// hanami tank test #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 30000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnroom No PrecacheModel "models/bots/boss_bot/boss_tankred.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_tankred_part1_destruction.mdl" ExtraTankPath { Name "hanami_blimp_path" Node "-2939 -1857 525" Node "-1675 -1857 525" Node "1264 -1857 525" Node "1264 3029 525" Node "-510 3029 525" Node "-510 4206 525" Node "568 4206 525" Node "568 4720 525" } ExtraTankPath { Name "red_tank_path" Node "947 5022 72" Node "568 4352 72" Node "440 4224 72" Node "-224 4224 72" Node "-352 4096 72" Node "-352 3648 72" Node "-192 3328 72" Node "0 3136 72" Node "208 2872 40" Node "208 2248 -96" Node "64 1736 -168" Node "64 1416 -152" Node "136 1352 -152" Node "1096 1352 -208" Node "1232 1216 -208" Node "1232 838 -144" Node "1088 704 -144" Node "384 704 -104" Node "-576 704 -72" Node "-768 480 -72" Node "-768 -256 56" Node "-264 -584 56" Node "-200 -1464 72" Node "-200 -1624 72" Node "-392 -1840 80" Node "-396 -2653 182" } ExtraTankPath { Name "red_blimp_path" Node "-644 5582 550" Node "568 4720 550" Node "568 3038 550" Node "1264 2075 550" Node "1264 -1665 550" Node "-875 -1665 550" Node "-2216 -2608 550" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "BLU_Blimp" TotalCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 100 DisableSmokestack 1 Classicon blimp2_lite MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" Skin 1 Gravity 0 RotatePitch 1 ReplaceModelCollisions 1 DisableTracks 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" Name "tankboss" StartingPathTrackNode "hanami_blimp_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "RED_Tank" TotalCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "red_tank_path_1" ClassIcon tank_red_lite Model models/bots/boss_bot/boss_tankred.mdl TeamNum 2 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "RED_Blimp" WaitForAllDead "BLU_Blimp" TotalCurrency 0 TotalCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Tank { Health 12500 Name "tankboss" Classicon blimp2_red_lite Gravity 0 MaxTurnRate 50 NoCrushDamage 1 DisableTracks 1 DisableSmokestack 1 DisableChildModels 1 Model "models/bots/boss_bot/boss_blimp.mdl" PingSound "npc\combine_gunship\ping_search.wav" EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" Speed 100 TeamNum 2 StartingPathTrackNode "red_blimp_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }