//Special Thanks to lite for creating the cutscenes/cave blocker for final boss! //(https://steamcommunity.com/id/liteflame) #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 20000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes MaxRedPlayers 10 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v20.txt" NoRomevisionCosmetics 1 MaxRedPlayers 10 MaxSpectators 0 PrecacheModel "models\bots\soldier\goliatron2022.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" PrecacheModel "models/props_mvm/blimp_shield.mdl" ItemAttributes { ItemName "tf_weapon_bat" "fire rate bonus" "0.9" "damage bonus" "1.1" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "fire rate bonus" "0.9" "damage bonus" "1.1" } ItemAttributes { ItemName "Festive Bat 2011" "fire rate bonus" "0.9" "damage bonus" "1.1" } ItemAttributes { ItemName "tf_weapon_bottle" "mod crit while airborne" "1" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BOTTLE" "mod crit while airborne" "1" } ItemAttributes { ItemName "tf_weapon_fireaxe" "bleeding duration" "10" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FIREAXE" "bleeding duration" "10" } ItemAttributes { ItemName "tf_weapon_club" "reveal cloaked victim on hit" "1" "reveal disguised victim on hit" "1" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_CLUB" "reveal cloaked victim on hit" "1" "reveal disguised victim on hit" "1" } ItemAttributes { ItemName "tf_weapon_knife" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "Festive Knife 2011" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "Silver Botkiller Knife Mk.I" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "Gold Botkiller Knife Mk.I" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "Rust Botkiller Knife Mk.I" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "Blood Botkiller Knife Mk.I" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "Carbonado Botkiller Knife Mk.I" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "Diamond Botkiller Knife Mk.I" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "Silver Botkiller Knife Mk.II" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "Gold Botkiller Knife Mk.II" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "tf_weapon_fists" "apply look velocity on damage" "600" "apply z velocity on damage" "400" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "apply look velocity on damage" "600" "apply z velocity on damage" "400" } ItemAttributes { ItemName "tf_weapon_shovel" "apply z velocity on damage" "-10000" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "apply z velocity on damage" "-10000" } ItemAttributes { ItemName "tf_weapon_wrench" "fire rate bonus" "0.8" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "fire rate bonus" "0.8" } ItemAttributes { ItemName "Festive Wrench 2011" "fire rate bonus" "0.8" } ItemAttributes { ItemName "Silver Botkiller Wrench Mk.I" "fire rate bonus" "0.8" } ItemAttributes { ItemName "Gold Botkiller Wrench Mk.I" "fire rate bonus" "0.8" } ItemAttributes { ItemName "Rust Botkiller Wrench Mk.I" "fire rate bonus" "0.8" } ItemAttributes { ItemName "Blood Botkiller Wrench Mk.I" "fire rate bonus" "0.8" } ItemAttributes { ItemName "Carbonado Botkiller Wrench Mk.I" "fire rate bonus" "0.8" } ItemAttributes { ItemName "Diamond Botkiller Wrench Mk.I" "fire rate bonus" "0.8" } ItemAttributes { ItemName "Silver Botkiller Wrench Mk.II" "fire rate bonus" "0.8" } ItemAttributes { ItemName "Gold Botkiller Wrench Mk.II" "fire rate bonus" "0.8" } ItemAttributes { ItemName "tf_weapon_bonesaw" "bleeding duration" "10" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BONESAW" "bleeding duration" "10" } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo primary increased" "10" } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PYRO" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo primary increased" "10" } ItemAttributes { ItemName "tf_weapon_scattergun" "Reload time decreased" "0.5" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "Reload time decreased" "0.5" } ItemAttributes { ItemName "Festive Scattergun 2011" "Reload time decreased" "0.5" } ItemAttributes { ItemName "Silver Botkiller Scattergun Mk.I" "Reload time decreased" "0.5" } ItemAttributes { ItemName "Gold Botkiller Scattergun Mk.I" "Reload time decreased" "0.5" } ItemAttributes { ItemName "Rust Botkiller Scattergun Mk.I" "Reload time decreased" "0.5" } ItemAttributes { ItemName "Blood Botkiller Scattergun Mk.I" "Reload time decreased" "0.5" } ItemAttributes { ItemName "Carbonado Botkiller Scattergun Mk.I" "Reload time decreased" "0.5" } ItemAttributes { ItemName "Diamond Botkiller Scattergun Mk.I" "Reload time decreased" "0.5" } ItemAttributes { ItemName "Silver Botkiller Scattergun Mk.II" "Reload time decreased" "0.5" } ItemAttributes { ItemName "Gold Botkiller Scattergun Mk.II" "Reload time decreased" "0.5" } ItemAttributes { ItemName "tf_weapon_sniperrifle" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "Festive Sniper Rifle 2011" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "Silver Botkiller Sniper Rifle Mk.I" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "Gold Botkiller Sniper Rifle Mk.I" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "Rust Botkiller Sniper Rifle Mk.I" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "Blood Botkiller Sniper Rifle Mk.I" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "Carbonado Botkiller Sniper Rifle Mk.I" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "Diamond Botkiller Sniper Rifle Mk.I" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "Silver Botkiller Sniper Rifle Mk.II" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "Gold Botkiller Sniper Rifle Mk.II" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "tf_weapon_minigun" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "Festive Minigun 2011" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "Silver Botkiller Minigun Mk.I" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "Gold Botkiller Minigun Mk.I" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "Rust Botkiller Minigun Mk.I" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "Blood Botkiller Minigun Mk.I" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "Carbonado Botkiller Minigun Mk.I" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "Diamond Botkiller Minigun Mk.I" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "Silver Botkiller Minigun Mk.II" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "Gold Botkiller Minigun Mk.II" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "tf_weapon_smg" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "tf_weapon_syringegun_medic" "fire rate bonus HIDDEN" "0.1" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "fire rate bonus HIDDEN" "0.1" } ItemAttributes { ItemName "tf_weapon_rocketlauncher" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "Festive Rocket Launcher 2011" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "Silver Botkiller Rocket Launcher Mk.I" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "Gold Botkiller Rocket Launcher Mk.I" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "Rust Botkiller Rocket Launcher Mk.I" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "Blood Botkiller Rocket Launcher Mk.I" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "Carbonado Botkiller Rocket Launcher Mk.I" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "Diamond Botkiller Rocket Launcher Mk.I" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "Silver Botkiller Rocket Launcher Mk.II" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "Gold Botkiller Rocket Launcher Mk.II" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "tf_weapon_grenadelauncher" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "Festive Grenade Launcher" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "tf_weapon_pipebomblauncher" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Festive Stickybomb Launcher 2011" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Silver Botkiller Stickybomb Launcher Mk.I" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Gold Botkiller Stickybomb Launcher Mk.I" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Rust Botkiller Stickybomb Launcher Mk.I" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Blood Botkiller Stickybomb Launcher Mk.I" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Carbonado Botkiller Stickybomb Launcher Mk.I" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Diamond Botkiller Stickybomb Launcher Mk.I" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Silver Botkiller Stickybomb Launcher Mk.II" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Gold Botkiller Stickybomb Launcher Mk.II" "maxammo secondary increased" "10" } ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Festive Flamethrower 2011" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Silver Botkiller Flame Thrower Mk.I" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Gold Botkiller Flame Thrower Mk.I" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Rust Botkiller Flame Thrower Mk.I" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Blood