// Ascension by Tindall Berry // Hanami Expert 1 (Black Mesa names) #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 750 RespawnWaveTime 6 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom No Advanced 1 Templates { T_TFBot_Tind_Scout_Shortstop // w2 { Class Scout Name "Shortstop Scout" ClassIcon scout_shortstop Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Shortstop" Item "The Milkman" } T_TFBot_Tind_Scout_Cola // w4 { Class Scout Name "Crit-a-Cola Scout" ClassIcon scout_cola_nys Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Crit-a-Cola" Item "Bonk Leadwear" ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 "deploy time decreased" 0.67 } CharacterAttributes { "move speed bonus" 1.15 } } T_TFBot_Tind_Scout_Sandman // w5 { Class Scout Name "Minor League Scout" ClassIcon scout_stun Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Attributes AlwaysCrit Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } } T_TFBot_Tind_Scout_FanOWar_Light // w1 { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 "fire rate penalty" 1.6 } } T_TFBot_Tind_Scout_FanOWar // w4 { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar Skill Hard Health 450 Scale 1.35 WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 1.1 "health regen" 1 } } T_TFBot_Tind_Scout_Giant_FaN // w3 { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 900 Attributes MiniBoss Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Force-a-Nature" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "scattergun knockback mult" 1.2 "bullets per shot bonus" 1.5 "damage penalty" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_FaN_Armoured // w6 { Class Scout Name "Armoured Force-a-Nature Scout" ClassIcon scout_fan_armoured Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Force-a-Nature" Item "Corona Australis" ItemAttributes { ItemName "The Force-a-Nature" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "bullets per shot bonus" 1.6 "reload time increased" 1.25 "spread penalty" 1.65 "clip size penalty" 1 "clip size bonus" 1.16 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Fast // w2 { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Holy Mackerel" Item "Bonk Boy" ItemAttributes { ItemName "The Holy Mackerel" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Tind_Soldier // w3 { Class Soldier Name "Soldier" ClassIcon soldier Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Tind_Soldier_DirectHit // w5 { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_dh_nys Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "Defiant Spartan" } T_TFBot_Tind_Soldier_Backup // w6 { Class Soldier Name "Backup Soldier" ClassIcon soldier_backup Skill Expert Health 200 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Stainless Pot" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 420 "deploy time decreased" 0.67 } } T_TFBot_Tind_Soldier_Giant_RapidFire // w1,4 { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_BurstFire_Crit // w5 { Class Soldier Name "Goliath Burst Fire Soldier" ClassIcon soldier_burstfire_hyper_giant Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" Item "Soldier Samurai Hat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_BlackBox // w2,6 { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Black Box" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "fire rate bonus" 0.01 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 750 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Buff // w4 { Class Soldier Name "Giant Spammer Buff Soldier" ClassIcon soldier_banner_trio Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Chieftain's Challenge" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 420 "deploy time decreased" 0.67 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Backup // w4 { Class Soldier Name "Giant Backup Soldier" ClassIcon soldier_banner_trio Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Stainless Pot" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 420 "deploy time decreased" 0.67 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Conch // w4 { Class Soldier Name "Giant Conch Soldier" ClassIcon soldier_banner_trio Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 "deploy time decreased" 0.67 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Pyro // w1,3 { Class Pyro Name "Pyro" ClassIcon pyro Skill Easy Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } T_TFBot_Tind_Pyro_AirBlast // w6 { Class Pyro Name "Airblast Pyro" ClassIcon pyro_reflect_daan Skill Hard Health 175 WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "Pyro Helm" ItemAttributes { ItemName "The Degreaser" "mult airblast refire time" 0.01 "damage penalty" 0.75 } } T_TFBot_Tind_Pyro_Fury // w2,4 { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Tind_Pyro_Giant_Fury // w5 { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Attributes AlwaysCrit Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.2 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Demoman // w6 { Class Demoman Name "Demoman" ClassIcon demo Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } T_TFBot_Tind_Demoman_Crit // w4 { Class Demoman Name "Crit Demoman" ClassIcon demo_spammer_hyper_lite Skill Easy Health 175 WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Warsworn Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.5 "faster reload rate" -0.8 "Projectile speed increased" 2 } } T_TFBot_Tind_Demoman_Knight_Samurai // w2 { Class Demoman Name "Samurai Demoknight" ClassIcon demoknight_samurai_hyper Skill Hard Health 600 Scale 1.35 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 10 "lose demo charge on damage when charging" 1 } CharacterAttributes { "health regen" 1 "increased jump height" 2 "cancel falling damage" 1 "bot custom jump particle" 1 } } T_TFBot_Tind_Demoman_Giant_RapidFire // w3 { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tavish Degroot Experience" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_BurstFire // w5 { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Heavy // w1 { Class Heavyweapons Name "Heavy" ClassIcon heavy Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Tind_Heavy_Crit // w5 { Class Heavyweapons Name "Crit Heavy" ClassIcon heavy_hyper Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 900 Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Warsworn Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } T_TFBot_Tind_Heavy_Natascha // w3 { Class Heavyweapons Name "Natascha Heavy" ClassIcon heavy_natascha_nys Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Natascha" Item "Officer's Ushanka" ItemAttributes { ItemName "Natascha" "spunup_damage_resistance" 1 } } T_TFBot_Tind_Heavy_Deflector // w4 { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Tind_Heavy_Giant // w6 { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Heavy_Giant_Natascha // w2 { Class Heavyweapons Name "Giant Natascha Heavy" ClassIcon heavy_natascha_nys_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Natascha" Item "Officer's Ushanka" ItemAttributes { ItemName "Natascha" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage penalty" 1 "minigun spinup time increased" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Heavy_Giant_Brass // w4 { Class Heavyweapons Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys_giant Skill Expert Health 5500 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Brass Beast" Item "Big Chief" ItemAttributes { ItemName "The Brass Beast" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.8 "minigun spinup time increased" 1.25 "aiming movespeed decreased" 1 "spunup_damage_resistance" 1 "spread penalty" 1.35 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Engineer_Teleport // w2,4,5,6 { Class Engineer Name "Engineer" ClassIcon engineer Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 25 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } } T_TFBot_Tind_Medic_Uber_Quick // w1 { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 0.01 "ubercharge rate bonus" 5 "uber duration bonus" -3 } } T_TFBot_Tind_Medic_Uber_Extended // w3,4 { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Warsworn Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 3 "ubercharge rate bonus" 0.01 "uber duration bonus" 4 } } T_TFBot_Tind_Medic_Giant_Kritzkrieg // w6 { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Kritzkrieg" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "heal rate bonus" 200 "ubercharge rate bonus" 100 "uber duration bonus" 200 "mod weapon blocks healing" 1 // juuuust in case } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Tind_Medic_Giant_QuickFix // w2 { Class Medic Name "Giant Quick-Fix Medic" ClassIcon medic_pop_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "Medic's Mountain Cap" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Quick-Fix" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "heal rate bonus" 200 "ubercharge rate bonus" 0.01 "mod weapon blocks healing" 1 // juuuust in case } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Tind_Medic_Giant_Regen // w5 { Class Medic Name "Giant Regen Medic" ClassIcon medic_quickfix_giant Skill Expert Health 4500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "The Quick-Fix" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "heal rate bonus" 200 "ubercharge rate bonus" 0.01 "mod weapon blocks healing" 1 // juuuust in case } CharacterAttributes { "move speed bonus" 0.5 "health regen" 50 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Tind_Sniper_Sleeper // w2,3 { Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Skill Hard Health 125 MaxVisionRange 2000 Attributes DisableDodge Item "The Sydney Sleeper" Item "Upgradeable TF_WEAPON_CLUB" Item "Ol' Snaggletooth" ItemAttributes { ItemName "The Sydney Sleeper" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } } T_TFBot_Tind_Sniper_Sleeper_Slow // w4,6 { Class Sniper Name "Slow Sydney Sniper" ClassIcon sniper_sydneysleeper_slow Skill Hard Health 125 MaxVisionRange 1500 Attributes DisableDodge Item "The Sydney Sleeper" Item "Upgradeable TF_WEAPON_CLUB" Item "The Flamingo Kid" ItemAttributes { ItemName "The Sydney Sleeper" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "sniper charge per sec" 2 "applies snare effect" 0.35 "damage penalty" 0.4 } } T_TFBot_Tind_Sniper_Bow // w3 { Class Sniper Name "Bowman" ClassIcon sniper_bow Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes AlwaysCrit Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.7 } } T_TFBot_Tind_Sniper_Bow_RapidFire // w2 { Class Sniper Name "Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Hard Health 600 Scale 1.35 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes AlwaysCrit Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.85 "faster reload rate" 0.6 } CharacterAttributes { "health regen" 1 "head scale" 0.7 } } T_TFBot_Tind_Spy // w1,3 { Class Spy Name "Spy" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_Spy_Kunai // w4,5,6 { Class Spy Name "Kunai Spy" ClassIcon spy_kunai Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Conniver's Kunai" Item "Spy Oni Mask" ItemAttributes { ItemName "Conniver's Kunai" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_SentryBuster { Class Demoman Name "Sentry Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Tind_SentryBuster } } Mission // Wave 2 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Sleeper } } Mission // Wave 3 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 85 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Sleeper } } Mission // Wave 4 Slow Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Sleeper_Slow } } Mission // Wave 6 Slow Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Tind_Sniper_Sleeper_Slow } } Mission // Wave 1 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 3 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 4 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 5 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 6 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 2 Engineers { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow } } Mission // Wave 4 Engineers { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_river } } Mission // Wave 5 Engineers { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow } } Mission // Wave 6 Engineers { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river } } ///////////////// //WAVES //POPFILE PAYOUT //START $750 //DROP W1 $900 / W2 $700 / W3 $1050 / W4 $900 / W5 $700 / W6 $1100 //START: $750 / DROP: $5350 / TOTAL: $6100 / TOTAL PLUS BONUS: $6600 ///////////////// // WAVE 1/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 1 Tank, (250) // 20 Pyros, (100) // 7 Squads; 1 Heavy, 1 Quick Uber Medic, (140) // 1 Squad; 1 Giant Rapid Fire Soldier, 4 Heavies, (125) // 1 Squad; 1 Giant Rapid Fire Soldier, 4 Quick Uber Medics, (125) // Support - Fan O'War Scouts, (160) // Spy mission active // Total cash in this wave is $900 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Ascension (Expert)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) Convars.SetValue(`tf_mvm_currency_bonus_ratio_min`, 4) Convars.SetValue(`tf_mvm_currency_bonus_ratio_max`, 4) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 1 Tank { TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x07FFD700A Tank has appeared with 29,000 health!`) " } Tank { Health 29000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 20 Pyros { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro } } WaveSpawn // 7 Squads; 1 Heavy, 1 Quick Uber Medic { TotalCurrency 140 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // 1 Squad; 1 Giant Rapid Fire Soldier, 4 Heavies { TotalCurrency 125 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_RapidFire } TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Heavy } } } WaveSpawn // 1 Squad; 1 Giant Rapid Fire Soldier, 4 Quick Uber Medics { TotalCurrency 125 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_RapidFire } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // Support - Fan O'War Scouts { TotalCurrency 160 TotalCount 80 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Scout_FanOWar_Light } } } // WAVE 2/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Squad; 1 Giant Natascha Heavy, 1 Giant Quick Fix Medic, (100) // A2 - 40 Shortstop Scouts, (120) // B1 - 12 Samurai Demoknights, (120) // B2 - 4 Super Scouts, (60) // C - 2 Squads; 1 Giant Black Box Soldier, 2 Crit Rapid Fire Bowmen, (150) // D - 3 Super Scouts, (45) // C Support - Dragon's Fury Pyros, (105) // Sniper mission active // Engineer mission active // Total cash in this wave is $700 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Ascension (Expert)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) Convars.SetValue(`tf_mvm_currency_bonus_ratio_min`, 4) Convars.SetValue(`tf_mvm_currency_bonus_ratio_max`, 4) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Squad; 1 Giant Natascha Heavy, 1 Giant Quick Fix Medic { Name Wave2a1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant_Natascha } TFBot { Template T_TFBot_Tind_Medic_Giant_QuickFix } } } WaveSpawn // A2 - 40 Shortstop Scouts { Name Wave2a2 TotalCurrency 120 TotalCount 40 MaxActive 12 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Shortstop } } WaveSpawn // B1 - 12 Samurai Demoknights { Name Wave2b1 WaitForAllDead Wave2a1 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Demoman_Knight_Samurai } } WaveSpawn // B2 - 4 Super Scouts { Name Wave2b2 WaitForAllDead Wave2a1 TotalCurrency 60 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot_river FirstSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Scout_Giant_Fast } } WaveSpawn // C - 2 Squad; 1 Giant Black Box Soldier, 2 Crit Rapid Fire Bowmen { Name Wave2c WaitForAllSpawned Wave2b2 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BlackBox } TFBot { Template T_TFBot_Tind_Sniper_Bow_RapidFire } TFBot { Template T_TFBot_Tind_Sniper_Bow_RapidFire } } } WaveSpawn // D - 3 Super Scouts { Name Wave2d WaitForAllDead Wave2b2 WaitForAllSpawned Wave2c TotalCurrency 45 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 19 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Scout_Giant_Fast } } WaveSpawn // C Support - Dragon's Fury Pyros { WaitForAllSpawned Wave2a2 TotalCurrency 105 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 12 WaitBetweenSpawns 6 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Pyro_Fury } } } // WAVE 3/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 30 Natascha Heavies, (90) // A1 - 20 Crit Bowmen, (80) // A2 - 3 Giant Crit Rapid Fire Demos, (60) // B1 - 1 Tank, (300) // B1 - 4 Giant Crit Rapid Fire Demos, (80) // B2 - 30 Crit Pyros, (90) // B3 - 4 Force-a-Nature Super Scouts, (40) // C - 4 Squads; 1 Giant Crit Rapid Fire Demo, 1 Extended Uber Medic, (160) // C Support - Soldiers, (150) // Sleeper Sniper mission active // Spy mission active // Total cash in this wave is $1050 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Ascension (Expert)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) Convars.SetValue(`tf_mvm_currency_bonus_ratio_min`, 4) Convars.SetValue(`tf_mvm_currency_bonus_ratio_max`, 4) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 30 Natascha Heavies { Name Wave3a1 TotalCurrency 90 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Natascha } } WaveSpawn // A1 - 20 Crit Bowmen { Name Wave3a1 TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Sniper_Bow } } WaveSpawn // A2 - 3 Giant Crit Rapid Fire Demos { Name Wave3a2 TotalCurrency 60 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Giant_RapidFire } } WaveSpawn // B1 - 1 Tank { Name Wave3b1 WaitForAllSpawned Wave3a2 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x07CF7336A Tank has appeared with 33,000 health!`) " } Tank { Health 33000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B1 - 4 Giant Crit Rapid Fire Demos { Name Wave3b1 WaitForAllSpawned Wave3a2 TotalCurrency 80 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot LastSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Demoman_Giant_RapidFire } } WaveSpawn // B2 - 30 Crit Pyros { Name Wave3b2 WaitForAllSpawned Wave3a1 TotalCurrency 90 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro Skill Normal Attributes AlwaysCrit } } WaveSpawn // B3 - 4 Force-a-Nature Super Scouts { Name Wave3b3 WaitForAllSpawned Wave3a1 TotalCurrency 40 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 21 Where spawnbot_river TFBot { Template T_TFBot_Tind_Scout_Giant_FaN } } WaveSpawn // C - 4 Squads; 1 Giant Crit Rapid Fire Demo, 1 Extended Uber Medic { Name Wave3c WaitForAllSpawned Wave3b1 TotalCurrency 160 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_RapidFire } TFBot { Template T_TFBot_Tind_Medic_Uber_Extended } } } WaveSpawn // C Support - Soldiers { WaitForAllSpawned Wave3b2 TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_flank Support 1 TFBot { Template T_TFBot_Tind_Soldier } } } // WAVE 4/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 