#base robot_giant.pop #base robot_standard.pop #base robot_hanami.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Demoman_Samurai_Menpo //rottenburg samurai { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 6 //4 got stuck jumping at walls like a proper idiot AutoJumpMax 10 //4 CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } } T_TFBot_Baneblade //swing your arms from up to down { Class Demoman Name "Tenjinbashi" ClassIcon demoknight_samurai_giant Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 7 } ItemAttributes { ItemName "The Half-Zatoichi" "fire rate bonus" 0.3 "damage bonus" 0.8 "restore health on kill" 10 "honorbound" 0 //honorless shit } Item "Demo Kabuto" Item "The Menpo" Scale 1.8 Health 60000 Attributes MiniBoss Attributes AlwaysFireWeapon Attributes UseBossHealthBar Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 15 AutoJumpMax 20 WeaponRestrictions MeleeOnly CharacterAttributes { "increased jump height" 2 "bot custom jump particle" 1 "move speed bonus" 0.4 "override footstep sound set" 4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "rage giving scale" 0.1 "gesture speed increase" 2.5 "hand scale" 1.7 "melee range multiplier" 1.5 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 30 RandomChoice // I will use them all { TFBot { Template T_TFBot_Hanami_SentryBuster Attributes DisableDodge // what are you doing Attributes IgnoreEnemies // what are you doing } TFBot { Template T_TFBot_Hanami_SentryBuster Attributes DisableDodge // what are you doing Attributes IgnoreEnemies // what are you doing } TFBot { Template T_TFBot_Hanami_SentryBuster_Bomber Attributes DisableDodge // what are you doing Attributes IgnoreEnemies // what are you doing } TFBot { Template T_TFBot_Hanami_SentryBuster_Bomber Attributes DisableDodge // what are you doing Attributes IgnoreEnemies // what are you doing } TFBot { Template T_TFBot_Hanami_SentryBuster_Charge Attributes DisableDodge // what are you doing Attributes IgnoreEnemies // what are you doing } TFBot { Template T_TFBot_Hanami_SentryBuster_Charge Attributes DisableDodge // what are you doing Attributes IgnoreEnemies // what are you doing } TFBot { Template T_TFBot_Hanami_SentryBuster_Bomber_Spam Attributes DisableDodge // what are you doing Attributes IgnoreEnemies // what are you doing } } } Mission // Engineer w1-2 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 DesiredCount 1 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_chief TeleportWhere spawnbot_chief_river TeleportWhere spawnbot_flank TeleportWhere spawnbot_invasion TeleportWhere spawnbot_mission_sentrybuster TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_spy TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow CharacterAttributes { "engineer teleporter build rate multiplier" 2 } } } Mission // spy w3 { Where spawnbot_mission_sniper Objective Spy InitialCooldown 40 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy } } Mission // Engineer w4 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_chief TeleportWhere spawnbot_chief_river TeleportWhere spawnbot_flank TeleportWhere spawnbot_invasion TeleportWhere spawnbot_mission_sentrybuster TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_spy TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow CharacterAttributes { "engineer teleporter build rate multiplier" 2 } } } Mission // sniper w5-6 { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 40 BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Hanami_Sniper_Sleeper } } Mission // spy w7 { Where spawnbot_mission_sniper Objective Spy InitialCooldown 30 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy } } ///////////////////////////////////////////////////////////////////////////////////// // Hanami Advanced ( 迫撃弾み ) // Cash given at start: $400 // Wave payouts: // W1: $800 W2: $800 W3: $1000 // W4: $1200 W5: $1200 W6: $1200 // W7: $500 // Max amount of money: $7700 // Max Amount without bonus: $7100 ////////////////////////////////////////////////////////////////////////////////////// //WAVE 1 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot_river TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Scout Skill Hard } } WaveSpawn { Name "wave01b" Where spawnbot_flank TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 WaitForAllDead "wave01a" TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "wave01b" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 12 WaitForAllDead "wave01a" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Hanami_Heavy } TFBot { Template T_TFBot_Hanami_Heavy } } } WaveSpawn { Name "wave01b" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 12 WaitForAllDead "wave01a" TotalCurrency 100 TFBot { Class Pyro Skill Normal } } WaveSpawn { Name "wave01c" Where spawnbot_river TotalCount 24 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead "wave01b" TotalCurrency 200 TFBot { Class Soldier Skill Normal } } //WaveSpawn //{ //Name "wave01c" //Where spawnbot_river //TotalCount 4 //MaxActive 4 //SpawnCount 2 //WaitBeforeStarting 20 //WaitBetweenSpawns 30 //WaitForAllDead "wave01b" //TotalCurrency 200 //Squad //{ //TFBot //{ //Template T_TFBot_Hanami_Soldier_Giant //} //TFBot //{ //Template T_TFBot_Hanami_Medic_Kritzkrieg //} //} //} //WaveSpawn //{ //Name "wave01c" //Where spawnbot_invasion //TotalCount 24 //MaxActive 8 //SpawnCount 4 //WaitBeforeStarting 30 //WaitBetweenSpawns 2 //WaitForAllDead "wave01b" //TotalCurrency 100 //TFBot //{ //Class Scout //Skill Hard //WeaponRestrictions MeleeOnly //Attributes AlwaysCrit //ClassIcon scout_bat //} //} WaveSpawn { Name "wave01c" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead "wave01b" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Hanami_Pyro_Giant_Fury } TFBot { Template T_TFBot_Hanami_Medic_Uber } TFBot { Template T_TFBot_Hanami_Medic_Uber } } } } //WAVE 2 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave02a" Where spawnbot_flank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Hanami_Heavy_Giant } } } WaveSpawn { Name "wave02a" Where spawnbot_river_slow TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.2 // this should work WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Hanami_Heavy_Giant } } } WaveSpawn { //Name "wave02b" Where spawnbot_river TotalCount 48 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead "wave02a" TotalCurrency 150 TFBot { Template T_TFBot_Hanami_Demoman_Stickybomb } } WaveSpawn { Name "wave02b" Where spawnbot_flank TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 12 WaitForAllDead "wave02a" TotalCurrency 150 TFBot { Template T_TFBot_Hanami_Scout_Giant } } WaveSpawn { Name "wave02c" Where spawnbot_flank TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 WaitForAllSpawned "wave02b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Hanami_Scout_Sandman_Armoured Attributes AlwaysCrit } } } WaveSpawn { Name "wave02c" Where spawnbot_flank TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 18 WaitBetweenSpawns 0 WaitForAllSpawned "wave02b" TotalCurrency 200 TFBot { Template T_TFBot_Hanami_Scout_Cola Attributes HoldFireUntilFullReload } } } //WAVE 3 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave03a" Where spawnbot TotalCount 48 MaxActive 18 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.2 "fire rate bonus" 2 "bullets per shot bonus" 2 "damage bonus" 0.5 } } } } WaveSpawn { Name "wave03b" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllSpawned "wave3tank" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Hanami_Demoman_Giant_RapidFire } TFBot { Template T_TFBot_Hanami_Medic_Kritzkrieg } TFBot { Template T_TFBot_Hanami_Medic_Kritzkrieg } TFBot { Template T_TFBot_Hanami_Medic_Kritzkrieg } } } WaveSpawn { Name "wave03c" Where spawnbot_invasion TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllSpawned "wave03b" TotalCurrency 200 TFBot { Class Pyro Skill Normal //Attributes AlwaysCrit Attributes AlwaysFireWeapon //BehaviorModifiers Mobber } } WaveSpawn { Name "wave03d" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 15 WaitForAllSpawned "wave03b" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Hanami_Soldier_Giant_BurstFire_Light } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn // Tank { Name "wave3tank" TotalCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 22000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_start_main" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // ensure bomb comes back to field { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } //WAVE 4 //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave04a" Where spawnbot Where spawnbot_flank TotalCount 48 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Hanami_Demoman_Knight_Samurai Name "Samurai Demo" } } WaveSpawn { Name "wave04b" Where spawnbot_flank TotalCount 64 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 WaitForAllDead "wave04a" TotalCurrency 300 TFBot { Template T_TFBot_Hanami_Demoman_Knight_Samurai Name "Samurai Demo" } } WaveSpawn { Name "wave04b" Where spawnbot_river_slow TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 WaitForAllSpawned "wave04a" TotalCurrency 200 FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Samurai_Menpo ClassIcon demoknight_samurai_giant } TFBot { Template T_TFBot_Demoman_Samurai_Menpo ClassIcon demoknight_samurai_giant } } } WaveSpawn { Name "wave04c" Where spawnbot_river_slow TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllSpawned "wave04b" TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Samurai_Menpo ClassIcon demoknight_samurai_giant } TFBot { Template T_TFBot_Demoman_Samurai_Menpo ClassIcon demoknight_samurai_giant } } } WaveSpawn { Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 300 TFBot { Template T_TFBot_Hanami_Soldier_Giant_Charged } } } //WAVE 5 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave05a" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.1 // less choke compared to spawning ten at once TotalCurrency 200 TFBot { Class Heavy Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit CharacterAttributes { "kill forces attacker to laugh" 1 // hoh hoh } } } WaveSpawn { Name "wave05b" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 WaitForAllDead "wave05a" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Hanami_Soldier_Backup } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name "wave05b" Where spawnbot_invasion TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 WaitForAllDead "wave05a" TotalCurrency 150 FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Soldier_Backup } } WaveSpawn { //Name "wave05b" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 60 WaitForAllDead "wave05a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Hanami_Heavy_Giant_Booster } TFBot { Template T_TFBot_Hanami_Medic_QuickFix } TFBot { Template T_TFBot_Hanami_Medic_QuickFix } TFBot { Template T_TFBot_Hanami_Medic_QuickFix } } } WaveSpawn { Name "wave05c" Where spawnbot_flank TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead "wave05b" TotalCurrency 100 TFBot { Template T_TFBot_Hanami_Sniper_Bow_Bleed } } WaveSpawn { Name "wave05c" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 20 WaitForAllDead "wave05b" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Hanami_Demoman_Giant_Bomber } TFBot { Template T_TFBot_Hanami_Medic_Giant_Regen } } } WaveSpawn // ensure bomb comes back to field { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn // Tank { Name "wave5tanks" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 120 TotalCurrency 200 Tank { Health 28000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_start_main" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 6 //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { //Name "wave06a" Where spawnbot Where spawnbot_river TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 300 RandomSpawn 1 TFBot { Template T_TFBot_Hanami_Demoman_Giant_Knight Attributes AlwaysCrit } } WaveSpawn { Name "wave06a" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } LastSpawnOutput { Target bomb3_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Scout_Combat } } WaveSpawn { Name "wave06a" Where spawnbot_river TotalCount 24 MaxActive 8 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Hanami_Pyro_Fury } } WaveSpawn { //Name "wave06b" Where spawnbot_river TotalCount 24 MaxActive 6 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 WaitForAllDead "wave06a" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Hanami_Soldier_Beggars Attributes AlwaysCrit } TFBot { Template T_TFBot_Hanami_Medic_Uber } } } WaveSpawn { Name "wave06b" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 WaitForAllDead "wave06a" TotalCurrency 100 TFBot { Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } WaveSpawn { Name "wave06c" Where spawnbot_flank TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllSpawned "wave06b" TotalCurrency 100 TFBot { Template T_TFBot_Hanami_Scout_Giant_Bonk } } WaveSpawn { Name "wave06d" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned "wave06c" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Hanami_Heavy_Giant_Deflector } TFBot { Template T_TFBot_Hanami_Medic_Uber_Extended } } } WaveSpawn { Name "wave06d" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 16 WaitBetweenSpawns 5 WaitForAllDead "wave06b" TotalCurrency 100 Support limited TFBot { Template T_TFBot_Hanami_Spy_Kunai } } WaveSpawn // ensure bomb comes back to field { Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 6 WaitForAllDead "wave06a" TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn // Tank { Name "wave6tank" TotalCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_start_main" Skin 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 7 // FINALE //Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // IT IS THE BANEBLADE { Name "wave07boss" Where spawnbot_chief TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 500 DoneOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Baneblade } } WaveSpawn // now we just give up and send all the giants { Name "wave07a" Where spawnbot Where spawnbot_river TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead "wave07boss" TotalCurrency 0 RandomSpawn 1 LastSpawnOutput { Target bomb3_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Heavy_Giant_Deflector_HealOnKill } } WaveSpawn { Name "wave07b" Where spawnbot Where spawnbot_river TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead "wave07a" TotalCurrency 0 TFBot { Template T_TFBot_Hanami_Heavy_Giant_Deflector_HealOnKill } } WaveSpawn { Name "wave07b" Where spawnbot Where spawnbot_river TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllDead "wave07a" TotalCurrency 0 TFBot { Template T_TFBot_Hanami_Demoman_Giant_RapidFire } } WaveSpawn { Name "wave07b" Where spawnbot_river TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllSpawned "wave07a" TotalCurrency 0 TFBot { Template T_TFBot_Hanami_Soldier_Giant_RapidFire } } //WaveSpawn //{ //Name "wave07b" //Where spawnbot_river //TotalCount 9 //MaxActive 9 //SpawnCount 3 //WaitBeforeStarting 20 //WaitBetweenSpawns 20 //WaitForAllDead "wave07a" //TotalCurrency 0 //TFBot //{ //Template T_TFBot_Hanami_Sniper_Giant_Bow //} //} WaveSpawn { Where spawnbot_river Where spawnbot_flank Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllSpawned "wave07a" TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Hanami_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Where spawnbot_river Where spawnbot_flank Where spawnbot TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 0 RandomSpawn 1 Support 1 RandomChoice { TFBot { Class Sniper Name "Jarate Master" Skill Normal ClassIcon sniper_jarate Item "Jarate" Item "Desert Marauder" Item "The Bushwacka" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 "applies snare effect" 0.5 } CharacterAttributes { "rage giving scale" 0.1 } } TFBot { Name "Milkman Scout" Class Scout Skill Normal ClassIcon scout_milk Item "Mad Milk" Item "The Milkman" Item "The Fan O'War" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.1 "applies snare effect" 0.5 } CharacterAttributes { "rage giving scale" 0.1 } } } } } }