHER2" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 311800 "model scale" 2.15 "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 125 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "voice pitch scale" 0.5 "Is Miniboss" 1 "faster reload rate" 0.01 "fire rate bonus" 0.01 "damage bonus" 2 "clip size upgrade atomic" 87.0 "projectile spread angle penalty" 120 "Projectile speed increased" 0.7 "blast radius increased" 1.6 "bleeding duration" 7 "mod projectile heat seek power" 7.5 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "rocket jump damage reduction" 0.01 "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "THEBEASTShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.5 "projectile penetration" 4.0 "bullets per shot bonus" 3 "voice pitch scale" 0.5 "clip size upgrade atomic" 2.0 "faster reload rate" 0.38 "fire rate bonus" 0.3 "bleeding duration" 3 } CustomWeapon { Name "THEBEASTSkillIssueMelee" OriginalItemName "The Equalizer" "damage bonus" 3.2 "fire rate bonus" 0.9 "heal on hit for rapidfire" 300 "heal on kill" 1700 "speed boost when active" 1 "bleeding duration" 16 "melee range multiplier" 1.5 "move speed bonus" 2.7 "dmg taken increased" 0.05 "dmg from melee increased" 120 "dmg from ranged reduced" 25 "damage causes airblast" 1 } CustomWeapon { Name "GKritz" OriginalItemName "The Kritzkrieg" "max health additive bonus" 4350 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "uber duration bonus" 60 "ubercharge rate bonus" 10 "heal rate bonus" 4 "health from packs decreased" 0.15 } CustomWeapon { Name "GShieldMedic" OriginalItemName "The Vaccinator" "max health additive bonus" 3350 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "uber duration bonus" -5 "ubercharge rate bonus" 0.01 "heal rate bonus" 2 "health from packs decreased" 0.15 "generate rage on heal" 2 } CustomWeapon { Name "DemoSamuraiZato" OriginalItemName "The Half-Zatoichi" "max health additive bonus" 475 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.3 "voice pitch scale" 0.95 "health from packs decreased" 0.7 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } CustomWeapon { Name "RocketHeavy" OriginalItemName "The Brass Beast" "max health additive bonus" 600 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.5 "voice pitch scale" 0.9 "health from packs decreased" 0.5 "override projectile type" 2 "damage bonus" 3.5 "fire rate penalty" 3 } CustomWeapon { Name "DemoSamuraiShield" OriginalItemName "The Splendid Screen" "Attack not cancel charge" 1 } CustomWeapon { Name "LargePopperScout" OriginalItemName "The Soda Popper" "max health additive bonus" 525 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.4 "bullets per shot bonus" 1.8 "spread penalty" 1.2 "damage penalty" 0.7 } CustomWeapon { Name "GScoutPopper" OriginalItemName "The Soda Popper" "max health additive bonus" 1075 "voice pitch scale" 0.8 "health from packs decreased" 0.35 "bullets per shot bonus" 3 "spread penalty" 1.35 "damage penalty" 0.7 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "is miniboss" 1 "ammo regen" 1 } CustomWeapon { Name "LargeBurstSoldier" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 550 "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.85 "damage force reduction" 0.85 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.4 "Blast radius decreased" 0.85 "fire rate bonus" 0.35 } CustomWeapon { Name "GSolShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "max health additive bonus" 3600 "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "damage bonus" 1.1 "projectile penetration" 1.0 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CustomWeapon { Name "LargeFuryPyro" OriginalItemName "The Dragon's Fury" "max health additive bonus" 475 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.7 "damage bonus vs burning" 4 } CustomWeapon { Name "GPyroFury" OriginalItemName "The Dragon's Fury" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "damage bonus vs burning" 4 } CustomWeapon { Name "GDemoStickieBurst" OriginalItemName "the scottish resistance" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "fire rate bonus" 0.05 "projectile spread angle penalty" 7.5 "reload time decreased" 0.65 "clip size bonus" 1.75 } CustomWeapon { Name "CHIHOMINGSTAR" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "increased jump height" 2.4 "health regen" 150 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "fire rate bonus" 0.45 "fire rate bonus with reduced health" 0.65 "Reload time decreased" 1.7 "projectile spread angle penalty" 100 "Projectile speed decreased" 0.5 "blast radius decreased" 0.4 "mult projectile count" 16 "no self blast dmg" 2 "damage bonus" 2.5 "mod projectile heat seek power" 43 //Sigmo only "mod projectile heat aim error" 1000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "ACCELERATINGROCKETS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 54800 "model scale" 1.9 "health regen" 150 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "clip size upgrade atomic" 21 "faster reload rate" 0.25 "fire rate bonus" 0.05 "projectile spread angle penalty" 60 "damage bonus" 3 "heal on kill" 5000 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 10 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "MAJORHOMINGFLOOD" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 64800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 56 "faster reload rate" 0.2 "fire rate bonus" 0.01 "projectile spread angle penalty" 32 "Projectile speed increased" 0.2 "damage bonus" 3.5 "heal on hit for rapidfire" 250 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "HOTSHOTFLAMETHROWER" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 100 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "ammo regen" 1 "health from packs decreased" 0.03 "damage bonus" 7 "blast radius increased" 2 "use large smoke explosion" 1 "flame_gravity" 0 "flame_drag" 5 "flame_up_speed" 65 "flame_speed" 2400 "flame_spread_degree" 2 "flame_lifetime" 2 "flame_random_life_time_offset" 0.12 } CustomWeapon { Name "HOTSHOTFLARE" OriginalItemName "The Detonator" "voice pitch scale" 0.67 "fire rate bonus" 0.2 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "ammo regen" 1 "faster reload rate" 0.2 "maxammo secondary increased" 5 } CustomWeapon { Name "HOTSHOTHAMMER" OriginalItemName "The powerjack" "damage bonus" 4 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "damage causes airblast" 1 "fire rate bonus" 0.6 "move speed bonus" 1.6 } CustomWeapon { Name "TRUEGUNNUTGUN" OriginalItemName "Tomislav" "max health additive bonus" 69700 "model scale" 1.9 "health regen" 100 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.3 "damage bonus" 1.4 "weapon spread bonus" 3 "projectile penetration heavy" 3 "bullets per shot bonus" 3 "Always Crit" 1 } CustomWeapon { Name "TRUEGUNNUTSHOTGUN" OriginalItemName "The Family Business" "fire rate bonus" 0.2 "faster reload rate" 0.1 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "spread penalty" 1.5 "bullets per shot bonus" 6 "maxammo secondary increased" 5 "Always Crit" 1 } CustomWeapon { Name "TRUEGUNNUTMELEE" OriginalItemName "The Eviction Notice" "fire rate bonus" 0.35 "gesture speed increase" 2 "damage bonus" 4 "hand scale" 1.5 "melee range multiplier" 1.5 "move speed bonus" 1.35 "Always Crit" 1 "mod_maxhealth_drain_rate" 0 } CustomWeapon { Name "SENATORCRITSPATTERN3" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.35 "projectile spread angle penalty" 75 "Projectile speed increased" 0.7 "Blast radius decreased" 0.6 "mod projectile heat seek power" 11 //Sigmo only "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "damage bonus" 1.35 "mult projectile count" 11 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "EXSANGUINATORGUN" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 12875 "model scale" 1.9 "move speed bonus" 1.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.15 "faster reload rate" 0.3 "weapon spread bonus" 1.8 "bullets per shot bonus" 2.5 "damage penalty" 0.08 "dmg penalty vs players" 4 "clip size bonus" 5 "bleeding duration" 3 "Always Crit" 1 } CustomWeapon { Name "EXSANGUINATORSECONDARY" OriginalItemName "The Flying Guillotine" "fire rate bonus" 0.27 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 9875 "effect bar recharge rate increased" 0.01 "dmg penalty vs players" 1.75 "Always Crit" 1 } CustomWeapon { Name "EXSANGUINATORMELEE" OriginalItemName "The Sandman" "fire rate bonus" 0.5 "effect bar recharge rate increased" 0.1 "damage bonus" 1.2 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 9875 "dmg penalty vs players" 2 "bleeding duration" 5 "Always Crit" 1 } CustomWeapon { Name "AUSTRALIANACEBOW" OriginalItemName "The Huntsman" "max health additive bonus" 39875 "model scale" 1.9 "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.65 "faster reload rate" 0.65 "damage penalty" 0.65 "projectile spread angle penalty" 5 "mult projectile count" 5 "Always Crit" 1 } CustomWeapon { Name "AUSTRALIANACESMG" OriginalItemName "TF_WEAPON_SMG" "fire rate bonus" 0.35 "faster reload rate" 0.5 "Always Crit" 1 } CustomWeapon { Name "THEGOLDENGUN" OriginalItemName "The Ambassador" "max health additive bonus" 19875 "model scale" 1.9 "move speed bonus" 0.85 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.65 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate penalty" 5 "reload time increased" 1.5 "damage penalty" 0.5 "headshot damage increase" 80 "is australium item" 1 // Australium description "item style override" 1 // Australium variant "turn to gold" 1 // Victims turn to gold } CustomWeapon { Name "CORRUPTEDBEASTGun" OriginalItemName "The Direct Hit" "max health additive bonus" 149800 "model scale" 2.15 "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.05 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from ranged reduced" 20 "dmg from melee increased" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "crit mod disabled" 0 "voice pitch scale" 0.3 "Is Miniboss" 1 "faster reload rate" -0.65 //35% faster reload "mult projectile count" 8 "fire rate bonus" 1.35 "Projectile speed increased" 0.65 "projectile spread angle penalty" 12.5 "no self blast dmg" 2 "mod projectile heat seek power" 20 //Sigmo only "mod projectile heat aim error" 3000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.28 "projectile lifetime" 5 "crit mod disabled" 0 "Set DamageType Ignite" 1 "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "CORRUPTEDBEASTBison" OriginalItemName "The Righteous Bison" "faster reload rate" -0.65 //35% faster reload "mult projectile count" 8 "is_passive_weapon" 1 "fire rate bonus" 1.5 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 59800 "Projectile speed increased" 0.65 "dmg penalty vs players" 0.65 "projectile spread angle penalty" 65 "mod projectile heat seek power" 18 //Sigmo only "mod projectile heat aim error" 1500 "mod projectile heat aim time" 5 "set item tint rgb" 15132390 "projectile lifetime" 7 "crit mod disabled" 0 "Set DamageType Ignite" 1 } CustomWeapon { Name "GRocketHeavy" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 "override projectile type" 2 "damage bonus" 5.25 "fire rate penalty" 3 } CustomWeapon { Name "GHeavyShotgunBurst" OriginalItemName "The Family Business" "max health additive bonus" 4700 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "fire rate bonus" 0.5 "bullets per shot bonus" 2 "damage bonus" 1.5 "faster reload rate" 0.7 "clip size bonus" 1.5 "maxammo primary reduced" 0 "ammo regen" 1 "weapon spread bonus" 0.75 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "BOLTBARON" OriginalItemName "The Crusader's Crossbow" "max health additive bonus" 47850 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "clip size upgrade atomic" 15 "reload time decreased" 0.1 "fire rate bonus" 0.35 "damage bonus" 1.75 "projectile spread angle penalty" 4 } CustomWeapon { Name "ROCKETRENEGADE" OriginalItemName "The Brass Beast" "max health additive bonus" 59700 "move speed bonus" 0.4 "model scale" 1.9 "health regen" 100 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "Ammo Regen" 1 "voice pitch scale" 0.7 "health from packs decreased" 0.03 "override projectile type" 2 "damage bonus" 3.5 "fire rate bonus" 0.9 "projectile speed increased" 1.4 "projectile spread angle penalty" 4 } CustomWeapon { Name "GSolSpreadshot" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "fire rate penalty" 1.35 } CustomWeapon { Name "CHISPREADSHOT" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 69800 "model scale" 2 "health regen" 100 "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.7 "health from packs decreased" 0.03 "fire rate bonus" 0.75 "reload time decreased" 0.5 "clip size upgrade atomic" 2 } CustomWeapon { Name "CHIUNLOADBAZOOKA" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 64800 "model scale" 2 "health regen" 140 "move speed penalty" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.85 "fire rate bonus" 0.15 "clip size upgrade atomic" 5.0 "projectile spread angle penalty" 24 "Projectile speed increased" 0.6 "Blast radius increased" 1.25 "damage bonus" 1.5 "mult projectile count" 6 "mod projectile heat seek power" 4 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "CHIDEMOBURSTSPAMMER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 54825 "move speed penalty" 0.55 "model scale" 1.9 "health regen" 140 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.2 //35% faster reload "fire rate bonus" 0.02 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4.5 "Projectile speed increased" 1.4 "blast radius increased" 1.25 "maxammo primary increased" 3 "damage bonus" 1.2 "ammo regen" 1 "health from packs decreased" 0.03 "always crit" 1 } CustomWeapon { Name "GScoutRapid" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 "reload time decreased" -0.1 "fire rate bonus" 0.7 } CustomWeapon { Name "GSolBarrageHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 13 "health regen" 40 "damage bonus" 1.5 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "ammo regen" 1 "rage giving scale" 0.1 "health from packs decreased" 0.2 "maxammo primary increased" 5 "mod projectile heat seek power" 12 "mod projectile heat follow crosshair" 1 "projectile trail particle" eyeboss_projectile } CustomWeapon { Name "TheBestWeapon" OriginalItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius increased" 1.2 "projectile spread angle penalty" 2 "mod projectile heat seek power" 12 "mod projectile heat follow crosshair" 1 "projectile trail particle" eyeboss_projectile } ExtraLoadoutItems { AllowEquipOutsideSpawn 1 Scout // Class { Primary { Item "SodaAlt" } Primary { Item "ShortstopScout" } Primary { Item "ScattergunScout" } Primary { Item "FANScout" } Primary { Item "AllScatter" } Secondary { Item "WingerAlt" } Secondary { Item "Bonk" } Melee { Item "Killstick" } Melee { Item "Sandman" } Melee { Item "SandmanHyper" } Melee { Item "JumpSand" } Primary { Item "LargePopperScout" } Primary { Item "GScout" } Melee { Item "SuperScout" } Melee { Item "BatScout" } Primary { Item "GFAN" } Melee { Item "GJumpSand" } Melee { Item "GSandman" } Melee { Item "GArmSandman" } Secondary { Item "GBonk" } Secondary { Item "GPistolScout" } Secondary { Item "GGuillotineScout" } Primary { Item "GMilkScoutGun" } Secondary { Item "GMilkScoutMilk" } Primary { Item "GScoutBackscatter" } Primary { Item "GScoutJumping" } Primary { Item "GScoutTriBleedGun" } Melee { Item "GScoutTriBleedMelee" } Secondary { Item "GScoutTriBleedSecondary" } Primary { Item "GScoutPopper" } Primary { Item "GScoutRapid" } Melee { Item "MJRLEAGUE" } Primary { Item "EXSANGUINATORGUN" } Secondary { Item "EXSANGUINATORSECONDARY" } Melee { Item "EXSANGUINATORMELEE" } } Soldier // Class { Primary { Item "BurnBox" } Primary { Item "MangleSpam" } Primary { Item "TheBestWeapon" } Primary { Item "UnloadBazooka" } Primary { Item "Barrage" } Primary { Item "HomingSwarm" } Primary { Item "AllRocket" } Melee { Item "SuperEqualizer" } Primary { Item "LargeBurstSoldier" } Primary { Item "GSoldier" } Primary { Item "GCharged" } Primary { Item "GChargedHoming" } Primary { Item "GSolRapid" } Primary { Item "GSolRapidHoming" } Primary { Item "GSolReload" } Primary { Item "GSolBurstFireHoming" } Secondary { Item "EXTBuff" } Secondary { Item "EXTHoming" } Secondary { Item "EXTConch" } Secondary { Item "EXTBackup" } Primary { Item "GSolBB" } Primary { Item "GSolBBHoming" } Primary { Item "GSolBurstfire" } Primary { Item "GSolBarrage" } Primary { Item "GSolBlast" } Primary { Item "GSolBlastHoming" } Primary { Item "GSolSuper" } Secondary { Item "GSolBison" } Secondary { Item "GSolBisonHoming" } Primary { Item "GSolMangleRapid" } Primary { Item "GSolBazooka" } Primary { Item "GSolBazookaHoming" } Primary { Item "GSolBazookaUHoming" } Primary { Item "GSolAirstrike" } Primary { Item "GSolPanic" } Primary { Item "GSolHomingSwarm" } Primary { Item "FieldGeneral" } Secondary { Item "GeneralConch" } Primary { Item "GSolTwinlink" } Primary { Item "GSolHoming" } Primary { Item "HomingStar" } Secondary { Item "GSolShotgun" } Primary { Item "GSolSpreadshot" } Primary { Item "GSolBarrageHoming" } Primary { Item "SGTCRITS" } Primary { Item "MJRCRITS" } Primary { Item "MJRNUKES" } Primary { Item "SOLSQUADCHIEF" } Primary { Item "GENSWARM" } Primary { Item "PERFECTSHOTBURSTGun" } Melee { Item "PERFECTSHOTBURSTMelee" } Primary { Item "TRUEGENSWARM" } Primary { Item "COMMORTAR" } Secondary { Item "COMMORTARShotgun" } Primary { Item "CORPCRITS" } Primary { Item "CHIPANIC" } Primary { Item "CHIHOMINGSTAR" } Primary { Item "MAJORHOMINGFLOOD" } Primary { Item "ACCELERATINGROCKETS" } Primary { Item "SENATORCRITSPATTERN3" } Primary { Item "CHISPREADSHOT" } Primary { Item "CHIUNLOADBAZOOKA" } Primary { Item "THEBEASTLAUNCHER1" } Primary { Item "THEBEASTLAUNCHER2" } Secondary { Item "THEBEASTShotgun" } Melee { Item "THEBEASTSkillIssueMelee" } Primary { Item "CORRUPTEDBEASTGun" } Secondary { Item "CORRUPTEDBEASTBison" } Head { Item "Full Metal Drill Hat" } } Pyro // Class { Primary { Item "LongThrower" } Primary { Item "AllFlame" } Secondary { Item "ManmelterAlt" } Primary { Item "LargeFuryPyro" } Primary { Item "GPyro" } Secondary { Item "GFlare" } Secondary { Item "GFlareHoming" } Primary { Item "GPush" } Melee { Item "GPowerjack" } Primary { Item "GFirestorm" } Primary { Item "GPyroFury" } Primary { Item "CHIPYRO" } Primary { Item "MOLTENMONSTER" } Primary { Item "HOTSHOTFLAMETHROWER" } Secondary { Item "HOTSHOTFLARE" } Melee { Item "HOTSHOTHAMMER" } } Demoman // Class { Melee { Item "The Scottish Handshake" } Primary { Item "UnloadPipes" Cost 250 } Primary { Item "AllGrenade" Cost 2500 } Secondary { Item "MultiTrap" } Melee { Item "ExtremelyCursedSword" } Melee { Item "DemoSamuraiZato" Cost 600 } Secondary { Item "DemoSamuraiShield" } Primary { Item "GDemo" } Primary { Item "GDemo2" } Melee { Item "GKnight" } Primary { Item "GDemoBurst" } Primary { Item "GDemoBurstHoming" } Primary { Item "GDemoFast" } Primary { Item "GDemoDamage" } Primary { Item "GDemoUnload" } Primary { Item "GDemoFountain" } Primary { Item "GDemoBurstSpammer" } Secondary { Item "GDemoTurn" } Primary { Item "GDemoBombard" } Primary { Item "GDemoIronBomber" } Secondary { Item "GDemoStickieBurst" } Melee { Item "CHITAVISH" } Primary { Item "SIRNUKESALOT" } Primary { Item "MJRBOMBER" } Primary { Item "CHIDEMORAPID" } Primary { Item "D.E.M.O" } Primary { Item "THEPILLMASTER" } Primary { Item "SPAMMASTERLauncher" } Secondary { Item "SPAMMASTERStickies" } Primary { Item "CHIDEMOBURSTSPAMMER" } } Heavyweapons // Class { Primary { Item "LightMinigun" } Primary { Item "Deflector" } Primary { Item "DeflectorHoK" } Primary { Item "AllMini" } Secondary { Item "PureFatscout" } Primary { Item "RocketHeavy" } Primary { Item "GHeavy" } Primary { Item "GHeavyRocketBrass" } Primary { Item "GHeavyRocketHoming" } Primary { Item "GDeflector" } Secondary { Item "GHShotgun" } Primary { Item "GHeavyBrass" } Primary { Item "GHeavyNata" } Primary { Item "GHeavyHoK" } Primary { Item "GHeavyHoK2" } Primary { Item "GHeavyHeater" } Melee { Item "GBoxing" } Primary { Item "GGunNutUnstable" } Primary { Item "GGunNutStable" } Primary { Item "GHeavyFast" } Melee { Item "GHeavyBoxing2" } Melee { Item "GHeavyBoxingFast" } Melee { Item "GHeavyBoxingSteel" } Primary { Item "GRocketHeavy" } Secondary { Item "GHeavyShotgunBurst" } Melee { Item "CPTPUNCH" } Primary { Item "CHIHoKHEAVY" } Primary { Item "BIGKINGGun" } Secondary { Item "BIGKINGShotgun" } Primary { Item "TRUEGUNNUTGUN" } Secondary { Item "TRUEGUNNUTSHOTGUN" } Melee { Item "TRUEGUNNUTMELEE" } Primary { Item "ROCKETRENEGADE" } } Engineer // Class { Primary { Item "Pomson9000" } Primary { Item "AllEShotgun" } Melee { Item "JagAlt" } Primary { Item "GEngyPomson" } Melee { Item "GGunslingerEngy" } Melee { Item "THEMECHANIST" } Primary { Item "THEMECHANISTGun" } } Medic // Class { Primary { Item "CrossbowAlt" } Primary { Item "AllCrossbow" } Secondary { Item "GMedic" } Secondary { Item "GKritz" } Secondary { Item "GShieldMedic" } Primary { Item "GMedCrossbow" } Primary { Item "BOLTBARON" } } Sniper // Class { Melee { Item "CursedShahanshah" } Primary { Item "AllSniper" } Primary { Item "GSniper" } Secondary { Item "GSniperSMG" } Primary { Item "GSniperBow" } Primary { Item "AUSTRALIANACEBOW" } Secondary { Item "AUSTRALIANACESMG" } } Spy // Class { Secondary { Item "RevolverAlt" } Secondary { Item "AllRevolver" } Melee { Item "GSpyKnife" } Secondary { Item "GSpyGun" } Secondary { Item "THEGOLDENGUN" } } } PointTemplates { corelogic { logic_auto { "origin" "0 0 0" "targetname" "mainrelay" "OnMapSpawn" "item_ammopack*,Kill,,0,-1" //might want to comment this out if players have limited ammo "OnMapSpawn" "move_rope,Kill,,0,-1" "OnMapSpawn" "keyframe_rope,Kill,,0,-1" "OnMapSpawn" "wave_start_relay*,AddOutput,OnTrigger spawnbarrier*:Disable:0:-1,0,-1" "OnMapSpawn" "wave_finished_relay,AddOutput,OnTrigger spawnbarrier*:Enable:0:-1,0,-1" "OnMapSpawn" "punchjrspawn1,Kill,,0,-1" } NoFixup 1 logic_relay { "targetname" "kill_relay" "OnTrigger" "obj_dispenser,RemoveHealth,5000,0,-1" "OnTrigger" "obj_sentrygun,RemoveHealth,5000,0,-1" "OnTrigger" "obj_teleporter,RemoveHealth,5000,0,-1" "OnTrigger" "player,SetHealth,-10000,0,-1" } NoFixup 1 trigger_multiple { "targetname" "thirdperson" "StartDisabled" "1" "spawnflags" "3" "origin" "1542.488770 739.029175 -143.968689" "maxs" "50 50 50" "mins" "-50 -50 -50" "filtername" "filter_blue" "OnStartTouch" "!activator,setforcedtauntcam,1,0.1,-1" "OnStartTouch" "!activator,SetHUDVisibility,0,0.1,-1" "OnStartTouch" "!activator,DisableDamageForces,,0,-1" //doesn't work? "OnEndTouch" "!activator,setforcedtauntcam,0,0,-1" "OnEndTouch" "!activator,SetHUDVisibility,1,0,-1" "OnEndTouch" "!activator,EnableDamageForces,,0,-1" } logic_relay //trigger this to lose { "origin" "0 0 0" "targetname" "redwin_relay" "OnTrigger" "bots_win_red,RoundWin,,0,-1" "OnTrigger" "pit_explosion_wav,PlaySound,,0,-1" //map dependent "OnTrigger" "failuresound,PlaySound,,0,-1" //map dependent } game_round_win //do not interact with this { "origin" "0 0 0" "TeamNum" "2" "targetname" "bots_win_red" "switch_teams" "0" "force_map_reset" "1" "classname" "game_round_win" } } } PlayerAttributes { "increased air control" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "max health additive bonus" 375 "move speed bonus" 1.5 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "health regen" 20 "increased jump height" 1.5 Spy { "robo sapper" 3 "damage bonus" 3 "fire rate bonus" 0.4 } } SpawnTemplate "corelogic" ExtraTankPath { Name red_tank_path Node "-75 -2416 452" Node "-315 -2402 450" Node "-398 -2343 348" Node "-430 -2135 446" Node "-422 -1710 383" Node "-163 -1629 384" Node "-25 -1579 384" Node "-3 -1391 384" Node "2 -854 384" Node "-21 -715 384" Node "-134 -657 384" Node "-356 -655 384" Node "-750 -655 384" Node "-967 -377 384" Node "-1087 -135 384" Node "-1072 77 384" Node "-1038 577 379" Node "-1011 1163 352" Node "-872 1205 352" Node "-606 1264 327" Node "-528 1397 320" Node "-480 1567 320" Node "-386 1617 320" Node "1 1828 320" Node "-1 2255 320" Node "-4 2920 315" Node "9 3371 325" Node "320 3499 323" Node "562 3716 326" Node "677 3937 325" Node "681 4600 322" } ExtraSpawnPoint { Name redspawn_giant TeamNum 2 X "30" Y "-2958" Z "537" } ExtraSpawnPoint { Name redspawn_giant TeamNum 3 X "817" Y "-2307" Z "537" } Templates // Almost all these templates are taken, credit the original creators for having amazing creativity than mine. { T_TFBot_Scout_Cola { Class Scout Name "Crit-a-Cola Scout" Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Action Mobber Attributes DisableDodge Item "TF_WEAPON_SCATTERGUN" Item "Crit-a-Cola" Item "Bonk Leadwear" ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "move speed bonus" 1.15 } } T_TFBot_Scout_Combat { Class Scout Name "Combat Scout" Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Action Mobber Attributes DisableDodge Item "Baby Face's Blaster" Item "Fortunate Son" Item "Flak Jack" ItemAttributes { ItemName "Baby Face's Blaster" "faster reload rate" -0.8 "bullets per shot bonus" 1.5 "fire rate penalty" 2 "damage penalty" 0.66 "move speed penalty" 0.75 "hype resets on jump" 0 "lose hype on take damage" 0 } } T_TFBot_Scout_FanOWar { Class Scout Name "Fan O'War Scout" Skill Hard Health 125 WeaponRestrictions MeleeOnly Action Mobber Attributes DisableDodge Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 "fire rate penalty" 1.6 } } T_TFBot_Scout_Sandman_Armoured { Class Scout Name "Armoured Scout" Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly MaxVisionRange 1500 Action Mobber Attributes DisableDodge Item "The Sandman" Item "Batter's Helmet" Item "EOTL_Demopants" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.75 } } T_TFBot_Soldier_Beggars { Class Soldier Name "Beggar's Soldier" Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Action Mobber Attributes DisableDodge Item "The Beggar's Bazooka" Item "The Helmet Without A Home" Item "The Captain's Cocktails" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "damage penalty" 0.75 "faster reload rate" 0.7 } } T_TFBot_Soldier_DirectHit_Spammer { Class Soldier Name "Direct Hit Spammer" Skill Normal Health 200 WeaponRestrictions PrimaryOnly Action Mobber Attributes DisableDodge Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "fire rate bonus" 0.7 "faster reload rate" -0.8 "damage bonus" 1 } } T_TFBot_Soldier_Samurai_Conch { Class Soldier Name "Samurai Soldier" Health 850 Scale 1.5 Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Action Mobber Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "increase buff duration" 9 "deploy time decreased" 0.1 "move speed penalty" 0.8 "head scale" 0.7 } } T_TFBot_Soldier_Barrage { Class Soldier Name "Private Barrage" Skill Hard Health 800 Scale 1.5 Attributes HoldFireUntilFullReload Attributes DisableDodge Action Mobber Item "Armored Authority" Item "The Diplomat" Item "teufort_rocketlauncher_smalltownbringdown" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "projectile spread angle penalty" 3 "clip size upgrade atomic" 6 "projectile speed decreased" 0.35 "faster reload rate" 0.25 "set_item_texture_wear" 0 "fire rate bonus" 0.15 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "health regen" 20 "head scale" 0.7 } } T_TFBot_Pyro_AirBlast { Class Pyro Name "Airblast Pyro" Skill Hard Health 175 WeaponRestrictions PrimaryOnly Action Mobber Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 0.01 "damage penalty" 0.5 } } T_TFBot_Pyro_Phlog { Class Pyro Name "Phlogistinator Pyro" Skill Normal Health 175 WeaponRestrictions PrimaryOnly AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Phlogistinator" Item "The Bubble Pipe" ItemAttributes { ItemName "The Phlogistinator" "burn damage earns rage" 0 // disable rage build "mod soldier buff type" 0 // disable rage build "damage bonus" 1.5 "weapon burn time reduced" 0.2 } } T_TFBot_Pyro_Fury { Class Pyro Name "Dragon's Fury Pyro" Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Action Mobber Attributes DisableDodge Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Pyro_Flaregun_Spam { Class Pyro Name "Rapid Fire Flare Pyro" Skill Hard Health 900 Scale 1.4 WeaponRestrictions SecondaryOnly Action Mobber Attributes DisableDodge Item "The Flare Gun" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "health regen" 25 "head scale" 0.7 } } T_TFBot_Demoman_Stickybomb { Class Demoman Name "Stickybomb Demoman" Skill Hard Health 175 WeaponRestrictions SecondaryOnly MaxVisionRange 750 Action Mobber Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Bomb Beanie" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 // uses grenade launcher animation "override projectile type" 15 // fires nothing "faster reload rate" -0.8 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" -0.8 "damage penalty" 0.75 "projectile spread angle penalty" 3 "sticky arm time bonus" 2 "stickybomb charge rate" -1 "max pipebombs increased" -7 } } T_TFBot_Heavy_ApocoFist { Class Heavyweapons Name "Bodyguard Heavy" Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Action Mobber Item "Apoco-Fists" Item "The Macho Mann" ItemAttributes { ItemName "Apoco-Fists" "critboost on kill" 5 "damage bonus" 1.2 } CharacterAttributes { "health regen" 1 } } T_TFBot_Heavy_Natascha { Class Heavyweapons Name "Natascha Heavy" Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Action Mobber Attributes DisableDodge Item "Natascha" Item "Officer's Ushanka" ItemAttributes { ItemName "Natascha" "spunup_damage_resistance" 1 } } T_TFBot_Engineer_FrontierJustice { Class Engineer Name "Revengineer" Skill Expert Health 150 AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Frontier Justice" Item "The Hat With No Name" Item "The Texas Half-Pants" ItemAttributes { ItemName "The Frontier Justice" "faster reload rate" -0.8 "weapon spread bonus" 0.65 "fire rate penalty" 1.5 } } T_TFBot_Engineer_Giger_Battle { Class Engineer Name "Giger Counter Engineer" Health 375 Skill Expert Attributes IgnoreFlag Item "The Giger Counter" Item "The Eureka Effect" Item "Engineer Earmuffs" Item "The Trash Toter" ItemAttributes { ItemName "The Eureka Effect" "fire rate bonus" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target } } T_TFBot_Engineer_RescueRanger { Class Engineer Name "Charged Engineer" Skill Expert Health 150 AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Rescue Ranger" Item "The Dogfighter" Item "The Trash Toter" ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.8 "fire rate penalty" 1.2 } } T_TFBot_Medic_Shield_Armored { Health 500 Name "Armored Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "ProjectileShield" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Coldfront Carapace" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 2 "generate rage on heal" 2 "increase buff duration" 7.5 } CharacterAttributes { "heal rate bonus" 8.5 "bot medic uber health threshold" 100 "move speed penalty" 0.85 } } T_TFBot_Giant_Scout_SodaPop { Name "Giant Soda Popper Scout" Class Scout Skill Expert Health 1600 Attributes DisableDodge Attributes Miniboss Action Mobber Item "The Soda Popper" Item "Crit-a-Cola" Item "The Lightning Lid" ItemAttributes { ItemName "The Soda Popper" "bullets per shot bonus" 5 "damage bonus" 0.65 "faster reload rate" 1.5 "fire rate bonus" 1.5 } ItemAttributes { ItemName "Crit-a-Cola" "mod_mark_attacker_for_death" 0 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.55 "airblast vulnerability multiplier" 0.55 "override footstep sound set" 5 "deploy time increased" 0.5 } } T_TFBot_Soldier_Giant_DirectHit { Class Soldier Name "Giant Direct Hit Soldier" Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes DisableDodge AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 3 "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Soldier_Giant_AirStrike { Class Soldier Name "Giant AirStrike Soldier" Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes Parachute Attributes AutoJump Action Mobber AutoJumpMin 5 AutoJumpMax 10 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Item "The Compatriot" ItemAttributes { ItemName "The Air Strike" "damage penalty" 1 "clip size upgrade atomic" 8 "faster reload rate" 0.35 "fire rate bonus" 0.2 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 5 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 2.5 "bot custom jump particle" 1 "move speed bonus" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Giga_BurstFire { Class Soldier Name "Giga Burst Fire Soldier" Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "warbird_rocketlauncher_warhawk" Item "Soldier Samurai Hat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Pyro_Giant_Fury { Class Pyro Name "Giant Dragon's Fury Pyro" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Attributes DisableDodge Action Mobber Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Pyro_Giant_Flare_Barrage { Health 3800 Name "Giant Flare-Barrage Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "The Flare Gun" Item "Skullbrero" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.1 "damage bonus" 1.25 "dmg bonus vs buildings" 1.5 "projectile spread angle penalty" 3 "Projectile speed increased" 0.35 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.6 "airblast vertical vulnerability multiplier" 0.1 "health regen" 40 } } T_TFBot_Demoman_Giant_Knight_Persian { Class Demoman Name "Giant Persian Demoknight" Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" Item "Sultan's Ceremonial" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge time increased" 2 } ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Demoman_Giga_BurstFire { Class Demoman Name "Giga Burst Fire Demoman" Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "warbird_grenadelauncher_warhawk" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "warbird_grenadelauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "damage bonus" 2 "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Engineer_Giant_Thumper { Class Engineer Name "Giant Thumper Engineer" Skill Expert Health 3600 WeaponRestrictions PrimaryOnly MaxVisionRange 800 Attributes MiniBoss Attributes DisableDodge Action Mobber Item "Brain Interface" Item "Aim Assistant" Item "Iron lung" CustomWeaponModel { Slot 0 Model models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "damage bonus" 1.5 "clip size bonus" 1.3 "weapon maxammo bonus" 1.5 "weapon spread bonus" 0.7 "fire rate penalty" 1.2 "bullets per shot penalty" 0.5 "Reload time increased" 1.13 "custom weapon fire sound" "=80|weapons\shotgun\shotgun_dbl_fire.wav" "single wep deploy time increased" 1.15 "fire rate bonus" 2.5 "bullets per shot bonus" 10 "faster reload rate" 0.1 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 "voice pitch scale" 0 } } T_TFBot_Engineer_Giant_Gunslinger // Handgun Cannon by Hell-Met, Stats modified for this giant by me. { Class Engineer Name "Giant Deagle Engineer" Skill Expert Health 3600 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "Corona Australis" Item "Aim Assistant" Item "Iron lung" AimAt Head AimTrackingInterval 0 CustomWeaponModel { Slot 1 Model "models\workshop\weapons\c_models\c_winger_distol\c_winger_distol.mdl" } ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage bonus" 8 "fire rate penalty" 2 "clip size penalty" 0.5 "dmg pierces resists absorbs" 1 "weapon spread bonus" 0.5 "Reload time increased" 1.13 "revolver use hit locations" 1 "can headshot" 1 "custom weapon fire sound" "=80|denominator/de_shot1.wav" "custom impact sound" "=65|denominator/hs.wav" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 "voice pitch scale" 0 } } T_TFBot_Medic_Giant_Poison { Health 3500 Skill Expert Name "Giant Battle Medic" Class Medic WeaponRestrictions PrimaryOnly Attributes DisableDodge Action Mobber Attributes "Miniboss" Item "Batter's Bracers" Item "Coldfront Commander" Item "Coldfront Carapace" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 40 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 "bleeding duration" 7 "mad milk syringes" 1 "fire rate bonus" 0.75 "faster reload rate" 1.5 "critboost on kill" 5 } } T_TFBot_Sniper_Giant_Bow_Homing { Class Sniper Name "Giant Rapid Homing Bowman" Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "The Fortified Compound" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" ItemAttributes { ItemName "The Fortified Compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "projectile speed decreased" 0.8 "mod projectile heat seek power" 45 "mod projectile heat aim error" 45 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 } } T_TFBot_Giant_Sniper_Hunter { Class Sniper Name "Giant Camp Hunter" Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "The Huntsman" Item "Darwin's Danger Shield" Item "The Swagman's Swatter" Item "The Triggerman's Tacticals" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.2 "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "slow enemy on hit major" 5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 } DamageAppliesCond { Name "TF_COND_URINE" Duration 5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } } T_TFBot_Sniper_Giant_HMG_Heavy // Heavy Machine Gun by Hell-Met, Stats modified for this giant by me. { Class Sniper Name "Giant HMG Sniper" Skill Expert Health 3600 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "Corona Australis" Item "Aim Assistant" Item "Batter's Bracers" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" AimAt Head AimTrackingInterval 0 UseMeleeThreatPrioritization 1 CustomWeaponModel { Slot 1 Model "models\weapons\c_models\c_hmg\c_hmg.mdl" } ItemAttributes { ItemName "TF_WEAPON_SMG" "clip size bonus" 1.5 "Reload time increased" 1.5 "fire rate penalty" 1.2 "damage bonus" 2 "revolver use hit locations" 1 "custom weapon fire sound" "=80|trespasser/mp40f1.wav" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 180 Where red_midrespawnpoint BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 180 DesiredCount 2 TFBot { Class Spy Skill Expert AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Spy" ItemAttributes { ItemName "TF_WEAPON_KNIFE" "armor piercing" 100 } } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 210 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Sniper" } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } Explanation { Line "{blue}BLU Bot Army" Line "{yellow}VERSUS" Line "{red}GHOST TOWN WAVE 666 ZOMBIES" } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn // dont shoot blue metal, they are your friends, you cant interact with them though. { Name blu_robots TotalCurrency 0 TotalCount 999 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 5 Support Limited RandomChoice { TFBot { Class Scout Classicon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_FAN ClassIcon blu2_lite Skill Hard Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Jumping_Sandman ClassIcon blu2_lite Skill Hard Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Cola ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Combat ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_FanOWar ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Class Soldier Classicon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_RocketShotgun ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Beggars ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_DirectHit_Spammer ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro ClassIcon blu2_lite Skill Hard Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_AirBlast ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Fury ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Phlog ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman_Knight ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demo_Burst ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman_Stickybomb ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Class Heavyweapons ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavy_Natascha Skill Hard ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Engineer_Giger_Battle ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Engineer_FrontierJustice ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Engineer_RescueRanger ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Medic ClassIcon