22 Crit Demos, (45) // B1 - 6 Squads; 1 Giant Crit Rapid Fire Soldier, 1 Extended Uber Medic, (180) // B2 - 45 Crit-a-Cola Scouts, (90) // C1 - 4 Squads; 1 Giant Brass Beast Heavy, 1 Extended Uber Medic, (200) // C2 - 30 Crit Dragon's Fury Pyros, (90) // D - 1 Squad; 1 Giant Spammer Buff Soldier, 1 Giant Backup Soldier, 1 Giant Conch Soldier, (75) // D - 1 Squad; 1 Giant Spammer Buff Soldier, 1 Giant Backup Soldier, 1 Giant Conch Soldier, (75) // C Support - Fan O'War Scouts, (25) // D Support - Deflector Heavies, (120) // Slow Sleeper Sniper mission active // Kunai Spy mission active // Engineer mission active // Total cash in this wave is $900 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Ascension (Expert)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) Convars.SetValue(`tf_mvm_currency_bonus_ratio_min`, 4) Convars.SetValue(`tf_mvm_currency_bonus_ratio_max`, 4) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 22 Crit Demos { Name Wave4a TotalCurrency 45 TotalCount 22 MaxActive 22 SpawnCount 11 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Tind_Demoman_Crit } TFBot { Template T_TFBot_Tind_Demoman_Crit Skill Expert } } } WaveSpawn // B1 - 6 Squads; 1 Giant Crit Rapid Fire Soldier, 1 Extended Uber Medic { Name Wave4b1 WaitForAllSpawned Wave4a TotalCurrency 180 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 17 Where spawnbot LastSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_RapidFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Tind_Medic_Uber_Extended } } } WaveSpawn // B2 - 45 Crit-a-Cola Scouts { Name Wave4b2 WaitForAllSpawned Wave4a TotalCurrency 90 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3.5 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Scout_Cola } } WaveSpawn // C1 - 4 Squads; 1 Giant Brass Beast Heavy, 1 Extended Uber Medic { Name Wave4c1 WaitForAllSpawned Wave4b1 TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant_Brass } TFBot { Template T_TFBot_Tind_Medic_Uber_Extended } } } WaveSpawn // C2 - 30 Crit Dragon's Fury Pyros { Name Wave4c2 WaitForAllSpawned Wave4b2 TotalCurrency 90 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot LastSpawnOutput { Target bomb3_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Pyro_Fury Attributes AlwaysCrit } } WaveSpawn // D - 1 Giant Spammer Buff Soldier, 1 Giant Burst Backup Soldier, 1 Giant Burst Conch Soldier { Name Wave4d WaitForAllSpawned Wave4c1 WaitForAllDead Wave4c2 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { FormationSize 200 TFBot { Template T_TFBot_Tind_Soldier_Giant_Buff } TFBot { Template T_TFBot_Tind_Soldier_Giant_Backup } TFBot { Template T_TFBot_Tind_Soldier_Giant_Conch } } } WaveSpawn // D - 1 Giant Spammer Buff Soldier, 1 Giant Burst Backup Soldier, 1 Giant Burst Conch Soldier { Name Wave4d WaitForAllSpawned Wave4c1 WaitForAllDead Wave4c2 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 33 WaitBetweenSpawns 0 Where spawnbot_river Squad { FormationSize 200 TFBot { Template T_TFBot_Tind_Soldier_Giant_Buff } TFBot { Template T_TFBot_Tind_Soldier_Giant_Backup } TFBot { Template T_TFBot_Tind_Soldier_Giant_Conch } } } WaveSpawn // C Support - Fan O'War Scouts { WaitForAllSpawned Wave4b2 TotalCurrency 25 TotalCount 25 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 6 Where spawnbot_flank Support 1 TFBot { Template T_TFBot_Tind_Scout_FanOWar } } WaveSpawn // D Support - Deflector Heavies { WaitForAllSpawned Wave4c2 TotalCurrency 120 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 3.5 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Heavy_Deflector } } } // WAVE 5/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Squad; 1 Giant Burst Fire Soldier, 1 Giant Regen Medic, (50) // A2 - 18 Crit Heavies, (70) // B1 - 4 Squads; 1 Giant Crit Dragon's Fury Pyro, 1 Giant Regen Medic, (160) // B2 - 42 Direct Hit Soldiers, (125) // C - 10 Giant Burst Fire Demos, (200) // C - 1 Squad; 1 Giant Burst Fire Soldier, 1 Giant Regen Medic, (50) // C Support - Crit Sandman Scouts, (45) // Kunai Spy mission active // Engineer mission active // Total cash in this wave is $700 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Ascension (Expert)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) Convars.SetValue(`tf_mvm_currency_bonus_ratio_min`, 4) Convars.SetValue(`tf_mvm_currency_bonus_ratio_max`, 4) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Squad; 1 Giant Burst Fire Soldier, 1 Giant Regen Medic { Name Wave5a1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BurstFire_Crit } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } } } WaveSpawn // A - 18 Crit Heavies { Name Wave5a2 TotalCurrency 70 TotalCount 18 MaxActive 18 SpawnCount 9 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Crit } } WaveSpawn // B1 - 4 Squads; 1 Giant Crit Dragon's Fury Pyro, 1 Giant Regen Medic { Name Wave5b1 WaitForAllDead Wave5a2 TotalCurrency 160 TotalCount 8 MaxActive 5 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot FirstSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant_Fury } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } } } WaveSpawn // B2 - 42 Direct Hit Soldiers { Name Wave5b2 WaitForAllDead Wave5a2 TotalCurrency 125 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_river TFBot { Template T_TFBot_Tind_Soldier_DirectHit } } WaveSpawn // C - 10 Giant Burst Fire Demos { Name Wave5c WaitForAllSpawned Wave5b1 TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot FirstSpawnOutput { Target bomb3_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Demoman_Giant_BurstFire } } WaveSpawn // C - 1 Squad; 1 Giant Burst Fire Soldier, 1 Giant Regen Medic { Name Wave5c WaitForAllSpawned Wave5b1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 34 WaitBetweenSpawns 0 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BurstFire_Crit } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } } } WaveSpawn // B Support - Crit Sandman Scouts { WaitForAllSpawned Wave5b2 TotalCurrency 45 TotalCount 44 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 2.5 Where spawnbot_river Support 1 TFBot { Template T_TFBot_Tind_Scout_Sandman } } } // WAVE 6/6 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Tank, (275) // A1 - 4 Armoured Force-a-Nature Scouts, (60) // A2 - 33 Backup Soldiers, (100) // B1 - 6 Giant Heavies, (120) // B2 - 35 Crit Demos, (105) // B2 - 6 Armoured Force-a-Nature Scouts, (90) // C - 2 Squads; 1 Giant Heavy, 1 Giant Kritzkrieg Medic, (80) // D - Final Tank, (0) // D - 3 Giant Black Box Soldiers, (60) // D - 3 Giant Black Box Soldiers, (60) // D - 2 Giant Black Box Soldiers, (40) // C Support - Airblast Pyros, (110) // Slow Sleeper Sniper mission active // Kunai Spy mission active // Engineer mission active // Total cash in this wave is $1100 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Ascension (Expert)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) Convars.SetValue(`tf_mvm_currency_bonus_ratio_min`, 4) Convars.SetValue(`tf_mvm_currency_bonus_ratio_max`, 4) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Tank { Name Wave6a1 TotalCurrency 275 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x07CF7336A Tank has appeared with 36,000 health!`) " } Tank { Health 36000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 4 Armoured Force-a-Nature Scouts { Name Wave6a1 TotalCurrency 60 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 17 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_FaN_Armoured } } WaveSpawn // A2 - 33 Backup Soldiers { Name Wave6a2 TotalCurrency 100 TotalCount 33 MaxActive 12 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_flank LastSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Soldier_Backup } } WaveSpawn // B1 - 6 Giant Heavies { Name Wave6b1 WaitForAllSpawned Wave6a2 TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 19 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Giant } } WaveSpawn // B2 - 35 Crit Demos { Name Wave6b2 WaitForAllSpawned Wave6a2 TotalCurrency 105 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_river TFBot { Template T_TFBot_Tind_Demoman } } WaveSpawn // B2 - 6 Armoured Force-a-Nature Scouts { Name Wave6b2 WaitForAllSpawned Wave6a1 TotalCurrency 90 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 22 WaitBetweenSpawns 22 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_FaN_Armoured } } WaveSpawn // C - 2 Squads; 1 Giant Heavy, 1 Giant Kritzkrieg Medic { Name Wave6c WaitForAllSpawned Wave6b1 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 13 Where spawnbot FirstSpawnOutput { Target bomb3_classic_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant } TFBot { Template T_TFBot_Tind_Medic_Giant_Kritzkrieg } } } WaveSpawn // D - Final Tank { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x07D32CE6A Tank has appeared with 52,000 health!`) " } Tank { Health 52000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D - 3 Giant Black Box Soldiers { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_river TFBot { Template T_TFBot_Tind_Soldier_Giant_BlackBox } } WaveSpawn // D - 3 Giant Black Box Soldiers { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier_Giant_BlackBox } } WaveSpawn // D - 2 Giant Black Box Soldiers { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier_Giant_BlackBox } } WaveSpawn // C Support - Airblast Pyros { WaitForAllSpawned Wave6b2 TotalCurrency 110 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 2.5 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Pyro_AirBlast } } } }