// Entangled by Tindall Berry // Hanami Intermediate 2 (Black Mesa names) #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 900 RespawnWaveTime 2 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom No Templates { T_TFBot_Tind_Scout // w3,6 { Class Scout Name "Scout" ClassIcon scout Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_SCATTERGUN" } T_TFBot_Tind_Scout_FaN // w4 { Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" } T_TFBot_Tind_Scout_Melee // w2,6 { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_Tind_Scout_Sandman // w1 { Class Scout Name "Minor League Scout" ClassIcon scout_stun Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } } T_TFBot_Tind_Scout_Jump // w5 { Class Scout Name "Hyper League Scout" ClassIcon scout_jumping_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 "move speed bonus" 1.1 } } T_TFBot_Tind_Scout_FanOWar // w8 { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 "fire rate penalty" 1.6 } } T_TFBot_Tind_Scout_Giant_FaN_Armoured // w7 { Class Scout Name "Armoured Force-a-Nature Scout" ClassIcon scout_fan_armoured Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Force-a-Nature" Item "Corona Australis" ItemAttributes { ItemName "The Force-a-Nature" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "bullets per shot bonus" 1.6 "reload time increased" 1.25 "spread penalty" 1.65 "clip size penalty" 1 "clip size bonus" 1.16 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Sandman // w3 { Class Scout Name "Major League Scout" ClassIcon scout_stun_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Sandman" Item "Batter's Helmet" Item "MNC Mascot Outfit" ItemAttributes { ItemName "The Sandman" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "effect bar recharge rate increased" 0.1 "max health additive penalty" 0 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Tind_Soldier // w2,3 { Class Soldier Name "Soldier" ClassIcon soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Tind_Soldier_DirectHit // w8 { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_dh_nys Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "Defiant Spartan" } T_TFBot_Tind_Soldier_Conch // w4,7 { Class Soldier Name "Conch Soldier" ClassIcon soldier_conch Skill Normal Health 200 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 "deploy time decreased" 0.67 } } T_TFBot_Tind_Soldier_Giant // w4 { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Charged // w5 { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Slo-Poke" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" -0.8 "fire rate penalty" 2 "Projectile speed decreased" 0.5 "mod weapon blocks healing" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_RapidFire // w2 { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_BurstFire // w8 { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Barrage // w6 { Class Soldier Name "Giant Barrage Soldier" ClassIcon soldier_barrage Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Soldier Drill Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "clip size upgrade atomic" 26 "faster reload rate" 0.3 "fire rate bonus" 0.2 "projectile spread angle penalty" 4 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Mangler_White // w7 { Class Soldier Name "Giant Laser Soldier" ClassIcon soldier_mangler_v2 Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 15132390 // an extraordinary abundance of tinge "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod Unfortunately there's no white killstreak "override projectile type" 13 "energy weapon penetration" 1 "projectile penetration" 1 "faster reload rate" -0.8 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Mangler_Pink // w7 { Class Soldier Name "Giant Laser Soldier" ClassIcon soldier_mangler_v2 Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 16738740 // pink as hell "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "override projectile type" 13 "energy weapon penetration" 1 "projectile penetration" 1 "faster reload rate" -0.8 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Mangler_Blue // w7 { Class Soldier Name "Giant Laser Soldier" ClassIcon soldier_mangler_v2 Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 5801378 // team spirit blue "killstreak tier" 2 "killstreak idleeffect" 1 // team shine (blue) "override projectile type" 13 "energy weapon penetration" 1 "projectile penetration" 1 "faster reload rate" -0.8 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Pyro // w2,5 { Class Pyro Name "Pyro" ClassIcon pyro Skill Easy Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } T_TFBot_Tind_Pyro_Fury // w7 { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Tind_Pyro_Flare // w1 { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare Skill Normal Health 175 WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "The Hive Minder" } T_TFBot_Tind_Pyro_ScorchShot // w3 { Class Pyro Name "Scorch Shot Pyro" ClassIcon pyro_scorch Skill Hard Health 175 WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Item "The Scorch Shot" Item "The Flamboyant Flamenco" ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 1 "fire rate bonus" 0.75 "Projectile speed decreased" 0.35 } } T_TFBot_Tind_Pyro_Giant // w1,3 { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.2 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Pyro_Giant_HealOnKill // w6 { Class Pyro Name "Giant Vampiric Pyro" ClassIcon pyro_heal_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Brigade Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "heal on kill" 1500 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Pyro_Giant_Fury // w8 { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.2 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Demoman // w3,6 { Class Demoman Name "Demoman" ClassIcon demo Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } T_TFBot_Tind_Demoman_BurstFire // w7 { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Loch-n-Load" Item "Scotch Bonnet" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 1.4 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "Projectile speed increased" 1 } } T_TFBot_Tind_Demoman_Knight_Samurai // w8 { Class Demoman Name "Samurai Demoknight" ClassIcon demoknight_samurai Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } } T_TFBot_Tind_Demoman_Giant_BurstFire // w8 { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_Bomber // w1 { Class Demoman Name "Giant Bomber Demoman" ClassIcon demo_clusterbomb_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" 0.4 "fire rate bonus" 0.15 "clip size upgrade atomic" 14 "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Heavy // w3,6 { Class Heavyweapons Name "Heavy" ClassIcon heavy Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Tind_Heavy_Heater // w1 { Class Heavyweapons Name "Heater Heavy" ClassIcon heavy_heater_nys Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } T_TFBot_Tind_Heavy_Shotgun // w5 { Class Heavyweapons Name "Shotgun Heavy" ClassIcon heavy_shotgun Skill Easy Health 300 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "Copper's Hard Top" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" -0.8 "bullets per shot bonus" 3 "damage penalty" 0.33 "fire rate penalty" 2.5 } } T_TFBot_Tind_Heavy_Giant_Tomislav // w6 { Class Heavyweapons Name "Giant Tomislav Heavy" ClassIcon heavy_accurate_lite_giant Skill Expert Health 4500 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Tomislav" Item "Capone's Capper" ItemAttributes { ItemName "Tomislav" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.2 "fire rate penalty" 1 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Heavy_Giant_Heater // w3 { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_nys_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Heavy_Giant_Deflector // w8 { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Deflector" Item "The U-Clank-A" Item "Batter's Bracers" ItemAttributes { ItemName "Deflector" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.2 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Engineer_Teleport // w4,6,8 { Class Engineer Name "Engineer" ClassIcon engineer Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 25 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } } T_TFBot_Tind_Medic_Uber_Short // w3,4 { Class Medic Name "Short Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 3 "uber duration bonus" -3 } } T_TFBot_Tind_Medic_Uber_Quick // w5,6,8 { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 0.01 "ubercharge rate bonus" 5 "uber duration bonus" -3 } } T_TFBot_Tind_Medic_BigHeal // w1 { Class Medic Name "Big Heal Medic" ClassIcon medic Skill Hard Health 150 Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Combat Medic's Crusher Cap" ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 10 "ubercharge rate bonus" 0.01 } } T_TFBot_Tind_Medic_Giant_Kritzkrieg // w6 { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Kritzkrieg" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "heal rate bonus" 200 "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Tind_Sniper // w2,3,5 { Class Sniper Name "Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 2500 Attributes DisableDodge Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } } T_TFBot_Tind_Sniper_Razorback // w6,8 { Class Sniper Name "Razorback Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Attributes DisableDodge Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Razorback" Item "Upgradeable TF_WEAPON_CLUB" Item "The Swagman's Swatter" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } ItemAttributes { ItemName "The Razorback" "mult_item_meter_charge_rate" 0.2 } } T_TFBot_Tind_Sniper_Bow // w2 { Class Sniper Name "Bowman" ClassIcon sniper_bow Skill Normal Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.7 } } T_TFBot_Tind_Sniper_Giant_Bow // w5 { Class Sniper Name "Giant Bowman" ClassIcon sniper_bow Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes MiniBoss Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.25 "faster reload rate" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "head scale" 0.55 } } T_TFBot_Tind_Sniper_Giant_SMG // w3 { Class Sniper Name "Giant SMG Sniper" ClassIcon sniper_smg_tind_giant Skill Expert Health 3000 WeaponRestrictions SecondaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_SMG" Item "Dec2014 Hunter_Ushanka" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.25 "fire rate penalty" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "head scale" 0.55 } } T_TFBot_Tind_Spy // w1,4 { Class Spy Name "Spy" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_Spy_Kunai // w7,8 { Class Spy Name "Kunai Spy" ClassIcon spy_kunai Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Conniver's Kunai" Item "Spy Oni Mask" ItemAttributes { ItemName "Conniver's Kunai" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_SentryBuster { Class Demoman Name "Sentry Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Tind_SentryBuster } } Mission // Wave 2 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 3 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 5 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 6 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Tind_Sniper_Razorback } } Mission // Wave 8 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 75 DesiredCount 4 TFBot { Template T_TFBot_Tind_Sniper_Razorback } } Mission // Wave 1 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 4 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 50 DesiredCount 4 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 7 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 8 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 65 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 4 Engineers { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_river_slow } } Mission // Wave 6 Engineers { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow } } Mission // Wave 8 Engineers { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river_slow TeleportWhere spawnbot_invasion } } ///////////////// //WAVES //POPFILE PAYOUT //START $900 //DROP W1 $850 / W2 $800 / W3 $900 / W4 $900 / W5 $800 / W6 $750 / W7 $900 / W8 $1100 //START: $900 / DROP: $7000 / TOTAL: $7900 / TOTAL PLUS BONUS: $8600 ///////////////// // WAVE 1/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 24 Sandman Scouts, (120) // A2 - 2 Giant Pyros, (50) // B - 1 Squad; 1 Giant Bomber Demo, 3 Big Heal Medics, (100) // B - 18 Flare Pyros, (90) // C - 18 Flare Pyros, (90) // D - 1 Squad; 1 Giant Bomber Demo, 3 Big Heal Medics, (100) // D - 1 Squad; 1 Giant Bomber Demo, 2 Big Heal Medics, (75) // D - 1 Giant Pyro, (30) // D - 9 Flare Pyros, (45) // B Support - Heater Heavies, (150) // Spy mission active // Engineer mission active // Total cash in this wave is $850 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Entangled (Intermediate)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 24 Sandman Scouts { Name Wave1a1 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Sandman } } WaveSpawn // A2 - 2 Giant Pyros { Name Wave1a2 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawnsAfterDeath 19 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro_Giant } } WaveSpawn // B - 1 Squad; 1 Giant Bomber Demo, 3 Big Heal Medics { Name Wave1b WaitForAllSpawned Wave1a1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_Bomber } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // B - 18 Flare Pyros { Name Wave1b WaitForAllSpawned Wave1a1 TotalCurrency 90 TotalCount 18 MaxActive 12 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro_Flare } } WaveSpawn // C - 18 Flare Pyros { Name Wave1c WaitForAllSpawned Wave1b TotalCurrency 90 TotalCount 18 MaxActive 14 SpawnCount 9 WaitBeforeStarting 9 WaitBetweenSpawns 9 Where spawnbot_river TFBot { Template T_TFBot_Tind_Pyro_Flare } } WaveSpawn // D - 1 Squad; 1 Giant Bomber Demo, 3 Big Heal Medics { Name Wave1d WaitForAllSpawned Wave1c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_Bomber } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // D - 1 Squad; 1 Giant Bomber Demo, 2 Big Heal Medics { Name Wave1d WaitForAllSpawned Wave1c TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_Bomber } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // D - 1 Giant Pyro { Name Wave1d WaitForAllDead Wave1c TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_river TFBot { Template T_TFBot_Tind_Pyro_Giant } } WaveSpawn // D - 9 Flare Pyros { Name Wave1d WaitForAllDead Wave1c TotalCurrency 45 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_river TFBot { Template T_TFBot_Tind_Pyro_Flare } } WaveSpawn // B Support - Heater Heavies { WaitForAllDead Wave1a2 TotalCurrency 150 TotalCount 15 MaxActive 7 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 16 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Heavy_Heater } } } // WAVE 2/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Tank, (250) // A2 - 21 Bowmen, (105) // A3 - 15 Pyros, (90) // A4 - 8 Soldiers, (80) // B1 - 3 Giant Rapid Fire Soldiers, (150) // B2 - 7 Bowmen, (35) // B2 - 7 Pyros, (40) // B2 - 5 Soldiers, (50) // B Support - Bat Scouts, (0) // C Support - Bat Scouts, (0) // Sniper mission active // Total cash in this wave is $800 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Entangled (Intermediate)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Tank { Name Wave2a1 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x075E98D9A Tank has appeared with 25,000 health!`) " } Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A2 - 21 Bowmen { Name Wave2a2 TotalCurrency 105 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Tind_Sniper_Bow } } WaveSpawn // A3 - 15 Pyros { Name Wave2a3 TotalCurrency 90 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot_river TFBot { Template T_TFBot_Tind_Pyro } } WaveSpawn // A4 - 8 Soldiers { Name Wave2a4 TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 18 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // B1 - 3 Giant Rapid Fire Soldiers { Name Wave2b1 WaitForAllDead Wave2a1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 16 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier_Giant_RapidFire } } WaveSpawn // B2 - 7 Bowmen { Name Wave2b2 WaitForAllSpawned Wave2a2 TotalCurrency 35 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Sniper_Bow } } WaveSpawn // B2 - 7 Pyros { Name Wave2b2 WaitForAllSpawned Wave2a3 TotalCurrency 40 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_river TFBot { Template T_TFBot_Tind_Pyro } } WaveSpawn // B2 - 5 Soldiers { Name Wave2b2 WaitForAllSpawned Wave2a4 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // B Support - Bat Scouts { WaitForAllDead Wave2a1 TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Scout_Melee } } WaveSpawn // C Support - Bat Scouts { WaitForAllSpawned Wave2b2 TotalCurrency 0 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 2.5 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Scout_Melee } } } // WAVE 3/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Giant Sandman Scout, (20) // A - 14 Soldiers, (70) // B1 - 1 Squad; 1 Giant SMG Sniper, 4 Scorch Shot Pyros, 2 Short Uber Medics, (105) // B2 - 44 Scouts, (130) // C - 1 Giant Sandman Scout, (20) // C - 24 Demos, (120) // C - 1 Squad; 1 Giant Pyro, 4 Scorch Shot Pyros, 2 Short Uber Medics, (140) // D - 20 Heavies, (100) // D - 1 Squad; 1 Giant Heater Heavy, 4 Scorch Shot Pyros, 2 Short Uber Medics, (175) // E - 1 Giant Sandman Scout, (20) // Sniper mission active // Total cash in this wave is $900 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Entangled (Intermediate)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Giant Sandman Scout { Name Wave3a TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_Sandman } } WaveSpawn // A - 14 Soldiers { Name Wave3a TotalCurrency 70 TotalCount 14 MaxActive 14 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // B1 - 1 Squad; 1 Giant SMG Sniper, 4 Scorch Shot Pyros, 2 Short Uber Medics { Name Wave3b1 WaitForAllSpawned Wave3a TotalCurrency 105 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Sniper_Giant_SMG } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Medic_Uber_Short } TFBot { Template T_TFBot_Tind_Medic_Uber_Short } } } WaveSpawn // B2 - 44 Scouts { Name Wave3b2 WaitForAllSpawned Wave3a TotalCurrency 130 TotalCount 44 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Scout } } WaveSpawn // C - 1 Giant Sandman Scout { Name Wave3c WaitForAllDead Wave3b1 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Scout_Giant_Sandman } } WaveSpawn // C - 24 Demos { Name Wave3c WaitForAllDead Wave3b1 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman } } WaveSpawn // C - 1 Squad; 1 Giant Pyro, 4 Scorch Shot Pyros, 2 Short Uber Medics { Name Wave3c WaitForAllDead Wave3b1 TotalCurrency 140 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Medic_Uber_Short } TFBot { Template T_TFBot_Tind_Medic_Uber_Short } } } WaveSpawn // D - 20 Heavies { Name Wave3d WaitForAllSpawned Wave3c TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_river TFBot { Template T_TFBot_Tind_Heavy } } WaveSpawn // D - 1 Squad; 1 Giant Heater Heavy, 4 Scorch Shot Pyros, 2 Short Uber Medics { Name Wave3d WaitForAllSpawned Wave3c TotalCurrency 175 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant_Heater } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Pyro_ScorchShot } TFBot { Template T_TFBot_Tind_Medic_Uber_Short } TFBot { Template T_TFBot_Tind_Medic_Uber_Short } } } WaveSpawn // E - 1 Giant Sandman Scout { Name Wave3e WaitForAllSpawned Wave3d TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 0 Where spawnbot_river_slow TFBot { Template T_TFBot_Tind_Scout_Giant_Sandman } } } // WAVE 4/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 1 Tank, (200) // 4 Squads; 1 Giant Soldier, 2 Conch Soldiers, 1 Short Uber Medic, (400) // 1 Tank, (200) // Support - Force-a-Nature Scouts, (100) // Spy mission active // Engineer mission active // Total cash in this wave is $900 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Entangled (Intermediate)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 1 Tank { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x075E98D9A Tank has appeared with 24,000 health!`) " } Tank { Health 24000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 4 Squads; 1 Giant Soldier, 2 Conch Soldiers, 1 Short Uber Medic { TotalCurrency 400 TotalCount 16 MaxActive 9 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 23 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Medic_Uber_Short } } } WaveSpawn // 1 Tank { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 48 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x075E98D9A Tank has appeared with 20,000 health!`) " } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Force-a-Nature Scouts { TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Scout_FaN } } } // WAVE 5/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 33 Pyros, (165) // A - 3 Giant Bowmen, (75) // B - 11 Squads; 1 Shotgun Heavy, 1 Quick Uber Medic, (220) // B - 3 Giant Charged Soldiers, (150) // Support - Jumping Scouts, (130) // B Support - Jumping Scouts, (60) // Sniper mission active // Total cash in this wave is $800 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Entangled (Intermediate)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 33 Pyros { Name Wave5a TotalCurrency 165 TotalCount 33 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro Skill Normal } } WaveSpawn // A - 3 Giant Bowmen { Name Wave5a TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 14 Where spawnbot TFBot { Template T_TFBot_Tind_Sniper_Giant_Bow } } WaveSpawn // B - 11 Squads; 1 Shotgun Heavy, 1 Quick Uber Medic { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 220 TotalCount 22 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Tind_Heavy_Shotgun } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // B - 3 Giant Charged Soldiers { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 22 Where spawnbot_river_slow TFBot { Template T_TFBot_Tind_Soldier_Giant_Charged } } WaveSpawn // Support - Jumping Scouts { TotalCurrency 130 TotalCount 43 MaxActive 5 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 1 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Tind_Scout_Jump } } WaveSpawn // B Support - Jumping Scouts { WaitForAllDead Wave5a TotalCurrency 60 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_invasion Support 1 FirstSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Scout_Jump } } } // WAVE 6/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Squad; 1 Giant Barrage Soldier, 1 Giant Kritzkrieg Medic, (50) // B - 2 Squads; 1 Giant Heal on Kill Pyro, 1 Quick Uber Medic, (60) // B - 16 Heavies, (80) // B - 28 Crit Bat Scouts, (55) // C - 2 Squads; 1 Giant Heal on Kill Pyro, 2 Quick Uber Medics, (90) // C - 25 Demos, (100) // D - 2 Squads; 1 Giant Tomislav Heavy, 2 Quick Uber Medics, (120) // D - 20 Demos, (80) // E - 1 Giant Tomislav Heavy, (25) // E - 1 Giant Heal on Kill Pyro, (20) // C Support - Scouts, (70) // Razorback Sniper mission active // Engineer mission active // Total cash in this wave is $750 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Entangled (Intermediate)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Squad; 1 Giant Barrage Soldier, 1 Giant Kritzkrieg Medic { Name Wave6a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 // to ensure he spawns with a bomb after multi-bomb wave WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Barrage } TFBot { Template T_TFBot_Tind_Medic_Giant_Kritzkrieg } } } WaveSpawn // B - 2 Squads; 1 Giant Heal on Kill Pyro, 1 Quick Uber Medic { Name Wave6b WaitForAllDead Wave6a TotalCurrency 60 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 27 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant_HealOnKill } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // B - 16 Heavies { Name Wave6b WaitForAllDead Wave6a TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 11 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Heavy } } WaveSpawn // B - 28 Bat Scouts { Name Wave6b WaitForAllDead Wave6a TotalCurrency 55 TotalCount 28 MaxActive 10 SpawnCount 7 WaitBeforeStarting 9 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Melee Attributes AlwaysCrit } } WaveSpawn // C - 2 Squads; 1 Giant Heal on Kill Pyro, 2 Quick Uber Medics { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 90 TotalCount 6 MaxActive 4 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 23 Where spawnbot FirstSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant_HealOnKill } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // C - 25 Demos { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 9 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Demoman Skill Hard } } WaveSpawn // D - 2 Squads; 1 Giant Tomislav Heavy, 2 Quick Uber Medics { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 13 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant_Tomislav } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // D - 20 Demos { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 7 Where spawnbot_river TFBot { Template T_TFBot_Tind_Demoman Skill Hard } } WaveSpawn // E - 1 Giant Tomislav Heavy { Name Wave6e WaitForAllSpawned Wave6d TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_river TFBot { Template T_TFBot_Tind_Heavy_Giant_Tomislav } } WaveSpawn // E - 1 Giant Heal on Kill Pyro { Name Wave6e WaitForAllSpawned Wave6d TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_river TFBot { Template T_TFBot_Tind_Pyro_Giant_HealOnKill } } WaveSpawn // C Support - Scouts { WaitForAllDead Wave6b TotalCurrency 70 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Scout } } } // WAVE 7/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Tank, (175) // A1 - 40 Dragon's Fury Pyros, (160) // A2 - 20 Burst Fire Demos, (100) // A2 - 1 Armoured Force-a-Nature Scout, (20) // B - Final Tank, (200) // B - 1 Squad; 1 Giant Laser Soldier, 4 Giant Laser Soldiers, (125) // B - 1 Armoured Force-a-Nature Scout, (20) // B Support - Conch Soldiers, (100) // Kunai Spy mission active // Total cash in this wave is $900 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Entangled (Intermediate)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Tank { Name Wave7a1 TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x07FFD700A Tank has appeared with 28,000 health!`) " } Tank { Health 28000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 40 Dragon's Fury Pyros { Name Wave7a1 TotalCurrency 160 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_river TFBot { Template T_TFBot_Tind_Pyro_Fury } } WaveSpawn // A2 - 20 Burst Fire Demos { Name Wave7a2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_BurstFire } } WaveSpawn // A2 - 1 Armoured Force-a-Nature Scout { Name Wave7a2 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 38 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_FaN_Armoured } } WaveSpawn // B - Final Tank { Name Wave7b WaitForAllSpawned Wave7a2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x07FFD700A Tank has appeared with 30,000 health!`) " } Tank { Health 30000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 1 Squad; 1 Giant Laser Soldier, 4 Giant Laser Soldiers { Name Wave7b WaitForAllSpawned Wave7a2 TotalCurrency 125 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 22 WaitBetweenSpawns 0 Where spawnbot Squad // SHUT UP BOZO! HEI PUEHU KO KOE WAIRANGI! [BISON BLAST!!!] { FormationSize 200 TFBot { Template T_TFBot_Tind_Soldier_Giant_Mangler_White } TFBot { Template T_TFBot_Tind_Soldier_Giant_Mangler_Pink } TFBot { Template T_TFBot_Tind_Soldier_Giant_Mangler_Pink } TFBot { Template T_TFBot_Tind_Soldier_Giant_Mangler_Blue } TFBot { Template T_TFBot_Tind_Soldier_Giant_Mangler_Blue } } } WaveSpawn // B - 1 Armoured Force-a-Nature Scout { Name Wave7b WaitForAllSpawned Wave7a2 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 64 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_FaN_Armoured } } WaveSpawn // B Support - Conch Soldiers { WaitForAllSpawned Wave7a1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Soldier_Conch } } } // WAVE 8/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 28 Samurai Demoknights, (140) // A1 - 6 Squads; 1 Direct Hit Soldier, 1 Quick Uber Medic, (120) // A2 - 3 Squads; 1 Giant Dragon's Fury Pyro, 2 Quick Uber Medics, (225) // B - 2 Squads; 1 Giant Burst Fire Soldier, 3 Quick Uber Medics, (200) // B - 5 Giant Burst Fire Demos, (125) // C - 3 Giant Deflector Heavies, (150) // B Support - Fan O'War Scouts, (140) // Razorback Sniper mission active // Kunai Spy mission active // Total cash in this wave is $1100 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Entangled (Intermediate)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 28 Samurai Demoknights { Name Wave8a1 TotalCurrency 140 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Knight_Samurai } } WaveSpawn // A1 - 6 Squads; 1 Direct Hit Soldier, 1 Quick Uber Medic { Name Wave8a1 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Tind_Soldier_DirectHit } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // A2 - 3 Squads; 1 Giant Dragon's Fury Pyro, 2 Quick Uber Medics { Name Wave8a2 TotalCurrency 225 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant_Fury } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // B - 2 Squads; 1 Giant Burst Fire Soldier, 3 Quick Uber Medics { Name Wave8b WaitForAllDead Wave8a2 TotalCurrency 200 TotalCount 8 MaxActive 5 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 36 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BurstFire } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // B - 5 Giant Burst Fire Demos { Name Wave8b WaitForAllDead Wave8a2 TotalCurrency 125 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_river_slow LastSpawnOutput { Target bomb3_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Demoman_Giant_BurstFire } } WaveSpawn // C - 3 Giant Deflector Heavies { Name Wave8c WaitForAllSpawned Wave8b TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 6 Where spawnbot_invasion TFBot { Template T_TFBot_Tind_Heavy_Giant_Deflector } } WaveSpawn // B Support - Fan O'War Scouts { WaitForAllDead Wave8a1 TotalCurrency 140 TotalCount 44 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_flank Support 1 FirstSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Scout_FanOWar } } } }