// Drop Zone (Intermediate 1) // Hanami Mission Set 1 (Payday 2 names) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_hanami.pop population { StartingCurrency 900 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 45 CooldownTime 45 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster_Bomber } TFBot { Template T_TFBot_Hanami_SentryBuster_Bomber } TFBot { Template T_TFBot_Hanami_SentryBuster_Charge } TFBot { Template T_TFBot_Hanami_SentryBuster_Charge } } } Mission // Wave 2 Sleeper Snipers { Objective Sniper Where spawnbot_flank BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Hanami_Sniper_Sleeper Skill Easy } } Mission // Wave 3 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Sniper } } Mission // Wave 5 Rescue Ranger Engineers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Engineer_RescueRanger } } Mission // Wave 7 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Hanami_Sniper_Razorback } } Mission // Wave 8 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Hanami_Sniper_Sleeper } } Mission // Wave 1 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy } } Mission // Wave 4 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy } } Mission // Wave 6 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Hanami_Spy_Kunai } } Mission // Wave 8 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy_YER } } Mission // Wave 2 Mini Sentries { Objective Spy Where Behind BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Hanami_Engineer_MiniSentry } } Mission // Wave 3 Mini Sentries { Objective Spy Where Behind BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Hanami_Engineer_MiniSentry } } Mission // Wave 5 Sentries { Objective Spy Where Behind BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Hanami_Engineer_Sentry } } Mission // Waves 6 and 7 Engineers { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Hanami_Engineer_Teleport ClassIcon engineer TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow TeleportWhere spawnbot_invasion } } ///////////////// //WAVES //POPFILE PAYOUT //START $900 //DROP W1 $800 / W2 $600 / W3 $800 / W4 $800 / W5 $600 / W6 $800 / W7 $900 / W8 $300 //START: $900 / DROP: $5600 / TOTAL: $6500 / TOTAL PLUS BONUS: $7200 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 32 Bowmen, (160) // A - 12 Heavies, (120) // B1 - 4 Giant SMG Snipers, (120) // B2 - 30 Bowmen, (150) // B2 - 24 Sandman Scouts, (120) // Support - Demoknights, (30) // B Support - Demoknights, (100) // Spy mission active // Cash at start is $900 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $1800 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 32 Bowmen { Name Wave1a TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Normal } } WaveSpawn // A - 12 Heavies { Name Wave1a TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Heavy Skill Easy } } WaveSpawn // B1 - 4 Giant SMG Snipers { Name Wave1b1 WaitForAllSpawned Wave1a TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Hanami_Sniper_Giant_SMG } } WaveSpawn // B2 - 30 Bowmen { Name Wave1b2 WaitForAllDead Wave1a TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Hanami_Sniper_Bow Skill Normal } } WaveSpawn // B2 - 24 Sandman Scouts { Name Wave1b2 WaitForAllDead Wave1a TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_river_slow FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Scout_Sandman } } WaveSpawn // Support - Demoknights { TotalCurrency 30 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Demoman_Knight } } WaveSpawn // B Support - Demoknights { WaitForAllSpawned Wave1b2 TotalCurrency 100 TotalCount 33 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Demoman_Knight } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 30 Demos, (120) // 12 Bushwacka Snipers, (120) // 1 Giant Buff Soldier, (20) // B - 18 Buff Soldiers, (90) // B - 2 Giant Heater Heavies, (50) // Support - Fan O'War Scouts, (200) // Sleeper Sniper mission active // Mini Sentry Engineer mission active // Cash at start is $1800 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $2500 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 30 Demos { Name Wave2a TotalCurrency 120 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Hanami_Demoman Skill Easy } } WaveSpawn // 12 Bushwacka Snipers { TotalCurrency 120 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_river TFBot { Template T_TFBot_Hanami_Sniper_Bushwacka } } WaveSpawn // 1 Giant Buff Soldier { TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Soldier_Giant_Buff } } WaveSpawn // B - 18 Buff Soldiers { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Hanami_Soldier_Buff