// HEATROCK: BOSSES VS WAVE 666 // By LeeusVeep // Its simple, blu bots the entire wave 666 of ghost town. #base robot_giant.pop #base robot_standard.pop #base robot_giant_red.pop #base robot_standard_red.pop WaveSchedule { StartingCurrency 15000 CanBotsAttackWhileInSpawnRoom YES RespawnWaveTimeBlue 4 FixedRespawnWaveTimeBlue 1 AddSentryBusterWhenDamageDealtExceeds 0 CustomUpgradesFile "mvm_upgrades_reverse.txt" // EventPopfile Halloween // When enabled, ALL robots will have the zombie skin. // Modifiers \\ AllowBotExtraSlots 1 RobotLimit 40 MaxTotalPlayers 2 DisplayRobotDeathNotice 1 NoReanimators 1 NoMvMDeathTune 1 TextPrintTime 0 SniperAllowHeadshots 1 SentryBusterFriendlyFire 0 MedigunShieldDamage 1 SendBotsToSpectatorImmediately 1 BotTeleportUberDuration 2 BunnyHop 1 EnableDominations 1 FixSetCustomModelInput 1 ForceHoliday 2 // Reverse Modifiers \\ FlagEscortCountOffset 1 BluHumanTeleportOnSpawn 1 ReverseWinConditions 1 BluHumanFlagCapture 1 BluHumanFlagPickup 1 BluHumanInfiniteAmmo 1 FlagCarrierMovementPenalty 0.8 AllowJoinTeamBlueMax 2 AllowJoinTeamBlue 1 HumansMustJoinTeam Blue BluPlayersAreRobots 1 DisallowUpgrade "maxammo primary increased" //players have infinite ammo DisallowUpgrade "maxammo secondary increased" //players have infinite ammo DisallowUpgrade "maxammo metal increased" //players have infinite ammo DisallowUpgrade "metal regen" //players have infinite ammo PrecacheModel "models\weapons\c_models\c_rapidfire\c_rapidfire_1.mdl" PrecacheModel "models\weapons\c_models\c_hmg\c_hmg.mdl" PrecacheModel "models\workshop\weapons\c_models\c_winger_distol\c_winger_distol.mdl" PrecacheModel "models/props_mvm/reversemvm_redwall_256x288.mdl" PrecacheModel "models/props_mvm/reversemvm_redwall_640x418.mdl" PrecacheModel "models\props_mvm\reversemvm_redwall_112x152.mdl" PrecacheModel "models\props_mvm\reversemvm_redwall_512x320.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_part1_destruction.mdl" OverrideSounds { "MVM.GiantCommonExplodes" "ambient\explosions\explode_3.wav" "MVM.GiantHeavyExplodes" "npc/env_headcrabcanister/explosion.wav" } PointTemplates { corelogic { logic_auto { "origin" "0 0 0" "targetname" "mainrelay" "OnMapSpawn" "item_ammopack*,Kill,,0,-1" //might want to comment this out if players have limited ammo "OnMapSpawn" "move_rope,Kill,,0,-1" "OnMapSpawn" "keyframe_rope,Kill,,0,-1" "OnMapSpawn" "wave_start_relay*,AddOutput,OnTrigger spawnbarrier*:Disable:0:-1,0,-1" "OnMapSpawn" "wave_finished_relay,AddOutput,OnTrigger spawnbarrier*:Enable:0:-1,0,-1" "OnMapSpawn" "punchjrspawn1,Kill,,0,-1" } NoFixup 1 logic_relay { "targetname" "kill_relay" "OnTrigger" "obj_dispenser,RemoveHealth,5000,0,-1" "OnTrigger" "obj_sentrygun,RemoveHealth,5000,0,-1" "OnTrigger" "obj_teleporter,RemoveHealth,5000,0,-1" "OnTrigger" "player,SetHealth,-10000,0,-1" } NoFixup 1 trigger_multiple { "targetname" "thirdperson" "StartDisabled" "1" "spawnflags" "3" "origin" "1542.488770 739.029175 -143.968689" "maxs" "50 50 50" "mins" "-50 -50 -50" "filtername" "filter_blue" "OnStartTouch" "!activator,setforcedtauntcam,1,0.1,-1" "OnStartTouch" "!activator,SetHUDVisibility,0,0.1,-1" "OnStartTouch" "!activator,DisableDamageForces,,0,-1" //doesn't work? "OnEndTouch" "!activator,setforcedtauntcam,0,0,-1" "OnEndTouch" "!activator,SetHUDVisibility,1,0,-1" "OnEndTouch" "!activator,EnableDamageForces,,0,-1" } logic_relay //trigger this to lose { "origin" "0 0 0" "targetname" "redwin_relay" "OnTrigger" "bots_win_red,RoundWin,,0,-1" "OnTrigger" "pit_explosion_wav,PlaySound,,0,-1" //map dependent "OnTrigger" "failuresound,PlaySound,,0,-1" //map dependent } game_round_win //do not interact with this { "origin" "0 0 0" "TeamNum" "2" "targetname" "bots_win_red" "switch_teams" "0" "force_map_reset" "1" "classname" "game_round_win" } } } PlayerAttributes { "increased air control" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "max health additive bonus" 375 "move speed bonus" 1.5 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "health regen" 20 "increased jump height" 1.5 Spy { "robo sapper" 3 "damage bonus" 3 "fire rate bonus" 0.4 } } SpawnTemplate "corelogic" ExtraTankPath { Name red_tank_path Node "-75 -2416 452" Node "-315 -2402 450" Node "-398 -2343 348" Node "-430 -2135 446" Node "-422 -1710 383" Node "-163 -1629 384" Node "-25 -1579 384" Node "-3 -1391 384" Node "2 -854 384" Node "-21 -715 384" Node "-134 -657 384" Node "-356 -655 384" Node "-750 -655 384" Node "-967 -377 384" Node "-1087 -135 384" Node "-1072 77 384" Node "-1038 577 379" Node "-1011 1163 352" Node "-872 1205 352" Node "-606 1264 327" Node "-528 1397 320" Node "-480 1567 320" Node "-386 1617 320" Node "1 1828 320" Node "-1 2255 320" Node "-4 2920 315" Node "9 3371 325" Node "320 3499 323" Node "562 3716 326" Node "677 3937 325" Node "681 4600 322" } ExtraSpawnPoint { Name redspawn_giant TeamNum 2 X "30" Y "-2958" Z "537" } ExtraSpawnPoint { Name redspawn_giant TeamNum 3 X "817" Y "-2307" Z "537" } Templates // Almost all these templates are taken, credit the original creators for having amazing creativity than mine. { T_TFBot_Scout_Cola { Class Scout Name "Crit-a-Cola Scout" Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Action Mobber Attributes DisableDodge Item "TF_WEAPON_SCATTERGUN" Item "Crit-a-Cola" Item "Bonk Leadwear" ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "move speed bonus" 1.15 } } T_TFBot_Scout_Combat { Class Scout Name "Combat Scout" Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Action Mobber Attributes DisableDodge Item "Baby Face's Blaster" Item "Fortunate Son" Item "Flak Jack" ItemAttributes { ItemName "Baby Face's Blaster" "faster reload rate" -0.8 "bullets per shot bonus" 1.5 "fire rate penalty" 2 "damage penalty" 0.66 "move speed penalty" 0.75 "hype resets on jump" 0 "lose hype on take damage" 0 } } T_TFBot_Scout_FanOWar { Class Scout Name "Fan O'War Scout" Skill Hard Health 125 WeaponRestrictions MeleeOnly Action Mobber Attributes DisableDodge Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 "fire rate penalty" 1.6 } } T_TFBot_Scout_Sandman_Armoured { Class Scout Name "Armoured Scout" Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly MaxVisionRange 1500 Action Mobber Attributes DisableDodge Item "The Sandman" Item "Batter's Helmet" Item "EOTL_Demopants" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.75 } } T_TFBot_Soldier_Beggars { Class Soldier Name "Beggar's Soldier" Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Action Mobber Attributes DisableDodge Item "The Beggar's Bazooka" Item "The Helmet Without A Home" Item "The Captain's Cocktails" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "damage penalty" 0.75 "faster reload rate" 0.7 } } T_TFBot_Soldier_DirectHit_Spammer { Class Soldier Name "Direct Hit Spammer" Skill Normal Health 200 WeaponRestrictions PrimaryOnly Action Mobber Attributes DisableDodge Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "fire rate bonus" 0.7 "faster reload rate" -0.8 "damage bonus" 1 } } T_TFBot_Soldier_Samurai_Conch { Class Soldier Name "Samurai Soldier" Health 850 Scale 1.5 Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Action Mobber Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "increase buff duration" 9 "deploy time decreased" 0.1 "move speed penalty" 0.8 "head scale" 0.7 } } T_TFBot_Soldier_Barrage { Class Soldier Name "Private Barrage" Skill Hard Health 800 Scale 1.5 Attributes HoldFireUntilFullReload Attributes DisableDodge Action Mobber Item "Armored Authority" Item "The Diplomat" Item "teufort_rocketlauncher_smalltownbringdown" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "projectile spread angle penalty" 3 "clip size upgrade atomic" 6 "projectile speed decreased" 0.35 "faster reload rate" 0.25 "set_item_texture_wear" 0 "fire rate bonus" 0.15 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "health regen" 20 "head scale" 0.7 } } T_TFBot_Pyro_AirBlast { Class Pyro Name "Airblast Pyro" Skill Hard Health 175 WeaponRestrictions PrimaryOnly Action Mobber Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 0.01 "damage penalty" 0.5 } } T_TFBot_Pyro_Phlog { Class Pyro Name "Phlogistinator Pyro" Skill Normal Health 175 WeaponRestrictions PrimaryOnly AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Phlogistinator" Item "The Bubble Pipe" ItemAttributes { ItemName "The Phlogistinator" "burn damage earns rage" 0 // disable rage build "mod soldier buff type" 0 // disable rage build "damage bonus" 1.5 "weapon burn time reduced" 0.2 } } T_TFBot_Pyro_Fury { Class Pyro Name "Dragon's Fury Pyro" Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Action Mobber Attributes DisableDodge Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Pyro_Flaregun_Spam { Class Pyro Name "Rapid Fire Flare Pyro" Skill Hard Health 900 Scale 1.4 WeaponRestrictions SecondaryOnly Action Mobber Attributes DisableDodge Item "The Flare Gun" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "health regen" 25 "head scale" 0.7 } } T_TFBot_Demoman_Stickybomb { Class Demoman Name "Stickybomb Demoman" Skill Hard Health 175 WeaponRestrictions SecondaryOnly MaxVisionRange 750 Action Mobber Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Bomb Beanie" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 // uses grenade launcher animation "override projectile type" 15 // fires nothing "faster reload rate" -0.8 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" -0.8 "damage penalty" 0.75 "projectile spread angle penalty" 3 "sticky arm time bonus" 2 "stickybomb charge rate" -1 "max pipebombs increased" -7 } } T_TFBot_Heavy_ApocoFist { Class Heavyweapons Name "Bodyguard Heavy" Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Action Mobber Item "Apoco-Fists" Item "The Macho Mann" ItemAttributes { ItemName "Apoco-Fists" "critboost on kill" 5 "damage bonus" 1.2 } CharacterAttributes { "health regen" 1 } } T_TFBot_Heavy_Natascha { Class Heavyweapons Name "Natascha Heavy" Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Action Mobber Attributes DisableDodge Item "Natascha" Item "Officer's Ushanka" ItemAttributes { ItemName "Natascha" "spunup_damage_resistance" 1 } } T_TFBot_Engineer_FrontierJustice { Class Engineer Name "Revengineer" Skill Expert Health 150 AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Frontier Justice" Item "The Hat With No Name" Item "The Texas Half-Pants" ItemAttributes { ItemName "The Frontier Justice" "faster reload rate" -0.8 "weapon spread bonus" 0.65 "fire rate penalty" 1.5 } } T_TFBot_Engineer_Giger_Battle { Class Engineer Name "Giger Counter Engineer" Health 375 Skill Expert Attributes IgnoreFlag Item "The Giger Counter" Item "The Eureka Effect" Item "Engineer Earmuffs" Item "The Trash Toter" ItemAttributes { ItemName "The Eureka Effect" "fire rate bonus" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target } } T_TFBot_Engineer_RescueRanger { Class Engineer Name "Charged Engineer" Skill Expert Health 150 AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Rescue Ranger" Item "The Dogfighter" Item "The Trash Toter" ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.8 "fire rate penalty" 1.2 } } T_TFBot_Medic_Shield_Armored { Health 500 Name "Armored Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "ProjectileShield" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Coldfront Carapace" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 2 "generate rage on heal" 2 "increase buff duration" 7.5 } CharacterAttributes { "heal rate bonus" 8.5 "bot medic uber health threshold" 100 "move speed penalty" 0.85 } } T_TFBot_Giant_Scout_SodaPop { Name "Giant Soda Popper Scout" Class Scout Skill Expert Health 1600 Attributes DisableDodge Attributes Miniboss Action Mobber Item "The Soda Popper" Item "Crit-a-Cola" Item "The Lightning Lid" ItemAttributes { ItemName "The Soda Popper" "bullets per shot bonus" 5 "damage bonus" 0.65 "faster reload rate" 1.5 "fire rate bonus" 1.5 } ItemAttributes { ItemName "Crit-a-Cola" "mod_mark_attacker_for_death" 0 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.55 "airblast vulnerability multiplier" 0.55 "override footstep sound set" 5 "deploy time increased" 0.5 } } T_TFBot_Soldier_Giant_DirectHit { Class Soldier Name "Giant Direct Hit Soldier" Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes DisableDodge AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 3 "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Soldier_Giant_AirStrike { Class Soldier Name "Giant AirStrike Soldier" Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes Parachute Attributes AutoJump Action Mobber AutoJumpMin 5 AutoJumpMax 10 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Item "The Compatriot" ItemAttributes { ItemName "The Air Strike" "damage penalty" 1 "clip size upgrade atomic" 8 "faster reload rate" 0.35 "fire rate bonus" 0.2 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 5 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 2.5 "bot custom jump particle" 1 "move speed bonus" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Giga_BurstFire { Class Soldier Name "Giga Burst Fire Soldier" Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "warbird_rocketlauncher_warhawk" Item "Soldier Samurai Hat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Pyro_Giant_Fury { Class Pyro Name "Giant Dragon's Fury Pyro" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Attributes DisableDodge Action Mobber Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Pyro_Giant_Flare_Barrage { Health 3800 Name "Giant Flare-Barrage Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "The Flare Gun" Item "Skullbrero" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.1 "damage bonus" 1.25 "dmg bonus vs buildings" 1.5 "projectile spread angle penalty" 3 "Projectile speed increased" 0.35 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.6 "airblast vertical vulnerability multiplier" 0.1 "health regen" 40 } } T_TFBot_Demoman_Giant_Knight_Persian { Class Demoman Name "Giant Persian Demoknight" Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" Item "Sultan's Ceremonial" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge time increased" 2 } ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Demoman_Giga_BurstFire { Class Demoman Name "Giga Burst Fire Demoman" Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "warbird_grenadelauncher_warhawk" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "warbird_grenadelauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "damage bonus" 2 "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Engineer_Giant_Thumper { Class Engineer Name "Giant Thumper Engineer" Skill Expert Health 3600 WeaponRestrictions PrimaryOnly MaxVisionRange 800 Attributes MiniBoss Attributes DisableDodge Action Mobber Item "Brain Interface" Item "Aim Assistant" Item "Iron lung" CustomWeaponModel { Slot 0 Model models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "damage bonus" 1.5 "clip size bonus" 1.3 "weapon maxammo bonus" 1.5 "weapon spread bonus" 0.7 "fire rate penalty" 1.2 "bullets per shot penalty" 0.5 "Reload time increased" 1.13 "custom weapon fire sound" "=80|weapons\shotgun\shotgun_dbl_fire.wav" "single wep deploy time increased" 1.15 "fire rate bonus" 2.5 "bullets per shot bonus" 10 "faster reload rate" 0.1 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 "voice pitch scale" 0 } } T_TFBot_Engineer_Giant_Gunslinger // Handgun Cannon by Hell-Met, Stats modified for this giant by me. { Class Engineer Name "Giant Deagle Engineer" Skill Expert Health 3600 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "Corona Australis" Item "Aim Assistant" Item "Iron lung" AimAt Head AimTrackingInterval 0 CustomWeaponModel { Slot 1 Model "models\workshop\weapons\c_models\c_winger_distol\c_winger_distol.mdl" } ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage bonus" 8 "fire rate penalty" 2 "clip size penalty" 0.5 "dmg pierces resists absorbs" 1 "weapon spread bonus" 0.5 "Reload time increased" 1.13 "revolver use hit locations" 1 "can headshot" 1 "custom weapon fire sound" "=80|denominator/de_shot1.wav" "custom impact sound" "=65|denominator/hs.wav" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 "voice pitch scale" 0 } } T_TFBot_Medic_Giant_Poison { Health 3500 Skill Expert Name "Giant Battle Medic" Class Medic WeaponRestrictions PrimaryOnly Attributes DisableDodge Action Mobber Attributes "Miniboss" Item "Batter's Bracers" Item "Coldfront Commander" Item "Coldfront Carapace" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 40 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 "bleeding duration" 7 "mad milk syringes" 1 "fire rate bonus" 0.75 "faster reload rate" 1.5 "critboost on kill" 5 } } T_TFBot_Sniper_Giant_Bow_Homing { Class Sniper Name "Giant Rapid Homing Bowman" Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "The Fortified Compound" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" ItemAttributes { ItemName "The Fortified Compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "projectile speed decreased" 0.8 "mod projectile heat seek power" 45 "mod projectile heat aim error" 45 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 } } T_TFBot_Giant_Sniper_Hunter { Class Sniper Name "Giant Camp Hunter" Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "The Huntsman" Item "Darwin's Danger Shield" Item "The Swagman's Swatter" Item "The Triggerman's Tacticals" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.2 "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "slow enemy on hit major" 5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 } DamageAppliesCond { Name "TF_COND_URINE" Duration 5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } } T_TFBot_Sniper_Giant_HMG_Heavy // Heavy Machine Gun by Hell-Met, Stats modified for this giant by me. { Class Sniper Name "Giant HMG Sniper" Skill Expert Health 3600 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Action Mobber Item "Corona Australis" Item "Aim Assistant" Item "Batter's Bracers" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" AimAt Head AimTrackingInterval 0 UseMeleeThreatPrioritization 1 CustomWeaponModel { Slot 1 Model "models\weapons\c_models\c_hmg\c_hmg.mdl" } ItemAttributes { ItemName "TF_WEAPON_SMG" "clip size bonus" 1.5 "Reload time increased" 1.5 "fire rate penalty" 1.2 "damage bonus" 2 "revolver use hit locations" 1 "custom weapon fire sound" "=80|trespasser/mp40f1.wav" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 180 Where red_midrespawnpoint BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 180 DesiredCount 2 TFBot { Class Spy Skill Expert AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Spy" ItemAttributes { ItemName "TF_WEAPON_KNIFE" "armor piercing" 100 } } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 210 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 AddCond { Name TF_COND_REPROGRAMMED } CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Sniper" } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } Explanation { Line "{blue}BLU Bot Army" Line "{yellow}VERSUS" Line "{red}GHOST TOWN WAVE 666 ZOMBIES" } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn // dont shoot blue metal, they are your friends, you cant interact with them though. { Name blu_robots TotalCurrency 0 TotalCount 999 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 5 Support Limited RandomChoice { TFBot { Class Scout Classicon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_FAN ClassIcon blu2_lite Skill Hard Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Jumping_Sandman ClassIcon blu2_lite Skill Hard Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Cola ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Combat ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_FanOWar ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Class Soldier Classicon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_RocketShotgun ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Beggars ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_DirectHit_Spammer ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro ClassIcon blu2_lite Skill Hard Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_AirBlast ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Fury ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Phlog ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman_Knight ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demo_Burst ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman_Stickybomb ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Class Heavyweapons ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavy_Natascha Skill Hard ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Engineer_Giger_Battle ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Engineer_FrontierJustice ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Engineer_RescueRanger ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Medic ClassIcon blu2_lite Attributes IgnoreFlag CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon blu2_lite Attributes IgnoreFlag CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper ClassIcon blu2_lite Action Sniper CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper ClassIcon blu2_lite Action Sniper CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Spy ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" Action Spy ItemAttributes { ItemName "TF_WEAPON_KNIFE" "armor piercing" 75 } } } } WaveSpawn { Name blu_big_robots TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 18 WaitBetweenSpawns 15 Support Limited RandomChoice { TFBot { Template T_TFBot_Scout_Shortstop ClassIcon blu2_lite Skill Hard Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Scout_Sandman_Armoured ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Barrage ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Soldier_Samurai_Conch ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Pyro_Flaregun_Spam ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Demoman_Samurai ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast ClassIcon blu2_lite Action Mobber CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Heavy_ApocoFist ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Medic_Shield_Armored ClassIcon blu2_lite CustomEyeGlowColor "0 0 255" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon blu2_lite Attributes DisableDodge Action Mobber CustomEyeGlowColor "0 0 255" } } } WaveSpawn { Name blu_robots_giant TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 80 WaitBetweenSpawns 18 Support Limited RandomChoice { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Classicon "blu2_lite" Action Mobber } TFBot { Template T_TFBot_Giant_Scout_FAN Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Scout_Fast Classicon "blu2_lite" AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber } TFBot { Template T_TFBot_Giant_Scout_SodaPop Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Soldier_Spammer Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Soldier_Giant_AirStrike Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Soldier_Giant_DirectHit Classicon "blu2_lite" Attributes DisableDodge AddCond { Name TF_COND_CRITBOOSTED_ON_KILL } Action Mobber } TFBot { Template T_TFBot_Giant_Pyro Classicon "blu2_lite" Action Mobber } TFBot { Template T_TFBot_Pyro_Giant_Fury Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Pyro_Giant_Flare_Barrage Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Demo_Burst Classicon "blu2_lite" Attributes DisableDodge Action Mobber Item "Scotch Bonnet" } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Classicon "blu2_lite" Action Mobber UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Giant_Demoman Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Demoman_Giant_Knight_Persian Classicon "blu2_lite" Action Mobber UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Giant_Heavyweapons Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Boxing_Heavy Classicon "blu2_lite" Action Mobber UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Classicon "blu2_lite" Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Engineer_Giant_Gunslinger Classicon "blu2_lite" } TFBot { Template T_TFBot_Engineer_Giant_Thumper Classicon "blu2_lite" } TFBot { Template T_TFBot_Medic_Giant_Poison Classicon "blu2_lite" } TFBot { Name "Giant Sniper" Class Sniper Skill Expert Classicon "blu2_lite" Action Sniper Attributes MiniBoss Health 2500 Item "The Razorback" Item "The Shahanshah" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" AimTrackingInterval 0 AimAt Head UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.5 "explosive sniper shot" 2 "lunchbox adds minicrits" 3 "sniper fires tracer HIDDEN" 1 } ItemAttributes { ItemName "The Razorback" item_meter_charge_rate 4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.35 "override footstep sound set" 7 } } TFBot { Template T_TFBot_Sniper_Giant_HMG_Heavy Classicon "blu2_lite" } TFBot { Template T_TFBot_Sniper_Giant_Bow_Homing Classicon "blu2_lite" } TFBot { Template T_TFBot_Giant_Sniper_Hunter Classicon "blu2_lite" } TFBot { Template T_TFBot_SentryBuster UseBusterModel 1 Action SuicideBomber } } } //STAGE 01 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 01a: 60 total, 10 active, Scout (bonk) { Name "wave01" Where respawnpoints TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 TFBot { Template T_TFBot_Red_Scout_Bonk Attributes AlwaysCrit Attributes DisableDodge Item "Point and Shoot" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Scout" } } WaveSpawn //WAVE 01b: 32 total, 8 active, Pyro (always fire) { Name "wave01" Where respawnpoints TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Item "Old Guadalajara" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Pyro" } } WaveSpawn //WAVE 01c: [GIANT] 12 total, 4 active, Demoman (demoknight) { Name "wave01" Where redspawn_giant TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Red_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit Item "Spine-Chilling Skull" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Demo" } } //STAGE 02 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 02a: [GIANT] 10(20) total, 10(20) active, Soldier (slow crit + uber medic) { Name "wave02" Where redspawn_giant TotalCount 20 MaxActive 20 SpawnCount 4 WaitForAllDead "wave01" WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Red_Giant_Soldier_Crit Attributes DisableDodge Item "Idiot box" Item "Shoestring Budget" Item "Steel Pipes" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" } TFBot { Template T_TFBot_Red_Medic_QuickUber Item "The Warsworn Helmet" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Medic" } } } //STAGE 03 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 03a: 40 total, 10 active, Soldier { Name "wave03" Where respawnpoints TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Class Soldier Skill Easy Item "Defiant Spartan" Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" } } WaveSpawn //WAVE 03b: 40 total, 10 active, Heavyweapons { Name "wave03" Where respawnpoints TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Class Heavyweapons Skill Easy Item "The Crone's Dome" Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Heavy" } } WaveSpawn //WAVE 03c: [GIANT] 5 total, 2 active, Soldier { Name "wave03" Where redspawn_giant TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer Attributes DisableDodge Item "Idiot box" Item "Shoestring Budget" Item "Steel Pipes" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" } } WaveSpawn //WAVE 03d: [GIANT] 5 total, 2 active, Heavyweapons { Name "wave03" Where redspawn_giant TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllDead "wave02" WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template T_TFBot_Red_Giant_Heavyweapons Attributes DisableDodge Item "The Crone's Dome" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Heavy" } } //STAGE 04 //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 04b: [3 TANKS] { Name "wave04" TotalCount 3 WaitForAllDead "wave03" WaitBeforeStarting 0 WaitBetweenSpawns 50 TotalCurrency 600 Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "red_tank_path_1" ClassIcon tank_red_lite Model models/bots/boss_bot/boss_tankred.mdl TeamNum 2 OnBombDroppedOutput { Target redwin_relay Action Trigger } } } WaveSpawn //WAVE 04a: 80 total, 10 active, Scout { Name "wave04" Where respawnpoints RandomSpawn 1 TotalCount 80 MaxActive 10 SpawnCount 5 WaitForAllDead "wave03" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 600 TFBot { Class Scout Skill Easy Attributes AlwaysCrit Attributes DisableDodge Item "Point and Shoot" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Scout" } } //STAGE 05 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 05a: [GIANT] 40 total, 15 active, Demoman { Name "wave05" Where redspawn_giant TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave04" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 500 TFBot { Template T_TFBot_Red_Giant_Demo_RapidFire Attributes DisableDodge Item "Spine-Chilling Skull" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Demo" } } WaveSpawn //WAVE 05b: 40 total, 5 active, Demoman (Eyelander + Charge N Targe) { Name "wave05" Where respawnpoints TotalCount 40 MaxActive 5 SpawnCount 5 WaitForAllDead "wave04" WaitBeforeStarting 30 WaitBetweenSpawns 8 TotalCurrency 500 TFBot { Template T_TFBot_Red_Demoman_Knight Attributes AlwaysCrit Item "Spine-Chilling Skull" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Demo" } } WaveSpawn //WAVE 05c: [TANK] { Name "wave05" TotalCount 1 WaitForAllDead "wave04" WaitBeforeStarting 55 WaitBetweenSpawns 0 TotalCurrency 600 Tank { Health 37500 Speed 75 Name "tankboss" StartingPathTrackNode "red_tank_path_1" ClassIcon tank_red_lite Model models/bots/boss_bot/boss_tankred.mdl TeamNum 2 OnBombDroppedOutput { Target redwin_relay Action Trigger } } } //STAGE 06 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 06a: 40 total, 20 active, Soldier (Direct hit, buff banner) { Name "wave06a" Where respawnpoints RandomSpawn 1 TotalCount 40 MaxActive 20 SpawnCount 10 WaitForAllDead "wave05" WaitBeforeStarting 15 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "The Buff Banner" Item "Defiant Spartan" Attributes SpawnWithFullCharge Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 2.0 } CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn //WAVE 06b: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Always Crit + Giant medic) { Name "wave06b" Where redspawn_giant TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave06a" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Red_Giant_Heavyweapons_Deflector Attributes AlwaysCrit Attributes DisableDodge Item "The Crone's Dome" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" } TFBot { Template T_TFBot_Red_Giant_Medic Item "The Warsworn Helmet" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Medic" } } } //STAGE 07 //Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 07a: [4 TANKS] { Name "wave07" TotalCount 4 WaitForAllDead "wave06b" WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 1100 Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "red_tank_path_1" ClassIcon tank_red_lite Model models/bots/boss_bot/boss_tankred.mdl TeamNum 2 OnBombDroppedOutput { Target redwin_relay Action Trigger } } } WaveSpawn //WAVE 07b: 96 total, 16 active, Spy { Name "wave07" Where red_midrespawnpoint TotalCount 96 MaxActive 16 SpawnCount 8 WaitForAllDead "wave06b" WaitBeforeStarting 40 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Spy Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Spy CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Spy" ItemAttributes { ItemName "TF_WEAPON_KNIFE" "armor piercing" 100 } } } //STAGE 08 //Currency 1400 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 08a: 75 total, 20 active, Sniper (Huntsman) { Name "wave08a" Where respawnpoints RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllDead "wave07" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Template T_TFBot_Red_Sniper_Huntsman Skill Expert Item "Larrikin Robin" Attributes AlwaysCrit Attributes DisableDodge CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Sniper" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 "faster reload rate" 0.2 } } } WaveSpawn //WAVE 08b: 75 total, 20 active, Soldier (Always Crit) { Name "wave08b" Where respawnpoints RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08a" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Class Soldier Skill Expert Attributes AlwaysCrit Attributes DisableDodge Item "Defiant Spartan" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn //WAVE 08c: 75 total, 20 active, Demoman (Always Crit) { Name "wave08c" Where respawnpoints RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08b" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Class Demoman Skill Expert Attributes AlwaysCrit Attributes DisableDodge Item "Spine-Chilling Skull" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Demo" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "Projectile speed increased" 2.0 } } } WaveSpawn //WAVE 08d: 75 total, 20 active, Pyro (Always Crit) { Name "wave08d" Where respawnpoints RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08c" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Attributes DisableDodge Item "Old Guadalajara" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Pyro" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn //WAVE 08e: 75 total, 20 active, Scout (Always Crit) { Name "wave08e" Where respawnpoints RandomSpawn 1 TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08d" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Class Scout Skill Expert Attributes AlwaysCrit Attributes DisableDodge Item "Point and Shoot" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.25 } } } WaveSpawn //WAVE 08f: 48 total, 22 active, Heavyweapons (Always Crit + Uber medic) { Name "wave08f" Where respawnpoints RandomSpawn 1 TotalCount 48 MaxActive 22 SpawnCount 4 WaitForAllSpawned "wave08e" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit Attributes DisableDodge Item "The Crone's Dome" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Heavy" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Red_Medic_QuickUber Item "The Warsworn Helmet" CustomEyeGlowColor "255 0 0" UseHumanModel 2 Item "Zombie Medic" } } } WaveSpawn //WAVE 08g: [FINAL TANK] { Name "wave08g" TotalCount 1 WaitForAllDead "wave08d" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Health 50000 Speed 75 Name "tankboss" StartingPathTrackNode "red_tank_path_1" ClassIcon tank_red_lite Model models/bots/boss_bot/boss_tankred.mdl TeamNum 2 Skin 1 OnBombDroppedOutput { Target redwin_relay Action Trigger } } } } }