blu2_lite Attributes IgnoreFlag CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon blu2_lite Attributes IgnoreFlag CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper ClassIcon blu2_lite Action Sniper CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper ClassIcon blu2_lite Action Sniper CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Spy ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" Action Spy ItemAttributes { ItemName "TF_WEAPON_KNIFE" "armor piercing" 75 } } } } WaveSpawn { Name blu_big_robots TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 18 WaitBetweenSpawns 15 Support Limited RandomChoice { TFBot { Template T_TFBot_Scout_Shortstop ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Sandman_Armoured ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Barrage ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Samurai_Conch ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Flaregun_Spam ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman_Samurai ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavy_ApocoFist ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Medic_Shield_Armored ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } } } WaveSpawn { Name blu_robots_giant TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 80 WaitBetweenSpawns 18 Support Limited RandomChoice { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Classicon "blu2_lite" Action Mobber } TFBot { Template T_TFBot_Giant_Scout_FAN Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Scout_Fast Classicon "blu2_lite" AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber } TFBot { Template T_TFBot_Giant_Scout_SodaPop Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Soldier_Spammer Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Soldier_Giant_AirStrike Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Soldier_Giant_DirectHit Classicon "blu2_lite" Attributes DisableDodge AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber } TFBot { Template T_TFBot_Giant_Pyro Classicon "blu2_lite" Action Mobber } TFBot { Template T_TFBot_Pyro_Giant_Fury Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Pyro_Giant_Flare_Barrage Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Demo_Burst Classicon "blu2_lite" Attributes DisableDodge Action Mobber Item "Scotch Bonnet" } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Classicon "blu2_lite" Action Mobber UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Giant_Demoman Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Demoman_Giant_Knight_Persian Classicon "blu2_lite" Action Mobber UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Giant_Heavyweapons Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Boxing_Heavy Classicon "blu2_lite" Action Mobber UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Engineer_Giant_Gunslinger Classicon "blu2_lite" } TFBot { Template T_TFBot_Engineer_Giant_Thumper Classicon "blu2_lite" } TFBot { Template T_TFBot_Medic_Giant_Poison Classicon "blu2_lite" } TFBot { Name "Giant Sniper" Class Sniper Skill Expert Classicon "blu2_lite" Action Sniper Attributes MiniBoss Health 2500 Item "The Razorback" Item "The Shahanshah" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" AimTrackingInterval 0 AimAt Head UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.5 "explosive sniper shot" 2 "lunchbox adds minicrits" 3 "sniper fires tracer HIDDEN" 1 } ItemAttributes { ItemName "The Razorback" item_meter_charge_rate 4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.35 "override footstep sound set" 7 } } TFBot { Template T_TFBot_Sniper_Giant_HMG_Heavy Classicon "blu2_lite" } TFBot { Template T_TFBot_Sniper_Giant_Bow_Homing Classicon "blu2_lite" } TFBot { Template T_TFBot_Giant_Sniper_Hunter Classicon "blu2_lite" } TFBot { Template T_TFBot_SentryBuster UseBusterModel 1 Action SuicideBomber } } } //STAGE 01 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 01a: 60 total, 10 active, Scout (bonk) { Name "wave01" Where respawnpoints TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 TFBot { Template T_TFBot_Red_Scout_Bonk Attributes AlwaysCrit Attributes DisableDodge Item "Point and Shoot" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Scout" } } WaveSpawn //WAVE 01b: 32 total, 8 active, Pyro (always fire) { Name "wave01" Where respawnpoints TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Item "Old Guadalajara" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Pyro" } } WaveSpawn //WAVE 01c: [GIANT] 12 total, 4 active, Demoman (demoknight) { Name "wave01" Where redspawn_giant TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Red_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit Item "Spine-Chilling Skull" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Demo" } } //STAGE 02 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 02a: [GIANT] 10(20) total, 10(20) active, Soldier (slow crit + uber medic) { Name "wave02" Where redspawn_giant TotalCount 20 MaxActive 20 SpawnCount 4 WaitForAllDead "wave01" WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Red_Giant_Soldier_Crit Attributes DisableDodge Item "Idiot box" Item "Shoestring Budget" Item "Steel Pipes" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" } TFBot { Template T_TFBot_Red_Medic_QuickUber Item "The Warsworn Helmet" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Medic" } } } //STAGE 03 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 03a: 40 total, 10 active, Soldier { Name "wave03" Where respawnpoints TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Class Soldier Skill Easy Item "Defiant Spartan" Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" } } WaveSpawn //WAVE 03b: 40 total, 10 active, Heavyweapons { Name "wave03" Where respawnpoints TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Class Heavyweapons Skill Easy Item "The Crone's Dome" Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Heavy" } } WaveSpawn //WAVE 03c: [GIANT] 5 total, 2 active, Soldier { Name "wave03" Where redspawn_giant TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer Attributes DisableDodge Item "Idiot box" Item "Shoestring Budget" Item "Steel Pipes" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" } } WaveSpawn //WAVE 03d: [GIANT] 5 total, 2 active, Heavyweapons { Name "wave03" Where redspawn_giant TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template T_TFBot_Red_Giant_Heavyweapons Attributes DisableDodge Item "The Crone's Dome" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Heavy" } } //STAGE 04 //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 04b: [3 TANKS] { Name "wave04" TotalCount 3 WaitForAllDead "wave03" WaitBeforeStarting 0 WaitBetweenSpawns 50 TotalCurrency 600 Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "red_tank_path_1" ClassIcon tank_red_lite Model models/bots/boss_bot/boss_tankred.mdl TeamNum 2 OnBombDroppedOutput { Target redwin_relay Action Trigger } } } WaveSpawn //WAVE 04a: 80 total, 10 active, Scout { Name "wave04" Where respawnpoints RandomSpawn 1 TotalCount 80 MaxActive 10 SpawnCount 5 WaitForAllDead "wave03" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 600 TFBot { Class Scout Skill Easy Attributes AlwaysCrit Attributes DisableDodge Item "Point and Shoot" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Scout" } } //STAGE 05 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 05a: [GIANT] 40 total, 15 active, Demoman { Name "wave05" Where redspawn_giant TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave04" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 500 TFBot { Template T_TFBot_Red_Giant_Demo_RapidFire Attributes DisableDodge Item "Spine-Chilling Skull" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Demo" } } WaveSpawn //WAVE 05b: 40 total, 5 active, Demoman (Eyelander + Charge N Targe) { Name "wave05" Where respawnpoints TotalCount 40 MaxActive 5 SpawnCount 5 WaitForAllDead "wave04" WaitBeforeStarting 30 WaitBetweenSpawns 8 TotalCurrency 500 TFBot { Template T_TFBot_Red_Demoman_Knight Attributes AlwaysCrit Item "Spine-Chilling Skull" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Demo" } } WaveSpawn //WAVE 05c: [TANK] { Name "wave05" TotalCount 1 WaitForAllDead "wave04" WaitBeforeStarting 55 WaitBetweenSpawns 0 TotalCurrency 600 Tank { Health 37500 Speed 75 Name "tankboss" StartingPathTrackNode "red_tank_path_1" ClassIcon tank_red_lite Model models/bots/boss_bot/boss_tankred.mdl TeamNum 2 OnBombDroppedOutput { Target redwin_relay Action Trigger } } } //STAGE 06 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 06a: 40 total, 20 active, Soldier (Direct hit, buff banner) { Name "wave06a" Where respawnpoints RandomSpawn 1 TotalCount 40 MaxActive 20 SpawnCount 10 WaitForAllDead "wave05" WaitBeforeStarting 15 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "The Buff Banner" Item "Defiant Spartan" Attributes SpawnWithFullCharge Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 2.0 } CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn //WAVE 06b: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Always Crit + Giant medic) { Name "wave06b" Where redspawn_giant TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave06a" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Red_Giant_Heavyweapons_Deflector Attributes AlwaysCrit Attributes DisableDodge Item "The Crone's Dome" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" } TFBot { Template T_TFBot_Red_Giant_Medic Item "The Warsworn Helmet" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Medic" } } } //STAGE 07 //Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 07a: [4 TANKS] { Name "wave07" TotalCount 4 WaitForAllDead "wave06b" WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 1100 Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "red_tank_path_1" ClassIcon tank_red_lite Model models/bots/boss_bot/boss_tankred.mdl TeamNum 2 OnBombDroppedOutput { Target redwin_relay Action Trigger } } } WaveSpawn //WAVE 07b: 96 total, 16 active, Spy { Name "wave07" Where red_midrespawnpoint TotalCount 96 MaxActive 16 SpawnCount 8 WaitForAllDead "wave06b" WaitBeforeStarting 40 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Spy Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Spy CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Spy" ItemAttributes { ItemName "TF_WEAPON_KNIFE" "armor piercing" 100 } } } //STAGE 08 //Currency 1400 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 08a: 75 total, 20 active, Sniper (Huntsman) { Name "wave08a" Where respawnpoints RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllDead "wave07" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Template T_TFBot_Red_Sniper_Huntsman Skill Expert Item "Larrikin Robin" Attributes AlwaysCrit Attributes DisableDodge CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Sniper" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 "faster reload rate" 0.2 } } } WaveSpawn //WAVE 08b: 75 total, 20 active, Soldier (Always Crit) { Name "wave08b" Where respawnpoints RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08a" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Class Soldier Skill Expert Attributes AlwaysCrit Attributes DisableDodge Item "Defiant Spartan" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn //WAVE 08c: 75 total, 20 active, Demoman (Always Crit) { Name "wave08c" Where respawnpoints RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08b" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Class Demoman Skill Expert Attributes AlwaysCrit Attributes DisableDodge Item "Spine-Chilling Skull" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Demo" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "Projectile speed increased" 2.0 } } } WaveSpawn //WAVE 08d: 75 total, 20 active, Pyro (Always Crit) { Name "wave08d" Where respawnpoints RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08c" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Attributes DisableDodge Item "Old Guadalajara" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Pyro" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn //WAVE 08e: 75 total, 20 active, Scout (Always Crit) { Name "wave08e" Where respawnpoints RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08d" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Class Scout Skill Expert Attributes AlwaysCrit Attributes DisableDodge Item "Point and Shoot" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.25 } } } WaveSpawn //WAVE 08f: 48 total, 22 active, Heavyweapons (Always Crit + Uber medic) { Name "wave08f" Where respawnpoints RandomSpawn 1 TotalCount 48 MaxActive 22 SpawnCount 4 WaitForAllSpawned "wave08e" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit Attributes DisableDodge Item "The Crone's Dome" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Heavy" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Red_Medic_QuickUber Item "The Warsworn Helmet" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Medic" } } } WaveSpawn //WAVE 08g: [FINAL TANK] { Name "wave08g" TotalCount 1 WaitForAllDead "wave08d" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Health 50000 Speed 75 Name "tankboss" StartingPathTrackNode "red_tank_path_1" ClassIcon tank_red_lite Model models/bots/boss_bot/boss_tankred.mdl TeamNum 2 Skin 1 OnBombDroppedOutput { Target redwin_relay Action Trigger } } } } }