#base robot_giant.pop #base robot_standard.pop //Havana normal by moiself (Package O' Lies) specifically for workshop, lets make some noise! //Spawnbot //spawnbot2 //spawnbot3 //missionspyetc. //TheSeaSide WaveSchedule { StartingCurrency 500 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime No AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 20 Templates { T_TFBot_Scout_Cola_Bat { Class Scout Skill Hard Name "Crit-a-Cola Scout" Item "Crit-a-Cola" Item "Bonk Helm" Item "The Atomizer" WeaponRestrictions MeleeOnly ClassIcon scout_cola_package Attributes SpawnWithFullCharge Attributes DisableDodge CharacterAttributes { "deploy time increased" 0.5 "effect bar recharge rate increased" 0.5 "move speed bonus" 1.25 } } Package_Scout_Popper { Class Scout Skill Easy Name "Soda Popper Scout" Item "Bonk Helm" ClassIcon scout_popper2_giant Item "the soda popper" } Package_Giant_Soldier_Spammer { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Expert Item "The Gilded Guard" Item "The Gunboats" WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } Package_Giant_Soldier_Crit { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "powerhouse_rocketlauncher_shellshocker" Item "Fancy Dress Uniform" Item "Worms Gear" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "Set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Heavy_Heater { Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater Skill Normal Item "Merc's Pride Scarf" Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.5 } } Package_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Patriot Peak" Item "gentlemanne_flamethrower_coffinnail" Attributes AlwaysFireWeapon Itemattributes { Itemname "gentlemanne_flamethrower_coffinnail" “Set_item_texture_wear” 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Package_Medic_Kritz { Name "Kritz Medic" Class Medic ClassIcon medic_kritz_lite Skill Expert Attributes SpawnWithFullCharge Item "The Quadwrangler" Item "Flatliner" Item "The Kritzkrieg" Item "The Overdose" ItemAttributes { ItemName "The Kritzkrieg" //"Heal Rate Bonus" 10 "ubercharge rate bonus" 100 "uber duration bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 69420 } } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 20 CooldownTime 35 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 7 TFBot { Template T_TFBot_SentryBuster Item "EOTL_demopants" Tag bot_sentrybuster } } Mission { Objective Spy InitialCooldown 38 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Objective Spy InitialCooldown 10 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 50 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Data Mining Light" TeleportWhere spawnbot TeleportWhere spawnbot2 TeleportWhere spawnbot3 } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Data Mining Light" TeleportWhere spawnbot TeleportWhere spawnbot2 TeleportWhere spawnbot3 } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Data Mining Light" TeleportWhere spawnbot TeleportWhere spawnbot2 TeleportWhere spawnbot3 } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1aa TotalCurrency 125 TotalCount 14 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot RandomSpawn 1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 1ab TotalCurrency 125 WaitForAllSpawned 1aa TotalCount 14 MaxActive 14 SpawnCount 14 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot RandomSpawn 1 TFBot { Template T_TFBot_Scout_Cola_Bat WeaponRestrictions PrimaryOnly Skill Easy } } WaveSpawn { Name 1ba TotalCurrency 200 WaitForAllSpawned 1ab TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 1bb TotalCurrency 200 WaitForAllSpawned 1ab TotalCount 18 MaxActive 7 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot3 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Cola_Bat WeaponRestrictions PrimaryOnly Skill Easy } } WaveSpawn { Name 1ca WaitForAllSpawned 1ba TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot RandomSpawn 1 TFBot { Class Soldier Skill Hard } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2aa TotalCurrency 400 TotalCount 18 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_package Item "Scotsman's Stove Pipe" Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.75 //"killstreak tier" 1 } } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Medic Mask" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Medic Mask" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Medic Mask" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Medic Mask" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Medic Mask" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Medic Mask" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Medic Mask" Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Medic Mask" Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Name 2ab TotalCurrency 150 TotalCount 20 MaxActive 11 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Support Limited TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Item "Pugilist's Protector" ItemAttributes { "Itemname" "Pugilist's Protector" "set item tint rgb" 15185211 } Name "Lightweight Champ" } } WaveSpawn { Name 2bb WaitForAllSpawned 2ab TotalCurrency 150 TotalCount 45 MaxActive 7 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Where spawnbot2 Support 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Item "Pugilist's Protector" ItemAttributes { "Itemname" "Pugilist's Protector" "set item tint rgb" 15185211 } Name "Lightweight Champ" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Item "Pugilist's Protector" ItemAttributes { "Itemname" "Pugilist's Protector" "set item tint rgb" 15185211 } Name "Lightweight Champ" Attributes Aggressive } } } WaveSpawn { Name 2ba TotalCurrency 100 WaitForAllSpawned 2aa TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "Medic Mask" Item "The Surgeon's Stahlhelm" } TFBot { Class Heavyweapons Skill Easy } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/combattank`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/rocketpod`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/minigun`, getroottable()) TankExt.AddTankIcon(1, `tank_combat_minigun_rocket`, `combattank_bomb|rocketpod|minigun`) " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3aa TotalCurrency 2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support Limited TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly ClassIcon demo_caber_nys Name "Caber Demo" Item "The Ullapool Caber" Item "Head Banger" ItemAttributes { ItemName "Head Banger" "set item tint rgb" "3686984" } } } WaveSpawn { Name 3aa TotalCurrency 198 TotalCount 100 MaxActive 18 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Where spawnbot2 Where spawnbot3 Support 1 TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly ClassIcon demo_caber_nys Name "Caber Demo" Item "The Ullapool Caber" Item "Head Banger" ItemAttributes { ItemName "Head Banger" "set item tint rgb" "3686984" } } } WaveSpawn { Name 3tank TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12500 Name "combattank_bomb|rocketpod|minigun" Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4aa TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name 4support1 TotalCurrency 200 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Cola_Bat Skill Hard } } WaveSpawn { Name 4ab TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template Package_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Hellmet" CharacterAttributes { "deploy time increased" 0.5 } Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Hellmet" CharacterAttributes { "deploy time increased" 0.5 } Skill Hard } } } WaveSpawn { Name 4ba TotalCurrency 80 WaitForAllSpawned 4ab TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Hellmet" CharacterAttributes { "deploy time increased" 0.5 } Skill Hard } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } } } WaveSpawn { Name 4ba TotalCurrency 20 WaitForAllSpawned 4ab TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } } } WaveSpawn { Name 4support2 TotalCurrency 200 WaitForAllDead 4ab Support 1 TotalCount 100 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot3 RandomChoice { TFBot { Template T_TFBot_Scout_Cola_Bat Skill Hard } TFBot { Template T_TFBot_Scout_Cola_Bat Skill Hard } TFBot { Template T_TFBot_Scout_Cola_Bat Attributes Aggressive Skill Hard } TFBot { Template T_TFBot_Scout_Cola_Bat WeaponRestrictions PrimaryOnly Skill Easy } TFBot { Template T_TFBot_Scout_Cola_Bat Attributes Aggressive WeaponRestrictions PrimaryOnly Skill Easy } TFBot { Template T_TFBot_Scout_Cola_Bat WeaponRestrictions PrimaryOnly Attributes Aggressive Skill Easy } } } WaveSpawn { Name 4ca TotalCurrency 100 WaitForAllSpawned 4ba TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template Package_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Hellmet" CharacterAttributes { "deploy time increased" 0.5 } Skill Hard } TFBot { Class Heavyweapons Skill Easy } } } WaveSpawn { Name 4ca TotalCurrency 100 WaitForAllSpawned 4ba TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 13 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5aa TotalCurrency 100 TotalCount 33 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Class Pyro Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name 5aa TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name 5bb TotalCurrency 300 WaitForAllSpawned 5aa TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot Where spawnbot3 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 5bc TotalCurrency 100 WaitForAllSpawned 5aa TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 5bc TotalCurrency 150 WaitForAllSpawned 5aa TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3.5 Where spawnbot Squad { TFBot { Class Soldier Skill Hard } TFBot { Template Package_Medic_Kritz } } } WaveSpawn { Name 5ca WaitForAllSpawned 5bc TotalCurrency 300 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot3 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6tank TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6aa TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_giant_scout Attributes HoldFireUntilFullReload } } WaveSpawn { Name 6ab TotalCurrency 125 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Class Pyro Skill Hard Name "Phlog Pyro" Item "PY-40 Incinibot" Item "The Moonman Backpack" ClassIcon pyro_phlog_v2 Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "mod rage on hit bonus" 5000 "airblast disabled" 0 } } TFBot { Class Pyro Skill Hard Name "Phlog Pyro" Item "PY-40 Incinibot" Item "The Moonman Backpack" ClassIcon pyro_phlog_v2 Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "mod rage on hit bonus" 5000 "airblast disabled" 0 } } TFBot { Class Pyro Skill Hard Name "Phlog Pyro" Item "PY-40 Incinibot" Item "The Moonman Backpack" ClassIcon pyro_phlog_v2 Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "mod rage on hit bonus" 5000 "airblast disabled" 0 } } TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon Name "Phlog Pyro" Item "PY-40 Incinibot" Item "The Moonman Backpack" ClassIcon pyro_phlog_v2 Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "mod rage on hit bonus" 5000 "airblast disabled" 0 } } } } WaveSpawn { Name 6ba WaitForAllSpawned 6ab TotalCurrency 150 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 1 Where spawnbot Where spawnbot3 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Item "Pugilist's Protector" ItemAttributes { "Itemname" "Pugilist's Protector" "set item tint rgb" 15185211 } Name "Lightweight Champ" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } } } WaveSpawn { Name 6support WaitForAllSpawned 6ab TotalCurrency 50 TotalCount 50 MaxActive 5 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot3 Where spawnbot2 Support 1 TFBot { Template T_TFBot_Heavy_Heater Skill Easy } } WaveSpawn { Name 6support WaitForAllSpawned 6ba TotalCurrency 50 TotalCount 50 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot3 Where spawnbot2 Support 1 RandomChoice { TFBot { Template T_TFBot_Heavy_Heater Skill Easy } TFBot { Template T_TFBot_Sniper_Huntsman Skill Easy } TFBot { Template T_TFBot_Sniper_Huntsman Skill Easy } } } WaveSpawn { Name 6ca WaitForAllSpawned 6ba TotalCurrency 150 TotalCount 14 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Where spawnbot3 Squad { TFBot { Template Package_Giant_Pyro } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/combattank`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/rocketpod`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/minigun`, getroottable()) IncludeScript(`tankextensions/combattank_weapons/fireball`, getroottable()) TankExt.AddTankIcon(1, `tank_combat_dragon_fury_rocket`, `combattank_bomb|fireball|rocketpod`) TankExt.AddTankIcon(1, `tank_combat_dragon_fury_minigun`, `combattank_bomb|minigun|fireball`) TankExt.AddTankIcon(1, `tank_combat_minigun_rocket`, `combattank_bomb|rocketpod|minigun`) " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //icon precache { support 1 Squad { TFBot { Classicon tank_combat_dragon_fury_rocket } } } WaveSpawn //icon precache { support 1 Squad { TFBot { Classicon tank_combat_dragon_fury_minigun } } } WaveSpawn { Name 7tank2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name "combattank_bomb|fireball|rocketpod" Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7tank2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name "combattank_bomb|minigun|fireball" Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7tank1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 22000 Skin 1 Name "combattank_bomb|rocketpod|minigun" Speed 75 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7support1 TotalCurrency 100 TotalCount 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Support 1 RandomChoice { TFBot { Class Pyro Skill Easy Attributes Aggressive } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Class Soldier //Attributes AlwaysCrit WeaponRestrictions Secondaryonly Item "The Cross-Comm Crash Helmet" Item "The Righteous Bison" Skill Easy ClassIcon soldier_bison Attributes Aggressive } TFBot { Class Soldier //Attributes AlwaysCrit WeaponRestrictions Secondaryonly Item "The Cross-Comm Crash Helmet" Item "The Righteous Bison" Skill Easy ClassIcon soldier_bison } } } WaveSpawn { Name 7support1 TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Gnome Scale 0.7 Skill Expert Item "The All-Father" Item "Point and Shoot" Item "Merc's Pride Scarf" Attributes Aggressive } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name 7support1 TotalCurrency 100 TotalCount 50 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot2 Support 1 TFBot { Template T_TFBot_Heavyweapons_Gnome Scale 0.7 Skill Expert Item "The All-Father" Item "Point and Shoot" Item "Merc's Pride Scarf" } } } }