Botkiller Flame Thrower Mk.I" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Carbonado Botkiller Flame Thrower Mk.I" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Diamond Botkiller Flame Thrower Mk.I" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Silver Botkiller Flame Thrower Mk.II" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Gold Botkiller Flame Thrower Mk.II" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "tf_weapon_pistol" "Reload time decreased" "0.1" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PISTOL" "Reload time decreased" "0.1" } ItemAttributes { ItemName "tf_weapon_revolver" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "tf_weapon_medigun" "overheal decay bonus" "10" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "overheal decay bonus" "10" } ItemAttributes { ItemName "Festive Medigun 2011" "overheal decay bonus" "10" } ItemAttributes { ItemName "Silver Botkiller Medi Gun Mk.I" "overheal decay bonus" "10" } ItemAttributes { ItemName "Gold Botkiller Medi Gun Mk.I" "overheal decay bonus" "10" } ItemAttributes { ItemName "Rust Botkiller Medi Gun Mk.I" "overheal decay bonus" "10" } ItemAttributes { ItemName "Blood Botkiller Medi Gun Mk.I" "overheal decay bonus" "10" } ItemAttributes { ItemName "Carbonado Botkiller Medi Gun Mk.I" "overheal decay bonus" "10" } ItemAttributes { ItemName "Diamond Botkiller Medi Gun Mk.I" "overheal decay bonus" "10" } ItemAttributes { ItemName "Silver Botkiller Medi Gun Mk.II" "overheal decay bonus" "10" } ItemAttributes { ItemName "Gold Botkiller Medi Gun Mk.II" "overheal decay bonus" "10" } ItemAttributes { ItemName "tf_weapon_invis" "mult decloak rate" ".1" "mult cloak rate" "-.9" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_INVIS" "mult decloak rate" ".1" "mult cloak rate" "-.9" } ItemAttributes { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" "engy dispenser radius increased" "10" "engy building health bonus" "3.16" } ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" "3.5" } ItemAttributes { ItemName "The Blutsauger" "heal on hit for rapidfire" "30" "health drain" "-20" } ItemAttributes { ItemName "The Ubersaw" "add uber charge on hit" "25" "fire rate penalty" "3" } ItemAttributes { ItemName "The Axtinguisher" "dmg penalty vs nonburning" "0" "no crit vs nonburning" "1" "damage bonus" "3" "single wep deploy time increased" "2" "fire rate penalty" "3" } ItemAttributes { ItemName "The Flare Gun" "damage bonus" "2" "dmg penalty vs nonburning" "0.5" } ItemAttributes { ItemName "The Backburner" "airblast cost increased" "10" "airblast vertical pushback scale" "10" "airblast pushback scale" "10" "flame_speed" "100" } ItemAttributes { ItemName "Natascha" "maxammo primary increased" "6" "damage penalty" "0.50" "minigun spinup time increased" "1.6" "heal on hit for rapidfire" "30" "fire rate penalty" "1.50" } ItemAttributes { ItemName "The Sandvich" "maxammo grenades1 increased" "10" } ItemAttributes { ItemName "The Killing Gloves of Boxing" "critboost on kill" "50" "fire rate penalty" "3" } ItemAttributes { ItemName "The Sandman" "max health additive penalty" "-150" "maxammo grenades1 increased" "10" } ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" "0" "bullets per shot bonus" "3" "damage penalty" "0.5" "clip size penalty" "0.2" "apply z velocity on damage" "300" "apply look velocity on damage" "300" } ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" "0.38" "crit kill will gib" "69" } ItemAttributes { ItemName "The Huntsman" "hidden primary max ammo bonus" "5" "disable fancy class select anim" "1" "faster reload rate" "0.8" } ItemAttributes { ItemName "The Razorback" "crit kill will gib" "1" } ItemAttributes { ItemName "Jarate" "maxammo grenades1 increased" "10" } ItemAttributes { ItemName "The Dead Ringer" "cloak consume rate decreased" "0.9" "mult cloak meter regen rate" "8" } ItemAttributes { ItemName "The Cloak and Dagger" "mult cloak meter regen rate" "11" "ReducedCloakFromAmmo" "0.25" } ItemAttributes { ItemName "The Ambassador" "damage bonus" "2" "damage penalty on bodyshot" "0.35" "fire rate penalty" "1.4" "damage penalty" "1" } ItemAttributes { ItemName "The Direct Hit" "Blast radius decreased" "0.01" "Projectile speed increased" "2.6" "damage bonus" "3.5" } ItemAttributes { ItemName "The Equalizer" "damage bonus" "1.5" "reduced_healing_from_medics" "0" } ItemAttributes { ItemName "The Buff Banner" "increase buff duration HIDDEN" "10" } ItemAttributes { ItemName "The Scottish Resistance" "fire rate bonus" ".05" "maxammo secondary increased" "6" "max pipebombs increased" "60" "sticky arm time penalty" "8" } ItemAttributes { ItemName "The Chargin' Targe" "dmg taken from blast reduced" "0" } ItemAttributes { ItemName "The Eyelander" "max health additive penalty" "-50" "melee range multiplier" "2.87" } ItemAttributes { ItemName "The Gunboats" "rocket jump damage reduction" "0" } ItemAttributes { ItemName "The Wrangler" } ItemAttributes { ItemName "The Frontier Justice" "clip size penalty" "0.25" "maxammo primary increased" "3.5" } ItemAttributes { ItemName "The Gunslinger" "max health additive bonus" "250" } ItemAttributes { ItemName "The Homewrecker" "dmg bonus vs buildings" "11" "dmg penalty vs players" "0" "provide on active" "1" "SET BONUS: dmg from sentry reduced" "0" } ItemAttributes { ItemName "The Pain Train" "increase player capture value" "10" "dmg taken from bullets increased" "2" } ItemAttributes { ItemName "The Southern Hospitality" "bleeding duration" "50" "dmg taken from fire increased" "3" } ItemAttributes { ItemName "TTG Max Pistol" "Reload time decreased" "0.1" } ItemAttributes { ItemName "TTG Sam Revolver" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" "0.38" } ItemAttributes { ItemName "Golden Wrench" "fire rate bonus" "0.8" } ItemAttributes { ItemName "The Tribalman's Shiv" "bleeding duration" "60" "damage penalty" "0.05" } ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" "3" "move speed penalty" "0.01" "provide on active" "1" } ItemAttributes { ItemName "The Vita-Saw" "ubercharge_preserved_on_spawn_max" "6" "max health additive penalty" "-100" "crit kill will gib" "69" } ItemAttributes { ItemName "The Powerjack" "heal on kill" "150" "dmg from melee increased" "1.4" "dmg taken from bullets increased" "2" "move speed bonus" "2" "provide on active" "0" "dmg taken increased" "1" "SET BONUS: calling card on kill" "4" } ItemAttributes { ItemName "The Degreaser" "deploy time decreased" "0" "weapon burn dmg reduced" "0.9" "airblast cost increased" "2.5" } ItemAttributes { ItemName "The Shortstop" "reload time increased hidden" "1" "max health additive bonus" "250" "damage force increase hidden" "3" "airblast vulnerability multiplier hidden" "3" "SET BONUS: calling card on kill" "1" } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" "0.1" } ItemAttributes { ItemName "L'Etranger" "add cloak on hit" "100" "damage penalty" "0.01" "cloak consume rate decreased" "0.01" } ItemAttributes { ItemName "Your Eternal Reward" "SET BONUS: quiet unstealth" "10" "SET BONUS: cloak blink time penalty" "0.5" "SET BONUS: custom taunt particle attr" "1" "mult cloak meter consume rate" "4.33" } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration HIDDEN" "10" "max health additive bonus" "200" } ItemAttributes { ItemName "The Black Box" "health on radius damage" "200" "clip size penalty" "0.25" "SET BONUS: dmg from sentry reduced" "-1" "SET BONUS: calling card on kill" "3" } ItemAttributes { ItemName "The Sydney Sleeper" "jarate duration" "80" "sniper charge per sec" "3.5" "Blast radius increased" "11" } ItemAttributes { ItemName "Darwin's Danger Shield" "afterburn immunity" "1" "dmg taken from fire reduced" "-4" "max health additive bonus" "250" "SET BONUS: calling card on kill" "2" } ItemAttributes { ItemName "The Bushwacka" "damage bonus" "1.35" "dmg taken increased" "3" "crit mod disabled" "0" } ItemAttributes { ItemName "Rocket Jumper" "clip size bonus" "10" "maxammo primary increased" "21" } ItemAttributes { ItemName "Gloves of Running Urgently" "mult_player_movespeed_active" "4" "mod_maxhealth_drain_rate" "100.0" "attach particle effect static" "2" "single wep holster time increased" "6" } ItemAttributes { ItemName "Frying Pan" "crit kill will gib" "1" "cancel falling damage" "1" "attach particle effect static" "77" } ItemAttributes { ItemName "Stickybomb Jumper" "no self blast dmg" "2" "clip size bonus" "10" "maxammo secondary increased" "21" "max pipebombs increased" "78" } ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "max health additive penalty" "-50" "melee range multiplier" "2.87" "attach particle effect static" "44" } ItemAttributes { ItemName "TTG Max Pistol - Poker Night" "Reload time decreased" "0.1" } ItemAttributes { ItemName "TTG Watch" "mult decloak rate" ".1" "mult cloak rate" "-.9" } ItemAttributes { ItemName "Iron Curtain" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "The Amputator" "provide on active" "1" "health regen" "30" "damage penalty" "0" } ItemAttributes { ItemName "The Crusader's Crossbow" "crit kill will gib" "1" "Reload time decreased" "0.5" } ItemAttributes { ItemName "The Ullapool Caber" "SET BONUS: dmg taken from fire reduced set bonus" "0" "fire rate penalty" "3" } ItemAttributes { ItemName "The Loch-n-Load" "clip size penalty" "0.2" "dmg bonus vs buildings" "3" "Projectile speed increased" "3.5" "Blast radius decreased" "0.01" } ItemAttributes { ItemName "Warrior's Spirit" "damage bonus" "4" "dmg taken increased" "4" "dmg taken from crit reduced" "0.5" "heal on kill" "500" } ItemAttributes { ItemName "The Buffalo Steak Sandvich" "move speed bonus" "1.35" "energy buff dmg taken multiplier" "3.5" } ItemAttributes { ItemName "The Brass Beast" "damage bonus" "3" "minigun spinup time increased" "6" "aiming movespeed decreased" "0.01" } ItemAttributes { ItemName "The Candy Cane" "drop health pack on kill" "0" "dmg taken from blast increased" "3.5" } ItemAttributes { ItemName "The Boston Basher" "bleeding duration" "50" } ItemAttributes { ItemName "The Back Scratcher" "damage bonus" "3.5" "health from healers reduced" "-6.5" "health from packs increased" "6" } ItemAttributes { ItemName "The Claidheamohmor" "kill refills meter" "1" "dmg taken increased" "1" "charge time increased" "5" } ItemAttributes { ItemName "The Jag" "Construction rate increased" "4" "fire rate bonus" "0.25" "damage penalty" "0" "dmg penalty vs buildings" "0" "Repair rate decreased" "0" } ItemAttributes { ItemName "Fists of Steel" "dmg from ranged reduced" "0" "dmg from melee increased" "11" "single wep holster time increased" "11" "mult_patient_overheal_penalty_active" "0" "mult_health_fromhealers_penalty_active" "0" } ItemAttributes { ItemName "Sharpened Volcano Fragment" "damage penalty" "0.02" "weapon burn dmg increased" "10" "explode_on_ignite" "1" } ItemAttributes { ItemName "Sun-on-a-Stick" "damage bonus" "11" "dmg penalty vs nonburning" "0" "crit mod disabled" "0" "damage penalty" "1" "dmg bonus vs buildings" "0.1" "dmg taken from fire reduced on active" "0" } ItemAttributes { ItemName "The Detonator" "blast dmg to self increased" "2" "self dmg push force increased" "10" } ItemAttributes { ItemName "The Concheror" "increase buff duration HIDDEN" "10" "health regen" "40" } ItemAttributes { ItemName "The Fan O'War" "damage penalty" "0.06" "deploy time decreased" "0.7" } ItemAttributes { ItemName "Conniver's Kunai" "hidden maxhealth non buffed" "-1799" } ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" "200" } ItemAttributes { ItemName "The Shahanshah" "dmg bonus while half dead" "3.5" "dmg penalty while half alive" "0" } ItemAttributes { ItemName "The Persian Persuader" "charge recharge rate increased" "2" "maxammo primary reduced" "0.5" "maxammo secondary reduced" "0.5" "charge meter on hit" "1" } ItemAttributes { ItemName "Ali Baba's Wee Booties" "mult charge turn control" "11" "max health additive bonus" "250" "move speed bonus" "2" "kill refills meter" "1" } ItemAttributes { ItemName "The Splendid Screen" "charge impact damage increased" "8" "dmg taken from fire reduced" "0.7" "dmg taken from blast reduced" "0.6" "charge recharge rate increased" "2" } ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" "5" "ubercharge rate bonus" "2.5" "overheal penalty" "0.05" } ItemAttributes { ItemName "The Overdose" "move speed bonus" "3" "damage penalty" "-0.5" "provide on active" "1" } ItemAttributes { ItemName "The Solemn Vow" "mod see enemy health" "1" "mod stun waist high airborne" "10" "fire rate penalty" "2" } ItemAttributes { ItemName "The Liberty Launcher" "Projectile speed increased" "4" "centerfire projectile" "1" "no self blast dmg" "2" "damage penalty" "0.75" "clip size bonus" "3.5" } ItemAttributes { ItemName "The Reserve Shooter" "clip size penalty" "0.2" "mod mini-crit airborne deploy" "50" "deploy time decreased" "0" "minicrits become crits" "1" } ItemAttributes { ItemName "The Market Gardener" "melee range multiplier" "2" "fire rate penalty" "3" } ItemAttributes { ItemName "Saxxy" "fire rate bonus" "0.8" "crit kill will gib" "1" "cancel falling damage" "1" } ItemAttributes { ItemName "Tomislav" "minigun spinup time decreased" "0" "fire rate penalty" "3" "weapon spread bonus" "0" } ItemAttributes { ItemName "The Family Business" "damage penalty" "0.7" "clip size bonus" "1.8" "fire rate bonus" "-0.5" } ItemAttributes { ItemName "The Eviction Notice" "damage penalty" "0.25" "fire rate bonus" "0.25" "speed_boost_on_hit" "30" "move speed bonus" "2.5" "mod_maxhealth_drain_rate" "50" } ItemAttributes { ItemName "The Cow Mangler 5000" "weapon burn dmg increased" "3" } ItemAttributes { ItemName "The Righteous Bison" "weapon burn dmg increased" "3" } ItemAttributes { ItemName "The Mantreads" "damage force reduction" "0" "dmg taken from blast reduced" "0.25" "mod_air_control_blast_jump" "30" } ItemAttributes { ItemName "The Disciplinary Action" "damage penalty" "0" "melee range multiplier" "8" } ItemAttributes { ItemName "The Soda Popper" "Reload time decreased" "0.5" "fire rate bonus" "0" "clip size penalty" "0.2" } ItemAttributes { ItemName "The Winger" "damage bonus" "2.5" "clip size penalty" "0.18" "increased jump height from weapon" "3.5" } ItemAttributes { ItemName "The Atomizer" "air dash count" "10" "dmg penalty vs players" "0.05" "single wep deploy time increased" "6" } ItemAttributes { ItemName "Three-Rune Blade" "bleeding duration" "50" } ItemAttributes { ItemName "The Postal Pummeler" "dmg penalty vs nonburning" "0" "damage bonus" "2" } ItemAttributes { ItemName "The Enforcer" "fire rate penalty" "3" "damage bonus while disguised" "3" "dmg pierces resists absorbs" "1" } ItemAttributes { ItemName "The Big Earner" "add cloak on kill" "100" "max health additive penalty" "-50" "speed_boost_on_kill" "30" } ItemAttributes { ItemName "The Maul" "dmg bonus vs buildings" "11" "dmg penalty vs players" "0" "damage applies to sappers" "1" "provide on active" "1" "SET BONUS: dmg from sentry reduced" "" } ItemAttributes { ItemName "The Conscientious Objector" "fire rate bonus" "0.8" "crit kill will gib" "1" "cancel falling damage" "1" } ItemAttributes { ItemName "Nessie's Nine Iron" "damage bonus" "1.2" "apply look velocity on damage" "1250" "apply z velocity on damage" "900" "fire rate penalty" "1.8" "max health additive penalty" "0" "kill eater score type" "0" } ItemAttributes { ItemName "The Original" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "The Diamondback" "damage penalty" "0.7" "SET BONUS: dmg from sentry reduced" "0.7" } ItemAttributes { ItemName "The Machina" "sniper full charge damage bonus" "2.5" } ItemAttributes { ItemName "The Widowmaker" "mod ammo per shot" "3" "add onhit addammo" "100" "damage bonus bullet vs sentry target" "2" } ItemAttributes { ItemName "The Short Circuit" "mod ammo per shot" "3" } ItemAttributes { ItemName "Unarmed Combat" "fire rate bonus" "0.9" "damage bonus" "1.1" } ItemAttributes { ItemName "The Wanga Prick" "SET BONUS: quiet unstealth" "10" "SET BONUS: cloak blink time penalty" "0.5" "SET BONUS: custom taunt particle attr" "1" "mult cloak meter consume rate" "6" } ItemAttributes { ItemName "Apoco-Fists" "apply look velocity on damage" "600" "apply z velocity on damage" "400" } ItemAttributes { ItemName "The Pomson 6000" "subtract victim medigun charge on hit" "100" "subtract victim cloak on hit" "100" } ItemAttributes { ItemName "The Eureka Effect" "Construction rate decreased" "0.3" "metal_pickup_decreased" "0.5" "mod teleporter cost" "-6" } ItemAttributes { ItemName "The Third Degree" "ragdolls become ash" "0" "mod flamethrower push" "262144" "crit mod disabled" "0" } ItemAttributes { ItemName "The Phlogistinator" "increase buff duration HIDDEN" "2" } ItemAttributes { ItemName "The Manmelter" "energy weapon no deflect" "1" "Projectile speed increased" "2" } ItemAttributes { ItemName "The Bootlegger" "mult charge turn control" "11" "max health additive bonus" "250" "move speed bonus" "2" "kill refills meter" "1" } ItemAttributes { ItemName "The Scottish Handshake" "self dmg push force increased" "4" "damage force reduction" "0.0033" } ItemAttributes { ItemName "The Sharp Dresser" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "The Cozy Camper" "health regen" "40" "aiming knockback resistance" "0.01" } ItemAttributes { ItemName "The Wrap Assassin" "damage penalty" "0" "maxammo grenades1 increased" "10" "Blast radius increased" "11" } ItemAttributes { ItemName "The Spy-cicle" "melts in fire" "150" "become fireproof on hit by fire" "20" } ItemAttributes { ItemName "The Holiday Punch" "crit mod disabled hidden" "100" } ItemAttributes { ItemName "The Black Rose" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "The Beggar's Bazooka" "fire rate bonus HIDDEN" "0.03" "blast radius decreased" "0.01" "reload time increased hidden" "0.3" "clip size penalty HIDDEN" "7.5" "projectile spread angle penalty" "30" "maxammo primary increased" "10" } ItemAttributes { ItemName "TF_WEAPON_BUILDER_SPY" "sapper damage penalty hidden" "3.16" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BUILDER_SPY" "sapper damage penalty hidden" "3.16" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" "engy dispenser radius increased" "10" "engy building health bonus" "3.16" } ItemAttributes { ItemName "The Lollichop" "bleeding duration" "10" } ItemAttributes { ItemName "The Scorch Shot" "damage penalty" "0.05" "Blast radius increased" "10" "self dmg push force decreased" "-2.5" } ItemAttributes { ItemName "The Rainblower" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "The Cleaner's Carbine" "fire rate penalty" "3" "clip size penalty" "0.6" } ItemAttributes { ItemName "The Hitman's Heatmaker" "damage penalty on bodyshot" "0.6" "rage on kill" "70" "rage on assists" "30" "increase buff duration HIDDEN" "10" } ItemAttributes { ItemName "Baby Face's Blaster" "move speed penalty" "0.8" "hype resets on jump" "7" "lose hype on take damage" "0.4" } ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "fire rate bonus" "-1.5" "heal on hit for rapidfire" "70" "clip size penalty" "0.1" } ItemAttributes { ItemName "The Escape Plan" "move speed bonus" "1.1" "provide on active" "1" "reduced_healing_from_medics" "0" } ItemAttributes { ItemName "The Red-Tape Recorder" "sapper degenerates buildings" "0.9" } ItemAttributes { ItemName "The Huo Long Heatmaker" "uses ammo while aiming" "40" "weapon burn dmg increased" "10" "damage bonus vs burning" "3.5" "ring of fire while aiming" "120" } ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" "0.1" } ItemAttributes { ItemName "The Neon Annihilator" "dmg penalty vs nonburning" "0.75" } ItemAttributes { ItemName "Promo Red-Tape Recorder" "sapper degenerates buildings" "0.9" } ItemAttributes { ItemName "Promo Huo Long Heatmaker" "uses ammo while aiming" "40" "weapon burn dmg increased" "10" "damage bonus vs burning" "3.5" "ring of fire while aiming" "120" } ItemAttributes { ItemName "Promo Flying Guillotine" "effect bar recharge rate increased" "0.1" } ItemAttributes { ItemName "Promo Neon Annihilator" "dmg penalty vs nonburning" "0" } ItemAttributes { ItemName "The AWPer Hand" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "The Robo-Sandvich" "maxammo grenades1 increased" "10" } ItemAttributes { ItemName "The Ap-Sap" "sapper damage penalty hidden" "3.16" } ItemAttributes { ItemName "The Bat Outta Hell" "fire rate bonus" "0.9" "damage bonus" "1.1" "crit kill will gib" "1" "cancel falling damage" "1" } ItemAttributes { ItemName "The Quackenbirdt" "mult decloak rate" ".1" "mult cloak rate" "-.9" } ItemAttributes { ItemName "The Freedom Staff" "fire rate bonus" "0.8" "crit kill will gib" "1" "cancel falling damage" "1" } ItemAttributes { ItemName "The Loose Cannon" "Projectile speed increased" "15" "apply z velocity on damage" "400" } ItemAttributes { ItemName "The Rescue Ranger" "engineer building teleporting pickup" "13" "arrow heals buildings" "237" "maxammo primary reduced" "0.75" "mod max primary clip override" "2" } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" "7.7" "overheal fill rate reduced" "0.01" "ubercharge overheal rate penalty" "1" "medigun bullet resist passive" "1" "medigun bullet resist deployed" "8.5" "medigun blast resist passive" "1" "medigun blast resist deployed" "8.5" "medigun fire resist passive" "8.5" "medigun fire resist deployed" "1" } ItemAttributes { ItemName "Festive Axtinguisher" "dmg penalty vs nonburning" "0" "no crit vs nonburning" "1" "damage bonus" "3" "single wep deploy time increased" "2" "fire rate penalty" "3" } ItemAttributes { ItemName "Festive Buff Banner" "increase buff duration HIDDEN" "10" } ItemAttributes { ItemName "Festive Sandvich" "maxammo grenades1 increased" "10" } ItemAttributes { ItemName "Festive Ubersaw" "add uber charge on hit" "25" "fire rate penalty" "3" } ItemAttributes { ItemName "Festive Frontier Justice" "clip size penalty" "0.25" "maxammo primary increased" "3.5" } ItemAttributes { ItemName "Festive Huntsman" "hidden primary max ammo bonus" "5" "faster reload rate" "0.8" } ItemAttributes { ItemName "Festive Ambassador" "damage bonus" "2" "damage penalty on bodyshot" "0.35" "fire rate penalty" "1.4" "damage penalty" "1" } ItemAttributes { ItemName "The Ham Shank" "fire rate bonus" "0.8" "SET BONUS: chance of hunger decrease" "11" "crit kill will gib" "1" "cancel falling damage" "1" "attach particle effect static" "75" } ItemAttributes { ItemName "Gold Frying Pan" "fire rate bonus" "0.8" "crit kill will gib" "1" "cancel falling damage" "1" "attach particle effect static" "17" } ItemAttributes { ItemName "Festive Force-a-Nature" "fire rate bonus" "0" "bullets per shot bonus" "3" "damage penalty" "0.5" "clip size penalty" "0.2" "apply z velocity on damage" "300" "apply look velocity on damage" "300" } ItemAttributes { ItemName "Festive Crusader's Crossbow" "crit kill will gib" "1" "Reload time decreased" "0.5" "override projectile type" "23" } ItemAttributes { ItemName "Festive Sapper" "sapper damage penalty hidden" "3.16" } ItemAttributes { ItemName "Festive Flare Gun" "damage bonus" "2" "dmg penalty vs nonburning" "0.5" } ItemAttributes { ItemName "Festive Eyelander" "max health additive penalty" "-50" "melee range multiplier" "2.87" "freeze backstab victim" "1" } ItemAttributes { ItemName "Festive Jarate" "maxammo grenades1 increased" "10" } ItemAttributes { ItemName "Festive Gloves of Running Urgently" "mult_player_movespeed_active" "4" "attach particle effect static" "2" "mod_maxhealth_drain_rate" "100.0" "single wep holster time increased" "6" } ItemAttributes { ItemName "Festive Black Box" "health on radius damage" "200" "clip size penalty" "0.25" "SET BONUS: dmg from sentry reduced" "-1" "SET BONUS: calling card on kill" "3" } ItemAttributes { ItemName "Festive Wrangler" } ItemAttributes { ItemName "The Fortified Compound" "hidden primary max ammo bonus" "5" "disable fancy class select anim" "1" "faster reload rate" "0.8" } ItemAttributes { ItemName "The Classic" "damage penalty on bodyshot" "0" "SRifle Charge rate increased" "10" } ItemAttributes { ItemName "The Tide Turner" "dmg taken from fire reduced" "0.5" "dmg taken from blast reduced" "0.5" "lose demo charge on damage when charging" "10" "full charge turn control" "500" "kill refills meter" "750" } ItemAttributes { ItemName "The Bread Bite" "move speed bonus" "4" "damage penalty" "0" } ItemAttributes { ItemName "The Snack Attack" "sapper damage penalty hidden" "3.16" } ItemAttributes { ItemName "The Back Scatter" "clip size penalty" "0.9" "spread penalty" "3" "minicrits become crits" "1" } ItemAttributes { ItemName "The Air Strike" "no self blast dmg" "2" "rocketjump attackrate bonus" "0.0015" "Blast radius decreased" "0.01" "clipsize increase on kill" "79" "maxammo primary increased" "10" } ItemAttributes { ItemName "The Self-Aware Beauty Mark" "maxammo grenades1 increased" "10" } ItemAttributes { ItemName "Mutated Milk" "effect bar recharge rate increased" "0.1" } ItemAttributes { ItemName "Necro Smasher" "fire rate bonus" "0.8" "crit kill will gib" "1" "cancel falling damage" "1" "attach particle effect static" "81" } ItemAttributes { ItemName "The Crossing Guard" "fire rate bonus" "0.8" "crit kill will gib" "1" "cancel falling damage" "1" } ItemAttributes { ItemName "Festive Shotgun 2014" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Festive Revolver 2014" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "Festive Bonesaw 2014" "bleeding duration" "10" } ItemAttributes { ItemName "Festive Targe 2014" "dmg taken from blast reduced" "0" } ItemAttributes { ItemName "Festive Bonk 2014" "effect bar recharge rate increased" "0.38" } ItemAttributes { ItemName "Festive Backburner 2014" "airblast cost increased" "10" "airblast vertical pushback scale" "10" "airblast pushback scale" "10" "flame_speed" "100" } ItemAttributes { ItemName "Festive SMG 2014" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "The Quickiebomb Launcher" "sticky arm time bonus" "-0.8" "stickybomb_charge_damage_increase" "4.5" "stickybomb charge rate" "0.01" "clip size penalty" "0.1" "damage penalty" "-0.5" } ItemAttributes { ItemName "The Iron Bomber" "Blast radius decreased" "0.01" "fire rate bonus" "0" "projectile spread angle penalty" "1" } ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" } ItemAttributes { ItemName "Panic Attack Shotgun" "single wep deploy time decreased" "-4" "bullets per shot bonus" "6" "damage penalty" "0.1" } ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" "0.4" } ItemAttributes { ItemName "The Thermal Thruster" "item_meter_charge_rate" "3" "damage bonus" "11" } ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" "6" } ItemAttributes { ItemName "The Hot Hand" "damage penalty" "0.1" "speed_boost_on_hit" "100" "fire rate bonus" "0.25" "hand scale" "3" "provide on active" "1" } ItemAttributes { ItemName "The Second Banana" "charge recharge rate increased" "4" "item_meter_charge_rate" "0.5" "gesture speed increase" "4" "lunchbox healing decreased" "0.8" } ItemAttributes { ItemName "concealedkiller_sniperrifle_nightowl" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "concealedkiller_smg_woodsywidowmaker" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "concealedkiller_scattergun_nightterror" "Reload time decreased" "0.5" } ItemAttributes { ItemName "concealedkiller_shotgun_backwoodsboomstick" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "concealedkiller_minigun_kingofthejungle" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "concealedkiller_flamethrower_forestfire" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "concealedkiller_rocketlauncher_woodlandwarrior" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "concealedkiller_sniperrifle_purplerange" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "concealedkiller_medigun_maskedmender" "overheal decay bonus" "10" } ItemAttributes { ItemName "concealedkiller_stickybomblauncher_suddenflurry" "maxammo secondary increased" "10" } ItemAttributes { ItemName "concealedkiller_medigun_wrappedreviver" "overheal decay bonus" "10" } ItemAttributes { ItemName "concealedkiller_revolver_psychedelicslugger" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "concealedkiller_stickybomblauncher_carpetbomber" "maxammo secondary increased" "10" } ItemAttributes { ItemName "concealedkiller_pistol_redrockroscoe" "Reload time decreased" "0.1" } ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "craftsmann_scattergun_tartantorpedo" "Reload time decreased" "0.5" } ItemAttributes { ItemName "craftsmann_shotgun_rusticruiner" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "craftsmann_flamethrower_barnburner" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "craftsmann_pistol_homemadeheater" "Reload time decreased" "0.1" } ItemAttributes { ItemName "craftsmann_sniperrifle_lumberfromdownunder" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "craftsmann_minigun_ironwood" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "craftsmann_scattergun_countrycrusher" "Reload time decreased" "0.5" } ItemAttributes { ItemName "craftsmann_smg_plaidpotshotter" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "craftsmann_sniperrifle_shotinthedark" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "craftsmann_stickybomblauncher_blastedbombardier" "maxammo secondary increased" "10" } ItemAttributes { ItemName "craftsmann_medigun_reclaimedreanimator" "overheal decay bonus" "10" } ItemAttributes { ItemName "craftsmann_minigun_antiqueannihilator" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "craftsmann_revolver_oldcountry" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "craftsmann_scattergun_backcountryblaster" "Reload time decreased" "0.5" } ItemAttributes { ItemName "teufort_flamethrower_bovineblazemaker" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "teufort_minigun_warroom" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "teufort_smg_treadplatetormenter" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "teufort_sniperrifle_bogtrotter" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "teufort_flamethrower_earthskyandfire" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "teufort_pistol_hickoryholepuncher" "Reload time decreased" "0.1" } ItemAttributes { ItemName "teufort_scattergun_sprucedeuce" "Reload time decreased" "0.5" } ItemAttributes { ItemName "teufort_smg_teamsprayer" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "teufort_stickybomblauncher_rooftopwrangler" "maxammo secondary increased" "10" } ItemAttributes { ItemName "teufort_medigun_civilservant" "overheal decay bonus" "10" } ItemAttributes { ItemName "teufort_minigun_citizenpain" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "teufort_pistol_localhero" "Reload time decreased" "0.1" } ItemAttributes { ItemName "teufort_revolver_mayor" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "teufort_shotgun_civicduty" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "powerhouse_stickybomblauncher_liquidasset" "maxammo secondary increased" "10" } ItemAttributes { ItemName "powerhouse_pistol_blackdahlia" "Reload time decreased" "0.1" } ItemAttributes { ItemName "powerhouse_shotgun_lightningrod" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "powerhouse_stickybomblauncher_pinkelephant" "maxammo secondary increased" "10" } ItemAttributes { ItemName "powerhouse_flamethrower_flashfryer" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "powerhouse_medigun_sparkoflife" "overheal decay bonus" "10" } ItemAttributes { ItemName "powerhouse_revolver_deadreckoner" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "powerhouse_scattergun_currentevent" "Reload time decreased" "0.5" } ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "powerhouse_minigun_brickhouse" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "powerhouse_pistol_sandstonespecial" "Reload time decreased" "0.1" } ItemAttributes { ItemName "powerhouse_rocketlauncher_aquamarine" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "powerhouse_smg_lowprofile" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "powerhouse_sniperrifle_thunderbolt" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "harvest_pistol_macabreweb" "Reload time decreased" "0.1" } ItemAttributes { ItemName "harvest_pistol_nutcracker" "Reload time decreased" "0.1" } ItemAttributes { ItemName "harvest_revolver_boneyard" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "harvest_revolver_wildwood" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "harvest_revolver_macabreweb" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "harvest_scattergun_macabreweb" "Reload time decreased" "0.5" } ItemAttributes { ItemName "harvest_flamethrower_autumn" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "harvest_flamethrower_pumpkinpatch" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "harvest_flamethrower_nutcracker" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "harvest_scattergun_nutcracker" "Reload time decreased" "0.5" } ItemAttributes { ItemName "harvest_sniperrifle_pumpkinpatch" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "harvest_sniperrifle_boneyard" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "harvest_sniperrifle_wildwood" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "harvest_wrench_nutcracker" "fire rate bonus" "0.8" } ItemAttributes { ItemName "harvest_wrench_autumn" "fire rate bonus" "0.8" } ItemAttributes { ItemName "harvest_wrench_boneyard" "fire rate bonus" "0.8" } ItemAttributes { ItemName "harvest_smg_wildwood" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "harvest_grenadelauncher_autumn" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "harvest_medigun_wildwood" "overheal decay bonus" "10" } ItemAttributes { ItemName "harvest_grenadelauncher_macabreweb" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "harvest_knife_boneyard" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "harvest_rocketlauncher_autumn" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "harvest_stickybomblauncher_autumn" "maxammo secondary increased" "10" } ItemAttributes { ItemName "harvest_stickybomblauncher_pumpkinpatch" "maxammo secondary increased" "10" } ItemAttributes { ItemName "harvest_stickybomblauncher_macabreweb" "maxammo secondary increased" "10" } ItemAttributes { ItemName "harvest_shotgun_autumn" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "harvest_minigun_macabreweb" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "harvest_minigun_pumpkinpatch" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "harvest_minigun_nutcracker" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "pyroland_flamethrower_balloonicorn" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "pyroland_flamethrower_rainbow" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "pyroland_grenadelauncher_rainbow" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "pyroland_grenadelauncher_sweetdreams" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "pyroland_knife_bluemew" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "pyroland_knife_braincandy" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "pyroland_knife_stabbedtohell" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "pyroland_medigun_flowerpower" "overheal decay bonus" "10" } ItemAttributes { ItemName "pyroland_minigun_braincandy" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "pyroland_minigun_mistercuddles" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "pyroland_pistol_bluemew" "Reload time decreased" "0.1" } ItemAttributes { ItemName "pyroland_pistol_braincandy" "Reload time decreased" "0.1" } ItemAttributes { ItemName "pyroland_pistol_shottohell" "Reload time decreased" "0.1" } ItemAttributes { ItemName "pyroland_revolver_flowerpower" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "pyroland_rocketlauncher_bluemew" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "pyroland_rocketlauncher_braincandy" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "pyroland_scattergun_bluemew" "Reload time decreased" "0.5" } ItemAttributes { ItemName "pyroland_scattergun_flowerpower" "Reload time decreased" "0.5" } ItemAttributes { ItemName "pyroland_scattergun_shottohell" "Reload time decreased" "0.5" } ItemAttributes { ItemName "pyroland_shotgun_flowerpower" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "pyroland_smg_bluemew" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "pyroland_sniperrifle_balloonicorn" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "pyroland_sniperrifle_rainbow" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "pyroland_stickybomblauncher_sweetdreams" "maxammo secondary increased" "10" } ItemAttributes { ItemName "pyroland_wrench_torquedtohell" "fire rate bonus" "0.8" } ItemAttributes { ItemName "gentlemanne_flamethrower_coffinnail" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "gentlemanne_grenadelauncher_coffinnail" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "gentlemanne_knife_dressedtokill" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "gentlemanne_knife_topshelf" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "gentlemanne_medigun_coffinnail" "overheal decay bonus" "10" } ItemAttributes { ItemName "gentlemanne_medigun_dressedtokill" "overheal decay bonus" "10" } ItemAttributes { ItemName "gentlemanne_medigun_highrollers" "overheal decay bonus" "10" } ItemAttributes { ItemName "gentlemanne_minigun_coffinnail" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "gentlemanne_minigun_dressedtokill" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "gentlemanne_minigun_topshelf" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "gentlemanne_pistol_dressedtokill" "Reload time decreased" "0.1" } ItemAttributes { ItemName "gentlemanne_revolver_coffinnail" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "gentlemanne_revolver_topshelf" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "gentlemanne_rocketlauncher_highrollers" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "gentlemanne_scattergun_coffinnail" "Reload time decreased" "0.5" } ItemAttributes { ItemName "gentlemanne_shotgun_coffinnail" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "gentlemanne_shotgun_dressedtokill" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "gentlemanne_smg_highrollers" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "gentlemanne_sniperrifle_coffinnail" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "gentlemanne_sniperrifle_dressedtokill" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "gentlemanne_stickybomblauncher_coffinnail" "maxammo secondary increased" "10" } ItemAttributes { ItemName "gentlemanne_stickybomblauncher_dressedtokill" "maxammo secondary increased" "10" } ItemAttributes { ItemName "gentlemanne_wrench_dressedtokill" "fire rate bonus" "0.8" } ItemAttributes { ItemName "gentlemanne_wrench_topshelf" "fire rate bonus" "0.8" } ItemAttributes { ItemName "warbird_flamethrower_warhawk" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "warbird_grenadelauncher_warhawk" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "warbird_knife_blitzkrieg" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "warbird_knife_airwolf" "fire rate bonus" ".1" "damage penalty" ".2" } ItemAttributes { ItemName "warbird_medigun_blitzkrieg" "overheal decay bonus" "10" } ItemAttributes { ItemName "warbird_medigun_corsair" "overheal decay bonus" "10" } ItemAttributes { ItemName "warbird_minigun_butcherbird" "aiming movespeed increased" "1.5" } ItemAttributes { ItemName "warbird_pistol_blitzkrieg" "Reload time decreased" "0.1" } ItemAttributes { ItemName "warbird_revolver_blitzkrieg" "clip size bonus" "10" "maxammo secondary increased" "10" } ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "rocket jump damage reduction" "0.5" "maxammo primary increased" "10" } ItemAttributes { ItemName "warbird_scattergun_killerbee" "Reload time decreased" "0.5" } ItemAttributes { ItemName "warbird_shotgun_redbear" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "warbird_smg_blitzkrieg" "Reload time decreased" "0.9" "weapon spread bonus" "0.9" "fire rate bonus" "0.9" "damage bonus" "1.1" "maxammo secondary increased" "10" } ItemAttributes { ItemName "warbird_sniperrifle_airwolf" "faster reload rate" "0.9" "fire rate bonus" "0.9" "maxammo primary increased" "10" } ItemAttributes { ItemName "warbird_stickybomblauncher_blitzkrieg" "maxammo secondary increased" "10" } ItemAttributes { ItemName "warbird_wrench_airwolf" "fire rate bonus" "0.8" } ItemAttributes { ItemName "warbird_scattergun_corsair" "Reload time decreased" "0.5" } ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "reload time increased hidden" "0.3" "projectile spread angle penalty" "10" "fire rate bonus HIDDEN" "0.1" "clip size penalty HIDDEN" "2.5" "can overload" "1" "auto fires full clip" "1" "maxammo primary increased" "3.125" "no primary ammo from dispensers while active" "1" } ItemAttributes { ItemName "The Nostromo Napalmer" "airblast cost decreased" ".1" "mult airblast refire time" ".1" } ItemAttributes { ItemName "Shooting Star" "sniper full charge damage bonus" "2.5" } ItemAttributes { ItemName "The C.A.P.P.E.R" "Reload time decreased" "0.1" } ItemAttributes { ItemName "Batsaber" "fire rate bonus" "0.9" "damage bonus" "1.1" } ItemAttributes { ItemName "The Giger Counter" } ItemAttributes { ItemName "Prinny Machete" "fire rate bonus" "0.8" "crit kill will gib" "1" "cancel falling damage" "1" "attach particle effect static" "98" } ExtraTankPath { Name "blimp_path" Node "-2179 1763 1000" Node "-690 1668 1000" Node "-737 -632 1000" Node "5 -626 1000" Node "-52 -1824 1000" } SpawnTemplate main PointTemplates { main { NoFixup 1 // wood blockage logic_relay { "targetname" "wave_goliatron_relay" "ontrigger" "blockage,enable,,3,-1" "ontrigger" "outside,enable,,3,-1" } prop_dynamic { "targetname" "blockage" "disableshadows" "1" "startdisabled" "1" "origin" "0 2120 320" "angles" "0 90 0" "model" "models/props_mvm/woodplanks_tank_entrance002.mdl" "modelscale" "1.25" } func_forcefield { "targetname" "blockage" "startdisabled" "1" "origin" "4 2116 458" "mins" "-164 -20 -139" "maxs" "164 20 139" "teamnum" "3" } trigger_teleport { "targetname" "outside" "origin" "-16 4828 664" "mins" "-3544 -2708 -600" "maxs" "3544 2708 600" "startdisabled" "1" "spawnflags" "1" "target" "outsidetarget" "onstarttouch" "!activator,$playsoundtoself,physics/wood/wood_panel_impact_hard1.wav,0,-1" "onstarttouch" "shook,startshake,,0,-1" } info_teleport_destination { "targetname" "outsidetarget" "origin" "0 1920 356" "angles" "0 90 0" } filter_activator_class { "targetname" "notplayer" "negated" "1" "filterclass" "player" } trigger_hurt { "targetname" "outside" "origin" "-16 4828 664" "mins" "-3544 -2708 -600" "maxs" "3544 2708 600" "startdisabled" "1" "spawnflags" "64" "filtername" "notplayer" "damage" "99999" } env_shake { "origin" "0 1920 356" "targetname" "shook" "amplitude" "255" "duration" "1" "frequency" "255" "radius" "50000" "spawnflags" "5" } // spawning logic_relay { "targetname" "goliatron_spawn" "ontrigger" "fadeout,fade,,12,-1" "ontrigger" "shook*,startshake,,12,-1" "ontrigger" "siren,playsound,,7.5,-1" "ontrigger" "missileprop,enable,,10,-1" "ontrigger" "missileparticle,start,,10,-1" "ontrigger" "missileparticle,stop,,10.5,-1" "ontrigger" "missileparticle,start,,10.51,-1" "ontrigger" "missileparticle,stop,,11,-1" "ontrigger" "missileparticle,start,,11.01,-1" "ontrigger" "missileparticle,stop,,11.5,-1" "ontrigger" "missileparticle,start,,11.51,-1" "ontrigger" "missileparticle,stop,,12,-1" "ontrigger" "missilerot,open,,10,-1" "ontrigger" "launch,playsound,,10,-1" "ontrigger" "incoming,playsound,,10.8,-1" "ontrigger" "impact,playsound,,12,-1" "ontrigger" "missileprop,disable,,12,-1" "ontrigger" "voice,playsound,,16,-1" } env_fade { "targetname" "fadeout" "duration" "2" "renderamt" "127" "rendercolor" "255 255 255" "spawnflags" "1" "holdtime" "1" } env_shake { "origin" "0 1920 356" "targetname" "shook2" "amplitude" "255" "duration" "4" "frequency" "255" "radius" "50000" "spawnflags" "5" } env_shake { "origin" "0 1920 356" "targetname" "shook3" "amplitude" "255" "duration" "4" "frequency" "255" "radius" "50000" "spawnflags" "5" } ambient_generic { "targetname" "siren" "message" "npc/attack_helicopter/aheli_megabomb_siren1.wav" "health" "10" "pitch" "70" "spawnflags" "49" } ambient_generic { "targetname" "siren" "message" "npc/attack_helicopter/aheli_megabomb_siren1.wav" "health" "7" "pitch" "70" "spawnflags" "49" } ambient_generic { "targetname" "launch" "message" "npc/env_headcrabcanister/launch.wav" "health" "10" "pitch" "100" "spawnflags" "49" } ambient_generic { "targetname" "incoming" "message" "npc/env_headcrabcanister/incoming.wav" "health" "10" "pitch" "60" "spawnflags" "49" } ambient_generic { "targetname" "impact" "message" "npc/env_headcrabcanister/explosion.wav" "health" "10" "pitch" "100" "spawnflags" "49" } func_door_rotating { "targetname" "brushrot" "origin" "-1192 2680 32" "distance" "30" "spawnflags" "4110" "speed" "99999" "wait" "-1" "spawnpos" "1" } func_door_rotating { "targetname" "missilerot" "parentname" "brushrot" "origin" "-1192 2680 0" "distance" "180" "spawnflags" "4236" "speed" "72" "wait" "-1" } prop_dynamic { "targetname" "missileprop" "startdisabled" "1" "parentname" "missilerot" "origin" "-3376 2680 1464" "angles" "-55 0 0" "model" "models/props_combine/headcrabcannister01a.mdl" "modelscale" "7" } info_particle_system { "targetname" "missileparticle" "parentname" "missileprop" "origin" "-3560 2680 1176" "angles" "-55 0 0" "effect_name" "rockettrail_doomsday" } ambient_generic { "targetname" "voice" "message" "vo/mvm/mght/soldier_mvm_m_dominationsoldier04.mp3" "health" "10" "pitch" "80" "spawnflags" "49" } ambient_generic { "targetname" "voice" "message" "vo/mvm/mght/soldier_mvm_m_dominationsoldier04.mp3" "health" "10" "pitch" "80" "spawnflags" "49" } // killed logic_relay { "targetname" "goliatron_killed" "onspawn" "soldiermdl2,disable,,0,-1" "onspawn" "midexplode1,setparentattachment,head,0,-1" "onspawn" "midexplode2,setparentattachment,prop_bone,0,-1" "onspawn" "midexplode3,setparentattachment,effect_hand_l,0,-1" "onspawn" "midexplode4,setparentattachment,effect_hand_r,0,-1" "onspawn" "midexplode5,setparentattachment,foot_l,0,-1" "onspawn" "midexplode6,setparentattachment,foot_r,0,-1" "ontrigger" "killallbots,enable,,0,-1" "ontrigger" "nospawning,pausebotspawning,,0,-1" "ontrigger" "exprepeat,trigger,,0,-1" "ontrigger" "soldiermdl1,setanimation,primary_death_burning,0,-1" "ontrigger" "soldiermdl2,enable,,0,-1" "ontrigger" "voice1,playsound,,0,-1" "ontrigger" "soldiercam,$enableall,,0,-1" "ontrigger" "sound1,playsound,,0.8,-1" "ontrigger" "voice2,playsound,,5.7,-1" } logic_relay { "targetname" "exprepeat" "spawnflags" "2" "ontrigger" "midcase,pickrandomshuffle,,0,-1" "ontrigger" "!self,trigger,,0.8,-1" } trigger_hurt { "targetname" "killallbots" "mins" "-9999 -9999 -9999" "maxs" "9999 9999 9999" "filtername" "filter_blueteam" "damage" "99999" "startdisabled" "1" "spawnflags" "1" "ontrigger" "!activator,sethealth,0,0,-1" "wait" "0.25" } point_populator_interface { "targetname" "nospawning" } prop_dynamic { "targetname" "soldiermdl1" "origin" "1236 1324 241" "angles" "0 -145 0" "model" "models/player/soldier.mdl" "modelscale" "15" "startdisabled" "1" "rendermode" "10" "disablebonefollowers" "1" "disableshadows" "1" "onanimationbegun" "!self,setplaybackrate,0.45,0,-1" "onanimationdone" "voice3,playsound,,0,-1" "onanimationdone" "soldiermdl2,disable,,0,-1" "onanimationdone" "soldierexplode,start,,0,-1" "onanimationdone" "soldiercam,$disableall,,1.5,-1" "onanimationdone" "exprepeat,cancelpending,,0,-1" } prop_dynamic_ornament { "targetname" "soldiermdl2" "model" "models/bots/soldier/goliatron2022.mdl" "modelscale" "15" "startdisabled" "1" "disablebonefollowers" "1" "disableshadows" "1" "initialowner" "soldiermdl1" } point_viewcontrol { "wait" "10" "targetname" "soldiercam" "origin" "600 482 722" "angles" "0 62 0" } info_particle_system { "targetname" "soldierexplode" "origin" "416 1024 432" "angles" "16 333 7" "effect_name" "mvm_hatch_destroy" } info_particle_system { "targetname" "soldierexplode" "origin" "896 736 432" "angles" "-16 296 7" "effect_name" "mvm_hatch_destroy" } info_particle_system { "targetname" "soldierexplode" "origin" "672 896 432" "effect_name" "mvm_hatch_destroy" } info_particle_system { "targetname" "soldierexplode" "origin" "868 1080 432" "effect_name" "mvm_hatch_destroy" } info_particle_system { "targetname" "soldierexplode" "origin" "1088 1312 368" "effect_name" "mvm_hatch_destroy" } info_particle_system { "targetname" "soldierexplode" "origin" "1440 1280 368" "effect_name" "mvm_hatch_destroy" } info_particle_system { "targetname" "soldierexplode" "origin" "1184 1568 368" "effect_name" "mvm_hatch_destroy" } info_particle_system { "targetname" "midexplode1" "parentname" "soldiermdl1" "effect_name" "fireSmokeExplosion_trackb" } info_particle_system { "targetname" "midexplode2" "parentname" "soldiermdl1" "effect_name" "fireSmokeExplosion_trackb" } info_particle_system { "targetname" "midexplode3" "parentname" "soldiermdl1" "effect_name" "fireSmokeExplosion_trackb" } info_particle_system { "targetname" "midexplode4" "parentname" "soldiermdl1" "effect_name" "fireSmokeExplosion_trackb" } info_particle_system { "targetname" "midexplode5" "parentname" "soldiermdl1" "effect_name" "fireSmokeExplosion_trackb" } info_particle_system { "targetname" "midexplode6" "parentname" "soldiermdl1" "effect_name" "fireSmokeExplosion_trackb" } logic_case { "targetname" "midcase" "oncase01" "midexplode1,start,,0,-1" "oncase01" "midexplode1,stop,,0.1,-1" "oncase01" "expcase,pickrandom,,0,-1" "oncase02" "midexplode2,start,,0,-1" "oncase02" "midexplode2,stop,,0.1,-1" "oncase02" "expcase,pickrandom,,0,-1" "oncase03" "midexplode3,start,,0,-1" "oncase03" "midexplode3,stop,,0.1,-1" "oncase03" "expcase,pickrandom,,0,-1" "oncase04" "midexplode4,start,,0,-1" "oncase04" "midexplode4,stop,,0.1,-1" "oncase04" "expcase,pickrandom,,0,-1" "oncase05" "midexplode5,start,,0,-1" "oncase05" "midexplode5,stop,,0.1,-1" "oncase05" "expcase,pickrandom,,0,-1" "oncase06" "midexplode6,start,,0,-1" "oncase06" "midexplode6,stop,,0.1,-1" "oncase06" "expcase,pickrandom,,0,-1" } logic_case { "targetname" "expcase" "oncase01" "exp1,playsound,,0,-1" "oncase02" "exp2,playsound,,0,-1" "oncase03" "exp3,playsound,,0,-1" } ambient_generic { "targetname" "exp1" "message" "ambient/explosions/explode_4.wav" "health" "10" "pitch" "100" "spawnflags" "49" } ambient_generic { "targetname" "exp2" "message" "ambient/explosions/explode_8.wav" "health" "10" "pitch" "100" "spawnflags" "49" } ambient_generic { "targetname" "exp3" "message" "ambient/explosions/explode_3.wav" "health" "10" "pitch" "100" "spawnflags" "49" } ambient_generic { "targetname" "sound1" "message" "mvm/giant_soldier/giant_soldier_step02.wav" "health" "10" "pitch" "70" "spawnflags" "49" } ambient_generic { "targetname" "sound1" "message" "mvm/giant_soldier/giant_soldier_step02.wav" "health" "10" "pitch" "70" "spawnflags" "49" } ambient_generic { "targetname" "voice1" "message" "vo/mvm/mght/soldier_mvm_m_painsevere04.mp3" "health" "10" "pitch" "80" "spawnflags" "49" } ambient_generic { "targetname" "voice1" "message" "vo/mvm/mght/soldier_mvm_m_painsevere04.mp3" "health" "7" "pitch" "80" "spawnflags" "49" } ambient_generic { "targetname" "voice2" "message" "vo/mvm/mght/soldier_mvm_m_paincrticialdeath04.mp3" "health" "10" "pitch" "80" "spawnflags" "49" } ambient_generic { "targetname" "voice2" "message" "vo/mvm/mght/soldier_mvm_m_paincrticialdeath04.mp3" "health" "7" "pitch" "80" "spawnflags" "49" } ambient_generic { "targetname" "voice3" "message" "mvm/giant_soldier/giant_soldier_explode.wav" "health" "10" "pitch" "60" "spawnflags" "49" } ambient_generic { "targetname" "voice3" "message" "mvm/giant_soldier/giant_soldier_explode.wav" "health" "7" "pitch" "60" "spawnflags" "49" } ambient_generic { "targetname" "voice3" "message" "mvm/sentrybuster/mvm_sentrybuster_explode.wav" "health" "10" "pitch" "100" "spawnflags" "49" } } BlimpVacBullet { OnSpawnOutput { Target "!activator" Action "SetDamageFilter" Param "filter_bullet" Delay 0 } filter_damage_type { "damagetype" "2097154" "Negated" "1" "targetname" "filter_bullet1" } filter_damage_type { "damagetype" "3145730" "Negated" "1" "targetname" "filter_bullet2" } filter_damage_type { "damagetype" "538968064" "Negated" "1" "targetname" "filter_bullet3" } filter_damage_type { "damagetype" "540016640" "Negated" "1" "targetname" "filter_bullet4" } filter_damage_type { "damagetype" "538968066" "Negated" "1" "targetname" "filter_bullet5" } filter_damage_type { "damagetype" "540016642" "Negated" "1" "targetname" "filter_bullet6" } filter_damage_type { "damagetype" "16777218" "Negated" "1" "targetname" "filter_bullet7" } filter_damage_type { "damagetype" "17825794" "Negated" "1" "targetname" "filter_bullet8" } filter_damage_type { "damagetype" "2230274" "Negated" "1" "targetname" "filter_bullet9" } filter_damage_type { "damagetype" "3278850" "Negated" "1" "targetname" "filter_bullet10" } filter_damage_type { "damagetype" "33554434" "Negated" "1" "targetname" "filter_bullet11" } filter_damage_type { "damagetype" "34603010" "Negated" "1" "targetname" "filter_bullet12" } filter_damage_type { "damagetype" "2" "Negated" "1" "targetname" "filter_bullet13" } filter_damage_type { "damagetype" "1048578" "Negated" "1" "targetname" "filter_bullet14" } filter_damage_type { "damagetype" "2232322" "Negated" "1" "targetname" "filter_bullet15" } filter_damage_type { "damagetype" "3280898" "Negated" "1" "targetname" "filter_bullet16" } filter_multi { "targetname" "filter_bullet_sub1" "Filter01" "filter_bullet1" "Filter02" "filter_bullet2" "Filter03" "filter_bullet3" "Filter04" "filter_bullet4" "Filter05" "filter_bullet5" } filter_multi { "targetname" "filter_bullet_sub2" "Filter01" "filter_bullet6" "Filter02" "filter_bullet7" "Filter03" "filter_bullet8" "Filter04" "filter_bullet9" "Filter05" "filter_bullet10" } filter_multi { "targetname" "filter_bullet_sub3" "Filter01" "filter_bullet11" "Filter02" "filter_bullet12" "Filter03" "filter_bullet13" "Filter04" "filter_bullet14" "Filter05" "filter_bullet15" } filter_multi { "targetname" "filter_bullet" "Filter01" "filter_bullet_sub1" "Filter02" "filter_bullet_sub2" "Filter03" "filter_bullet_sub3" "Filter04" "filter_bullet16" } prop_dynamic { "targetname" "blimp_shield" "model" "models/props_mvm/blimp_shield.mdl" "skin" "2" } } BlimpVacBlast { OnSpawnOutput { Target "!activator" Action "SetDamageFilter" Param "filter_blast" Delay 0 } filter_damage_type { "damagetype" "2359360" "Negated" "1" "targetname" "filter_blast1" } filter_damage_type { "damagetype" "3407936" "Negated" "1" "targetname" "filter_blast2" } filter_damage_type { "damagetype" "20185152" "Negated" "1" "targetname" "filter_blast3" } filter_damage_type { "damagetype" "262208" "Negated" "1" "targetname" "filter_blast4" } filter_damage_type { "damagetype" "1310784" "Negated" "1" "targetname" "filter_blast5" } filter_damage_type { "damagetype" "2490432" "Negated" "1" "targetname" "filter_blast6" } filter_damage_type { "damagetype" "3539008" "Negated" "1" "targetname" "filter_blast7" } filter_damage_type { "damagetype" "17039362" "Negated" "1" "targetname" "filter_blast8" } filter_damage_type { "damagetype" "18087938" "Negated" "1" "targetname" "filter_blast9" } filter_damage_type { "damagetype" "00240040" "Negated" "1" "targetname" "filter_blast10" } filter_multi { "targetname" "filter_blast_sub1" "Filter01" "filter_blast1" "Filter02" "filter_blast2" "Filter03" "filter_blast3" "Filter04" "filter_blast4" "Filter05" "filter_blast5" } filter_multi { "targetname" "filter_blast_sub2" "Filter01" "filter_blast6" "Filter02" "filter_blast7" "Filter03" "filter_blast8" "Filter04" "filter_blast9" "Filter05" "filter_blast10" } filter_multi { "targetname" "filter_blast" "Filter01" "filter_blast_sub1" "Filter02" "filter_blast_sub2" } prop_dynamic { "targetname" "blimp_shield" "model" "models/props_mvm/blimp_shield.mdl" "skin" "3" } } BlimpVacFire { OnSpawnOutput { Target "!activator" Action "SetDamageFilter" Param "filter_fire" Delay 0 } filter_damage_type { "damagetype" "16779264" "Negated" "1" "targetname" "filter_fire1" } filter_damage_type { "damagetype" "17827840" "Negated" "1" "targetname" "filter_fire2" } filter_damage_type { "damagetype" "19005440" "Negated" "1" "targetname" "filter_fire3" } filter_damage_type { "damagetype" "20054016" "Negated" "1" "targetname" "filter_fire4" } filter_damage_type { "damagetype" "16777218" "Negated" "1" "targetname" "filter_fire5" } filter_damage_type { "damagetype" "17825794" "Negated" "1" "targetname" "filter_fire6" } filter_multi { "targetname" "filter_fire_sub1" "Filter01" "filter_fire1" "Filter02" "filter_fire2" "Filter03" "filter_fire3" "Filter04" "filter_fire4" "Filter05" "filter_fire5" } filter_multi { "targetname" "filter_fire" "Filter01" "filter_fire_sub1" "Filter02" "filter_fire6" } prop_dynamic { "targetname" "blimp_shield" "model" "models/props_mvm/blimp_shield.mdl" "skin" "4" } } tankkiller { NoFixup 1 OnParentKilledOutput { Target "tankboss" Action "removehealth" Param 100000 } } } PlayerAttributes // Medics can heal buildings { Medic { "medic machinery beam" 3 } } ExtraSpawnPoint { Name "spawnbot_finalboss" TeamNum 3 X "1253.048461" Y "1402.046264" Z "225.260009" } ExtraSpawnPoint { Name "spawnbot_mannpower1" TeamNum 3 X "-55.75" Y "-3087.89" Z "577.03" } ExtraSpawnPoint { Name "spawnbot_mannpower2" TeamNum 3 X "405.78" Y "-2555.50" Z "587.03" } ExtraSpawnPoint { Name "spawnbot_mannpower3" TeamNum 3 X "912.47" Y "-2239.07" Z "577.03" } Mission // sentry buster { Objective DestroySentries InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } InitWaveOutput { Target wave_goliatron_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{red}powerups will spawn outside of spawn, Haste, Strength and Agility" } WaveSpawn { WaitForAllDead "finalboss" WaitBeforeStarting 9.5 FirstSpawnOutput { Target "nospawning" Action UnpauseBotSpawning } } WaveSpawn { Name "Finalboss" TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_finalboss WaitBeforeStarting 12 WaitBetweenSpawns 10 StartWaveWarningSound "music/hl2_song29.mp3" StartWaveOutput { Target goliatron_spawn Action Trigger } DoneOutput { Target goliatron_killed Action Trigger } TFBot { ClassIcon goliatron_alt_nys Class Soldier Name "Goliatron" Skill Expert Health 1000000 Scale 15 FastUpdate 1 Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes IgnoreFlag RocketCustomParticle spell_fireball_small_red UseCustomModel "models\bots\soldier\goliatron2022.mdl" DeathSound ambient\explosions\citadel_end_explosion1.wav ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "fire rate bonus" 6 "faster reload rate" 0.52 "projectile spread angle penalty" 50 "damage bonus" 6.5 "dmg pierces resists absorbs" 1 "blast radius increased" 2.35 "mult projectile scale" 2 "use large smoke explosion" 1 "projectile speed increased" 1.75 "projectile trail particle" critical_rocket_red "projectile trail particle" projectile_fireball_crit_blue "projectile no deflect" 1 } ItemAttributes { ItemName "tf_weapon_shotgun_soldier" "custom weapon fire sound" "weapons/flaregun/fire.wav" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 25 "damage bonus" 2 } WeaponSwitch { Delay 30 Cooldown 30 Repeats 420 Type "Secondary" } WeaponSwitch { Delay 60 Cooldown 60 Repeats 420 Type "Primary" } CharacterAttributes { "head scale" 0.65 "voice pitch scale" 0 "gesture speed increase" 0.3 "not solid to players" 1 "no_jump" 1 "no_duck" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 200 "cancel falling damage" 1 } Item "TF_WEAPON_ROCKETLAUNCHER" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 AimTime 4 RocketSpeed 0.6 TurnPower 100 MaxAimError 150 } AddCond { Name TF_COND_TELEPORTED } SpawnTemplate "tankkiller" } } WaveSpawn { WaitBeforeStarting 210 Support Limited FirstSpawnWarningSound "hl2ep2_sector_sweep.mp3" } WaveSpawn { Name powerups Where spawnbot_mannpower1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 Support 1 TFBot { Class Heavy WeaponRestrictions MeleeOnly Name "Haste" Skin 2 ClassIcon soldier Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "gesture speed increase" 100 "dmg taken increased" 0 } Action Mobber AddCond { Name TF_COND_RUNE_HASTE } DamageAppliesCond { Name TF_COND_RUNE_HASTE } } } WaveSpawn { Name "powerups" Where spawnbot_mannpower2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 Support 1 TFBot { Class Heavy WeaponRestrictions MeleeOnly Name "Strength" Skin 2 ClassIcon soldier Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "gesture speed increase" 100 "dmg taken increased" 0 } Action Mobber AddCond { Name TF_COND_RUNE_STRENGTH } DamageAppliesCond { Name TF_COND_RUNE_STRENGTH } } } WaveSpawn { Name "powerups" Where spawnbot_mannpower3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 Support 1 TFBot { Class Heavy WeaponRestrictions MeleeOnly Name "Agility" Skin 2 ClassIcon soldier Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "gesture speed increase" 100 "dmg taken increased" 0 } Action Mobber AddCond { Name TF_COND_RUNE_AGILITY } DamageAppliesCond { Name TF_COND_RUNE_AGILITY } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 5 SpawnCount 5 Where spawnbot_finalboss WaitBeforeStarting 30 WaitBetweenSpawns 25 Support 1 TFBot { Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 2 Where spawnbot_finalboss WaitBeforeStarting 45 WaitBetweenSpawns 45 Support 1 Squad { TFBot { ClassIcon heavy_deflector_push_giant Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "warbird_minigun_butcherbird" ItemAttributes { ItemName "warbird_minigun_butcherbird" "set_item_texture_wear" 0.2 "damage bonus" 1.5 "attack projectiles" 2 "fire rate penalty" 4 "damage causes airblast" 1 } ItemAttributes { ItemName "the u-clank-a" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.9 } Item "the u-clank-a" } TFBot { ClassIcon soldier_burstfire_hyper_lite Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 Where spawnbot_finalboss WaitBeforeStarting 65 WaitBetweenSpawns 60 Support 1 TFBot { Template T_TFBot_Giant_Major_League } } WaveSpawn { Name "Hell" TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 Where spawnbot_finalboss WaitBeforeStarting 85 WaitBetweenSpawns 95 Support 1 TFBot { ClassIcon soldier_frostbite_bats Health 20000 Name "HELL Soldier" Template T_TFBot_Giant_Soldier_Crit Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" Tag bot_giant Item "the original" Item "the battalion's backup" Item "voodoo juju" Item "the shogun's shoulder guard" ItemAttributes { ItemName "the original" "damage bonus" 2 "fire rate bonus" 0.5 "faster reload rate" -0.8 "Projectile speed increased" 0.5 "bleeding duration" 5 "mark for death" 3 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9.0 } } } WaveSpawn { Where spawnbot TotalCurrency 0 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 95 WaitBetweenSpawns 40 Support Limited FirstSpawnWarningSound "weapons/medi_shield_deploy.wav" RandomChoice { Tank { Name "tankboss" StartingPathTrackNode "blimp_path_1" Health 20000 Skin 1 Speed 60 Model "models/bots/boss_bot/boss_blimp.mdl" Gravity 0 MaxTurnRate 10 DisableSmokeStack 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" ClassIcon blimp2_vac_trio_lite SpawnTemplate "BlimpVacBullet" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Name "tankboss" StartingPathTrackNode "blimp_path_1" Health 20000 Skin 1 Speed 65 Model "models/bots/boss_bot/boss_blimp.mdl" Gravity 0 MaxTurnRate 10 DisableSmokeStack 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" ClassIcon blimp2_vac_trio_lite SpawnTemplate "BlimpVacBlast" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Name "tankboss" StartingPathTrackNode "blimp_path_1" Health 20000 Skin 1 Speed 65 Model "models/bots/boss_bot/boss_blimp.mdl" Gravity 0 MaxTurnRate 10 DisableSmokeStack 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" ClassIcon blimp2_vac_trio_lite SpawnTemplate "BlimpVacFire" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } }