// Based of SuiseiFan1 mission // Remade by Yuugi Hoshiguma // Alt version by DaMno //Spawns: spawnbot, spawnbot_chief, spawnbot_flank, spawnbot_river_slow, spawnbot_invasion,spawnbot_chief_river , & spawnbot_river #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Templates { T_TFBot_Girlfriend_Medic { Name "Giant Medic Girlfriend" Class Medic ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "blighted beak" Item "das ubersternmann" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 1 "uber duration bonus" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "bot medic uber health threshold" 150 } } } Mission // Sentry Buster { Objective DestroySentries Where spawnbot_invasion BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 60 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Sniper { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Sniper { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Sniper Skill Expert Name "Edgy Pink Sniper" Item "The Razorback" ItemAttributes { ItemName "tf_weapon_sniperrifle" "loot rarity" 1 "item style override" 1 "is australium item" 1 } Item "The Anger" ItemAttributes { ItemName "The Anger" "attach particle effect" 10 "set item tint RGB" 16738740 } Item "The Toowoomba Tunic" ItemAttributes { ItemName "The Toowoomba Tunic" "set item tint RGB" 16738740 } Item "The Triggerman's Tacticals" } } Mission // Spy { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy Attributes IgnoreFlag CharacterAttributes { "cannot pick up intelligence" 1 } } } Mission // Spy { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy Item "Hong Kong Cone" ItemAttributes { ItemName "Hong Kong Cone" "attach particle effect" 10 "set item tint RGB" 16738740 } Item "Spy Oni Mask" Attributes IgnoreFlag CharacterAttributes { "cannot pick up intelligence" 1 } } } Wave // wave 1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a_1 TotalCurrency 350 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 1a_2 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Class Soldier ClassIcon soldier_escape Skill Normal Name "Escape Plan Soldier" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "Tyrantium Helmet" } } } WaveSpawn { Name 1b_1 WaitForAllDead 1a_2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Tank { Health 12000 Name "Quick tank" Speed 125 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1b_2 WaitForAllDead 1a_2 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Class Scout ClassIcon scout_shortstop Skill Easy Name "Shortstop Scout" WeaponRestrictions PrimaryOnly Item "The Shortstop" Item "Bonk Boy" Item "The Fed-Fightin' Fedora" } } } WaveSpawn { Name 1b_3 WaitForAllDead 1a_2 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Class Soldier ClassIcon soldier_dh_nys Skill Expert Name "Sentry Obliterator" // Aka Mr.Fuck Your Sentry Health 3800 Attributes MiniBoss //Attributes SpawnWithFullCharge Item "The Direct Hit" //Item "The Battalion's Backup" ItemAttributes { ItemName "The Direct Hit" "dmg bonus vs buildings" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } Wave // Wave 2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a_1 TotalCurrency 250 TotalCount 50 MaxActive 15 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Class Sniper Name "Heavy Submachine Sniper" ClassIcon sniper_smg_tind Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "tf_weapon_smg" "damage bonus" 1 "fire rate bonus" 1 } } } } WaveSpawn { Name 2a_2 TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { Name 2b_1 WaitForAllDead 2a_1 TotalCurrency 300 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon heavy_accurate Name "Fat Sniper" Class Heavy Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly //Attributes "AlwaysCrit" - who tried to made this fucking mistake ItemAttributes { ItemName "Tomislav" "fire rate penalty" 7.0 "damage bonus" 3.0 } Item "Tomislav" Item "halloween mask - sniper" } } } WaveSpawn { Name 2b_2 WaitForAllDead 2a_1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 2c_1 WaitForAllDead 2b_1 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 2b_1 WaitForAllDead 2a_2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Tank { Health 20000 Name "Tank" Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2s_1 Support 1 WaitForAllSpawned 2c_2 Support limited Where spawnbot_invasion TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 8 Squad { TFBot { Class Scout ClassIcon scout_bat WeaponRestrictions MeleeOnly Skill Hard } } } } Wave // Wave 3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a_1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 3a_2 TotalCurrency 150 Support limited TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { Name 3b_1 WaitForAllDead 3a_2 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon pyro_scorch Health 175 Name "Scorch Shot" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the scorch shot" "damage penalty" 0.80 //"fire rate bonus" 0.15 //"crit vs burning players" 1 //"dmg penalty vs nonburning" 0.7 //"damage bonus vs burning" 10.0 - fuck you "faster reload rate" 0.80 } Item "the scorch shot" } } } WaveSpawn { Name 3c_1 WaitForAllDead 3b_1 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Health 1600 } } } WaveSpawn { Name 3b_2 WaitForAllDead 3b_1 TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragonfury_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 6 } } TFBot { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Health 150 Skill Expert Item "The Kritzkrieg" Item "Titanium Tyrolean" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 2 "uber duration bonus" 200 "heal rate bonus" 1 } CharacterAttributes { "bot medic uber health threshold" 200 } } TFBot { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Health 150 Skill Expert Item "The Kritzkrieg" Item "Titanium Tyrolean" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 2 "uber duration bonus" 200 "heal rate bonus" 2 } CharacterAttributes { "bot medic uber health threshold" 200 } } TFBot { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Health 150 Skill Expert Item "The Kritzkrieg" Item "Titanium Tyrolean" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 2 "uber duration bonus" 200 "heal rate bonus" 1 } CharacterAttributes { "bot medic uber health threshold" 200 } } } } WaveSpawn { Name 3s_1 TotalCurrency 150 Support limited WaitForAllDead 3b_2 Where spawnbot_invasion TotalCount 72 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 8 Squad { TFBot { Class Soldier Skill Normal } } } } Wave // Wave 4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a_1 TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Class Scout ClassIcon scout_giant Name "Giant Scout" Attributes MiniBoss Health 1600 WeaponRestrictions PrimaryOnly CharacterAttributes { //"move speed bonus" 1.1 - kinda gay "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.9 "override footstep sound set" 5 } } } } WaveSpawn { Name 4a_2 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Name "Wrap Assassin Scout" Class Scout ClassIcon scout_wrap_lite Skill Hard Item "The Wrap Assassin" ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "override projectile type" 7 //fires nothing lmao "fire rate penalty" 2000 } ItemAttributes { ItemName "The Wrap Assassin" is_passive_weapon 1 "effect bar recharge rate increased" 0.25 } } } } WaveSpawn { Name 4a_3 TotalCurrency 0 TotalCount 36 MaxActive 12 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 4b_1 WaitForAllDead 4a_1 TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name 4b_2 WaitForAllDead 4a_2 TotalCurrency 0 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 12 where spawnbot Squad { TFBot { Class Pyro Scale 1.4 Health 750 ClassIcon engineer_gazer_lite Name "Railgun Pyro" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "sniper fires tracer" 1 "bullets per shot bonus" 0.50 "set damagetype ignite" 1 "damage bonus vs burning" 1.25 //"dmg pierces resists absorbs" 1 } CharacterAttributes { "move speed bonus" 0.7 } } } } WaveSpawn { Name 4c_1 WaitForAllDead 4b_2 TotalCurrency 300 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire Name "Giant Soldier Boyfriend" Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 4c_2 WaitForAllDead 4b_2 TotalCurrency 300 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 4c_3 WaitForAllDead 4b_2 TotalCurrency 250 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout_pistol Name "Crit Deagle Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly Tag "bot_squad_member" ItemAttributes { ItemName "Upgradeable TF_WEAPON_PISTOL" "damage bonus" 1.5 "fire rate penalty" 3.5 "clip size penalty" 0.5 //"dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "weapon spread bonus" 0.5 } } } } } Wave // Wave 5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5a_1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Tank { Health 50000 Name "tankboss" Speed 60 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5a_2 TotalCurrency 150 TotalCount 26 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } } } WaveSpawn { Name 5a_3 TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_BigHeal Attributes SpawnWithFullCharge } TFBot { Template T_TFBot_Medic_BigHeal Attributes SpawnWithFullCharge } TFBot { Template T_TFBot_Medic_BigHeal Attributes SpawnWithFullCharge } } } WaveSpawn { Name 5b_1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 Where Spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 5b_2 TotalCurrency 200 TotalCount 42 MaxActive 12 SpawnCount 3 Where Spawnbot Squad { TFBot { Class Pyro Skill Hard ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast disabled" 1 } } } } WaveSpawn { Name 5b_3 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 3 Where Spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } } Wave // Wave 6 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6a_1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 6a_2 TotalCurrency 50 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Class Heavy ClassIcon heavy_deflector Name "Deflector Heavy" Skill Normal Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 // force ability to shoot down projectiles } } } } WaveSpawn { Name 6b_2 WaitForAllDead 6a_2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflector_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Name 6b_2 WaitForAllDead 6a_2 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "The Razorback" ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 6b_3 WaitForAllDead 6a_2 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 6c_1 WaitForAllDead 6b_2 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion ClassIcon soldier_banner_trio } } } } Wave // Wave 7 { WaitWhenDone 40 Checkpoint Yes StartWaveOutput { Target wave_start_1bomb_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7a_1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited WaitBeforeStarting 2 Where spawnbot RandomChoice { RandomChoice { TFBot { Class Scout Health 10 Attributes MiniBoss WeaponRestrictions MeleeOnly Name "The Lord of Scunt" CharacterAttributes { "move speed bonus" 2 "health regen" -20 } } } } } WaveSpawn { Name 7a_2 WaitForAllDead 7a_1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited WaitBeforeStarting 2 Where spawnbot RandomChoice { RandomChoice { TFBot { Class Scout Health 10 Attributes MiniBoss WeaponRestrictions MeleeOnly Name "Guardian of Lime Paint" CharacterAttributes { "move speed bonus" 2 "health regen" -20 } } } } } WaveSpawn { Name 7a_3 WaitForAllDead 7a_2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited WaitBeforeStarting 2 Where spawnbot RandomChoice { RandomChoice { TFBot { Class Scout Health 10 Attributes MiniBoss WeaponRestrictions MeleeOnly Name "Challanged you to a" CharacterAttributes { "move speed bonus" 2 "health regen" -20 } } } } } WaveSpawn { Name 7a_4 WaitForAllDead 7a_3 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited WaitBeforeStarting 2 Where spawnbot RandomChoice { RandomChoice { TFBot { Class Scout Health 10 Attributes MiniBoss WeaponRestrictions MeleeOnly Name "MGE Match!" CharacterAttributes { "move speed bonus" 2 "health regen" -20 } } } } } WaveSpawn { Name 7scunt WaitForAllDead 7a_4 TotalCurrency 1337 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Class Scout Name "Lime Scunt Lord" ClassIcon scout_fan_hyper_giant Skill Hard Item "The Force-a-Nature" Health 40000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes "UseBossHealthBar" Skill Expert MaxVisionRange 1100 Item "scout beanie" ItemAttributes { ItemName "scout beanie" "attach particle effect" 14 "set item tint RGB" 3329330 } Item "The Fast Learner" ItemAttributes { ItemName "The Fast Learner" "set item tint rgb" 3329330 } Item "MNC Mascot Outfit" ItemAttributes { ItemName "MNC Mascot Outfit" "set item tint rgb" 3329330 } ItemAttributes { ItemName "The Force-a-Nature" "loot rarity" 1 "item style override" 1 "is australium item" 1 "damage bonus" 1 "clip size bonus" 2 "bullets per shot bonus" 1 "fire rate bonus" 0.8 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 2 "weapon spread bonus" 0.9 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn // Support { Name 7scunt_support Support 1 WaitForAllDead 7a_4 TotalCurrency 0 TotalCount 72 // Boss MaxActive 18 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Class Scout ClassIcon scout_fan Name "Junior Lime Scunt" Skill Expert Item "scout beanie" ItemAttributes { ItemName "scout beanie" "attach particle effect" 14 "set item tint RGB" 3329330 } Item "The Fast Learner" ItemAttributes { ItemName "The Fast Learner" "set item tint rgb" 3329330 } Item "MNC Mascot Outfit" ItemAttributes { ItemName "MNC Mascot Outfit" "set item tint rgb" 3329330 } Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "loot rarity" 1 "item style override" 1 "is australium item" 1 "faster reload rate" 1.6 // 60% slower reload "scattergun knockback mult" 1.5 "damage bonus" 0.85 "cannot pick up intelligence" 1 } } } } } }