//Touhou Terror created by A+drew //Expert difficulty #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Item "soldier samurai hat" CharacterAttributes { "torso scale" 0 "head scale" 3 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot_river BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { ClassIcon engineer_battle Template T_TFBot_Engineer_Sentry_Battle_TeleIn TeleportWhere spawnbot TeleportWhere spawnbot_river } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 3 RunForThisManyWaves 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "soldier samurai hat" Item "the shogun's shoulder guard" } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Item "benefactor's kanmuri" } } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_river WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Easy Item "storm spirit's jolly hat" } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Class Demoman Name "Giant Samurai Demo" ClassIcon demoknight_samurai Skill Expert Health 3300 Scale 1.8 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Legendary Lid" ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 2 "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 "restore health on kill" 0 "heal on kill" 1500 "dmg bonus vs buildings" 2 "melee range multiplier" 1.2 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 2 Where spawnbot Where spawnbot_river WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon demo_loch_nys Health 175 Name "Loch-n-load Demoman" Class Demoman Skill Hard Item "the loch-n-load" Item "demo kabuto" } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot_river WaitBeforeStarting 15 WaitBetweenSpawns 4 TFBot { Class Heavyweapons ClassIcon heavy_shotgun_burst Health 900 Name "Burst Fire Heavy Shotgun" Scale 1.4 Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.6 "faster reload rate" 0.6 } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Name "Giant Heater Heavy" Template T_TFbot_Heavyweapons_Heater Item "storm spirit's jolly hat" } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Item "benefactor's kanmuri" } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Item "benefactor's kanmuri" } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Item "benefactor's kanmuri" } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { Class Soldier Skill Normal Item "soldier samurai hat" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Class Demoman Skill Normal Item "demo kabuto" } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Item "benefactor's kanmuri" } } } WaveSpawn { Name w2a1 TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot_river WaitBeforeStarting 3 WaitBetweenSpawns 5 TFBot { ClassIcon heavy_gauntlet_nys Template T_TFBot_Heavyweapons_Fist Item "hong kong cone" } } WaveSpawn { Name w2a2 WaitForAllSpawned w2a1 TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_river WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { ClassIcon scout_stun_giant_armored Class Scout Name "Giant Armored Sandman Scout" Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "humanitarian's hachimaki" Item "The Sandman" Item "courtly cuirass" Item "squire's sabatons" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } } WaveSpawn { Name w2b WaitForAllSpawned w2a2 TotalCurrency 250 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "storm spirit's jolly hat" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "soldier samurai hat" Item "the menpo" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "soldier samurai hat" Item "the menpo" } } } WaveSpawn { Name w2b WaitForAllSpawned w2a2 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "humanitarian's hachimaki" } TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" Item "the flamboyant flamenco" } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 250 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "soldier samurai hat" Item "the shogun's shoulder guard" } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "soldier samurai hat" Item "the shogun's shoulder guard" } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 50 MaxActive 12 SpawnCount 3 Where spawnbot_invasion WaitBeforeStarting 15 WaitBetweenSpawns 2 Support Limited TFBot { ClassIcon scout_pop Name "Soda Popper Scout" Class Scout Skill Easy Item "the soda popper" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 22500 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "storm spirit's jolly hat" } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot_river WaitBeforeStarting 3 WaitBetweenSpawns 4 Squad { TFBot { ClassIcon soldier_armored_buff Health 600 Scale 1.35 Template T_TFBot_Soldier_Extended_Buff_Banner Item "furious fukaamigasa" Item "the shogun's shoulder guard" } TFBot { Template T_TFBot_Scout_Shortstop Item "hong kong cone" } TFBot { ClassIcon heavy_gauntlet_nys Template T_TFBot_Heavyweapons_Fist Item "hong kong cone" } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 250 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Scale 1.75 ClassIcon sniper_bow_giant Class Sniper Name "Giant Bowman" Health 3300 Attributes "AlwaysCrit" Attributes MiniBoss Item "The Huntsman" Item "humanitarian's hachimaki" Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.75 } CharacterAttributes { "aiming movespeed increased" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.45 } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Normal Item "The Dragon's Fury" Item "the one-way ticket" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 Where spawnbot_river WaitBeforeStarting 17 WaitBetweenSpawns 5 TFBot { ClassIcon heavy_armored_deflector Health 900 Scale 1.4 Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 100 TotalCount 5 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" Item "demo kabuto" Item "the menpo" } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_river WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Name "Deflector Pyro" Class Pyro Skill Hard Attributes "AlwaysCrit" Item "The U-clank-a" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_deflect_projectile" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 200 TotalCount 12 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon heavy_brass_nys Name "Giant Brass Beast Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Item "storm spirit's jolly hat" } TFBot { ClassIcon medic_kritz Health 150 Name "Kritz Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Item "the alternative medicine mann" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 2000 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" } TFBot { Template T_TFBot_Medic Item "benefactor's kanmuri" } } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demo_Burst Item "demo kabuto" } } WaveSpawn { Name w4a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot_river WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer Item "mangnanimous monarch" } } WaveSpawn { Name w4a2 WaitForAllSpawned w4a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Name "Giga Burst Fire Soldier" Template T_TFBot_Soldier_BurstFire Item "soldier samurai hat" Item "the shogun's shoulder guard" } TFBot { Template T_TFBot_Giant_Medic Item "medic geisha hair" } } } WaveSpawn { Name w4b WaitForAllSpawned w4a2 TotalCurrency 150 TotalCount 42 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name w4b WaitForAllDead w4a2 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { ClassIcon medic_shield_qf Template T_TFBot_Medic_QuickFix Name "Shield Medic" Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" Item "medic geisha hair" } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "humanitarian's hachimaki" } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_river WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon scout_jumping_nys Name "Jumping Sandman Scout" Template T_TFBot_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_river WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Hard } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a1 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 45000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5a TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" Item "soldier samurai hat" Item "the shogun's shoulder guard" } } WaveSpawn { Name w5a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_river WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { ClassIcon scout_stun_giant_armored Class Scout Name "Giant Armored Sandman Scout" Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "humanitarian's hachimaki" Item "The Sandman" Item "courtly cuirass" Item "squire's sabatons" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "storm spirit's jolly hat" } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_river WaitBeforeStarting 12 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon heavy_deflector_healonkill Name "Giant Hok Deflector Heavy" Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "UseBossHealthBar" Item "tough guy's toque" CharacterAttributes { "heal on kill" 2500 } } TFBot { Template T_TFBot_Giant_Medic Item "medic geisha hair" } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the cleaner's carbine" Item "mangnanimous monarch" } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_river WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Hard Attributes "AlwaysCrit" Item "soldier samurai hat" } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Name "Giga Burst Fire Soldier" Template T_TFBot_Soldier_BurstFire Item "soldier samurai hat" Item "the shogun's shoulder guard" } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_invasion WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited TFBot { ClassIcon heavy_deflector Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } } }