#base robot_giant.pop #base robot_standard.pop #base robot_hanami.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 60 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster_Charge } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Hanami_Engineer_Teleport ClassIcon engineer TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow TeleportWhere spawnbot_invasion } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Sniper_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy_Kunai } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Sniper_Razorback } } Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave1_TankBow TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave1_TankBow TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Hard ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 } } TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Normal ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 } } TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Normal ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 } } TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Normal ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 } } } } WaveSpawn { Name Wave1_TankBow TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_river Squad { TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Hard ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 } } TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Normal ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 } } TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Normal ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 } } TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Normal ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 } } } } WaveSpawn { Name Wave1_ScoutSoldier WaitForAllDead Wave1_TankBow TotalCurrency 110 TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Hanami_Scout Skill Easy } TFBot { Template T_TFBot_Hanami_Scout_Melee } TFBot { Template T_TFBot_Hanami_Scout_Melee } TFBot { Template T_TFBot_Hanami_Scout_Melee } } } WaveSpawn { Name Wave1_ScoutSoldier WaitForAllDead Wave1_TankBow TotalCurrency 110 TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_river RandomChoice { TFBot { Template T_TFBot_Hanami_Scout Skill Easy } TFBot { Template T_TFBot_Hanami_Scout_Melee } TFBot { Template T_TFBot_Hanami_Scout_Melee } TFBot { Template T_TFBot_Hanami_Scout_Melee } } } WaveSpawn { Name Wave1_ScoutSoldier WaitForAllDead Wave1_TankBow TotalCurrency 120 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Soldier_Giant } } } Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave2_PyroSoldier TotalCurrency 95 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Hanami_Pyro Skill Easy } TFBot { Template T_TFBot_Hanami_Pyro Skill Easy } TFBot { Template T_TFBot_Hanami_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Name Wave2_PyroSoldier TotalCurrency 135 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Hanami_Pyro_Giant_Fury } TFBot { Template T_TFBot_Hanami_Soldier } TFBot { Template T_TFBot_Hanami_Soldier } } } WaveSpawn { Name Wave2_PyroSoldier TotalCurrency 60 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Hanami_Heavy_SteelFist } } WaveSpawn { Name Wave2_DemoGauntlet WaitForAllSpawned Wave2_PyroSoldier TotalCurrency 150 TotalCount 15 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Demoman_Giant_RapidFire } TFBot { Template T_TFBot_Hanami_Pyro Skill Easy } TFBot { Template T_TFBot_Hanami_Pyro Skill Easy } TFBot { Template T_TFBot_Hanami_Pyro Skill Easy } TFBot { Template T_TFBot_Hanami_Pyro Skill Easy } } } WaveSpawn { Name Wave2_DemoGauntlet WaitForAllDead Wave2_PyroSoldier TotalCurrency 80 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Heavy_SteelFist } } WaveSpawn { Name Wave2_DemoGauntlet WaitForAllDead Wave2_PyroSoldier TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_river Squad { TFBot { Template T_TFBot_Hanami_Heavy_SteelFist } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } } } } Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave3_TankSoldier TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave3_TankSoldier TotalCurrency 80 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot TFBot { Template T_TFBot_Hanami_Soldier_Giant_RapidFire } } WaveSpawn { Name Wave3_TankSoldier TotalCurrency 60 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Soldier_Conch Skill Easy } } WaveSpawn { Name Wave3_TankBow WaitForAllSpawned Wave3_TankSoldier TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave3_TankBow WaitForAllSpawned Wave3_TankSoldier TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Normal } } WaveSpawn { Name Wave3_TankBow WaitForAllSpawned Wave3_TankSoldier TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Soldier_Conch Skill Easy } } WaveSpawn { Name Wave3_TankBow WaitForAllSpawned Wave3_TankSoldier TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_river Squad { TFBot { Template T_TFBot_Hanami_Sniper_Bow_RapidFire Health 600 Scale 1.35 } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } } } WaveSpawn { Name Wave3_Pyro TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro Skill Easy } } } Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave4_DemoHeavy TotalCurrency 240 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Demoman_Giant_Knight } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } } } WaveSpawn { Name Wave4_Flare TotalCurrency 120 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Hanami_Pyro_Flare } TFBot { Template T_TFBot_Hanami_Pyro_Flare } TFBot { Template T_TFBot_Hanami_Pyro_Flare } TFBot { Template T_TFBot_Hanami_Pyro_Flare } } } WaveSpawn { Name Wave4_DemoHeavy TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_river TFBot { Template T_TFBot_Hanami_Heavy_Natascha } } WaveSpawn { Name Wave4_Scoot WaitForAllSpawned Wave4_DemoHeavy TotalCurrency 60 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_river TFBot { Template T_TFBot_Hanami_Scout_Giant_FaN } } WaveSpawn { Name Wave4_PyroSpam WaitForAllSpawned Wave4_DemoHeavy TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Hanami_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Hanami_Pyro Skill Easy } TFBot { Template T_TFBot_Hanami_Pyro_Fury } } } WaveSpawn { Name Wave4_Heater WaitForAllSpawned Wave4_Scoot TotalCurrency 120 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Hanami_Heavy_Giant_Heater } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } } } } Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave5_Soldier TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name Wave5_SoldierUber WaitForAllSpawned Wave5_Soldier TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Hanami_Medic_Giant_Uber } } } WaveSpawn { Name Wave5_Heavy WaitForAllSpawned Wave5_SoldierUber TotalCurrency 180 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Hanami_Heavy_Giant } } WaveSpawn { Name Wave5_SoldierSupport1 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Hanami_Soldier } TFBot { Template T_TFBot_Hanami_Demoman Item "The Iron Bomber" } TFBot { Template T_TFBot_Hanami_Demoman Item "The Iron Bomber" } } } WaveSpawn { Name Wave5_SoldierSupport2 WaitForAllSpawned Wave5_SoldierSupport1 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Hanami_Scout } TFBot { Template T_TFBot_Hanami_Scout } TFBot { Template T_TFBot_Hanami_Soldier } TFBot { Template T_TFBot_Hanami_Heavy } } } WaveSpawn { Name Wave5_HeavySupport WaitForAllSpawned Wave5_SoldierSupport2 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Hanami_Scout } TFBot { Template T_TFBot_Hanami_Demoman_Stickybomb } TFBot { Template T_TFBot_Hanami_Demoman_Stickybomb } TFBot { Template T_TFBot_Hanami_Heavy } } } } Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave6_SoldierKnight TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name Wave6_SoldierKnight TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name Wave6_SoldierKnight TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_river TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name Wave6_Tank1 WaitForAllSpawned Wave6_SoldierKnight TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave6_SoldierDumpster WaitForAllSpawned Wave6_SoldierKnight TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_river_slow TFBot { Class Soldier //ClassIcon soldier_rocketrain ClassIcon soldier_barrage Item "The Beggar's Bazooka" Name "Penta-Rocket Beggar Soldier" Skill Expert Health 3800 Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "fire rate bonus" 0.3 "clip size upgrade atomic" 2 "faster reload rate" 0.9 "blast radius increased" 1.25 "blast radius decreased" 1 "projectile spread angle penalty" 6 "can overload" 0 "auto fires full clip" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name Wave6_ScoutDemo WaitForAllDead Wave6_Tank1 TotalCurrency 95 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Scout } TFBot { Template T_TFBot_Hanami_Scout } TFBot { Template T_TFBot_Hanami_Scout } } } WaveSpawn { Name Wave6_ScoutDemo WaitForAllDead Wave6_Tank1 TotalCurrency 95 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Hanami_Demoman } TFBot { Template T_TFBot_Hanami_Demoman } TFBot { Template T_TFBot_Hanami_Demoman } } } WaveSpawn { Name Wave6_Tank2 WaitForAllDead Wave6_Tank1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave6_DemoBomber WaitForAllSpawned Wave6_SoldierDumpster TotalCurrency 150 TotalCount 15 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_river Squad { TFBot { Template T_TFBot_Hanami_Demoman_Giant_Bomber } TFBot { Template T_TFBot_Hanami_Medic_Uber } TFBot { Template T_TFBot_Hanami_Medic_Uber } TFBot { Template T_TFBot_Hanami_Medic_Uber } TFBot { Template T_TFBot_Hanami_Medic_Uber } } } } Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave7_ScootSpam TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_Giant_Fast } } WaveSpawn { Name Wave7_ScootSpam TotalCurrency 90 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_Giant_FaN } } WaveSpawn { Name Wave7_ScootSpam TotalCurrency 120 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Pyro } } WaveSpawn { Name Wave7_ScootSpam TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_river TFBot { Template T_TFBot_Hanami_Demoman Skill Hard } } WaveSpawn { Name Wave7_TankScout WaitForAllSpawned Wave7_ScootSpam TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 32000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave7_TankScout WaitForAllSpawned Wave7_ScootSpam TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_Sandman_Armoured } } WaveSpawn { Name Wave7_BurstSoldier WaitForAllSpawned Wave7_TankScout TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Hanami_Soldier_Giant_BurstFire_Light } TFBot { Template T_TFBot_Hanami_Medic_Kritzkrieg } } } WaveSpawn { Name Wave7_DeflectorHeavy WaitForAllDead Wave7_BurstSoldier TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_river Squad { TFBot { Template T_TFBot_Hanami_Heavy_Giant_Deflector } TFBot { Template T_TFBot_Hanami_Medic_Kritzkrieg } } } WaveSpawn { Name Wave7_BonkScout WaitForAllDead Wave7_ScootSpam TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Hanami_Scout_Bonk } } WaveSpawn { Name Wave7_ForceScout WaitForAllDead Wave7_TankScout TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Hanami_Scout_FaN } } WaveSpawn { Name Wave7_Heavy WaitForAllDead Wave7_BurstSoldier TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Hanami_Heavy } } } }