// Entangled by Tindall Berry // Hanami Intermediate 2 (Black Mesa names) #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 900 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { T_TFBot_Tind_Scout // w2,4,6 { Class Scout Name "Scout" ClassIcon scout Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_SCATTERGUN" } T_TFBot_Tind_Scout_Sandman // w3 { Class Scout Name "Minor League Scout" ClassIcon scout_stun Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } } T_TFBot_Tind_Scout_Jump // w5 { Class Scout Name "Hyper League Scout" ClassIcon scout_jumping_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "move speed bonus" 1.1 } } T_TFBot_Tind_Scout_FanOWar // w8 { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 "fire rate penalty" 1.6 } } T_TFBot_Tind_Soldier // w2 { Class Soldier Name "Soldier" ClassIcon soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Tind_Soldier_DirectHit // w7 { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_dh_nys Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "Defiant Spartan" } T_TFBot_Tind_Soldier_Conch // w4 { Class Soldier Name "Conch Soldier" ClassIcon soldier_conch Skill Normal Health 200 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 "deploy time decreased" 0.67 } } T_TFBot_Tind_Soldier_Giant // w4 { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Charged // w6 { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Slo-Poke" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate penalty" 2 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_BurstFire_Light // w8 { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Barrage // w2 { Class Soldier Name "Giant Barrage Soldier" ClassIcon soldier_barrage Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Soldier Drill Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26 "faster reload rate" 0.3 "fire rate bonus" 0.2 "projectile spread angle penalty" 4 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Mangler_White // w7 { Class Soldier Name "Giant Laser Soldier" ClassIcon soldier_mangler_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 15132390 // an extraordinary abundance of tinge "override projectile type" 13 "energy weapon penetration" 1 "projectile penetration" 1 "faster reload rate" -0.8 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Mangler_Pink // w7 { Class Soldier Name "Giant Laser Soldier" ClassIcon soldier_mangler_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 16738740 // pink as hell "override projectile type" 13 "energy weapon penetration" 1 "projectile penetration" 1 "faster reload rate" -0.8 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Mangler_Blue // w7 { Class Soldier Name "Giant Laser Soldier" ClassIcon soldier_mangler_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 5801378 // team spirit blue "override projectile type" 13 "energy weapon penetration" 1 "projectile penetration" 1 "faster reload rate" -0.8 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Pyro // w5 { Class Pyro Name "Pyro" ClassIcon pyro Skill Easy Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" } T_TFBot_Tind_Pyro_Fury // w8 { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Tind_Pyro_Flare // w1 { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare Skill Normal Health 175 WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "The Hive Minder" } T_TFBot_Tind_Pyro_ScorchShot // w3 { Class Pyro Name "Scorch Shot Pyro" ClassIcon pyro_scorch_nys Skill Hard Health 175 WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Item "The Scorch Shot" Item "The Flamboyant Flamenco" ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 1 "fire rate bonus" 0.75 "Projectile speed decreased" 0.35 } } T_TFBot_Tind_Pyro_Giant // w3,6 { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Pyro_Giant_Fury // w8 { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.2 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Demoman // w8 { Class Demoman Name "Demoman" ClassIcon demo Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } T_TFBot_Tind_Demoman_Knight_Samurai_Light // w7 { Class Demoman Name "Samurai Demoknight" ClassIcon demoknight_samurai Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } } T_TFBot_Tind_Demoman_Giant // w1 { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_Nuke // w6 { Class Demoman Name "Giant Nuke Demoman" ClassIcon demo_atomic Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "The Loose Cannon" Item "The Buccaneer's Bicorne" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "damage bonus" 3 "faster reload rate" -0.8 "Blast radius increased" 1.5 "use large smoke explosion" 1 "fire rate penalty" 4 "projectile spread angle penalty" 3 "projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_Bomber // w8 { Class Demoman Name "Giant Bomber Demoman" ClassIcon demo_clusterbomb_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.4 "fire rate bonus" 0.15 "clip size upgrade atomic" 14 "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Heavy // w6 { Class Heavyweapons Name "Heavy" ClassIcon heavy Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Tind_Heavy_Heater // w1 { Class Heavyweapons Name "Heater Heavy" ClassIcon heavy_heater_nys Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } T_TFBot_Tind_Heavy_KGB // w3,5 { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_champ Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "Pugilist's Protector" } T_TFBot_Tind_Heavy_Giant // w5 { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Heavy_Giant_Heater // w3 { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_nys_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Heavy_Giant_Deflector // w8 { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Deflector" Item "The U-Clank-A" Item "Batter's Bracers" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Engineer_Teleport // w4,6,8 { Class Engineer Name "Engineer" ClassIcon engineer_telein Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 21 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } } T_TFBot_Tind_Medic_Uber_Quick // w6,7,8 { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate bonus" 0.01 } } T_TFBot_Tind_Medic_BigHeal // w1,3,4,5 { Class Medic Name "Big Heal Medic" ClassIcon medic Skill Hard Health 150 Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Combat Medic's Crusher Cap" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 10 } } T_TFBot_Tind_Medic_Giant_Regen // w6 { Class Medic Name "Giant Regen Medic" ClassIcon medic_giant Skill Expert Health 3000 Attributes MiniBoss Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 50 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Tind_Sniper // w1,3,5 { Class Sniper Name "Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" } T_TFBot_Tind_Sniper_Razorback // w6,8 { Class Sniper Name "Razorback Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Razorback" Item "Upgradeable TF_WEAPON_CLUB" Item "The Swagman's Swatter" ItemAttributes { ItemName "The Razorback" "mult_item_meter_charge_rate" 0.2 } } T_TFBot_Tind_Sniper_Bow // w2,3 { Class Sniper Name "Bowman" ClassIcon sniper_bow Skill Normal Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Tind_Sniper_Giant_Bow // w5 { Class Sniper Name "Giant Bowman" ClassIcon sniper_bow Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes MiniBoss Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "head scale" 0.55 } } T_TFBot_Tind_Sniper_Giant_SMG // w3 { Class Sniper Name "Giant SMG Sniper" ClassIcon sniper_smg_tind_giant Skill Expert Health 3000 WeaponRestrictions SecondaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_SMG" Item "Dec2014 Hunter_Ushanka" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "damage bonus" 1.25 "fire rate penalty" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "head scale" 0.55 } } T_TFBot_Tind_Spy // w2,4 { Class Spy Name "Spy" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_Spy_Kunai // w7,8 { Class Spy Name "Kunai Spy" ClassIcon spy_kunai Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Conniver's Kunai" Item "Spy Oni Mask" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_SentryBuster { Class Demoman Name "Sentry Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Tind_SentryBuster } } Mission // Wave 1 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 3 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 5 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 6 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Razorback } } Mission // Wave 8 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Tind_Sniper_Razorback } } Mission // Wave 2 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 4 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 7 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 8 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 4 Engineers { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_river_slow } } Mission // Wave 6 Engineers { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow } } Mission // Wave 8 Engineers { Objective Engineer Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river_slow TeleportWhere spawnbot_invasion } } ///////////////// //WAVES //POPFILE PAYOUT //START $900 //DROP W1 $850 / W2 $800 / W3 $900 / W4 $900 / W5 $800 / W6 $850 / W7 $1050 / W8 $1250 //START: $900 / DROP: $7400 / TOTAL: $8300 / TOTAL PLUS BONUS: $9000 ///////////////// // WAVE 1/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Squad; 1 Giant Demo, 2 Big Heal Medics, (150) // A - 18 Flare Pyros, (90) // B - 1 Squad; 1 Giant Demo, 3 Big Heal Medics, (200) // B - 27 Flare Pyros, (135) // C - 1 Squad; 1 Giant Demo, 3 Big Heal Medics, (200) // Support - Heater Heavies, (75) // Sniper mission active // Engineer mission active // Total cash in this wave is $850 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Squad; 1 Giant Demo, 2 Big Heal Medics { Name Wave1a TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // A - 18 Flare Pyros { Name Wave1a TotalCurrency 90 TotalCount 18 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro_Flare } } WaveSpawn // B - 1 Squad; 1 Giant Demo, 3 Big Heal Medics { Name Wave1b WaitForAllSpawned Wave1a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // B - 27 Flare Pyros { Name Wave1b WaitForAllSpawned Wave1a TotalCurrency 135 TotalCount 27 MaxActive 12 SpawnCount 9 WaitBeforeStarting 13 WaitBetweenSpawns 9 Where spawnbot_river TFBot { Template T_TFBot_Tind_Pyro_Flare } } WaveSpawn // C - 1 Squad; 1 Giant Demo, 3 Big Heal Medics { Name Wave1c WaitForAllSpawned Wave1b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // Support - Heater Heavies { TotalCurrency 75 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 12 Support 1 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Heater } } } // WAVE 2/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Tank, (300) // A2 - 21 Scouts, (105) // A3 - 15 Bowmen, (90) // A4 - 8 Soldiers, (80) // B - 1 Giant Barrage Soldier, (100) // B - 7 Scouts, (35) // B - 7 Bowmen, (40) // B - 5 Soldiers, (50) // Spy mission active // Total cash in this wave is $800 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Tank { Name Wave2a1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 22000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A2 - 21 Scouts { Name Wave2a2 TotalCurrency 105 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Tind_Scout } } WaveSpawn // A3 - 15 Bowmen { Name Wave2a3 TotalCurrency 90 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot_river TFBot { Template T_TFBot_Tind_Sniper_Bow } } WaveSpawn // A4 - 8 Soldiers { Name Wave2a4 TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // B - 1 Giant Barrage Soldier { Name Wave2b WaitForAllDead Wave2a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier_Giant_Barrage } } WaveSpawn // B - 7 Scouts { Name Wave2b WaitForAllSpawned Wave2a2 TotalCurrency 35 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Scout } } WaveSpawn // B - 7 Bowmen { Name Wave2b WaitForAllSpawned Wave2a3 TotalCurrency 40 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_river TFBot { Template T_TFBot_Tind_Sniper_Bow } } WaveSpawn // B - 5 Soldiers { Name Wave2b WaitForAllSpawned Wave2a4 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier } } } // WAVE 3/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Squad; 1 Giant SMG Sniper, 4 Scorch Shot Pyros, 4 Big Heal Medics, (135) // A2 - 30 Sandman Scouts, (150) // B1 - 24 Bowmen, (120) // B2 - 1 Squad; 1 Giant Pyro, 4 Scorch Shot Pyros, 4 Big Heal Medics, (180) // C - 18 Heavyweight Champs, (90) // C - 1 Squad; 1 Giant Heater Heavy, 4 Scorch Shot Pyros, 4 Big Heal Medics, (225) // Sniper mission active // Total cash in this wave is $900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Squad; 1 Giant SMG Sniper, 4 Scorch Shot Pyros, 4 Big Heal Medics { Name Wave3a1 TotalCurrency 135 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Sniper_Giant_SMG } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // A2 - 30 Sandman Scouts { Name Wave3a2 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Scout_Sandman } } WaveSpawn // B1 - 24 Bowmen { Name Wave3b1 WaitForAllDead Wave3a1 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Tind_Sniper_Bow } } WaveSpawn // B2 - 1 Squad; 1 Giant Pyro, 4 Scorch Shot Pyros, 4 Big Heal Medics { Name Wave3b2 WaitForAllDead Wave3a1 TotalCurrency 180 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // C - 18 Heavyweight Champs { Name Wave3c WaitForAllDead Wave3b2 TotalCurrency 140 TotalCount 18 MaxActive 18 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_river TFBot { Template T_TFBot_Tind_Heavy_KGB } } WaveSpawn // C - 1 Squad; 1 Giant Heater Heavy, 4 Scorch Shot Pyros, 4 Big Heal Medics { Name Wave3c WaitForAllDead Wave3b2 TotalCurrency 225 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant_Heater } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } } // WAVE 4/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 1 Tank, (300) // 4 Squads; 1 Giant Soldier, 2 Conch Soldiers, 1 Big Heal Medic, (400) // Support - Scouts, (200) // Spy mission active // Engineer mission active // Total cash in this wave is $900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 1 Tank { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 28000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 4 Squads; 1 Giant Soldier, 2 Conch Soldiers, 1 Big Heal Medic { TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // Support - Scouts { TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot TFBot { Template T_TFBot_Tind_Scout } } } // WAVE 5/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 30 Pyros, (150) // A2 - 3 Giant Bowmen, (60) // B - 11 Squads; 1 Heavyweight Champ, 1 Big Heal Medic, (110) // B - 3 Giant Heavies, (300) // Support - Jumping Scouts, (120) // B Support - Jumping Scouts, (60) // Sniper mission active // Total cash in this wave is $800 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 30 Pyros { Name Wave5a1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro } } WaveSpawn // A2 - 3 Giant Bowmen { Name Wave5a2 TotalCurrency 60 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Tind_Sniper_Giant_Bow } } WaveSpawn // B - 11 Squads; 1 Heavyweight Champ, 1 Big Heal Medic { Name Wave5b WaitForAllDead Wave5a1 TotalCurrency 110 TotalCount 22 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Tind_Heavy_KGB } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // B - 3 Giant Heavies { Name Wave5b WaitForAllDead Wave5a1 TotalCurrency 300 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 23 Where spawnbot_river_slow TFBot { Template T_TFBot_Tind_Heavy_Giant } } WaveSpawn // Support - Jumping Scouts { TotalCurrency 120 TotalCount 40 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Tind_Scout_Jump } } WaveSpawn // B Support - Jumping Scouts { WaitForAllDead Wave5a2 TotalCurrency 60 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Tind_Scout_Jump } } } // WAVE 6/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Squad; 1 Giant Nuke Demo, 1 Giant Regen Medic, (200) // B - 15 Heavies, (150) // B - 3 Squads; 1 Giant Pyro, 1 Quick Uber Medic, (150) // C - 30 Scouts, (150) // C - 2 Squads; 1 Giant Charged Soldier, 1 Quick Uber Medic, (200) // Razorback Sniper mission active // Engineer mission active // Total cash in this wave is $850 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Squad; 1 Giant Nuke Demo, 1 Giant Regen Medic { Name Wave6a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_Nuke } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } } } WaveSpawn // B - 15 Heavies { Name Wave6b WaitForAllDead Wave6a TotalCurrency 150 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Heavy } } WaveSpawn // B - 3 Squads; 1 Giant Pyro, 1 Quick Uber Medic { Name Wave6b WaitForAllDead Wave6a TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // C - 30 Scouts { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 6 Where spawnbot_river TFBot { Template T_TFBot_Tind_Scout } } WaveSpawn // C - 2 Squads; 1 Giant Charged Soldier, 1 Quick Uber Medic { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 18 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Charged } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } } // WAVE 7/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - Final Tank, (400) // A2 - 8 Squads; 1 Direct Hit Soldier, 1 Quick Uber Medic, (160) // A2 - 24 Samurai Demoknights, (240) // B - 1 Squad; 1 Giant Mangler Soldier, 4 Giant Mangler Soldiers, (250) // Kunai Spy mission active // Total cash in this wave is $1050 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - Final Tank { Name Wave7a1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Tank { Health 35000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A2 - 8 Squads; 1 Direct Hit Soldier, 1 Quick Uber Medic { Name Wave7a2 TotalCurrency 160 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Soldier_DirectHit } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // A2 - 24 Samurai Demoknights { Name Wave7a2 TotalCurrency 240 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Knight_Samurai_Light } } WaveSpawn // B - 1 Squad; 1 Giant Mangler Soldier, 4 Giant Mangler Soldiers { Name Wave7b WaitForAllDead Wave7a1 TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Mangler_White } TFBot { Template T_TFBot_Tind_Soldier_Giant_Mangler_Pink } TFBot { Template T_TFBot_Tind_Soldier_Giant_Mangler_Pink } TFBot { Template T_TFBot_Tind_Soldier_Giant_Mangler_Blue } TFBot { Template T_TFBot_Tind_Soldier_Giant_Mangler_Blue } } } } // WAVE 8/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 32 Demos, (160) // A1 - 20 Dragon's Fury Pyros, (100) // A2 - 3 Squads; 1 Giant Dragon's Fury Pyro, 2 Quick Uber Medics, (225) // B - 2 Squads; 1 Giant Burst Fire Soldier, 3 Quick Uber Medics, (240) // B - 5 Giant Bomber Demos, (125) // C - 3 Giant Deflector Heavies, (150) // B Support - Fan O'War Scouts, (250) // Razorback Sniper mission active // Kunai Spy mission active // Total cash in this wave is $1250 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 32 Demos { Name Wave8a1 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman } } WaveSpawn // A1 - 20 Dragon's Fury Pyros { Name Wave8a1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Pyro_Fury } } WaveSpawn // A2 - 3 Squads; 1 Giant Dragon's Fury Pyro, 2 Quick Uber Medics { Name Wave8a2 TotalCurrency 225 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant_Fury } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // B - 2 Squads; 1 Giant Burst Fire Soldier, 3 Quick Uber Medics { Name Wave8b WaitForAllDead Wave8a2 TotalCurrency 240 TotalCount 8 MaxActive 5 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 32 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BurstFire_Light } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // B - 5 Giant Bomber Demos { Name Wave8b WaitForAllDead Wave8a2 TotalCurrency 125 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_river_slow TFBot { Template T_TFBot_Tind_Demoman_Giant_Bomber } } WaveSpawn // C - 3 Giant Deflector Heavies { Name Wave8c WaitForAllSpawned Wave8b TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 5 Where spawnbot_invasion TFBot { Template T_TFBot_Tind_Heavy_Giant_Deflector } } WaveSpawn // B Support - Fan O'War Scouts { WaitForAllDead Wave8a1 TotalCurrency 250 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Scout_FanOWar } } } }