WaveSchedule { PrecacheModel "weapons/c_models/c_pistol/c_pistol.mdl" PrecacheSound "weapons/ups_shoot.wav" OverrideSounds { "weapons/pistol_shoot.wav" misc/null.wav "weapons/doom_scout_pistol.wav" misc/null.wav } // General StartingCurrency 10000 RespawnWaveTime 9999 FixedRespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom No NoReanimators 1 ExtendedUpgradesOnly 1 NoMvMDeathTune 1 MaxSpectators 1 MaxRedPlayers 6 BunnyHop 2 NoJoinMidWave 1 RespecEnabled 0 ForceRedMoney 1 UpgradeStationKeepWeapons 1 SniperHideLasers 1 SniperAllowHeadshots 1 BotsAreHumans 1 NoRomevisionCosmetics 1 TextPrintTime 0 LuaScriptFile "scripts/csgo_armor.lua" ExtendedUpgrades { upgrade { Name "Kevlar + Helmet" Attribute "never craftable" Cap 1 Increment 1 Cost 650 PlayerUpgrade 1 OnApply { Output "popscript,$ArmorBought,,0" } OnDowngrade { Output "popscript,$ArmorRemoved,,0" } } } ClassLimit // Class Limits { //Scout 0 Pyro 0 Heavyweapons 0 Medic 0 Demoman 0 Engineer 0 Spy 0 Sniper 0 } PlayerAttributes { Soldier { "CARD: move speed bonus" 1.0425 "crit mod disabled" 1 "max health additive bonus" -100 } } PlayerAttributes { Scout { "CARD: move speed bonus" 0.625 "no double jump" 1 "crit mod disabled" 1 "max health additive bonus" -25 } } //ItemAttributes //{ // ClassName "tf_weapon_shovel" // "CARD: move speed bonus" 1.05 //} ItemAttributes { ClassName "tf_weapon_bat" //"CARD: move speed bonus" 1.05 } CustomWeapon { "P2000" { OriginalItemName "tf_weapon_smg" "custom item model" "models/weapons/c_models/c_pistol/c_pistol.mdl" //"custom weapon fire sound" "=75|weapons/ups_shoot.wav" "fire rate bonus HIDDEN" 1.7 "reload time decreased" 1.25 "clip size penalty HIDDEN" 0.53 "maxammo secondary increased" 1.44 "revolver use hit locations" 1 "damage bonus HIDDEN" 4.375 "slow enemy on hit major" 1 "provide on active" 1 "move speed penalty" 0.96 "weapon spread bonus" 1.75 "max bullet range" 4096 //"no damage falloff" 1 "penetrate teammates" 1 "continous accuracy time" 5 "continous accuracy mult" 0.862 "duck accuracy mult" 0.786 "move accuracy mult" 2.884 "mult crit dmg" 1.33 "reduced damage rampup" 1 "custom kill icon" "pistol" } } CustomWeapon { "Desert Eagle" { OriginalItemName "TF_WEAPON_PISTOL" "provide on active" 1 "move speed penalty" 0.92 "damage bonus HIDDEN" 3.25 "revolver use hit locations" 1 "clip size penalty HIDDEN" 0.6 "maxammo secondary reduced" 0.97 "fire rate bonus HIDDEN" 1.447 "reload time decreased" 1.60 "weapon spread bonus" 1.40 "slow enemy on hit major" 1 "dmg pierces resists absorbs" 1 "can headshot" 1 //"no damage falloff" 1 "continous accuracy time" 5 "penetrate teammates" 1 "continous accuracy mult" 0.08 "move accuracy mult" 4.75 "duck accuracy mult" 0.52 "max bullet range" 4096 "mult crit dmg" 1.2999 "reduced damage rampup" 1 "custom weapon fire sound" "=80|trespasser/de_shot1.wav" "custom item model" "models\workshop\weapons\c_models\c_winger_distol\c_winger_distol.mdl" } } CustomWeapon { "CZ75 Auto" { OriginalItemName "TF_WEAPON_PISTOL" "provide on active" 1 "move speed penalty" 0.96 "revolver use hit locations" 1 "damage bonus HIDDEN" 1.75 "slow enemy on hit major" 1 "fire rate bonus HIDDEN" 0.9 //"clip size penalty HIDDEN" 0.95 "reload time decreased" 1.5 "single wep deploy time increased" 1.5 //"deploy time increased" 1.5 "can headshot" 1 "penetrate teammates" 1 "continous accuracy time" 5 "continous accuracy mult" 0.4 "move accuracy mult" 2 "duck accuracy mult" 0.7 "max bullet range" 4096 "mult crit dmg" 1.33 "reduced damage rampup" 1 } } CustomWeapon { "P250" { OriginalItemName "tf_weapon_smg" "custom item model" "models/weapons/c_models/c_pistol/c_pistol.mdl" //"custom weapon fire sound" "=75|weapons/ups_shoot.wav" "fire rate bonus HIDDEN" 1.6 "reload time decreased" 1.25 "clip size penalty HIDDEN" 0.53 "maxammo secondary increased" 0.77 "revolver use hit locations" 1 "damage bonus HIDDEN" 4.8 "slow enemy on hit major" 1 "provide on active" 1 "move speed penalty" 0.96 "weapon spread bonus" 1.75 "dmg pierces resists absorbs" 1 "max bullet range" 4096 //"no damage falloff" 1 "penetrate teammates" 1 "continous accuracy time" 5 "continous accuracy mult" 0.9 "duck accuracy mult" 0.786 "move accuracy mult" 3.2 "mult crit dmg" 1.33 "reduced damage rampup" 1 "custom kill icon" "pistol" } } ExtraLoadoutItems { Secondary "P2000" Secondary "Desert Eagle" Secondary "CZ75 Auto" Secondary "P250" } ItemWhitelist // Allowed Items { DefIndex 6 //Shovel DefIndex 8 DefIndex 7 DefIndex 5 DefIndex 1 DefIndex 2 DefIndex 0 DefIndex 3 } ItemBlacklist // Dissalowed Items { ItemName "Saxxy" DefIndex 128 DefIndex 154 DefIndex 264 DefIndex 357 DefIndex 416 DefIndex 447 DefIndex 775 ItemName "tf_weapon_shotgun" ItemName "tf_wearable" ItemName "tf_weapon_raygun" ItemName "tf_weapon_buff_item" ItemName "tf_weapon_shotgun_soldier" ItemName "tf_weapon_rocketlauncher" ItemName "tf_weapon_rocketlauncher_directhit" ItemName "tf_weapon_rocketlauncher_airstrike" ItemName "tf_weapon_particle_cannon" } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } initwaveoutput { Target bombpath_left Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 999 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 400 TFBot { Class Scout Skill Easy Health 500 CharacterAttributes { "damage bonus" 0.01 "dmg falloff increased" 0 "move speed bonus" 1 } } } } }