Skill Easy } } WaveSpawn // B - 2 Giant Heater Heavies { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Hanami_Heavy_Giant_Heater Skill Easy } } WaveSpawn // Support - Fan O'War Scouts { TotalCurrency 200 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_FanOWar } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 27 Scorch Shot Pyros, (135) // 1 Tank, (175) // B - 3 Squads; 1 Giant Rapid Fire Demo, 3 Big Heal Medics, (240) // B - 6 Squads; 1 Natascha Heavy, 1 Big Heal Medic, (120) // B - 28 Bat Scouts, (85) // Support - Heavyweight Champs, (45) // Sniper mission active // Mini Sentry Engineer mission active // Cash at start is $2500 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $3400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 27 Scorch Shot Pyros { Name Wave3a TotalCurrency 135 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot LastSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Pyro_ScorchShot ClassIcon pyro_scorch } } WaveSpawn // 1 Tank { TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 3 Squads; 1 Giant Rapid Fire Demo, 2 Natascha Heavies, 3 Big Heal Medics { Name Wave3b WaitForAllDead Wave3a TotalCurrency 240 TotalCount 12 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Demoman_Giant_RapidFire } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } } } WaveSpawn // B - 6 Squads; 1 Natascha Heavy, 1 Big Heal Medic { Name Wave3b WaitForAllDead Wave3a TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_river Squad { TFBot { Template T_TFBot_Hanami_Heavy_Natascha Skill Easy } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } } } WaveSpawn // B - 28 Bat Scouts { Name Wave3b WaitForAllDead Wave3a TotalCurrency 85 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_Melee ClassIcon scout_bat } } WaveSpawn // Support - Heavyweight Champs { TotalCurrency 45 TotalCount 9 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Heavy_KGB } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 1 Tank, (150) // A - 5 Squads; 1 Giant Pyro, 3 Heavies, 1 Big Heal Medic, (250) // 30 Heavies, (150) // 24 Soldiers, (120) // B - 2 Squads; 1 Giant Armoured Scout, 4 Big Heal Medics, (100) // Support - Bonk Scouts, (30) // Spy mission active // Cash at start is $3400 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $4300 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 1 Tank { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 26000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 5 Squads; 1 Giant Pyro, 3 Heavyweight Champs, 1 Big Heal Medic { Name Wave4a TotalCurrency 250 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Pyro_Giant Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Hanami_Heavy_KGB } TFBot { Template T_TFBot_Hanami_Heavy_KGB } TFBot { Template T_TFBot_Hanami_Heavy_KGB } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } } } WaveSpawn // 30 Heavyweight Champs { TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 25 Where spawnbot_river TFBot { Template T_TFBot_Hanami_Heavy_KGB } } WaveSpawn // 24 Soldiers { TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 20 Where spawnbot_flank FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Soldier Skill Easy } } WaveSpawn // B - 2 Squads; 1 Giant Armoured Scout, 4 Big Heal Medics { Name Wave4b WaitForAllDead Wave4a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Hanami_Scout_Giant_Sandman_Armoured } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } TFBot { Template T_TFBot_Hanami_Medic_BigHeal } } } WaveSpawn // Support - Bonk Scouts { TotalCurrency 30 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_Bonk ClassIcon scout_bonk } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 12 Gas Passer Pyros, (60) // A - 16 Rapid Fire Bowmen, (65) // B1 - 5 Force-a-Nature Super Scouts, (50) // B2 - 32 Bread Bite Heavies, (130) // C - 3 Squads; 1 Giant Natascha Heavy, 2 Conch Soldiers, (135) // B Support - Sandman Scouts, (160) // Rescue Ranger Engineer mission active // Sentry Engineer mission active // Cash at start is $4300 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $5000 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 12 Gas Passer Pyros { Name Wave5a TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Hanami_Pyro_GasPasser ClassIcon pyro_gascann } } WaveSpawn // A - 16 Rapid Fire Bowmen { Name Wave5a TotalCurrency 65 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Hanami_Sniper_Bow_RapidFire } } WaveSpawn // B1 - 5 Force-a-Nature Super Scouts { Name Wave5b1 WaitForAllSpawned Wave5a TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawnsAfterDeath 25 Where spawnbot_river_slow FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Scout_Giant_FaN } } WaveSpawn // B2 - 32 Bread Bite Heavies { Name Wave5b2 WaitForAllSpawned Wave5a TotalCurrency 130 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Hanami_Heavy_Bread } } WaveSpawn // C - 3 Squads; 1 Giant Natascha Heavy, 2 Conch Soldiers { Name Wave5c WaitForAllDead Wave5b2 TotalCurrency 135 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_river FirstSpawnOutput { Target bomb3_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Hanami_Heavy_Giant_Natascha } TFBot { Template T_TFBot_Hanami_Soldier_Conch } TFBot { Template T_TFBot_Hanami_Soldier_Conch } } } WaveSpawn // B Support - Sandman Scouts { WaitForAllDead Wave5a TotalCurrency 160 TotalCount 54 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Scout_Sandman } } WaveSpawn // Rescue Ranger Engineer Icon { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9999 WaitBetweenSpawns 0 Support Limited Where spawnbot TFBot { Template T_TFBot_Hanami_Engineer_RescueRanger } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Punchy Heavy, (3) // B - 2 Punchy Heavies, (6) // B - 2 Punchy Heavies, (6) // B - 88 Punchy Heavies, (266) // B - 2 Punchy Heavies, (6) // B - 2 Punchy Heavies, (6) // B - 6 Squads; 1 Eviction Heavy, 2 Quick Uber Medics, (180) // B - 2 Giant Air Strike Soldiers, (60) // B - 2 Punchy Heavies, (6) // B - 3 Giant Air Strike Soldiers, (90) // B - 2 Punchy Heavies, (6) // B Support - Fan O'War Scouts, (97) // B Support - Beggar's Soldiers, (70) // Kunai Spy mission active // Engineer mission active // Cash at start is $5000 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $5900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Punchy Heavy { Name Wave6a TotalCurrency 3 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Hanami_Heavy_Fists } } WaveSpawn // B - 2 Punchy Heavies { Name Wave6b WaitForAllDead Wave6a TotalCurrency 6 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0.5 Where spawnbot StartWaveWarningSound "vo/mvm/norm/taunts/heavy_mvm_taunts15.mp3" // 0s - "You are going to need muuuch bigger guns" FirstSpawnWarningSound "vo/mvm/norm/heavy_mvm_battlecry01.mp3" // 4s - "Here I come!" LastSpawnWarningSound "vo/mvm/norm/heavy_mvm_battlecry03.mp3" // 4.5s - "RAAAGGGHHH!" TFBot { Template T_TFBot_Hanami_Heavy_Fists } } WaveSpawn // B - 2 Punchy Heavies { Name Wave6b WaitForAllDead Wave6a TotalCurrency 6 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot_flank FirstSpawnWarningSound "vo/mvm/norm/heavy_mvm_battlecry05.mp3" // 5s - "YAAAHHH!" LastSpawnWarningSound "vo/mvm/norm/taunts/heavy_mvm_taunts14.mp3" // 6.5s - "Entire team is babies" TFBot { Template T_TFBot_Hanami_Heavy_Fists } } WaveSpawn // B - 88 Punchy Heavies { Name Wave6b WaitForAllDead Wave6a TotalCurrency 264 TotalCount 88 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_invasion Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Heavy_Fists } } WaveSpawn // B - 2 Punchy Heavies { Name Wave6b WaitForAllDead Wave6a TotalCurrency 6 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 3.6 Where spawnbot_river FirstSpawnWarningSound "vo/mvm/norm/heavy_mvm_specialcompleted10.mp3" // 15s - "Waaah! Waaah!" LastSpawnWarningSound "vo/mvm/norm/heavy_mvm_specialcompleted09.mp3" // 18.6s - "Cry some more!" TFBot { Template T_TFBot_Hanami_Heavy_Fists } } WaveSpawn // B - 2 Punchy Heavies { Name Wave6b WaitForAllDead Wave6a TotalCurrency 6 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 24 Where spawnbot_flank FirstSpawnWarningSound "vo/mvm/norm/heavy_mvm_specialcompleted11.mp3" // 21s - "Ahhh ha ha ha ha!" LastSpawnWarningSound "vo/mvm/norm/taunts/heavy_mvm_taunts09.mp3" // 45s - "I was told we would be fighting men!" TFBot { Template T_TFBot_Hanami_Heavy_Fists } } WaveSpawn // B - 6 Squads; 1 Eviction Heavy, 2 Quick Uber Medics { Name Wave6b WaitForAllDead Wave6a TotalCurrency 180 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot_flank FirstSpawnWarningSound "vo/mvm/norm/taunts/heavy_mvm_taunts12.mp3" // 25s - "I am amused by entire itty bitty teeny team!" Squad { TFBot { Template T_TFBot_Hanami_Heavy_Eviction } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } } } WaveSpawn // B - 2 Giant Air Strike Soldiers { Name Wave6b WaitForAllDead Wave6a TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 35 Where spawnbot_river FirstSpawnWarningSound "vo/mvm/norm/heavy_mvm_yell12.mp3" // 30s - "Is good time to run, cowards!" LastSpawnOutput { Target bomb3_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Soldier_Giant_AirStrike } } WaveSpawn // B - 2 Punchy Heavies { Name Wave6b WaitForAllDead Wave6a TotalCurrency 6 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 20 Where spawnbot FirstSpawnWarningSound "vo/mvm/norm/taunts/heavy_mvm_taunts18.mp3" // 60s - "I think you need more men" LastSpawnWarningSound "vo/mvm/norm/taunts/heavy_mvm_taunts10.mp3" // 80s - "Who sent all these babies to fight?" TFBot { Template T_TFBot_Hanami_Heavy_Fists } } WaveSpawn // B - 3 Giant Air Strike Soldiers { Name Wave6b WaitForAllDead Wave6a TotalCurrency 90 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 30 Where spawnbot_river FirstSpawnWarningSound "vo/mvm/norm/taunts/heavy_mvm_taunts19.mp3" // 100s - "What sick man sends babies to fight me?" LastSpawnWarningSound "vo/mvm/norm/heavy_mvm_revenge05.mp3" // 160s - "You are not so good as you think" TFBot { Template T_TFBot_Hanami_Soldier_Giant_AirStrike } } WaveSpawn // B - 2 Punchy Heavies { Name Wave6b WaitForAllDead Wave6a TotalCurrency 6 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 130 WaitBetweenSpawns 40 Where spawnbot FirstSpawnWarningSound "vo/mvm/norm/taunts/heavy_mvm_taunts02.mp3" // 130s - "You are so small, is funny to me" LastSpawnWarningSound "vo/mvm/norm/heavy_mvm_revenge02.mp3" // 170s - "Your luck runs out" TFBot { Template T_TFBot_Hanami_Heavy_Fists } } WaveSpawn // B Support - Fan O'War Scouts { WaitForAllDead Wave6a TotalCurrency 97 TotalCount 32 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Scout_FanOWar } } WaveSpawn // B Support - Beggar's Soldiers { WaitForAllDead Wave6a TotalCurrency 70 TotalCount 14 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Soldier_Beggars } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 4 Squads; 1 Giant Dragon's Fury Pyro, 1 Flash Uber Medic, (120) // A - 24 Shortstop Scouts, (120) // B1 - Final Tank, (150) // B2 - 25 Samurai Demoknights, (100) // C - 4 Squads; 1 Giant Burst Fire Demoman, 2 Flash Uber Medics, (180) // C - 30 Combat Scouts, (90) // Support - Pyros, (40) // C Support - Pyros, (100) // Razorback Sniper mission active // Engineer mission active // Cash at start is $5900 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $6900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 4 Squads; 1 Giant Dragon's Fury Pyro, 1 Flash Uber Medic { Name Wave7a TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Pyro_Giant_Fury } TFBot { Template T_TFBot_Hanami_Medic_Uber_Flash } } } WaveSpawn // A - 24 Shortstop Scouts { Name Wave7a TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot LastSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Scout_Shortstop } } WaveSpawn // B1 - Final Tank { Name Wave7b1 WaitForAllSpawned Wave7a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 32000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B2 - 25 Samurai Demoknights { Name Wave7b2 WaitForAllSpawned Wave7a TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot_river TFBot { Template T_TFBot_Hanami_Demoman_Knight_Samurai } } WaveSpawn // C - 4 Squads; 1 Giant Burst Fire Demoman, 2 Flash Uber Medics { Name Wave7c WaitForAllSpawned Wave7b1 TotalCurrency 180 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 30 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Hanami_Demoman_Giant_BurstFire } TFBot { Template T_TFBot_Hanami_Medic_Uber_Flash } TFBot { Template T_TFBot_Hanami_Medic_Uber_Flash } } } WaveSpawn // C - 30 Combat Scouts { Name Wave7c WaitForAllSpawned Wave7b2 TotalCurrency 90 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Scout_Combat } } WaveSpawn // Support - Pyros { TotalCurrency 40 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Pyro } } WaveSpawn // C Support - Pyros { WaitForAllDead Wave7b2 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Pyro } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Chief Samurai Demoknight, (0) // Support - 10 Squads; 1 Battle Engineer, 2 Conch Soldiers, (300) // Sleeper Sniper mission active // Eternal Reward Spy mission active // Cash at start is $6900 // Total cash in this wave is $300 // Running Total cash plus bonus cash is $7200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Chief Samurai Demoknight { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { Template T_TFBot_Hanami_Demoman_Chief_Samurai } } WaveSpawn // Support - 10 Squads; 1 Battle Engineer, 2 Conch Soldiers { TotalCurrency 300 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support Limited Where spawnbot_invasion StartWaveOutput { Target engiehints_enable_relay Action Trigger } Squad { TFBot { Template T_TFBot_Hanami_Engineer_Battle } TFBot { Template T_TFBot_Hanami_Soldier_Conch } TFBot { Template T_TFBot_Hanami_Soldier_Conch } } } } }