//Expert Slaughterhouse by A+drew //DEATH! //CREDIT PDA Expert: Helping with pointtemplate stuff #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1500 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween NoCritPumpkin 1 ForceHoliday 2 TextPrintTime 0 NoRomevisionCosmetics 1 NoMvMDeathTune 1 ZombiesNoWave666 1 PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" ExtraTankPath { Name "blimp_circus" Node "31 1630 850" Node "6 1934 850" } ExtraTankPath { Name "blimp_path" Node "-2179 1763 1000" Node "-690 1668 1000" Node "-737 -632 1000" Node "5 -626 1000" Node "-52 -1824 1000" } PointTemplates { annotations { NoFixup 1 training_annotation { "targetname" "blimp_hint" "display_text" "Circus Blimp Has Arrived!" "lifetime" "5" "origin" "31.99 1630.54 1043.26" } } tankkiller { NoFixup 1 OnParentKilledOutput { Target "tankboss" Action "removehealth" Param 100000 } } CircusTank_Drop { NoFixup 1 info_target { "targetname" "droppin" "origin" "0 0 -150" } } CircusTank_Logic { NoFixup 1 filter_tf_bot_has_tag { "Negated" "0" "require_all_tags" "1" "tags" "bot_clown" //add this tag to the bot you want to teleport "targetname" "clown" } trigger_teleport { "origin" "-283 -187 644" //locate this where the bot will spawn "mins" "-256 -256 -256" "maxs" "256 256 256" "spawnflags" "1" "filtername" "clown" "target" "droppin" } } } PlayerAttributes // Medics can heal buildings { Medic { "medic machinery beam" 3 } } ExtraSpawnPoint { Name "spawnbot_circus" TeamNum 3 X "-283" Y "-187" Z "644" } Mission { Objective Engineer BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 1 Where spawnbot TFBot { ClassIcon engineer_battle Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { BeginAtWave 3 RunForThisManyWaves 1 Objective Sniper Where spawnbot_mission_sniper InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { ClassIcon soldier_bazooka Health 600 Name "Bazooka Soldier" Scale 1.45 Class Soldier Skill Hard Item "The Beggar's Bazooka" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" Item "stainless pot" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 } } } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Pyro Skill Normal Item "brigade helm" CharacterAttributes { "airblast disabled" 1 } } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1b1 WaitForAllSpawned w1a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { ClassIcon scout_pistol_nys Health 125 Name "Pistol Scout" Class Scout Skill Easy WeaponRestrictions SecondaryOnly Item "flipped trilby" } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal Item "the surgeon's stahlhelm" } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal Item "the surgeon's stahlhelm" } } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Health 175 Name Demoman Class Demoman Skill Normal } } WaveSpawn { Name w1d WaitForAllSpawned w1c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1d WaitForAllSpawned w1c TotalCurrency 75 TotalCount 18 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1d WaitForAllSpawned w1c TotalCurrency 75 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name w1e WaitForAllSpawned w1d TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1e WaitForAllSpawned w1d TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon heavy_deflector_giant Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { ClassIcon medic_kritz Health 150 Name "Kritz Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 2000 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" } } } WaveSpawn { Name w1e WaitForAllSpawned w1d TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 3 Support 1 TFBot { Class Soldier Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{red}The clowns have awoken to crash this party!" } SpawnTemplate CircusTank_Logic SpawnTemplate annotations WaveSpawn { Name w2a TotalCurrency 250 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 17 TFBot { Class heavyweapons Name "Giant Steelfist Pusher Heavy" ClassIcon heavy_steelfist_push_yoovy Skill Expert Health 5000 Item "The carl" Item "Fists of Steel" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "The Razorback" } } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the swagman's swatter" Item "the cleaner's carbine" InterruptAction { Target "tank_boss" AimTarget "tank_boss" KillAimTarget 1 WaitUntilDone 1 Delay 5 Repeats 0 Cooldown 5 Duration 0 } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 2 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Attributes "AlwaysCrit" } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 12 Squad { TFBot { ClassIcon heavy_deflector_giant Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon demo_scatter_giant Health 3300 Name "Giant Scatter Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" 0.2 "clip size upgrade atomic" 24 "damage bonus" 1.15 "faster reload rate" 0.25 "fire rate bonus" 0.1 "projectile speed increased" 0.8 "projectile spread angle penalty" 6 } CharacterAttributes { "airblast vulnerability multiplier" 0.000000001 "airblast vertical vulnerability multiplier" 0.000000001 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } Item "the dark age defender" } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 30 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 18 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" InterruptAction { Target "tank_boss" AimTarget "tank_boss" KillAimTarget 1 WaitUntilDone 1 Delay 5 Repeats 0 Cooldown 5 Duration 0 } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 9 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Shortstop InterruptAction { Target "tank_boss" AimTarget "tank_boss" KillAimTarget 1 WaitUntilDone 1 Delay 5 Repeats 0 Cooldown 5 Duration 0 } } } WaveSpawn { Name w2d WaitForAllSpawned w2c TotalCurrency 200 TotalCount 10 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 17 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2d WaitForAllDead w2c TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { ClassIcon heavy_deflector Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name w2e2 WaitForAllSpawned w2d TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Name "Giant Quick Uber Medic" Class Medic Skill Expert Health 4000 Attributes MiniBoss Attributes SpawnWithFullCharge ClassIcon medic_uber_giant ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 3 "ubercharge rate bonus" 4 "uber duration bonus" -2 } Tag bot_squad_member CharacterAttributes { "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.00001 "bot medic uber health threshold" 200 "damage force reduction" 0 "force distribute currency on death" 1 } } } } WaveSpawn // "kill" blimp { Name w2f WaitForAllDead w2e2 FirstSpawnOutput { Target tankboss Action Kill } } WaveSpawn { Name w2e WaitForAllDead w2d TotalCurrency 100 TotalCount 30 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Support Limited TFBot { Health 125 Name Scout Class Scout Skill Easy Attributes "AlwaysCrit" InterruptAction { Target "tank_boss" AimTarget "tank_boss" KillAimTarget 1 WaitUntilDone 1 Delay 5 Repeats 0 Cooldown 5 Duration 0 } } } WaveSpawn { Name w2e WaitForAllDead w2d TotalCurrency 100 TotalCount 30 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 3 Support Limited TFBot { Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" } } WaveSpawn { WaitBeforeStarting 5 FirstSpawnOutput { Target "blimp_hint" Action Show } } WaveSpawn { Name clowns TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnWarningSound "thecircus_is_in_town.mp3" Support Limited FirstSpawnOutput { Target boss_spawn_relay Action Trigger } DoneOutput { Target spawnbot_circus Action Disable } Tank { ClassIcon blimp2_red_lite Health 5000 Name "tankboss" Speed 0 //can not move Skin 3 Scale 2 TeamNum 2 Model "models/bots/boss_bot/boss_blimp.mdl" Gravity 0 MaxTurnRate 10 DisableSmokeStack 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" StartingPathTrackNode "blimp_circus_1" SpawnTemplate CircusTank_Drop OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name clowns TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 Where spawnbot_circus WaitBeforeStarting 30 WaitBetweenSpawns 60 Support 1 Squad { TFBot { ClassIcon pan_golden_lite Health 750 Name "Bozo" Class Pyro Scale 1.35 Skill Expert Item "DethKapp" Item "Nose Candy" Item "Rail Spikes" Item "Gold Frying Pan" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gold Frying Pan" "damage bonus" 2 "item style override" 0 } CharacterAttributes { "bombinomicon effect on death" 1 "voice pitch scale" 1.5 } UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED } Attributes DisableDodge Attributes IgnoreFlag Action Mobber AddCond { Index 43 } Tag bot_clown AddCond { Index 5 Duration 1 } } TFBot { ClassIcon pan_golden_lite Health 750 Name "Bozo" Class Pyro Scale 1.35 Skill Expert Item "Poopy Doe" Item "TF Birthday Hat 2011" Item "Gold Frying Pan" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gold Frying Pan" "damage bonus" 2 "item style override" 0 } CharacterAttributes { "bombinomicon effect on death" 1 "voice pitch scale" 1.5 } UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED } Tag bot_clown Attributes DisableDodge Attributes IgnoreFlag Action Mobber AddCond { Index 43 } AddCond { Index 5 Duration 1 } } TFBot { ClassIcon pan_golden_lite Health 750 Name "Bozo" Class Pyro Scale 1.35 Skill Expert Item "Pyro's Beanie" Item "Nose Candy" Item "Sight For Sore Eyes" Item "Gold Frying Pan" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gold Frying Pan" "damage bonus" 2 "item style override" 0 } CharacterAttributes { "bombinomicon effect on death" 1 "voice pitch scale" 1.5 } UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED } Tag bot_clown Attributes DisableDodge Attributes IgnoreFlag Action Mobber AddCond { Index 43 } AddCond { Index 5 Duration 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 23000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 45 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon scout_pistol_nys Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "flipped trilby" } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon heavy_deflector_healonkill Name "Giant Hok Deflector Heavy" Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "UseBossHealthBar" Item "tough guy's toque" CharacterAttributes { "heal on kill" 2500 } } TFBot { ClassIcon medic_kritz Health 150 Name "Kritz Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 2000 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Class Soldier ClassIcon soldier_spammer_hyper_lite Name "Hyper Soldier" Item "The Gunboats" Attributes AlwaysCrit Item "Armored Authority" Skill Normal ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "attach particle effect" 704 "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 350 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 18 WaitBetweenSpawns 15 TFBot { Name "Giant Armored Sandman Scout" Template T_TFBot_Giant_Scout_Baseball_Armored Item "courtly cuirass" Item "squire's sabatons" } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 350 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the righteous bison" Item "stainless pot" } } WaveSpawn { Name w3d WaitForAllSpawned w3c TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3d WaitForAllSpawned w3c TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon demo_scatter_giant Health 3300 Name "Giant Scatter Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" 0.2 "clip size upgrade atomic" 24 "damage bonus" 1.15 "faster reload rate" 0.25 "fire rate bonus" 0.1 "projectile speed increased" 0.8 "projectile spread angle penalty" 6 } CharacterAttributes { "airblast vulnerability multiplier" 0.000000001 "airblast vertical vulnerability multiplier" 0.000000001 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } Item "the dark age defender" } TFBot { ClassIcon heavy_golden_lite Name "Giant Goldgun Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Attributes "AlwaysCrit" Item "treasure hat 2" Item "the viking braider" CharacterAttributes { "turn to gold" 1 } } } } WaveSpawn { Name w3d WaitForAllSpawned w3c TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 2 Support 1 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Hard Item "The Dragon's Fury" CharacterAttributes { "airblast disabled" 1 } } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } } }