// Internal Conflict by Tindall Berry // Hanami Advanced 2 (Black Mesa names) #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1100 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 TextPrintTime 0 ExtraSpawnPoint { Name "spawnbot_dialogue" // Spawn bots in the courtyard before hatch TeamNum 3 X "980" Y "2300" Z "-96" } Templates { T_TFBot_Tind_Scout // w5 { Class Scout Name "Scout" ClassIcon scout Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_SCATTERGUN" } T_TFBot_Tind_Scout_FaN // w2 { Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" } T_TFBot_Tind_Scout_Melee // w4 { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_Tind_Scout_Sandman_Armoured // w2 { Class Scout Name "Armoured Scout" ClassIcon scout_stun_giant_armored Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Attributes AlwaysCrit Item "The Sandman" Item "Batter's Helmet" Item "EOTL_Demopants" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.75 } } T_TFBot_Tind_Scout_FanOWar // w2 { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 "fire rate penalty" 1.6 } } T_TFBot_Tind_Scout_Giant_FaN // w6 { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 900 Attributes MiniBoss Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Force-a-Nature" "scattergun knockback mult" 1.2 "bullets per shot bonus" 1.5 "damage penalty" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Shortstop // w6 { Class Scout Name "Giant Shortstop Scout" ClassIcon scout_shortstop Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Shortstop" Item "The Milkman" ItemAttributes { ItemName "The Shortstop" "faster reload rate" -0.8 "fire rate penalty" 1.25 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Sandman_Armoured // w1 { Class Scout Name "Giant Armoured Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Sandman" Item "Batter's Helmet" Item "EOTL_Demopants" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Jump // w6 { Class Scout Name "Monarch League Scout" ClassIcon scout_jumping_nys_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Attributes MiniBoss Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "damage bonus" 2 } CharacterAttributes { "head scale" 1.5 "increased jump height" 2 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Tind_Scout_Giant_Fast // w7 { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Holy Mackerel" Item "Bonk Boy" CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Tind_Soldier // w1,7 { Class Soldier Name "Soldier" ClassIcon soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Tind_Soldier_BlackBox // w2 { Class Soldier Name "Black Box Soldier" ClassIcon soldier_blackbox Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.33 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 60 } } T_TFBot_Tind_Soldier_Conch // w3,7 { Class Soldier Name "Conch Soldier" ClassIcon soldier_conch Skill Normal Health 200 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 "deploy time decreased" 0.67 } } T_TFBot_Tind_Soldier_Giant_Charged // w2 { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Slo-Poke" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate penalty" 2 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_BurstFire // w7 { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" Item "Soldier Samurai Hat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Barrage // w5 { Class Soldier Name "Giant Barrage Soldier" ClassIcon soldier_barrage Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Soldier Drill Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26 "faster reload rate" 0.3 "fire rate bonus" 0.2 "projectile spread angle penalty" 4 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Pyro // w4 { Class Pyro Name "Pyro" ClassIcon pyro Skill Easy Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" } T_TFBot_Tind_Pyro_Fury // w7 { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Tind_Pyro_Giant_AirBlast // w3 { Class Pyro Name "Giant Airblast Pyro" ClassIcon pyro_reflect_daan_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage penalty" 0.75 "airblast pushback scale" 1.5 "mult airblast refire time" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Demoman // w5,6 { Class Demoman Name "Demoman" ClassIcon demo Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } T_TFBot_Tind_Demoman_Knight_Samurai_Light // w6 { Class Demoman Name "Samurai Demoknight" ClassIcon demoknight_samurai Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } } T_TFBot_Tind_Demoman_Giant // w6 { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_RapidFire // w4 { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tavish Degroot Experience" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_BurstFire // w7 { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_Bomber // w5 { Class Demoman Name "Giant Bomber Demoman" ClassIcon demo_clusterbomb_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.4 "fire rate bonus" 0.15 "clip size upgrade atomic" 14 "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_Knight // w2 { Class Demoman Name "Giant Demoknight" ClassIcon demoknight_giant Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Heavy // w1,7 { Class Heavyweapons Name "Heavy" ClassIcon heavy Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Tind_Heavy_Deflector // w6 { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Tind_Heavy_GRU // w3 { Class Heavyweapons Name "Lightweight Champ" ClassIcon heavy_gru Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "Gloves Of Running Urgently MVM" Item "Football Helmet" } T_TFBot_Tind_Heavy_Giant_Heater // w4 { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_nys_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Heavy_Giant_Deflector // w7 { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Deflector" Item "The U-Clank-A" Item "Batter's Bracers" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Engineer_Teleport1 // w2 { Class Engineer Name "Engineer" ClassIcon engineer_telein Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 21 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: That Engie will bring in others. Wipe him out." Delay 0 Repeats 1 } } T_TFBot_Tind_Engineer_Teleport2 // w4 { Class Engineer Name "Engineer" ClassIcon engineer_telein Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 21 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: That Engie is going to call in more robots if you don't kill him." Delay 0 Repeats 1 } } T_TFBot_Tind_Engineer_Teleport3 // w7 { Class Engineer Name "Engineer" ClassIcon engineer_telein Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 21 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Blast that Engie before he calls in reinforcements!" Delay 0 Repeats 1 } } T_TFBot_Tind_Medic_Uber_Quick // w2,3,7 { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate bonus" 0.01 } } T_TFBot_Tind_Medic_Giant_Kritzkrieg // w5 { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Tind_Medic_Giant_Regen // w7 { Class Medic Name "Giant Regen Medic" ClassIcon medic_giant Skill Expert Health 4000 Attributes MiniBoss Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 50 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Tind_Sniper // w2,7 { Class Sniper Name "Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" } T_TFBot_Tind_Sniper_Sleeper // w4,6 { Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Skill Hard Health 125 MaxVisionRange 2000 Item "The Sydney Sleeper" Item "Upgradeable TF_WEAPON_CLUB" Item "Ol' Snaggletooth" } T_TFBot_Tind_Sniper_Bow // w5 { Class Sniper Name "Bowman" ClassIcon sniper_bow Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes AlwaysCrit Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Tind_Spy // w3 { Class Spy Name "Spy" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_Spy_Kunai // w5,6 { Class Spy Name "Kunai Spy" ClassIcon spy_kunai Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Conniver's Kunai" Item "Spy Oni Mask" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_SentryBuster { Class Demoman Name "Sentry Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Dialogue_Overseer_BattleCry1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: If you get through this, I'm buying you all a round of drinks!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_BattleCry2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Here's a fresh batch of them!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_BattleCry3 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: I'd be sweating this one if I was down there." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_BattleCry4 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: This lot don't seem to be as tough as they look." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_NewBot1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: There's something new coming." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_NewBot2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Something new coming in." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_NewBot3 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Hang on, we haven't seen these before." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_FanOWarScout { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Added robot information to Database." Delay 0 Repeats 1 } Message { Name "{5885A2}Database {839FA3}: Fan O'War Scouts lack a damage penalty and instead swing at a slower rate. I advise keeping away from them." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantAirblastPyro { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Added robot information to Database." Delay 0 Repeats 1 } Message { Name "{5885A2}Database {839FA3}: Giant Airblast Pyros will reflect projectiles far more rapidly than normal and will send anyone nearby flying when they do." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantBomberDemo { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Added robot information to Database." Delay 0 Repeats 1 } Message { Name "{5885A2}Database {839FA3}: Giant Bomber Demos fire a carpet of short range bombs in front of them. Be sure to keep a safe distance when engaging." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantKritzkriegMedic { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Added robot information to Database." Delay 0 Repeats 1 } Message { Name "{5885A2}Database {839FA3}: Giant Kritzkrieg Medics will make their patient near-unkillable and will grant them a crit boost so long as they are healing them." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_SamuraiDemoknight { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Added robot information to Database." Delay 0 Repeats 1 } Message { Name "{5885A2}Database {839FA3}: These Samurai Demoknights behave more like regular Demoknights, though they can charge more often and gain back health on kill." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Tank1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: That one on wheels is strong but stupid. Lay into it!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Tank2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: That big one is made of tough stuff, give it hell!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Crits1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Watch those, they've got crits!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Crits2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: The crits are coming." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Crits3 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Crits heading your way!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Crits4 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: On top of everything else, they have crits!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantScout1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: They're trying to snatch and run with the big one!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantScout2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: These guys are all smash-and-grab." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantScout3 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Careful, that big one's going for a quick strike." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_SuperScout1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Super Scouts incoming, they're like speed demons." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_SuperScout2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Those things are bloody fast!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_BigrockBurst1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: That big one's made of tough stuff, be careful." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_BigrockBurst2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: These guys don't mess about, steady now!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantHeavy1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: They're bringing in the tough guys." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantHeavy2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Confirming a Giant Heavy on the field." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantHeavy3 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Good god those are some tough, tough bastards." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_UberMedic1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: That small one will make himself and his friend invulnerable if you don't take it out fast." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_UberMedic2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: If that Medic or his patient take enough damage they'll both become invulnerable." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantMedic1 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: He's protecting his buddy, take them both out!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_GiantMedic2 { Class Scout Name "Dialogue Bot" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: The sooner you can take out that Giant Medic, the sooner you can take out his patient." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 2 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Dialogue_Overseer_Null { Class Scout Name "Dialogue Bot" ClassIcon scout Skill Easy Health 1000 Scale 0.01 WeaponRestrictions MeleeOnly Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } AddCond { Index 43 // reprogrammed } } } Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Tind_SentryBuster } } Mission // Wave 2 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 4 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Sleeper } } Mission // Wave 6 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Sleeper } } Mission // Wave 7 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 15 DesiredCount 4 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 3 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 5 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 6 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy_Kunai } } Mission // Wave 2 Engineers { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport1 TeleportWhere spawnbot TeleportWhere spawnbot_river } } Mission // Wave 4 Engineers { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport2 TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_invasion } } Mission // Wave 7 Engineers { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport3 TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow } } ///////////////// //WAVES //POPFILE PAYOUT //START $1100 //DROP W1 $1100 / W2 $1050 / W3 $1100 / W4 $800 / W5 $1250 / W6 $1500 / W7 $1200 //START: $1100 / DROP: $8000 / TOTAL: $9100 / TOTAL PLUS BONUS: $9700 ///////////////// // WAVE 1/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Tank, (150) // A - 1 Tank, (150) // A - 1 Tank, (150) // A - 1 Tank, (150) // A - 16 Soldiers, (80) // A - 8 Soldiers, (40) // A - 4 Soldiers, (20) // A - 1 Giant Armoured Scout, (75) // B - 1 Giant Armoured Scout, (75) // B Support - 21 Heavies, (210) // Total cash in this wave is $1100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{EE82EE}The Overseer {FFB1C7}: Greetings, Mercenaries. Now that I am free from the meme menace, I will be your mission control for today." } WaveSpawn // A - 1 Tank { Name Wave1a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 8000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 1 Tank { Name Wave1a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Tank { Health 8000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 1 Tank { Name Wave1a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Tank { Health 8000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 1 Tank { Name Wave1a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Tank { Health 8000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 16 Soldiers { Name Wave1a TotalCurrency 80 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // A - 8 Soldiers { Name Wave1a TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_river TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // A - 4 Soldiers { Name Wave1a TotalCurrency 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // A - 1 Giant Armoured Scout { Name Wave1a TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 48 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_Sandman_Armoured } } WaveSpawn // B - 1 Giant Armoured Scout { Name Wave1b WaitForAllSpawned Wave1a TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_Sandman_Armoured } } WaveSpawn // B Support - 21 Heavies { WaitForAllSpawned Wave1a TotalCurrency 210 TotalCount 21 MaxActive 14 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_river Support Limited TFBot { Template T_TFBot_Tind_Heavy } } WaveSpawn // Dialogue - Overseer Tank Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank2 } } } } WaveSpawn // Dialogue - Overseer Battle Cry { WaitForAllSpawned Wave1a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry4 } } } } WaveSpawn // Dialogue - Overseer Giant Scout Callout { WaitForAllSpawned Wave1a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantScout1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantScout2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantScout3 } } } } } // WAVE 2/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 2 Giant Demoknights, (50) // A1 - 44 Force-a-Nature Scouts, (130) // A2 - 30 Black Box Soldiers, (150) // B1 - 12 Crit Armoured Scouts, (120) // B2 - 1 Giant Demoknight, (25) // C - 3 Squads; 1 Giant Charged Soldier, 1 Quick Uber Medic, (300) // C - 2 Giant Demoknights, (50) // B Support - Fan O'War Scouts, (225) // Sniper mission active // Engineer mission active // Total cash in this wave is $1050 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 2 Giant Demoknights { Name Wave2a1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Giant_Knight } } WaveSpawn // A1 - 44 Force-a-Nature Scouts { Name Wave2a1 TotalCurrency 130 TotalCount 44 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_FaN } } WaveSpawn // A2 - 30 Black Box Soldiers { Name Wave2a2 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier_BlackBox } } WaveSpawn // B1 - 12 Crit Armoured Scouts { Name Wave2b1 WaitForAllDead Wave2a1 TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Sandman_Armoured } } WaveSpawn // B2 - 1 Giant Demoknight { Name Wave2b2 WaitForAllDead Wave2a1 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 0 Where spawnbot_river TFBot { Template T_TFBot_Tind_Demoman_Giant_Knight } } WaveSpawn // C - 3 Squads; 1 Giant Charged Soldier, 1 Quick Uber Medic { Name Wave2c WaitForAllDead Wave2b2 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 20 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Charged } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // C - 2 Giant Demoknights { Name Wave2c WaitForAllDead Wave2b2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 20 Where spawnbot_river TFBot { Template T_TFBot_Tind_Demoman_Giant_Knight } } WaveSpawn // B Support - Fan O'War Scouts { WaitForAllDead Wave2a2 TotalCurrency 225 TotalCount 56 MaxActive 6 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_FanOWar } } WaveSpawn // Dialogue - Overseer New Bot Callout { WaitForAllDead Wave2a2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot3 } } } } WaveSpawn // Dialogue - Overseer Fan O'War Scout Intro { WaitForAllDead Wave2a2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_FanOWarScout } } } } WaveSpawn // Dialogue - Overseer Uber Medic Callout { WaitForAllDead Wave2b2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_UberMedic1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_UberMedic2 } } } } } // WAVE 3/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 1 Tank, (275) // 8 Conch Soldiers, (80) // 8 Conch Soldiers, (80) // 1 Tank, (275) // 2 Squads; 1 Giant Airblast Pyro, 4 Quick Uber Medics, (250) // Support - Lightweight Champs, (140) // Spy mission active // Total cash in this wave is $1100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 1 Tank { TotalCurrency 275 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 21000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 8 Conch Soldiers { TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 33 WaitBetweenSpawns 22 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier_Conch } } WaveSpawn // 8 Conch Soldiers { TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 44 WaitBetweenSpawns 22 Where spawnbot_river TFBot { Template T_TFBot_Tind_Soldier_Conch } } WaveSpawn // 1 Tank { TotalCurrency 275 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Tank { Health 21000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 2 Squads; 1 Giant Airblast Pyro, 4 Quick Uber Medics { TotalCurrency 250 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 75 WaitBetweenSpawns 20 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant_AirBlast } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // Support - Lightweight Champs { TotalCurrency 140 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 9 Support 1 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_GRU } } WaveSpawn // Dialogue - Overseer Tank Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank2 } } } } WaveSpawn // Dialogue - Overseer Battle Cry { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 33 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry4 } } } } WaveSpawn // Dialogue - Overseer New Bot Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot3 } } } } WaveSpawn // Dialogue - Overseer Giant Airblast Pyro Intro { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 83 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantAirblastPyro } } } } } // WAVE 4/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Giant Heater Heavy, (50) // A - 25 Crit Bat Scouts, (75) // A - 1 Giant Heater Heavy, (50) // B - 75 Crit Bat Scouts, (225) // B - 5 Giant Rapid Fire Demos, (125) // B - 1 Giant Heater Heavy, (50) // Support - Pyros, (225) // Sleeper Sniper mission active // Engineer mission active // Total cash in this wave is $800 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Giant Heater Heavy { Name Wave4a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Heavy_Giant_Heater } } WaveSpawn // A - 25 Crit Bat Scouts { Name Wave4a TotalCurrency 75 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot_invasion TFBot { Template T_TFBot_Tind_Scout_Melee } } WaveSpawn // A - 1 Giant Heater Heavy { Name Wave4a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_river TFBot { Template T_TFBot_Tind_Heavy_Giant_Heater } } WaveSpawn // B - 75 Crit Bat Scouts { Name Wave4b WaitForAllSpawned Wave4a TotalCurrency 225 TotalCount 75 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_invasion TFBot { Template T_TFBot_Tind_Scout_Melee } } WaveSpawn // B - 5 Giant Rapid Fire Demos { Name Wave4b WaitForAllSpawned Wave4a TotalCurrency 125 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 16 Where spawnbot_river TFBot { Template T_TFBot_Tind_Demoman_Giant_RapidFire } } WaveSpawn // B - 1 Giant Heater Heavy { Name Wave4b WaitForAllSpawned Wave4a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 64 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Giant_Heater } } WaveSpawn // Support - Pyros { TotalCurrency 225 TotalCount 45 MaxActive 7 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Tind_Pyro } TFBot { Template T_TFBot_Tind_Pyro } TFBot { Template T_TFBot_Tind_Pyro Skill Hard Attributes AlwaysFireWeapon } } } WaveSpawn // Dialogue - Overseer Giant Heavy Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy3 } } } } WaveSpawn // Dialogue - Overseer Crits Callout { WaitForAllSpawned Wave4a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits4 } } } } } // WAVE 5/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 40 Crit Bowmen, (200) // A2 - 3 Giant Bomber Demos, (90) // B - 1 Tank, (300) // B - 2 Giant Barrage Soldiers, (100) // B - 45 Crit Scouts, (180) // C - 36 Demos, (180) // C - 1 Squad; 1 Giant Barrage Soldier, 1 Giant Kritzkrieg Medic, (200) // Kunai Spy mission active // Total cash in this wave is $1250 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 40 Crit Bowmen { Name Wave5a1 TotalCurrency 200 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Tind_Sniper_Bow } } WaveSpawn // A2 - 3 Giant Bomber Demos { Name Wave5a2 TotalCurrency 90 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Giant_Bomber } } WaveSpawn // B - 1 Tank { Name Wave5b WaitForAllSpawned Wave5a1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Tank { Health 38000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 2 Giant Barrage Soldiers { Name Wave5b WaitForAllSpawned Wave5a1 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_river_slow TFBot { Template T_TFBot_Tind_Soldier_Giant_Barrage } } WaveSpawn // B - 45 Crit Scouts { Name Wave5b WaitForAllSpawned Wave5a1 TotalCurrency 180 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Tind_Scout } } WaveSpawn // C - 36 Demos { Name Wave5c WaitForAllSpawned Wave5b TotalCurrency 180 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot_river TFBot { Template T_TFBot_Tind_Demoman } } WaveSpawn // C - 1 Squad; 1 Giant Barrage Soldier, 1 Giant Kritzkrieg Medic { Name Wave5c WaitForAllSpawned Wave5b TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 22 WaitBetweenSpawns 0 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Barrage } TFBot { Template T_TFBot_Tind_Medic_Giant_Kritzkrieg } } } WaveSpawn // Dialogue - Overseer New Bot Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot3 } } } } WaveSpawn // Dialogue - Overseer Giant Bomber Demo Intro { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantBomberDemo } } } } WaveSpawn // Dialogue - Overseer Tank/Crits Callout { WaitForAllSpawned Wave5a1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits4 } } } } WaveSpawn // Dialogue - Overseer New Bot Callout { WaitForAllSpawned Wave5b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot3 } } } } WaveSpawn // Dialogue - Overseer Giant Kritzkrieg Medic Intro { WaitForAllSpawned Wave5b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantKritzkriegMedic } } } } } // WAVE 6/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Tank, (125) // A1 - 1 Tank, (125) // A1 - 1 Tank, (125) // A2 - 6 Force-a-Nature Super Scouts, (90) // A2 - 36 Crit Demos, (145) // B - 4 Giant Shortstop Scouts, (60) // B - 28 Samurai Demoknights, (85) // C - 2 Giant Jumping Scouts, (30) // C - 18 Deflector Heavies, (90) // D - Final Tank, (225) // D - 20 Giant Demos, (400) // Sleeper Sniper mission active // Kunai Spy mission active // Total cash in this wave is $1500 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Tank { Name Wave6a1 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 1 Tank { Name Wave6a1 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 1 Tank { Name Wave6a1 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A2 - 6 Force-a-Nature Super Scouts { Name Wave6a2 TotalCurrency 90 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_FaN } } WaveSpawn // A2 - 36 Crit Demos { Name Wave6a1 TotalCurrency 145 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Demoman Attributes AlwaysCrit } } WaveSpawn // B - 4 Giant Shortstop Scouts { Name Wave6b WaitForAllSpawned Wave6a2 TotalCurrency 60 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_river TFBot { Template T_TFBot_Tind_Scout_Giant_Shortstop } } WaveSpawn // B - 28 Samurai Demoknights { Name Wave6b WaitForAllSpawned Wave6a2 TotalCurrency 85 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 16 WaitBetweenSpawns 10 Where spawnbot_river TFBot { Template T_TFBot_Tind_Demoman_Knight_Samurai_Light } } WaveSpawn // C - 2 Giant Jumping Scouts { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 30 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_river TFBot { Template T_TFBot_Tind_Scout_Giant_Jump } } WaveSpawn // C - 18 Deflector Heavies { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 90 TotalCount 18 MaxActive 18 SpawnCount 9 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Deflector } } WaveSpawn // D - Final Tank { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 225 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 33000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D - 20 Giant Demos { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_river_slow TFBot { Template T_TFBot_Tind_Demoman_Giant } } WaveSpawn // Dialogue - Overseer Tank/Giant Scout Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Tank2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantScout1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantScout2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantScout3 } } } } WaveSpawn // Dialogue - Overseer New Bot Callout { WaitForAllSpawned Wave6a2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_NewBot3 } } } } WaveSpawn // Dialogue - Overseer Samurai Demoknight Intro { WaitForAllSpawned Wave6a2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_SamuraiDemoknight } } } } } // WAVE 7/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 8 Super Scouts, (80) // A2 - 18 Crit Soldiers, (90) // A3 - 1 Squad; 1 Giant Deflector Heavy, 2 Giant Regen Medics, (150) // B1 - 2 Squads; 1 Giant Burst Fire Demo, 2 Giant Regen Medics, (180) // B1 - 40 Dragon's Fury Pyros, (120) // B2 - 12 Super Scouts, (120) // C - 24 Conch Soldiers, (95) // D - 7 Squads; 1 Crit Heavy, 1 Quick Uber Medic, (140) // D - 1 Squad; 1 Giant Burst Fire Soldier, 2 Giant Regen Medics, (225) // Sniper mission active // Engineer mission active // Total cash in this wave is $1200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 8 Super Scouts { Name Wave7a1 TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 21 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_Fast } } WaveSpawn // A2 - 18 Crit Soldiers { Name Wave7a2 TotalCurrency 90 TotalCount 18 MaxActive 14 SpawnCount 9 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_Tind_Soldier Skill Hard Attributes AlwaysCrit } } WaveSpawn // A3 - 1 Squad; 1 Giant Deflector Heavy, 2 Giant Regen Medics { Name Wave7a3 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant_Deflector } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } } } WaveSpawn // B1 - 2 Squads; 1 Giant Burst Fire Demo, 2 Giant Regen Medics { Name Wave7b1 WaitForAllDead Wave7a3 WaitForAllSpawned Wave7a2 TotalCurrency 180 TotalCount 6 MaxActive 4 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 31 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_BurstFire } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } } } WaveSpawn // B1 - 40 Dragon's Fury Pyros { Name Wave7b1 WaitForAllDead Wave7a3 WaitForAllSpawned Wave7a2 TotalCurrency 120 TotalCount 40 MaxActive 12 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_river TFBot { Template T_TFBot_Tind_Pyro_Fury } } WaveSpawn // B2 - 12 Super Scouts { Name Wave7b2 WaitForAllSpawned Wave7a1 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 21 WaitBetweenSpawns 21 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_Fast } } WaveSpawn // C - 24 Conch Soldiers { Name Wave7c WaitForAllSpawned Wave7b1 TotalCurrency 95 TotalCount 24 MaxActive 16 SpawnCount 12 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier_Conch } } WaveSpawn // D - 7 Squads; 1 Crit Heavy, 1 Quick Uber Medic { Name Wave7d WaitForAllSpawned Wave7c TotalCurrency 140 TotalCount 14 MaxActive 14 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_river Squad { TFBot { Template T_TFBot_Tind_Heavy Attributes AlwaysCrit } TFBot { Template T_TFBot_Tind_Medic_Uber_Quick } } } WaveSpawn // D - 1 Squad; 1 Giant Burst Fire Soldier, 2 Giant Regen Medics { Name Wave7d WaitForAllSpawned Wave7c TotalCurrency 225 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BurstFire } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } } } WaveSpawn // Dialogue - Overseer Super Scout/Giant Heavy Callout { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_SuperScout1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_SuperScout2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantHeavy3 } } } } WaveSpawn // Dialogue - Overseer Giant Medic Callout { WaitForAllDead Wave7a3 WaitForAllSpawned Wave7a2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantMedic1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_GiantMedic2 } } } } WaveSpawn // Dialogue - Overseer Battle Cry { WaitForAllSpawned Wave7a1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Null } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BattleCry4 } } } } WaveSpawn // Dialogue - Overseer Bigrock Burst/Crits Callout { WaitForAllSpawned Wave7c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BigrockBurst1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BigrockBurst1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BigrockBurst2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_BigrockBurst2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits1 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits2 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits3 } } Squad { TFBot { Template T_TFBot_Dialogue_Overseer_Crits4 } } } } } }