#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 10000 RespawnWaveTime 1 Advanced 1 AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 45 EventPopFile Halloween ForceHoliday 2 RobotLimit 26 PrecacheModel models/bots/boss_bot/combat_tank_mk2/mk2_combat_tank_chassis.mdl PrecacheModel models/bots/boss_bot/tankred_track_l.mdl PrecacheModel models/bots/boss_bot/tankred_track_r.mdl PrecacheModel models/bots/boss_bot/combat_tank_mk2/mk2_minigun.mdl PrecacheModel models/bots/boss_bot/combat_tank_mk2/mk2_rocket_pod.mdl PrecacheModel models/bots/boss_bot/combat_tank_mk2/mk2_rocket_dumbfire.mdl PrecacheModel models/bots/boss_bot/combat_tank_mk2/mk2_fireball.mdl PrecacheModel models/bots/boss_bot/combat_tank_mk2/mk2_railgun.mdl PrecacheModel models/bots/boss_bot/combat_tank/railgun_case.mdl PrecacheModel models/props_tumb/mvm/tank_shield.mdl // Mission // { // Objective DestroySentries // Where spawnbot // InitialCooldown 300 // CooldownTime 100 // TFBot // { // Template T_TFBot_SentryBuster // Tag bot_sentrybuster // Tag bot_giant // Health 1000000000 // Attributes AlwaysCrit // } // } // Mission // { // Objective Sniper // InitialCooldown 240 // Where spawnbot // BeginAtWave 1 // RunForThisManyWaves 1 // CooldownTime 180 // DesiredCount 1 // TFBot // { // Class Sniper // Skill Expert // Health 2500 // Attributes miniboss // Attributes AlwaysCrit // Name "Sniper From The Underworld" // // classicon random_lite // } // } // Mission // { // Objective Spy // InitialCooldown 180 // Where spawnbot // BeginAtWave 1 // RunForThisManyWaves 1 // CooldownTime 120 // DesiredCount 1 // TFBot // { // Class Spy // Skill Expert // Health 3500 // Attributes miniboss // Attributes AlwaysCrit // Scale 1 // Name "Spy From EveryWhere" // // classicon random_lite // } // } // Mission // { // Objective Engineer // InitialCooldown 5 // Where spawnbot // BeginAtWave 1 // RunForThisManyWaves 1 // CooldownTime 360 // DesiredCount 1 // TFBot // { // Template T_TFBot_Engineer_Sentry_Tele_Battle // Health 3000 // Attributes AlwaysCrit // Attributes AlwaysFireWeapon // Attributes miniboss // Name "Texas Mann" // Skill Expert // TeleportWhere spawnbot_giant // TeleportWhere spawnbot_mission_sniper // TeleportWhere spawnbot_mission_spy // // classicon random_lite // } // } PointTemplates { base_ents { NoFixup 1 filter_activator_tfteam { targetname filter_redteam_c TeamNum 2 } //map alr has with the exact name??? lmao??? } boss4_pt { NoFixup 1 [SIGSEGV] prop_dynamic { targetname circle_warning_boss4 disablereceiveshadows 1 disableshadows 1 modelscale 6 skin 1 model models/props_mvm/indicator/indicator_circle_long.mdl defaultanim start startdisabled 1 } trigger_stun { spawnflags 1 origin "0 0 0" targetname stun_trigger_boss4 mins "-150 -150 -3000" maxs "150 150 3000" stun_type 1 stun_effects 1 stun_duration 6 move_speed_reduction 0.0 filtername filter_redteam startdisabled 1 trigger_delay 0.0 } // trigger_stun // { // move_speed_reduction 0 // origin "0 0 0" // spawnflags 1 // StartDisabled 1 // filtername filter_chief // stun_duration 12 // stun_effects 0 // stun_type 1 // targetname callateputa // trigger_delay 0 // mins "-117 -99 -140" // maxs "117 99 140" // } logic_relay { targetname stun_boss4_relay //targetting ents OnTrigger circle_warning_boss4,Enable,,-1,-1 OnTrigger circle_warning_boss4,SetAnimation,start,-1,-1 OnTrigger circle_warning_boss4,SetAnimation,end,5,-1 OnTrigger stun_trigger_boss4,Enable,,5,-1 OnTrigger circle_warning_boss4,Disable,,6,-1 OnTrigger stun_trigger_boss4,Disable,,5.5,-1 //targetting mr boss man OnTrigger "!activator,$AddPlayerAttribute,dmg taken increased|0.1,-1,-1" OnTrigger "!activator,$RemovePlayerAttribute,dmg taken increased,5,-1" } } } SpawnTemplate { Name base_ents origin "0 0 0" } // SpawnTemplate // { // Name boss4_pt // origin "-60 -2000 475" // } Templates { Boss_1 { Class Heavyweapons Name "HOK Deflector From Hell" ClassIcon heavy_deflector_healonkill Skill Expert Item "The Tungsten Toque" Item Deflector Health 250000 //180000 //90000 // 60000 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName Deflector "damage bonus" 0 //2 "attack projectiles" 2 "heal on kill" 50000 //25000 "killstreak tier" 1 } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "override projectile type" 13 "energy weapon penetration" 1 "dmg penalty vs players" 5 is_passive_weapon 1 "faster reload rate" -1 "killstreak tier" 1 "heal on kill" 20000 "mod projectile heat seek power" 50 "mod projectile heat aim time" 5 "mod projectile heat aim error" 25 "set item tint rgb" 15496674 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.05 "override footstep sound set" 2 "displace touched enemies" 99999 } } Boss_2 { Class Soldier Name "Charged Soldier From Hell" ClassIcon soldier_crit Skill Expert Health 300000 //240000 //120000 // 80000 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -1 "fire rate bonus" 1 //1.5 //2 "Projectile speed increased" 0.5 "damage bonus" 10 //1600 "dmg pierces resists absorbs" 1 "dmg bonus vs buildings" 999 "projectile spread angle penalty" 10 "use large smoke explosion" 1 "blast radius increased" 2.5 "item style override" 1 "no self blast dmg" 2 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 0.7 //0.5 //0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.05 "override footstep sound set" 3 } } Boss_3 { Class Soldier ClassIcon soldier_blackbox_giant Name "Black Box Soldier From Hell" Health 180000 //90000 // 60000 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "The Black Box" "damage bonus" 3 "fire rate bonus" -1 "clip size upgrade atomic" 9 "faster reload rate" 1 "blast radius increased" 1 "Projectile speed increased" 0.75 "projectile spread angle penalty" 6 "heal on hit for rapidfire" 20000 //10000 "item style override" 1 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "rage giving scale" 0.05 } } Boss_4 { Class Soldier Name "Hell's Barrage" ClassIcon soldier_barrage Health 300000 //150000 // 100000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "clip size upgrade atomic" 96.0 "faster reload rate" -1 "fire rate bonus" 100 //-1 "projectile spread angle penalty" 20 //10 "Projectile speed increased" 1 //0.75 "damage bonus" 3 "killstreak tier" 1 } CharacterAttributes { "health regen" 500 //400 "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.05 "displace touched enemies" 99999 "always allow taunt" 1 } SpawnTemplate boss4_pt FireInput { Target stun_boss4_relay //Entity name to use Action Trigger //Input to fire Param "" //Parameter to use Delay 5 //Delay before firing the input Cooldown 15 //Cooldown between firing the input Repeats 0 //How many times should the input be fired } Taunt //Taunt periodically { Delay 5 //Time before the first taunt starts (Default: 10) Cooldown 15 //Time between each taunt (Default: 10) Repeats 0 //How many times the bot should taunt in total (Default: 0 - Infinite) Name "Taunt: Can it!" //If set, uses this item taunt instead of default } } Boss_5 { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Steel Gauntlet From Hell" ClassIcon heavy_chief Health 140000 // 210000 // 140000 Scale 1.9 Item "War Head" Item "Fists of Steel" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 25 "heal on kill" 140000 //20000 speed_boost_on_kill 300 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 0 //500 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.05 "fire input on kill" gamerules^PlayVO^vo/sandwicheat09.mp3 "fire input on kill" gamerules^PlayVO^vo/sandwicheat09.mp3 "killstreak tier" 1 } } Boss_6 { Class Demoman Name "Demoman From Hell" ClassIcon demo_giant Health 300000 //150000 // 100000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes AlwaysCrit ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" -1 //0 "fire rate bonus" 0.25 "Projectile speed increased" 2 //1.5 "projectile spread angle penalty" 360 //5 "damage bonus" 100 "damage causes airblast" 1 "blast radius increased" 1.5 // "use large smoke explosion" 1 "no self blast dmg" 2 "killstreak tier" 1 "clip size bonus" 4 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.05 } } Boss_7 { Class Demoman Name "Hell Bomber" ClassIcon demo_bomber Skill Expert Health 240000 // 160000 Item "Prince Tavish's Crown" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "fire rate bonus" -1 "faster reload rate" -1 "clip size penalty" 6.0 "Projectile speed increased" 3 "damage bonus" 5 //3 "dmg pierces resists absorbs" 1 "killstreak tier" 1 } CharacterAttributes { "health regen" 600 //400 //250 "move speed bonus" 0.5 //0.45 //0.35 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.05 } } Boss_8 { Class Soldier Name "Hell Soldier" ClassIcon soldier_infinite_backup_giant Health 150000 //200000 //100000 // 150000 // 100000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes SpawnWithFullCharge Item "the battalion's backup" ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "faster reload rate" -1 "fire rate bonus" 0.2 "damage bonus" 2 // 4 // "heal on kill" 20000 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 900.0 "deploy time increased" 0.5 "rage giving scale" 0.01 } } Boss_8_Blast { ClassIcon medic_blast_giant Health 50000 //25000 Name "Vessel Of Grief" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "move speed bonus" 0.5 "bot medic uber health threshold" 50000 "mod weapon blocks healing" 1 } ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 50 "heal rate bonus" 200 "uber duration bonus" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 } } Boss_8_Bullet { ClassIcon medic_bullet_giant Health 50000 //25000 Name "Vessel Of Despair" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "move speed bonus" 0.5 "bot medic uber health threshold" 50000 "mod weapon blocks healing" 1 } ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 50 "heal rate bonus" 200 "uber duration bonus" 1 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 } } Boss_8_Fire { ClassIcon medic_fire_giant Health 50000 //25000 Name "Vessel Of Terror" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "bot medic uber health threshold" 50000 "mod weapon blocks healing" 1 } ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 50 "uber duration bonus" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // InitWaveOutPut // { // Target wave_start_relay // Action RunScriptCode // Param " // IncludeScript(`tankextensions_main`, getroottable()) // IncludeScript(`tankextensions/combattank`, getroottable()) // IncludeScript(`tankextensions/combattank_weapons/minigun`, getroottable()) // IncludeScript(`tankextensions/combattank_weapons/rocketpod`, getroottable()) // IncludeScript(`tankextensions/combattank_weapons/fireball`, getroottable()) // IncludeScript(`tankextensions/vactank`, getroottable()) // TankExt.SetValueOverrides // ({ // COMBATTANK_ROTATE_SPEED_DEFAULT = 10 // COMBATTANK_MAX_RANGE = 20000 // COMBATTANK_MINIGUN_FIRE_DELAY = 0 //Fires faster // COMBATTANK_MINIGUN_BULLET_DAMAGE = 44 //Double damage // COMBATTANK_ROCKETPOD_ROCKET_SPEED = 1800 //2x Projectile Speed // COMBATTANK_ROCKETPOD_FIRE_DELAY = 0.00 //Burst fire // COMBATTANK_ROCKETPOD_RELOAD_DELAY = 0.00 //Instant reload? // COMBATTANK_ROCKETPOD_ROCKET_DAMAGE = 180 //Double damage // COMBATTANK_FIREBALL_RECHARGE_TIME = 0.2 //4x Fire rate // COMBATTANK_FIREBALL_DAMAGE = 75 //Triple damage // }) // " // } // WaveSpawn // { // Name support // WaitForAllDead stage1 // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBetweenSpawns 10 // WaitBeforeStarting 0 // RandomSpawn 1 // Support 1 // Squad // { // RandomChoice // { // TFBot // { // Class Soldier // Skill Easy // Attributes SuppressFire // Name "Bomb Boy" // Health 200000 // CharacterAttributes // { // "health regen" -200000 // } // } // } // } // } // BETTER IDEA WaveSpawn { Name support //WaitForAllDead stage1 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 5 WaitBeforeStarting 10 //30 Support 1 TFBot { Class Scout ClassIcon troll Name trollmaster67 Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes MiniBoss Health 1200 Item "dec2014 Truands Tunic" Item "Scout Beanie" Item "The Holy Mackerel" Action Mobber Attributes Aggressive Attributes IgnoreFlag ItemAttributes { ItemName "The Holy Mackerel" "Damage Bonus" 68 //6700% "Move speed bonus" 1.5 "dmg pierces resists absorbs" 1 } ItemAttributes { ItemName "Scout Beanie" "SPELL: set item tint RGB" 5 } } } WaveSpawn { Name support WaitForAllDead stage1 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 10 WaitBeforeStarting 20 //30 Support 1 TFBot { Class Soldier Name trollmaster420 Item "The Righteous Bison" Item "Armored Authority" Skill Expert Health 3000 ClassIcon troll Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Action Mobber Attributes Aggressive Attributes IgnoreFlag PreferClass Medic CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs buildings" 500 "dmg penalty vs players" 100 "set item tint rgb" 16761600 } } } WaveSpawn { Name support WaitForAllDead stage1 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 30 Support 1 TFBot { Template T_TFBot_SentryBuster Action SuicideBomber UseBusterModel 1 PreferClass Medic ClassIcon troll Name trollmaster61 } } WaveSpawn { TotalCurrency 1650 Name stage1 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template Boss_1 } } WaveSpawn { TotalCurrency 1650 Name stage2 WaitForAllDead stage1 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 20 TFBot { Template Boss_2 } } WaveSpawn { TotalCurrency 1650 Name stage3 WaitForAllDead stage2 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 20 TFBot { Template Boss_3 } } WaveSpawn { TotalCurrency 1650 Name stage4 WaitForAllDead stage3 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 20 TFBot { Template Boss_4 } } WaveSpawn { TotalCurrency 1650 Name stage5 WaitForAllDead stage4 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 20 TFBot { Template Boss_5 } } WaveSpawn { TotalCurrency 1650 Name stage6 WaitForAllDead stage5 Where spawnbot TotalCount 21 MaxActive 21 SpawnCount 21 WaitBetweenSpawns 0 WaitBeforeStarting 20 Squad { TFBot { Template Boss_6 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop Health 9000 } } } WaveSpawn { TotalCurrency 1650 Name stage7 WaitForAllDead stage6 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 20 TFBot { Template boss_7 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutPut { Target wave_start_relay Action RunScriptCode Param " IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/combattank`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/minigun`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/rocketpod`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/fireball`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/railgun`, getroottable()) IncludeScript(`tankextensions/vactank`, getroottable()) TankExt.SetValueOverrides ({ COMBATTANK_ROTATE_SPEED_DEFAULT = 10 COMBATTANK_MAX_RANGE = 20000 COMBATTANK_MINIGUN_FIRE_DELAY = 0 //Fires faster COMBATTANK_MINIGUN_BULLET_DAMAGE = 44 //Double damage COMBATTANK_ROCKETPOD_ROCKET_SPEED = 1800 //2x Projectile Speed COMBATTANK_ROCKETPOD_FIRE_DELAY = 0.00 //Burst fire COMBATTANK_ROCKETPOD_RELOAD_DELAY = 0.00 //Instant reload? COMBATTANK_ROCKETPOD_ROCKET_DAMAGE = 180 //Double damage COMBATTANK_FIREBALL_RECHARGE_TIME = 0.2 //4x Fire rate COMBATTANK_FIREBALL_DAMAGE = 75 //Triple damage COMBATTANK_RAILGUN_COOLDOWN_TIME = 0 //instant reload COMBATTANK_RAILGUN_BULLET_DAMAGE = 9999 //die }) " } WaveSpawn { Name support Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 5 WaitBeforeStarting 5 Support 1 TFBot { Class Scout ClassIcon troll Name trollmaster67 Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes MiniBoss Health 1200 Item "dec2014 Truands Tunic" Item "Scout Beanie" Item "The Holy Mackerel" Action Mobber Attributes Aggressive Attributes IgnoreFlag ItemAttributes { ItemName "The Holy Mackerel" "Damage Bonus" 68 //6700% "Move speed bonus" 1.5 "dmg pierces resists absorbs" 1 } ItemAttributes { ItemName "Scout Beanie" "SPELL: set item tint RGB" 5 } } } WaveSpawn { Name support Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 5 WaitBeforeStarting 5 Support 1 TFBot { Class Scout ClassIcon troll Name trollmaster67 Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes MiniBoss Health 1200 Item "dec2014 Truands Tunic" Item "Scout Beanie" Item "The Holy Mackerel" Action Mobber Attributes Aggressive Attributes IgnoreFlag ItemAttributes { ItemName "The Holy Mackerel" "Damage Bonus" 68 //6700% "Move speed bonus" 1.5 "dmg pierces resists absorbs" 1 } ItemAttributes { ItemName "Scout Beanie" "SPELL: set item tint RGB" 5 } } } WaveSpawn { Name support Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 10 WaitBeforeStarting 10 Support 1 TFBot { Class Soldier Name trollmaster420 Item "The Righteous Bison" Item "Armored Authority" Skill Expert Health 3000 ClassIcon troll Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Action Mobber Attributes Aggressive Attributes IgnoreFlag PreferClass Medic CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs buildings" 500 "dmg penalty vs players" 100 "set item tint rgb" 16761600 } } } WaveSpawn { Name support Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 10 WaitBeforeStarting 10 Support 1 TFBot { Class Soldier Name trollmaster420 Item "The Righteous Bison" Item "Armored Authority" Skill Expert Health 3000 ClassIcon troll Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Action Mobber Attributes Aggressive Attributes IgnoreFlag PreferClass Medic CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs buildings" 500 "dmg penalty vs players" 100 "set item tint rgb" 16761600 } } } WaveSpawn { Name support Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 15 Support 1 TFBot { Template T_TFBot_SentryBuster Action SuicideBomber UseBusterModel 1 PreferClass Medic ClassIcon troll Name trollmaster61 } } WaveSpawn { Name support Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 15 Support 1 TFBot { Template T_TFBot_SentryBuster Action SuicideBomber UseBusterModel 1 PreferClass Medic ClassIcon troll Name trollmaster61 } } WaveSpawn { TotalCurrency 1650 Name stage8 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 Squad { TFBot { Template Boss_8 } TFBot { Template Boss_8_Bullet } TFBot { Template Boss_8_Blast } TFBot { Template Boss_8_Fire } } } WaveSpawn { TotalCount 1 SpawnCount 1 WaitBeforeStarting 20 Tank { Health 60000 Speed 75 Name combattank_bomb|minigun|minigun^vactank_bullet StartingPathTrackNode boss_path_a1 Skin 0 ClassIcon tank_combat_minigun_vac_bullet OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 SpawnCount 1 WaitBeforeStarting 60 Tank { Health 60000 Speed 75 Name combattank_bomb|rocketpod|rocketpod^vactank_blast StartingPathTrackNode boss_path_a1 Skin 0 ClassIcon tank_combat_rocket_vac_blast OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 SpawnCount 1 WaitBeforeStarting 100 Tank { Health 60000 Speed 75 Name combattank_bomb|fireball|fireball^vactank_fire StartingPathTrackNode boss_path_a1 Skin 0 ClassIcon tank_combat_dragon_fury_vac_fire OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 SpawnCount 1 WaitBeforeStarting 140 Tank { Health 30000 Speed 75 Name combattank_bomb|railgun|railgun^vactank_bullet_blast_fire StartingPathTrackNode boss_path_a1 Skin 1 ClassIcon tank_combat_railgun_vac_melee OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //test { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1650 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template Boss_4 } } } }