// Ascension by Tindall Berry // Hanami Expert 1 (Black Mesa names) #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 900 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 TextPrintTime 0 ExtraSpawnPoint { Name "spawnbot_dialogue" // Spawn bots in the courtyard before hatch TeamNum 3 X "980" Y "2300" Z "-96" } Templates { T_TFBot_Tind_Scout // w2 { Class Scout Name "Scout" ClassIcon scout Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_SCATTERGUN" } T_TFBot_Tind_Scout_Melee // w1 { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_Tind_Scout_Sandman // w5 { Class Scout Name "Minor League Scout" ClassIcon scout_stun Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Attributes AlwaysCrit Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } } T_TFBot_Tind_Scout_Giant_FaN // w3 { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 900 Attributes MiniBoss Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Force-a-Nature" "scattergun knockback mult" 1.2 "bullets per shot bonus" 1.5 "damage penalty" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_FaN_Armoured // w6 { Class Scout Name "Armoured Force-a-Nature Scout" ClassIcon scout_fan_armoured Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Force-a-Nature" Item "Corona Australis" ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 1.6 "reload time increased" 1.25 "spread penalty" 1.65 "clip size penalty" 1 "clip size bonus" 1.16 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Fast // w2,4 { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Holy Mackerel" Item "Bonk Boy" CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Tind_Soldier // w3 { Class Soldier Name "Soldier" ClassIcon soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Tind_Soldier_Giant_Overcharged // w2,6 { Class Soldier Name "Giant Overcharged Soldier" ClassIcon soldier_crit Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" Item "The Hat With No Name" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "damage bonus" 2 "faster reload rate" -0.8 "fire rate penalty" 2 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_RapidFire // w4 { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_BurstFire // w5 { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" Item "Soldier Samurai Hat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_BlackBox_Light // w2 { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Black Box" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.01 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 750 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Buff // w4 { Class Soldier Name "Giant Buff Soldier" ClassIcon soldier_buff_giant Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Chieftain's Challenge" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 420 "deploy time decreased" 0.67 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Backup // w4 { Class Soldier Name "Giant Backup Soldier" ClassIcon soldier_backup_giant Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Stainless Pot" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 420 "deploy time decreased" 0.67 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Conch // w4 { Class Soldier Name "Giant Conch Soldier" ClassIcon soldier_conch_giant Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 "deploy time decreased" 0.67 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Pyro // w1,6 { Class Pyro Name "Pyro" ClassIcon pyro Skill Easy Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" } T_TFBot_Tind_Pyro_Giant // w1 { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Pyro_Giant_Fury // w5 { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Attributes AlwaysCrit Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.2 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Demoman // w4,5 { Class Demoman Name "Demoman" ClassIcon demo Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } T_TFBot_Tind_Demoman_Knight // w2 { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_Tind_Demoman_Giant_RapidFire // w3 { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tavish Degroot Experience" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_Bomber // w5 { Class Demoman Name "Giant Bomber Demoman" ClassIcon demo_clusterbomb_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.4 "fire rate bonus" 0.15 "clip size upgrade atomic" 14 "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Heavy // w1,3,5 { Class Heavyweapons Name "Heavy" ClassIcon heavy Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Tind_Heavy_Deflector // w4 { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Tind_Heavy_SteelFist // w6 { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_gauntlet_nys Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Fists Of Steel" CharacterAttributes { "health regen" 1 } } T_TFBot_Tind_Heavy_Eviction // w2 { Class Heavyweapons Name "Eviction Heavy" ClassIcon heavy_eviction_nys Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "The Eviction Notice" Item "Capone's Capper" ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 "move speed bonus" 1 "damage penalty" 0.8 "damage causes airblast" 1 } CharacterAttributes { "health regen" 1 } } T_TFBot_Tind_Heavy_Mittens // w3 { Class Heavyweapons Name "Mitten Heavy" ClassIcon heavy_mittens Skill Hard Health 300 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Point and Shoot" } T_TFBot_Tind_Heavy_Giant // w4,6 { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Engineer_Teleport1 // w5 { Class Engineer Name "Engineer" ClassIcon engineer_telein Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 21 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: That Engie will bring in others. Wipe him out." Delay 0 Repeats 1 } } T_TFBot_Tind_Engineer_Teleport2 // w4 { Class Engineer Name "Engineer" ClassIcon engineer_telein Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 21 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: That Engie is going to call in more robots if you don't kill him." Delay 0 Repeats 1 } } T_TFBot_Tind_Engineer_Teleport3 // w2,6 { Class Engineer Name "Engineer" ClassIcon engineer_telein Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 21 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Blast that Engie before he calls in reinforcements!" Delay 0 Repeats 1 } } T_TFBot_Tind_Medic_Uber_Quick // w1,3,6 { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate bonus" 0.01 } } T_TFBot_Tind_Medic_Uber_Extended // w4,5 { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Warsworn Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.01 "uber duration bonus" 4 "heal rate bonus" 3 } } T_TFBot_Tind_Medic_Kritzkrieg // w3 { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "heal rate bonus" 0.01 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Tind_Medic_Giant_QuickFix // w2,5 { Class Medic Name "Giant Quick Fix Medic" ClassIcon medic_giant Skill Expert Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "Medic's Mountain Cap" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 200 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Tind_Sniper // w2 { Class Sniper Name "Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" } T_TFBot_Tind_Sniper_Sleeper // w3,4 { Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Skill Hard Health 125 MaxVisionRange 2000 Item "The Sydney Sleeper" Item "Upgradeable TF_WEAPON_CLUB" Item "Ol' Snaggletooth" } T_TFBot_Tind_Sniper_Sleeper_Razorback // w6 { Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Skill Hard Health 125 MaxVisionRange 3000 Item "The Sydney Sleeper" Item "The Razorback" Item "Upgradeable TF_WEAPON_CLUB" Item "Ol' Snaggletooth" ItemAttributes { ItemName "The Razorback" "mult_item_meter_charge_rate" 0.2 } } T_TFBot_Tind_Sniper_Bow // w3 { Class Sniper Name "Bowman" ClassIcon sniper_bow Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes AlwaysCrit Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Tind_Sniper_Bow_RapidFire // w2 { Class Sniper Name "Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Hard Health 600 Scale 1.35 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.6 } CharacterAttributes { "health regen" 1 "head scale" 0.7 } } T_TFBot_Tind_Sniper_Bow_RapidFire_Light // w6 { Class Sniper Name "Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes AlwaysCrit Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "faster reload rate" 0.6 } } T_TFBot_Tind_Spy // w1,3 { Class Spy Name "Spy" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_Spy_Kunai // w5,6 { Class Spy Name "Kunai Spy" ClassIcon spy_kunai Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Conniver's Kunai" Item "Spy Oni Mask" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_SentryBuster_Clusterbomb { Class Demoman Name "Lizz Buster Mk.VI" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes DisableDodge Item "The Iron Bomber" Item "The Brutal Bouffant" ItemAttributes { ItemName "The Iron Bomber" "damage penalty" 0.4 "fire rate bonus" 0.01 "clip size upgrade atomic" 6 "faster reload rate" 0.5 "Projectile speed increased" 0.4 "projectile spread angle penalty" 50 "no self blast dmg" 2 "auto fires when full" 1 "auto fires full clip" 1 } ItemAttributes { ItemName "The Brutal Bouffant" "set item tint RGB" 10843461 } CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 3.2 "torso scale" 0 } } T_TFBot_Dialogue_Overseer_BattleCry1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: If you get through this, I'm buying you all a round of drinks!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_BattleCry2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Here's a fresh batch of them!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_BattleCry3 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: I'd be sweating this one if I was down there." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_BattleCry4 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: This lot don't seem to be as tough as they look." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_NewBot1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: There's something new coming." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_NewBot2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Something new coming in." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_NewBot3 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Hang on, we haven't seen these before." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantOverchargedSoldier { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Added robot information to Database." Delay 0 Repeats 1 } Message { Name "{5885A2}Database {839FA3}: Giant Overcharged Soldiers behave much like the more common Charged version but deal even more damage." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_EvictionHeavy { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Added robot information to Database." Delay 0 Repeats 1 } Message { Name "{5885A2}Database {839FA3}: Eviction Heavies are similar to Steel Gauntlets and will push back anyone they punch." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_KritzkriegMedic { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Added robot information to Database." Delay 0 Repeats 1 } Message { Name "{5885A2}Database {839FA3}: Kritzkrieg Medics will grant their patient a crit boost so long as they are healing them." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantBomberDemo { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Added robot information to Database." Delay 0 Repeats 1 } Message { Name "{5885A2}Database {839FA3}: Giant Bomber Demos fire a carpet of short range bombs in front of them. Be sure to keep a safe distance when engaging." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_ArmouredFaNScout { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Added robot information to Database." Delay 0 Repeats 1 } Message { Name "{5885A2}Database {839FA3}: Armoured Force-a-Nature Scouts boast more health and lower movement speed than most Giant Scouts, as well as a larger clip with wider spread." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Tank1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: That one on wheels is strong but stupid. Lay into it!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Tank2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: That big one is made of tough stuff, give it hell!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Crits1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Watch those, they've got crits!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Crits2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: The crits are coming." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Crits3 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Crits heading your way!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Crits4 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: On top of everything else, they have crits!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantScout1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: They're trying to snatch and run with the big one!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantScout2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: These guys are all smash-and-grab." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantScout3 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Careful, that big one's going for a quick strike." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_SuperScout1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Super Scouts incoming, they're like speed demons." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_SuperScout2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Those things are bloody fast!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_BigrockBurst1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: That big one's made of tough stuff, be careful." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_BigrockBurst2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: These guys don't mess about, steady now!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantHeavy1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: They're bringing in the tough guys." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantHeavy2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Confirming a Giant Heavy on the field." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantHeavy3 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Good god those are some tough, tough bastards." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_UberMedic1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: That small one will make himself and his friend invulnerable if you don't take it out fast." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_UberMedic2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: If that Medic or his patient take enough damage they'll both become invulnerable." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantMedic1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: He's protecting his buddy, take them both out!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantMedic2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: The sooner you can take out that Giant Medic, the sooner you can take out his patient." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Null { Class Scout Name "Dialogue Bot" ClassIcon scout Skill Easy Health 1000 Scale 0.01 WeaponRestrictions MeleeOnly Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } AddCond { Index 43 // reprogrammed } } } Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Tind_SentryBuster_Clusterbomb } } Mission // Wave 2 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 3 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Sleeper } } Mission // Wave 4 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Sleeper } } Mission // Wave 6 Razorback Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Tind_Sniper_Sleeper_Razorback } } Mission // Wave 1 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 3 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 5 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 6 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 2 Engineers { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport3 TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow } } Mission // Wave 4 Engineers { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport2 TeleportWhere spawnbot TeleportWhere spawnbot_river } } Mission // Wave 5 Engineers { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport1 TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow } } Mission // Wave 6 Engineers { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport3 TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river } } ///////////////// //WAVES //POPFILE PAYOUT //START $900 //DROP W1 $1000 / W2 $950 / W3 $1100 / W4 $900 / W5 $1050 / W6 $1100 //START: $900 / DROP: $6100 / TOTAL: $7000 / TOTAL PLUS BONUS: $7500 ///////////////// // WAVE 1/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 1 Tank, (300) // 20 Pyros, (100) // 7 Squads; 1 Heavy, 1 Quick Uber Medic, (140) // 1 Squad; 1 Giant Pyro, 4 Heavies, (150) // 1 Squad; 1 Giant Pyro, 4 Quick Uber Medics, (150) // Support - Bat Scouts, (160) // Spy mission active // Total cash in this wave is $1000 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{EE82EE}The Overseer {FFB1C7}: Greetings, Mercenaries. Now that I am free from the meme menace, I will be your mission control for today." } WaveSpawn // 1 Tank { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 20 Pyros { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro } } WaveSpawn // 7 Squads; 1 Heavy, 1 Quick Uber Medic { TotalCurrency 140 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // 1 Squad; 1 Giant Pyro, 4 Heavies { TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant } TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Heavy } } } WaveSpawn // 1 Squad; 1 Giant Pyro, 4 Quick Uber Medics { TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 90 WaitBetweenSpawns 0 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // Support - Bat Scouts { TotalCurrency 160 TotalCount 40 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Melee } } WaveSpawn // Dialogue - Overseer Tank Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank2 } } } } WaveSpawn // Dialogue - Overseer Uber Medic Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_UberMedic1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_UberMedic2 } } } } WaveSpawn // Dialogue - Overseer Battle Cry { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry4 } } } } } // WAVE 2/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Squad; 1 Giant Overcharged Soldier, 1 Giant Quick Fix Medic, (200) // A2 - 40 Scouts, (160) // B1 - 12 Eviction Heavies, (120) // B2 - 4 Super Scouts, (80) // C - 2 Squads; 1 Giant Black Box Soldier, 2 Rapid Fire Bowmen, (150) // D - 3 Super Scouts, (60) // C Support - Demoknights, (180) // Sniper mission active // Engineer mission active // Total cash in this wave is $950 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Squad; 1 Giant Overcharged Soldier, 1 Giant Quick Fix Medic { Name Wave2a1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Overcharged } TFBot { Template T_TFBot_Tind_Medic_Giant_QuickFix } } } WaveSpawn // A2 - 40 Scouts { Name Wave2a2 TotalCurrency 160 TotalCount 40 MaxActive 10 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Scout } } WaveSpawn // B1 - 12 Eviction Heavies { Name Wave2b1 WaitForAllDead Wave2a1 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Eviction } } WaveSpawn // B2 - 4 Super Scouts { Name Wave2b2 WaitForAllDead Wave2a1 TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot_river TFBot { Template T_TFBot_Tind_Scout_Giant_Fast } } WaveSpawn // C - 2 Squad; 1 Giant Black Box Soldier, 2 Rapid Fire Bowmen { Name Wave2c WaitForAllDead Wave2b2 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 22 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BlackBox_Light } TFBot { Template T_TFBot_Tind_Sniper_Bow_RapidFire } TFBot { Template T_TFBot_Tind_Sniper_Bow_RapidFire } } } WaveSpawn // D - 3 Super Scouts { Name Wave2d WaitForAllSpawned Wave2c TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_river TFBot { Template T_TFBot_Tind_Scout_Giant_Fast } } WaveSpawn // C Support - Demoknights { WaitForAllDead Wave2b1 TotalCurrency 180 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 8 Support 1 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Knight } } WaveSpawn // Dialogue - Overseer New Bot Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot3 } } } } WaveSpawn // Dialogue - Overseer Giant Overcharged Soldier Intro { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantOverchargedSoldier } } } } WaveSpawn // Dialogue - Overseer New Bot Callout { WaitForAllDead Wave2a1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot3 } } } } WaveSpawn // Dialogue - Overseer Eviction Heavy Intro { WaitForAllDead Wave2a1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_EvictionHeavy } } } } WaveSpawn // Dialogue - Overseer Giant Scout/Super Scout Callout { WaitForAllSpawned Wave2c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantScout1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantScout2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantScout3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_SuperScout1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_SuperScout1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_SuperScout2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_SuperScout2 } } } } } // WAVE 3/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 42 Mitten Heavies, (125) // A1 - 16 Crit Bowmen, (65) // A2 - 3 Giant Rapid Fire Demos, (60) // B1 - 1 Tank, (300) // B1 - 3 Giant Rapid Fire Demos, (60) // B2 - 6 Squads; 1 Heavy, 3 Heavies, 1 Kritzkrieg Medic, (150) // B2 - 4 Force-a-Nature Super Scouts, (40) // C - 5 Squads; 1 Giant Rapid Fire Demo, 3 Quick Uber Medics, (200) // C Support - Soldiers, (100) // Sleeper Sniper mission active // Spy mission active // Total cash in this wave is $1100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 42 Mitten Heavies { Name Wave3a1 TotalCurrency 125 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Mittens } } WaveSpawn // A1 - 16 Crit Bowmen { Name Wave3a1 TotalCurrency 65 TotalCount 16 MaxActive 6 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Sniper_Bow } } WaveSpawn // A2 - 3 Giant Rapid Fire Demos { Name Wave3a2 TotalCurrency 60 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_river TFBot { Template T_TFBot_Tind_Demoman_Giant_RapidFire } } WaveSpawn // B1 - 1 Tank { Name Wave3b1 WaitForAllSpawned Wave3a2 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B1 - 3 Giant Rapid Fire Demos { Name Wave3b1 WaitForAllSpawned Wave3a2 TotalCurrency 60 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_river TFBot { Template T_TFBot_Tind_Demoman_Giant_RapidFire } } WaveSpawn // B2 - 6 Squads; 1 Heavy, 3 Heavies, 1 Kritzkrieg Medic { Name Wave3b2 WaitForAllDead Wave3a1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Medic_Kritzkrieg } } } WaveSpawn // B2 - 4 Force-a-Nature Super Scouts { Name Wave3b2 WaitForAllDead Wave3a1 TotalCurrency 40 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawnsAfterDeath 8 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_FaN } } WaveSpawn // C - 5 Squads; 1 Giant Rapid Fire Demo, 3 Quick Uber Medics { Name Wave3c WaitForAllSpawned Wave3b1 TotalCurrency 200 TotalCount 20 MaxActive 9 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_RapidFire } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // C Support - Soldiers { WaitForAllSpawned Wave3b2 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 18 WaitBetweenSpawns 6 Support 1 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // Dialogue - Overseer Crits Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits4 } } } } WaveSpawn // Dialogue - Overseer Tank Callout { WaitForAllSpawned Wave3a2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank2 } } } } WaveSpawn // Dialogue - Overseer New Bot Callout { WaitForAllDead Wave3a1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot3 } } } } WaveSpawn // Dialogue - Overseer Kritzkrieg Medic Intro { WaitForAllDead Wave3a1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_KritzkriegMedic } } } } WaveSpawn // Dialogue - Overseer Uber Medic Callout { WaitForAllSpawned Wave3b1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_UberMedic1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_UberMedic2 } } } } } // WAVE 4/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Squad; 1 Giant Buff Soldier, 1 Giant Backup Soldier, 1 Giant Conch Soldier, (75) // A - 1 Squad; 1 Giant Buff Soldier, 1 Giant Backup Soldier, 1 Giant Conch Soldier, (75) // B1 - 1 Squad; 1 Giant Heavy, 4 Extended Uber Medics, (125) // B2 - 8 Super Scouts, (80) // C - 3 Squads; 1 Giant Rapid Fire Soldier, 1 Giant Rapid Fire Soldier, 2 Deflector Heavies, 1 Extended Uber Medic, (300) // Support - Demos, (245) // Sleeper Sniper mission active // Engineer mission active // Total cash in this wave is $900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Squad; 1 Giant Buff Soldier, 1 Giant Backup Soldier, 1 Giant Conch Soldier { Name Wave4a TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Buff } TFBot { Template T_TFBot_Tind_Soldier_Giant_Backup } TFBot { Template T_TFBot_Tind_Soldier_Giant_Conch } } } WaveSpawn // A - 1 Squad; 1 Giant Buff Soldier, 1 Giant Backup Soldier, 1 Giant Conch Soldier { Name Wave4a TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Buff } TFBot { Template T_TFBot_Tind_Soldier_Giant_Backup } TFBot { Template T_TFBot_Tind_Soldier_Giant_Conch } } } WaveSpawn // B1 - 1 Squad; 1 Giant Heavy, 4 Extended Uber Medics { Name Wave4b1 WaitForAllDead Wave4a TotalCurrency 125 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant } TFBot { Template T_TFBot_Tind_Medic_Uber_Extended } TFBot { Template T_TFBot_Tind_Medic_Uber_Extended } TFBot { Template T_TFBot_Tind_Medic_Uber_Extended } TFBot { Template T_TFBot_Tind_Medic_Uber_Extended } } } WaveSpawn // B2 - 8 Super Scouts { Name Wave4b2 WaitForAllDead Wave4a TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_Fast } } WaveSpawn // C - 3 Squads; 1 Giant Rapid Fire Soldier, 1 Giant Rapid Fire Soldier, 2 Deflector Heavies, 1 Extended Uber Medic { Name Wave4c WaitForAllDead Wave4b1 TotalCurrency 300 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 19 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_RapidFire } TFBot { Template T_TFBot_Tind_Soldier_Giant_RapidFire } TFBot { Template T_TFBot_Tind_Heavy_Deflector } TFBot { Template T_TFBot_Tind_Heavy_Deflector } TFBot { Template T_TFBot_Tind_Medic_Uber_Extended } } } WaveSpawn // Support - Demos { TotalCurrency 245 TotalCount 49 MaxActive 9 SpawnCount 7 WaitBeforeStarting 8 WaitBetweenSpawns 23 Support 1 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman } } WaveSpawn // Dialogue - Overseer Battle Cry { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry4 } } } } WaveSpawn // Dialogue - Overseer Super Scout/Giant Heavy Callout { WaitForAllDead Wave4a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_SuperScout1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_SuperScout2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy3 } } } } WaveSpawn // Dialogue - Overseer Uber Medic Callout { WaitForAllDead Wave4b1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_UberMedic1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_UberMedic2 } } } } } // WAVE 5/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Squad; 1 Giant Burst Fire Soldier, 1 Giant Quick Fix Medic, (150) // A2 - 20 Heavies, (100) // B1 - 4 Squads; 1 Giant Crit Dragon's Fury Pyro, 1 Extended Uber Medic, (200) // B2 - 40 Demos, (120) // C - 9 Giant Bomber Demos, (180) // C - 1 Squad; 1 Giant Burst Fire Soldier, 1 Giant Quick Fix Medic, (150) // C Support - Crit Sandman Scouts, (150) // Kunai Spy mission active // Engineer mission active // Total cash in this wave is $1050 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Squad; 1 Giant Burst Fire Soldier, 1 Giant Quick Fix Medic { Name Wave5a1 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BurstFire } TFBot { Template T_TFBot_Tind_Medic_Giant_QuickFix } } } WaveSpawn // A - 20 Heavies { Name Wave5a2 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy Skill Normal } } WaveSpawn // B1 - 4 Squads; 1 Giant Crit Dragon's Fury Pyro, 1 Extended Uber Medic { Name Wave5b1 WaitForAllDead Wave5a2 TotalCurrency 200 TotalCount 8 MaxActive 5 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant_Fury } TFBot { Template T_TFBot_Tind_Medic_Uber_Extended } } } WaveSpawn // B2 - 40 Demos { Name Wave5b2 WaitForAllDead Wave5a2 TotalCurrency 120 TotalCount 40 MaxActive 12 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Demoman } } WaveSpawn // C - 9 Giant Bomber Demos { Name Wave5c WaitForAllSpawned Wave5b1 TotalCurrency 180 TotalCount 9 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Giant_Bomber } } WaveSpawn // C - 1 Squad; 1 Giant Burst Fire Soldier, 1 Giant Quick Fix Medic { Name Wave5c WaitForAllSpawned Wave5b1 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 42 WaitBetweenSpawns 0 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BurstFire } TFBot { Template T_TFBot_Tind_Medic_Giant_QuickFix } } } WaveSpawn // B Support - Crit Sandman Scouts { WaitForAllDead Wave5b2 TotalCurrency 150 TotalCount 75 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_river Support 1 TFBot { Template T_TFBot_Tind_Scout_Sandman } } WaveSpawn // Dialogue - Overseer Bigrock Burst/Giant Medic Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BigrockBurst1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BigrockBurst2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantMedic1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantMedic2 } } } } WaveSpawn // Dialogue - Overseer Uber Medic Callout { WaitForAllDead Wave5a2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_UberMedic1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_UberMedic2 } } } } WaveSpawn // Dialogue - Overseer New Bot Callout { WaitForAllSpawned Wave5b1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot3 } } } } WaveSpawn // Dialogue - Overseer Giant Bomber Demo Intro { WaitForAllSpawned Wave5b1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantBomberDemo } } } } WaveSpawn // Dialogue - Overseer Bigrock Burst/Giant Medic Callout { WaitForAllSpawned Wave5b1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 42 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BigrockBurst1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BigrockBurst2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantMedic1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantMedic2 } } } } } // WAVE 6/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Tank, (150) // A1 - 4 Armoured Force-a-Nature Scouts, (60) // A2 - 11 Squads; 1 Crit Steel Gauntlet, 1 Quick Uber Medic, (110) // B1 - 6 Giant Overcharged Soldiers, (120) // B2 - 48 Crit Rapid Fire Bowmen, (145) // B2 - 6 Armoured Force-a-Nature Scouts, (90) // C - Final Tank, (225) // C - 3 Giant Heavies, (75) // C - 3 Giant Heavies, (75) // C - 2 Giant Heavies, (50) // C Support - Pyros, (0) // Razorback Sleeper Sniper mission active // Kunai Spy mission active // Engineer mission active // Total cash in this wave is $1100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Tank { Name Wave6a1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 4 Armoured Force-a-Nature Scouts { Name Wave6a1 TotalCurrency 60 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 17 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_FaN_Armoured } } WaveSpawn // A2 - 11 Squads; 1 Crit Steel Gauntlet, 1 Quick Uber Medic { Name Wave6a2 TotalCurrency 110 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Tind_Heavy_SteelFist } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // B1 - 6 Giant Overcharged Soldiers { Name Wave6b1 WaitForAllSpawned Wave6a2 TotalCurrency 120 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier_Giant_Overcharged } } WaveSpawn // B2 - 48 Crit Rapid Fire Bowmen { Name Wave6b2 WaitForAllSpawned Wave6a2 TotalCurrency 145 TotalCount 48 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_river TFBot { Template T_TFBot_Tind_Sniper_Bow_RapidFire_Light } } WaveSpawn // B2 - 6 Armoured Force-a-Nature Scouts { Name Wave6b2 WaitForAllSpawned Wave6a1 TotalCurrency 90 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 17 WaitBetweenSpawns 17 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_FaN_Armoured } } WaveSpawn // C - Final Tank { Name Wave6c WaitForAllSpawned Wave6b1 TotalCurrency 225 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 38000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 3 Giant Heavies { Name Wave6c WaitForAllSpawned Wave6b1 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_river TFBot { Template T_TFBot_Tind_Heavy_Giant } } WaveSpawn // C - 3 Giant Heavies { Name Wave6c WaitForAllSpawned Wave6b1 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Heavy_Giant } } WaveSpawn // C - 2 Giant Heavies { Name Wave6c WaitForAllSpawned Wave6b1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Giant } } WaveSpawn // C Support - Pyros { WaitForAllDead Wave6b2 TotalCurrency 0 TotalCount 80 MaxActive 12 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 0 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Pyro } } WaveSpawn // Dialogue - Overseer New Bot Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot3 } } } } WaveSpawn // Dialogue - Overseer Armorued Force-a-Nature Scout Intro { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_ArmouredFaNScout } } } } WaveSpawn // Dialogue - Overseer Battle Cry { WaitForAllSpawned Wave6a2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry4 } } } } WaveSpawn // Dialogue - Overseer Tank/Giant Heavy Callout { WaitForAllSpawned Wave6b1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy3 } } } } } }