// Internal Conflict by Tindall Berry // Hanami Advanced 2 (Black Mesa names) #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 900 RespawnWaveTime 4 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom No Advanced 1 Templates { T_TFBot_Tind_Scout // w5 { Class Scout Name "Scout" ClassIcon scout Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_SCATTERGUN" } T_TFBot_Tind_Scout_FaN // w2 { Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" } T_TFBot_Tind_Scout_Melee // w2 { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_Tind_Scout_Sandman_Armoured // w2 { Class Scout Name "Armoured Scout" ClassIcon scout_stun_giant_armored Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Attributes AlwaysCrit Item "The Sandman" Item "Batter's Helmet" Item "EOTL_Demopants" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.75 } } T_TFBot_Tind_Scout_FanOWar // w4 { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 "fire rate penalty" 1.6 } } T_TFBot_Tind_Scout_Giant_FaN // w4,6 { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 900 Attributes MiniBoss Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Force-a-Nature" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "scattergun knockback mult" 1.2 "bullets per shot bonus" 1.5 "damage penalty" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Shortstop // w6 { Class Scout Name "Giant Shortstop Scout" ClassIcon scout_shortstop Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Shortstop" Item "The Milkman" ItemAttributes { ItemName "The Shortstop" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" -0.8 "fire rate penalty" 1.25 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Bonk // w7 { Class Scout Name "Giant Bonk Scout" ClassIcon scout_bonk_nys_giant Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Bonk! Atomic Punch" Item "Upgradeable TF_WEAPON_BAT" Item "Bonk Helm" Item "The Caffeine Cooler" ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.5 "deploy time decreased" 0.67 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Sandman_Armoured // w1 { Class Scout Name "Giant Armoured Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Sandman" Item "Batter's Helmet" Item "EOTL_Demopants" ItemAttributes { ItemName "The Sandman" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "effect bar recharge rate increased" 0.1 "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Jump // w6 { Class Scout Name "Monarch League Scout" ClassIcon scout_jumping_nys_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly MaxVisionRange 900 Attributes MiniBoss Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "effect bar recharge rate increased" 0.25 "damage bonus" 2 "max health additive penalty" 0 } CharacterAttributes { "head scale" 1.5 "increased jump height" 2 "cancel falling damage" 1 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Tind_Soldier // w1,7 { Class Soldier Name "Soldier" ClassIcon soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Tind_Soldier_DirectHit // w4 { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_dh_nys Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "Defiant Spartan" } T_TFBot_Tind_Soldier_Conch // w3 { Class Soldier Name "Conch Soldier" ClassIcon soldier_conch Skill Normal Health 200 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 "deploy time decreased" 0.67 } } T_TFBot_Tind_Soldier_Giant_Charged // w2 { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Slo-Poke" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" -0.8 "fire rate penalty" 2 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_RapidFire // w5 { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_BurstFire_Crit // w7 { Class Soldier Name "Goliath Burst Fire Soldier" ClassIcon soldier_burstfire_hyper_giant Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" Item "Soldier Samurai Hat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Pyro // w4,6 { Class Pyro Name "Pyro" ClassIcon pyro Skill Easy Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } T_TFBot_Tind_Pyro_Fury // w2,7 { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Tind_Pyro_Giant // w4 { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.2 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Demoman // w3,5 { Class Demoman Name "Demoman" ClassIcon demo Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } T_TFBot_Tind_Demoman_BurstFire // w6 { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Loch-n-Load" Item "Scotch Bonnet" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 1.4 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "Projectile speed increased" 1 } } T_TFBot_Tind_Demoman_Knight_Samurai // w4 { Class Demoman Name "Samurai Demoknight" ClassIcon demoknight_samurai_hyper Skill Hard Health 600 Scale 1.35 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 10 "lose demo charge on damage when charging" 1 } CharacterAttributes { "health regen" 1 "increased jump height" 2 "cancel falling damage" 1 "bot custom jump particle" 1 } } T_TFBot_Tind_Demoman_Giant_RapidFire // w6 { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tavish Degroot Experience" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_BurstFire // w4,7 { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Heavy // w7 { Class Heavyweapons Name "Heavy" ClassIcon heavy Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Tind_Heavy_Deflector // w6 { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Tind_Heavy_Shotgun // w1 { Class Heavyweapons Name "Shotgun Heavy" ClassIcon heavy_shotgun Skill Easy Health 300 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "Copper's Hard Top" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" -0.8 "bullets per shot bonus" 3 "damage penalty" 0.33 "fire rate penalty" 2.5 } } T_TFBot_Tind_Heavy_SteelFist // w1 { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_gauntlet_nys Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Fists Of Steel" CharacterAttributes { "health regen" 1 } } T_TFBot_Tind_Heavy_Giant // w2,5 { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Heavy_Giant_Heater // w4 { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_nys_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Heavy_Giant_Deflector // w7 { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Deflector" Item "The U-Clank-A" Item "Batter's Bracers" ItemAttributes { ItemName "Deflector" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 1.2 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Engineer_Teleport // w2,4,7 { Class Engineer Name "Engineer" ClassIcon engineer Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "damage bonus" 25 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } } T_TFBot_Tind_Medic_Uber // w2,4 { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 3 "ubercharge rate bonus" 2 } } T_TFBot_Tind_Medic_Uber_Quick // w6,7 { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 0.01 "ubercharge rate bonus" 5 "uber duration bonus" -3 } } T_TFBot_Tind_Medic_Giant_Kritzkrieg // w5 { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Kritzkrieg" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "heal rate bonus" 200 "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Tind_Medic_Giant // w2,3 { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Combat Medic's Crusher Cap" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "The Quick-Fix" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "heal rate bonus" 200 "ubercharge rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Tind_Medic_Giant_QuickFix // w7 { Class Medic Name "Giant Quick-Fix Medic" ClassIcon medic_pop_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "Medic's Mountain Cap" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Quick-Fix" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "heal rate bonus" 200 "ubercharge rate bonus" 0.01 "uber duration bonus" -3 "mod weapon blocks healing" 1 // no in-healing in this household thank you very much } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 100 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Tind_Sniper // w2,7 { Class Sniper Name "Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 2500 Attributes DisableDodge Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } } T_TFBot_Tind_Sniper_Sleeper // w4,6 { Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Skill Hard Health 125 MaxVisionRange 2000 Attributes DisableDodge Item "The Sydney Sleeper" Item "Upgradeable TF_WEAPON_CLUB" Item "Ol' Snaggletooth" ItemAttributes { ItemName "The Sydney Sleeper" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } } T_TFBot_Tind_Sniper_Bow_RapidFire // w5 { Class Sniper Name "Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes AlwaysCrit Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.7 "faster reload rate" 0.6 } } T_TFBot_Tind_Sniper_Giant_Bow_RapidFire // w3 { Class Sniper Name "Giant Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes MiniBoss Attributes AlwaysCrit Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod "faster reload rate" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "head scale" 0.55 } } T_TFBot_Tind_Spy // w1,3 { Class Spy Name "Spy" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_Spy_Kunai // w5,6 { Class Spy Name "Kunai Spy" ClassIcon spy_kunai Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Conniver's Kunai" Item "Spy Oni Mask" ItemAttributes { ItemName "Conniver's Kunai" "killstreak tier" 2 "killstreak idleeffect" 7 // hot rod } CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_SentryBuster { Class Demoman Name "Sentry Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Tind_SentryBuster } } Mission // Wave 2 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 4 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Sleeper } } Mission // Wave 6 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 85 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Sleeper } } Mission // Wave 7 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 65 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 1 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 3 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 5 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 6 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 65 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 2 Engineers { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_river } } Mission // Wave 4 Engineers { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_invasion } } Mission // Wave 7 Engineers { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow } } ///////////////// //WAVES //POPFILE PAYOUT //START $900 //DROP W1 $900 / W2 $700 / W3 $750 / W4 $700 / W5 $900 / W6 $1300 / W7 $950 //START: $900 / DROP: $6200 / TOTAL: $7100 / TOTAL PLUS BONUS: $7700 ///////////////// // WAVE 1/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Tank, (150) // A1 - 1 Tank, (150) // A1 - 1 Tank, (150) // A2 - 16 Soldiers, (80) // A2 - 8 Soldiers, (40) // A2 - 4 Soldiers, (20) // A1 - 13 Crit Steel Gauntlets, (130) // A2 - 2 Giant Armoured Scouts, (40) // B - 2 Giant Armoured Scouts, (40) // B Support - Shotgun Heavies, (100) // Spy mission active // Total cash in this wave is $900 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Internal Conflict (Advanced)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Tank { Name Wave1a1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x0770B04AA Tank has appeared with 15,000 health!`) " } Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 1 Tank { Name Wave1a1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x0770B04AA Tank has appeared with 11,000 health!`) " } Tank { Health 11000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 1 Tank { Name Wave1a1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 64 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x0770B04AA Tank has appeared with 11,000 health!`) " } Tank { Health 11000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A2 - 16 Soldiers { Name Wave1a2 TotalCurrency 80 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // A2 - 8 Soldiers { Name Wave1a2 TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot_river TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // A2 - 4 Soldiers { Name Wave1a2 TotalCurrency 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // A1 - 13 Crit Steel Gauntlets { Name Wave1a1 TotalCurrency 130 TotalCount 13 MaxActive 4 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_SteelFist } } WaveSpawn // A2 - 2 Giant Armoured Scouts { Name Wave1a2 TotalCurrency 40 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 42 WaitBetweenSpawnsAfterDeath 9 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_Sandman_Armoured } } WaveSpawn // B - 2 Giant Armoured Scouts { Name Wave1b WaitForAllSpawned Wave1a2 TotalCurrency 40 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 23 WaitBetweenSpawnsAfterDeath 5 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_Sandman_Armoured } } WaveSpawn // B Support - Shotgun Heavies { WaitForAllSpawned Wave1a2 TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_river Support Limited TFBot { Template T_TFBot_Tind_Heavy_Shotgun } } } // WAVE 2/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 2 Squads; 1 Giant Charged Soldier, 1 Giant Medic, (80) // A2 - 44 Force-a-Nature Scouts, (130) // A2 - 30 Dragon's Fury Pyros, (120) // B - 12 Crit Armoured Scouts, (120) // B - 1 Squad; 1 Giant Charged Soldier, 1 Giant Medic, (40) // C - 3 Squads; 1 Giant Heavy, 3 Uber Medics, (120) // C - 2 Giant Charged Soldiers, (40) // B Support - Crit Bat Scouts, (50) // Sniper mission active // Engineer mission active // Total cash in this wave is $700 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Internal Conflict (Advanced)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 2 Squads; 1 Giant Charged Soldier, 1 Giant Medic { Name Wave2a1 TotalCurrency 80 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Charged } TFBot { Template T_TFBot_Tind_Medic_Giant } } } WaveSpawn // A2 - 44 Force-a-Nature Scouts { Name Wave2a2 TotalCurrency 130 TotalCount 44 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_FaN } } WaveSpawn // A2 - 30 Dragon's Fury Pyros { Name Wave2a2 TotalCurrency 120 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 9 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Pyro_Fury } } WaveSpawn // B - 12 Crit Armoured Scouts { Name Wave2b WaitForAllSpawned Wave2a2 TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Sandman_Armoured } } WaveSpawn // B - 1 Squad; 1 Giant Charged Soldier, 1 Giant Medic { Name Wave2b WaitForAllSpawned Wave2a2 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 0 Where spawnbot_river FirstSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Charged } TFBot { Template T_TFBot_Tind_Medic_Giant } } } WaveSpawn // C - 3 Squads; 1 Giant Heavy, 3 Uber Medics { Name Wave2c WaitForAllSpawned Wave2b TotalCurrency 120 TotalCount 12 MaxActive 9 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 21 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } } } WaveSpawn // C - 2 Giant Charged Soldiers { Name Wave2c WaitForAllSpawned Wave2b TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 21 Where spawnbot_river TFBot { Template T_TFBot_Tind_Soldier_Giant_Charged } } WaveSpawn // B Support - Crit Bat Scouts { WaitForAllDead Wave2a1 TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 9.5 Where spawnbot_flank Support 1 TFBot { Template T_TFBot_Tind_Scout_Melee } } } // WAVE 3/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 1 Tank, (175) // 8 Conch Soldiers, (80) // 8 Conch Soldiers, (80) // 3 Squads; 1 Giant Crit Rapid Fire Bowman, 1 Giant Medic, (120) // 1 Tank, (175) // Support - Demos, (120) // Spy mission active // Total cash in this wave is $750 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Internal Conflict (Advanced)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 1 Tank { TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x07FFD700A Tank has appeared with 26,000 health!`) " } Tank { Health 26000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 8 Conch Soldiers { TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 33 WaitBetweenSpawns 22 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier_Conch } } WaveSpawn // 8 Conch Soldiers { TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 44 WaitBetweenSpawns 22 Where spawnbot_river TFBot { Template T_TFBot_Tind_Soldier_Conch } } WaveSpawn // 3 Squads; 1 Giant Crit Rapid Fire Bowman, 1 Giant Medic { TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 54 WaitBetweenSpawns 20 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Tind_Sniper_Giant_Bow_RapidFire } TFBot { Template T_TFBot_Tind_Medic_Giant } } } WaveSpawn // 1 Tank { TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 58 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x075E98D9A Tank has appeared with 22,000 health!`) " } Tank { Health 22000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Demos { TotalCurrency 120 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Demoman } } } // WAVE 4/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Squad; 1 Giant Heater Heavy, 3 Uber Medics, (80) // A2 - 8 Giant Crit Pyros, (120) // B1 - 10 Samurai Demoknights, (100) // B2 - 24 Pyros, (70) // B2 - 5 Force-a-Nature Super Scouts, (50) // C - 6 Squads; 1 Giant Crit Burst Fire Demo, 1 Uber Medic, (180) // C - 20 Direct Hit Soldiers, (100) // Support - Fan O'War Scouts, (0) // Sleeper Sniper mission active // Engineer mission active // Total cash in this wave is $700 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Internal Conflict (Advanced)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Squad; 1 Giant Heater Heavy, 3 Uber Medics { Name Wave4a1 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant_Heater } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } } } WaveSpawn // A2 - 8 Giant Crit Pyros { Name Wave4a2 TotalCurrency 120 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro_Giant } } WaveSpawn // B1 - 10 Samurai Demoknights { Name Wave4b1 WaitForAllDead Wave4a1 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Knight_Samurai } } WaveSpawn // B2 - 24 Pyros { Name Wave4b2 WaitForAllDead Wave4a1 TotalCurrency 70 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 4 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Tind_Pyro } TFBot { Template T_TFBot_Tind_Pyro } TFBot { Template T_TFBot_Tind_Pyro Skill Normal Attributes AlwaysFireWeapon } } } WaveSpawn // B2 - 5 Force-a-Nature Super Scouts { Name Wave4b2 WaitForAllSpawned Wave4a2 TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 12 Where spawnbot_river_slow FirstSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Scout_Giant_FaN } } WaveSpawn // C - 6 Squads; 1 Giant Crit Burst Fire Demo, 1 Uber Medic { Name Wave4c WaitForAllSpawned Wave4b1 TotalCurrency 180 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_BurstFire } TFBot { Template T_TFBot_Tind_Medic_Uber } } } WaveSpawn // C - 20 Direct Hit Soldiers { Name Wave4c WaitForAllSpawned Wave4b1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 16 WaitBetweenSpawns 8 Where spawnbot_river TFBot { Template T_TFBot_Tind_Soldier_DirectHit } } WaveSpawn // Support - Fan O'War Scouts { TotalCurrency 0 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Scout_FanOWar } } } // WAVE 5/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 35 Crit Rapid Fire Bowmen, (140) // A1 - 20 Crit Rapid Fire Bowmen, (80) // A2 - 2 Squads; 1 Giant Rapid Fire Soldier, 1 Giant Kritzkrieg Medic, (80) // B1 - 1 Tank, (300) // B1 - 40 Crit Scouts, (160) // B2 - 2 Squads; 1 Giant Heavy, 1 Giant Kritzkrieg Medic, (100) // C - 1 Squad; 1 Giant Heavy, 1 Giant Kritzkrieg Medic, (50) // C Support - Demos, (90) // Kunai Spy mission active // Total cash in this wave is $1000 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Internal Conflict (Advanced)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 35 Crit Rapid Fire Bowmen { Name Wave5a1 TotalCurrency 140 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Tind_Sniper_Bow_RapidFire } } WaveSpawn // A1 - 20 Crit Rapid Fire Bowmen { Name Wave5a1 TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 9 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Sniper_Bow_RapidFire } } WaveSpawn // A2 - 2 Squads; 1 Giant Rapid Fire Soldier, 1 Giant Kritzkrieg Medic { Name Wave5a2 TotalCurrency 80 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_RapidFire } TFBot { Template T_TFBot_Tind_Medic_Giant_Kritzkrieg } } } WaveSpawn // B1 - 1 Tank { Name Wave5b1 WaitForAllSpawned Wave5a2 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x07CF7336A Tank has appeared with 38,000 health!`) " } Tank { Health 38000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B1 - 40 Crit Scouts { Name Wave5b1 WaitForAllSpawned Wave5a1 TotalCurrency 160 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Tind_Scout } } WaveSpawn // B2 - 2 Squads; 1 Giant Heavy, 1 Giant Kritzkrieg Medic { Name Wave5b2 WaitForAllSpawned Wave5a1 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant } TFBot { Template T_TFBot_Tind_Medic_Giant_Kritzkrieg } } } WaveSpawn // C - 1 Squad; 1 Giant Heavy, 1 Giant Kritzkrieg Medic { Name Wave5c WaitForAllSpawned Wave5b2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 0 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant } TFBot { Template T_TFBot_Tind_Medic_Giant_Kritzkrieg } } } WaveSpawn // C Support - Demos { WaitForAllSpawned Wave5b1 TotalCurrency 90 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_river Support 1 TFBot { Template T_TFBot_Tind_Demoman Skill Hard } } } // WAVE 6/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Tank, (100) // A1 - 1 Tank, (100) // A1 - 1 Tank, (100) // A2 - 6 Force-a-Nature Super Scouts, (90) // A2 - 16 Squads; 1 Crit Pyro, 1 Quick Uber Medic, (160) // B - 24 Burst Fire Demos, (70) // B - 4 Giant Shortstop Scouts, (60) // C - 2 Giant Jumping Scouts, (30) // C - 18 Deflector Heavies, (70) // D - Final Tank, (200) // D - 16 Giant Rapid Fire Demos, (320) // Sleeper Sniper mission active // Kunai Spy mission active // Total cash in this wave is $1300 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Internal Conflict (Advanced)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Tank { Name Wave6a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x075E98D9A Tank has appeared with 23,000 health!`) " } Tank { Health 23000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 1 Tank { Name Wave6a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 52 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x075E98D9A Tank has appeared with 19,000 health!`) " } Tank { Health 19000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 1 Tank { Name Wave6a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 104 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x075E98D9A Tank has appeared with 19,000 health!`) " } Tank { Health 19000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A2 - 6 Force-a-Nature Super Scouts { Name Wave6a2 TotalCurrency 90 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_FaN } } WaveSpawn // A2 - 16 Squads; 1 Crit Pyro, 1 Quick Uber Medic { Name Wave6a2 TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Tind_Pyro Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // B - 24 Burst Fire Demos { Name Wave6b WaitForAllSpawned Wave6a2 TotalCurrency 70 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot_river TFBot { Template T_TFBot_Tind_Demoman_BurstFire } } WaveSpawn // B - 4 Giant Shortstop Scouts { Name Wave6b WaitForAllSpawned Wave6a2 TotalCurrency 60 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_river_slow FirstSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Scout_Giant_Shortstop } } WaveSpawn // C - 2 Giant Jumping Scouts { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 30 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_river TFBot { Template T_TFBot_Tind_Scout_Giant_Jump } } WaveSpawn // C - 18 Deflector Heavies { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 70 TotalCount 18 MaxActive 18 SpawnCount 9 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Deflector } } WaveSpawn // D - Final Tank { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 FirstSpawnOutput { Target gamerules Action RunScriptCode Param " ClientPrint(null,3,`\x07EB4B4BA Tank has appeared with 45,000 health!`) " } Tank { Health 45000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D - 16 Giant Rapid Fire Demos { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 320 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6.5 Where spawnbot_river_slow TFBot { Template T_TFBot_Tind_Demoman_Giant_RapidFire } } } // WAVE 7/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Squad; 1 Giant Deflector Heavy, 2 Giant Quick-Fix Medics, (150) // A2 - 18 Crit Soldiers, (90) // B1 - 2 Squads; 1 Giant Crit Burst Fire Demo, 2 Giant Quick-Fix Medics, (150) // B2 - 10 Giant Bonk Scouts, (100) // C - 8 Squads; 1 Crit Heavy, 1 Quick Uber Medic, (160) // C - 1 Squad; 1 Giant Burst Fire Soldier, 2 Giant Quick-Fix Medics, (150) // B Support - Dragon's Fury Pyros, (150) // Sniper mission active // Engineer mission active // Total cash in this wave is $950 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bignet Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Internal Conflict (Advanced)`) } EntFire(`tf_gamerules`, `SetCustomUpgradesFile`, `scripts/items/mvm_upgrades_tindall_v4.txt`) " } StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Squad; 1 Giant Deflector Heavy, 2 Giant Quick-Fix Medics { Name Wave7a1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant_Deflector } TFBot { Template T_TFBot_Tind_Medic_Giant_QuickFix } TFBot { Template T_TFBot_Tind_Medic_Giant_QuickFix } } } WaveSpawn // A2 - 18 Crit Soldiers { Name Wave7a2 TotalCurrency 90 TotalCount 18 MaxActive 14 SpawnCount 9 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier Skill Hard Attributes AlwaysCrit } } WaveSpawn // B1 - 2 Squads; 1 Giant Crit Burst Fire Demo, 2 Giant Quick-Fix Medics { Name Wave7b1 WaitForAllDead Wave7a2 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 34 Where spawnbot FirstSpawnOutput { Target bomb2_classic_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_BurstFire } TFBot { Template T_TFBot_Tind_Medic_Giant_QuickFix } TFBot { Template T_TFBot_Tind_Medic_Giant_QuickFix } } } WaveSpawn // B2 - 10 Giant Bonk Scouts { Name Wave7b2 WaitForAllDead Wave7a2 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 9 Where spawnbot LastSpawnOutput { Target bomb3_classic_spawn_relay Action Trigger } TFBot { Template T_TFBot_Tind_Scout_Giant_Bonk } } WaveSpawn // C - 8 Squads; 1 Crit Heavy, 1 Quick Uber Medic { Name Wave7c WaitForAllSpawned Wave7b2 TotalCurrency 160 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // C - 1 Squad; 1 Giant Burst Fire Soldier, 2 Giant Quick-Fix Medics { Name Wave7c WaitForAllSpawned Wave7b2 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BurstFire_Crit } TFBot { Template T_TFBot_Tind_Medic_Giant_QuickFix } TFBot { Template T_TFBot_Tind_Medic_Giant_QuickFix } } } WaveSpawn // B Support - Dragon's Fury Pyros { WaitForAllDead Wave7a1 TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 4.5 Where spawnbot_flank Support 1 TFBot { Template T_TFBot_Tind_Pyro_Fury } } } }